Difference between revisions of "SS13 Wiki:Current events"

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(Need some info on...buttcrabs. This is firebarrage's fault.)
(Cut a few (as in, this is sort of preliminary) tasks are already done/aren't needed)
 
(552 intermediate revisions by 19 users not shown)
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Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to [[Outdated Pages]] and intends for the same levels of collaboration and communication and more accessibility. Brush up your [https://en.wikipedia.org/wiki/Help:Wiki_markup markup] and take a gander at the [[Guide to Contributing to Wikistation]], because it's time for some wiki magic.
Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to the old Outdated Pages project and intends for the same levels of collaboration and communication and more accessibility. Brush up your [https://en.wikipedia.org/wiki/Help:Wiki_markup markup] and take a gander at the [[Guide to Contributing to Wikistation]], because it's time for some wiki magic.
   
   
==A Word for the Anxious==
==A Word for the Anxious==
Line 9: Line 9:
Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.
Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.


*'''[[Getting Started]]''': Explain new character options interface.
*'''Style and Grammar''': Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the [[Getting Started]] page. Be sure to mark them as minor edits as courtesy.
*'''Style and Grammar''': Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the [[Getting Started]] page. Be sure to mark them as minor edits as courtesy.
*'''[[Ore Processing]]''': A highly neglected system that needs more love. Give it some by finding and writing about its redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
*'''[[Salvager]]''': With the introduction of salvager as antagonist, lots of work needs to be done on the page. Currently developed by azrun (and all questions can be directed to him). The salvager page has all the wip tags that need to be done but a basic summary of what needs to be done is
*'''[[Foods and Drinks]]''': Food buffs! They're rather minor, but they're interesting and unique enough to warrant wiki documentation. We have a rudimentary Google doc of the various food items' buffs [https://docs.google.com/spreadsheets/d/1bsXcuYGQdPaPjfnpbIXvHnvS2WKSIv36iVXo6fit58g/edit?usp=sharing here].
**Uploading pictures of sprites
*'''[[Powering the station]]''':
**Better and more explanations of gear, such as the door hacker. Perhaps a section can be dedicated to this like [[Being_A_Better_Traitor|Being A Better Traitor]] based on tips for using salvager gear.
**Surely, there's a better way of explaining the TEG than with maps with subtly inconsistent varieties of parts and numberings.
**Playing as salvager section needs a lot of better advice and general fleshing out of the page. Make it look niceeee.
**While you're pondering that, perhaps you should also look into adapting [[User:Avack|this fellow's]] TEG guides for Clarion and Destiny.
**In the Items the M4GP13 Salvage and Barter System sells section, brief summaries of what the equipment does and how it functions would be greatly appreciated. Like how [[Syndicate_Items#CARL|C.A.R.L.]] was done.
**It'd also be great if there were more thorough examples of the techniques described in Overlapping Hotspots.
*In addition related to the salvager, a magpie location page needs to be created.
*'''[[Horizon]]''': Add pictures of Horizon's locations, a short intro/history/description of the map, the date it was introduced, and any new features it has, as well as the many tabs for Horizon versions of the various locations.
*'''[[Ore Processing]]''': Give it some love by finding and writing about the system's redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
 
**One of the easiest ways is to provide more details about the materials uses and properties, along with putting in their icons.
**Another way to describe these new functions for arrows:
***Implanted arrow shafts apply effects of their material.
***Spears and arrows accept organic materials.
*'''[[Mapping]]''': People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
**Obtaining the necessary files (done)
**How to choose and place objects/spawners/mobs.
**Mapping in DreamMaker.
**Mapping in StrongDMM
**A summary of and/or link to the [https://hackmd.io/@ZeWaka/goonmap Goonstation Map Submission Guidelines] (done)
*'''Discontinued maps''': [[Manta]] has been retired from rotation, so we need to remove/rewrite references to it on job pages and guides. We do not need to remove them from pages on map locations. [[User:Studenterhue/Horizon|Horizon]] and [[Destiny]] too.
=="Medium" Priority==
=="Medium" Priority==
Good to have this info, but no one's round is going to be ruined just because there isn't there.
Good to have this info, but no one's round is going to be ruined just because there isn't there.


