Difference between revisions of "Guide to Mining"

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(Mining Phasers do weaken ore, which makes it easier to break)
(Erebite's toughness is 2)
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==Ore==
==Ore==
Ore is your main objective. You can send any ''unprocessed'' ore to the [[Quartermaster|quartermaster]] to sell, and certain ores will also be useful to the [[Roboticist|roboticist]], to the [[Mechanic|mechanics]], and to yourself to upgrade your equipment. The [[Ore Processing|arc smelter]] also requires a steady stream of raw materials. Each ore carries a basic toughness that corresponds to the [[Guide to Mining#Tools|tool]] needed to mine it. Certain ores are dangerous and require special care. If you plan to sell them, remember that '''raw''' ore (i.e. not a block or ingot) is often more valuable than processed alloys.
Ore is your main objective. You can send most ''unprocessed'' ore to the [[Quartermaster|quartermaster]] to sell, and certain ores will also be useful to the [[Roboticist|roboticist]], to the [[Mechanic|mechanics]], and to yourself to upgrade your equipment. Each ore carries a basic toughness that corresponds to the [[Guide to Mining#Tools|tool]] needed to mine it. Certain ores are dangerous and require special care. If you plan to sell them, remember that '''raw''' ore (i.e. not a block or ingot) is more valuable than processed alloys.


'''Note:''' The majority of ore and gems won't be usable in the mining fabricator unless you process them with the material processor or its [[Making and Breaking#Portable material processor|portable version]] first.
'''Note:''' Ores and gems won't be usable in the mining fabricator unless you process them with [[Making and Breaking#Reclaimers & Material Processors|material processor or portable reclaimer]] first.


{| class="wikitable sortable"  
{| class="wikitable sortable"  
|-
|-
! style="width: 10%" | Name
! Name
! style="width: 10%;align=center" class = "unsortable" | Image
! style="width: 10%" style="align=center" class = "unsortable" | Image
! style="width: 15%" | Classification
! Classification
! style="width: 5%; text-align: center" | Toughness
! style="text-align: center" | Toughness
! style="width: 60%" class="unsortable" | Description
! class="unsortable" | Description


|- id="Cobryl"
|- id="Cobryl"
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| Metal
| Metal
| <center>2</center>
| <center>2</center>
| Space silver! Decent money maker, but no real practical use. If you're a straggler stuck with nothing but a pick and barren fabricators, this is your breadwinner. Hand it to [[Quartermaster|Cargo]] for some decent cash.
| Space silver! Decent money maker, but no real practical use. If you're a straggler stuck with nothing but a pick and barren fabricators, this is your breadwinner. Hand it to [[Quartermaster|Cargo]] for some decent cash. Sells better as ore, so don't refine it.


|- id="Syreline"
|- id="Syreline"
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| Metal
| Metal
| <center>4</center>
| <center>4</center>
| Space platinum! Very difficult to mine without explosives and practically useless, but worth a king's ransom on the market. Give it to the [[Quartermaster]]!
| Space platinum! Very difficult to mine without explosives and practically useless, but worth a king's ransom on the market. Give it to the [[Quartermaster]]! Sells better as ore, so don't refine it.


|- id="Pharosium"
|- id="Pharosium"
| Pharosium
| Pharosium
| <center>[[File:AsteroidPharosium4.png]]</center>
| <center>[[File:AsteroidPharosium4.png]]</center>
| Metal, Conductor
| Sturdy Metal, Conductor
| <center>1</center>
| <center>1</center>
| Space copper! Very useful for [[Roboticist|roboticists]] and [[Mechanic|mechanics]] and makes up half of a mining charge. If you like bombing rocks, this will be the first mineral to run out.
| Space copper! Very useful for [[Roboticist|roboticists]] and [[Mechanic|mechanics]] and makes up half of a mining charge. If you like bombing rocks, this will be the first mineral to run out.
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| Molitz
| Molitz
| <center>[[File:AsteroidMolitz2.png]]</center>
| <center>[[File:AsteroidMolitz2.png]]</center>
| Crystal
| High Density Crystal
| <center>1</center>
| <center>1</center>
| Space glass! Another useful material for the [[Roboticist|roboticist]] and [[Mechanic|mechanic]]. Makes up the last quarter of a mining charge.
| Space glass! Another useful material for the [[Roboticist|roboticist]] and [[Mechanic|mechanic]]. Makes up the last quarter of a mining charge.
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| Bohrum
| Bohrum
| <center>[[File:AsteroidBohrum3.png]]</center>
| <center>[[File:AsteroidBohrum3.png]]</center>
| Dense Metal, Dense Matter
| Dense Metal
| <center>3</center>
| <center>3</center>
| Space adamantium! The backbone of higher tier mining equipment, you'll want a lot of this in your fabricator to make anything worthwhile.
| Space adamantium! The backbone of higher tier mining equipment, you'll want a lot of this in your fabricator to make anything worthwhile.
Line 59: Line 59:
| Cerenkite
| Cerenkite
| <center>[[Image:AsteroidCerenkite4.png]]</center>
| <center>[[Image:AsteroidCerenkite4.png]]</center>
| Metal, Power Source
| Sturdy Metal, Conductor, Significant Power Source
| <center>3</center>
| <center>3</center>
| Space uranium! Horribly radioactive, digging in without a heavy hazard suit is a slow suicide. Occupies the same fabricator niche as plasmastone, but specializes in very desirable [[Cyborg|cyborg]] power cells instead of high-yield bombs.
| Space uranium! Horribly radioactive, digging in without a heavy hazard suit is a slow suicide. Occupies the same fabricator niche as plasmastone, but specializes in very desirable [[Cyborg|cyborg]] power cells.


|- id="Plasmastone"
|- id="Plasmastone"
| Plasmastone
| Plasmastone
| <center>[[File:AsteroidPlasmastone4.png]]</center>
| <center>[[File:AsteroidPlasmastone4.png]]</center>
| Crystal, Power Source
| Crystal, Conductor, Significant Power Source
| <center>2</center>
| Space fuel! Mildly radioactive and may release flammable plasma gas when agitated, so take care with explosive charges and stuff it inside an ore satchel quickly. A few top-shelf mining goodies want this, but it's most useful refined into extra fuel in the [[Engineering|engineering]] gas extractor.
 
|- id="Erebite"
| Erebite
| <center>[[Image:ErebiteOre.gif]]</center>
| Crystal, Conductor, Significant Power Source
| <center>2</center>
| <center>2</center>
| Space fuel! Mildy radioactive and explodes violently if shocked by mining charge, so stick to drills and stuff it inside an ore satchel quickly. A few top-shelf mining goodies want this, but it's most useful refined into extra fuel in the [[Engineering|engineering]] gas extractor or stuffed inside pipebombs.
| The Devil's plasmastone. As dangerous as it is rare, it makes a menacing pipebomb or an extremely fast-charging [[cyborg]] cell. Only available in uncommon asteroids located through the Quantum Telescope and rarely through the [[Quartermaster|QM]] shipping market. Will cause a violent explosion when it is hit or it hits something. (e.g. thrown at someone)


|- id="Claretine"
|- id="Claretine"
| Claretine
| Claretine
| <center>[[File:AsteroidClaretine4.png]]</center>
| <center>[[File:AsteroidClaretine4.png]]</center>
| High Energy Conductor
| Crystal, High Energy Conductor
| <center>3</center>
| <center>3</center>
| Space MgB²! Required in bulk for all high-performance digging gear and industrial armor, the two most desirable things on a miner's wish list.
| Space MgB²! Required in bulk for all high-performance digging gear and industrial armor, the two most desirable things on a miner's wish list.
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| Gold
| Gold
| <center>[[File:AsteroidGold2.png]]</center>
| <center>[[File:AsteroidGold2.png]]</center>
| High Density Matter
| Metal, Conductor, Reflective Material
| <center>4</center>
| <center>4</center>
| Space gold! As you'd imagine, the QMs would love to get their hands on a shipment. Curiously, unlike other ores, gold is sold to the market as ingots, not its raw ore form.
| Space gold! You would think the QMs would want this stuff, but because of a bug, it doesn't sell for the same price as the bars found while exploring. In fact, it sells for pennies. Put it in the smelter instead.


|- id="Koshmarite"
|- id="Koshmarite"
| Koshmarite
| Koshmarite
| <center>[[Image:AsteroidKoshmarite2.png]]</center>
| <center>[[Image:AsteroidKoshmarite2.png]]</center>
| Metal, High Density Matter
| Fabric/Organic, Crystal, Reflective Material
| <center>2</center>
| <center>2</center>
| Eldritch granite! A magical substitute for uqill, and a very sturdy one at that. The only downside is its slight radioactivity.
| Mildly radioactive and uncomfortably pulsating fabric of unknown origin. Its plentiful abundance compared to plasmastone and cerenkite makes it valuable in Nano-fabricator recipes that call for large quantities of radioactive material.  


