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- 17:47, 15 September 2019 diff hist +394 Quartermaster Add Anti-Singularity Pack, shove a note that it only appears on Manta
- 17:42, 15 September 2019 diff hist +36 Syndicate Items Heavy Weapons Specialist's LMG is now the M90 Machine Gun, and their HE grenade pouch has 6 HE grenades
- 17:38, 15 September 2019 diff hist −4 Contraband Light Machine Gun is now called the M90 Machine Gun
- 17:37, 15 September 2019 diff hist −5 Murder LMG is now M90 Machine Gun
- 17:31, 15 September 2019 diff hist −3 m Jobs Spend on your? No, just spend your.
- 17:29, 15 September 2019 diff hist +701 Engineering Objects Add Singularity Buster Rocket Launcher
- 17:20, 15 September 2019 diff hist +1,262 Murder Add Singularity Buster Rocket Launcher and its rockets
- 16:57, 15 September 2019 diff hist +333 Contraband Add ratings for singularity buster and marksman rifle
- 16:55, 15 September 2019 diff hist +69 N File:TranquilizerPistol.png A pistol that fires tranquilizer darts and wants to be in Metal Gear.
- 16:48, 15 September 2019 diff hist +49 N File:TobaccoLeaf.png A leaf of tobacco, perfect for making cigarettes.
- 16:46, 15 September 2019 diff hist +57 N File:GeneticsBooth.png A machine for granting and selling mutations, for a cost.
- 16:45, 15 September 2019 diff hist +104 N File:SingularityBusterRocketLauncher.png A rocket launcher designed to launch rockets for degrading singularities...or just mutilating the Clown.
- 16:44, 15 September 2019 diff hist +117 N File:SingularityBusterRocket.png A rocket for the singularity buster that could potentially downgrade a singularity. Or just blow the Clown's arm off.
- 16:44, 15 September 2019 diff hist +123 N File:ChangelingIconButtcrab.png Icon for the Changeling's Buttcrab ability, which creates a walking, potentially talking butt. This is Firebarrage's fault.
- 06:55, 15 September 2019 diff hist +102 User:Studenterhue/Manta The off-station locations have names too. And there's apparently also a mining rig on the trench
- 00:22, 15 September 2019 diff hist −268 User:Studenterhue/Manta Pretty much all the room names, save for one of the derelict ships
- 22:12, 14 September 2019 diff hist +681 Guide to Genetics Add the Gene Booth upgrade
- 21:54, 14 September 2019 diff hist 0 m User:Studenterhue/Manta aaa wrong link to the goonhub map
- 21:51, 14 September 2019 diff hist +43 User:Studenterhue/Manta Wow, how'd I not notice the STICKIED Manta bug thread
- 21:49, 14 September 2019 diff hist −281 User:Studenterhue/Manta Add in a couple of correct names
- 19:02, 14 September 2019 diff hist +60 Crew Quarters B Mention where the Crew Module transport chute is on Horizon
- 18:56, 14 September 2019 diff hist −2 Vampire Chiropteran screech's cooldown is actually 1 min. Funny thing is, my screenshots from May showed it was 1 min too, so I really goofed here.
- 18:44, 14 September 2019 diff hist −122 SS13 Wiki:Current events Got the buttcrab sprite, the mining sub capacity, and lot of info on which vamp abilities can be used while cuffed and/or stunned
- 18:27, 14 September 2019 diff hist +28 Vampire Hide Coffin also lets you freely choose which tile you're spawn rather than where you're on. Also, surprised Hide Coffin implies Coffin Escape is like a teleport and that Coffin Escape doesn't mention the coffin reviving vamps.
- 18:22, 14 September 2019 diff hist −14 Vampire Thanks to Flaborized for the info on which abilities can be used while stunned and which can be used while cuffed
- 18:16, 14 September 2019 diff hist +228 Traits More on the effects of Stowaway
- 16:52, 14 September 2019 diff hist +70 Critter Mention buttcrabs here too. Doesn't seem like they have Boil Blood?
- 16:49, 14 September 2019 diff hist +21 Changeling Add buttcrabs to (almost) all the mentions of limb critters in the rest of the page. Doesn't seem like they have Boil Blood.
- 16:47, 14 September 2019 diff hist +419 Changeling Describe buttcrabs in the hivemind section. Uncommon word: buttcrabbing
- 16:38, 14 September 2019 diff hist +97 N File:Buttcrab.png A butt that has...been given crab legs and autonomy by a changeling. This is Firebarrage's fault.
