SS13 Wiki:Current events

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Revision as of 07:22, 22 January 2020 by Studenterhue (talk | contribs) (Time to update the stun reduction chems. Putting this in high priority because it's fairly major)
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Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to Outdated Pages and intends for the same levels of collaboration and communication and more accessibility. Brush up your markup and take a gander at the Guide to Contributing to Wikistation, because it's time for some wiki magic.

A Word for the Anxious

Relax.

Don't feel too pressured to add info ASAP. Good pages and entries take hard work, dedication, and, more importantly, multiple revisions. If you come in looking for a quick way out and try to learn everything you need in one round for the sake of some wiki page, you'll just end up frustrated, unhappy, and stuck with a terrible draft. Take your time. It can wait. It can always wait.

"High" Priority

Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.

  • Style and Grammar: Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the Getting Started page. Be sure to mark them as minor edits as courtesy.
  • Ore Processing: Actually, you might want to wait a bit on this one. Although it is a highly neglected system that needs more love, the system is also being reworked (relatively) soon, so it may not be worthwhile to fix it up before the rework; obviously the page will need work after the system is overhauled. If you want to fix it up anyways, you can give it some love by finding and writing about its redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
    • One of the easiest ways is to just expand the list of materials and provide more details about their uses and properties. Currently, the page is missing:
      • Cotton
      • Flesh
      • Bone
      • Butt
      • Synthrubber
      • Copper
      • Leather
  • Foods and Drinks: Food buffs! They're rather minor, but they're interesting and unique enough to warrant wiki documentation. We have a rudimentary Google doc of the various food items' buffs here.
  • Powering the station:
    • Surely, there's a better way of explaining the TEG than with maps with subtly inconsistent varieties of parts and numberings.
    • While you're pondering that, perhaps you should also look into adapting this fellow's TEG guides for Clarion and Destiny.
    • It'd also be great if there were more thorough examples of the techniques described in Overlapping Hotspots.
    • Describe how to set up Horizon's TEG engine.
  • Horizon: Add tabs for Horizon versions of the various locations and explain how to navigate it, particularly what the map considers east, west, north, and south.
  • Mapping: People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
    • Obtaining the necessary files
    • How to choose and place objects/spawners/mobs.
    • Mapping in DreamMaker.
    • Mapping in QwertyDMM.
    • A summary of and/or link to the Goonstation Map Submission Guidelines
  • Coding: Qwertyqwerty started a SS13 coding guide here, but it remains unfinished. Someone should complete it, perhaps by adding:
    • Some basics on how DM, the language SS13 is written in, works, with links to the official guide and documentation.
    • How to compile code after finishing it.
    • How to test code by making a private server.
    • Functions commonly used in SS13 code.
    • Anything from this stickied post, which focuses on how to navigate Git. (i just added a buncha stuff on how to use terminal git for navigating the codebase and manipulating files --Adhara In Space (talk) 18:58, 12 November 2019 (GMT))
    • A basic outline of the codebase, based on the public source. For example, you can tell the code for certain classes of chemical reagents are, where the ones for guns and their projectiles are, etc.
  • Chemistry: Stun reduction chems now reducing incoming stuns (specifically Weaken, Paraylzed, and Stunned debuffs) by a certain percentage now, which you can now determine via the STAT tooltip (same one that shows resistances).
    • Find the percentage of stuns reduced for the following chems:
      • Nicotine
      • Nicotwaine
      • Synaptizine
      • Fliptonium
      • Sugar
      • Coffee
      • Crank
      • Ephedrine
      • Epinephrine
      • Energy drink
    • Find out how nicotwaine and bath salts's ability to cancel all stuns works now.

"Medium" Priority

Good to have this info, but no one's round is going to be ruined just because there isn't there.