|- id="Viscerite"
|- id="Viscerite"
| Viscerite
| Viscerite
| <center>[[Image:AsteroidViscerite2.png]]</center>
| <center>[[Image:AsteroidViscerite2.png]]</center>
| Not construction-grade material
| Fabric/Organic, Insulative Material
| <center>2</center>
| <center>2</center>
| Martian meat! Can be used as raw material for the [[Medical Objects#Reclaimer|cloning apparatus]], an Organic substance in [[Ore Processing#The Nano-Fabricator|the Nano-Fab]], or as cloth material for fabricators, once [[Making and Breaking#Portable material processor|processed.]]
| Martian meat! Can be used as raw material for the [[Medical Objects#Reclaimer|cloning apparatus]], an Organic substance in [[Ore Processing#The Nano-Fabricator|the Nano-Fab]], or as cloth material for fabricators, once [[Making and Breaking#Reclaimers & Material Processors|processed.]] Can also be [[Foods and Drinks#Viscerite|eaten]]!


|- id="Char"
|- id="Char"
| Char
| Char
| <center>[[File:AsteroidChar4.png]]</center>
| <center>[[File:AsteroidChar4.png]]</center>
| Not construction-grade material
| Fabric/Organic
| <center>-1</center>
| <center>-1</center>
| Space coal! Prime [[Engineering Objects#Furnaces|furnace]] fuel and secondary trade good for the [[Quartermaster|quartermaster]].
| Space coal! Prime [[Engineering Objects#Furnaces|furnace]] fuel and secondary trade good for the [[Quartermaster|quartermaster]].
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| Ice
| Ice
| <center>[[Image:AsteroidIce2.png]]</center>
| <center>[[Image:AsteroidIce2.png]]</center>
| Not construction-grade material
| Crystal, Conductor
| <center>-2</center>
| <center>-2</center>
| Space water ice! Also completely worthless. Will melt when you are holding it in your hand for too long.
| Space water ice! Also completely worthless. Will melt when you are holding it in your hand for too long.  


|- id="Rock"
|- id="Rock"
| Rock
| Rock
| <center>[[File:AsteroidNothing2.png]]</center>
| <center>[[File:AsteroidNothing2.png]]</center>
| Not construction-grade material
| Sturdy Metal
| <center>1</center>
| <center>1</center>
| Space dirt! Completely worthless unless you're a rock worm. However, rock worms are known to frequent the trading circles, so the QM probably won't mind if a few lumps end up in your latest cobryl dispatch.
| Space dirt! Produced by mining asteroid tiles, they are omnipresent, valueless, and ignored by automatic ore collectors such as the Ore Scoop and Mineral Accumulator. Refined rock sports unique marble patterning that make it an attractive choice for [[Construction#Walls.2C_Doors.2C_and_Floors|construction]].  
|}
|}


===Gems===
===Gems===
Gems are rare and valuable. A mined rock may contain only 1 gem at a time. Use your [[Guide to Mining#Geological Scanner|geological scanner]] to find gems quickly. If you plan to sell them, remember that raw gems are often more valuable than processed alloys.
Certain gems are rare and valuable. A mined rock may contain only 1 gem at a time. Use your [[Guide to Mining#Geological Scanner|geological scanner]] to find gems quickly. If you plan to sell them, remember that raw gems are often more valuable than processed alloys.


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! style="width: 10%" | Name
! Name
! style="width: 10%; text-align: center" class = "unsortable" | Image
! style="style="width: 10%; text-align: center" class = "unsortable" | Image
! style="width: 15% | Classification
! Classification
! style="width: 65%" class="unsortable" | Description
! class="unsortable" | Description


|- id="Cytine"
|- id="Gemstone"
| Gemstone
| Gemstone
| <center>[[File:cytine.png]]</center>
| <center>[[File:cytine.png]]</center>
| Crystal
| Crystal
| Space jewels that come in three tiers (level 1 being the hardest and most valuable). Regardless of type, they're primarily good for money only. Slip them inside cash ore shipments.<br><br>Tier 1: diamond, ruby, topaz, emerald, sapphire, amethyst<br>Tier 2: jasper, garnet, peridot, malachite, lapis lazuli, alexandrite<br>Tier 3: onyx, rose quartz, citrine, jade, aquamarine, iolite
| Space jewels that come in three tiers (tier 1 being the hardest and densest). They have no value on the market, but the rarest gems function as a substitute for uqill. <br><br>Tier 1: diamond, ruby, topaz, emerald, sapphire, amethyst<br>Tier 2: jasper, garnet, peridot, malachite, lapis lazuli, alexandrite<br>Tier 3: onyx, rose quartz, citrine, jade, aquamarine, iolite


|- id="Telecrystal"
|- id="Telecrystal"
| Telecrystal
| Telecrystal
| <center>[[File:telecrystal.gif]]</center>
| <center>[[File:telecrystal.gif]]</center>
| Crystal, High Energy Power Source
| Crystal, Power Source
| Shiny cones that let you break the laws of physics. Can be used in some machinery, for [[Cyborg#Upgrades|cyborg upgrades]] and be sold off for a good sum. No, you can't use them to get more [[Syndicate Items|Syndicate gear]].
| Shiny cones that let you break the laws of physics. Can be used in some machinery, for [[Cyborg#Upgrades|cyborg upgrades]] and be sold off for a good sum. You can also eat them!


|- id="Fibrilith"
|- id="Fibrilith"
| Fibrilith
| Fibrilith
| <center>[[File:fibrilith3.png]]</center>
| <center>[[File:fibrilith3.png]]</center>
| Not construction-grade material
| Fabric, Crystal, Insulative Material
| Space asbestos. Can be processed into fabric with a material processor or used in the arc smelter. Raw lumps of the stuff fetch a good price on the open market, though.
| Space asbestos. Can be processed into fabric with a [[Making and Breaking#Reclaimers & Material Processors|processor/reclaimer]], used in the nano-crucible, or sold for small sums on the open market.


|- id="Uqill"
|- id="Uqill"
| Uqill
| Uqill
| <center>[[File:Uqill.png]]</center>
| <center>[[File:Uqill.png]]</center>
| High Density Matter
| Extraordinarily Dense Crystalline Matter
| Crystallized scifi magic. Required for high-end mining gear, certain upgrades at robotics, always sells well at the cargo bay, and can be used to make replacement ammo for the [[Engineering Objects#RCD|RCD]].
| Crystallized scifi magic. Required for high-end mining gear, certain upgrades at robotics, always sells well at the cargo bay, and can be used to make replacement ammo for the [[Engineering Objects#RCD|RCD]].


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| Miracle Matter
| Miracle Matter
| <center>[[File:miraclematter3.png]]</center>
| <center>[[File:miraclematter3.png]]</center>
| Anomalous
| Crystal
| Mineral wild card. Can be used as a stand-in for certain other materials, e.g. uqill, mauxite or claretine. Can morph into different substances at welder-level temperatures. Makes excellent decor.
| Mineral wild card. Its level of "crystalline density" changes every round, allowing it to sometimes serve as a substitute for uqill. Can morph into different substances at welder-level temperatures or when struck. Makes excellent decor.
 
|- id="Starstone"
| Starstone
| <center>[[Image:Starstone.png]]</center>
| Extraordinarily Dense Crystalline Matter
| Extremely valuable, but can only be found in certain highly-dangerous [[Z5]] asteroids, extremely rare starstone asteroids located by the quantum telescope, and the remains of [[Random Events#Meteor Shower|meteor showers]]. Sell them to certain merchants to become an instant millionaire! Can also be used to infuse chemicals into metals and alloys.
|}
|}


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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! style="width: 15%" | Type
! Type
! style="width: 10%; text-align: center" class = "unsortable" | Symbol
! style="text-align: center" class = "unsortable" | Symbol
! style="width: 75%" class="unsortable" | Description
! class="unsortable" | Description


|- id="AsteroidIcy"
|- id="AsteroidIcy"
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| Hotspot
| Hotspot
| <center>[[File:AsteroidNothing2.png]]</center>
| <center>[[File:AsteroidNothing2.png]]</center>
| Sections of [[Oshan Lab]]'s [[Z-level#The Trench|Trench]] full of trapped geothermal energy. They don't have a special icon, but you'll know you've struck one when the rock you're breaking suddenly releases sparks and makes an rather ominous hissing sound. If mine them out, the [[Engineer]]s will love you for boosting their vent units' power generation.
| Sections of [[Oshan Lab]]'s [[Z-level#The Trench|Trench]] full of trapped geothermal energy. They don't have a special icon, but you'll know you've struck one when the rock you're breaking suddenly releases sparks and makes an rather ominous hissing sound. If you mine them out, the [[Engineer]]s will love you for boosting their vent units' power generation. Contrary to popular belief, breaking them does not in of itself cause quakes, though it does make them worse.
|}
|}


===Other materials===
===Other materials===
These materials can't be found in asteroids, but you may encounter them when working with the arc smelter or a [[Making and Breaking#Portable material processor|material processor]].
These materials can't be found in asteroids, but you may encounter them when working with the arc smelter or a [[Making and Breaking#Reclaimers & Material Processors|processor/reclaimer]]. See the [[Ore Processing#So where do I get all the stuff I need?|Ore Processing section]] for more details.
 
