Difference between revisions of "Guide to Botany"

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(Can't get pricked by a rose if your arms are metal as well (had to rearrange a sentence a fair bit to make the sentence not sound awkward))
(→‎Crop Mutations: Talk about cloaked panellus's Examine text and odd in-game name)
 
(263 intermediate revisions by 29 users not shown)
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Your dream garden awaits!
[[Botanist|Your]] dream garden awaits!


== Keeping it Green ==
== Keeping it Green ==
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== 1986 Blue Ribbon Winner: Biggest Weed Harvest ==
== 1986 Blue Ribbon Winner: Biggest Weed Harvest ==
Plants carry genes which affect various things relating to their growth and crops. While plant seeds are easy enough to come by from the dispenser or ordering crates of them from the [[Cargo Bay]], these seeds start out completely plain and devoid of any particular genetic fluctuations. Every time a seed is planted, it mutates a bit - any seeds harvested from this plant will carry those genes, which will mutate again when planted - this way, you can breed plants for particular qualities. Genes can degrade as well as improve, however - so be careful not to end up with completely useless seeds which produce no crops, or result in plants that die instantly.
Plants carry genes which affect various things relating to their growth and crops. While plant seeds are easy enough to come by from the dispenser or ordering crates of them from the [[Cargo Bay]], these seeds start out completely plain and devoid of any particular genetic fluctuations. Every time a seed is planted, it mutates a bit. Any seeds harvested from this plant will carry those genes, which will mutate again when planted. This way, you can breed plants for particular qualities. Genes can degrade as well as improve, however, so be careful not to end up with completely useless seeds which produce no crops or die instantly.


To get even more in-depth with planting you have the plant analyzer, which can scan a plant, fruit or seed for genetic variables. For each variable, '''higher is better.'''
To get even more in-depth with planting you have the plant analyzer, which can scan a plant, fruit, or seed for genetic variables. For each variable, '''higher is better.'''
{| class="wikitable" style="text-align: left;"
{| class="wikitable" style="text-align: left;"
|-
|-
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|-
|-
| '''Lifespan'''
| '''Lifespan'''
| How many harvests the plant will produce before dying. This has no effect on plants at are harvestable only once.
| How many harvests the plant will produce before dying. This has no effect on plants that are harvestable only once.
|-
|-
| '''Yield'''
| '''Yield'''
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| '''Potency'''  
| '''Potency'''  
| How powerful items produced by this plant are. Higher generally means more reagents inside. Affects crop quality.
| How powerful items produced by this plant are. Higher generally means more reagents inside. Affects crop quality.
|-
|-  
| '''Endurance'''
| '''Endurance'''
| How high the maximum health of the plant is, which affects how much it can resist dehydration, poison, and fire. Affects crop quality.
| How high the maximum health of the plant is, which affects how much it can resist dehydration, poison, and fire. Affects crop quality.
|}
|}


With these, you can tell how much of a certain plant you can harvest, or how long it will live, or what you need to do to keep it alive. Some plants aren't just one-off harvests, you can tend tomatoes for multiple harvests if you want! In fact, should you keep the plant happy (with blue indicators above - rich and fertile, and very healthy), you will likely have a chance at harvesting MORE than you would if you had just plain watered it. Some plants may even inherit a special genetic mutation giving them indefinite life, as long as you tend to it. It pays to keep an eye on your plants! It's just a matter of knowing when to add water, or fertilizer, etc. Plants work the same way in real life - to an extent. Don't water your plants? They'll die. Overwater? Same deal. Be careful with your plants, they are fragile, little angels~
With these, you can tell how much of a certain plant you can harvest, or how long it will live, or what you need to do to keep it alive. Some plants aren't just one-off harvests: for example, you can tend tomatoes for multiple harvests if you want! In fact, should you keep the plant happy (with blue indicators above - rich and fertile, and very healthy), you will likely have a chance at harvesting MORE than you would if you had just plain watered it. Some plants may even inherit a special genetic mutation giving them indefinite life, as long as you tend to it. It pays to keep an eye on your plants! It's just a matter of knowing when to add water, or fertilizer, etc. Plants work the same way in real life - to an extent. Don't water your plants? They'll die. Overwater? Same deal. Be careful with your plants, they are fragile little angels~


Crop quality is affected by potency, endurance, and, to a limited and lesser extent, plant health. Just like life, higher quality plants taste better and thus heal more HP when you eat them, and their crops have more quality prefixes, like "good", "supreme", and "prime". Better also means bigger, for higher quality also means the crops have larger sprites. There's a limit as to how huge crops can get, but it's quite high; with some effort, you can get harvests that are almost as big as a person! You reap what you sow, and if you sow potency and endurance, you'll reap the rewards.
Crop quality is affected by potency, endurance, and, to a limited and lesser extent, plant health. Just like life, higher quality plants taste better and thus heal more HP when you eat them, and their crops have more quality prefixes, like "good", "supreme", and "prime". Better also means bigger, for higher quality also means the crops have larger sprites. There's a limit as to how huge crops can get, but it's quite high; with some effort, you can get harvests that are almost as big as a person! You reap what you sow, and if you sow potency and endurance, you'll reap the rewards.
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| <center>[[File:PlantAnalyzerV2-32x32.gif]] [[File:BotanistPDAV2-32x32.png]]</center>
| <center>[[File:PlantAnalyzerV2-32x32.gif]] [[File:BotanistPDAV2-32x32.png]]</center>
| Plant Analyzer
| Plant Analyzer
| Provides you with a report of a plant's genes, its current condition, the presence of any mutations and other information. The functionality is also built into your [[PDA]].
| Provides you with a report of a plant's genes, its current condition, the presence of any mutations and other information. This functionality is also built into your [[PDA]].


|- id="Reagent Scanner"
|- id="Reagent Scanner"
| <center>[[File:ReagentScannerV2-32x32.png]] [[File:BotanistPDAV2-32x32.png]]</center>
| <center>[[File:ReagentScannerV2-32x32.png]] [[File:BotanistPDAV2-32x32.png]]</center>
| Reagent Scanner
| Reagent Scanner
| Click on a person, container, fluid puddle or other object with this, and it'll list the chemicals inside it. Only the hand-held version has a memory function. The functionality is also built into your [[PDA]].
| Click on a person, container, fluid puddle or other object with this, and it'll list the chemicals inside it. Only the hand-held version has a memory function. This functionality is also built into your [[PDA]].


|- id="Watering Can"
|- id="Watering Can"
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|- id="Chainsaw"
|- id="Chainsaw"
| <center>[[Image:ElectricChainsaw.png]]</center>
| <center>[[Image:ElectricChainsawV2.png]]</center>
| Chainsaw
| Chainsaw
| An electric chainsaw to keep weeds in check. Passable emergency weapon, but not very durable.
| An electric chainsaw to keep weeds in check. Passable emergency weapon.


|- id="Hydroponics Tray"
|- id="Hydroponics Tray"
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*[[File:HydroponicsTrayDeadPlantV2.gif]] - Plant is dead and should be cleared.
*[[File:HydroponicsTrayDeadPlantV2.gif]] - Plant is dead and should be cleared.
You can also click on it with a [[screwdriver]] or [[wrench]] to secure it to the floor, so that it doesn't move when you bump into it. Clicking on it with a [[screwdriver]] or [[wrench]] again will unsecure it, allowing you to move it around again.
You can also click on it with a [[screwdriver]] or [[wrench]] to secure it to the floor, so that it doesn't move when you bump into it. Clicking on it with a [[screwdriver]] or [[wrench]] again will unsecure it, allowing you to move it around again.
|- id="Seed Fabricator"
|- id="Seed Fabricator"
| <center>[[Image:SeedVendingMachine2.png]] [[Image:PortableSeedFabricator-32x32.png]]</center>
| <center>[[Image:SeedVendingMachine2.png]]</center>
| Seed Fabricator
| Seed Fabricator
| To unlock the more interesting seeds (notably cannabis), you'll have to [[Hacking#Vending_Machines_and_Autolathes|mess with the wires]] (and for the record, this is a fabricator, not a vending machine, so you'll have to toggle a white light.) The [[Engineering Objects#Electrical Toolbox|required]] [[Engineering Objects#Multitool|tools]] can be found in [[Tool Storage]]. A hand-held version may be acquired by hacking the GardenGear vendor.
| To unlock the more interesting seeds (notably cannabis), you'll have to [[Hacking#Vending Machines and Fabricators|mess with the wires]] using a [[Engineering Objects#Screwdriver|screwdriver]] and [[Engineering Objects#Multitool|multitool]]. (For the record, this is a fabricator, not a vending machine, so you'll have to toggle a white light.)  


|- id="GardenGear"
|- id="Portable Seed Fabricator"
| <center>[[File:GardenGearV4-32x32.png ]]</center>
| <center>[[Image:PortableSeedFabricator-32x32.png]]</center>
| GardenGear
| Portable Seed Fabricator
| Most basic tools and plant formulas are available from this vending machine.
| This portable seed fabricator is acquired by [[Hacking#Vending Machines and Fabricators|hacking]] the [[#GardenGear|GardenGear vendor]]. This device is actually more like a seed planter rather than a hand-held version of the seed fabricator. To plant seeds with this thing, do the following:
#Click on the device in-hand (Hotkey: {{Key|C}} for Goon WASD, {{Key|Z}} for /tg/-style WASD).
#Select your seed of choice from the list of plants. Notably, it has the same selection as a hacked Seed Fabricator, so you can pick things like [[#Grass|grass]] and [[#Radweed|radweed]].
#Click on the hydroponics tray(s) while the portable seed fab is in your active hand.
Unlike the stationary version, it does not create physical seeds, but it also does not have a cooldown, making it ideal for planting several seeds in rapid succession. If you want to get a [[#Crop Mutations|plant mutation]] that's only possible via random chance and have this plus an efficient method for clearing plants, you can plant seeds with the portable seed fab, and then clear them away, "rerolling" plants until you get your desired mutation.


|- id="PlantMaster"
|- id="PlantMaster"
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| <center>[[Image:CompostTankV3-32x32.png]]</center>
| <center>[[Image:CompostTankV3-32x32.png]]</center>
| Compost Tank
| Compost Tank
| Converts unwanted or excess produce as well as seeds into compost. Use drag & drop to stuff them into the tank. Similar to trays, you can click on it with a [[screwdriver]] or [[wrench]] to anchor it down; doing it again unanchors it.
| Converts unwanted or excess produce as well as seeds and organs into compost. Use drag & drop to stuff them into the tank. Similar to trays, you can click on it with a [[screwdriver]] or [[wrench]] to anchor it down; doing it again unanchors it.


|- id="HC Water Tank"
|- id="HC Water Tank"
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|- id="UV Grow Lamp"
|- id="UV Grow Lamp"
| <center>[[File:UVLamp.png]]</center>
| <center>[[File:UltraVioletGrowLamp.png]]</center>
| UV Grow Lamp
| UV Grow Lamp
| Makes all plants with two tiles (i.e. a 5x5 square-shaped area of effect) grow faster. Click it to turn it on and off. Click on it with a [[screwdriver]] or [[wrench]] to secure it, so it doesn't move when people bump into it; click on it again with a [[screwdriver]] or [[wrench]] to make it movable again.   
| Makes all plants within four tiles (i.e. a 9x9 square-shaped area of effect) grow faster. Click it to turn it on and off. Click on it with a [[screwdriver]] or [[wrench]] to secure it, so it doesn't move when people bump into it; click on it again with a [[screwdriver]] or [[wrench]] to make it movable again.   


|- id="Botanical Mister"
|- id="Botanical Mister"
| <center>[[File:FogMachine.png]]</center>
| <center>[[File:BotanicalMisterV2.png]]</center>
| Botanical Mister
| Botanical Mister
| Adds a few units of whatever reagents stored inside it into any surrounding trays. By default, it contains 1000 units of water, so it'll effectively water your plants for you, but it'll accept all kinds of [[chemicals]]. It's not in Hydroponics at roundstart, except on [[Destiny]] and [[Clarion]], but you might find one of these in an semi-abandoned satellite not too far from the [[Mining Outpost]].
| Adds a few units of whatever reagents stored inside it into any surrounding trays within four tiles. By default, it contains 1000 units of water, so it'll effectively water your plants for you, but it'll accept all kinds of [[chemicals]]. Also, you can click on it with a [[screwdriver]] or [[wrench]] to secure it to the floor; you can click on it again with a [[screwdriver]] or [[wrench]] to make it movable once more. In addition to spawning in [[Hydroponics]] at roundstart, you might find another of these in an semi-abandoned satellite not too far from the [[Mining Outpost]].<br><br>When [[emag]]ged, the range expands from four (9x9 square area of effect) to five (11x11), and instead of filling plant trays, it fills up open containers (e.g. [[Chemistry#Beaker|beakers]] without [[Chemistry#Beaker Lid|lids]], [[Foods and Drinks#Drinking Glasses|drinkware]], but not people or other misters) within its area of effect. When active, its description/''Examine'' text also has a line saying "It is humming with an oddly disturbing sound."


|- id="Plant Pot"
|- id="Plant Pot"
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| Water Pipe
| Water Pipe
| A special container that's definitely not for drug usage that allows you to smoke reagents placed into it. Can be found in the [[#GardenGear|GardenGear's]] [[Hacking#Vending Machines and Fabricators|hidden items menu]].
| A special container that's definitely not for drug usage that allows you to smoke reagents placed into it. Can be found in the [[#GardenGear|GardenGear's]] [[Hacking#Vending Machines and Fabricators|hidden items menu]].
|- id="Lava Lamp"
| <center>[[File:LavaLamps.gif]]</center>
| Lava Lamp
| What even is this, is it real lava, why does it bubble, can we eat it? Ponder this and more with your high friends.
|- id="Smoke-Shield Generator"
| <center>[[File:Smokeshield.png]]</center>
| Smoke-Shield Generator
| A shield generator specifically for use of smoking herbs responsibly without them getting in the way of other crewmembers. Simply put it down, power it up along with your herbs of choice inside the shield and light away. Remember to use responsibly.
|}
|}


===Nutrient Formulas===
===GardenGear===
[[File:GardenGearV4-32x32.png|64px]]


In addition, there are a number of plant formulas at your disposal, in a variety of bottles.
Most basic tools and plant formulas are available from this GardenGear vending machine. It has also a few items for [[Rancher]]s, since they use hydroponics too. When the "Hidden Items" option is toggled on via [[Hacking#Vending Machines and Fabricators|hacking]], it also vends some more unusual items, like a [[#Water Pipe|"water pipe"]], a random amount of [[#Grass|grass]] seeds (a relic of a time when you could only get grass through the GardenGear and it was possible to directly "plant" grass by clicking on a tile while holding a seed of grass), and, if you're lucky, a single [[#Out of this World|"strange seed"]].


{| class="wikitable sortable mw-collapsible" style="text-align: left;"
{{Template:VendorTableHeader}}
! style="width:6%" class="unsortable" | Icon
! style="width:12%"| Name
! class="unsortable" | Description


|- id="Weedkiller"
{{VendorTableRow
| <center>[[Image:WeedkillerBottle.png]]</center>
|Image=WateringCanV2-32x32.png
| Weedkiller
|Quantity=5
| Also known as atrazine. As the name implies, it will quickly spell the end for any uninvited guest like lashers or space grass.
|Item Name=[[#Watering Can|Watering can]]
|Note=spawns filled with 120 units of water
|Is Hidden?=No}}


|- id="Compost"
{{VendorTableRow
| <center>[[Image:CompostBag.png]]</center>
|Image=PlantAnalyzerV2-32x32.gif
| Compost
|Quantity=5
| This basic additive improves the plant's health over time. Can be refilled at, you guessed it, the compost tank.
|Item Name=[[#Plant Analyzer|Plant analyzer]]
|Is Hidden?=No}}


|- id="Ammonia"
{{VendorTableRow
| <center>[[Image:AmmoniaPlantFormula.png]]</center>
|Image=NewCompostBag32x32.png
| Ammonia
|Quantity=5
| Some plants grow slowly, so a bit of ammonia can speed up the process. Just be prepared to water them more often.
|Item Name=[[#Compost Bag|Compost bag]]
|Is Hidden?=No}}


|- id="Potash"
{{VendorTableRow
| <center>[[Image:PotashPlantFormula.png]]</center>
|Image=ElectricChainsawV2.png
| Potash
|Quantity=3
| This is the chemical to go for if you want large harvests, but it will likely shorten the plant's lifespan.
|Item Name=[[#Chainsaw|Chainsaw]]  
|Is Hidden?=No}}


|- id="Saltpetre"
{{VendorTableRow
| <center>[[Image:SaltpeterPlantFormula.png]]</center>
|Image=GardenTrowel.png
| Saltpetre
|Quantity=5
| Saltpetre tends to have a good effect on the crop potency and is particularly useful for medical herbs, cannabis and chili.
|Item Name=[[#Garden Trowel|Garden trowel]]
|Is Hidden?=No}}


|- id="Mutagenic"
{{VendorTableRow
| <center>[[Image:MutagenicPlantFormula.png]]</center>
|Image=ProduceSatchel.png
| Mutagenic
|Quantity=10 
| Dumping unstable mutagen into the tray is an easy option to grow all kinds of crazy stuff, however you have little actual control. If a species has multiple possible mutations, it will probably be difficult to get the one you desire.
|Item Name=[[#Produce Satchel|Produce satchel]]
|Is Hidden?=No}}


|- id="Mutadone"
{{VendorTableRow
| <center>[[Image:MutadonePlantFormula.png]]</center>
|Image=BeakerV2.png
| Mutadone
|Quantity=10
| As seen in [[Doctoring#Mutadone|medbay]], but mutadone also works on plants. Mutating them wildly often damages their DNA and therefore this formula may be required to address some of the genetic problems. Unfortunately, mutadone slows down plant growth significantly as long as it is present in the tray.
|Item Name=[[Chemistry#Beaker|Beaker]]
|}
|Note=standard 50u versions, empty
|Is Hidden?=No}}


==Available Crops==
{{VendorTableRow
Most of these seeds are readily available from the Seed Fabricator, but a few require a [[Hacking#Vending Machines and Fabricators|little hacking]] to access.
|Image=AtrazinePlantFormulaNew.png
|Quantity=10
|Item Name=[[#Weedkiller|Weedkiller]]
|Is Hidden?=No}}


The game categorizes plant seeds into a couple of categories:
{{VendorTableRow
*'''Fruit''' & '''Vegetable''': Can typically be eaten by themselves as snacks, often conferring some sort of buff, in addition to being used in dishes. There is no mechanical difference between fruit and vegetable plants SS13, merely an difference in categorization, based roughly on botanical rather than culinary definitions.  
|Image=MutagenicPlantFormulaNew.png
*'''Herb''': Can be made into [[General Objects#Cigarette|cigarettes]] and [[General Objects#Cigarillo|cigarillos]] and can be burnt to release [[Chemicals#Smoke Powder|smokepowder-based clouds]] made from the reagents inside. Hotboxing!
|Quantity=5
*'''Weed''': These plants can survive and grow without water, but are vulnerable to [[#Weedkiller|weedkiller/atrazine]].
|Item Name=[[#Mutagenic Plant Formula|Mutagenic Plant Formula]]
*'''Flower''': Are flowers. Looks pretty. 
|Is Hidden?=No}}
*'''Miscellaneous''': Encompasses a couple of plants that, while edible, are designed to be put to a kitchen processor and made into ingredients for various dishes. This also has a few plants that yield raw resources for [[Ore Processing|materials science]].


