Difference between revisions of "Pathology"

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(Add Horizon's version of Pathology. Swear I haven't forgotten about this map.)
(changed the tag, rip pathology)
 
(14 intermediate revisions by 3 users not shown)
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{{Historical|Notes= Pathology has been officially discontinued by the developers}}
<tabs>
<tabs>
<tab name="Cogmap2">
<tab name="Cogmap2">
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|Access=Medical staff}}
|Access=Medical staff}}


The '''Pathology Lab''' in the middle southern end of [[Medbay#Cogmap2|Medbay]] contains all of the equipment necessary to regret researching diseases. In addition to usual microscopes, autoclave, and other machines, there's also a [[Medical Objects#Operating Table|operating table]] for roleplaying/pretending autopsies, a lab fridge with pathogen samples and agar, and a [[Chemistry#Oh boy I can't wait to melt my eyebrows off!|chemical dispenser]] for making suppressants and nutrient mixes for the microscopic critters that'll become massive failures.  
The '''Pathology Lab''' in the middle southern end of [[Medbay#Cogmap2|Medbay]] contains all of the equipment necessary to regret researching diseases. In addition to usual microscopes, autoclave, and other machines, there's also a [[Medical Objects#Operating Table|operating table]] for roleplaying/pretending autopsies, a lab fridge with [[Doctoring#Spaceacillin|spaceacillin]] [[Medical Objects#Syringe|syringes]] and agar, and a [[Chemistry#Chem Dispenser|chemical dispenser]] for making suppressants and nutrient mixes for the microscopic critters that'll become massive failures.  


To learn how all machines go together in your wonderful failure, see [[Pathology Research]] or [[Pathology for Dummies]] for a simpler guide.
To learn how all machines go together in your wonderful failure, see [[Guide to Pathology]].


For those unfortunate enough to become your test subjects (regardless of how that happened), there are quarantine cells in the south. There's also a small emergency shower, though it most likely won't wash away the germs and definitely won't wash away the stench of failure.
For those unfortunate enough to become your test subjects (regardless of how that happened), there are quarantine cells in the south. There's also a small emergency shower, though it most likely won't wash away the germs and definitely won't wash away the stench of failure.
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|Access=Medical staff}}
|Access=Medical staff}}


The '''Pathology Lab''' is located south of [[Medbay#Cogmap1|medbay]] and contains all of the equipment necessary to research diseases, such as an quarantine airlock entrance that's semi-easy to stumble into. For more information on the machines in this room, see [[Pathology Research]] or [[Pathology for Dummies]] for a simpler guide.
The '''Pathology Lab''' is located south of [[Medbay#Cogmap1|medbay]] and contains all of the equipment necessary to research diseases, such as an quarantine airlock entrance that's semi-easy to stumble into. For more information on the machines in this room, see [[Guide to Pathology]].


==Maintenance Information==
==Maintenance Information==
Line 38: Line 40:
The '''Pathology Lab''' is located in the port side of [[Medbay#Destiny|Medbay]] and contains all of the equipment necessary to regret researching diseases while the nearby [[geneticist]]s create horrific parodies of the X-Men. For those unfortunate enough to become your test subjects (regardless of how that happened), there is a quarantine cells in the south.
The '''Pathology Lab''' is located in the port side of [[Medbay#Destiny|Medbay]] and contains all of the equipment necessary to regret researching diseases while the nearby [[geneticist]]s create horrific parodies of the X-Men. For those unfortunate enough to become your test subjects (regardless of how that happened), there is a quarantine cells in the south.


For more information on this topic, see [[Pathology Research]] or [[Pathology for Dummies]] for a simpler guide.
For more information on this topic, see [[Guide to Pathology]].
 
==Maintenance Information==
There is no vent. Nanotrasen opted out of installing it as a part of a money saving operation.
 