{| class="wikitable sortable"
|-
! style="width: 10%" | Name
! style="width: 10%; text-align: center" class = "unsortable" | Image
! style="width: 15% | Classification
! style="width: 65%" class="unsortable" | Description
 
|- id="Erebite"
| Erebite
| <center>[[Image:erebite.gif]]</center>
| Power Source
| The Devil's plasmastone. As dangerous as it is rare, it makes a menacing pipebomb or an extremely fast-charging [[cyborg]] cell. Only available in very rare asteroids located through the Quantum Telescope and through the [[Quartermaster|QM]] shipping market. Will cause a violent explosion when it is hit or it hits something. (Eg. Thrown at someone)
 
|- id="Starstone"
| Starstone
| <center>[[Image:Starstone.png]]</center>
| Crystal
| Extremely valuable, but can only be found in certain highly-dangerous [[Z5]] asteroids, extremely rare starstone asteroids located by the quantum telescope, and the remains of [[Random Events#Meteor Shower|meteor showers]]. Sell them to certain merchants to become an instant millionaire! Can also be used to infuse certain chemicals into metals and alloys.
 
|- id="Slag"
| Slag
| <center>[[Image:SlagLump.png]] [[Image:SlagBar.png]]</center>
| Metal, Sturdy Metal
| By-product of smelting and a low-quality substitute for mauxite.
 
|- id="Steel"
| Steel
| <center>[[Image:SteelBar.png]]</center>
| Metal, Sturdy Metal
| The processed equivalent of mauxite, made with char and mauxite.
 
|- id="Glass"
| Glass
| <center>[[Image:GlassBlock.png]]</center>
| Crystal
| The processed equivalent of molitz.
 
|- id="Electrum"
| Electrum
| <center>[[Image:ElectrumBar.png]]</center>
| Metal, Conductor, High Energy Conductor
| A gold-cobryl alloy excellent at conducting electricity.
 
|- id="Soulsteel"
| Soulsteel
| <center>[[Image:SoulsteelBar.png]]</center>
| Metal, Conductor, Energy Source
| Steel infused with Discount Dan's secret ingredient: human souls! Or at least, a more malleable, easier-to-process form of it. Objects made solely from soulsteel can be piloted by [[Ghost]]s.
 
|- id="Gnesis"
| Gnesis/Translucent Gnesis
| <center>[[Image:Gnesis.png]] / [[Image:TranslucentGnesis.png]]</center>
| Metal, Conductor, High Energy Conductor
| [[Flockmind]] metal. As good a conductor as electrum, with a neat teal color too. Can be, obviously, obtained from smashing converted tiles, as well as somewhere in [[Z-level|deep space]].
 
|- id="Iridium-Alloy"
| Iridium-Alloy
| <center>[[Image:IridiumAlloy.png]]</center>
| Metal, Dense Metal, Sturdy Metal
|The Syndicate's pride and joy. Ridiculously strong (80 hardness and density); can be dropped from Nanite swarms in their respective asteroids, and a certain secret source.
 
|- id="Carbon Nanofiber"
| Carbon Nanofiber
| <center>[[Image:CarbonNanofiber.png]]</center>
| Conductor, Cloth/Fabric
| Jack of all stats, and nearly a master of all. Not only is it super dense and super hard, yet surprisingly permeable, but it's also excellent at conducting electricity and heat alike. One of its only shortcomings is rarity. They can only be found in nanite clusters, super-rare [[Telescience#Quantum Telescope|Quantum Telescope "asteroids"]] that house huge swarms of angry nanobots.
 
|- id="Ectofiber"
| Ectofiber
| <center>TBA</center>
| Conductor, Power Source, Cloth/Fabric
| Ghost hair. A surprisingly good material for [[Ore Processing#The Nano-Fabricator|custom power cells]], but you need a special weapon to obtain it, and just finding it is [[Adventure Zone|a quest]].
 
|- id="Coral"
| Coral
| <center>[[Image:Coral.png]]</center>
| Metal, Crystal, Organic
| Weak, rather soft mineral cut from the coral outside [[Oshan Laboratory]]. Makes a lovely, royal purple color.
|}


==Equipment==
==Equipment==
Most equipment can be manufactured at the mining fabricator. This includes your basic beginning gear if you lose it or show up late and all of it is gone.
Most equipment can be manufactured at the mining fabricator. This includes your basic beginning gear if you lose it or show up late and all of it is gone.


'''Note:''' The majority of ore and gems won't be usable in the mining fabricator unless you process them with the material processor or its [[Making and Breaking#Portable material processor|portable version]] first.
'''Note:''' The majority of ore and gems won't be usable in the mining fabricator unless you process them with a [[Making and Breaking#Reclaimers & Material Processors|material processor or portable reclaimer]] first.


===Starting Equipment===
===Starting Equipment===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! style="width: 15%" | Item
! Item
! style="width: 10%; text-align: center" class = "unsortable" | Image
! style="width: 10%; text-align: center" class = "unsortable" | Image
! style="width: 60%" class="unsortable" | Description
! class="unsortable" | Description
! style="width: 15%" class="unsortable" | Cost
! class="unsortable" | Cost


|- id="Engineering Space Suit"
|- id="Engineering Space Suit"
Line 316: Line 249:
| Engineering Diving Suit Set
| Engineering Diving Suit Set
| <center>[[File:EngineeringDivingHelmet.png]] [[File:EngineeringDivingSuit.png]]</center>
| <center>[[File:EngineeringDivingHelmet.png]] [[File:EngineeringDivingSuit.png]]</center>
| See [[Engineering Objects#Engineering Diving Suit|Engineering Objects]]. You don't need this to mine in the [[Trench]], though it might keep you slightly warmer than not wearing one would.
| See [[Engineering Objects#Engineering Diving Suit|Engineering Objects]] for stats. Unlike the Engineers, you actually do need at least the suit so that the [[Trench]] doesn't incinerate you in half a second.
| N/A
| {{N/a}}


|- id="Flippers"
|- id="Flippers"
Line 323: Line 256:
| <center>[[File:Flippers.png]]</center>
| <center>[[File:Flippers.png]]</center>
| See [[Clothing#Flippers|Flippers]]. Again, technically unnecessary for mining in the [[Z-Level|trench]], but it'll make moving underwater much easier.
| See [[Clothing#Flippers|Flippers]]. Again, technically unnecessary for mining in the [[Z-Level|trench]], but it'll make moving underwater much easier.
| N/A
| {{N/a}}


|- id="Jetpack"
|- id="Jetpack"
| Jetpack
| Jetpack
| <center>[[File:jetpack.png]]</center>
| <center>[[Image:jetpack.png]] / [[File:jetpackNew.png]]</center>
| See [[Engineering Objects#Jetpack|Engineering Objects]].
| See [[Engineering Objects#Jetpack|Engineering Objects]].
| 2 Dense Metal, 10 Conductive Material
| 2 Dense Metal, 10 Conductive Material
Line 335: Line 268:
| <center>[[File:MiningBelt.png]]</center>
| <center>[[File:MiningBelt.png]]</center>
| Holds most of the gear and equipment you will need to mine.
| Holds most of the gear and equipment you will need to mine.
| N/A
| {{N/a}}


|- id="Geological Scanner"
|- id="Geological Scanner"
Line 353: Line 286:
| <center>[[Image:OreScoop.png]]</center>
| <center>[[Image:OreScoop.png]]</center>
| This very useful utensil allows you to collect ore by merely walking over it. Simply insert an ore satchel, hold the scoop in your active hand and you're good to go. Click on the scoop to unload the satchel, or anywhere else to dump the ore on the floor.
| This very useful utensil allows you to collect ore by merely walking over it. Simply insert an ore satchel, hold the scoop in your active hand and you're good to go. Click on the scoop to unload the satchel, or anywhere else to dump the ore on the floor.
| N/A
| {{N/a}}


|- id="Optical Meson Scanner"
|- id="Optical Meson Scanner"
Line 372: Line 305:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! style="width: 15%" | Item
! Item
! style="width: 10%" class = "unsortable" | Image
! style="width: 10%" class = "unsortable" | Image
! style="width: 60%" class="unsortable" | Description
! class="unsortable" | Description
! style="width: 15%" class="unsortable" | Cost
! class="unsortable" | Cost