{| cellpadding="4" class="wikitable sortable mw-collapsible"
{{VendorTableRow
! Name
|Image=AmmoniaPlantFormulaNew.png
! class="unsortable" | Crop Icon
|Quantity=5
! class="unsortable" | Plant Icon
|Item Name=[[#Ammonia Plant Formula|Ammonia Plant Formula]]
! Type
|Is Hidden?=No}}
! Harvests
! Time
! Genome
! class="unsortable" | Notes


|- id="Grape"
{{VendorTableRow
| Grape
|Image=PotashPlantFormulaNew.png
| <center>[[File:GrapesV2.png]]</center>
|Quantity=5
| <center>[[File:GrapePlantV2.png]]</center>
|Item Name=[[#Potash Plant Formula|Potash Plant Formula]]
| Fruit
|Is Hidden?=No}}
| Variable
 
|data-sort-value="2"| Average
{{VendorTableRow
| 20
|Image=SaltpetrePlantFormulaNew.png
|  
|Quantity=5
|Item Name=[[#Saltpetre Plant Formula|Saltpetre Plant Formula]]
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=MutadonePlantFormulaNew.png
|Quantity=5
|Item Name=[[#Mutadone Plant Formula|Mutadone Plant Formula]]
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=PlantPotV2.png
|Quantity=5
|Item Name=[[#Plant Pot|Plant pot]]
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=NestingBox.png
|Quantity=3
|Item Name=[[Rancher#Nesting Box|Nesting Box]]
|Is Hidden?=No}}


|- id="Orange"
{{VendorTableRow
| Orange
|Image=ChickenCarrier.png
| <center>[[File:OrangeV3.png]]</center>
|Quantity=2
| <center>[[File:OrangePlantV2.png]]</center>
|Item Name=[[Rancher#Chicken Carrier|Chicken Carrier]]
| Fruit
|Is Hidden?=No}}
| Variable
|data-sort-value="3"| Slow
| 21
| Contains orange juice.


|- id="Melon"
{{VendorTableRow
| Melon
|Image=Smokeshield.png
| <center>[[File:MelonV2.png]]</center>
|Quantity=2
| <center>[[File:MelonsPlantV2.png]]</center>
|Item Name=[[#Smoke-Shield Generator|Smoke-Shield Generator]]
| Fruit
|Is Hidden?=No}}
| Variable
|data-sort-value="3"| Slow
| 19
| Contains water, unsurprisingly.


|- id="Carrot"
{{VendorTableRow
| Carrot
|Image=WaterpipeV2.png
| <center>[[File:CarrotV3.png]]</center>
|Quantity=1
| <center>[[File:CarrotPlantV2.png]]</center>
|Item Name=[[#Water Pipe|Water pipe]]
| Vegetable
|Is Hidden?=Yes}}
| Once
 
|data-sort-value="2"| Average
{{VendorTableRow
| 16
|Image=PortableSeedFabricator-32x32.png
| Contains carrot juice.
|Quantity=1
|Item Name=[[#Portable Seed Fabricator|Portable seed fabricator]]
|Is Hidden?=Yes}}


|- id="Lemon"
{{VendorTableRow
| Lemon
|Image=GrassSeedV2.png
| <center>[[File:LemonV3.png]]</center>
|Quantity=3-6
| <center>[[File:LemonPlantV2.png]]</center>
|Item Name=[[#Grass|Grass]] seed
| Fruit
|Is Hidden?=Yes}}
| Variable
|data-sort-value="3"| Slow
| 21
| Contains lemon juice. Clearly.


|- id="Lime"
{{VendorTableRow
| Lime
|Image=Strangeseeds32x32.png
| <center>[[File:LimeV3.png]]</center>
|Quantity=1
| <center>[[File:LimePlantV2.png]]</center>
|Item Name=[[#Out of this World|Strange seed]]
| Fruit
|Note=only 25% chance of appearing
| Variable
|Is Hidden?=Yes}}
|data-sort-value="3"| Slow
| 21
| Contains lime juice, as you'd expect.


|- id="Apple"
|}
| Apple
| <center>[[File:AppleV3.png]]</center>
| <center>[[File:ApplePlantV2.png]]</center>
| Fruit
| Variable
|data-sort-value="3"| Slow
| 19
| Contains apple juice. Heals 1 unit of {{TOX}}, {{BURN}}, {{BRUTE}}, {{OXY}}, and BRAIN per bite.


|- id="Banana"
===Nutrient Formulas===
| Banana
 
| <center>[[File:BananaV2.png]]</center>
In addition, there are a number of plant formulas at your disposal, in a variety of containers. Bottle-based formulas hold 40 units and can be dispensed from the [[#GardenGear|GardenGear]]. [[Quartermaster]]s can order [[Quartermaster#Hydroponics: Nutrient Crate|Hydroponics: Nutrient Crates]], which contain jug-based formulas that come in 200 unit containers. The [[chemicals]] inside jugs aren't any different from the chemicals inside bottles (e.g. the [[Chemicals#Saltpetre|saltpetre]] in the [[#Saltpetre Plant Formula|Saltpetre Plant Formula bottle]] is the same saltpetre in the [[#High-Strength Plant Nutrients|High-Strength Plant Nutrients jug]]); the main difference is how much you get in each container.
| <center>[[File:BananaPlantV2.png]]</center>
 
| Fruit
The bottles and jugs themselves act fairly alike. For example, they can both go into [[Chemistry#Glass Recycler|glass recyclers]], even though the latter is not made of glass. Notably, though, jugs cannot go into [[Chemistry#Chem Dispenser|chem dispensers]].
| Variable
|data-sort-value="2"| Average
| 15
| Contains potassium. Yummy.


|- id="Strawberry"
{| class="wikitable sortable mw-collapsible" style="text-align: left;"
| Strawberry
! style="width:6%" class="unsortable" | Icon
| <center>[[Image:StrawberryV2.png]]</center>
! style="width:12%"| Name
| <center>[[File:StrawberryPlantV2.png]]</center>
! Container
| Fruit
! class="unsortable" | Description
| Variable
|data-sort-value="2"| Average
| 18
| Contains strawberry juice.


|- id="Blueberry"
|- id="Compost Bag"
| Blueberry
| <center>[[File:NewCompostBag32x32.png]]</center>
| <center>[[Image:BlueberryV2.png]]</center>
| Compost Bag
| <center>[[File:BlueberryPlantV2.png]]</center>
| Other
| Fruit
| This basic additive improves the plant's health over time. Can be refilled at, you guessed it, the compost tank. You can get spare compost bags from the [[#GardenGear|GardenGear]], as well as order them from [[Quartermaster|QM]] in the form of [[Quartermaster#Hydroponics: Starter Crate|Hydroponics: Starter Crates]].
| Variable
|data-sort-value="2"| Average
| 18
| Contains blueberry juice.  


|- id="Cherry"
|- id="Weedkiller"
| Cherry
| <center>[[Image:AtrazinePlantFormulaNew.png]]</center>
| <center>[[File:CherryV4.png]]</center>
| Weedkiller
| <center>[[File:CherryPlantV2.png]]</center>
| Bottle
| Fruit
| Also known as atrazine. As the name implies, it will quickly spell the end for any uninvited guest like lashers or space grass. The [[#GardenGear|GardenGear]] has a few of these, as does the [[Quartermaster#Hydroponics: Starter Crate|Hydroponics: Starter Crate]] the [[Quartermaster|QMs]] can order.
| Variable
 
|data-sort-value="2"| Average
|- id="Ammonia Plant Formula"
| 20
| <center>[[Image:AmmoniaPlantFormulaNew.png]]</center>
| Contains cherry juice. Not blood, really!
| Ammonia Plant Formula
| Bottle
| Some plants grow slowly, so a bit of ammonia can speed up the process. Just be prepared to water them more often.
 
|- id="Potash  Plant Formula"
| <center>[[Image:PotashPlantFormulaNew.png]]</center>
| Potash Plant Formula
| Bottle
| This is the chemical to go for if you want large harvests, but it will likely shorten the plant's lifespan.


|- id="Avocado"
|- id="Saltpetre Plant Formula"
| Avocado
| <center>[[Image:SaltpetrePlantFormulaNew.png]]</center>
| <center>[[File:AvocadoV2.png]]</center>
| Saltpetre Plant Formula
| <center>[[File:AvocadoPlantV2.png]]</center>
| Bottle
| Fruit
| Saltpetre tends to have a good effect on the crop potency and is particularly useful for medical herbs, cannabis and chili.
| Variable
|data-sort-value="3"| Slow
| 18
|


|- id="Pumpkin"
|- id="Mutagenic Plant Formula"
| Pumpkin
| <center>[[Image:MutagenicPlantFormulaNew.png]]</center>
| <center>[[File:PumpkinV2.png]]</center>
| Mutagenic Plant Formula
| <center>[[File:PumpkinPlantV2.png]]</center>
| Bottle
| Fruit
| Dumping unstable mutagen into the tray is an easy option to grow all kinds of crazy stuff, however you have little actual control. If a species has multiple possible mutations, it will probably be difficult to get the one you desire. If a species has no possible mutations or stat/infusion based mutations, this won't do much besides scramble your crop's stats.
| Variable
|data-sort-value="3"| Slow
| 19
| Make your own [[Construction#Jack-o'-lantern|lantern]]!


|- id="Eggplant"
|- id="Mutadone Plant Formula"
| Eggplant
| <center>[[Image:MutadonePlantFormulaNew.png]]</center>
| <center>[[File:EggplantV3.png]]</center>
| Mutadone Plant Formula
| <center>[[File:EggplantPlantV2.png]]</center>
| Bottle
| Fruit
| As seen in [[Doctoring#Mutadone|medbay]], but mutadone also works on plants. Mutating them wildly often damages their DNA and therefore this formula may be required to address some of the genetic problems. Unfortunately, mutadone slows down plant growth significantly as long as it is present in the tray.
| Variable
 
|data-sort-value="2"| Average
|- id="Mutagenic Plant Nutrients"
| 18
| <center>[[File:MutagenicPlantNutrients.png]]</center>
| [https://en.wikipedia.org/wiki/Eggplant#Description Contains [[Chemicals#Nicotine|nicotine]].]
| Mutagenic Plant Nutrients
| Jug
| A big jug with 200 units of [[Chemicals#Unstable Mutagen|unstable mutagen]], a glowing green (hence the jug color) chemical that randomizes plant stats and can sometimes induce mutations.


|- id="Cucumber"
|- id="Healthy Plant Nutrients"
| Cucumber
| <center>[[File:HealthyPlantNutrients.png]]</center>
| <center>[[File:CucumberV2.png]]</center>
| Healthy Plant Nutrients
| <center>[[File:CucumberPlantV2.png]]</center>
| Jug
| Vegetable
| The 200 units of [[Chemicals#Mutadone|mutadone]] in this jug will fix any negative plant stats but inhibit growth.
| Once
|data-sort-value="2"| Average
| 19
|


|- id="Garlic"
|- id="Quick-Growth Plant Nutrients"
| Garlic
| <center>[[File:QuickGrowthPlantNutrients.png]]</center>
| <center>[[File:GarlicV3.png]]</center>
| Quick-Growth Plant Nutrients
| <center>[[File:GarlicPlantV2.png]]</center>
| Jug
| Vegetable
| 200 units of [[Chemicals#Ammonia|ammonia]], when you really need to speed up plant growth. Oddly yellow...
| Once
|data-sort-value="2"| Average
| 13
| Contains [[Chemicals#Holy Water|holy water]]. Not recommended for [[Vampire|vampires]].


|- id="Onion"
|- id="High-Yield Plant Nutrients"
| Onion
| <center>[[File:HighYieldPlantNutrients.png]]</center>
| <center>[[File:OnionV3.png]]</center>
| High-Yield Plant Nutrients
| <center>[[File:OnionPlantV2.png]]</center>
| Jug
| Vegetable
| This jug holds 200 units of [[Chemicals#Potash|potash]], which improves yields at cost of number of potential harvests.
| Once
|data-sort-value="2"| Average
| 13
|


|- id="Lettuce"
|- id="High-Strength Plant Nutrients"
| Lettuce
| <center>[[File:HighStrengthPlantNutrients.png]]</center>
| <center>[[File:LettuceLeafV2.png]]</center>
| High-Strength Plant Nutrients
| <center>[[File:LettucePlantV2.png]]</center>
| Jug
| Vegetable
| "High-Strength" simply means it has 200 units of [[Chemicals#Saltpetre|saltpetre]], rather than being a mark of supreme quality. For when you're deadset on getting the [[#Omega Weed|dankest kush]] possible.
| Once
|data-sort-value="3"| Slow
| 12
|  


|- id="Potato"
|- id="Happy Plant Mixture"
| Potato
| <center>[[File:HappyPlantMixture.png]]</center>
| <center>[[File:PotatoV3.png]]</center>
| Happy Plant Mixture
| <center>[[File:PotatoPlantV2.png]]</center>
| Other
| Vegetable
| As the ''Examine'' text says,  Happy Plant Mixture contains 250 units of chemicals plants love, specifically: 50 units of [[Chemicals#Ammonia|ammonia]], 50 units of [[Chemicals#Compost|compost]], 50 units of [[Chemicals#Potash|potash]], 50 units of [[Chemicals#Saltpetre|saltpetre]], and, perhaps notably, 50 units of [[Chemicals#Space Fungus|space fungus]]. This sometimes appears in [[Guide to Mining#Abandoned Crates|abandoned crates]] as part of the "departmental" item pool, and it can be found in a few botany-themed "prefabs" in the [[Trench]] and [[Mining Level]].  
| Once
|}
|data-sort-value="2"| Average
| 16
| Makes great French fries, batteries and captains. Also spawns as a trinket.


|- id="Coconut"
==Available Crops==
| Coconut
Most of these seeds are readily available from the Seed Fabricator, but some require a [[Hacking#Vending Machines and Fabricators|little hacking]] to access. This is indicated by the "Hack req.?" column; if it's marked as "Yes" for a certain plant, that means you must hack the machine first before it can vend seeds for that plant.
| <center>[[File:CoconutV2.png]]</center>
| <center>[[File:CoconutPlantV2.png]]</center>
| Fruit
| Variable
|data-sort-value="2"| Average
| 19
| Contains coconut milk, which is distinct from regular space milk. Crack it open with some sort of cutting tool or a [[Guide to Being Robust#Unarmed Combat|chairflip]]!


|- id="Pineapple"
The game categorizes plant seeds into a couple of categories:
| Pineapple
*'''Fruit''' & '''Vegetable''': Can typically be eaten by themselves as snacks, often conferring some sort of buff, in addition to being used in dishes. There is no mechanical difference between fruit and vegetable plants SS13, merely an difference in categorization, based roughly on botanical rather than culinary definitions.
| <center>[[File:PineappleV2.png]]</center>
*'''Herb''': Can be made into [[General Objects#Cigarette|cigarettes]] and [[General Objects#Cigarillo|cigarillos]], as well as burned in a practice called [[#Hotboxing|hotboxing]].
| <center>[[File:PineapplePlantV2.png]]</center>
*'''Weed''': These plants can survive and grow without water, but are vulnerable to [[#Weedkiller|weedkiller/atrazine]].
*'''Flower''': Are flowers. They look pretty. 
*'''Miscellaneous''': Encompasses a couple of plants that, while edible, are designed to be put to a kitchen processor and made into ingredients for various dishes. This also has a few plants that yield raw resources for [[Ore Processing|materials science]].
*'''Alien''': Alien plants you get from [[#Out of this World|strange seeds]] and [[Botanist#Botanist Job Rewards|Botany rewards]].
 