The APC for this room is in the Maintenance tunnels surrounding it.
</tab>
</tab>


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|Access=Medical staff, [[Janitor]]}}
|Access=Medical staff, [[Janitor]]}}


This loooong section of ''Clarion'' blocked off from the rest of Medbay by a maintenance tunnel is the '''Pathology Lab'''. There's so much space and redundancy and warning signs so that some random lost [[Janitor]] or [[Medical Doctor]] doesn't wander in and [[Pathology Research|leave with more than they came with]] and thus accidentally give everyone plasma farts and involuntary Shakespeare recital syndrome. It contains all of the equipment necessary to regret researching diseases, including your own monkey pen, and become even more of a recluse than the [[Geneticist]]. For those unfortunate enough to become your test subjects (regardless of how that happened), there are quarantine cells in the south, alongside food and drink vendors so you <strike>can hole yourself in here forever</strike> and your patients don't go hungry.
This loooong section of ''Clarion'' blocked off from the rest of Medbay by a maintenance tunnel is the '''Pathology Lab'''. There's so much space and redundancy and warning signs so that some random lost [[Janitor]] or [[Medical Doctor]] doesn't wander in and [[Guide to Pathology|leave with more than they came with]] and thus accidentally give everyone plasma farts and involuntary Shakespeare recital syndrome. It contains all of the equipment necessary to regret researching diseases, including your own monkey pen, and become even more of a recluse than the [[Geneticist]]. For those unfortunate enough to become your test subjects (regardless of how that happened), there are quarantine cells in the south, alongside food and drink vendors so you <strike>can hole yourself in here forever</strike> and your patients don't go hungry.


For more information on this topic, see [[Pathology Research]] or [[Pathology for Dummies]] for a simpler guide.
For more information on this topic, see [[Guide to Pathology]].
</tab>
</tab>


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|Access=Medical staff, [[Janitor]]}}
|Access=Medical staff, [[Janitor]]}}


This worryingly unquarantined section of [[Medbay#Linemap|Medbay]] is the station's [[Pathology Research|'''Pathology''']] lab. It contains all sorts of strange, arcane equipment evidently useful in the researching, curing, and manufacturing of pathogens. Try it sometime! Failing to splice a valid symptom for the 11th time in a row is a ''uniquely'' frustrating feeling. So is having your first beneficial/malevolent pathogen suddenly turn asymptomatic ''on its first victim''.  
This worryingly unquarantined section of [[Medbay#Linemap|Medbay]] is the station's [[Guide to Pathology|'''Pathology''']] lab. It contains all sorts of strange, arcane equipment evidently useful in the researching, curing, and manufacturing of pathogens. Try it sometime! Failing to splice a valid symptom for the 11th time in a row is a ''uniquely'' frustrating feeling. So is having your first beneficial/malevolent pathogen suddenly turn asymptomatic ''on its first victim''.  


For more information on this topic, see [[Pathology Research]] or [[Pathology for Dummies]] for a simpler guide.
You can read up [[Guide to Pathology]] for info on modern pathology, but since this map came before the major changes that created the current state of pathology, it's perhaps better to look at [[Pathology for Dummies]] or [[Pathology Research (old)]], which both refer to pathology before modern times.
</tab>
</tab>


<tab name="Mushroom">
<tab name="Mushroom">
Mushroom Station came at a time before [[Pathology Research|modern pathology]], so it has no pathology research lab on the station. It's...probably for the better. (The one hidden in the [[Debris Field]] is still there though).
Mushroom Station came at a time before [[Guide to Pathology|modern pathology]] or its [[Pathology Research (old)|previous incarnation]], so it has no pathology research lab on the station. It's...probably for the better. (The one hidden in the [[Debris Field]] is still there though).
</tab>
</tab>


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|Access=[[Research Director]], [[Scientist]]}}
|Access=[[Research Director]], [[Scientist]]}}


Today, on most stations, messing around with [[Pathology Research|microscopic killers]] is Medical's job, but here, it's Research's, because nobody likes manhandling potential bioweapons on a donut. Not to mention that it's also safer, because when a pathogen outbreak occurs on [[Zeta Research Station|Zeta]], the [[Scientist|scientists]] will be (hopefully) too stupid to fly back to the main station and seek medical attention in [[Medbay#Donut 2|Medbay]], and if it gets ''realllly'' drastic, the [[Research Director]] and [[Heads of Staff|two other heads]] can detonate Research's nuclear charge.
Today, on most stations, messing around with [[Guide to Pathology|microscopic killers]] is Medical's job, but here, it's Research's, because nobody likes manhandling potential bioweapons on a donut. Not to mention that it's also safer, because when a pathogen outbreak occurs on [[Zeta Research Station|Zeta]], the [[Scientist|scientists]] will be (hopefully) too stupid to fly back to the main station and seek medical attention in [[Medbay#Donut 2|Medbay]], and if it gets ''realllly'' drastic, the [[Research Director]] and [[Heads of Staff|two other heads]] can detonate Research's nuclear charge.