*'''[[Changelog]]''': Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
*'''[[Changelog]]''': Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
*'''[[Being A Better Traitor]]''': Space American Football Kit could use some tips. Surely, there's a few tricks or good tips for using them.                                      
*'''[https://github.com/goonstation/goonstation/pulls?q=is%3Apr+label%3A%22add+to+wiki%22+is%3Aclosed New Features]''': Some features added to the game in the form of github pull requests are tagged "add to wiki". Document them on the wiki, and then ask a github user to remove the "add to wiki" tag (or make an account and remove them yourself!)
*'''[[Being A Better Traitor]]''': Could always use more tips, particularly for less used items.
*'''Maintenance Info''': Many pages are missing locations of  APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
*'''Maintenance Info''': Many pages are missing locations of  APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
*'''Motives''': Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
*'''Motives''': Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
*'''[[Chemistry]]''':
*'''[[Chemicals]]''':
**Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, etc. of
**Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
***Peach juice
***And the other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or a precursor to one.
***Space ipecac.
**Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
***Ginger ale
**Describe how amount of smokepowder affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.  
***Pizza (reagent)
**Update effects of napalm.
***Magnesium chloride
**Update effects of silver fulminate.
***Fleur-de-lys
*'''[[Foods and Drinks]]''':
***And the many other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or an precursor to one.
**Adding unlisted foods and their effects. Just because it isn't on the list of foods doesn't mean it isn't a real food! (Ongoing, don't remove)
**Change the Space Lube entry to reflect the new changes, and add in the new "upgraded" Space Lube chem.
**In addition, re-examine the damage formula for amanitin. Does it follow the [https://forum.ss13.co/showthread.php?tid=11270 patch], the old elapsed cycles * rand(2,3) formula, or something else?
**If you know how to make hootagen, change the hint into something more useful/serious. (will do when i figure it out)
**Update Smoke Powder with new smoke behavior and changes to stable smoke's activation temperature.
*'''[[Roleplay Tips and Tricks]]:''' Can always use more RP tips.
*'''[[Roleplay Tips and Tricks]]:''' Can always use more RP tips.
*'''[[Guide to writing]]:''' Would be great to see some requisition form, menu, prescription, etc. templates for all the lovely RP and bureaucracy fans.
*'''[[Contraband]]:''' Add in any contraband items the big chart might have missed.  
*'''[[Doctoring]]:''' Explain what blood clots actually do. Here's a start: Proconvertin can sometimes give you the Blood Clots ailment.
*'''[[TermOS]]:'''  
*'''[[Critters]]/[[Spacebux]]:''' Document what sort of critters are possible with Alt. Ghost Critters
**Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands?  
*'''[[Space Pod]]:''' Confirm the stated crew capacities of engineering and mining minisubs.
**Now that there's multiple stations with nuclear charges, there needs to be a section on using the ''nukeman'' program, especially on activating or deactivating the nuclear charge.
*'''[[Contraband]]:''' Add in any contraband items the big chart might have missed. Of particular interest is the nuclear operative's grenade launcher and the S90A1 marksman's rifle.
**Note term_ping's filtering option.
*'''[[TermOS#GuardBuddies|TermOS]]:''' Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands? Also, do GuardBuddies share the criminal database used by securitrons?
*'''[[Guide to Genetics]]:'''  
*'''[[Foods and Drinks]]:''' Add the recipe and ethanol decay rate for Blue Hawaiian cocktail  (IntDweller note: I tried making Blue Hawaiian, but couldn't? Strange stuff).
*'''[[Guide to Genetics]]:'''
**Does hulk/gamma ray exposure make the person immune to stuns as with other versions?  
**Does hulk/gamma ray exposure make the person immune to stuns as with other versions?  
**Describe how dark it needs to be for Cloak of Darkness to work.  
**Explain how exactly Scooby accent changes speech, i.e. what letters become what.
**Confirm if having thermals allows you to see past Cloak of Darkness and Chameleon.
**Talk about customization options for roaches.
**Add info about the Martian and Frog body types currently only available from Diplomat, Tourist, and Merchant spawns.
*'''[[Vampire]]''': Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
*'''[[Traits]]:''' Add any other benefits conferred by Security Training
**Syringes
*'''[[Wraith]]:''' Verify if Decay can emag cyborgs.
**IV Drips
*'''[[Engineering Objects]]:''' Find out if controlled demolition pipes can be emagged.
*'''[[History of SS13]]''': Flesh out as much as possible, especially with info specifically about Goonstation.
