Difference between revisions of "Robotics"

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(Specifically, they're dark grey tiles, as opposed to light grey.)
(Update the image of Oshan's Robotics area, mention the hand labeler and other surgery tools...sorta.)
 
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<tab name="Oshan">
 
<tab name="Oshan">
 
{{Location
 
{{Location
|Picture=OshanRobotics.png
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|Picture=OshanRoboticsV2.png
 
|Function=Boogey, roboboogey
 
|Function=Boogey, roboboogey
 
|Access=[[Medical Director]], [[Roboticist]]}}
 
|Access=[[Medical Director]], [[Roboticist]]}}
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Robots are taking over the world! They built a [[cyborg]] factory on the north end of [[Medbay#Oshan|Medbay]], and they've enlisted two [[Roboticist]]s to man it! That's right, two HUMAN [[Roboticist]]s! How could they help instigate the end of the human race?
 
Robots are taking over the world! They built a [[cyborg]] factory on the north end of [[Medbay#Oshan|Medbay]], and they've enlisted two [[Roboticist]]s to man it! That's right, two HUMAN [[Roboticist]]s! How could they help instigate the end of the human race?
  
As it turns out, quite comfortably. As far as robotics workshops go, this is one of the better ones. It's not so small that the [[roboticist]]s and the [[cyborg]]s constantly bump into each other, nor is it so large that it feels lonely and empty. [[Doctoring#Brain Humanoid Corpse|Brain surgery]] tools are right by the [[Medical Objects#Operating Table|operating table]], and there's a drain for all the blood that inevitably results. There [[General Objects#Cyborg Docking Station|docking stations]] and [[Making and Breaking#Robotics Fabricator|Robotics Fabricators]] are all mostly to one side. The sideroom on the left is stocked with loads of metal sheets and wire to refill said fabricators, with a [[Making and Breaking#Portable material processor|reclaimer]] just by its entrance.
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As it turns out, quite comfortably. As far as robotics workshops go, this is one of the better ones. It's not so small that the [[roboticist]]s and the [[cyborg]]s constantly bump into each other, nor is it so large that it feels lonely and empty. [[Doctoring#Surgery|Surgery]] tools, particularly those used in [[Doctoring#Brain Humanoid Corpse|humanoid brain removal]], are right by the [[Medical Objects#Operating Table|operating table]], there's a [[General Objects#Hand Labeler|hand labeler]] for keeping track of all the limbs lost in [[Doctoring#Limb reattachment|limb augmentation surgery]], and there's a drain for all the blood that inevitably results. The [[General Objects#Cyborg Docking Station|docking stations]] and [[Making and Breaking#Robotics Fabricator|Robotics Fabricators]] are all mostly to one side. The sideroom on the left is stocked with loads of metal sheets and wire to refill said fabricators, with a [[Making and Breaking#Portable material processor|reclaimer]] just by its entrance.
  
 
All better to usher in the robot apocalypse of course.
 
All better to usher in the robot apocalypse of course.

Latest revision as of 05:47, 11 October 2019

Location
Robotics
Function

Cogmap2Robotics.png

Production of robots with varying degrees of usefulness.

Access

Medical Director, Roboticist


The Robotics lab is the base of operations for the roboticist and cyborgs, located above the Morgue towards the right side of Medbay. If the lab is covered in a grotty viscera of blood and gibs and stripped corpses are piling up, do not be concerned: this is an indicator that the roboticist is doing their job well. It features robotics manufacturers, tools necessary for brain surgery, a surgical bed, and docking stations to allow cyborgs to quickly recharge and accept modifications. It also features a crate full of materials for cyborgs construction. The backroom has more equipment and parts for cyborgs and surgery, along with a vending machine with some useful tools.

See also:
Roboticist
Robots
Cyborg


Location
Robotics
Function

CogmapRobotics.png

Production of robots with varying degrees of usefulness.

Access

Medical Director, Roboticist


The Robotics lab is the base of operations for the roboticist and cyborgs. If the lab is covered in a grotty viscera of blood and gibs and stripped corpses are piling up, do not be concerned: this is an indicator that the roboticist is doing their job well. It features robotics manufacturers, tools necessary for brain surgery, a surgical bed, and docking stations to allow cyborgs to quickly recharge and accept modifications. It also features a crate full of materials for cyborgs construction. The backroom has more equipment and parts for cyborgs and surgery, along with a vending machine with some useful tools.

See also:
Roboticist
Robots
Cyborg

Maintenance Information

There is no vent. Robots don't need vents.

The APC for this room is in the maintenance area left of here.

Location
Robotics
Function

DestinyRobotics.png

Production of robots with varying degrees of usefulness.

Access

Medical Director, Roboticist


The Robotics lab is the base of operations for the roboticist and cyborgs. If the lab is covered in a grotty viscera of blood and gibs and stripped corpses are piling up, do not be concerned: this is an indicator that the roboticist is doing their job well. It features robotics manufacturers, tools necessary for brain surgery, a surgical bed, and docking stations to allow cyborgs to quickly recharge and accept modifications. It also features a crate full of materials for cyborg construction, as well as charging stations for the GuardBuddies.

See also:
Roboticist
Robots
Cyborg

Location
Robotics
Function

ClarionRobotics.png

Production of robots with varying degrees of usefulness.