All in all, it's a pretty good pathology lab. The entrance is off the side of its own little hallway, in the general south of [[Zeta Research Station]], isolated from all the [[Telescience|popular]] [[Chemistry|and]] [[Plasma Research|useful]] labs, so it's rare for someone to accidentally walk into this place and get infected. The pathology equipment is all nice and close together for convenience, and there's a tons of little amenities, like a fridge with lots and lots of pathogens for [[Pathology Research#Splicing|making new symptoms]], a monkey pen with a MonkeyVend (always, ALWAYS great to have), and a surprisingly-comfortable quarantine cell.
All in all, it's a pretty good pathology lab. The entrance is off the side of its own little hallway, in the general south of [[Zeta Research Station]], isolated from all the popular and cool [[Telescience]], [[Chemistry]], and [[Plasma Research]] labs, so it's rare for someone to accidentally walk into this place and get infected. The pathology equipment is all nice and close together for convenience, and there's a tons of little amenities, like a fridge with some [[Medical Objects#Syringe|syringes]] of [[Doctoring#Spaceacillin|spaceacillin]], a monkey pen with a MonkeyVend (always, ALWAYS great to have), and a surprisingly-comfortable quarantine cell.


For more information on this topic, see [[Pathology Research]] or [[Pathology for Dummies]] for a simpler guide.
You can read up [[Guide to Pathology]] for info on modern pathology, but since this map came before the major changes that created the current state of pathology, it's perhaps better to look at [[Pathology for Dummies]] or [[Pathology Research (old)]], which both refer to pathology before modern times.


==Maintenance Information==
==Maintenance Information==
Line 91: Line 98:
|Access=[[Research Director]], [[Scientist]]}}
|Access=[[Research Director]], [[Scientist]]}}


Making [[Chemistry|chemical weapons]] and [[Plasma Research|weapons of mass destruction]] is fun and all, but sometimes you need a little variety in life. Sometimes you need to look into something small, almost invisible to the naked eye, but nevertheless, deadly. Sometimes you need to exchange your beakers for petri dishes, put on your best [[Medical Objects#Biosuit|biosuit and biohood]], and do some '''Pathology'''. It has all the machines and equipment you need to create nature's smallest serial killer, and then immediately regret it when it goes asymptomatic.
Making [[Chemicals|chemical weapons]] and [[Plasma Research|weapons of mass destruction]] is fun and all, but sometimes you need a little variety in life. Sometimes you need to look into something small, almost invisible to the naked eye, but nevertheless, deadly. Sometimes you need to exchange your beakers for petri dishes, put on your best [[Medical Objects#Biosuit|biosuit and biohood]], and do some '''Pathology'''. It has all the machines and equipment you need to create nature's smallest serial killer, and then immediately regret it when it goes asymptomatic.


For more information on this topic, see [[Pathology Research]] or [[Pathology for Dummies]] for a simpler guide.
You can read up [[Guide to Pathology]] for info on modern pathology, but since this map came before the major changes that created the current state of pathology, it's perhaps better to look at [[Pathology for Dummies]] or [[Pathology Research (old)]], which both refer to pathology before modern times.


==Maintenance Information==
==Maintenance Information==
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When [[Traitor|treacherous crew members]] fancying themselves bioweaponeers seek superbugs to unleash upon the station, they turn to '''Pathology''' at the very north end of [[Medbay#Oshan|Medbay's]] western corridor. This vaguely sausage-shaped facility contains all the machines and tools they need to realize how difficult making a bioweapon actually is, like a Pathogen Manipulator to lose all their DNA splices in, microscopes to realize how truly screwed up their pathogens are, and an small isolation cell for storing [[Monkey|failed test trials]]--forever.  
When [[Traitor|treacherous crew members]] fancying themselves bioweaponeers seek superbugs to unleash upon the station, they turn to '''Pathology''' at the very north end of [[Medbay#Oshan|Medbay's]] western corridor. This vaguely sausage-shaped facility contains all the machines and tools they need to realize how difficult making a bioweapon actually is, like a Pathogen Manipulator to lose all their DNA splices in, microscopes to realize how truly screwed up their pathogens are, and an small isolation cell for storing [[Monkey|failed test trials]]--forever.  