  • Changelog: Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
  • Being A Better Traitor:
    • Space American Football Kit could use some tips. Surely, there's a few tricks or good tips for using them.
    • Add more details about how to effectively use the Marksman's rifle.
  • Maintenance Info: Many pages are missing locations of APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
  • Motives: Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
  • Chemistry:
    • Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
      • Ginger ale
      • Pizza (reagent)
      • Magnesium chloride
      • Fleur-de-lys
      • Triple triple (Not secret, ingredients still are)
      • Rubber
      • Liquified space rubber
      • Miasma
      • And the many other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or an precursor to one.
    • Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
    • In addition, re-examine the damage formula for amanitin. Does it follow the patch, the old elapsed cycles * rand(2,3) formula, or something else?
    • Describe how amount of smokepower affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.
    • Update how much epinephrine changes body temperature.
    • Mention that omnizine and cryoxadone heal all organ damage, with specific numbers.
    • Note that salbutamol and perfluorodecalin heal lung damage, and to what extent.
    • Identify which drugs heal liver and kidney damage and to what extent.
    • Verify the Units to infect for the various disease reagents. Of particularly interest are feather fluid, rotting, vampire serum, and werewolf serum.
    • Determine specific amount of tox damage potassium iodide can heal.
    • Explain how exactly epinephrine reduces progress of sarin.
    • Specify how much sarin mugwort removes per life tick.
  • Roleplay Tips and Tricks: Can always use more RP tips.
  • Guide to writing: Would be great to see some requisition form, menu, prescription, etc. templates for all the lovely RP and bureaucracy fans. (im working on a whole whole lot of copy paste templates on one of the sandbox pages on my userpage, ill paste them over into this page with all their really cool formatting when enough are done that i feel okay adding it --Adhara In Space (talk) 18:58, 12 November 2019 (GMT))
  • Doctoring:
    • Explain what blood clots actually do. Here's a start: Proconvertin can sometimes give you the Blood Clots ailment.
    • Document the types of messages the penlight has for the different thresholds of eye damage.
  • Critters/Spacebux: Document what sort of critters are possible with Alt. Ghost Critters
  • Space Pod:
    • Confirm the stated crew capacity of the engineering minisub.
    • Add a section on fighting pods when you don't have a pod yourself. Mention how stun projectiles damage pods, how tasers can make the wormhole function go into cooldown, how melee attacks can stun pod occupants, and how good podseeker shells are against pods.
    • Add some more details about the cop car, such as its health, the parts it comes with, etc.
    • Specify the range of the Perform scan function.
  • Contraband: Add in any contraband items the big chart might have missed.
  • TermOS:
    • Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands? Also, do GuardBuddies share the criminal database used by securitrons?
    • Now that there's multiple stations with nuclear charges, there needs to be a section on using the nukeman program, especially on activating or deactivating the nuclear charge.
  • Foods and Drinks:
    • Add the recipe and ethanol decay rate for Blue Hawaiian cocktail (IntDweller note: I tried making Blue Hawaiian, but couldn't? Strange stuff).
    • Add a section on the shitty grill.
  • Guide to Genetics:
    • Does hulk/gamma ray exposure make the person immune to stuns as with other versions?
    • Describe how dark it needs to be for Cloak of Darkness to work.
    • Confirm if having thermals allows you to see past Cloak of Darkness.
    • Add info about the Martian and Frog body types currently only available from Diplomat, Tourist, and Merchant spawns.
  • Traits:
    • Add any other benefits conferred by Security Training
    • Specify how much Addictive Personality increases chance of being addicted.
  • Engineering Objects:
    • Find out if controlled demolition pipes can be emagged.
    • Add the carousel power unit. Make sure to mention that adding more power makes it go faster, with some specifically (e.g. "adding a couple hundred kilowatts makes it go noticeably faster".
    • Specify how exactly dowsing rods indicate whether you're over the true center of a hotspot.
  • Gas: Add capacities of the stated gas containers.
  • NTSO Security Operative: Make a page about this HoS alternative that spawns with a unique suit, an expendable baton, a Clock 188, and other items, distinct from the ones used in admin shenanigans.