|- id="RIG Suit"
|- id="Industrial Space Armor Set"
| Industrial Space Armor Set
| Industrial Space Armor Set
| <center>[[Image:IndustrialSpaceHelmetV2.png]] [[Image:IndustrialSpaceSuitV2.png]]</center>
| <center>[[Image:IndustrialSpaceHelmetV2.png]] [[Image:IndustrialSpaceSuitV2.png]]</center>
| Replaces the standard spacesuit and helmet. Mediocre melee and bullet resistance but provides excellent protection against radiation and explosions, as well zero movement slowdown.
| Replaces the standard spacesuit and helmet. The melee and bullet resistance is mediocre, but it provides excellent protection against explosions, reduces damage from radiation, and has zero movement slowdown.
| 15 Dense Metal, 7 High Energy Conductor, 3 High Density Matter
 
|- id="Industrial Diving Armor Set"
| Industrial Diving Armor Set
| <center>[[Image:IndustrialDivingHelmet.png]] [[Image:IndustrialDivingSuit.png]]</center>
| An industrial diving helmet and suit set that replaces the standard diving suit and helmet. Same stats as the [[Guide to Mining#Industrial Space Armor Set|Industrial Space Armor Set]], but more cosmetically appropriate for underwater. While the item set is still called "Industrial Space Armor Set" in the menu, the [[Making and Breaking#Mining Fabricator|mining fabs]] on [[Oshan]] and [[Manta]] make these in lieu of the [[Guide to Mining#Industrial Space Armor Set|indy armor]].
| 15 Dense Metal, 7 High Energy Conductor, 3 High Density Matter
| 15 Dense Metal, 7 High Energy Conductor, 3 High Density Matter


Line 387: Line 326:
| <center>[[Image:MechanizedBoots.png]]</center>
| <center>[[Image:MechanizedBoots.png]]</center>
| Gives the wearer a permanent speed boost, both in space and indoors. Moving around quickly will also deplete the contents of your jetpack faster, so be careful.
| Gives the wearer a permanent speed boost, both in space and indoors. Moving around quickly will also deplete the contents of your jetpack faster, so be careful.
| 15 Sturdy Metal, 7 High Energy Conductor, 3 Power Source
|- id="Mechanised Diving Boots"
| Mechanised Diving Boots
| <center>[[Image:MechanisedDivingBoots.png]]</center>
| Same as the standard [[#Mechanized Boots|mechanized boots]], but with a different sprite aesthetically more in line with the other diving gear. The [[Making and Breaking#Mining Fabricator|mining fabs]] on [[Oshan]] and [[Manta]] make these instead of the regular [[#Mechanized Boots|mechanized boots]], though it's just still called "Mechanised Boots" in the fabricator menu.
| 15 Sturdy Metal, 7 High Energy Conductor, 3 Power Source
| 15 Sturdy Metal, 7 High Energy Conductor, 3 Power Source


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| Cargo Transporter
| Cargo Transporter
| <center>[[File:cargotransporter.png]]</center>
| <center>[[File:cargotransporter.png]]</center>
| Sends stuff to a [[Quartermaster#Cargo Transporter|cargo pad]]. Use it in your active hand to pick a destination, then click on the target to teleport it. Has 8 uses before it must be recharged.<br><br>Compatible objects: crates, closets/lockers, [[General Objects#Canister|gas canisters]], [[General Objects#Tank|large tanks]] and [[Artifact Research|artifacts]].
| Sends stuff to a [[Quartermaster#Cargo Transporter|cargo pad]]. Use it in your active hand to pick a destination, then click on the target to teleport it. Has 8 uses before it must be recharged at a [[#Recharger|recharger]].<br><br>Compatible objects: crates, closets/lockers, [[General Objects#Canister|gas canisters]], [[General Objects#Tank|large tanks]] and [[Artifact Research|artifacts]].
| N/A
| {{N/a}}


|- id="Flashlight"
|- id="Flashlight"
Line 409: Line 354:
|- id="Space GPS"
|- id="Space GPS"
| Space GPS
| Space GPS
| <center>[[Image:SpaceGPS.png]]</center>
| <center>[[Image:SpaceGPSNew.png]]</center>
| Useless for mining, but can potentially help you make your way back to the station if you ever get lost in space/the trench. See [[Science Objects#Space GPS|Space GPS]] for instructions on usage.
| Useless for mining, but can help you make your way back to the station if you ever get lost in space/the trench or find certain locations. See [[Science Objects#Space GPS|Space GPS]] for instructions on usage.
| {{N/a}}


|- id="Material Analyzer"
|- id="Material Analyzer"
| Material Analyzer
| Material Analyzer
| <center>[[Image:MaterialAnalyzer.png]]</center>
| <center>[[Image:MaterialAnalyzer.png]]</center>
| Shows the [[Ore Processing#oh god what are all these numbers|properties]] of raw as well as processed ore.
| Shows the [[Ore Processing#Properties|properties]] of raw as well as processed ore.
| N/A
| {{N/a}}


|- id="Slag Shovel"
|- id="Slag Shovel"
Line 422: Line 368:
| <center>[[Image:SlagShovel.png]]</center>
| <center>[[Image:SlagShovel.png]]</center>
| Used to remove slag from the arc smelter.
| Used to remove slag from the arc smelter.
| N/A
| {{N/a}}
 
|- id="Sea Trench Map"
| Sea Trench Map
| <center>[[Image:SeaTrenchMap.png]] / [[Image:GenericPDA.png]]</center>
| Shows the layout of the [[Trench]] at roundstart. Available as both physical paper you can ''Examine'' and an app on your PDA. Colors:
*Blue: Cave/asteroid.
*Dark blue: Open seafloor.
*Dark purple/magenta: [[#Hotspot|hotspot]].
*Orange square: the [[Sea Elevator]]
*White/Cyan: Ruins & other areas.
| {{N/a}}
 
|- id="Jetpack MKII"
| Jetpack MKII
| <center>[[Image:JetpackMkII.png]]</center>
| Your standard [[Engineering Objects#Jetpack|jetpack]] combined with [[Clothing#Flippers|flippers]], basically. Passively (i.e. just when being worn) slows you down in dry area, but negates the slowdown from being in a fluid. Fabricator recipe appears exclusively on the ocean maps, i.e. [[Oshan Laboratory]] and [[Manta]].
| 15 Sturdy Metal, 10 High Energy Conductor, 5 Power Source
|}
|}


Line 430: Line 393:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! style="width: 15%" | Item
! Item
! style="width: 10%" class = "unsortable" | Image
! style="width: 10%" class = "unsortable" | Image
! style="width: 5%" | Toughness
! Toughness
! style="width: 40%" class="unsortable" | Notes
! class="unsortable" | Notes
! style="width: 15%" | Cost
! Cost


|- id="Pickaxe"
|- id="Pickaxe"
Line 447: Line 410:
| <center>[[File:PowerPickV2.png]]</center>
| <center>[[File:PowerPickV2.png]]</center>
| <center>2</center>
| <center>2</center>
| Starting equipment. Has 30 uses before it must be recharged.
| Starting equipment. Has 30 uses before it must be recharged at a [[#Recharger|recharger]]. Also available from the [[Quartermaster#Mining_Equipment|QM's Mining Equipment crates]].
| 2 Sturdy Metal, 5 Conductive Material
| 2 Sturdy Metal, 5 Conductive Material


Line 461: Line 424:
| <center>[[File:PowerHammerV2.png]]</center>
| <center>[[File:PowerHammerV2.png]]</center>
| <center>4</center>
| <center>4</center>
| Holds 30 charges. Also available from the [[Quartermaster#Items you can order|quartermaster]].
| Holds 30 charges, which can be refilled at a [[#Recharger|recharger]]. Also available from the [[Quartermaster#Mining Equipment|QM's Mining Equipment crates]].
| 1 High Density Matter, 8 Conductive Material
| 1 High Density Matter, 8 Conductive Material


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| Low-Yield Mining Explosives
| Low-Yield Mining Explosives
| <center>[[Image:BreachingChargeNew.png]]</center>
| <center>[[Image:BreachingChargeNew.png]]</center>
| <center>N/A</center>
| {{N/a}}
| Plant on an asteroid to produce a small concussive blast. Will break nearby rocks and weaken rocks at the edge of its blast. Has a 5 second countdown. Starting equipment and can be made in the fabricator in sets of 5.  
| Plant on an asteroid to produce a small concussive blast. Will break nearby rocks and weaken rocks at the edge of its blast. Has a 5 second countdown. Starting equipment and can be made in the fabricator in sets of 5.  
| 3 Metal, 3 Crystal, 7 Conductive Material
| 3 Metal, 3 Crystal, 7 Conductive Material
Line 481: Line 444:
| Mining Explosive
| Mining Explosive
| <center>[[Image:BreachingChargeNew.png]]</center>
| <center>[[Image:BreachingChargeNew.png]]</center>
| <center>N/A</center>
| {{N/a}}
| A stronger variant of the mining explosive, also in packs of 5.
| A stronger variant of the mining explosive, also in packs of 5.
| 7 Metal, 7 Crystal, 15 Conductive Material
| 7 Metal, 7 Crystal, 15 Conductive Material
Line 489: Line 452:


{| class="wikitable sortable"
{| class="wikitable sortable"
! style="width: 5%" | Item
! Item
! style="width: 15%" class="unsortable" | Notes
! class="unsortable" | Notes
! style="width: 5%" | Cost
! Cost


|- id="Mining Tool"
|- id="Mining Tool"
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! style="width: 15%" | Item
! Item
! style="width: 10%" align ="center" class = "unsortable" | Image
! style="width: 10%" align ="center" class = "unsortable" | Image
! style="width: 60%" class="unsortable" | Description
! class="unsortable" | Description
! style="width: 15%" class="unsortable" | Cost
! class="unsortable" | Cost


|- id="Arc Smelter"
|- id="Arc Smelter"
Line 538: Line 501:
| <center>[[Image:ArcSmelter2.png|64px]]</center>
| <center>[[Image:ArcSmelter2.png|64px]]</center>
| Ore can also be processed into alloys with various properties. For more information, refer to [[Ore Processing]].
| Ore can also be processed into alloys with various properties. For more information, refer to [[Ore Processing]].
| N/A
| {{N/a}}


|- id="Mining Pod"
|- id="Mining Pod"
Line 544: Line 507:
| <center>[[Image:Miningpod.png|58px]]</center>
| <center>[[Image:Miningpod.png|58px]]</center>
| Provided they've been upgraded with the right gear, pods can be a great asset for the miners. Please see [[Space Pod]] for more information.
| Provided they've been upgraded with the right gear, pods can be a great asset for the miners. Please see [[Space Pod]] for more information.
| N/A
| {{N/a}}


|- id="Mining Minisub"
|- id="Mining Minisub"
Line 550: Line 513:
| <center>[[Image:MiningMinisub.png]]</center>
| <center>[[Image:MiningMinisub.png]]</center>
| The [[Oshan Lab]] counterpart to other stations' mining pods, and just as useful if equipped with the right gear, detailed below. Please see [[Space Pod]] for more information.
| The [[Oshan Lab]] counterpart to other stations' mining pods, and just as useful if equipped with the right gear, detailed below. Please see [[Space Pod]] for more information.
| N/A
| {{N/a}}


|- id="Conclave A-1984 Sensor System"
|- id="Conclave A-1984 Sensor System"
Line 561: Line 524:
| Ore Scoop/Hold
| Ore Scoop/Hold
| <center>[[File:CargoHold.png]]</center>
| <center>[[File:CargoHold.png]]</center>
| Heavy-duty version of the [[Guide to Mining#Starting Equipment|ore scroop]] for pods, with a maximum capacity of 300 pieces of ore. Install and activate the system, fly over ore to collect it, drag & drop the pod onto an adjacent tile to empty out the hold when necessary. This component spawns near the mining pods.
| Heavy-duty version of the [[Guide to Mining#Starting Equipment|ore scoop]] for pods, with a maximum capacity of 300 pieces of ore. Install and activate the system, fly over ore to collect it, drag & drop the pod onto an adjacent tile to empty out the hold when necessary. This component spawns near the mining pods.
| N/A
| {{N/a}}


|- id="Mining Phaser System"
|- id="Mining Phaser System"
| Mining Phaser System
| Mining Phaser System
| <center>[[File:PodPlasmaCutter.png|27px]]</center>
| <center>[[File:MiningPhaserSystem.png]]</center>
| Fires weak phaser bullets that can break rock in a few hits and weaken ore-bearing rock, making it easier to break with low-tier mining tools, though they can't destroy it by themselves. Starting equipment for [[Mining Department#Oshan|Oshan's]] mining minisubs.
| Fires weak phaser bullets that can break rock in two hits and weaken ore-bearing rock, making it easier to break with low-tier mining tools, though they can't destroy it by themselves. Starting equipment for [[Mining Department#Oshan|Oshan's]] mining minisubs.
| N/A
| {{N/a}}


|- id="Plasma Cutter System"
|- id="Plasma Cutter System"
| Plasma Cutter System
| Plasma Cutter System
| <center>[[File:PodPlasmaCutter.png|27px]]</center>
| <center>[[File:PlasmaCutters.png]]</center>
| Shoots bolts of plasma that instantly dig through up to three rows of rock.  
| Shoots bolts of plasma that instantly dig through up to three rows of rock.  
| 10 Power Source, 10 Dense Metal
| 10 Power Source, 10 Dense Metal
Line 578: Line 541:
|- id="Rock Drilling Rig"
|- id="Rock Drilling Rig"
| Rock Drilling Rig
| Rock Drilling Rig
| <center>[[File:PodPlasmaCutter.png|27px]]</center>
| <center>[[File:RockDrillingRig.png]]</center>
| Digs up asteroids, one row at time. Cuts up pods and people like nobody's business.
| Digs up asteroids, one row at time. Cuts up pods and people like nobody's business.
| 10 Power Source, 10 Dense Metal, 20 Extraordinarily Dense Crystalline Matter  
| 10 Power Source, 10 Dense Metal, 20 Extraordinarily Dense Crystalline Matter  
|- id="Recharger"
| Recharger
| <center>[[Image:RechargerNew.png]]</center>
| Recharges your [[Guide to Mining#Powered Pickaxe|powered pickaxes]], [[Guide to Mining#Power Hammer|power hammers]], [[Guide to Mining#Cargo Transporter|cargo transporters]], and more. Simply click on it with the tool you want to recharge in your hand; if dings and flashes, that means it's fully charged your tool. There's always at least one on a table somewhere in the [[Mining Department]], [[Mining Outpost]], and [[Tunnel Snake Mining Rig]].
| {{N/a}}
|}
|}


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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! style="width: 15%" | Item
! Item
! style="width: 10%" align ="center" class = "unsortable" | Image
! style="width: 10%" align ="center" class = "unsortable" | Image
! style="width: 60%" class="unsortable" | Description
! class="unsortable" | Description
! style="width: 15%" class="unsortable" | Cost
! class="unsortable" | Cost


|- id="MineralMagnet"
|- id="MineralMagnet"
Line 597: Line 566:
| <center>[[Image:MineralMagnetSmall.png]]</center>
| <center>[[Image:MineralMagnetSmall.png]]</center>
| This large, immobile magnet pulls in asteroid you can mine. For further information, see [[Miner#Gettin' to work|Miner]].
| This large, immobile magnet pulls in asteroid you can mine. For further information, see [[Miner#Gettin' to work|Miner]].
| N/A
| {{N/a}}


|- id="Mineral Magnet Controls"
|- id="Mineral Magnet Controls"
Line 607: Line 576:
*''Override Cooldown:'' Toggles whether you can use the ''Activate Magnet'' ability when it's still in cooldown
*''Override Cooldown:'' Toggles whether you can use the ''Activate Magnet'' ability when it's still in cooldown
*''Enable Automatic Mode:'' Toggles whether the magnet will automatically pull in a new asteroid every three or so minutes.
*''Enable Automatic Mode:'' Toggles whether the magnet will automatically pull in a new asteroid every three or so minutes.
| N/A
| {{N/a}}


|- id="MagnetParts"
|- id="MagnetParts"
Line 619: Line 588:
| <center>[[File:NTMagnetLinkArray.png]]</center>
| <center>[[File:NTMagnetLinkArray.png]]</center>
| Remote control for the [[Miner#Gettin' to work|mineral magnet]] (7 tile range) intended as an upgrade for mining pods. Interface with the magnet via Use Comms System in the Pod tab.  
| Remote control for the [[Miner#Gettin' to work|mineral magnet]] (7 tile range) intended as an upgrade for mining pods. Interface with the magnet via Use Comms System in the Pod tab.  
| N/A
| {{N/a}}


|- id="Mineral Accumulator"
|- id="Mineral Accumulator"
Line 649: Line 618:
[[Image:GenericComputer.png]]
[[Image:GenericComputer.png]]


A marvelous computer, with a rather unassuming appearance, for finding especially mineral-rich asteroids. It's actually quite simple to use.
A marvelous computer, with a rather unassuming appearance, for finding especially mineral-rich asteroids. Essentially, you try to guess where an object of choice is on a map, using circle size to guide your clicks.