To get a sense of their frustration, check out [[Pathology Research]] or [[Pathology for Dummies]] for a simpler guide.
To get a sense of their frustration, check out [[Guide to Pathology]].


==Maintenance Information==
==Maintenance Information==
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|Access=[[Janitor]], [[Medical Director]], [[Medical Doctor]], [[Roboticist]], [[Geneticist]]}}
|Access=[[Janitor]], [[Medical Director]], [[Medical Doctor]], [[Roboticist]], [[Geneticist]]}}


If you weren't already sick of this prisoner-run ship, you'll definitely be sick, physically and mentally, after contracting whatever germ's been created in this '''Pathology Research''' lab on the right end of the Med-Sci nacelle, itself accessible a green-blue checker-tile hallway connected to [[Medbay#Horizon|Medbay's front entrance]].  
If you weren't already sick of this prisoner-run ship, you'll definitely be sick, physically and mentally, after contracting whatever germ's been created in this '''Pathology Research''' lab on the right end of the Medical Research nacelle, itself accessible by a green-blue checker-tile hallway connected to [[Medbay#Horizon|Medbay's front entrance]].  


It contains several scientific-looking doohickeys equidistant from a [[Chemistry#Oh boy I can't wait to melt my eyebrows off!|chem dispenser]], with a fridge full of [[Medical Objects#Vial|randomly-generated pathogen samples]] off in the corner looking lonely. There's pen of [[monkey]]s for testing diseases on nearby and a quarantine cell in the top right corner for holding particularly dangerous results.
It contains several scientific-looking doohickeys equidistant from a [[Chemistry#Chem Dispenser|chem dispenser]], with a fridge full of [[Medical Objects#Syringe|syringes]] of [[Doctoring#Spaceacillin|spaceacillin]] off in the corner looking lonely. There's pen of [[monkey]]s for testing diseases on nearby and a quarantine cell in the top right corner for holding particularly dangerous results.
   
   
Check out [[Pathology Research]] to see what you can do with these machines or [[Pathology for Dummies]] for a simpler guide.
Check out [[Guide to Pathology]] to see what you can do with these machines.


==Maintenance Information==
==Maintenance Information==
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Below the [[Medbay#Atlas|Medbay]], hidden below a maintenance area, lies Medistan's most infamous laboratory, '''Pathology Research'''. Beyond the simple double airlock, you'll find an immense array of microbiology equipment and tools, from a microscope for studying samples to a centrifuge for isolating particular strains to a full-on pathogen manipulator for creating new pathogens by combining DNA blocks like they're LEGO bricks.
Below the [[Medbay#Atlas|Medbay]], hidden below a maintenance area, lies Medistan's most infamous laboratory, '''Pathology Research'''. Beyond the simple double airlock, you'll find an immense array of microbiology equipment and tools, from a microscope for studying samples to a centrifuge for isolating particular strains to a full-on pathogen manipulator for creating new pathogens by combining DNA blocks like they're LEGO bricks.


For more info about these machines and the science behind the creatures they handle, check out [[Pathology Research]] and [[Pathology for Dummies]].
For more info about these machines and the science behind the creatures they handle, check out [[Guide to Pathology]].


The Medistan government insists this is just a factory for creating nutrient formulas for adults (well, in as much as the citizens of Atlas can be called adults) and that the machines here are just for culturing microorganisms for fermentation, despite the fact that no formula has ever been seen exiting the facility. It's an open secret that this area is really for manufacturing bioweapons, but no one has been able to supply conclusive proof.  
The Medistan government insists this is just a factory for creating nutrient formulas for adults (well, in as much as the citizens of Atlas can be called adults) and that the machines here are just for culturing microorganisms for fermentation, despite the fact that no formula has ever been seen exiting the facility. It's an open secret that this area is really for manufacturing bioweapons, but no one has been able to supply conclusive proof.  
Line 151: Line 158:


The APC for this room is on the top wall, near the Path-o-Matic machine.
The APC for this room is on the top wall, near the Path-o-Matic machine.
</tab>
<tab name="Manta">
{{Location
|Function=Recreating the black plague '''''IN SPACE!''''', but also '''''UNDERWATER!''''' and '''''ON A BOAT!'''''
|Picture=MantaPathologyResearch.png
|Access=[[Research Director]], [[Scientist]]}}
In case the all the incendiary, explosive, and chemical weapons in the [[Torpedo Bay#Manta|Torpedo Bays]] and [[Chemistry#Manta|Chemistry]] weren't enough, now there's biological weapons created via [[Guide to Pathology|pathology research]] in the aptly named '''Pathology Research''' lab on the east end of [[Research Sector#Manta|Research]].
It's a pretty garden-variety (as if microbiology labs really belonged in gardens) lab. All the standard [[Pathology#The tools at your disposal|pathology machines]] are here and bunched closely together, ensuring ease of access. No chem dispenser here, unfortunately, but there ''is'' a cabinet of [[Medical Objects#Vial|pathogen sample vials]], a [[Science Objects#ValuChimp|ValuChimp]] full of [[monkey]] test subjects, and a lil quarantine cell with an [[Medical Objects#Blood Bag|IV stand]] and [[Janitor#Trash Bag|biohazard bags]].
For more info about these machines and the science behind the creatures they handle, check out [[Guide to Pathology]].
==Maintenance Information==
There is no vent. Pathogens don't need air, not underwater, not on a boat, and not on a boat underwater.
The APC for this room is on the right wall, behind the centrifuge.
</tab>
<tab name="Kondaru">
{{Location
|Function=Recreate the Black Plague in space.
|Picture=KondaruPathology.png
|Access=Medical staff}}
The '''Pathology Lab''' in the top-right of [[Medbay#Kondaru|Medbay]] contains all of the equipment necessary to regret researching diseases, though it doesn't have any samples to actually do the research on unless an admin enables it. In addition to usual microscopes, autoclave, and other machines, there's also a [[Chemistry#Chem Dispenser|chemical dispenser]] for making suppressants and nutrient mixes for the microscopic critters that'll become massive failures.
To learn how all machines go together in your wonderful failure, see [[Guide to Pathology]].
For those unfortunate enough to become your test subjects (regardless of how that happened), there are quarantine cells in the north.
==Maintenance Information==
There is no vent. Maybe it got sealed after all the samples got knocked into it.
The APC for this area is on the west wall.
</tab>
</tab>
</tabs>
</tabs>

Latest revision as of 19:20, 1 December 2023

FoodPancakes.png This page is about discontinued content.
The following information is not current. It is kept for historical purposes.
Pathology has been officially discontinued by the developers
Pathology
Location

Cogmap2PathologyResearch.png

Recreate the Black Plague in space.

Access

Medical staff


The Pathology Lab in the middle southern end of Medbay contains all of the equipment necessary to regret researching diseases. In addition to usual microscopes, autoclave, and other machines, there's also a operating table for roleplaying/pretending autopsies, a lab fridge with spaceacillin syringes and agar, and a chemical dispenser for making suppressants and nutrient mixes for the microscopic critters that'll become massive failures.

To learn how all machines go together in your wonderful failure, see Guide to Pathology.

For those unfortunate enough to become your test subjects (regardless of how that happened), there are quarantine cells in the south. There's also a small emergency shower, though it most likely won't wash away the germs and definitely won't wash away the stench of failure.

Maintenance Information

There is no vent. Vent your frustrations into the Gym instead.

The APC for this area is in the maintenance corridor below.

Pathology
Location

CogmapPathology.png

Recreate the Black Plague in space.

Access

Medical staff


The Pathology Lab is located south of medbay and contains all of the equipment necessary to research diseases, such as an quarantine airlock entrance that's semi-easy to stumble into. For more information on the machines in this room, see Guide to Pathology.

Maintenance Information

There is no vent. Not that it'd help or hinder anything; pathogens can't spread through vents.

The APC for this room is near the entrance into the quarantine cell on the right.

Pathology
Location

DestinyPathologyAndGenetics.png

Recreate the Black Plague in space.

Access

Medical staff


The Pathology Lab is located in the port side of Medbay and contains all of the equipment necessary to regret researching diseases while the nearby geneticists create horrific parodies of the X-Men. For those unfortunate enough to become your test subjects (regardless of how that happened), there is a quarantine cells in the south.

For more information on this topic, see Guide to Pathology.

Maintenance Information

There is no vent. Nanotrasen opted out of installing it as a part of a money saving operation.

The APC for this room is in the Maintenance tunnels surrounding it.

Pathology
Location

ClarionPathology.png

Recreate the Black Plague in space.