{| cellpadding="4" class="wikitable sortable mw-collapsible"
! Name
! class="unsortable" | Crop Icon
! class="unsortable" | Plant Icon
!<abbr title="Do you need to hack the Seed Fabricator to get seeds for this?">Hack req.?</abbr>
! Type
! Harvests
! Time
! Genome
! class="unsortable" | Notes
 
|- id="Grape"
| Grape
| <center>[[File:GrapesV2.png]]</center>
| <center>[[File:GrapePlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 21
| 20
| Contains pineapple juice. Don't get in it your eyes.
|  


|- id="Coffee berries"
|- id="Orange"
| Coffee berries
| Orange
| <center>[[File:CoffeeBerriesV3.png]]</center>
| <center>[[File:OrangeV3.png]]</center>
| <center>[[File:CoffeePlantV2.png]]</center>
| <center>[[File:OrangePlantV2.png]]</center>
| Miscellaneous
| {{No}}
| Fruit
| Variable
| Variable
|data-sort-value="2"| Average
|data-sort-value="3"| Slow
| 6
| 21
| Extracts into...[[Chemicals#Coffee|coffee]].
| Contains [[Chemicals#Orange Juice|orange juice]]. Can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Schnapps|schnapps]].


|- id="Synthmeat"
|- id="Melon"
| Synthmeat
| Melon
| <center>[[File:SynthmeatV2.png]]</center>
| <center>[[File:MelonV2.png]]</center>
| <center>[[File:SynthmeatPlantV2.png]]</center>
| <center>[[File:MelonsPlantV2.png]]</center>
| Miscellaneous
| {{No}}
| Fruit
| Variable
| Variable
|data-sort-value="2"| Average
|data-sort-value="3"| Slow
| 7
| 19
| Contains [[Chemicals#Synthflesh|synthetic flesh]]. If you could make it into patches, Medbay will love you.  
| Contains [[Chemicals#Watermelon Juice|watermelon juice]], surprisingly. Can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Schnapps|schnapps]].


|- id="Corn"
|- id="Carrot"
| Corn
| Carrot
| <center>[[File:CornCobV2.png]]</center>
| <center>[[File:CarrotV3.png]]</center>
| <center>[[File:CornPlantV2.png]]</center>
| <center>[[File:CarrotPlantV2.png]]</center>
| Miscellaneous
| {{No}}
| Vegetable
| Once
| Once
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 10
| 16
| Processes into [[Foods and Drinks#Processor Popcorn|popcorn]]. You can also just heat it (such as with a [[Engineering Objects#Welder|welder's]] special attack or similar) to make popcorn. Contains [[Chemicals#Corn Starch|corn starch]].
| Contains [[Chemicals#Carrot Juice|carrot juice]] and [[Doctoring#Oculine|oculine]]. If you put carrots into a [[Foods and Drinks#Still|still]], you get just the [[Chemicals#Carrot Juice|carrot juice]].  


|- id="Soybean"
|- id="Lemon"
| Soybean
| Lemon
| <center>[[File:SoybeanPodV2.png]]</center>
| <center>[[File:LemonV4.png]]</center>
| <center>[[File:SoybeanPlantV2.png]]</center>
| <center>[[File:LemonPlantV2.png]]</center>
| Miscellaneous
| {{No}}
| Fruit
| Variable
| Variable
|data-sort-value="2"| Average
|data-sort-value="3"| Slow
| 7
| 21
| Processes into [[Foods and Drinks#Milk|milk]]. Conveniently contains [[Chemicals#Space-Soybean Oil|space soybean oil]].
| Contains [[Chemicals#Lemon Juice|lemon juice]]. Clearly. You can also [[Foods and Drinks#Still|ferment]] lemons to make [[Chemicals#Lemonade|lemonade]].


|- id="Chili"
|- id="Lime"
| Chili
| Lime
| <center>[[File:ChiliPepperV2.png]]</center>
| <center>[[File:LimeV4.png]]</center>
| <center>[[File:ChiliPlantV2.png]]</center>
| <center>[[File:LimePlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
|data-sort-value="2"| Average
|data-sort-value="3"| Slow
| 17
| 21
| Processes into [[Foods and Drinks#Hot Sauce|hot sauce]]. Contains [[Chemicals#Capsaicin|capsaicin]].
| Contains [[Chemicals#Lime Juice|lime juice]], as you'd expect. What you might not expect: putting limes in a [[Foods and Drinks#Still|still]] yields [[Chemicals#Limeade|limeade]], instead of just [[Chemicals#Lime Juice|lime juice]]. Tasty!


|- id="Tomato"
|- id="Apple"
| Tomato
| Apple
| <center>[[File:TomatoV3.png]]</center>
| <center>[[File:AppleV3.png]]</center>
| <center>[[File:TomatoPlantV2.png]]</center>
| <center>[[File:ApplePlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
|data-sort-value="2"| Average
|data-sort-value="3"| Slow
| 18
| 19
| Processes into [[Foods and Drinks#Ketchup|ketchup]]. Contains tomato juice. Not blood.
| Contains [[Chemicals#Apple Juice|apple juice]]. Heals 1 unit of {{TOX}}, {{BURN}}, {{BRUTE}}, {{OXY}}, and BRAIN per bite. Deals 5 damage when thrown at a doctor (or anyone with the [[Traits#Medical Training|medical training]] trait), because an apple a day keeps the doctor away.


|- id="Peanut"
|- id="Banana"
| Peanut
| Banana
| <center>[[File:PeanutsV3.png]]</center>
| <center>[[File:BananaV2.png]]</center>
| <center>[[File:PeanutPlantV2.png]]</center>
| <center>[[File:BananaPlantV2.png]]</center>
| Miscellaneous
| {{No}}
| Once
| Fruit
| Variable
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 6
| 15
| Processes into [[Foods and Drinks#Peanut Butter|peanut butter]].
| Contains [[Chemicals#Potassium|potassium]] and [[Chemicals#Banana Juice|banana juice]]. Yummy. When put into a [[Foods and Drinks#Still|still]], you get just the banana juice.  


|- id="Wheat"
|- id="Strawberry"
| Wheat
| Strawberry
| <center>[[File:Foodwheat.png]]</center>
| <center>[[Image:StrawberryV3.png]]</center>
| <center>[[File:WheatPlantV2.png]]</center>
| <center>[[File:StrawberryPlantV2.png]]</center>
| Miscellaneous
| {{No}}
| Once
| Fruit
|data-sort-value="1"| Fast
| Variable
| 10
|data-sort-value="2"| Average
| Processes into [[Foods and Drinks#Flour|flour]].
| 18
| Contains [[Chemicals#Strawberry Juice|strawberry juice]]. Can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Schnapps|schnapps]].


|- id="Oats"
|- id="Blueberry"
| Oats
| Blueberry
| <center>[[File:Oats.png]]</center>
| <center>[[Image:BlueberryV2.png]]</center>
| <center>[[File:OatPlantV2.png]]</center>
| <center>[[File:BlueberryPlantV2.png]]</center>
| Miscellaneous
| {{No}}
| Once
| Fruit
|data-sort-value="1"| Fast
| Variable
| 10
|data-sort-value="2"| Average
| Processes into [[Foods and Drinks#Oatmeal|oatmeal]].
| 18
| Contains [[Chemicals#Blueberry Juice|blueberry juice]]. Can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Wine|wine]].


|- id="Sugar"
|- id="Raspberry"
| Sugar Cane/Sugar
| Raspberry
| <center>[[File:SugarcaneV2.png]]</center>
| <center>[[Image:Raspberry.png]]</center>
| <center>[[File:SugarPlantV2.png]]</center>
| <center>[[File:Raspberry-plant.png]]</center>
| Miscellaneous
| {{No}}
| Once
| Fruit
|data-sort-value="1"| Fast
| Variable
| 8
|data-sort-value="2"| Average
| Processes into [[Foods and Drinks#Sugar|sugar]]. Contains, you guessed it, sugar. (What else would it contain?)
| 7
| Contains [[Chemicals#Raspberry Juice|raspberry juice]]. Can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Wine|wine]].


|- id="Rice"
|- id="Cherry"
| Rice Sprig
| Cherry
| <center>[[File:Rice.png]]</center>
| <center>[[File:CherryV4.png]]</center>
| <center>[[File:RicePlantV2.png]]</center>
| <center>[[File:CherryPlantV2.png]]</center>
| Miscellaneous
| {{No}}
| Variable
| Fruit
|data-sort-value="1"| Fast
| 8
| Processes into [[Foods and Drinks#Rice|rice]].
 
|- id="Beans"
| Beans
| <center>[[File:BeanPodV2.png]]</center>
| <center>[[File:BeanPlantV2.png]]</center>
| Miscellaneous
| Variable
|data-sort-value="1"| Fast
| 6
| Contains nitrogen. Eating it allows fart propulsion in [[Space]]!
 
|- id="Peas"
| Peas
| <center>[[File:Pea pod.png]]</center>
| <center>[[File:Pea plant.png]]</center>
| Miscellaneous
| Variable
| Variable
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 8
| 20
| Plain peas. There's not much in them. Perhaps the [[Rancher]] could use these?
| Contains [[Chemicals#Cherry Juice|cherry juice]]. Not blood, really!


|- id="Pear"
|- id="Avocado"
| Pear
| Avocado
| <center>[[File:PearV2.png]]</center>
| <center>[[File:AvocadoV2.png]]</center>
| <center>[[File:PearPlantV2.png]]</center>
| <center>[[File:AvocadoPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
|data-sort-value="3"| Slow
|data-sort-value="3"| Slow
| 19
| 18
| Can be [[Foods and Drinks#Still|fermented]] into cider.
|


|- id="Peach"
|- id="Pumpkin"
| Peach
| Pumpkin
| <center>[[File:PeachV2.png]]</center>
| <center>[[File:PumpkinV2.png]]</center>
| <center>[[File:PeachPlantV2.png]]</center>
| <center>[[File:PumpkinPlantV2.png]]</center>
| {{No}}
| Fruit
| Fruit
| Variable
| Variable
|data-sort-value="3"| Slow
|data-sort-value="3"| Slow
| 17
| 19
| Contains [[Chemicals#Peach Juice|peach juice]]. May contain The Presidents of the United States of America song references.
| Make your own [[Construction#Jack-o'-lantern|lantern]] or [[Construction#Pumpkin_Bowl|cute bowl]]! Contains [[Chemicals#Pumpkin Juice|pumpkin juice]]. Can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Pumpkin Juice|pumpkin juice]].


|- id="Cotton"
|- id="Eggplant"
| Cotton
| Eggplant
| <center>[[File:CottonWadV2.png]]</center>
| <center>[[File:EggplantV3.png]]</center>
| <center>[[File:CottonPlantV2.png]]</center>
| <center>[[File:EggplantPlantV2.png]]</center>
| Miscellaneous
| {{No}}
| Fruit
| Variable
| Variable
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 5
| 18
| Processes into fabric when used in a [[Ore Processing#So fucking metal!|material processor]].
| Contains [[Chemicals#Nicotine|nicotine]], a nod to how [https://en.wikipedia.org/wiki/Eggplant#Description eggplants in real life also contain nicotine].


|- id="Tree"
|- id="Cucumber"
| Tree
| Cucumber
| <center>[[File:WoodenLogV2.png]]</center>
| <center>[[File:CucumberV2.png]]</center>
| <center>[[File:TreePlantV2.png]]</center>
| <center>[[File:CucumberPlantV2.png]]</center>
| Miscellaneous
| {{No}}
| Variable
| Fruit
|data-sort-value="3"| Slow
| 20
| Chainsaw the resulting log to get your very own barricade.
 
|- id="Bamboo"
| Bamboo
| <center>[[File:BambooStalkV2.png]]</center>
| <center>[[File:BambooPlantV2.png]]</center>
| Miscellaneous
| Variable
|data-sort-value="3"| Slow
| 10
| Produces bamboo stalks, which can be cut down to produce edible shoots.
 
|- id="Contusine"
| Contusine
| <center>[[Image:ContusineLeafV2.png]]</center>
| <center>[[File:ContusinePlantV2.png]]</center>
| Herb
| Once
| Once
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 3
| 19
| Contains [[Doctoring#Salicylic Acid|salicylic acid]].
| Can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Water|water]]


|- id="Asomna"
|- id="Garlic"
| Asomna
| Garlic
| <center>[[File:AsomnaBarkV3.png]]</center>
| <center>[[File:GarlicV3.png]]</center>
| <center>[[File:AsomnaPlantV2.png]]</center>
| <center>[[File:GarlicPlantV2.png]]</center>
| Herb
| {{No}}
| Vegetable
| Once
| Once
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 3
| 13
| Contains [[Doctoring#Ephedrine|ephedrine]].
| Contains [[Chemicals#Holy Water|holy water]]. Not recommended for [[Vampire|vampires]].


|- id="Nureous"
|- id="Onion"
| Nureous
| Onion
| <center>[[File:NureousLeafV3.png]]</center>
| <center>[[File:OnionV3.png]]</center>
| <center>[[File:NureousPlantV2.png]]</center>
| <center>[[File:OnionPlantV2.png]]</center>
| Herb
| {{No}}
| Vegetable
| Once
| Once
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 3
| 13
| Contains [[Doctoring#Potassium Iodide|potassium iodide]].
|


|- id="Commol"
|- id="Lettuce"
| Commol
| Lettuce
| <center>[[Image:CommolRootV2.png]]</center>
| <center>[[File:LettuceLeafV3.png]]</center>
| <center>[[File:CommolPlantV2.png]]</center>
| <center>[[File:LettucePlantV2.png]]</center>
| Herb
| {{No}}
| Vegetable
| Once
| Once
|data-sort-value="2"| Average
|data-sort-value="3"| Slow
| 16
| 12
| Contains [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]].
| Resulting lettuce leaves can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Water|water]].


|- id="Ipecacuanha"
|- id="Potato"
| Ipecacuanha
| Potato
| <center>[[File:IpecacuanhaRoot.png]]</center>
| <center>[[File:PotatoV3.png]]</center>
| <center>[[File:IpecacuanhaPlant.png]]</center>
| <center>[[File:PotatoPlantV2.png]]</center>
| Herb
| {{No}}
| Vegetable
| Once
| Once
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 16
| 16
| Crop is ipecacuanha root, which contains [[Chemicals#Space Ipecac|space ipecac]].
| Makes great French fries, batteries and captains. Also spawns as a trinket.


|- id="Venne"
|- id="Coconut"
| Venne
| Coconut
| <center>[[File:VenneFiberV2.png]]</center>
| <center>[[File:CoconutV3.png]]</center>
| <center>[[File:VennePlantV2.png]]</center>
| <center>[[File:CoconutPlantV2.png]]</center>
| Herb
| {{No}}
| Once
| Fruit
| Variable
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 1
| 19
| Contains [[Doctoring#Charcoal|charcoal]].
| Contains [[Chemicals#Coconut Milk|coconut milk]], which is distinct from [[Chemicals#Milk|regular space milk]]. Crack it open with some sort of cutting tool or a [[Guide to Being Robust#Unarmed Combat|chairflip]]! Put it in a [[Foods and Drinks#Still|still]] and make [[Chemicals#Piña Colada|Piña Colada]]! (Wait, what?)


|- id="Mint"
|- id="Pineapple"
| Mint
| Pineapple
| <center>[[Image:MintPlant.png]]</center>
| <center>[[File:PineappleV2.png]]</center>
| <center>[[File:MintPlantTrayV2.png]]</center>
| <center>[[File:PineapplePlantV2.png]]</center>
| Herb
| {{No}}
| Once
| Fruit
|data-sort-value="1"| Fast
| Variable
| 1
|data-sort-value="2"| Average
| Contains, as you'd expect, [[Chemicals#Mint|mint]].
| 21
| Contains [[Chemicals#Pineapple Juice|pineapple juice]]. Don't get in it your eyes. You can put pineapples into a [[Foods and Drinks#Still|still]], which makes [[Chemicals#Piña Colada|Piña Colada]]. Tropical!


|- id="Tobacco"
|- id="Coffee"
| Tobacco
| Coffee
| <center>[[Image:TobaccoLeaf.png]]</center>
| <center>[[File:CoffeeBerriesV3.png]]</center>
| <center>[[File:TobaccoPlantV2.png]]</center>
| <center>[[File:CoffeePlantV2.png]]</center>
| Herb
| {{No}}
| Once
| Miscellaneous
|data-sort-value="1"| Fast
| Variable
| 2
| Contains [[Chemicals#Nicotine|nicotine]], naturally.
 
|- id="Catnip"
| Catnip/Nepeta cataria
| <center>[[File:catnipV2.png]]</center>
| <center>[[File:NepetaPlantV2.png]]</center>
| Herb
| Once
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 1
| 6
| Extract [[Chemicals#Catonium|catonium]] to synthesize [[Chemicals#Cat Drugs|cat drugs]].
| Coffee berries contain... [[Chemicals#Coffee|coffee]]. If you put them into a [[Foods and Drinks#Still|still]], you get [[Chemicals#Freshly Brewed Coffee|freshly brewed coffee]] specifically. (This is a form of brewing, no?) They can also be processed into [[Foods and Drinks#Coffee Beans|coffee beans]].  


|- id="Poppies"
|- id="Synthmeat"
| Poppies
| Synthmeat
| <center>[[File:PoppyFlowerV2.png]]</center>
| <center>[[File:SynthmeatV2.png]]</center>
| <center>[[File:PoppyPlantV2.png]]</center>
| <center>[[File:SynthmeatPlantV2.png]]</center>
| Herb
| {{No}}
| Once
| Miscellaneous
|data-sort-value="1"| Fast
| Variable
| 1
|data-sort-value="2"| Average
| Extracts into [[Chemicals#Morphine|morphine]].
| 7
| Contains [[Chemicals#Synthflesh|synthetic flesh]]. Each of its organ mutations can be obtained by infusing this plant with a different chemical. The resulting organ plant can have its crop's max organ health and failure threshold greatly increased by strengthening its endurance stat.