*'''[[Guide to Mining]]:''' Explain how to find asteroids through the quantum telescope more thoroughly than "Marco Polo it"
*'''[[Piano Song Dump]]''': Add songs!
*'''[[Gas]]:''' Add capacities of the stated gas containers.
*'''[[Radio Host]]''':
*'''[[Syndicate Items]]''':
**Add more gimmicks/show ideas, particularly quiz show ideas and advice.
**Confirm if the fire axe can act as a crowbar.  
*'''[[AI]]''': Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the [[Cyborg]] page.
**Add details about the high-explosive grenade pouch the Grenadier and Heavy Weapons Specialist crates come with.
*'''[[Construction]]''':  
**Add more details about the Marksman crate, especially on how to effectively use the rifle.
**Add any new breaking methods that involve the deconstruction device.
*'''NTSO Security Operative''': Make a page about this HoS alternative that spawns with a unique suit and gun, distinct from the ones used in admin shenanigans.
*'''[[PDA]]''':
*'''[[General Objects]]''': Figure out just what the hell the magnifying glass you get from golden ticket machines does, if it even does anything.
**Mention that custom PDA groups exist.
*'''[[Murder]]''':  
*'''[[Spy Thief]]''':  
**Add detailed info about the new taser shotgun from Cargo's Security Equipment Upgrade crate.
**Add any bounties that are missing.
**Add an entry for the 40mm HEDP rounds from the Nuclear Operative class crates.
***TEG Semi-conductor
**Add an entry for high-explosive grenades from the class crates.
**Add locations for the various bounty items.  
**Add the damage value for the 7.62 NATO cartridge and notes on its effectiveness.
*'''[[ChemiCompiler]]''': Describe the new, more efficient heating algorithm for the machine's heater.  
**Add more info about the S90A1 rifle, e.g. how far you can zoom, if you can see past walls and other obstacles, etc.
*'''[[MechComp]]''':  
*'''[[Vampire]]''':  
**Note selection component has "select item + send" and "Allow Duplicate Entries" toggle
**Determine whether the following abilities can be used while cuffed or stunned:
**Note Delay Circuit has signal changing toggle.
***Blood Steal
**Mention you now modifying MechComp components by clicking them with a multitool, rather than right-clicking.
***Bat Form
**Add Radio Scanner Component.
***Hide Coffin
**Note Wifi and Powernet-networking Components now also transmit any files attached to packets they receive.
***Coffin Escape
**Add File Component.
***Call Frost Bats
**Note that a MechComp device can only have one connection per any two devices.
***Entrall
**Mention connections cannot be longer than 14 tiles (one screen height).
**Add the blood drain rate when flying over humans in Bat Form.
**Add that TeleComp now sends a signal of how many objects were teleported. Both the sender and receiver pad transmit this number.  
**Findout if vampires can heal in the crate used by the Morgue Supplies Crate.
**Mention that vending machines connected to MechComp can now commanded to vend a specific product.
**Ascertain if vampires take extra damage in the [[Trench]].
**Note when vending, Vending machines output a signal containing the name which product was dispensed.
**Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
**Add Association Component
***Holy water
*'''[[Gang]]''': More advice for the items is always good.
***Syringes
*'''[[Quartermaster]]''': Explain new methods of making money.
***IV Drips
*'''[[Making and Breaking]]''':  
***Health scanners
**Update manufacturing items for certain items. (Ongoing, don't remove)
***Filgrastim
*'''[[Packets]]''':
***The Bible
**Discover if it is possible to directly print to printers.
**Find the highest blood level ghouls/zombies/thralls can have.
**Add/update info on IR detectors.
*[[Changeling]]: Add info about buttcrabs and the ability that releases them.
**Determine if hydroponics tray info is still current.
**Confirm PDA pings still go  through Z-levels.
**Determine broadcast range for:
***Network Radio
**Add ways for triggering, receiving, and editing beacon broadcasts, as well as more info on how they work.
**Substitute fictional example of patrol beacon pack for real one.
**Add commands associated with controlling mulebots through QM PDA
**Add info on modes, name, and dest fields for mulebot packts.
**Confirm if home field on mulebot packets refers to underfloor beacon.
**Add info on packet controls for duckbots.
*'''[[Ore Processing]]''': Add electroplater
*'''[[Murder]]/[[Construction]]''':
** Update flamethrower effects
*'''[[Artifact Research]]''':
**Describe artifact faults.
**Explain artifact forms and selling.
**Add additional sources of artifact stimuli.
*'''[[Books]]''': Add more books, like those added to the game in the February 2021 Monthly Contest
*'''[[Clothing]]/[[Syndicate Items]]''': Mention what gear is acid-proof.
*'''[[Guide to Mining]]''': Add sea elevator pinpointers.
*'''[[Z-level]]''': Explain new way to get out of the Trench: making explosions upward.
*'''[[Powering the station]]/[[Random Events]]''': Note haunted TEG event.
*'''[[Guide to Botany]]''': Update gene strain chances for: radium, uranium, unstable mutagen, and stable mutagen.