- 07:19, 14 September 2019 diff hist +30 Cyborg A music vid about robots who have overthrown their masters, apparently with plasma
- 07:17, 14 September 2019 diff hist +2,958 AI Chamber Add Horizon's version of the AI Chamber
- 06:29, 14 September 2019 diff hist +1,396 Barbershop Add Horizon's...take on the Barbershop
- 05:33, 14 September 2019 diff hist +1,425 N Medbay Break Room For Horizon's version
- 04:57, 14 September 2019 diff hist +1,549 Crew Quarters B Add Horizon's Crew Quarters B
- 03:55, 14 September 2019 diff hist +1,428 Waste Disposal Add Horizon's Disposal area
- 03:38, 14 September 2019 diff hist +7 Implants Kyle's given up on fixing the bug preventing implanting pills and such into people and will not touch chest implants until a major surgery revamp. Until then, removed/rewrote references to implanting containers.
- 03:32, 14 September 2019 diff hist +15 Chief Engineer Substitute Linemap image of the CE Office with Horizon's
- 02:05, 14 September 2019 diff hist +205 User:Studenterhue/Manta Yeah,sure, let's put a modified version of an unofficial map without the telesci coords, we can always put in another one without ghosts, different labels, whatever later
- 01:47, 14 September 2019 diff hist 0 User:Studenterhue It's still not 7777th aaaaaaa
- 01:46, 14 September 2019 diff hist +8 User:Studenterhue aaa line breaks
- 01:46, 14 September 2019 diff hist +238 User:Studenterhue 7000th and 7777th contribution, a link to my Manta project
- 01:41, 14 September 2019 diff hist +44 User:Studenterhue/Manta And that interesting derelict with a can of Surströmming
- 01:39, 14 September 2019 diff hist +1,970 User:Studenterhue/Manta And west too
- 01:14, 14 September 2019 diff hist +2,351 User:Studenterhue/Manta And some for the east side of Manta
- 00:36, 14 September 2019 diff hist +993 User:Studenterhue/Manta Actually fill in the comman section this time
- 00:26, 14 September 2019 diff hist +1,355 User:Studenterhue/Manta Fill in some rooms for the Upper Midsection
- 00:09, 14 September 2019 diff hist +1,060 User:Studenterhue/Manta Fill in some locations in Manta's Lower Midsection. Not sure what a few of their names are, so they have question marks
- 17:21, 13 September 2019 diff hist +776 Vampire A caveat to the Glare + Hypno combo
- 16:37, 13 September 2019 diff hist 0 m Making and Breaking Mask, not Maks
- 16:37, 13 September 2019 diff hist +105 Making and Breaking General manufacturer can now make fluid tanks/canisters
- 16:34, 13 September 2019 diff hist +156 Engineering Objects Where to find fluid canisters, how to make them
- 16:28, 13 September 2019 diff hist +29 Syndicate Items Put the info on the pickpocket gun settings in the description, mention a few ways Harass lets you annoy people.
- 16:24, 13 September 2019 diff hist +136 Syndicate Items Mention how someone can voluntarily sign a pact and how many souls Summon Contract costs, move the sentence on how to get more contracts to the notes column to break up the wall of text somewhat
- 06:59, 13 September 2019 diff hist −7 Vampire Nice, Speak to Ghouls costs 0 blood now
- 06:58, 13 September 2019 diff hist −3 Engineering Fix a gas extractor link and a few grammar mistakes
- 06:55, 13 September 2019 diff hist −1 m Research Storage Gore, not gorse
- 06:54, 13 September 2019 diff hist +613 Research Storage Updated image for and contents of Horizon's Research Storage
- 04:52, 13 September 2019 diff hist +77 N File:HorizonResearchStorageNew.png Horizon's new version of Research Storage, now with even more crap than more.
- 04:51, 13 September 2019 diff hist +222 Engineering Objects On where to get the blue and red versions of the jetpacks
- 04:10, 13 September 2019 diff hist +3 Guide to Mining Add the new blue jetpack sprite
- 04:09, 13 September 2019 diff hist +30 Gas Add new jetpack sprites
- 04:08, 13 September 2019 diff hist +28 Clothing New sprites for the jetpack
- 04:06, 13 September 2019 diff hist +107 N File:JetpackNew.png Your usual jetpack, but now with extra grebbly bits that make it truly feel like something from the future.
- 04:05, 13 September 2019 diff hist +120 N File:JetpackRed.png An evil red jetpack used by evil red syndicates to reach evil red space stations so they can blow them up. Evily. Redly.
- 04:00, 13 September 2019 diff hist +119 N File:HorizonEngineeringDock.png The Engineering Dock below Horizon's Sec area, where Engineers can go to escape the utter mess they made of the engine.
- 03:57, 13 September 2019 diff hist +152 N File:HorizonSouthSolarArray.png Horizon's South Solar Array. Aside from looking significantly better than the North Array, I can't really think of anything interesting or funny to say.
- 03:56, 13 September 2019 diff hist +160 N File:HorizonSouthSolarMaintenance.png Horizon's South Solar Maintenance, a room for, well, maintaining the ship's south solar array. As opposed to sun-themed maintenance of the ship's south section.
- 03:54, 13 September 2019 diff hist +130 N File:HorizonWasteDisposal.png Horizon's Waste Disposal area. We have a machine for processing garbage next to a machine with absolute garbage code. Coincidence?