  • General Objects:
    • Figure out just what the hell the magnifying glass you get from golden ticket machines does, if it even does anything.
    • Specify from how far an audio logger can record something when left in a room.
    • Add dice cups.
    • Add dice bags.
    • Add dice boxes.
    • Mention dice bags and dice boxes as sources of dice.
    • Add images for filing cabinets, folders and photocopiers.
  • Murder:
    • Add more details about 40mm HEDP
    • Verify and add updated shot outputs of the wavegun.
    • Determine if the Colt Single Action Army can fit in pockets.
    • Add the Detective's peacemaker.
  • Vampire:
    • Confirm if Entrall cannot be used while cuffed or stunned:
    • Ascertain if vampires take extra damage in the Trench.
    • Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
      • Holy water
      • Syringes
      • IV Drips
      • The Bible
    • Find the highest blood level ghouls/zombies/thralls can have.
  • Security Objects: Talk about the Detective peacemaker.
  • History of SS13: Flesh out as much as possible, especially with info specifically about Goonstation.
  • Cyborg: Add more info about Alastor Pattern Thrusters, such as if they can ignite plasma gas or other flammables.
  • Piano Song Dump: Add songs!
  • Station Grade
    • Add rating ranges associated with certain grades
    • Check if some grades have been renamed or changed.
  • Gang
    • Specify how much wearing the full gang uniform boosts maximum health.
    • Confirm number gang points gained for controlling turf.
    • Add more details and advice to the table of Gang items, especially for items exclusive to the mode. In particular:
      • Faux C-Saber
        • How long can the blade last with a full-charged battery?
        • How quickly does it recharge?
      • Discount Katana
        • Does it still inflict bleeding like the regular katana?
        • How does the damage compare to the regular katana?
      • JankTank Implant
        • How much does the implant each time? When/How often does the price increase occur?
        • What exactly are the combat bonuses? Give specifics, like "adds +3 stamina regeneration".
        • How much do they boost spraying speed?
        • How long do the implants last?
        • What are the withdrawal effects?
  • Traitor Objectives
    • Add any missing objectives. Of particular interest are the Protective objective and the new steal targets.
    • Remove any ones that have been retired.
  • Radio Host:
    • Add more gimmicks/show ideas, particularly quiz show ideas and advice.
    • Add specific numbers on the cooldown between record use.
  • Communications Officer: Needs some gimmicks that are better done as Communications Officer rather than a Radio Host.
  • Blob: Describe Blob viewports.
  • Guide to Botany:
    • Describe how potato can act as batteries. Mention how potency affects capacity, how endurance affects self-charge for large cells, and which things can accept potatoes as batteries.
    • Update image used for infusion.
  • Revolutionary:
    • Add more info about the Revolutionary Flashbang, particularly how large the area of effect is.
    • Is there any else to the Mutiny status effect Heads of Staff get when around revs?
  • Detective: Mention the peacemaker.
  • Wraith:
    • Add cooldown and ability cost for the Poltergeist ability.
    • Mention what Wraith abilities Poltergeists have.
    • Describe how far from the portal/wraith they can stray.
  • Guide to Being Robust/Wrestler: Explain some details about new chairflipping/shoulder-diving:
    • Is a targeted ability where you can click on a tile to chairflip into them.
    • Flipping launches you in the direction your character was facing.
    • Goes 3 tiles instead of 2.
    • Does more damage the longer the distance rather than a set amount.
    • Doesn't automatically throw you at the nearest person.
  • AI: Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the Cyborg page.
  • Construction Worker:
    • Add more project ideas.
    • Check deconstruction costs for deluxe RCD.
    • Add gifs/videos explaining how to use the special tools, similar to the Construction Game Mode page.
  • Construction: Add potato batteries. There probably should be different sections for the small cell and large cell versions.

(C)low(n) Priority

Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.

  • Supplementary Info & Galleries: Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
  • Updated Map Images: Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
  • Annotated Maps: Maps of, well, station maps with important rooms labeled. Currently, we want ones for:

Sprites Wanted

Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for teir image.