Access

Medical staff, Janitor


This loooong section of Clarion blocked off from the rest of Medbay by a maintenance tunnel is the Pathology Lab. There's so much space and redundancy and warning signs so that some random lost Janitor or Medical Doctor doesn't wander in and leave with more than they came with and thus accidentally give everyone plasma farts and involuntary Shakespeare recital syndrome. It contains all of the equipment necessary to regret researching diseases, including your own monkey pen, and become even more of a recluse than the Geneticist. For those unfortunate enough to become your test subjects (regardless of how that happened), there are quarantine cells in the south, alongside food and drink vendors so you can hole yourself in here forever and your patients don't go hungry.

For more information on this topic, see Guide to Pathology.

Pathology
Location

LinemapPathology.png

Recreate the Black Plague in space.

Access

Medical staff, Janitor


This worryingly unquarantined section of Medbay is the station's Pathology lab. It contains all sorts of strange, arcane equipment evidently useful in the researching, curing, and manufacturing of pathogens. Try it sometime! Failing to splice a valid symptom for the 11th time in a row is a uniquely frustrating feeling. So is having your first beneficial/malevolent pathogen suddenly turn asymptomatic on its first victim.

You can read up Guide to Pathology for info on modern pathology, but since this map came before the major changes that created the current state of pathology, it's perhaps better to look at Pathology for Dummies or Pathology Research (old), which both refer to pathology before modern times.

Mushroom Station came at a time before modern pathology or its previous incarnation, so it has no pathology research lab on the station. It's...probably for the better. (The one hidden in the Debris Field is still there though).

Pathology
Location

Donut2Pathology.png

Recreate the Black Plague in space.

Access

Research Director, Scientist


Today, on most stations, messing around with microscopic killers is Medical's job, but here, it's Research's, because nobody likes manhandling potential bioweapons on a donut. Not to mention that it's also safer, because when a pathogen outbreak occurs on Zeta, the scientists will be (hopefully) too stupid to fly back to the main station and seek medical attention in Medbay, and if it gets realllly drastic, the Research Director and two other heads can detonate Research's nuclear charge.

All in all, it's a pretty good pathology lab. The entrance is off the side of its own little hallway, in the general south of Zeta Research Station, isolated from all the popular and cool Telescience, Chemistry, and Plasma Research labs, so it's rare for someone to accidentally walk into this place and get infected. The pathology equipment is all nice and close together for convenience, and there's a tons of little amenities, like a fridge with some syringes of spaceacillin, a monkey pen with a MonkeyVend (always, ALWAYS great to have), and a surprisingly-comfortable quarantine cell.

You can read up Guide to Pathology for info on modern pathology, but since this map came before the major changes that created the current state of pathology, it's perhaps better to look at Pathology for Dummies or Pathology Research (old), which both refer to pathology before modern times.

Maintenance Information

There is no vent. Luckily, pathogen's can't spread through vents, but they can spread through air.

The APC for this whole area is near the entrance into the monkey pen, on the west wall.

Pathology
Location

ChironPathology.png

Recreate the Black Plague in space.

Access

Research Director, Scientist


Making chemical weapons and weapons of mass destruction is fun and all, but sometimes you need a little variety in life. Sometimes you need to look into something small, almost invisible to the naked eye, but nevertheless, deadly. Sometimes you need to exchange your beakers for petri dishes, put on your best biosuit and biohood, and do some Pathology. It has all the machines and equipment you need to create nature's smallest serial killer, and then immediately regret it when it goes asymptomatic.

You can read up Guide to Pathology for info on modern pathology, but since this map came before the major changes that created the current state of pathology, it's perhaps better to look at Pathology for Dummies or Pathology Research (old), which both refer to pathology before modern times.

Maintenance Information

There is no vent. Pathogens can't spread through vents, luckily.

The APC for this room is in the hallway outside of this room.

Pathology
Location

OshanPathology.png

Turning microscopic specks into massive failures.

Access

Medical Director, Medical Doctor, Roboticist, Geneticist, Janitor


When treacherous crew members fancying themselves bioweaponeers seek superbugs to unleash upon the station, they turn to Pathology at the very north end of Medbay's western corridor. This vaguely sausage-shaped facility contains all the machines and tools they need to realize how difficult making a bioweapon actually is, like a Pathogen Manipulator to lose all their DNA splices in, microscopes to realize how truly screwed up their pathogens are, and an small isolation cell for storing failed test trials--forever.