|- id="Cannabis"
|- id="Corn"
| Cannabis
| Corn
| <center>[[File:CannabisLeafV2.png]]</center>
| <center>[[File:CornCobV2.png]]</center>
| <center>[[File:CannabisPlantV2.png]]</center>
| <center>[[File:CornPlantV2.png]]</center>
| Herb
| {{No}}
| Vegetable
| Once
| Once
|data-sort-value="1"| Fast
|data-sort-value="2"| Average
| 2
| 10
| [[General Objects#Cigarette|Make your own joints]] by combining a leaf with a sheet of paper.
| Processes into [[Foods and Drinks#Processor Popcorn|popcorn]]. You can also just heat it (such as with a [[Engineering Objects#Welder|welder's]] special attack or similar) to make popcorn. Contains [[Chemicals#Corn Starch|corn starch]].


|- id="Aconite"
|- id="Soybean"
| Aconite
| Soybean
| <center>[[File:AconiteV3.png]]</center>
| <center>[[File:SoybeanPodV2.png]]</center>
| <center>[[File:AconitePlantV2.png]]</center>
| <center>[[File:SoybeanPlantV2.png]]</center>
| Herb
| {{No}}
| Once
| Vegetable
| Variable
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 1
| Contains [[Chemicals#Aconitum|aconitum]]. Wards aways and smites [[Werewolf|werewolves]].
|- id="Rose"
| Rose
| <center>[[File:RoseFlowerV2.png ]]</center>
| <center>[[File:RosePlantV2.png]]</center>
| Flower
| Once
|data-sort-value="1"| Fast
| 7
| 7
| Every rose has its thorn, and the ones on these might prick you if you pick them up. To protect yourself, wear gloves or augment your arms into ones made out of metal; use [[wirecutters]] to remove the thorns. Every rose has a name too; Examine it to find it!
| Processes into [[Foods and Drinks#Milk|milk]]. Conveniently contains [[Chemicals#Space-Soybean Oil|space soybean oil]].


|- id="Space Fungus"
|- id="Chili"
| Space Fungus
| Chili
| <center>[[File:MushroomV3.png]]</center>
| <center>[[File:ChiliPepperV3.png]]</center>
| <center>[[File:FungusPlantV2.png]]</center>
| <center>[[File:ChiliPlantV2.png]]</center>
| Weed
| {{No}}
| Infinite
| Fruit
|data-sort-value="3"| Slow
| Variable
| 30
|data-sort-value="2"| Average
| Contains, as you'd expect, [[Chemicals#Space Fungus|space fungus]], which is great for boosting endurance.
| 17
| Processes into [[Foods and Drinks#Hot Sauce|hot sauce]]. Contains [[Chemicals#Capsaicin|capsaicin]].
 
|- id="Tomato"
| Tomato
| <center>[[File:TomatoV3.png]]</center>
| <center>[[File:TomatoPlantV2.png]]</center>
| {{No}}
| Fruit
| Variable
|data-sort-value="2"| Average
| 18
| Processes into [[Foods and Drinks#Ketchup|ketchup]] and [[Foods and Drinks#Still|distills]] into [[Chemicals#Tomato Juice|tomato juice]]. Contains tomato juice. Not blood.


|- id="Grass"
|- id="Peanut"
| Grass
| Peanut
| <center>[[File:GrassLeaf.png]]</center>
| <center>[[File:PeanutsV3.png]]</center>
| <center>[[File:GrassPlantV2.png]]</center>
| <center>[[File:PeanutPlantV2.png]]</center>
| Weed
| {{No}}
| Miscellaneous
| Once
| Once
|data-sort-value="2"| Average
|data-sort-value="2"| Average
| 4
| 6
| Harvested leaves can be extracted into Grass Gro, which makes lovely grass grow when poured onto floor tiles.  
| Processes into [[Foods and Drinks#Peanut Butter|peanut butter]].


|- id="Creeper"
|- id="Wheat"
| Creeper
| Wheat
| {{N/a}}
| <center>[[File:WheatV2.png]]</center>
| <center>[[File:CreeperPlantV2.png]]</center>
| <center>[[File:WheatPlantV2.png]]</center>
| Weed
| {{No}}
| {{N/a}}
| Miscellaneous
| Once
|data-sort-value="1"| Fast
|data-sort-value="1"| Fast
| 8
| 10
| Attacks other plants and spreads into adjacent empty pots.
| Processes into [[Foods and Drinks#Flour|flour]].


|- id="Lasher"
|- id="Oats"
| Lasher
| Oats
| {{N/a}}
| <center>[[File:OatsV2.png]]</center>
| <center>[[File:LasherPlantV2.png]]</center>
| <center>[[File:OatPlantV2.png]]</center>
| Weed
| {{No}}
| {{N/a}}
| Miscellaneous
| Once
|data-sort-value="1"| Fast
|data-sort-value="1"| Fast
| 5
| 10
| Will lash out at nearby people with its thorns.
| Processes into [[Foods and Drinks#Oatmeal|oatmeal]].


|- id="Radweed"
|- id="Sugar"
| Radweed
| Sugar Cane/Sugar
| {{N/a}}
| <center>[[File:SugarcaneV3.png]]</center>
| <center>[[File:RadweedPlantV2.gif]]</center>
| <center>[[File:SugarPlantV2.png]]</center>
| Weed
| {{No}}
| {{N/a}}
| Miscellaneous
|data-sort-value="3"| Slow
| Once
| 40
|data-sort-value="1"| Fast
| "Contains" [[Chemicals#Radium|radium]], although this plant never creates produce. Emits radiation, affecting nearby plants and people.
| 8
| Processes into [[Foods and Drinks#Sugar|sugar]]. Contains, you guessed it, sugar. (What else would it contain?)


|- id="Slurrypod"
|- id="Rice"
| Slurrypod
| Rice Sprig
| <center>[[File:SlurrypodV2.png]]</center>
| <center>[[File:RiceSprigV2.png]]</center>
| <center>[[File:SlurrypodPlantV2.png]]</center>
| <center>[[File:RicePlantV2.png]]</center>
| Weed
| {{No}}
| Once
| Miscellaneous
|data-sort-value="2"| Average
| 45
| Will explode if not quickly harvested, spreading toxic goop. Contains [[Chemicals#Toxic Slurry|toxic slurry]]
 
|- id="Man-Eater"
| [[Syndicate Items#Strange Seed|Man Eater]]
| <center>[[Image:ManEater.png]]</center>
| <center>[[File:ManeaterPlantV2.png]]</center>
| [[Critter]]
| Once
| Variable
| Variable
| 0
|data-sort-value="1"| Fast
| Will climb out of the pot once grown enough.
| 8
| Processes into [[Foods and Drinks#Rice|rice]].


|- id="Houttyunia Cordata"
|- id="Beans"
| Houttyunia Cordata
| Beans
| <center>[[File:HouttuyniaCordataV2.png]]</center>
| <center>[[File:BeanPodV3.png]]</center>
| <center>[[File:HCordataPlantV2.png]]</center>
| <center>[[File:BeanPlantV2.png]]</center>
| Herb
| {{No}}
| Once
| Vegetable
| Average
| Variable
| 1
|data-sort-value="1"| Fast
| Fish mint, contains mercury.
| 6
| Contains [[Chemicals#Nitrogen|nitrogen]]. Eating it allows fart propulsion in [[Space]]!


|}
|- id="Peas"
| Peas
| <center>[[File:Pea pod.png]]</center>
| <center>[[File:Pea plant.png]]</center>
| {{No}}
| Vegetable
| Variable
|data-sort-value="2"| Average
| 8
| Plain peas. There's not much in them. Perhaps the [[Rancher]] could use these?


== Crop Mutations ==
|- id="Pear"
Sometimes, whenever a plant's genes would normally mutate, i.e. when planted, when exposed to mutagen, and when infused in the gene manipulator, the plant might become a variant of itself, called a mutation. Some only occur due to random chance. Others don't appear unless the certain plant stats (usually either endurance or potency) are within certain thresholds or the seed is infused with certain chemicals. Even then, the plant doesn't always automatically mutate upon meeting those prerequisites, for it still has to randomly mutate into the variant. The requirements only ensure the plant has a ''possibility'' of becoming that mutation.  
| Pear
| <center>[[File:PearV3.png]]</center>
| <center>[[File:PearPlantV2.png]]</center>
| {{No}}
| Fruit
| Variable
|data-sort-value="3"| Slow
| 19
| Can be [[Foods and Drinks#Still|fermented]] into cider.


There are many different mutations, each with different effects depending on the species! Feel free to experiment or pester more experienced botanists. The following is an extensive but quite possibly incomplete table of possible mutations:
|- id="Peach"
 
| Peach
{| style="text-align: left;" class="wikitable sortable mw-collapsible"
| <center>[[File:PeachV2.png]]</center>
! style="width:15%" | Mutant
| <center>[[File:PeachPlantV2.png]]</center>
! style="width:5%" class="unsortable" | Crop Icon
| {{No}}
! style="width:5%" class="unsortable" | Plant Icon
| Fruit
! style="width:10%" | Original Species
| Variable
! style="width:15%" | Prerequisites Hint
|data-sort-value="3"| Slow
! style="width:50%" class="unsortable" | Info
| 17
| Contains [[Chemicals#Peach Juice|peach juice]]. Can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Peach Schnapps|Peach Schnapps]] (as opposed to regular schnapps). May contain The Presidents of the United States of America song references.


|- id="Seething Tomato"
|- id="Cotton"
| Seething Tomato
| Cotton
| <center>[[Image:TomatoV3.png]]</center>
| <center>[[File:CottonWadV2.png]]</center>
| <center>[[File:SeethingTomatoPlantV2.gif]]</center>
| <center>[[File:CottonPlantV2.png]]</center>
| Tomato
| {{No}}
| Infusion with an incendiary or explosive chemical.
| Miscellaneous
| Seethers, tomatoes with hot flavour. When thrown, makes a 3x3 fireball and inflicts {{BURN}} upon the person, which scales with potency and can be reduced by heat resistance. Tomato fireballs can ignite other seethers, causing them to erupt after a delay. Contains [[Chemicals#Welding Fuel|welding fuel]]. Use with caution.  
| Variable
|data-sort-value="2"| Average
| 5
| Processes into fabric when used in a [[Ore Processing#So fucking metal!|material processor]].


|- id="Suspicious Tomato"
|- id="Tree"
| Suspicious Tomato
| Tree
| <center>[[File:KillerTomatoV2.png]]</center>
| <center>[[File:WoodenLogV2.png]]</center>
| <center>[[File:SuspiciousTomatoPlantV2.png]]</center>
| <center>[[File:TreePlantV2.png]]</center>
| Tomato
| {{No}}
| Infusion with an animating serum.
| Miscellaneous
| Crikey, aggressive vegetables.
| Variable
|data-sort-value="3"| Slow
| 20
| Chainsaw the resulting log to get your very own barricade.  


|- id="Tomacco"
|- id="Bamboo"
| Tomacco
| Bamboo
| <center>[[Image:TomatoV3.png]]</center>
| <center>[[File:BambooStalkV2.png]]</center>
| <center>[[File:TomaccoPlantV2.png]]</center>
| <center>[[File:BambooPlantV2.png]]</center>
| Tomato
| {{No}}
| Infusion with a drug. (It's exactly what you think.)
| Miscellaneous
| Edible cigarettes! Contains super-addictive amounts of [[Chemicals#Nicotine|nicotine]].
| Variable
|data-sort-value="3"| Slow
| 10
| Produces bamboo stalks, which can be cut down to produce edible shoots.


|- id="Green Grape"
|- id="Contusine"
| Green Grape
| Contusine
| <center>[[Image:GreenGrapesV2.png]]</center>
| <center>[[Image:ContusineLeafV2.png]]</center>
| <center>[[File:GreenGrapePlantV2.png]]</center>
| <center>[[File:ContusinePlantV2.png]]</center>
| Grape
| {{No}}
|
| Herb
| Heals twice the amount of regular grapes.
| Once
 
|data-sort-value="2"| Average
|- id="Grapefruit"
| 3
| Grapefruit
| Contains [[Doctoring#Salicylic Acid|salicylic acid]].
| <center>[[File:GrapefruitV2.png]]</center>
| <center>[[File:GrapefruitPlantV2.png]]</center>
| Grape
|
| Get it? Contains [[Chemicals#Grapefruit Juice|grapefruit juice]].  


|- id="Blood Orange"
|- id="Asomna"
| Blood Orange
| Asomna
| <center>[[Image:OrangeV3.png]]</center>
| <center>[[File:Asomna.png]]</center>
| <center>[[File:BloodOrangePlantV2.gif]]</center>
| <center>[[File:AsomnaPlantV2.png]]</center>
| Orange
| {{No}}
|
| Herb
| Contains [[Changeling|changeling]] blood in addition to orange juice. Peculiar.
| Once
|data-sort-value="2"| Average
| 3
| Contains [[Doctoring#Ephedrine|ephedrine]]. Can be [[Foods_and_Drinks#Still|distilled]] into tea.


|- id="Clockwork Orange"
|- id="Nureous"
| Clockwork Orange
| Nureous
| <center>[[File:ClockworkOrangeV4.gif]]</center>
| <center>[[File:Nureous.png]]</center>
| <center>[[File:ClockworkOrangePlantV2.gif]]</center>
| <center>[[File:NureousPlantV2.png]]</center>
| Orange
| {{No}}
| High Endurance
| Herb
| An orange that is also a chronometer, how practical. Hurts to eat though. Extracts into [[Chemicals#Iron|iron]].  
| Once
|data-sort-value="2"| Average
| 3
| Contains [[Doctoring#Potassium Iodide|potassium iodide]].


|- id="Rainbow Weed"
|- id="Commol"
| Rainbow Weed
| Commol
| <center>[[Image:RainbowWeed.gif]]</center>
| <center>[[Image:Commol.png]]</center>
| <center>[[File:RainbowWeedPlantV2.gif]]</center>
| <center>[[File:CommolPlantV2.png]]</center>
| Cannabis
| {{No}}
|
| Herb
| Gets you [[Chemicals#Lysergic Acid Diethylamide|''extremely'' high]].
| Once
|data-sort-value="2"| Average
| 16
| Contains [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]].


|- id="Deathweed"
|- id="Ipecacuanha"
| Deathweed
| Ipecacuanha
| <center>[[File:DeathWeedV2.png]]</center>
| <center>[[File:Ipecacuanha.png]]</center>
| <center>[[File:DeathweedPlantV2.png ]]</center>
| <center>[[File:IpecacuanhaPlant.png]]</center>
| Cannabis
| {{No}}
| Low to High Endurance, Zero to High Potency
| Herb
| Gets you [[Chemicals#Cyanide|''extremely'' dead]].
| Once
|data-sort-value="2"| Average
| 16
| Crop is ipecacuanha root, which contains [[Chemicals#Space Ipecac|space ipecac]].


|- id="Lifeweed"
|- id="Venne"
| Lifeweed
| Venne
| <center>[[File:LifeWeedV2.png]]</center>
| <center>[[File:Venne.png]]</center>
| <center>[[File:LifeweedPlantV2.png]]</center>
| <center>[[File:VennePlantV2.png]]</center>
| Cannabis
| {{No}}
| High Endurance, High Potency
| Herb
| Contains [[Doctoring#Drugs|omnizine]].
| Once
|data-sort-value="2"| Average
| 1
| Contains [[Doctoring#Charcoal|charcoal]].


|- id="Omega Weed"
|- id="Mint"
| Omega Weed
| Mint
| <center>[[File:OmegaWeedV2.gif]]</center>
| <center>[[Image:Mint.png]]</center>
| <center>[[File:OmegaWeedPlantV2.png]]</center>
| <center>[[File:MintPlantTrayV2.png]]</center>
| Cannabis
| {{No}}
| Extremely High Potency
| Herb
| Gets you ''extremely'' high and ''extremely'' dead due to the massive amount of poisons and drugs in it. Specifically it contains: [[Chemicals#Atropine|atropine]], [[Chemicals#Bath Salts|bath salts]], [[Chemicals#Capsaicin|capsaicin]], [[Chemicals#Cat Drugs|cat drugs]], [[Chemicals#Crank|crank]], [[Chemicals#Ectoplasm|ectoplasm]], [[Chemicals#Hairgrownium|hairgrownium]],[[Chemicals#Haloperidol|haloperidol]], [[Chemicals#Histamine|histamine]], [[Chemicals#Itching Powder|itching powder]], [[Chemicals#Krokodil|krokodil]], [[Chemicals#Lithium|lithium]], [[Chemicals#Lysergic Acid Diethylamide|LSD]], [[Chemicals#Methamphetamine|methamphetamine]], [[Chemicals#Mercury|mercury]], [[Chemicals#Psilocybin|psilocybin]], [[Chemicals#Space Drugs|space drugs]], [[Chemicals#Suicider|Suicider]], and [[Chemicals#Tetrahydrocannabinol|THC]].  
| Once
|data-sort-value="1"| Fast
| 1
| Contains, as you'd expect, [[Chemicals#Mint|mint]].


|- id="Chilly Pepper"
|- id="Tobacco"
| Chilly Pepper
| Tobacco
| <center>[[Image:ChillyPepperV2.png]]</center>
| <center>[[Image:TobaccoV2.png]]</center>
| <center>[[File:ChillyPepperPlantV2.png]]</center>
| <center>[[File:TobaccoPlantV2.png]]</center>
| Chili
| {{No}}
| Infusion with a cold chemical (optional).
| Herb
| Quite...[[Chemicals#Cryostylane|chilling]].
| Once
|data-sort-value="1"| Fast
| 11
| Contains [[Chemicals#Nicotine|nicotine]], naturally.  


|- id="Fiery Chili"
|- id="Catnip"
| Fiery Chili
| Catnip/Nepeta cataria
| <center>[[File:GhostlierChiliV3.gif]]</center>
| <center>[[File:catnipV3.png]]</center>
| <center>[[File:GhostPepperPlantV2.gif]]</center>
| <center>[[File:NepetaPlantV2.png]]</center>
| Chili
| {{Yes}}
| Very High Potency {{OR}} Infusion with a fiery or spicy chemical (optional).
| Herb
| Also known as ghost chilis and ghostlier chilis. Contains ''extremely'' spicy [[Chemicals#Ghost Chili Juice|ghost chili juice]]!
| Once
|data-sort-value="2"| Average
| 1
| Extract [[Chemicals#Catonium|catonium]] to synthesize [[Chemicals#Cat Drugs|cat drugs]].


|- id="Magic Mushroom"
|- id="Poppies"
| Magic Mushroom
| Poppies
| <center>[[Image:MagicMushroomV2.png]]</center>
| <center>[[File:PoppyFlowerV3.png]]</center>
| <center>[[File:MagicMushroomPlantV3.png]]</center>
| <center>[[File:PoppyPlantV3.png]]</center>
| Space Fungus
| {{Yes}}
|
| Herb
| Contains [[Chemicals#Psilocybin|psilocybin]], a potent hallucinogen.
| Once
|data-sort-value="1"| Fast
| 1
| Extracts into [[Chemicals#Morphine|morphine]].


|- id="White Mushroom"
|- id="Cannabis"
| White Mushroom
| Cannabis
| <center>[[Image:WhiteMushroomV3.png]]</center>
| <center>[[File:CannabisLeafV3.png]]</center>
| <center>[[File:WhiteMushroomPlantV3.png]]</center>
| <center>[[File:CannabisPlantV2.png]]</center>
| Space Fungus
| {{Yes}}
| High Potency, Zero to Low Endurance
| Herb
| Contains a [[Chemicals#Amanitin|potent mycotoxin]].
| Once
|data-sort-value="1"| Fast
| 2
| [[General Objects#Cigarette|Make your own joints]] by combining a leaf with a sheet of paper.  


|- id="Cloaked Panellus"
|- id="Aconite"
| Cloaked Panellus
| Aconite
| <center>[[Image:CloakedPanellusMushroom.png]]</center>
| <center>[[File:AconiteV3-32x32.png]]</center>
| <center>[[File:CloakshroomPlantV2.gif]]</center>
| <center>[[File:AconitePlantV2.png]]</center>
| Space Fungus
| {{Yes}}
| High Yield, Zero to Low Potency
| Herb
| Cute. Also known as "cloakshroom". Contains [[Chemicals#Cloaked Panellus Extract|cloaked panellus extract]].
| Once
|data-sort-value="2"| Average
| 1
| Contains [[Chemicals#Aconitine|aconitine]]. Wards aways and smites [[Werewolf|werewolves]].


|- id="Omega Slurrypod"
|- id="Rose"
| Omega Slurrypod
| Rose
| <center>[[File:GlowingSlurrypodV2.gif]]</center>
| <center>[[File:RoseFlowerV2.png ]]</center>
| <center>[[File:OmegaSlurrypodPlantV2.gif]]</center>
| <center>[[File:RosePlantV2.png]]</center>
| Slurrypod
| {{No}}
|
| Flower
| Variously called omega slurrypod and glowing slurrypod. Contains [[Chemicals#Glowing Slurry|two]] [[Chemicals#Toxic Slurry|toxins]] for the price of one. You really shouldn't eat this...
| Variable
|data-sort-value="1"| Fast
| 7
| Every rose has its thorn, and the ones on these might prick you if you pick them up. To protect yourself, wear gloves or augment your arms into ones made out of metal; use [[wirecutters]] to remove the thorns. Every rose has a name too; Examine it to find it!


|- id="Synthbrain"
|- id="Hydrangea"
| Synthbrain
| Hydrangea
| <center>[[Image:SynthbrainV2.png]] </center>
| <center>[[File:Hydrangea-normal-flower.png]]</center>
| <center>[[File:SynthbrainPlantV2.png]]</center>
| <center>[[File:Hydrangea-white-complete.png]]</center>
| Synthmeat
| {{No}}
| Low chance for random mutation from [[Guide to Botany#Synthmeat|Synthmeat plant]] {{OR}} Infusion with [[Chemicals#Mannitol|mannitol]]
| Flower
| Grows [[Roboticist#BrainSynth|synthetic brains]]
| Variable
|data-sort-value="2"| Average
| 7
| The hydrangea flower makes for a very nice decorative flower and a beautiful headdress. It comes in 4 color varieties: white, purple, blue and pink. Rather than being based on the pH of the ground, the GardenGear® patented space hydrangea's colors are instead mutation-based.


|- id="Synthheart"
|- id="Bird of Paradise"
| Synthheart
| Bird of Paradise
| <center>[[Image:SynthheartV2.png]]</center>
| <center>[[File:Bird_of_paradise.png]]</center>
| <center>[[File:SynthheartPlantV2.gif]]</center>
| <center>[[File:Bird of paradise complete.png]]</center>
| Synthmeat
| {{No}}
| Low chance for random mutation from [[Guide to Botany#Synthmeat|Synthmeat plant]] {{OR}} Infusion with [[Chemicals#Blood|blood]]
| Flower
| Grows [[Roboticist#HeartSynth|synthetic hearts]]
| Variable
|data-sort-value="3"| Slow
| 7
| The tall bird of paradise is a plant that can be used for decorative purposes and as a nice headdress. This flower takes a long time to grow, and in the language of flowers, it denotes success and freedom, among other meanings.


|- id="Syntheye"
|- id="Gardenia"
| Syntheye
| Gardenia
| <center>[[Image:Syntheye.png]]</center>
| <center>[[File:Gardenia.png]]</center>
| <center>[[File:SyntheyePlantV2.png]]</center>
| <center>[[File:Gardenia_complete.png]]</center>
| Synthmeat
| {{No}}
| Low chance for random mutation from [[Guide to Botany#Synthmeat|Synthmeat plant]] {{OR}} Infusion with [[Chemicals#Oculine|oculine]]
| Flower
| Grows [[Roboticist#EyeSynth|synthetic eyes]]
| Variable
|data-sort-value="1"| Fast
| 7
| The Gardenia flower can be used as a headdress or a decorative plant. Although it is a flowering plant within the coffee family, it does not contain or extract into [[Chemicals#Coffee|coffee]].


|- id="Synthlimb"
|- id="Lavender"
| Synthlimb
| Lavender
| <center>[[Image:LooseSythlimbs.png]]</center>
| <center>[[File:Lavender.png]]</center>
| <center>[[File:SynthlimbPlantV2.png]]</center>
| <center>[[File:Lavender complete.png]]</center>
| Synthmeat
| {{No}}
| Low chance for random mutation from [[Guide to Botany#Synthmeat|Synthmeat plant]] {{OR}} Infusion with [[Chemicals#Synthflesh|synthflesh]]
| Herb
| Grows [[Roboticist#ArmSynth|synthetic arms and legs]].
| Once
|data-sort-value="2"| Average
| 3
| The lavender flower can be used as a nice headdress. Or be extracted into [[Chemicals#Lavender Essence|lavender essence]] to spread some nice scent around the station.


|- id="Synthbutt"
|- id="Space Fungus"
| Synthbutt
| Space Fungus
| <center>[[File:SyntheticButtV2.png]]</center>
| <center>[[File:MushroomV3.png]]</center>
| <center>[[File:SynthbuttPlantV2.png]]</center>
| <center>[[File:FungusPlantV2.png]]</center>
| Synthmeat
| {{Yes}}
| Low chance for random mutation from [[Guide to Botany#Synthmeat|Synthmeat plant]] {{OR}} Infusion with [[Chemicals#Simethicone|simethicone]]
| Weed
| Grow [[Roboticist#ButtSynth|your own hat]]!
| Infinite
|data-sort-value="3"| Slow
| 31
| Contains, as you'd expect, [[Chemicals#Space Fungus|space fungus]], which is great for boosting endurance.


|- id="Synthbuttbot"
|- id="Grass"
| Synthbuttbot
| Grass
| <center>[[Image:ButtBot.png]]</center>
| <center>[[File:Grass.png]]</center>
| <center>[[File:SynthbuttbotPlantV2.gif]]</center>
| <center>[[File:GrassPlantV2.png]]</center>
| Synthmeat
| {{Yes}}
| Infusion of synthbutt seed with a bot chemical.
| Miscellaneous
| Grow your own [[Robots#Buttbot|buttbot]]!
| Once
|data-sort-value="2"| Average
| 4
| Harvested leaves can be extracted into Grass Gro, which makes lovely grass grow when poured onto floor tiles.


|- id="Synthlung"
|- id="Creeper"
| Synthlung
| Creeper
| <center>[[Image:SynthlungsBloom.png]]</center>
| {{N/a}}
| <center>[[File:SynthlungsPlantG4.gif]]</center>
| <center>[[File:CreeperPlantV2.png]]</center>
| Synthmeat
| {{N/a}}
| Low chance for random mutation from [[Guide to Botany#Synthmeat|Synthmeat plant]] {{OR}} Infusion with [[Chemicals#Salbutamol|salbutamol]]
| Alien
| Grows [[Roboticist#LungSynth|synthetic lungs]].
| {{N/a}}
|data-sort-value="1"| Fast
| 8
| Attacks other plants and spreads into adjacent empty pots.


|- id="Synthstomach"
|- id="Lasher"
| Synthstomach
| Lasher
| <center>[[Image:SynthstomachBloom.png]][[File:SynthintestineBloom.png]]</center>
| {{N/a}}
| <center>[[File:SynthstomachPlantG4.png]]</center>
| <center>[[File:LasherPlantV2.png]]</center>
| Synthmeat
| {{Yes}}
| Low chance for random mutation from [[Guide to Botany#Synthmeat|Synthmeat plant]] {{OR}} Infusion with [[Chemicals#Charcoal|charcoal]]
| Weed
| Grows [[Roboticist#StomachSynth|synthetic stomachs]] and [[Roboticist#IntestinesSynth| synthetic intestines]].
| {{N/a}}
|data-sort-value="1"| Fast
| 5
| Will lash out at nearby people with its thorns.


|- id="Synthliver"
|- id="Radweed"
| Synthliver
| Radweed
| <center>[[Image:SynthliverBloom.png]]</center>
| {{N/a}}
| <center>[[File:SynthliverPlantG4.png]]</center>
| <center>[[File:RadweedPlantV2.gif]]</center>
| Synthmeat
| {{Yes}}
| Low chance for random mutation from [[Guide to Botany#Synthmeat|Synthmeat plant]] {{OR}} Infusion with [[Chemicals#Ethanol|ethanol]]
| Weed
| Grows [[Roboticist#LiverSynth|synthetic livers]].
| {{N/a}}
|data-sort-value="3"| Slow
| 34
| "Contains" [[Chemicals#Radium|radium]], although this plant never creates produce. Emits radiation, affecting nearby plants and people.


|- id="Synthspleen"
|- id="Slurrypod"
| Synthspleen
| Slurrypod
| <center>[[Image:SynthspleenBloom.png]]</center>
| <center>[[File:SlurrypodV2.png]]</center>
| <center>[[File:SynthSpleenG4.png]]</center>
| <center>[[File:SlurrypodPlantV2.png]]</center>
| Synthmeat
| {{Yes}}
| Low chance for random mutation from [[Guide to Botany#Synthmeat|Synthmeat plant]] {{OR}} Infusion with [[Chemicals#Proconvertin|proconvertin]]
| Weed
| Grows [[Roboticist#SpleenSynth|synthetic spleens]].
| Once
|data-sort-value="2"| Average
| 40
| Will explode if not quickly harvested, spreading toxic goop. Contains [[Chemicals#Toxic Slurry|toxic slurry]]. If you [[Foods and Drinks#Still|ferment]] it, you'll also get [[Chemicals#Toxic Slurry|toxic slurry]].


|- id="Synthpancreas"
|- id="Man-Eater"
| Synthpancreas
| [[Syndicate Items#Maneater Seed|Man Eater]]
| <center>[[Image:SynthpancreasBloom.png]]</center>
| <center>[[Image:ManEater.png]]</center>
| <center>[[File:SynthpancreasPlantG4.png]]</center>
| <center>[[File:ManeaterPlantV2.png]]</center>
| Synthmeat
| {{N/a}}
| Low chance for random mutation from [[Guide to Botany#Synthmeat|Synthmeat plant]] {{OR}} Infusion with [[Chemicals#Sugar|sugar]]
| [[Critter]]
| Grows [[Roboticist#PancreasSynth|synthetic pancreata]].
| Once
| Variable
| 12
| Seeds for this do not appear in the Seed Vendor; this plant comes a [[Syndicate Items#Maneater Seed|special seed]] that [[Botanist]]s who [[Traitor]]s can order. Will climb out of the pot once grown enough. See [[#Grow your own murder plant today!|this part]] for more information.


|- id="Synthkidney"
|- id="Houttyunia Cordata"
| Synthkidney
| Houttyunia Cordata
| <center>[[Image:Synthkidneysbloom.png]]</center>
| <center>[[File:HouttuyniaCordataV3.png]]</center>
| <center>[[File:SynthKidneysPlantG4.png]]</center>
| <center>[[File:HCordataPlantV2.png]]</center>
| Synthmeat
| {{No}}
| Low chance for random mutation from [[Guide to Botany#Synthmeat|Synthmeat plant]] {{OR}} Infusion with [[Chemicals#Urine|urine]]
| Herb
| Grows [[Roboticist#KidneySynth|synthetic kidneys]].
| Once
| data-sort-value="2"| Average
| 1
| Fish mint. Contains [[Chemicals#Mercury|mercury]].


|- id="Synthappendix"
|- id="Rafflesia"
| Synthappendix
| Rafflesia
| <center>[[Image:SynthappendixBloom.png]]</center>
| <center>[[File:Rafflesiahat.png]]</center>
| <center>[[File:SynthappendixPlantG4.png]]</center>
| <center>[[File:Rafflesia.png]]</center>
| Synthmeat
| {{No}}
| Low chance for random mutation from [[Guide to Botany#Synthmeat|Synthmeat plant]] {{OR}} Infusion with [[Chemicals#Compost|compost]]
| Flower
| Grows [[Roboticist#AppendixSynth|synthetic appendices]].
| Variable
|data-sort-value="3"| Slow
| 9
| Corpse lily. It produces the largest flower there is; so large that you can use it as a hat! Every now and then it smokes [[Chemicals#Miasma|miasma]] and other chemicals it might include. The amount smoked is based on yield and potency, and the more endurance it has the more often it smokes its contents.


|- id="Free-range Egg-Plant"
|- id="Dripper"
| Free-range Egg-Plant
| Dripper
| <center>[[File:EggV2.png]]</center>
| <center>[[File:Yuckpurple.gif]]</center>
| <center>[[File:FreeRangeEggplantPlantV2.png]]</center>
| <center>[[File:Dripper_plant.gif]]</center>
| Eggplant
| {{N/a}}
| Infusion with a form of eggs. (optional)
| Alien
|  
| Variable
|data-sort-value="2"| Average
| 0
| Contains [[Chemicals#Plasma|plasma]].


|- id="Steel Wheat"
|- id="Puker"
| Steel Wheat
| Puker
| <center>[[Image:SteelWheat.png]]</center>
| {{N/a}}
| <center>[[File:SteelWheatPlantV2.png]]</center>
| <center>[[File:PukerV2.png]]</center>
| Wheat, Oats
| {{N/a}}
| Infusion with a steel component. (optional)
| Alien
| Use the food processor to convert the ears into [[Foods#Iron Fillings|iron fillings]]. Use a [[Making and Breaking#Reclaimers & Material Processors|reclaimer/material processor]] to get...[[Ore Processing#Steel|steel]].
| {{N/a}}
|data-sort-value="2"| Average
| 0
| Once fully grown, it will occasionally [[Chemicals#Vomit|vomit]].


|- id="Durum Wheat"
|- id="Light Lotus"
| Durum Wheat
| Light Lotus
| <center>[[Image:Foodwheat.png]]</center>
| <center>[[File:Glowberry.gif]]</center>
| <center>[[File:WheatPlantV2.png]]</center>
| <center>[[File:LitelotusV2.gif]]</center>
| Wheat
| {{N/a}}
|
| Alien
| A hardy wheat for a hardy palatte, fit for processing into [[Foods and Drinks#Spaghetti|spaghetti]]
| Once
|data-sort-value="3"| Slow
| 0
| Also known as the lite lotus, glowberry, or glowfruit, this plant produces "glowing fruit" that contains [[Chemicals#Luminol|luminol]]. If you put that fruit into a [[Foods and Drinks#Still|still]], you, likewise, get [[Chemicals#Luminol|luminol]].


|- id="Clear Corn"
|- id="Goldfish"
| Clear Corn
| Goldfish
| <center>[[File:ClearCornCobV2.png]]</center>
| <center>[[File:Goldfishcracker.png]]</center>
| <center>[[File:ClearCornPlantV2-32x48.png]]</center>
| <center>[[File:GoldfishV2.png]]</center>
| Corn
| {{N/a}}
|
| Alien
| Contains ethanol.
| Variable
|data-sort-value="1"| Fast
| 0
| Produces goldfish crackers, which contain [[Chemicals#Enriched_MSG_Hint|enriched MSG]].


|- id="Rainbow Melon"
|- id="Synthetic Cat"
| Rainbow Melon
| Synthetic Cat
| <center>[[File:RainbowMelonV2.png]]</center>
| <center>[[File:Catsynth.gif]]</center>
| <center>[[File:RainbowMelonPlantV2.png]]</center>
| <center>[[File:SyntheticCatV2-27x16.gif]]</center>
| Melon
| {{N/a}}
|
| Alien
| The ideal party snack! Full of [[Chemicals#George_Melonium|melonium]] and fun to throw at people!  
| Once
|data-sort-value="2"| Average
| 0
| Grow your own pet cat today!


|- id="Bowling Melon"
|- id="Rock Plant"
| Bowling Melon
| Rock Plant
| <center>[[File:Bowling_Melon V2.png]]</center>
| <center>[[File:Material_rock.png]]</center>
| <center>[[File:BowlingMelonPlantV2.png]]</center>
| <center>[[File:RockplantV2.png]]</center>
| Melon
| {{N/a}}
| Bowling-Related (Low) Endurance
| Alien
| A melon that you can also use as a bowling ball! Damage scales with more endurance up to a point.
| Variable
|data-sort-value="3"| Slow
| 0
| Produces rocks.


|- id="Balloon Melon"
|- id="Crystal"
| Balloon Melon
| Crystal
| <center>[[File:Balloon.png]]</center>
| <center>[[File:PlasmaGlassShardNew.png]]</center>
| <center>[[File:BalloonMelonPlantV2.gif]]</center>
| <center>[[File:CrystalplantV2.png]]</center>
| Melon
| {{N/a}}
| Infusion with something used to fill balloons.
| Alien
| Not a melon at all, just a regular balloon. Filled with whatever reagents the plant produces. Endurance can help you increase its capacity. Discounting the custom versions made through splicing, they come in two varieties, whose sole difference is the "gas" used to fill the balloon.
| Variable
|data-sort-value="3"| Slow
| 0
| Produces plasma glass shards, which causes people to fall over and seriously injure their feet!


|- id="Delicious Apple"
|- id="Peeker"
| Delicious-looking Apple
| Peeker
| <center>[[Image:DeliciousAppleV3.png]]</center>
| {{N/a}}
| <center>[[File:DeliciousApplePlantV2.png]]</center>
| <center>[[File:PeekerV2.gif]]</center>
| Apple
| {{N/a}}
| Higher than High Endurance
| Alien
| Contains [[Chemicals#Capulettium|capulettium]].
| {{N/a}}
|data-sort-value="3"| Slow
| 0
| A plant with an intense stare. Don't assume you are safe just because you planted it!


|- id="Peanutbutter Sandwich"
|- id="Turmeric"
| Peanutbutter Sandwich
| Turmeric
| <center>[[File:PlainPBSandwich.png]]</center>
| <center>[[File:Turmeric_root.png]]</center>
| <center>[[File:PeanutButterSandwichPlantV2.png]]</center>
| <center>[[File:Turmericplant.png]]</center>
| Peanut
| {{No}}
| Infusion with the missing ingredient. 
| Vegetable
|  
| Once
|data-sort-value="3"| Slow
| 13
| Produces turmeric root, which can be processed into [[Foods and Drinks#Dry Goods, Dough, And Batter|curry powder]], and contains [[Chemicals#Turmeric Powder|turmeric powder]].


|- id="Strange Soybean"
|- id="Tea"
| Strange Soybean
| Tea
| <center>[[File:SoylentChartreuseV2.png]]</center>
| <center>[[File:tealeaves.png]]</center>
| <center>[[File:StrangeSoybeanPlantV2.png]]</center>
| <center>[[File:Teaplant.png]]</center>
| Soybean
| {{No}}
|
| Herb
| This "soylent chartreuse" contains high-energy plankton, promised!
| Once
|data-sort-value="1"| Fast
| 1
| Produces tea leaves, contains [[Chemicals#Tea|tea]], and can be processed or distilled into [[Foods_and_Drinks#Matcha|matcha]].


|- id="Money Tree"
|- id="Nettle"
| Money Tree
| Nettle
| <center>[[File:CreditsOneBillV2-32x32.png]]</center>
| <center>[[File:Nettle.png]]</center>
| <center>[[File:MoneyTreePlantV2.png]]</center>
| <center>[[File:NettlePlant.png]]</center>
| Tree
| {{Yes}}
|
| Herb
| In space, money does grow on trees. Handy shortcut to know: click-dragging a stack of cash on the floor onto a stack of cash in your hand lets you collect all the cash around you and puts it into the stack you're holding.  
| Once
|data-sort-value="1"| Fast
| 7
| Stinging Nettle. If you go directly near it, it'll sting you with [[Chemicals#Histamine|histamine]] and other chemicals it might include, with the amount injected scaling with potency. There is a cooldown of <code>30 - (Endurance / 2)</code> seconds between stings (i.e. higher endurance = shorter cooldown), with a maximum of 30 seconds and minimum of 5. Wearing clothing with chemical resistance (e.g. a [[Medical Objects#Biosuit|biosuit]]) reduces amount of chems received, with 100% blocking all of it, and wearing a [[Clothing#Botanist's Jumpsuit|botanist's jumpsuit]] (including the [[Clothing#Senior Botanist's Jumpsuit|senior one]]) prevents you from being stung in the first place.<br><br>
Unless you're wearing [[Clothing#Gloves|gloves]] or you have [[Roboticist#ArmCyborgLight|light cyborg]], [[Roboticist#ArmCyborgStandard|standard cyborg]], or [[Roboticist#ArmSynth|synth arms]], harvesting nettle causes severe itching, knocking you down for 4 seconds and giving you 5 units of [[Chemicals#Histamine|histamine]], plus a variable amount of whatever other chems the plant has.<br><br>Picking up nettle leaves also hurts you, though it only causes 1 {{BRUTE}} and knocks you down for 1 second (i.e. no chem injection). You can prevent this by wearing gloves or having synth or cyborg arms, i.e. same precautions as harvesting it.


|- id="Rubber Tree"
|- id="Cinnamon"
| Rubber Tree
| Cinnamon
| <center>[[Image:Synthrubber.png]]</center>
| <center>[[File:CinnamonStick.png]]</center>
| <center>[[File:RubberTreePlantV2.png]]</center>
| <center>[[File:Cinnamonplant.png]]</center>
| Tree
| {{No}}
|
| Vegetable
| Contains rubber, the reagent. Where all the synthrubber for the wires comes from.
| Variable
|data-sort-value="3"| Slow
| 13
| Contains [[Chemicals#Cinnamon|cinnamon]].


|- id="Sassafras"
|- id="Mustard"
| Sassafras
| Mustard
| <center>[[Image:SassafrasRootV2.png]]</center>
| <center>[[File:MustardSeedPodV1.png]]</center>
| <center>[[File:SassafrasPlantV2.png]]</center>
| <center>[[File:Mustard.png]]</center>
| Tree
| {{No}}
|
| Fruit
| Contains [[Chemicals#Safrole|safrole]]. Makes [[Chemicals#Sarsaparilla|sarsaparilla]] when put into a [[Foods and Drinks#Still|still]].  
| Variable
|data-sort-value="2"| Average
| 12
| Contains [[Chemicals#Mustard|mustard]].


|- id="Dogwood Tree"
|- id="Sunflower"
| Dogwood Tree
| Sunflower
| {{N/a}}
| <center>{{Missing Value|TBA}}</center>
| <center>[[File:DogwoodTreePlantV2.png]]</center>
| <center>{{Missing Value|TBA}}</center>
| Tree
| {{No}}
|
| Flower
| Bark Bark Awoo.
| Variable
|data-sort-value="1"| Fast
| 7
| Use the sunflower in-hand (Hotkey: {{Key|C}} on Goon WASD, {{Key|Z}} for /tg/-style WASD) or hit it with something (in your inventory or in the game world) to get edible sunflower seeds (different from the ones in the seed vendor, but still plantable), which might contain non-edible sunflower seeds (same as the ones from seed vendor).
|}
 
== Crop Mutations ==
Sometimes, whenever a plant's genes would normally mutate, i.e. when planted, when exposed to mutagen, and when infused in the gene manipulator, the plant might become a variant of itself, called a mutation. Some only occur due to random chance. Others don't appear unless the certain plant stats (usually either endurance or potency) are within certain thresholds or the seed is infused with certain chemicals. Even then, the plant doesn't always automatically mutate upon meeting those prerequisites, for it still has to randomly mutate into the variant. The requirements only ensure the plant has a ''possibility'' of becoming that mutation.  


|- id="Paper Tree"
There are many different mutations, each with different effects depending on the species! Feel free to experiment or pester more experienced botanists. The following is an extensive but quite possibly incomplete table of possible mutations:
| Paper Tree
| <center>[[Image:Paper2.png]]</center>
| <center>[[File:PaperTreePlantV2.png]]</center>
| Tree
|
| Creates [[General Objects#Paper|paper]]. How direct!


|- id="Shivering Contusine"
Mutations are '''not''' secret, so they do not fall under the secret content policy. That means, among other things, you can freely explain how to get them to someone in-game (or in the Goonstation Discord, or the forums, or other public communications channels) without needing to get their explicit consent or prefacing it as spoilers.  
| Shivering Contusine
| <center>[[Image:ContusineLeafV2.png]]</center>
| <center>[[File:ShiveringQuiveringContusinePlantV2.gif]]</center>
| Contusine
|
| Contains [[Doctoring#Drugs|salbutamol]] in addition to [[Doctoring#Salicylic Acid|salicylic acid]].


|- id="Quivering Contusine"
'''Note:''' If no prerequisite is listed, it means the plant only has a chance to mutate when planted.
| Quivering Contusine
| <center>[[Image:ContusineLeafV2.png]]</center>
| <center>[[File:ShiveringQuiveringContusinePlantV2.gif]]</center>
| Contusine
|
| Contains [[Chemicals#Histamine|Histamine]] in addition to [[Doctoring#Salicylic Acid|salicylic acid]].


|- id="Robust Asomna"
{| style="text-align: left;" class="wikitable sortable mw-collapsible"
| Robust Asomna
! style="width:15%" | Mutant
| <center>[[File:RobustAsomnaV3.gif]]</center>
! style="width:5%" class="unsortable" | Crop Icon
| <center>[[File:RobustAsomnaPlantV2.gif]]</center>
! style="width:5%" class="unsortable" | Plant Icon
| Asomna
! style="width:10%" | Original Species
|
! style="width:15%" | Prerequisites
| Contains [[Chemicals#Methamphetamine|methamphetamine]] in addition to [[Doctoring#Ephedrine|ephedrine]].
! style="width:50%" class="unsortable" | Info
 
|- id="Seething Tomato"
| Seething Tomato
| <center>[[Image:TomatoV3.png]]</center>
| <center>[[File:SeethingTomatoPlantV2.gif]]</center>
| Tomato
| Infusion with one of the following: [[Chemicals#Chlorine Trifluoride|chlorine trifluoride]], [[Chemicals#Phlogiston|phlogiston]], [[Chemicals#Pyrosium|pyrosium]], [[Chemicals#Sorium|sorium]]
| Seethers, tomatoes with hot flavor. When thrown, makes a 3x3 fireball and inflicts {{BURN}} upon the person, which scales with potency and can be reduced by heat resistance. Tomato fireballs can ignite other seethers, causing them to erupt after a delay. Use with caution. <br><br>Contains [[Chemicals#Welding Fuel|welding fuel]]. If you put one into a [[Foods and Drinks#Still|still]], though, you get regular [[Chemicals#Tomato Juice|tomato juice]], not [[Chemicals#Welding Fuel|welding fuel]].
 
|- id="Suspicious Tomato"
| Suspicious Tomato
| <center>[[File:KillerTomatoV2Animated.gif]]</center>
| <center>[[File:SuspiciousTomatoPlantV2.png]]</center>
| Tomato
| Infusion with [[Chemicals#Strange Reagent|strange reagent]].
| Crikey, aggressive vegetables. Killer tomatoes try to attack any non-[[Botanist|Botanists]] in sight. They can bite people for 4 {{BRUTE}}, with a 10% chance of 6 {{BRUTE}}, and can also charge at people for 4-6 {{BRUTE}} and a 20% to stun the victim for 2 seconds. They have very poor health however and splat into messy stains easily. <br><br>It goes without saying that you should be careful with these if you're not an [[Antagonist]].


|- id="Fuzzy Nureous"
|- id="Green Grape"
| Fuzzy Nureous
| Green Grape
| <center>[[File:FuzzyNureousLeafV3.png]]</center>
| <center>[[Image:GreenGrapesV2.png]]</center>
| <center>[[File:FuzzyNureousPlantV2.png]]</center>
| <center>[[File:GreenGrapePlantV2.png]]</center>
| Nureous
| Grape
|
|
| Contains [[Chemicals#Hairgrownium|hairgrownium]] in addition to [[Doctoring#Potassium Iodide|potassium iodide]].
| Heals twice the amount of regular grapes and contains [[Chemicals#Insulin|insulin]].


|- id="Burning Commol"
|- id="Ricin Rice"
| Burning Commol
| Ricin Rice
| <center>[[Image:CommolRootV2.png]]</center>
| <center>[[File:RiceSprigV2.png]]</center>
| <center>[[File:BurningCommolPlantV2.gif]]</center>
| <center>[[File:RicePlantV2.png]]</center>
| Commol
| Rice
|
| Infusion with [[Chemicals#Insulin|insulin]] and >=60 Potency
| Contains [[Chemicals#Phlogiston|phlogiston]] in addition to [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]].
| Putting sprigs of this into a [[Foods and Drinks#Still|still]] yields [[Chemicals#Space Ricin|space ricin]], a slow but fatal poison. RIC-e + insul-IN = RIC-IN.


|- id="Bilious Ipecacuanha"
|- id="Grapefruit"
| Bilious Ipecacuanha
| Grapefruit
| <center>[[File:BiliousIpecacuanhaRoot.png]]</center>
| <center>[[File:GrapefruitV2.png]]</center>
| <center>[[File:BiliousIpecacuanhaPlant.png]]</center>
| <center>[[File:GrapefruitPlantV2.png]]</center>
| Ipecacuanha
| Grape
|
|
| Harvests into ipecacuanha roots, which contain [[Chemicals#Vomit|vomit]], [[Chemicals#Sewage|sewage]], and [[Chemicals#Bitters|bitters]] in addition to [[Chemicals#Space Ipecac|ipecac]]. Can be [[Foods and Drinks#Still|distilled]] into [[Chemicals#Green Vomit|vomit]].
| Get it? Contains [[Chemicals#Grapefruit Juice|grapefruit juice]]. Can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Schnapps|schnapps]].


|- id="Invigorating Ipecacuanha"
|- id="Blackberry"
| Invigorating Ipecacuanha
| Blackberry
| <center>[[File:InvigoratingIpecacuanhaRoot.png]]</center>
| <center>[[File:Blackberry.png]]</center>
| <center>[[File:InvigoratingIpecacuanhaPlant.png]]</center>
| <center>[[File:Blackberry-plant.png]]</center>
| Ipecacuanha
| Raspberry
|
|
| Harvests into ipecacuanha roots, which contain [[Chemicals#Synaptizine|synaptizine]] in addition to [[Chemicals#Space Ipecac|ipecac]].  
| Contains [[Chemicals#Blackberry Juice|blackberry juice]]. Can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Wine|wine]].


|- id="Black Venne"
|- id="Blue Raspberry"
| Black Venne
| Blue Raspberry
| <center>[[File:BlackVenneFiberV2.png]]</center>
| <center>[[File:Blueraspberry.png]]</center>
| <center>[[File:BlackVennePlantV2.png]]</center>
| <center>[[File:Blueraspberry-plant.png]]</center>
| Venne
| Raspberry
|
|
| Contains [[Doctoring#Atropine|atropine]] in addition to [[Doctoring#Charcoal|charcoal]].
| Contains [[Chemicals#Blue Raspberry Juice|blue raspberry juice]]. Can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Wine|wine]].


|- id="Dawning Venne"
|- id="Blood Orange"
| Dawning Venne
| Blood Orange
| <center>[[File:SunsetVenneFiberV2.png]]</center>
| <center>[[Image:OrangeV3.png]]</center>
| <center>[[File:DawningVennePlantV2.png]]</center>
| <center>[[File:BloodOrangePlantV2.gif]]</center>
| Venne
| Orange
|
|
| Contains [[Doctoring#Oculine|oculine]], [[Doctoring#Mannitol|mannitol]] and [[Doctoring#Mutadone|mutadone]] in addition to [[Doctoring#Charcoal|charcoal]].
| Contains [[Changeling|changeling]] blood in addition to orange juice. Peculiar. Can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Schnapps|schnapps]], which is also peculiar.  


|- id="Twobacco"
|- id="Clockwork Orange"
| Twobacco
| Clockwork Orange
| <center>[[Image:TwobaccoLeaf.gif]]</center>
| <center>[[File:ClockworkOrangeV4.gif]]</center>
| <center>[[File:TwobaccoPlantV2-AnimatedPNG.png]]</center>
| <center>[[File:ClockworkOrangePlantV2.gif]]</center>
| Tobacco
| Orange
| High Potency
| >=30 Endurance
| Get it? Contains [[Chemicals#Nicotwaine|nicotwaine]].
| An orange that is also a chronometer, how practical. Hurts to eat though. Extracts into [[Chemicals#Iron|iron]] and can be [[Foods and Drinks#Still|fermented]] into [[Chemicals#Schnapps|schnapps]].


|- id="Blooming Lasher"
|- id="Rainbow Weed"
| Blooming Lasher
| Rainbow Weed
| <center>[[File:LashberryV2.png]]</center>
| <center>[[File:RainbowWeedV3.gif]]</center>
| <center>[[File:BloomingLasherPlantV2.png]]</center>
| <center>[[File:RainbowWeedPlantV2.gif]]</center>
| Lasher
| Cannabis
|
|
| Tough to harvest, but worth it since the resulting lashberries contain [[Chemicals#Booster Enzyme|booster enzyme]]! But because the presence of the enzyme is tied to the plant's [[#Enzymatic|Enzymatic gene]] rather than to the plant itself or the fruit, you need to harvest it first before [[#Splicing|splicing]] in order to get hybrids containing the chem.
| Gets you ''extremely'' high thanks to having [[Chemicals#Lysergic Acid Diethylamide|LSD]].


|- id="Smoldering Radweed"
|- id="Deathweed"
| Smoldering Radweed
| Deathweed
| <center>{{N/a}}</center>
| <center>[[File:DeathWeedV3.png]]</center>
| <center>[[File:SmolderingRadweedPlantV2.gif]]</center>
| <center>[[File:DeathweedPlantV2.png ]]</center>
| Radweed
| Cannabis
|
| 10-30 Endurance, <=30 Potency
| Extracts into [[Chemicals#Chlorine Triflouride|ClF3]]. Since it bears no fruit, you need [[#Splicing|splicing]] to obtain a fruit bearing the fiery compound.
| Also known as black weed. Gets you ''extremely'' dead, since it contains [[Chemicals#Cyanide|cyanide]].


|- id="White Radweed"
|- id="Lifeweed"
| White Radweed
| Lifeweed
| <center>{{N/a}}</center>
| <center>[[File:LifeWeedV3.png]]</center>
| <center>[[File:WhiteRadweedPlantV2.gif]]</center>
| <center>[[File:LifeweedPlantV2.png]]</center>
| Radweed
| Cannabis
|
| 30-50 Endurance, >=30 Potency
| Completely harmless. Extracts into [[Chemicals#Pentetic Acid|pentetic acid]], though [[#Splicing|splicing]] is required to actually get fruit bearing the medicine.
| Also known as white weed. Contains [[Doctoring#Drugs|omnizine]].
 
|- id="Omega Weed"
| Omega Weed
| <center>[[File:OmegaWeedV3.png]]</center>
| <center>[[File:OmegaWeedPlantV2.png]]</center>
| Cannabis
| >=420 Potency
| Gets you ''extremely'' high and ''extremely'' dead due to the massive amount of poisons and drugs in it. Specifically it contains: [[Chemicals#Atropine|atropine]], [[Chemicals#Bath Salts|bath salts]], [[Chemicals#Capsaicin|capsaicin]], [[Chemicals#Cat Drugs|cat drugs]], [[Chemicals#Crank|crank]], [[Chemicals#Ectoplasm|ectoplasm]], [[Chemicals#Hairgrownium|hairgrownium]],[[Chemicals#Haloperidol|haloperidol]], [[Chemicals#Histamine|histamine]], [[Chemicals#Itching Powder|itching powder]], [[Chemicals#Krokodil|krokodil]], [[Chemicals#Lithium|lithium]], [[Chemicals#Lysergic Acid Diethylamide|LSD]], [[Chemicals#Methamphetamine|methamphetamine]], [[Chemicals#Mercury|mercury]], [[Chemicals#Psilocybin|psilocybin]], [[Chemicals#Space Drugs|space drugs]], [[Chemicals#Suicider|Suicider]], and [[Chemicals#Tetrahydrocannabinol|THC]].  


|- id="Wholetuna Cordata"
|- id="Chilly Pepper"
| Wholetuna Cordata
| Chilly Pepper
| <center>[[File:Fish.png]]</center>
| <center>[[Image:ChillyPepperV3.png]]</center>
| <center>[[File:WholetunaCordataPlantV2.png]]</center>
| <center>[[File:ChillyPepperPlantV2.png]]</center>
| Houttyunia Cordata
| Chili
|
| Infusion with [[Chemicals#Cryoxadone|cryoxadone]] or [[Chemicals#Cryostylane|cryostylane]] (optional).
| Literal fish mint.
| Quite...chilling. Both the chemicals listed can give chilly peppers, but cryostylane has a higher chance of inducing the mutation. In addition to containing [[Chemicals#Cryostylane|cryostylane]], eating the pepper directly lowers your body temperature. These are both affected by Potency.


|- id="Jelly Bean"
|- id="Fiery Chili"
| Jelly Bean
| Fiery Chili
| <center>[[File:EveryFlavourBean.png]]</center>
| <center>[[File:GhostlierChiliV4.gif]]</center>
| <center>[[File:JellybeanPlant.png]]</center>
| <center>[[File:GhostPepperPlantV2.gif]]</center>
| Bean
| Chili
|
| >=75 Potency {{OR}} Infusion with [[Chemicals#El Diablo Chili|El Diablo chili reagent]] or [[Chemicals#Phlogiston|phlogiston]] (optional).
| Grows magical jelly beans that can contains [[Chemicals#VHFCS|VHFCS]] and either tasty food related [[chemicals]] or something absolutely awful and unsavoury.
| Also known as ghost chilis and ghostlier chilis. Both chems can cause the mutation, but you're more likely to get it with phlogiston.<br><br> Contains [[Chemicals#Capsaicin|capsaicin]]. If the the capsaicin doesn't warm you up, the act of eating one of these directly raises your body temperature, with the amount scaling to Potency. If you put these chilis in a [[Foods and Drinks#Still|still]], you get an ''extremely'' spicy chem called [[Chemicals#Ghost Chili Juice|ghost chili juice]].
<!--
|- id="Sickly Pear"
| Sickly Pear
| <center>[[File:PearV2.png]]</center>
| <center>[[File:PearPlantV2.png]]</center>
| Pear
| Infuse with #2.
| Contains [[Chemicals#Too Much|"too much"]], which gives you a [[Virus#High Fever|very hot fever]]. Can only be made during [[Ass Jam]].
-->
|}


==Advanced Gardening for Dummies==
|- id="Magic Mushroom"
Plants are more than just big dumb objects that get thirsty and give you crops. They're complex systems with their own genetics system, complete with splicing, and are intimately affected by chemicals in different ways. Read on to learn about some of the more complicated things you can do with botany.
| Magic Mushroom
| <center>[[Image:MagicMushroomV2.png]]</center>
| <center>[[File:MagicMushroomPlantV3.png]]</center>
| Space Fungus
|
| Contains [[Chemicals#Psilocybin|psilocybin]], a potent hallucinogen. The crop is called "space mushroom" in-game, like its [[#Space Fungus|base plant]], even though it's, as the ''Examine'' text says, "slightly more vibrant than usual."


=== Extraction ===
|- id="White Mushroom"
Most plants will give you seeds when harvested, but some don't. Lack of seeds is naturally a problem, because some advanced botanical techniques involve manipulating seeds, and seeds are essential to passing on traits from your agriculturally-engineered plants.  
| White Mushroom
| <center>[[Image:WhiteMushroomV3.png]]</center>
| <center>[[File:WhiteMushroomPlantV3.png]]</center>
| Space Fungus
| >=30 Potency, <=10 Endurance
| Contains a [[Chemicals#Amanitin|potent mycotoxin]]. You may also know this as ''Amanita muscaria'' or fly agaric, but the in-game, the crop is simply called "space mushroom." Its ''Examine'' text says it's "quite different" from the other 'shrooms.


Fortunately, in these cases, you can still get the seeds by inserting some fruits (one or two will do) into the PlantMaster, clicking on it to bring up its computer interface, switching to the "Seed Extraction" page, and clicking "Extract" for the fruit of choice. It's that simple--you even get to see the stats of the fruit.
|- id="Cloaked Panellus"
| Cloaked Panellus
| <center>[[Image:CloakedPanellusMushroom.png]]</center>
| <center>[[File:CloakshroomPlantV2.gif]]</center>
| Space Fungus
| >=25 Yield, <=10 Potency
| Cute. Also known as "cloakshroom"; the game calls the actual crop "space mushroom". The ''Examine'' text says "it doesn't smell of anything", alluding to how it contains [[Chemicals#Cloaked Panellus Extract|cloaked panellus extract]], a chemical that interferes with [[Chemistry#Reagent Scanner|reagent scanners]].


Note that it is important that you insert an actual fruit. You can't, for example, get cannabis seeds from a cannabis leaf, because the leaf doesn't have seeds.
|- id="Omega Slurrypod"
| Omega Slurrypod
| <center>[[File:GlowingSlurrypodV2.gif]]</center>
| <center>[[File:OmegaSlurrypodPlantV2.gif]]</center>
| Slurrypod
|
| Also called glowing slurrypod. Contains [[Chemicals#Glowing Slurry|two]] [[Chemicals#Toxic Slurry|toxins]] for the price of one. You really shouldn't eat this...


=== Infusions ===
|- id="Synthbrain"
| Synthbrain
| <center>[[Image:SynthbrainV2.png]] </center>
| <center>[[File:SynthbrainPlantV2.png]]</center>
| Synthmeat
| Infusion with [[Chemicals#Mannitol|mannitol]]
| Grows [[Roboticist#BrainSynth|synthetic brains]]


Infusion allows you to directly modify plant traits by adding a [[Chemicals|chemical reagent]] to a plant seed, rather than waiting for Mother Nature and the Father Random Number to slowly evolve your seeds. For some seeds, infusing certain plants also has chance to induce a special [[#Crop Mutations|mutation]]. Note that infusing a certain reagent doesn't make that plant produce that reagent, e.g. infusing water won't make the fruit of the resulting plant contain water.
|- id="Synthheart"
| Synthheart
| <center>[[Image:SynthheartV2.png]]</center>
| <center>[[File:SynthheartPlantV2.gif]]</center>
| Synthmeat
| Infusion with [[Chemicals#Blood|blood]]
| Grows [[Roboticist#HeartSynth|synthetic hearts]]


Infusions are performed at a PlantMaster Mk3. Click on the PlantMaster with your seed of choice, then a container with the chemicals you want to infuse the seed with, and click on the PlantMaster. (Click-dragging also works.) Go to the "Seed List" page, scroll to your seed of interest and choose "Infuse"; if you have multiple chemicals that could be infused, you get to choose. You should see the effects immediately. Note you need at least 10 units of a chemical to infuse it, and effects don't scale by volume, not that it matters much since you always infuse 10 units at a time.
|- id="Syntheye"
| Syntheye
| <center>[[Image:SynthEyeV2.png]]</center>
| <center>[[File:SyntheyePlantV2.png]]</center>
| Synthmeat
| Infusion with [[Chemicals#Oculine|oculine]]
| Grows [[Roboticist#EyeSynth|synthetic eyes]]


Each chem does a range of damage to the seed on infusion, increases the chance of failed splicings and reducing the health of the resulting plant. If you try to infuse past 100% damage your plant seed will be destroyed. Let's take saltpetre, for example. You put your seed in the PlantMaster Mk3, and on infusion the plant will be dealt a range of damage from 3 to 7. It also will increase the potency in a range of +2 to +8. It has a chance to increase the yield by up to 2 as well or not at all. Meanwhile, mutadone is a little more interesting in the fact that it will try to raise all stats to zero if they are below zero.
|- id="Synthlimb"
| Synthlimb
| <center>[[Image:SynthArmsNew.png]] [[Image:SynthLegsNew.png]]</center>
| <center>[[File:SynthlimbPlantV2.png]]</center>
| Synthmeat
| Infusion with [[Chemicals#Synthflesh|synthflesh]]
| Grows [[Roboticist#ArmSynth|synthetic arms and legs]].


Most of the Reagents available from the GardenGear machine can boost different stats, experiment and see what you like best. If you're interested, here's a table below you can expand to see all the chems you can infuse that actually have an effect, where to get them, and what they do.
|- id="Synthbutt"
| Synthbutt
| <center>[[File:SyntheticButtV2.png]]</center>
| <center>[[File:SynthbuttPlantV2.png]]</center>
| Synthmeat
| Infusion with [[Chemicals#Simethicone|simethicone]]
| Grow [[Roboticist#ButtSynth|your own hat]]!


<!--- data-sort-value=-100|- if a plant does not affect a stat, so that it's always at the bottom when sorting for highest value, rather than clogging up space between positive and negative values --->
|- id="Synthbuttbot"
{| style="font-size: 85%; width: 100%" class="mw-collapsible mw-collapsed wikitable sortable"
| Synthbuttbot
| <center>[[Image:ButtBotNew.png]]</center>
| <center>[[File:SynthbuttbotPlantV2.gif]]</center>
| Synthmeat
| Infusion of synthbutt seed with [[Chemicals#Nanomachines|nanomachines]].
| Grow your own [[Robots#Buttbot|buttbot]]!


!style=background-color:#5AFF35 | Reagent
|- id="Synthlung"
!style=background-color:#5AFF35 class="unsortabe" | Source
| Synthlung
!data-sort-type=number style=background-color:#FF2B5C | <abbr title="Maturation rate">Mat. Rate</abbr>  
| <center>[[Image:SynthlungsBloom.png]]</center>
!data-sort-type=number style=background-color:#FF6A00 | <abbr title="Production rate">Prod. Rate</abbr>  
| <center>[[File:SynthlungsPlantG4.gif]]</center>
!data-sort-type=number style=background-color:#FFD800 | <abbr title="Lifespan">Lfspn.</abbr>
| Synthmeat
!data-sort-type=number style=background-color:#009B78 | <abbr title="Yield">Yld.</abbr>
| Infusion with [[Chemicals#Salbutamol|salbutamol]]
!data-sort-type=number style=background-color:#0094FF | Potency
| Grows [[Roboticist#LungSynth|synthetic lungs]].
!data-sort-type=number style=background-color:#8330FF | Endurance
!data-sort-type=number style=background-color:#EADD64 | <abbr title="Seed Damage">Seed Dmg.</abbr>
!class="unsortable" style=background-color:#5AFF35| Notes & Additional Effects


|-
|- id="Synthstomach"
! [[Chemicals#Ammonia|Ammonia]]
| Synthstomach
| [[#Ammonia|Ammonia Plant Formula]]
| <center>[[Image:SynthstomachBloom.png]][[File:SynthintestineBloom.png]]</center>
| style=background-color:#FF7C99 | +5 – +10
| <center>[[File:SynthstomachPlantG4.png]]</center>
| style=background-color:#FFAA00 | +2 – +5
| Synthmeat
| style=background-color:#FFD861 data-sort-value=-100|-
| Infusion with [[Chemicals#Charcoal|charcoal]]
| style=background-color:#00C678 data-sort-value=-100|-
| Grows [[Roboticist#StomachSynth|synthetic stomachs]] and [[Roboticist#IntestinesSynth| synthetic intestines]].
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +13 – +27
| Good at speeding up plant growth. Has 5% chance to also give Accelerator gene


|-
|- id="Synthliver"
! [[Chemicals#Potash|Potash]]
| Synthliver
| [[#Potash|Potash Plant Formula]]
| <center>[[Image:SynthliverBloom.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:SynthliverPlantG4.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Synthmeat
| style=background-color:#FFD861 | -2 – 0 
| Infusion with [[Chemicals#Ethanol|ethanol]]
| style=background-color:#00C678 | +1 – +4
| Grows [[Roboticist#LiverSynth|synthetic livers]].
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +3 – +7
| Increases size of harvests at cost of plant lifespan.


|-
|- id="Synthspleen"
! [[Chemicals#Saltpetre|Saltpetre]]
| Synthspleen
| [[#Saltpetre|Saltpetre Plant Formula]]
| <center>[[Image:SynthspleenBloom.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:SynthSpleenG4.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Synthmeat
| style=background-color:#FFD861 data-sort-value=-100|-
| Infusion with [[Chemicals#Proconvertin|proconvertin]]
| style=background-color:#8FAEFF style=background-color:#00C678 | 0 – +2
| Grows [[Roboticist#SpleenSynth|synthetic spleens]].
| style=background-color:#8FAEFF | +2 – +8
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +3 – +7
| Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.  


|-
|- id="Synthpancreas"
! [[Chemicals#Space Fungus|Space Fungus]]
| Synthpancreas
| Use a beaker or similar on fungus stains in [[maintenance]] or extract from [[#Space Fungus|Space Fungus]].
| <center>[[Image:SynthpancreasBloom.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:SynthpancreasPlantG4.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Synthmeat
| style=background-color:#FFD861 data-sort-value=-100|-
| Infusion with [[Chemicals#Sugar|sugar]]
| style=background-color:#00C678 data-sort-value=-100|-
| Grows [[Roboticist#PancreasSynth|synthetic pancreata]].
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF | +1 – +3
| style=background-color:#FEF1E4 | +3 – +7
| In addition, has 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.  