- 03:46, 13 September 2019 diff hist +92 N File:HorizonQMStorage.png Horizon's Quartermaster's Storage, where rectilinear six-sided solids achieve record speeds.
- 03:45, 13 September 2019 diff hist +59 N File:HorizonPathologyResearch.png Horizon's Pathology Research area, where mistakes are born.
- 03:45, 13 September 2019 diff hist +95 N File:HorizonMonkeyDome.png Horizon's Monkey Dome, located in the Medsci Nacelle. Home to its most productive crew members.
- 03:43, 13 September 2019 diff hist +97 N File:HorizonTreatmentRooms.png The Treatment Rooms in the Medbay's Medsci Nacelle, where patients of Horizon go to get swirlied.
- 03:41, 13 September 2019 diff hist +60 N File:HorizonMorgue.png Horizon's Morgue, where the dead go to be slapped by salmon.
- 01:12, 13 September 2019 diff hist +53 N File:HorizonNorthSolarArray.png The hunk of junk that is Horizon's North Solar Array.
- 00:46, 13 September 2019 diff hist +101 N File:HorizonNorthSolarMaintenance.png Horizon's North Solar Maintenance. Surprised it's so intact given the state the North Solar Array is.
- 00:12, 13 September 2019 diff hist +141 N File:HorizonNorthElectricalSubstation.png Horizon's North Electrical Substation, where the AI keeps its moonshoes stash. And make sure it's getting juice from its solar panels, probs.
- 00:06, 13 September 2019 diff hist +94 N File:HorizonBarbershop.png The "Barbershop" of Horizon, or rather, the remains of one...and probably several other rooms.
- 00:00, 13 September 2019 diff hist +107 N File:HorizonAIChamber.png The personal bedroom of Horizon's AI and their friends, Announcement computer, buttbot, and nuclear charge.
- 23:58, 12 September 2019 diff hist +76 N File:HorizonPodBay.png The main pod bay of Horizon, which is surprisingly small for its importance.
- 23:57, 12 September 2019 diff hist +74 N File:HorizonMedbayBreakRoom.png Horizon's Medbay Break Room, which doesn't actually much break room stuff.
- 23:47, 12 September 2019 diff hist +50 N File:HorizonCrewQuartersB.png Horizon's Crew Quarters B area. Looks like an egg.
- 20:28, 12 September 2019 diff hist +166 SS13 Wiki:Current events Could use some more info on nukeman and the nuclear charge
- 07:15, 12 September 2019 diff hist +3,889 Engineering A tab for Horizon's Engineering area. Really should get to making tabs for all these rooms some time.
- 05:08, 12 September 2019 diff hist +6 Engineering Complete an unfinished sentence about the combustion chamber in Cog2's tab.
- 05:07, 12 September 2019 diff hist +5 User:Studenterhue/Horizon Come to think of it, Warcrimes is definitely more than mentor now
- 05:05, 12 September 2019 diff hist +21 User:Studenterhue/Horizon Gonna give each substation its own page since they're so different
- 04:59, 12 September 2019 diff hist +155 SS13 Wiki:Current events Need some info on...buttcrabs. This is firebarrage's fault.
- 04:54, 12 September 2019 diff hist +242 User:Studenterhue/Horizon Add Engine Room, Engine Control Room, & Combustion Chamber and the correct name for CE's private area.
- 04:52, 12 September 2019 diff hist +99 N File:HorizonEngineeringCombustionChamber.png The Combustion Chamber of Horizon's thermoelectric engine, ready to become a towering blue inferno.
- 04:49, 12 September 2019 diff hist +110 N File:HorizonCargoDock.png Horizon's Cargo Dock by QM, where you can fly pods out of the station like that part in Star Wars: A New Hope.
- 04:38, 12 September 2019 diff hist +90 N File:HorizonQM.png The Cargo Bay/Quartermaster's Office on Horizon, home of the local ''Stacker'' cosplayers.
- 04:37, 12 September 2019 diff hist +159 N File:HorizonEastElectricalSubstation.png Horizon's East Electrical Substation, a place where Engineers can hotwire the engine and fill the nearby halls with poisonous gases to poison the crew's asses.
- 03:54, 12 September 2019 diff hist +165 N File:HorizonEngineControlRoom.png The Engine Control Room on the NSS ''Horizon'', where the Engineers store their stash of insulated yellow gloves. And monitor the thermo-electric generator, I guess.
- 03:50, 12 September 2019 diff hist +156 N File:HorizonEngineRoom.png The Engine Room of Horizon's thermoelectric engine, where the actual TEG unit is set up and most the actual hellburn spicyness contest actually takes place.
- 03:45, 12 September 2019 diff hist +121 N File:HorizonHotLoop.png The Hot Loop of Horizon's Thermoelectric Generator engine, where Engineers compete to see who can make the spiciest burn.
- 03:40, 12 September 2019 diff hist +104 N File:HorizonColdLoop.png The Cold Loop in Horizon's TEG, where Engineers pop open some cold ones to cool their very spicy engine.