==(C)low(n) Priority==
==(C)low(n) Priority==
Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.
Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.


*'''Supplementary Info & Galleries''': Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find.
*'''Supplementary Info & Galleries''': Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
**[[Donut 3]]
**[[Cogmap2]]
**[[Cogmap1]]
**[[Destiny]]
**[[Clarion]]
*'''Updated Map Images:''' Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
*'''Updated Map Images:''' Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
*'''Annotated Maps:''' Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
*'''Annotated Maps:''' Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
Line 102: Line 135:
**[[Samedi]]
**[[Samedi]]
**[[Oshan Laboratory]]
**[[Oshan Laboratory]]
**[[Horizon]]
*'''[[Clothing]]''': Not only is clothing often added, making this a perpetual effort, but there are a few articles of clothing missing from here.


==Sprites Wanted==
==Sprites Wanted==
Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image.
Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image. Sprites that may need updating due to resprites. While not required, it is very recommended that you specify whether an entry needs a sprite or needs its sprite updated as it prevents entries from being deleted due to misunderstanding.


*'''[[Foods and Drinks]]''': Sprites for the Blue Hawaiian.
==Supplementary Video==
*'''[[Guide to Mining]]''': Sprite for ectohair, either in block or raw form.
<youtube>https://www.youtube.com/watch?v=AbSehcT19u0</youtube>
*'''[[Changeling]]''': Sprite for buttcrabs and the associated ability icon.

Latest revision as of 18:21, 22 December 2023

Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to the old Outdated Pages project and intends for the same levels of collaboration and communication and more accessibility. Brush up your markup and take a gander at the Guide to Contributing to Wikistation, because it's time for some wiki magic.

A Word for the Anxious

Relax.

Don't feel too pressured to add info ASAP. Good pages and entries take hard work, dedication, and, more importantly, multiple revisions. If you come in looking for a quick way out and try to learn everything you need in one round for the sake of some wiki page, you'll just end up frustrated, unhappy, and stuck with a terrible draft. Take your time. It can wait. It can always wait.

"High" Priority

Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.

  • Getting Started: Explain new character options interface.
  • Style and Grammar: Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the Getting Started page. Be sure to mark them as minor edits as courtesy.
  • Salvager: With the introduction of salvager as antagonist, lots of work needs to be done on the page. Currently developed by azrun (and all questions can be directed to him). The salvager page has all the wip tags that need to be done but a basic summary of what needs to be done is
    • Uploading pictures of sprites
    • Better and more explanations of gear, such as the door hacker. Perhaps a section can be dedicated to this like Being A Better Traitor based on tips for using salvager gear.
    • Playing as salvager section needs a lot of better advice and general fleshing out of the page. Make it look niceeee.
    • In the Items the M4GP13 Salvage and Barter System sells section, brief summaries of what the equipment does and how it functions would be greatly appreciated. Like how C.A.R.L. was done.
  • In addition related to the salvager, a magpie location page needs to be created.
  • Ore Processing: Give it some love by finding and writing about the system's redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
    • One of the easiest ways is to provide more details about the materials uses and properties, along with putting in their icons.
    • Another way to describe these new functions for arrows:
      • Implanted arrow shafts apply effects of their material.
      • Spears and arrows accept organic materials.
  • Mapping: People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
    • Obtaining the necessary files (done)
    • How to choose and place objects/spawners/mobs.
    • Mapping in DreamMaker.
    • Mapping in StrongDMM
    • A summary of and/or link to the Goonstation Map Submission Guidelines (done)
  • Discontinued maps: Manta has been retired from rotation, so we need to remove/rewrite references to it on job pages and guides. We do not need to remove them from pages on map locations. Horizon and Destiny too.

"Medium" Priority

Good to have this info, but no one's round is going to be ruined just because there isn't there.