First, you do a preliminary ''Scan'' for celestial objects, using the appropriately labeled button on the lower left corner. After a while, you then select a ''Celestial body'' on the right side of the screen to look for, guess its location by clicking somewhere on the map, ''Scan'' it, and after a few seconds, you'll know how far off you are but not in what direction. With a few more attempts, you'll have a few points to triangulate from or at least be able to Marco Polo your way to the correct location.  
#Click on the computer to boot it up. You should see a rather stunning picture of a galaxy and list of objects on the right.
#Select one of the items on the list to home in on it. Most of them will be a "celestial body", which are mineral-rich asteroids (i.e. what you'll probably choose if you're a [[Miner]]), but there are a few unique objects that lead to special [[Adventure Zone]] areas; more on them in their respective page.
#Click anywhere on the picture of the galaxy to guess where the thing you're looking for is. Center is a good place to start. After a short while, you'll see a circle. Here's an important clue: whatever you're the looking for is somewhere inside this circle, and the smaller it is, the closer you are to the object you're looking for.
#Click anywhere inside the circle to narrow down the distance between you and whatever you're looking for. You'll see another circle, overlaid over the previous one. If you get a smaller circle than before, your new guess is closer than your the previous. If it's larger, than it's farther.
#Continue clicking inside the new circles until you successfully guess where the object is.
#*When two circles partially overlap, try clicking in the area where the circles overlap (not necessarily where their circumferences intersect).
#*You can use your incorrect guesses to hone later guesses. For example, if you click north, south, east, and west a place, and the smallest circle is south, but the second smallest is east, try clicking towards the southeast.


Once you've homed in on the asteroid's right location, you can click the ''Track'' button, and it'll automatically add its coordinates for you into the mineral magnet controller. You can then pull it into the station's mineral magnet by going to the mineral magnet controller and picking the ''Activate telescope location'' option.
When you successfully pinpoint the location of the object you're looking for, its name will change, and it'll turn green in the list on the right. You can then click on it in the list to bring up some options on what to do with the thing. Most of the time, the computer'll just ask you to save its location to the mineral magnet's database, but occasionally, you might get to choose one of the ores in the asteroid, among other things.
 
You can then pull it into the station's mineral magnet by going to the mineral magnet controller and picking the ''Activate telescope location'' option.


==Interesting Finds==
==Interesting Finds==
Line 677: Line 654:
Easter eggs, combat drones, stockings, smuggler's caches... go around and explore!
Easter eggs, combat drones, stockings, smuggler's caches... go around and explore!
<br><br>
<br><br>
----
{{objects}}
{{objects}}
 
{{Department Guides}}
[[Category:Tutorial]]

Revision as of 04:26, 17 February 2020

Mining can be dangerous, tedious, and boring. However no reward is without its risks. This guide provides the information you need to work as quickly and effectively as possible.

Ore

Ore is your main objective. You can send most unprocessed ore to the quartermaster to sell, and certain ores will also be useful to the roboticist, to the mechanics, and to yourself to upgrade your equipment. Each ore carries a basic toughness that corresponds to the tool needed to mine it. Certain ores are dangerous and require special care. If you plan to sell them, remember that raw ore (i.e. not a block or ingot) is more valuable than processed alloys.

Note: Ores and gems won't be usable in the mining fabricator unless you process them with material processor or portable reclaimer first.

Name Image Classification Toughness Description
Cobryl
AsteroidCobryl5.png
Metal
2
Space silver! Decent money maker, but no real practical use. If you're a straggler stuck with nothing but a pick and barren fabricators, this is your breadwinner. Hand it to Cargo for some decent cash. Sells better as ore, so don't refine it.
Syreline
AsteroidSyreline5.png
Metal
4
Space platinum! Very difficult to mine without explosives and practically useless, but worth a king's ransom on the market. Give it to the Quartermaster! Sells better as ore, so don't refine it.
Pharosium
AsteroidPharosium4.png
Sturdy Metal, Conductor
1
Space copper! Very useful for roboticists and mechanics and makes up half of a mining charge. If you like bombing rocks, this will be the first mineral to run out.
Mauxite
AsteroidMauxite4.png
Sturdy Metal
1
Space steel! The roboticist makes his friends and the mechanics their box frames out of this stuff, so they'll go through a lot. Makes up one quarter of a mining charge.
Molitz
AsteroidMolitz2.png
High Density Crystal
1
Space glass! Another useful material for the roboticist and mechanic. Makes up the last quarter of a mining charge.
Bohrum
AsteroidBohrum3.png
Dense Metal
3
Space adamantium! The backbone of higher tier mining equipment, you'll want a lot of this in your fabricator to make anything worthwhile.
Cerenkite
AsteroidCerenkite4.png
Sturdy Metal, Conductor, Significant Power Source
3
Space uranium! Horribly radioactive, digging in without a heavy hazard suit is a slow suicide. Occupies the same fabricator niche as plasmastone, but specializes in very desirable cyborg power cells.
Plasmastone
AsteroidPlasmastone4.png
Crystal, Conductor, Significant Power Source
2
Space fuel! Mildly radioactive and may release flammable plasma gas when agitated, so take care with explosive charges and stuff it inside an ore satchel quickly. A few top-shelf mining goodies want this, but it's most useful refined into extra fuel in the engineering gas extractor.
Erebite
ErebiteOre.gif
Crystal, Conductor, Significant Power Source
2
The Devil's plasmastone. As dangerous as it is rare, it makes a menacing pipebomb or an extremely fast-charging cyborg cell. Only available in uncommon asteroids located through the Quantum Telescope and rarely through the QM shipping market. Will cause a violent explosion when it is hit or it hits something. (e.g. thrown at someone)
Claretine
AsteroidClaretine4.png
Crystal, High Energy Conductor
3
Space MgB²! Required in bulk for all high-performance digging gear and industrial armor, the two most desirable things on a miner's wish list.
Gold
AsteroidGold2.png
Metal, Conductor, Reflective Material
4
Space gold! You would think the QMs would want this stuff, but because of a bug, it doesn't sell for the same price as the bars found while exploring. In fact, it sells for pennies. Put it in the smelter instead.
Koshmarite
AsteroidKoshmarite2.png
Fabric/Organic, Crystal, Reflective Material
2
Mildly radioactive and uncomfortably pulsating fabric of unknown origin. Its plentiful abundance compared to plasmastone and cerenkite makes it valuable in Nano-fabricator recipes that call for large quantities of radioactive material.
Viscerite
AsteroidViscerite2.png
Fabric/Organic, Insulative Material
2
Martian meat! Can be used as raw material for the cloning apparatus, an Organic substance in the Nano-Fab, or as cloth material for fabricators, once processed. Can also be eaten!
Char
AsteroidChar4.png
Fabric/Organic
-1
Space coal! Prime furnace fuel and secondary trade good for the quartermaster.
Ice
AsteroidIce2.png
Crystal, Conductor
-2
Space water ice! Also completely worthless. Will melt when you are holding it in your hand for too long.
Rock
AsteroidNothing2.png
Sturdy Metal
1
Space dirt! Produced by mining asteroid tiles, they are omnipresent, valueless, and ignored by automatic ore collectors such as the Ore Scoop and Mineral Accumulator. Refined rock sports unique marble patterning that make it an attractive choice for construction.

Gems

Certain gems are rare and valuable. A mined rock may contain only 1 gem at a time. Use your geological scanner to find gems quickly. If you plan to sell them, remember that raw gems are often more valuable than processed alloys.

Name Image Classification Description
Gemstone
Cytine.png
Crystal Space jewels that come in three tiers (tier 1 being the hardest and densest). They have no value on the market, but the rarest gems function as a substitute for uqill.

Tier 1: diamond, ruby, topaz, emerald, sapphire, amethyst
Tier 2: jasper, garnet, peridot, malachite, lapis lazuli, alexandrite
Tier 3: onyx, rose quartz, citrine, jade, aquamarine, iolite
Telecrystal
Telecrystal.gif
Crystal, Power Source Shiny cones that let you break the laws of physics. Can be used in some machinery, for cyborg upgrades and be sold off for a good sum. You can also eat them!
Fibrilith
Fibrilith3.png
Fabric, Crystal, Insulative Material Space asbestos. Can be processed into fabric with a processor/reclaimer, used in the nano-crucible, or sold for small sums on the open market.
Uqill
Uqill.png
Extraordinarily Dense Crystalline Matter Crystallized scifi magic. Required for high-end mining gear, certain upgrades at robotics, always sells well at the cargo bay, and can be used to make replacement ammo for the RCD.
Miracle Matter
Miraclematter3.png
Crystal Mineral wild card. Its level of "crystalline density" changes every round, allowing it to sometimes serve as a substitute for uqill. Can morph into different substances at welder-level temperatures or when struck. Makes excellent decor.
Starstone
Starstone.png
Extraordinarily Dense Crystalline Matter Extremely valuable, but can only be found in certain highly-dangerous Z5 asteroids, extremely rare starstone asteroids located by the quantum telescope, and the remains of meteor showers. Sell them to certain merchants to become an instant millionaire! Can also be used to infuse chemicals into metals and alloys.

Special Rocks

Certain rocks may have special conditions on them. Using your geological scanner will give specific information and spit out symbols denoting these conditions.

