Items

From Space Station 13 Wiki
Jump to navigation Jump to search

Engineering Items

General Items

Pen

Writing utensil. Handy for writing on paper or gouging eyes out.

Paper

Flattened tree pulp, or other artificial material mimicking the same effect. Can be written on for notes or messages or used for other more...recreational purposes.

Clipboard

Label maker

Medical/Science Items

Beaker

Its a beaker...it holds liquids. Comes in normal and large varieties.

Electro-pack

Health Analyzer

Hypospray

In essence a super syringe. Hyposprays can hold 30 units of a liquid and can inject 1 to all of that liquid instantaneously. If a traitor gets their hands on one they can alter it to hold dangerous liquids.

First-Aid

Syringe

Used to draw or inject blood, chemicals, booze, liquids, etc into people, beakers, containers. Syringes can hold 15 units of whatever liquid you're dealing with.

Tank transfer valve

Engineering/Electrical/Mining Items

Insulated gloves

These protect you from electrical shocks received from touching stuff with your hands (e.g. electrified doors).

Welding torch

Wrench

Crowbar

Screwdriver

A tool for accessing various panels and mechanical whatnot. Useful for getting into tech to fuck around with it.

Wire cutters

Multitool

Analyzer

Security Items

Stun Baton

Hand held baton that can either be used to stun or mercilessly beat those uncooperative perps to death.

Taser

Long range stunning gun. Holds 4 charges and can either have single fire or burst fire which fires all 4 charges at once.

Flashbang

Horrible stunning grenades that will make everyone hate you if you use. Flashbangs stun and deafen whoever is in their fairly large blast radius. Useful when having to deal with large crowds of jackasses, but just remember to throw them so you don't end up on your ass.

Handcuffs

Used to restrict movement and negate the use of a prisoner's hands. Can be used to cuff people into chairs and beds.

Flash

Small handheld item that emits a bright flash of light to stun people for a short time.

Syndicate Items

  • Revolver(6)

An intimidating looking black revolver. Holds 7 bullets. Does severe damage to those not wearing armour. Careful, it's loud!

  • energy sword (7)

A neon green sword that can be turned off/on at will. If you can't work out how to use this, consider another career

  • sleepy pen (4)

A sneaky little pen that spawns with an extremely powerful sedative. click on someone with the pen in your hand to stab them with it! can be refilled.

  • e-mag/Cryptographic sequencer (5)

A handy little card that has a plethora of uses. Can open any locker/door in the game.

  • Cloak (4)

Become invisible to the unaided eye! beware of people with thermals, the AI and Cyborgs.

  • Voice Changer (4)

Become the man you always wanted to be. Combine with an agent card for limitless fun!

  • Radio Jammer (3)

Tired of victims screaming for help while you smash them over the head? consider ordering this! Blocks all radio broadcasts within 6 squares when turned on (including yours!)

  • EMP Grenades (2)

Cause havoc with these handy items! Temporarily breaks doors, cameras, and computers, drains power from apc's and energy weapons, and sends bots haywire.

  • Syndicate Moustache (1)

The gentlemen's syndicate item.

Wizard Items