  • Changelog: Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
  • New Features: Some features added to the game in the form of github pull requests are tagged "add to wiki". Document them on the wiki, and then ask a github user to remove the "add to wiki" tag (or make an account and remove them yourself!)
  • Being A Better Traitor: Could always use more tips, particularly for less used items.
  • Maintenance Info: Many pages are missing locations of APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
  • Motives: Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
  • Chemicals:
    • Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
      • And the other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or a precursor to one.
    • Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
    • Describe how amount of smokepowder affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.
    • Update effects of napalm.
    • Update effects of silver fulminate.
  • Foods and Drinks:
    • Adding unlisted foods and their effects. Just because it isn't on the list of foods doesn't mean it isn't a real food! (Ongoing, don't remove)
  • Roleplay Tips and Tricks: Can always use more RP tips.
  • Contraband: Add in any contraband items the big chart might have missed.
  • TermOS:
    • Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands?
    • Now that there's multiple stations with nuclear charges, there needs to be a section on using the nukeman program, especially on activating or deactivating the nuclear charge.
    • Note term_ping's filtering option.
  • Guide to Genetics:
    • Does hulk/gamma ray exposure make the person immune to stuns as with other versions?
    • Explain how exactly Scooby accent changes speech, i.e. what letters become what.
    • Talk about customization options for roaches.
  • Vampire: Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
    • Syringes
    • IV Drips
  • History of SS13: Flesh out as much as possible, especially with info specifically about Goonstation.
  • Piano Song Dump: Add songs!
  • Radio Host:
    • Add more gimmicks/show ideas, particularly quiz show ideas and advice.
  • AI: Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the Cyborg page.
  • Construction:
    • Add any new breaking methods that involve the deconstruction device.
  • PDA:
    • Mention that custom PDA groups exist.
  • Spy Thief:
    • Add any bounties that are missing.
      • TEG Semi-conductor
    • Add locations for the various bounty items.
  • ChemiCompiler: Describe the new, more efficient heating algorithm for the machine's heater.
  • MechComp:
    • Note selection component has "select item + send" and "Allow Duplicate Entries" toggle
    • Note Delay Circuit has signal changing toggle.
    • Mention you now modifying MechComp components by clicking them with a multitool, rather than right-clicking.
    • Add Radio Scanner Component.
    • Note Wifi and Powernet-networking Components now also transmit any files attached to packets they receive.
    • Add File Component.
    • Note that a MechComp device can only have one connection per any two devices.
    • Mention connections cannot be longer than 14 tiles (one screen height).
    • Add that TeleComp now sends a signal of how many objects were teleported. Both the sender and receiver pad transmit this number.
    • Mention that vending machines connected to MechComp can now commanded to vend a specific product.
    • Note when vending, Vending machines output a signal containing the name which product was dispensed.
    • Add Association Component
  • Gang: More advice for the items is always good.
  • Quartermaster: Explain new methods of making money.
  • Making and Breaking:
    • Update manufacturing items for certain items. (Ongoing, don't remove)
  • Packets:
    • Discover if it is possible to directly print to printers.
    • Add/update info on IR detectors.
    • Determine if hydroponics tray info is still current.
    • Confirm PDA pings still go through Z-levels.
    • Determine broadcast range for:
      • Network Radio
    • Add ways for triggering, receiving, and editing beacon broadcasts, as well as more info on how they work.
    • Substitute fictional example of patrol beacon pack for real one.
    • Add commands associated with controlling mulebots through QM PDA
    • Add info on modes, name, and dest fields for mulebot packts.
    • Confirm if home field on mulebot packets refers to underfloor beacon.
    • Add info on packet controls for duckbots.
  • Ore Processing: Add electroplater
  • Murder/Construction:
    • Update flamethrower effects
  • Artifact Research:
    • Describe artifact faults.
    • Explain artifact forms and selling.
    • Add additional sources of artifact stimuli.
  • Books: Add more books, like those added to the game in the February 2021 Monthly Contest
  • Clothing/Syndicate Items: Mention what gear is acid-proof.
  • Guide to Mining: Add sea elevator pinpointers.
  • Z-level: Explain new way to get out of the Trench: making explosions upward.
  • Powering the station/Random Events: Note haunted TEG event.
  • Guide to Botany: Update gene strain chances for: radium, uranium, unstable mutagen, and stable mutagen.

(C)low(n) Priority

Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.

  • Supplementary Info & Galleries: Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
  • Updated Map Images: Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
  • Annotated Maps: Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
  • Clothing: Not only is clothing often added, making this a perpetual effort, but there are a few articles of clothing missing from here.

Sprites Wanted

Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image. Sprites that may need updating due to resprites. While not required, it is very recommended that you specify whether an entry needs a sprite or needs its sprite updated as it prevents entries from being deleted due to misunderstanding.

Supplementary Video