Type Symbol Description
Icy
AsteroidIcy.png
Always contains chunks of water ice in addition to other materials.
Super Dense
AsteroidSuperDense.png
Has a hardness rating of 10 and is extremely difficult to break through. Super-dense asteroids tend to have a significant quantity of gems at their core, so the effort can be justified.
Weak
Weakrock.png
Rock has -1 toughness.
Dense
Denserock.png
Rock has +1 toughness.
Hazardous
Dangerrock.png
Rock contains either radioactive or volatile ore. Radioactive rock will glow blueish once exposed. Volatile ore will glow red when struck, giving you only a few moments to escape.
Foreign Object
Embedrock.png
Contains a smuggler stash, an artifact or a sleeping rock worm. Poke it with the scanner to find out what.
Gem
Gemrock.png
Rock contains a gem. No reason not to crack it open.
Hotspot
AsteroidNothing2.png
Sections of Oshan Lab's Trench full of trapped geothermal energy. They don't have a special icon, but you'll know you've struck one when the rock you're breaking suddenly releases sparks and makes an rather ominous hissing sound. If you mine them out, the Engineers will love you for boosting their vent units' power generation. Contrary to popular belief, breaking them does not in of itself cause quakes, though it does make them worse.

Other materials

These materials can't be found in asteroids, but you may encounter them when working with the arc smelter or a processor/reclaimer. See the Ore Processing section for more details.

Equipment

Most equipment can be manufactured at the mining fabricator. This includes your basic beginning gear if you lose it or show up late and all of it is gone.

Note: The majority of ore and gems won't be usable in the mining fabricator unless you process them with a material processor or portable reclaimer first.

Starting Equipment

Item Image Description Cost
Engineering Space Suit Set
SnekEngineeringHelmet.png Miningspacesuit.png
See Engineering Objects. 3 Fabric, 3 Metal, 2 Crystal
Engineering Diving Suit Set
EngineeringDivingHelmet.png EngineeringDivingSuit.png
See Engineering Objects for stats. Unlike the Engineers, you actually do need at least the suit so that the Trench doesn't incinerate you in half a second. N/A
Flippers
Flippers.png
See Flippers. Again, technically unnecessary for mining in the trench, but it'll make moving underwater much easier. N/A
Jetpack
Jetpack.png / JetpackNew.png
See Engineering Objects. 2 Dense Metal, 10 Conductive Material
Mining Belt
MiningBelt.png
Holds most of the gear and equipment you will need to mine. N/A
Geological Scanner
GeologicalScanner.png
Use the scanner in your active hand to scan all rocks in view. The scanner will spit out a report and put symbols on rocks with something out of the ordinary in them. Using it on a piece of asteroid will tell you specifically what ore is present, its toughness, any danger conditions, and the presence of any foreign items. 1 Metal, 1 Conductive Material, 1 Crystal
Ore Satchel
Satchel.png
Holds up to 30 units of ore. To quickly pick up ore, click and drag one piece onto the satchel and you will automatically begin grabbing all ore of that type in every space surrounding you. Clicking the satchel in your active hand will dump its contents onto the ground. Use it on a fabricator or crate to empty it into that container. 5 Fabric
Ore Scoop
OreScoop.png
This very useful utensil allows you to collect ore by merely walking over it. Simply insert an ore satchel, hold the scoop in your active hand and you're good to go. Click on the scoop to unload the satchel, or anywhere else to dump the ore on the floor. N/A
Meson Goggles
Mesons.png
See Engineering Objects. Also allows you to see the composition of asteroids. 3 Crystal, 2 Conductive Material
Breath Mask
Breathmask.png
See Clothing. Required for full spacesuit gear. 1 Fabric

Advanced Equipment

Item Image Description Cost
Industrial Space Armor Set
IndustrialSpaceHelmetV2.png IndustrialSpaceSuitV2.png
Replaces the standard spacesuit and helmet. The melee and bullet resistance is mediocre, but it provides excellent protection against explosions, reduces damage from radiation, and has zero movement slowdown. 15 Dense Metal, 7 High Energy Conductor, 3 High Density Matter
Industrial Diving Armor Set
IndustrialDivingHelmet.png IndustrialDivingSuit.png
An industrial diving helmet and suit set that replaces the standard diving suit and helmet. Same stats as the Industrial Space Armor Set, but more cosmetically appropriate for underwater. While the item set is still called "Industrial Space Armor Set" in the menu, the mining fabs on Oshan and Manta make these in lieu of the indy armor. 15 Dense Metal, 7 High Energy Conductor, 3 High Density Matter
Mechanized Boots
MechanizedBoots.png
Gives the wearer a permanent speed boost, both in space and indoors. Moving around quickly will also deplete the contents of your jetpack faster, so be careful. 15 Sturdy Metal, 7 High Energy Conductor, 3 Power Source
Mechanised Diving Boots
MechanisedDivingBoots.png
Same as the standard mechanized boots, but with a different sprite aesthetically more in line with the other diving gear. The mining fabs on Oshan and Manta make these instead of the regular mechanized boots, though it's just still called "Mechanised Boots" in the fabricator menu. 15 Sturdy Metal, 7 High Energy Conductor, 3 Power Source
Large Ore Satchel
Satchel.png
Like a regular satchel, but holds 75 ore instead of 30. 25 Fabric, 3 Dense Metal
Cargo Transporter
Cargotransporter.png
Sends stuff to a cargo pad. Use it in your active hand to pick a destination, then click on the target to teleport it. Has 8 uses before it must be recharged at a recharger.

Compatible objects: crates, closets/lockers, gas canisters, large tanks and artifacts.
N/A
Flashlight
Flashlight.png
See General Objects. Provides additional light if you opt to go exploring derelicts and other foreboding parts of space, but useless for mining. 1 Metal, 1 Conductive Material, 1 Crystal
Space GPS
SpaceGPSNew.png
Useless for mining, but can help you make your way back to the station if you ever get lost in space/the trench or find certain locations. See Space GPS for instructions on usage. N/A
Material Analyzer
MaterialAnalyzerV2-32x32.png
Shows the properties of raw as well as processed ore. N/A
Slag Shovel
SlagShovel.png
Used to remove slag from the arc smelter. N/A
Sea Trench Map
SeaTrenchMap.png / GenericPDA.png
Shows the layout of the Trench at roundstart. Available as both physical paper you can Examine and an app on your PDA. Colors:
  • Blue: Cave/asteroid.
  • Dark blue: Open seafloor.
  • Dark purple/magenta: hotspot.
  • Orange square: the Sea Elevator
  • White/Cyan: Ruins & other areas.
N/A
Jetpack MKII
JetpackMkII.png
Your standard jetpack combined with flippers, basically. Passively (i.e. just when being worn) slows you down in dry area, but negates the slowdown from being in a fluid. Fabricator recipe appears exclusively on the ocean maps, i.e. Oshan Laboratory and Manta. 15 Sturdy Metal, 10 High Energy Conductor, 5 Power Source

Tools

The greater the difference between tool strength and rock hardness, the more difficult it is to tunnel through the asteroid. Equipment with a strength at least equal to the rock's hardness rating is guaranteed to work on the first try.

Item Image Toughness Notes Cost
Pickaxe
BasicPickaxe.png
1
Mostly useless for anything beyond basic rock. Unlimited uses. You basically get this whenever your powered pickaxe or power hammer runs out of charge/is deactivated, since their unpowered versions both have 1 toughness. 1 Sturdy Metal
Powered Pickaxe
PowerPickV2.png
2
Starting equipment. Has 30 uses before it must be recharged at a recharger. Also available from the QM's Mining Equipment crates. 2 Sturdy Metal, 5 Conductive Material
Laser Drill
LaserDrillV2.png
3
Has infinite charge. 15 Sturdy Metal, 7 Dense Metal, 10 High Energy Conductor
Power Hammer
PowerHammerV2.png
4
Holds 30 charges, which can be refilled at a recharger. Also available from the QM's Mining Equipment crates. 1 High Density Matter, 8 Conductive Material
Concussive Gauntlets
ConcussionGauntlets.png
4
Worn on your hands and allows you to simply punch rocks with an empty hand. Infinite charges. Also increase your basic punching damage a bit. 15 Dense Metal, 15 High Energy Conductor, 2 Power Source
Low-Yield Mining Explosives
BreachingChargeNew.png
N/A Plant on an asteroid to produce a small concussive blast. Will break nearby rocks and weaken rocks at the edge of its blast. Has a 5 second countdown. Starting equipment and can be made in the fabricator in sets of 5. 3 Metal, 3 Crystal, 7 Conductive Material
Mining Explosive
BreachingChargeNew.png
N/A A stronger variant of the mining explosive, also in packs of 5. 7 Metal, 7 Crystal, 15 Conductive Material

In addition to these tools, you also design your own mining equipment using parts from the Mining Nanofabricator. These custom-made tools never run out of charge and most will hit multiple rocks at a time, but, depending on the material used in the tool head, will require a few hits to break rocks.

Item Notes Cost
Mining Tool A tool for mining asteroids. Type of tool depends on components used. Optional modifier slot. (10) Metal, (1) Mining Tool Head, (1) Optional Tool Mod
Tool head (Drill) A Drill head. Goes 3 tiles forward and can break down rock in a couple of hits, depending on the material used. (5) Material
Tool head (Hammer) A Hammer head. Goes 3 tiles wide and can break down rock in a couple of hits, depending on the material used. (5) Material
Tool head (Blaster) A Blaster head. Goes 2 tiles forward in a T-shape, but takes a lot of hits to break a rock. (5) Material
Tool head (Pick) A Pick head. Hits only one tile, but can break rock in just one or two hits, even with softer materials. (5) Material
Tool mod (Concussive) A mod for mining tools that increases Area of Effect. Concussive drills will hit a 3x4 tile area forward, concussive hammers will hit 5x4 area roughly centered on the wielder, and concussive blasters will hit in a 5x5 orb. (45) Radioactive Material, (1) Explosive Charge

Machinery

Large mining machines can be used to harvest or process great deals of ore.

Item Image Description Cost
Nano-Crucible
ArcSmelter2.png
Ore can also be processed into alloys with various properties. For more information, refer to Ore Processing. N/A
Mining Pod
Miningpod.png
Provided they've been upgraded with the right gear, pods can be a great asset for the miners. Please see Space Pod for more information. N/A
Mining Minisub
MiningMinisub.png
The Oshan Lab counterpart to other stations' mining pods, and just as useful if equipped with the right gear, detailed below. Please see Space Pod for more information. N/A
Conclave A-1984 Sensor System
PodSensorsV2.png
Like standard pod sensors, but with optical mason scanners and geological scanner for mining asteroids. 1 Power Source, 5 Crystal, 2 High Energy Conductor
Ore Scoop/Hold
CargoHold.png
Heavy-duty version of the ore scoop for pods, with a maximum capacity of 300 pieces of ore. Install and activate the system, fly over ore to collect it, drag & drop the pod onto an adjacent tile to empty out the hold when necessary. This component spawns near the mining pods. N/A
Mining Phaser System
MiningPhaserSystem.png
Fires weak phaser bullets that can break rock in two hits and weaken ore-bearing rock, making it easier to break with low-tier mining tools, though they can't destroy it by themselves. Starting equipment for Oshan's mining minisubs. N/A
Plasma Cutter System
PlasmaCutters.png
Shoots bolts of plasma that instantly dig through up to three rows of rock. 10 Power Source, 10 Dense Metal
Rock Drilling Rig
RockDrillingRig.png
Digs up asteroids, one row at time. Cuts up pods and people like nobody's business. 10 Power Source, 10 Dense Metal, 20 Extraordinarily Dense Crystalline Matter
Recharger
RechargerNew.png
Recharges your powered pickaxes, power hammers, cargo transporters, and more. Simply click on it with the tool you want to recharge in your hand; if dings and flashes, that means it's fully charged your tool. There's always at least one on a table somewhere in the Mining Department, Mining Outpost, and Tunnel Snake Mining Rig. N/A

Mineral Magnet Machinery

A subset of special mining machines specifically meant to be used with Cogmap1/Cogmap2/Destiny/Clarion's mineral magnet. .

Item Image Description Cost
Mining Magnet
MineralMagnetSmall.png
This large, immobile magnet pulls in asteroid you can mine. For further information, see Miner. N/A
Mineral Magnet Controls
MineralMagnetControls.png
A computer for controlling and accessing the condition of the mineral magnet. It comes with the following functions:
  • Activate Magnet: Pull in a randomly-generated asteroid into the magnet area, with a cooldown of about three minutes.
  • Activate telescope location: Pull in a specific asteroid discovered by the quantum telescope
  • Override Cooldown: Toggles whether you can use the Activate Magnet ability when it's still in cooldown
  • Enable Automatic Mode: Toggles whether the magnet will automatically pull in a new asteroid every three or so minutes.
N/A
Mining Magnet Replacement Parts
ElectronicProject.png
Required to repair the mineral magnet in case of catastrophic damage. Use it on the chassis. 5 High Density Matter, 30 Dense Metal, 30 High Energy Conductor
Mineral Accumulator
MineralAccumulator.png
Allows you to send large quantities of ore to a cargo pad. To use, select a destination first, drag the accumulator to the desired location and then turn it on. Any loose ore within an eight-tile radius will be pulled to the device and teleported to the cargo pad. Must be turned off before it can be moved again. The accumulator cannot be picked up, only dragged around.

The miners get one accumulator for free at the start of the shift.
25 Sturdy Metal, 15 High Energy Conductor, 2 High Density Matter
Power Cell
PowerCell.png
See Engineering Objects. 4 Metal, 4 Conductive Material, 4 Any Material
Cerenkite Power Cell
CerenkitePowerCell.png
A self-recharging power cell that any cyborg would be glad to have. Capacity is 15000. 4 Metal, 4 Any Material, 2 Cerenkite
Erebite Power Cell
ErebitePowerCell.png
Self-recharges more quickly than the cerenkite cell, but is also highly volatile. Capacity is 15000. 4 Metal, 4 Any Material, 2 Erebite

The Quantum Telescope

GenericComputer.png

A marvelous computer, with a rather unassuming appearance, for finding especially mineral-rich asteroids. Essentially, you try to guess where an object of choice is on a map, using circle size to guide your clicks.

  1. Click on the computer to boot it up. You should see a rather stunning picture of a galaxy and list of objects on the right.
  2. Select one of the items on the list to home in on it. Most of them will be a "celestial body", which are mineral-rich asteroids (i.e. what you'll probably choose if you're a Miner), but there are a few unique objects that lead to special Adventure Zone areas; more on them in their respective page.
  3. Click anywhere on the picture of the galaxy to guess where the thing you're looking for is. Center is a good place to start. After a short while, you'll see a circle. Here's an important clue: whatever you're the looking for is somewhere inside this circle, and the smaller it is, the closer you are to the object you're looking for.
  4. Click anywhere inside the circle to narrow down the distance between you and whatever you're looking for. You'll see another circle, overlaid over the previous one. If you get a smaller circle than before, your new guess is closer than your the previous. If it's larger, than it's farther.
  5. Continue clicking inside the new circles until you successfully guess where the object is.
    • When two circles partially overlap, try clicking in the area where the circles overlap (not necessarily where their circumferences intersect).
    • You can use your incorrect guesses to hone later guesses. For example, if you click north, south, east, and west a place, and the smallest circle is south, but the second smallest is east, try clicking towards the southeast.

When you successfully pinpoint the location of the object you're looking for, its name will change, and it'll turn green in the list on the right. You can then click on it in the list to bring up some options on what to do with the thing. Most of the time, the computer'll just ask you to save its location to the mineral magnet's database, but occasionally, you might get to choose one of the ores in the asteroid, among other things.

You can then pull it into the station's mineral magnet by going to the mineral magnet controller and picking the Activate telescope location option.

Interesting Finds

In addition to ore and gems, you may unearth a variety of interesting objects and critters.

Rock Worms

Harmless creatures that will move around, eating up rocks, ore, and gems. If you can manage to kill one, you might get a surprise.

Abandoned Crates

AbandonedCrates.png

Abandoned crates contain a large variety of goodies not otherwise available on the station. There are two types of locking mechanisms and generally speaking, high-security crates (military supplies for instance) are more difficult to open. A failed attempt will usually reset the code and trigger the anti-theft system (if any), potentially injuring you. Be advised, however, that certain security measures will destroy the crate's contents instead.

  • Deca-Code Lock: Will prompt you to enter a number between 1 and 10, and you are allowed 3 guesses. To improve your odds of success, you can use a multitool on the crate and it will tell you whether the last code entered was too high or too low.
  • Password Lock: As the name implies, you'll have to find the password. Enter one letter at a time to attempt to reveal part of it. A multitool is essential here, as it allows you to see the exact length of the password and keep track of the known characters.

If you don't feel like opening the crate yourself, check to see if any departments back on the station will be willing to receive it.

Alien Artifacts

Large items of unknown origin and purpose. Can be sent to the research wing for artifact research or to the cargo bay for sale.

Other

Easter eggs, combat drones, stockings, smuggler's caches... go around and explore!


Objects and Items
Equipment
by Department
Box2.png General · MopV2-32x32.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing Chameleon.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs
Department Guides
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Medsci Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition
Security Security Officer · Contraband · Forensics · Space Law · A Treatise on Space Law
Service Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments
The AI Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI
Computers Computers · TermOS · ThinkDOS · Packets