Access

Medical Director, Roboticist


The Robotics lab is the base of operations for the roboticist and cyborgs. If the lab is covered in a grotty viscera of blood and gibs and stripped corpses are piling up, do not be concerned: this is an indicator that the roboticist is doing their job well. It features a robotics manufacturer, tools necessary for brain surgery, a surgical bed, and docking stations to allow cyborgs to quickly recharge and accept modifications. It also features a crate stuffed full of materials for cyborg construction, such as raw metal sheets, wires, empty power cells, an AI interface board, and a complete set of cyborg parts.

See also:
Roboticist
Robots
Cyborg

Location
Robotics
Function

LinemapRobotics.png

Production of robots with varying degrees of usefulness.

Access

Medical Director, Roboticist


Robotics is a northwest offshoot of Medbay that functions as the personal workshop of the station's roboticists. It contains everything they need to build all kinds of cyborgs and robots and give people cool robot arms, including:

See also:
Roboticist
Robots
Cyborg

Location
Robotics
Function

MushroomRobotics.png

Buttbot factory.

Access

Medical Director, Roboticist


The Robotics lab is the base of operations for the roboticist and cyborgs. If the lab is covered in a grotty viscera of blood and gibs and stripped corpses are piling up, do not be concerned: this is an indicator that the roboticist is doing their job well. It is Robotics's natural state.

It features robotics manufacturers, tools necessary for brain surgery, a surgical bed, and docking stations to allow cyborgs to quickly recharge and accept modifications. It also features a crates full of materials for cyborgs and AI unit construction, as well a reclaimer to process it all.

See also:
Roboticist
Robots
Cyborg

Maintenance Information

There is no vent. Try not to imagine the smell of this place.

The APC for this room is on the western wall, near the table.

Location
Robotics
Function

Donut2Robotics.png

Buttbot factory.

Access

Medical Director, Roboticist


Robotics is the laboratory of the station's team of 'borg-building, bot-making, AI-assembling roboticists. If the whole area is flooded with blood, and the surrounding hallway is missing floor tiles, do not be alarmed, for it is Robotics's natural state and a sign that the roboticists are hard at work.

It features not one, not two, but three (!) robotics manufacturers, tools necessary for brain surgery, a surgical bed, a sink (hygienic!), and docking stations to allow cyborgs to quickly recharge and accept certain modifications. It also has a crate absolutely stuffed with materials for cyborgs and AI unit construction, including flashes for some reason (though unfortunately no reclaimer to process it all into raw materials).

There's also a robotics research computer here. It does absolutely nothing, but if you can somehow find someone who played Goonstation during, say, 2010 or so, you might be able to get them to tell about how utterly terrible researching cyborg upgrades and other crap for the manufacturers was and wonder why this computer and its ancient-ass sprite is still here.

Maintenance Information

There is no vent. We imagine it smells...old. And rusty. Because blood has iron, you know. And all the steel used, obviously.

The APC for this room is on the northern wall, near the sink.

Location
Robotics
Function

ChironRobotics.png

Robutt factory.

Access

Medical Director, Roboticist


Robotics is a place in the roughly northern parts of Medbay that functions as the workshop of the station's Roboticists. It features all sorts of supplies and machines necessary in the construction of robots, cyborgs, and AI units of varying usefulness, such as:

Maintenance Information

There is no vent. Good thing there's drain for all the blood.

The APC for this room is in the maintenance tunnel right of here.

Location
Robotics
Function

OshanRoboticsV2.png

Boogey, roboboogey

Access

Medical Director, Roboticist


Robots are taking over the world! They built a cyborg factory on the north end of Medbay, and they've enlisted two Roboticists to man it! That's right, two HUMAN Roboticists! How could they help instigate the end of the human race?

As it turns out, quite comfortably. As far as robotics workshops go, this is one of the better ones. It's not so small that the roboticists and the cyborgs constantly bump into each other, nor is it so large that it feels lonely and empty. Surgery tools, particularly those used in humanoid brain removal, are right by the operating table, there's a hand labeler for keeping track of all the limbs lost in limb augmentation surgery, and there's a drain for all the blood that inevitably results. The docking stations and Robotics Fabricators are all mostly to one side. The sideroom on the left is stocked with loads of metal sheets and wire to refill said fabricators, with a reclaimer just by its entrance.

All better to usher in the robot apocalypse of course.

Maintenance Information

There is no vent. This is so that the robots can't poison their creators' asses with poisonous gases when the late nineties roll by.

The APC for this room is the top right corner.

Location
Robotics
Function

AtlasRobotics.png

Exchanging flesh and blood for steel and copper.

Access

Medical Director, Roboticist


On the bottom right end of Medbay Hospital, right of the cryo chambers, is the station's cybernetics workshop, Robotics, easily identifiable by its dark grey tiles. While the Roboticists that staff it do build small helper robots and augment patients' eyes, arms, legs, hearts, and butts from time to time, their main duties are creating and maintaining the region's population of Cyborgs and AIs. To this end, this workshop has:

There is also a cargopad for receiving shipments of metal, glass, prosthetics, and other items imported from Cargonia.

Maintenance Information

There is no vent. Once, Medistani scientists put a vent into a robot body, only for it to kill two observers and then tear its own head off after activation. Higher-ups were quick to ban cyborg conversion of vents and then any vents in general just to be safe.

The APC for this room is near the top left corner, by the module rewriter.

Stationmap.png Locations on Oshan Laboratory
General Civilian & Recreation Security Command Medical Research Cargo & Mining Engineering Off-Station