To get a sense of their frustration, check out Guide to Pathology.

Maintenance Information

There is no vent. Pathogens can't spread through vents, luckily. Neither can regret.

The APC for this room is near the top right side of this room, near the isolation cell.

Pathology
Location

HorizonPathologyResearch.png

Getting down with the sickness.

Access

Janitor, Medical Director, Medical Doctor, Roboticist, Geneticist


If you weren't already sick of this prisoner-run ship, you'll definitely be sick, physically and mentally, after contracting whatever germ's been created in this Pathology Research lab on the right end of the Medical Research nacelle, itself accessible by a green-blue checker-tile hallway connected to Medbay's front entrance.

It contains several scientific-looking doohickeys equidistant from a chem dispenser, with a fridge full of syringes of spaceacillin off in the corner looking lonely. There's pen of monkeys for testing diseases on nearby and a quarantine cell in the top right corner for holding particularly dangerous results.

Check out Guide to Pathology to see what you can do with these machines.

Maintenance Information

The air in this area can be resupplied by a reserve tank and series of valves in the maintenance area above the main Medbay area.

The APC for this room is on the right wall of the quarantine cell.

Pathology
Location

AtlasPathologyResearch.png

Totally an adult formula factory.

Access

Medical Director, Medical Doctor, Roboticist, Geneticist, Janitor


Below the Medbay, hidden below a maintenance area, lies Medistan's most infamous laboratory, Pathology Research. Beyond the simple double airlock, you'll find an immense array of microbiology equipment and tools, from a microscope for studying samples to a centrifuge for isolating particular strains to a full-on pathogen manipulator for creating new pathogens by combining DNA blocks like they're LEGO bricks.

For more info about these machines and the science behind the creatures they handle, check out Guide to Pathology.

The Medistan government insists this is just a factory for creating nutrient formulas for adults (well, in as much as the citizens of Atlas can be called adults) and that the machines here are just for culturing microorganisms for fermentation, despite the fact that no formula has ever been seen exiting the facility. It's an open secret that this area is really for manufacturing bioweapons, but no one has been able to supply conclusive proof.

Maintenance Information

There is no vent. Medistani researchers have repeatedly emphasized their desire for an atmospherics system and have purportedly made contact with black market dealers offering advanced laboratory equipment and trained personnel who became jobless after their government collapsed. It's totally for testing new "air-dispersed" formulas, not for studying the behavior of space anthrax, space Q fever, or any other airborne diseases, no, certainly not.

The APC for this room is on the top wall, near the Path-o-Matic machine.

Pathology
Location

MantaPathologyResearch.png

Recreating the black plague IN SPACE!, but also UNDERWATER! and ON A BOAT!

Access

Research Director, Scientist


In case the all the incendiary, explosive, and chemical weapons in the Torpedo Bays and Chemistry weren't enough, now there's biological weapons created via pathology research in the aptly named Pathology Research lab on the east end of Research.

It's a pretty garden-variety (as if microbiology labs really belonged in gardens) lab. All the standard pathology machines are here and bunched closely together, ensuring ease of access. No chem dispenser here, unfortunately, but there is a cabinet of pathogen sample vials, a ValuChimp full of monkey test subjects, and a lil quarantine cell with an IV stand and biohazard bags.

For more info about these machines and the science behind the creatures they handle, check out Guide to Pathology.

Maintenance Information

There is no vent. Pathogens don't need air, not underwater, not on a boat, and not on a boat underwater.

The APC for this room is on the right wall, behind the centrifuge.

Pathology
Location

KondaruPathology.png

Recreate the Black Plague in space.

Access

Medical staff


The Pathology Lab in the top-right of Medbay contains all of the equipment necessary to regret researching diseases, though it doesn't have any samples to actually do the research on unless an admin enables it. In addition to usual microscopes, autoclave, and other machines, there's also a chemical dispenser for making suppressants and nutrient mixes for the microscopic critters that'll become massive failures.

To learn how all machines go together in your wonderful failure, see Guide to Pathology.

For those unfortunate enough to become your test subjects (regardless of how that happened), there are quarantine cells in the north.

Maintenance Information

There is no vent. Maybe it got sealed after all the samples got knocked into it.

The APC for this area is on the west wall.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality