Difference between revisions of "Oshan Laboratory"

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(Update images of Research Outpost Hangar and West Crew Lounge)
(→‎South: Command and Security Deck: Update image for Beepsky's house, similar to how previous edit updated image for Sec in general. Previous also should not have been marked as minor, but ReplaceText did that automatically)
 
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rect 753 768 837 862 [[Arrivals#Oshan|Arrivals]]
rect 753 768 837 862 [[Arrivals#Oshan|Arrivals]]
</imagemap>
</imagemap>
:''"It's like playing an episode of Sealab 2021 on acid."''
{{Quote|It's like playing an episode of Sealab 2021 on acid.|Angry Diplomat}}
:--Angry Diplomat


'''Oshan Laboratory''' is a unique underwater-themed map in Goonstation's current lineup of stations. Unlike most maps, which tend to be designed and created by one person, Oshan was a joint venture between Goonstation coders ZeWaka, MBC, and Flourish, with help coming from all sorts of players of all sorts of ranks over several months. For example, Goonstation artist and admin Gannets created the Radio Lab area and designed many of the sprites. Kyle2143, then merely a mentor, made the fluid shields that keep most of the station's minisub bays from flooding over, while MBC created the code that allowed fluids to exist in the first place, as well as other fluid-related systems like flood/fire alarms and drains.  
'''Oshan Laboratory''' is a unique underwater-themed map in Goonstation's current lineup of stations. Unlike most maps, which tend to be designed and created by one person, Oshan was a joint venture between Goonstation coders ZeWaka, MBC, and Flourish, with help coming from all sorts of players of all sorts of ranks over several months. For example, Goonstation artist and admin Gannets created the Radio Lab area and designed many of the sprites. Kyle2143, then merely a mentor, made the fluid shields that keep most of the station's minisub bays from flooding over, while MBC created the code that allowed fluids to exist in the first place, as well as other fluid-related systems like flood/fire alarms and drains.  
Line 110: Line 109:
Speaking of MBC, they're the reason this map is no less laggy than space maps, or at least not as laggy as before. Because of them, fluids intentionally stop updating themselves during high server load, so you don't have much sea lag on top on your space lag. (This is also the reason puddles of seawater and other fluids seem to suddenly stop when it's lagging.) In addition, lights, which were a surprisingly huge source of lag on Oshan (and the space maps too), now update when the clients need them to be, rather than updating themselves every so often and buckling the space-time-lag wave continuum.
Speaking of MBC, they're the reason this map is no less laggy than space maps, or at least not as laggy as before. Because of them, fluids intentionally stop updating themselves during high server load, so you don't have much sea lag on top on your space lag. (This is also the reason puddles of seawater and other fluids seem to suddenly stop when it's lagging.) In addition, lights, which were a surprisingly huge source of lag on Oshan (and the space maps too), now update when the clients need them to be, rather than updating themselves every so often and buckling the space-time-lag wave continuum.


Just as the seafloor of the ocean planet Abzu is constantly changing and developing, so is Oshan Laboratory. If you find any bugs associated with the map itself, please make a post about it on the [https://forum.ss13.co/showthread.php?tid=10984 Official Oshan FIX THIS SHIT! thread].
Just as the seafloor of the ocean planet Abzu is constantly changing and developing, so is Oshan Laboratory. If you find any bugs associated with the map itself, please report it with the in-game bug report button in the top right of the game screen or at the [https://github.com/goonstation/goonstation/issues bug tracker on the Github].
 
'''Note:''' This map does not appear in the Map Vote poll if the server's player count is below 14, i.e. you need at least 14 players for it to appear as a option.


'''August 25, 2018 to Present'''
'''August 25, 2018 to Present'''
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*Be set entirely underwater. The [[seafloor]] is just as oxygenless as outer space, but, luckily, the water's not too cold or hot, except in the [[Trench]], and it's shallow enough that the pressure can barely hurt you, though it can slow you down if you don't have [[Clothing#Flippers|flippers]].
*Be set entirely underwater. The [[seafloor]] is just as oxygenless as outer space, but, luckily, the water's not too cold or hot, except in the [[Trench]], and it's shallow enough that the pressure can barely hurt you, though it can slow you down if you don't have [[Clothing#Flippers|flippers]].
*Feature [[Space Pod#Minisubs|minisubs]], vehicles that can go in all eight directions, can travel on station and seafloor tiles alike, and have tank-style controls.
*Feature [[Space Pod#Minisubs|minisubs]], vehicles that can go in all eight directions, can travel on station and seafloor tiles alike, and have tank-style controls.
*Possess active plate tectonics, resulting in mini-planetquakes and hotspots--and an whole new [[Powering the station#The geothermal capture system|geothermal engine]] to control and harvest them!  
*Possess active plate tectonics, resulting in mini-planetquakes and hotspots--and an whole new [[Geothermal Generator|geothermal engine]] to control and harvest them!  
*Feature off-station fauna, in form of fish! Not space fish, actual fish! That can actually ingest chems and all!  
*Feature off-station fauna, in form of fish! Not space fish, actual fish! That can actually ingest chems and all!  
*Fully embrace fluid mechanics by featuring flood/fire alarms, drains, and liquid-shields.   
*Fully embrace fluid mechanics by featuring flood/fire alarms, drains, and liquid-shields.   
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<gallery widths=96px heights=96px perrow=7>
<gallery widths=96px heights=96px perrow=7>
File:OshanCourtroom.png | [[Courtroom#Oshan|Courtroom]]
File:OshanCourtroom.png | [[Courtroom#Oshan|Courtroom]]
File:OshanSecurity.png | [[Security (place)#Oshan|Security]]
File:OshanSecurityV2.png | [[Security (place)#Oshan|Security]]
File:OshanSecurityFoyer.png | [[Security (place)#Oshan|Security Foyer]]
File:OshanSecurityFoyer.png | [[Security (place)#Oshan|Security Foyer]]
File:OshanBrig.png | [[Brig#Oshan|Brig]]
File:OshanBrig.png | [[Brig#Oshan|Brig]]
Line 148: Line 149:
File:OshanGeneralPopulation.png | [[Brig#Oshan|General Population Cell]]
File:OshanGeneralPopulation.png | [[Brig#Oshan|General Population Cell]]
File:OshanSolitaryCells.png | [[Brig#Oshan|Solitary Cells #1 & #2]]
File:OshanSolitaryCells.png | [[Brig#Oshan|Solitary Cells #1 & #2]]
File:OshanBeepskyHouse.png | [[Beepsky's House#Oshan|Beepsky's House]]
File:OshanBeepskyHouseV2.png | [[Beepsky's House#Oshan|Beepsky's House]]
File:OshanSecurityOffice.png | [[Security (place)#Oshan|Security Office]]
File:OshanSecurityOffice.png | [[Security (place)#Oshan|Security Office]]
File:OshanEquipmentRoom.png | [[Security (place)#Oshan|Equipment Room]]
File:OshanEquipmentRoom.png | [[Security (place)#Oshan|Equipment Room]]
File:OshanHOSOffice.png | [[Security (place)#Oshan|Head of Security's Office]]
File:OshanHOSOffice.png | [[Security (place)#Oshan|Head of Security's Office]]
File:OshanArmory-3-16-2019.png | [[Armory#Oshan|Armory]]
File:OshanArmoryV4.png | [[Armory#Oshan|Armory]]
File:OshanInterrogationRoom.png | [[Interrogation Room#Oshan|Interrogation Room]]
File:OshanInterrogationRoom.png | [[Interrogation Room#Oshan|Interrogation Room]]
File:OshanDefendantChair.png | [[Courtroom#Oshan|Defendent's Chair]]
File:OshanDefendantChair.png | [[Courtroom#Oshan|Defendent's Chair]]
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File:OshanBarbershopV2.png | [[Barbershop#Oshan|Barbershop]]
File:OshanBarbershopV2.png | [[Barbershop#Oshan|Barbershop]]
File:OshanArcadeV2.png | [[Arcade#Oshan|Arcade]]
File:OshanArcadeV2.png | [[Arcade#Oshan|Arcade]]
File:OshanHydroponics.png | [[Hydroponics#Oshan|Hydroponics]]
File:OshanHydroponicsV2.png | [[Hydroponics#Oshan|Hydroponics]]
File:OshanBarOffice.png| [[Barman|Bar Office]]
File:OshanBarOffice.png| [[Barman|Bar Office]]
File:OshanCateringHangarV2.png | [[Pod Bay#Oshan|Catering Hangar]]
File:OshanCateringHangarV2.png | [[Pod Bay#Oshan|Catering Hangar]]
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File:OshanResearchDockV2.png | [[Pod Bay#Oshan|Research Dock]]
File:OshanResearchDockV2.png | [[Pod Bay#Oshan|Research Dock]]
File:OshanArtifactLab.png | [[Artifact Lab]]
File:OshanArtifactLab.png | [[Artifact Lab]]
File:OshanChemistry.png | [[Chemistry|Chemistry]]
File:OshanChemistryV2.png | [[Chemistry|Chemistry]]
File:OshanAIChamber.png | [[AI Chamber#Oshan|AI Chamber]]
File:OshanAIChamber.png | [[AI Chamber#Oshan|AI Chamber]]
File:OshanTechnicalStorage.png | [[Tech Storage#Oshan|Tech Storage]]
File:OshanTechnicalStorage.png | [[Tech Storage#Oshan|Tech Storage]]
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File:OshanSeaDiner.png | Sea Diner
File:OshanSeaDiner.png | Sea Diner
File:OshanListeningPost.png | [[Listening Post]]
File:OshanListeningPost.png | [[Listening Post]]
File:SyndicateBattlecruiser.png | [[Syndicate Battlecruiser]]
File:SyndicateBattlecruiserV2.png | [[Syndicate Battlecruiser]]
File:WizardsDen2.png | [[Wizard's Den]]
File:WizardDenV3.png | [[Wizard's Den]]
</gallery>
</gallery>



Latest revision as of 07:09, 8 April 2024

Current Maps
Cogmap2 · Cogmap1 · Nadir · Clarion · Oshan Laboratory · Atlas · Kondaru · Donut 2 · Donut 3
Z-level#The TrenchSea Elevator#OshanTechnical StorageMechanic's LabEngineering EVAPower RoomInner EngineeringEngineering StorageEngineering Gas StorageEngineering DockChief Engineer's OfficeEngineeringRefinerySupply LobbyQuartermaster's OfficeMining DockMiningCentral WarehouseToxins StorageScience TeleporterRobot DepotResearch Director's OfficeResearch DockComputer CoreChemistryArtifact LabResearch SectorTreatment CellsPathologyPharmacyMorgueRoboticsMonkey DomeMedical StorageMedical Director's OfficeMedbay RestroomMedbay Operating TheatreGeneticsCryoCloningMedbayTeleporter RoomEVAHead of Personnel's OfficeCustomsCaptain's QuartersBridgeAI UploadAI ChamberSecurity CheckpointsSecurity CheckpointsSecurity CheckpointsDetective's OfficeCourtroomSolitary CellsSecurity FoyerSecure DockProcessing RoomInterrogation RoomHoS OfficeGeneral PopulationDefendant's ChairBeepsky's HouseArmorySecurity DepartmentZen GardenWest Crew LoungeShower RoomSaunaRadio LabPublic MarketNerd DungeonKitchenJazz LoungeJanitor's Supply ClosetJanitor's OfficeHydroponicsFitness CenterCrew LoungeClown HoleChapelCatering StorageCatering HangarBarbershopBar OfficeBarArcadeWaste DisposalToiletsTool StoragePod BayObservatoryNet CafeInformation OfficeEscape HallwayEmergency Storage BEmergency Storage AData CenterCrew Quarters AArrivals
This map is clickable. · Bigger version · Zoomable map

It's like playing an episode of Sealab 2021 on acid.

— Angry Diplomat

Oshan Laboratory is a unique underwater-themed map in Goonstation's current lineup of stations. Unlike most maps, which tend to be designed and created by one person, Oshan was a joint venture between Goonstation coders ZeWaka, MBC, and Flourish, with help coming from all sorts of players of all sorts of ranks over several months. For example, Goonstation artist and admin Gannets created the Radio Lab area and designed many of the sprites. Kyle2143, then merely a mentor, made the fluid shields that keep most of the station's minisub bays from flooding over, while MBC created the code that allowed fluids to exist in the first place, as well as other fluid-related systems like flood/fire alarms and drains.

Speaking of MBC, they're the reason this map is no less laggy than space maps, or at least not as laggy as before. Because of them, fluids intentionally stop updating themselves during high server load, so you don't have much sea lag on top on your space lag. (This is also the reason puddles of seawater and other fluids seem to suddenly stop when it's lagging.) In addition, lights, which were a surprisingly huge source of lag on Oshan (and the space maps too), now update when the clients need them to be, rather than updating themselves every so often and buckling the space-time-lag wave continuum.

Just as the seafloor of the ocean planet Abzu is constantly changing and developing, so is Oshan Laboratory. If you find any bugs associated with the map itself, please report it with the in-game bug report button in the top right of the game screen or at the bug tracker on the Github.

Note: This map does not appear in the Map Vote poll if the server's player count is below 14, i.e. you need at least 14 players for it to appear as a option.

August 25, 2018 to Present

Oshan was the first station to:

  • Have its own trailer!
  • Be set entirely underwater. The seafloor is just as oxygenless as outer space, but, luckily, the water's not too cold or hot, except in the Trench, and it's shallow enough that the pressure can barely hurt you, though it can slow you down if you don't have flippers.
  • Feature minisubs, vehicles that can go in all eight directions, can travel on station and seafloor tiles alike, and have tank-style controls.
  • Possess active plate tectonics, resulting in mini-planetquakes and hotspots--and an whole new geothermal engine to control and harvest them!
  • Feature off-station fauna, in form of fish! Not space fish, actual fish! That can actually ingest chems and all!
  • Fully embrace fluid mechanics by featuring flood/fire alarms, drains, and liquid-shields.
  • Include the Trench, an underwater mining z-level, linked to the station by a massive deep hole and a sea elevator.
  • Introduce several newly redesigned sprites, including swanky new APC and door designs.
  • Bring several Debris Field classics (including Shitty Bill and company!) on the station z-level.
  • House an on-station radio station!

Southeast: Arrivals and Escape Dock

South: Command and Security Deck

Southwest: Supply & Cargo Hold

West: Civilian Galley

West Central: Sea Elevator

Northwest: Recreation Chambers

North: Medical Bay

Northeast: Research Lab

Far Northeast: Research Outpost

East: Engineering Compartment

Off-Station

Official Trailer/Teaser

Supplementary Video