Difference between revisions of "Lawyer"

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Revision as of 03:24, 27 May 2020

Lawyer64.png

Often seen lingering outside the brig, the Lawyer's main job is to represent their jailed clients and defend what precious few rights they have. With space law being what it is, this often involves referencing highly obscure and practically always made-up statutes and shouting random Latin and big legal terms at people until one side confesses they actually have no clue what they're talking about and concedes the argument.

While lawyers get access to a few Sec areas and the Security-specific department frequency, they don't have access to their equipment lockers (though they can use the SecTech just fine). They can join the round as a latejoin antag and unlike the similarly Sec-but-not-exactly Detective, they can be converted by revolutionaries.

In the past, Lawyers at one point went by the rather silly title of "Attorney at Space-Law". More seriously, they often ended up fighting security and busting out criminals rather than help conduct trials, and as a result, they were disbarred from practicing. Since then, lawyers have been brought back a gimmick job available for people who join after roundstart on Thursdays. While there're four slots open on these days, they're still rather rare creatures. In all likelihood, you've probably seen more demonic lawyers than actual, legitimate human ones.

Regardless, their characteristic suits and briefcases still exist on-station in legal closets, typically found in the Courtroom. As usual, the latter is more often used to knock people up rather than store evidence proving a person should/shouldn't be knocked up. Also, the Information Office is often considered an unofficial office for lawyers, both professional and amateur.

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