- 03:38, 12 September 2019 diff hist +91 N File:HorizonCEQuarters.png The office of Horizon's Bob the Builder cosplayer and table enthusiast, the Chief Engineer.
- 03:31, 12 September 2019 diff hist +293 N File:HorizonEngineering.png '''''JIGOKU''''', except not really because the Space gap between the combustion chamber and hot loop really help tighten down the effects of hellburning Horizon's Engineering section. It's also on the east end of the ship instead of the middle, so the...
- 02:33, 12 September 2019 diff hist +126 Killing the AI Apparently you can't shoot at turrets when they're retracted.
- 02:30, 12 September 2019 diff hist +88 Guide to Being Robust Dunno if you still can't dodge artifact or pod weapon projectiles, but resting on the floor to dodge lasers reduces the chance of a laser hitting you to 50%
- 02:01, 12 September 2019 diff hist −13 m Cyborg One of the best personal digging toolS, not tool. Also, make use of ew
- 02:00, 12 September 2019 diff hist +533 Murder Add NT Syringe Gun
- 06:41, 11 September 2019 diff hist 0 m Research Wing Dang forgot to change General Objects#Air Tank to General Objects#Gas Tank like it should be
- 06:39, 11 September 2019 diff hist +3,171 Research Wing A tab for Horizon's Research area
- 05:59, 11 September 2019 diff hist −184 Murder Remove references to infiltrators getting the M92 and its ammo
- 05:51, 11 September 2019 diff hist +273 Research Outpost A tab about Horizon's Research Outpost equivalent current
- 05:47, 11 September 2019 diff hist +88 N File:HorizonResearchWing.png A place where you can fail in biology and be blinded by science, Horizon's Research Wing
- 05:45, 11 September 2019 diff hist +105 Syndicate Items Infiltrator's cloaking device is now limited to 5 uses, and they get a tranq pistol with sodium thiopental darts instead of M92s
- 05:35, 11 September 2019 diff hist +68 N File:HorizonRDOffice.png The office of Horizon's own Heisenbee minder, the Research Director.
- 05:34, 11 September 2019 diff hist +18 m User:Studenterhue/Horizon Links under the rooms in the Testing Asteroid actually lead to their respective map pages, rather than the general Testing Asteroid page
- 05:27, 11 September 2019 diff hist +30 N Test Asteroid Redirected page to Testing Asteroid current
- 05:27, 11 September 2019 diff hist +1,856 N Testing Asteroid On Horizon's Testing Asteroid current
- 04:10, 11 September 2019 diff hist +51 N Solar Array Redirected page to Powering the station#The solar arrays
- 04:01, 11 September 2019 diff hist +2,325 N Research Storage For Horizon's Research Storage area. Kinda went off in some weird directions with the humor here, honestly.
- 02:57, 11 September 2019 diff hist +1,815 N Research Restroom For Horizon's Research Restroom
- 01:56, 11 September 2019 diff hist +2,505 N Research Sector Construction Area For Horizon's Research Construction Area current
- 01:30, 11 September 2019 diff hist +25 Test Chamber Actually, there are surgery tools in Horizon's Research Storage
- 01:28, 11 September 2019 diff hist +199 Revolutionary Rev conversion still makes sounds, but it's more quiet when you use a regular flash
- 01:21, 11 September 2019 diff hist +2,726 Test Chamber Something I haven't done in a while: add a tab for Horizon's Test Chamber
- 00:19, 11 September 2019 diff hist −18 Syndicate Items Some updates on the combat medic crate, based on a pastebin Gannets shared about a week ago
- 00:04, 11 September 2019 diff hist −29 General Objects Transport chutes are even easier to use now that you can just click-drag yourself in.
- 06:50, 10 September 2019 diff hist +556 Revolutionary Loyalty implants stun head revs and mark them with a blue R in SecHUD vision, they're also in SecTechs now
- 04:51, 10 September 2019 diff hist −8 m Spy Thief Security Vendor->SecTech
- 04:50, 10 September 2019 diff hist +13 Security Objects Another old name for the SecTech
- 04:49, 10 September 2019 diff hist −1 Head of Personnel aaaaaa mispelled sectech aaaaa how
- 04:48, 10 September 2019 diff hist −7 m Head of Personnel Security Vendor->SecTech
- 04:48, 10 September 2019 diff hist −8 m Security Officer Security Vendor, SecVend->SecTech
- 04:47, 10 September 2019 diff hist −8 m Quartermaster Security Vendor->SecTech
- 04:46, 10 September 2019 diff hist −8 m Murder Security Vendor->SecTech
- 04:45, 10 September 2019 diff hist −8 m Implants Security Vendor->SecTech
- 04:45, 10 September 2019 diff hist −8 m Security (place) Security Vendor->SecTech
- 04:43, 10 September 2019 diff hist +49 Security Objects Today's the day I'm changing the Security Vendor to its actual in-game name SecTech.
- 04:40, 10 September 2019 diff hist +137 Being A Better Traitor Dunno if emagging an auto-mender or NT syringe gun makes sparks, but it definitely removes their security features.
- 04:39, 10 September 2019 diff hist +37 Medical Objects Correct a small verb mistake, point out something obvious about the syringe gun
- 04:34, 10 September 2019 diff hist +746 Medical Objects Add NT Syringe gun
- 03:35, 10 September 2019 diff hist 0 m Janitor Make the image of Atlas's Janitor Office actually link to Atlas's, rather than Oshan's
- 03:31, 10 September 2019 diff hist −1 m AI Upload Foyer Four tasers shots-> four taser shots
- 03:30, 10 September 2019 diff hist +1 m Listening Post the warning'll attract->the warnings'll attract
- 03:28, 10 September 2019 diff hist +134 Contraband Add taser shotgun's contraband rating
- 03:56, 9 September 2019 diff hist +10 Murder So the taser shotgun's spread mode is in fact stam damage, even though the tooltip claims it's 100% lethal damage. Also,its appears the stun mode actually costs 15 PU
- 20:21, 8 September 2019 diff hist +178 N File:Kleptomaniac64.png The embodiment of items, some maniac who's somehow obtained Gnome Chompski, an RCD, an NASSA suit, galoshes, the obsidian crown, a captain bedsheet cape, and who knows what else.
- 20:20, 8 September 2019 diff hist +106 N File:HoSBeret64.png An ever-popular Head of Security, who aligns himself with the Beret faction of the eternal HoS Hat Debate.
- 20:19, 8 September 2019 diff hist +116 N File:GuideWizard64.png A wizened old man with the hair and beard of a wise man, flowing with ancient wisdom and guiding guides of guidance.
- 20:17, 8 September 2019 diff hist +59 N File:JohnBill64.png Brother of Shitty Bill and driver of John's Bus, John Bill.
- 20:16, 8 September 2019 diff hist +51 N File:AssDrFloorpills64.png The inimitable Dr. Floorpills as a Staff Assistant.
- 20:15, 8 September 2019 diff hist +171 N File:GannetsNukeOp64V2.png A lone nuclear operative in specialist combat helmet and heavy combat armor, drawn by Gannets, wielding a MPRT to blow themself up and a c-saber they'll lose to the Clown.
- 20:14, 8 September 2019 diff hist +252 N File:GannetsNukeOp64V1.png A nuclear operative in Gannet's specialist heavy combat armory and helmet, wielding a MPRT they're going to blow a teammate up with and a csaber that they'll drop and will end up being used by a crew member to destroy the nuclear bomb they're carrying.
- 19:39, 8 September 2019 diff hist +191 Revolutionary Mention Rev Heads can instantly identify Heads of Staff, note the roundstart Heads are the ones mentioned in Rev objectives, shove the note about only roundstart Heads countingtowards the beginning where it fits somewhat better
- 19:26, 8 September 2019 diff hist −18 Engineering Objects Replace power cell's link to the mining guide to the cyborg section on batteries. While it's mostly written for cyborgs, it's general enough that non-borgs can get something else or it. Or, at least, not get an entry that leads back to itself.
- 19:08, 8 September 2019 diff hist +8 Quartermaster "Airlock near the console" & "mail chute" are true for most maps, but I'd say "outbound belt and pod bay" and "any chutes" are better because they're more general
- 18:53, 8 September 2019 diff hist −3 Ghostdrone What ghostdrones hear humans as
- 18:51, 8 September 2019 diff hist 0 m Ghostdrone Meant to put fire guns, not fire anys. Not sure how I did that.
- 18:50, 8 September 2019 diff hist +1 m Engineering Objects Furnaces can accept, not furnace can accept
- 18:47, 8 September 2019 diff hist +73 Medical Objects Specify where in Medbay straight jackets are found, note that only Clarion's Armory has straight jackets now (the older maps still do, but it's outside scope of normal gameplay)
- 18:35, 8 September 2019 diff hist −1 m Medical Objects Unfuck a link in the implant gun entry
- 06:40, 8 September 2019 diff hist +76 Implants Seems I've been misreading the changelog. It specifically mentions the Rev Flash, not all flashes, converting through loyalty implants, which implies the implant prevents conversion when other flashes are used.
- 06:17, 8 September 2019 diff hist +464 Revolutionary Head Revs can now convert with any flash. This is probably the change, of out many, that involves the least rewriting.
- 05:40, 8 September 2019 diff hist +671 Security Objects Mention that SecTechs can vend items for people who can't open Security equipment lockers, make a table of items vended by SecTechs, including the hidden ones
- 05:18, 8 September 2019 diff hist −5 Syndicate Items Put Flash/Cell Assembly image in its original size, because before it was resized to 13px, and boy it looked so weird.
- 04:57, 8 September 2019 diff hist −1 Murder Have the energy cost and damage for the taser shotgun's spread mode. Seems to 100% lethal damage though, not sure what type it is (or if it's intended to be that way, which would be interesting)
- 03:49, 8 September 2019 diff hist +37 Syndicate Items Combat Medic gets a poison bottle now...and perhaps some other stuff too
- 03:48, 8 September 2019 diff hist +12 Syndicate Items The Assault Trooper's assault rifle is now...the M19A4 Assault Rifle.
- 03:47, 8 September 2019 diff hist +12 Contraband Assault Rifle is now M19A4 Assault Rifle
- 03:46, 8 September 2019 diff hist +12 Murder Neat the assault rifle from the Assault Trooper class crate has a sorta real name now
- 03:43, 8 September 2019 diff hist +428 SS13 Wiki:Current events Now we've a mostly updated page of the new version of vampire, there's still quite a few things left to ascertain
- 23:54, 7 September 2019 diff hist +294 Clothing Add the specialist combat cover, make a list of the specialist combat helmet variants
- 23:45, 7 September 2019 diff hist +145 Clothing Add Specialist operative marksman suit. It's not that I don't have the sprite, it's that its sprite is same as the espionage suit.
- 23:42, 7 September 2019 diff hist +111 N File:SpecialistCombatCover.png The standard specialist combat helmet, but now there's a bigass scarf covering it. Apparently marksmen like it.
- 23:39, 7 September 2019 diff hist −3 m Clothing remove this random word sitting in the cap space suit entry
- 19:50, 7 September 2019 diff hist +95 Murder Precise damage numbers for the marksman rifle and its mag, notes about how it slows you down and requires holding shift/space with movement keys to zoom around.
- 19:47, 7 September 2019 diff hist +30 Syndicate Items Also, marksman rifle slows you down
- 19:45, 7 September 2019 diff hist −60 Syndicate Items Marksman crate doesn't actually have a cham projector which is odd, because the uplink description mentions one. Also, rifle two shots into crit, smoke grenade pouch has 6 nades, and you WASD while holding shift/space
- 06:45, 7 September 2019 diff hist +2,403 N User:Studenterhue/Manta V. barebones map page
- 05:52, 7 September 2019 diff hist +11,357 Vampire Finally, after four months since the vamp revamp, update this page with most of the new changes. Heard rumors someone was offering a prize for this.
- 05:43, 7 September 2019 diff hist +340 User:Studenterhue/Vampire Specifiy that most blood drain abilities require a human victim, though there are ways around it current
- 05:32, 7 September 2019 diff hist −63 Critter The bats that follow vamps now are not real critters
- 05:28, 7 September 2019 diff hist +3 Admin Rewrite a reference to a vamp power that summons angry bats
- 05:26, 7 September 2019 diff hist +69 Security Officer Update the entry on vampires
- 05:18, 7 September 2019 diff hist 0 User:Studenterhue/Vampire Image is kinda larger
- 05:16, 7 September 2019 diff hist +205 Chaplain Mention the bible hurts vamps
- 05:12, 7 September 2019 diff hist −88 Chaplain Mention Chaplain's immune to Diseased Touch and Hypnotize as well, rewrite a reference to the old Summon Bats ability
- 05:05, 7 September 2019 diff hist +47 User:Studenterhue/Vampire Add a gallery with a image of Space Funeral's Dracula describing the things he loves in...life?
- 05:00, 7 September 2019 diff hist +104 N File:StonerVamp.png A conversation in ''Space Funeral'' describing a vampire who seems to once have been a botanist on SS13.
- 04:55, 7 September 2019 diff hist +3 m Gym Being the sane room->being in the same room
- 04:52, 7 September 2019 diff hist +292 User:Studenterhue/Vampire Lots of grammar & style fixes, some more questions
- 04:04, 7 September 2019 diff hist +759 User:Studenterhue/Vampire Mention that the Chaplain's immune to Chiropteran Screech (but only partially to its MkII version) and Diseased touch and that bible beatings hurt vamps, remove references to the old Summon Bats ability, split up para on holy water, the Chaplain, & bibles
- 03:23, 7 September 2019 diff hist +71 User:Studenterhue/Vampire Mention vamps can't breathe in space
- 01:47, 7 September 2019 diff hist +1 m User:Studenterhue/Vampire Other Perks->Other Traits
- 01:47, 7 September 2019 diff hist +44 User:Studenterhue/Vampire Mention you need to toggle Bat Form on to actually allow you to transform into a bat in the first place
- 01:46, 7 September 2019 diff hist +99 User:Studenterhue/Vampire Mention Bite victim doesn't need a grabhold and that Blood Steal doesn't work if you're in a pod or whatever.
- 01:38, 7 September 2019 diff hist +342 User:Studenterhue/Vampire Bat Form does indeed drain humans, some info on vamps and blood chems
- 06:23, 6 September 2019 diff hist +122 User:Studenterhue/Vampire Some things I still want to know about thralls
- 06:21, 6 September 2019 diff hist +45 User:Studenterhue/Vampire These section titles will have to do I suppose
- 06:08, 6 September 2019 diff hist +2,940 User:Studenterhue/Vampire Finally, write the thralls section. Section titles later.
- 04:55, 6 September 2019 diff hist +597 Nuclear Operative Add instructions for getting from Manta's Listening Post to the ship, based on the Goonhub map
- 03:43, 6 September 2019 diff hist −1,625 Listening Post Substitute Cog1,Cog2, Destiny, Clarion, Oshan's, Atlas's, and Horizon's directions to the station with a link to Nuke Op's directions to the station and advice
- 03:37, 6 September 2019 diff hist +4,147 Nuclear Operative Add detailed info on how to get from each map's listening post to the station, with common landing spots and ways to enter the nearby airlocks
- 02:47, 6 September 2019 diff hist +3,540 Nuclear Operative Greatly expand the Rolling Out section, with two sections detailing how to get to the station by pod and by the listening post
- 00:41, 6 September 2019 diff hist −5 Murder oops that's not the real sprite for sonic grenade
- 17:42, 5 September 2019 diff hist +243 User:Studenterhue/Vampire Mention Bat Form as another method of gaining blood, add a to-do item on the effects of filgrastim on vamps.
- 17:35, 5 September 2019 diff hist +109 User:Studenterhue/Vampire Glare still allows people to talk, Hypnotize specifically renders people unconscious (and the other stuff), Glare + Hypno is a pretty cool combo, Hypno + Chaplain is not
- 17:23, 5 September 2019 diff hist −1 User:Studenterhue/Vampire Move the most general tip to the very top
- 17:19, 5 September 2019 diff hist +569 User:Studenterhue/Vampire Add some tips on subverting the AI, moving the coffins, grabbing people, and using the Glare & Hypnotize combo, update the ones for making cloak of darkness better, reorganize them so the general & early ability tips come first
- 06:14, 5 September 2019 diff hist +421 User:Studenterhue/Vampire Some interesting reactions between vamps and health analyzers, syringes, and IV drips.
- 05:45, 5 September 2019 diff hist +206 User:Studenterhue/Vampire Mention more ways to gain blood in the first paragraph of the Blood and Abilities section, specify how much ingestion reduces blood gains
- 05:27, 5 September 2019 diff hist +354 User:Studenterhue/Vampire A very specific question about vamps and a specific crate
- 05:26, 5 September 2019 diff hist +686 User:Studenterhue/Vampire Make a new section that describes vampire immunities and interactions with coffins
- 04:40, 5 September 2019 diff hist +32 N Mechanic Workshop Man, there are way too many names for the Mechanics Workshop current
- 04:40, 5 September 2019 diff hist +36 N Atmospherics Technician aaaaa what's the difference aaaa current
- 04:39, 5 September 2019 diff hist +24 N Roboticists aaaa current
- 04:37, 5 September 2019 diff hist +2,071 Cyborg Add a table describing the different batteries a borg can have.
- 04:05, 5 September 2019 diff hist −70 Cyborg Roundstart borgs have 15k batteries now, so we can now claim the most borgs have 15k cells
- 03:53, 5 September 2019 diff hist −201 Roboticist Borgs at roundstart start witih 15k cells now, and inserting a new cell no longer requires removing the old one
- 03:22, 5 September 2019 diff hist +10 Murder Add new stamina damage value for the wave gun's single shot mode, add a more specific link
- 03:20, 5 September 2019 diff hist +89 Murder Specify which crate you get taser shotguns from
- 03:19, 5 September 2019 diff hist +90 Murder More details on getting the 300 PU cell, including a mention of the taser shotgun
- 03:18, 5 September 2019 diff hist 0 m Murder No need for an underscore in the taser shotgun, a space is fine
- 03:08, 5 September 2019 diff hist −2 m Murder Also, "next paragraph" is kinda weird when it's in a table. Personally, I thought it was referring to the next row when I first saw it. Maybe "next section" is better.
- 03:06, 5 September 2019 diff hist +697 Murder Add a column to the grenades chart with all the grenade sprites
- 03:00, 5 September 2019 diff hist +19 Syndicate Items Add new-ish sprites for fake cleaner, banana, and moustache grenades, swap out old flashbang sprite for a frag grenade in the Tact Grenades entry since none of the 'nades in box actually look like that now.
- 02:55, 5 September 2019 diff hist +13 Engineering Objects Add new (well, a month old at least) sprites for fire-fighting foam and metal foam grenades
- 02:53, 5 September 2019 diff hist +10 Security Objects Add new sprite for crowd dispersal grenades and flashbangs
- 02:50, 5 September 2019 diff hist +134 N File:FragGrenadeNew.png Makes smoke, tears limbs, goes boom--is there anything more a frag grenade can do? Now a dark green ball instead of a green pineapple.
- 02:48, 5 September 2019 diff hist +3 Janitor Add the new sprite for the cleaner grenade
- 02:47, 5 September 2019 diff hist +97 N File:CryoGrenade.png Creates lots of ice on the floor and on people. Looks like something for preserving dino embryos.
- 02:46, 5 September 2019 diff hist +122 N File:MoustacheGrenade.png Gives people permanent moustaches. Naturally, the new sprite has a moustache too--and a really silly detonating animation.
- 02:45, 5 September 2019 diff hist +103 N File:SmokeGrenadeNew.png Creates a blinding cloud of smoke. Now with a sprite that actually looks like real-life smoke grenades.
- 02:44, 5 September 2019 diff hist +166 N File:CrowdDisperalGrenade.png Creates a cloud of capsaicin, spicy. Now with a nice orange-red sprite and a unique detonating animation that makes it look like it's cooking up something real nasty.
- 02:41, 5 September 2019 diff hist +89 N File:MustardGasGrenade.png No, not a grenade that squirts mustard onto hotdogs. A grenade that unleashes deadly gas.
- 02:39, 5 September 2019 diff hist +209 N File:SarinGrenade.png Creates poisonous clouds of gas for debilitating fellow nuclear operatives. Not serenading them with love/teamwork songs. Now actually looks like a chemical weapon instead of a generic, garden-variety grenade.
- 02:37, 5 September 2019 diff hist +150 N File:ShockGrenade.png A bomb that creates lightning and pools of voltagen. Now with a new sprite and cool detonating animation that looks like it's unleashing a tesla coil.
- 02:36, 5 September 2019 diff hist +129 N File:SonicGrenade.png A grenade that creates a deafening noise that breaks both glass and ears. Now with a new sprite with a colors of a fast hedgehog.
- 02:34, 5 September 2019 diff hist +141 N File:MetalFoamGrenade.png Creates a large glob of metal foam. Now with an actual sprite similar to the substance it's making instead of the old generic grenade sprite.
- 02:32, 5 September 2019 diff hist +190 N File:HighRangeIncendiary.png Creates an almost screen-length large ball of fire, goodness gracious. Now a unique sprite similar to the new sprite for the regular incendiary grenades, except with a red band for coolness.
- 02:31, 5 September 2019 diff hist +143 N File:IncendiaryGrenadeNew.png Creates great balls of fire, goodness gracious! Now with a unique grenade sprite that seems to be taking cues from CS:GO's incendiary grenades.
- 02:29, 5 September 2019 diff hist +147 N File:FlashbangNew.png Creates a blinding flash and deafening noise, like a bad clown. Now instead with an actual M84-inspired sprite instead of a generic grenade sprite.
- 02:26, 5 September 2019 diff hist +139 N File:FirefightingGrenade.png Spews out lots of fire-fighting foam. Now looks like a fire extinguisher instead of a regular grenade. Still looks like a dangerous weapon.
- 02:25, 5 September 2019 diff hist +98 N File:BananaGrenadeNew.png Creates banana peels, honk! Now actually looks like a banana instead of just being banana-colored.
- 02:24, 5 September 2019 diff hist +171 N File:GravitonGrenadeNew.png Moves scenery and objects around like a drunk badmin. Now with a metal ball with a singulo-colored sprite instead of a chemgrenade with glowly blue bits hanging off of it.
- 02:23, 5 September 2019 diff hist +226 N File:CleanerGrenade.png A grenade that creates a foam cloud of cleaning fluid, maybe with actual space cleaner for removing messes, maybe with something else for removing life. Now with a new sprite that makes people slightly less likely to run away.
- 02:02, 5 September 2019 diff hist +19 Guide to Genetics Seems you need a gas mask, not internals, for protection from chemsmoke
- 02:00, 5 September 2019 diff hist −128 Guide to Genetics Toxin Resist and Anaerobic Metabolism no longer lock damage values, protecting from chemsmoke is more involved,
- 05:51, 4 September 2019 diff hist +73 Clothing Grenader bandolier can also hold those grenade launcher shells
- 05:47, 4 September 2019 diff hist +100 Changelog Sep 3rd update
- 05:46, 4 September 2019 diff hist +102 Blob Blob's 'Thick Membrane' tiles will now block fluid and smoke spreads.
- 05:37, 4 September 2019 diff hist −9 Syndicate Items Heavy Weapons Specialist gets high explosive 'nades pouch too. Still not sure what's in them.
- 05:35, 4 September 2019 diff hist +149 Syndicate Items Grenadier crate now comes with some explosive rounds, including some new HEDP rounds, and a HE nade pouch...if only I knew what the last two were.
- 05:25, 4 September 2019 diff hist +7 Computers Mention ID Computer can change PINs, shorten a link. Entry's oddly sparse
- 05:18, 4 September 2019 diff hist +521 SS13 Wiki:Current events Sure could use some info on the S90A1 rifle and cartridge, the 40mm HEDP rounds, and the high-explosive grenade pouches and a very specific thing about the fire axe