|-
|- id="Synthkidney"
! [[Chemicals#Mutadone|Mutadone]]
| Synthkidney
| [[#Mutadone|Mutadone Plant Formula]]
| <center>[[Image:Synthkidneysbloom.png]]</center>
| style=background-color:#FF7C99 data-sort-value=1| If < 0, +1
| <center>[[File:SynthKidneysPlantG4.png]]</center>
| style=background-color:#FFAA00 data-sort-value=1| If < 0, +1
| Synthmeat
| style=background-color:#FFD861 data-sort-value=1| If < 0, +1
| Infusion with [[Chemicals#Water|water]]
| style=background-color:#00C678 data-sort-value=1| If < 0, +1
| Grows [[Roboticist#KidneySynth|synthetic kidneys]].
| style=background-color:#8FAEFF data-sort-value=1| If < 0, +1
| style=background-color:#7169FF data-sort-value=1| If < 0, +1
| style=background-color:#FEF1E4 | +3 – +7
| Essentially attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.


|-
|- id="Synthappendix"
! [[Chemicals#Radium|Radium]]
| Synthappendix
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| <center>[[Image:SynthappendixBloom.png]]</center>
| style=background-color:#FF7C99 | -10 – +10
| <center>[[File:SynthappendixPlantG4.png]]</center>
| style=background-color:#FFAA00 | -10 – +10
| Synthmeat
| style=background-color:#FFD861 data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| Infusion with [[Chemicals#Compost|compost]]
| style=background-color:#00C678 | -2 – +2
| Grows [[Roboticist#AppendixSynth|synthetic appendices]].
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 | +8 – +22
| Basically, randomizes plant stats! Also attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]].


|-
|- id="Free-Range Egg-Plant"
! [[Chemicals#Uranium|Uranium]]
| Free-Range Egg-Plant
| Discount Dan's food products, NPC merchants.
| <center>[[File:EggV2.png]]</center>
| style=background-color:#FF7C99 | -10 – +10
| <center>[[File:FreeRangeEggplantPlantV2.png]]</center>
| style=background-color:#FFAA00 | -10 – +10
| Eggplant
| style=background-color:#FFD861 data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| Infusion with [[Chemicals#Egg Nog|eggnog]].(optional)
| style=background-color:#00C678 | -2 – +2
|
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 | +8 – +22
| Makes plant stats go up and down by random amounts and also attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]].  


|-
|- id="Steel Wheat"
! [[Chemicals#Stable Mutagen|Stable Mutagen]]
| Steel Wheat
| See [[Chemicals#Stable Mutagen|Chemicals]]
| <center>[[Image:MetalWheatV2.png]]</center>
| style=background-color:#FF7C99 | -10 – +10
| <center>[[File:SteelWheatPlantV2.png]]</center>
| style=background-color:#FFAA00 | -10 – +10
| Wheat, Oats
| style=background-color:#FFD861 data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| Infusion with [[Chemicals#Iron|iron reagent]]. (optional)
| style=background-color:#00C678 | -2 – +2
| Use the food processor to convert the ears into [[Foods#Iron Fillings|iron fillings]]. Use a [[Making and Breaking#Reclaimers & Material Processors|reclaimer/material processor]] on the produce to get...[[Ore Processing#Steel|steel]].
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 | +3 – +7
| Also attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]], with separate 2% chance of granting Unstable gene. One of the safer options for messing with plant genetics and randomizing stats.


|-
|- id="Durum Wheat"
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
| Durum Wheat
| [[#Mutagenic|Mutagenic Plant Formula]]
| <center>[[Image:WheatV2.png]]</center>
| style=background-color:#FF7C99 | -20 – +20
| <center>[[File:WheatPlantV2.png]]</center>
| style=background-color:#FFAA00 | -20 – +20
| Wheat
| style=background-color:#FFD861 data-sort-value=-1.33-1.33| 33% chance to -2 – +2
|
| style=background-color:#00C678 | -4 – +4
| A hardy wheat for a hardy palatte, fit for processing into [[Foods and Drinks#Spaghetti|spaghetti]]
| style=background-color:#8FAEFF | -10 – +10
| style=background-color:#7169FF | -6 – +6
| style=background-color:#FEF1E4 | +3 – +7
| Also attempts to grant new gene and induce a [[#Plant Mutations|plant mutation]], with separate 5% chance of granting Unstable gene. Offers mostly minimal seed damage and the highest stat randomization ranges, but with risk of a potentially bad gene.


|-
|- id="Salted Oats"
! [[Chemicals#Blood|Blood]]
| Salted Oats
| Ask [[Medbay]] for some, Stab yourself and scoop up blood with beaker or similar.
| <center>[[Image:SaltedOat.png]]</center>
| style=background-color:#FF7C99 | +5 – +10
| <center>[[File:SaltedOatPlant.png]]</center>
| style=background-color:#FFAA00 | +5 – +10
| Oats
| style=background-color:#FFD861 data-sort-value=-100|-
|  
| style=background-color:#00C678 data-sort-value=-100|-
| Contains [[Chemicals#Salt|salt]] and can be ground into [[Foods and Drinks#Salt|bags of salt]].
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF | +10 – +30
| style=background-color:#FEF1E4 | +3 – +7
| Hastens growth and makes [[#Man-Eater|Man-Eater]] stronger, but otherwise has no effect on other seeds.


|-
|- id="Thumbling Creeper"
! [[Chemicals#Toxic Slurry|Toxic Slurry]]
| Thumbling Creeper
| Extract from [[#Slurrypod|slurrypods]].
| <center>[[Image:Thumbling_Creeper-Unplanted.png]] [[Image:Thumbling_Creeper-planted.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:Tumbling_Creeper_tray.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Creeper
| style=background-color:#FFD861 data-sort-value=-100|-
|
| style=background-color:#00C678 data-sort-value=-100|-
| Thumbling creepers, when harvested, periodically roll around the floor until they hit a hydroponic tray. On meeting a tray, they root into the ground, becoming a nasty trap and further spreading creeper onto nearby trays. Running over a rooted creeper throws the person onto the floor and deals damage, akin to a more nasty plasmaglass shard. Slipping or getting thrown into a rooted creeper deals additional damage and destroys the thumbler. Damage dealt scales with endurance. They can also be manually be rooted into the ground by using a [[Guide to Botany#Garden Trowel|garden trowel]]. Rooted thumbling creeper can be removed by using wirecutters. Thumbling creeper seeds normal creeper instead of the mutated version.
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF | +4 – +8
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| Toxic stuff is good for [[#Slurrypod|Slurrypod]] seeds! And only those seeds.


|-
|- id="Pepper Corn"
! [[Chemicals#Green Vomit|Green Vomit]]
| Pepper Corn
| See [[Chemicals#Green Vomit|Chemicals]]
| <center>[[File:PepperCorn.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:PeppercornPlant.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Corn
| style=background-color:#FFD861 data-sort-value=-100|-
|
| style=background-color:#00C678 data-sort-value=-100|-
| Contains [[Chemicals#Pepper|pepper]]. Can be ground into [[Foods and Drinks#Pepper|bags of pepper]] and [[Foods and Drinks#Still|fermented]] into [[Chemicals#Pepper|pepper]].
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF | +4 – +8
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| Fixes seed damage and boosts endurance of [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.


|-
|- id="Clear Corn"
! [[Chemicals#Weird Cheese|Weird Cheese]]
| Clear Corn
| Extract from [[Foods and Drinks#Weird Cheese|weird cheese]].
| <center>[[File:ClearCornCobV2.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:ClearCornPlantV2-32x48.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Corn
| style=background-color:#FFD861 data-sort-value=-100|-
|
| style=background-color:#00C678 data-sort-value=-100|-
| Contains ethanol.
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF | +4 – +8
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| Yet another gross chem that clears seed damage and raises endurance of [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.


|-
|- id="Rainbow Melon"
! [[Chemicals#Charcoal|Charcoal]]
| Rainbow Melon
| Extract from [[#Venne|venne]], ask [[Medbay]] for some.
| <center>[[File:RainbowMelonV2.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:RainbowMelonPlantV2.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Melon
| style=background-color:#FFD861 data-sort-value=-100|-
|
| style=background-color:#00C678 data-sort-value=-100|-
| The ideal party snack! Full of [[Chemicals#George_Melonium|melonium]] and fun to throw at people! You can also put it in a [[Foods and Drinks#Still|still]] and make [[Chemicals#Schnapps|schnapps]], a nice, strong drink for large gatherings.
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=100|Sets to 100
| Only applies if seed is [[#Slurrypod|Slurrypod]]


|-
|- id="Bowling Melon"
! [[Chemicals#Pryosium|Pryosium]]
| Bowling Melon
| See [[Chemicals#Pryosium|Chemicals]]
| <center>[[File:Bowling_Melon V2.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:BowlingMelonPlantV2.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Melon
| style=background-color:#FFD861 data-sort-value=-100|-
| >=12 Endurance, see notes.
| style=background-color:#00C678 data-sort-value=-100|-
| A melon that you can also use as a bowling ball! Damage scales with more endurance up to a point. Besides bowling with it, you can also [[Foods and Drinks#Still|ferment]] it into [[Chemicals#Schnapps|schnapps]].<br><br> Once the plant's surpassed the endurance threshold, this mutation has a 20% chance to occur whenever the plant can mutate, which is actually good since the default chance for other mutations is 8%.
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +83 – +107
| Firey chems hurt plants.  


|-
|- id="Balloon Melon"
! [[Chemicals#Phlogiston|Phlogiston]]
| Balloon Melon
| Extract from [[#Burning Commol|Burning Commol]] or see [[Chemicals#Phlogiston|Chemicals]].
| <center>[[File:Balloon.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:BalloonMelonPlantV2.gif]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Melon
| style=background-color:#FFD861 data-sort-value=-100|-
| Infusion with either [[Chemicals#Hydrogen|hydrogen]] or [[Chemicals#Helium|helium]].
| style=background-color:#00C678 data-sort-value=-100|-
| Not a melon at all, just a regular balloon. Filled with whatever reagents the plant produces. Endurance can help you increase its capacity. Discounting the custom versions made through splicing, they come in two varieties, one with helium, one with hydrogen (aka "hindenballoons" or "hindenmelons").
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +83 – +107
| Liquid fire is bad for seeds. What else is new?


|-
|- id="Delicious Apple"
! [[Chemicals#Chlorine Triflouride|Chlorine Triflouride]]
| Delicious Apple
| See [[Chemicals#Chlorine Triflouride|Chemicals]]
| <center>[[Image:DeliciousAppleV3.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:DeliciousApplePlantV2.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Apple
| style=background-color:#FFD861 data-sort-value=-100|-
| >=40 Endurance
| style=background-color:#00C678 data-sort-value=-100|-
| The actual crop is called "delicious-looking apple" in-game, but you can also call them "napples" because they contain [[Chemicals#Capulettium|capulettium]]. If you [[Foods and Drinks#Still|ferment]] them, you also get capulettium, plus [[Chemicals#Cider|cider]] (in fact, you get more cider than capulettium.)
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +83 – +107
| ClF3 hates scientists and firefighters, and it hates plant seeds too.


|-
|- id="Peanutbutter Sandwich"
! [[Chemicals#Sorium|Sorium]]
| Peanutbutter Sandwich
| See [[Chemicals#Sorium|Chemicals]]
| <center>[[File:Plainpb2021.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:PeanutButterSandwichPlantV2.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Peanut
| style=background-color:#FFD861 data-sort-value=-100|-
| Infusion with [[Chemicals#Bread|bread reagent]].
| style=background-color:#00C678 data-sort-value=-100|-
|  
| style=background-color:#8FAEFF data-sort-value=-100|-
 
| style=background-color:#7169FF data-sort-value=-100|-
|- id="Strange Soybean"
| style=background-color:#FEF1E4 | +83 – +107
| Strange Soybean
| Fun for sending objects flying, but hurts seeds a lot when infused.
| <center>[[File:SoylentChartreuseV2.png]]</center>
| <center>[[File:StrangeSoybeanPlantV2.png]]</center>
| Soybean
|
| This "soylent chartreuse" contains high-energy plankton, promised!


|-
|- id="Money Tree"
! [[Chemicals#Fluorosulfuric Acid|Fluorosulfuric Acid]]
| Money Tree
| See [[Chemicals#Fluorosulfuric Acid|Chemicals]]
| <center>[[File:SpaceCreditsV2.gif]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:MoneyTreePlantV2.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Tree
| style=background-color:#FFD861 data-sort-value=-100|-
| [[Botany#Paper_Tree|Paper tree]] with >= 30 potency
| style=background-color:#00C678 data-sort-value=-100|-
| In space, money does grow on trees. Money grown scales to Potency. Handy shortcut to know: click-dragging a stack of cash on the floor onto a stack of cash in your hand lets you collect all the cash around you and puts it into the stack you're holding.  
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +78 – +87
| This powerful acid hurts seeds a lot. Who knew?


|-
|- id="Rubber Tree"
! [[Chemicals#Sulfuric Acid|Sulfuric Acid]]
| Rubber Tree
| See [[Chemicals#Sulfuric Acid|Chemicals]]
| <center>[[Image:Synthrubber.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:RubberTreePlantV2.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Tree
| style=background-color:#FFD861 data-sort-value=-100|-
| Infusion with [[Chemicals#Space Glue|glue reagent]] (optional).
| style=background-color:#00C678 data-sort-value=-100|-
| Contains rubber, the reagent. Where all the synthrubber for the wires comes from.
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +43 – +57
| This common acid is bad for seeds. Were you expecting something else?


|-
|- id="Sassafras"
! [[Chemicals#Atrazine|Atrazine]]
| Sassafras
| [[#Weedkiller|Weedkiller bottles]]
| <center>[[Image:SassafrasRootV2.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:SassafrasPlantV2.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Tree
| style=background-color:#FFD861 data-sort-value=-100|-
|
| style=background-color:#00C678 data-sort-value=-100|-
| Contains [[Chemicals#Safrole|safrole]]. Makes [[Chemicals#Sarsaparilla|sarsaparilla]] when put into a [[Foods and Drinks#Still|still]].  
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +53 – +67
| Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.  


|-
|- id="Dogwood Tree"
! [[Chemicals#Plasma|Plasma]]
| Dogwood Tree
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| <center>[[File:WoodenLogV2.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:DogwoodTreePlantV2.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Tree
| style=background-color:#FFD861 data-sort-value=-100|-
| Infusion with [[Chemicals#Aconitine|aconitine]] (aka wolfsbane) (optional).
| style=background-color:#00C678 data-sort-value=-100|-
| Bark Bark Awoo.
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.  


|-
|- id="Paper Tree"
! [[Chemicals#Toxin|Toxin]]
| Paper Tree
| [[Chemicals#Toxin|Rancid milk, certain insect bites]].
| <center>[[Image:PaperV3.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:PaperTreePlantV2.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Tree
| style=background-color:#FFD861 data-sort-value=-100|-
| Infusion with [[Chemicals#Paper|paper reagent]] (again, optional).
| style=background-color:#00C678 data-sort-value=-100|-
| Creates [[General Objects#Paper|paper]]. How direct!
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene. 


|-
|- id="Glowstick Tree"
! [[Chemicals#Mercury|Mercury]]
| Glowstick Tree
| Extract from [[#Houttyunia Cordata|fishmint]] or get from [[Chemistry#Chem Dispenser|Chem Dispenser]]
| <center>[[Image:Glowstick.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:Glowstick_tree.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Tree
| style=background-color:#FFD861 data-sort-value=-100|-
| Infusion with [[Chemicals#Radium|radium]].
| style=background-color:#00C678 data-sort-value=-100|-
| Creates lit glowsticks, their brightness scales with potency.
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage.


|-
|- id="Shivering Contusine"
! [[Chemicals#Oil|Oil]]
| Shivering Contusine
| See [[Chemicals#Oil|Chemicals]]
| <center>[[Image:ShiveringContusine.gif]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:ShiveringContusinePlantV2.gif]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Contusine
| style=background-color:#FFD861 data-sort-value=-100|-
|
| style=background-color:#00C678 data-sort-value=-100|-
| Contains [[Doctoring#Drugs|salbutamol]] in addition to [[Doctoring#Salicylic Acid|salicylic acid]].
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.  


|-
|- id="Quivering Contusine"
! [[Chemicals#Space Cleaner|Space Cleaner]]
| Quivering Contusine
| Ask the [[Janitor]] for some.
| <center>[[Image:QuiveringContusine.gif]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:QuiveringContusinePlantV2.gif]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Contusine
| style=background-color:#FFD861 data-sort-value=-100|-
|
| style=background-color:#00C678 data-sort-value=-100|-
| Contains [[Chemicals#Histamine|Histamine]] in addition to [[Doctoring#Salicylic Acid|salicylic acid]].
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| There is less damage if seed has Toxin Immunity Gene.  


|-
|- id="Robust Asomna"
! [[Chemicals#Chlorine|Chlorine]]
| Robust Asomna
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| <center>[[File:RobustAsomna.gif]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:RobustAsomnaPlantV2.gif]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Asomna
| style=background-color:#FFD861 data-sort-value=-100|-
|
| style=background-color:#00C678 data-sort-value=-100|-
| Contains [[Chemicals#Synaptizine|synaptizine]] in addition to [[Doctoring#Ephedrine|ephedrine]]. If you put the roots of the robust asomna plant into a [[Foods and Drinks#Still|still]], you get [[Chemicals#Tea|tea]], rather than those two medical chems.
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene.


|-
|- id="Fuzzy Nureous"
! [[Chemicals#Fluorine|Fluorine]]
| Fuzzy Nureous
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| <center>[[File:FuzzyNureous.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:FuzzyNureousPlantV2.png]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Nureous
| style=background-color:#FFD861 data-sort-value=-100|-
|
| style=background-color:#00C678 data-sort-value=-100|-
| Contains [[Chemicals#Hairgrownium|hairgrownium]] in addition to [[Doctoring#Potassium Iodide|potassium iodide]].
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Fluorine damages seed less if it has the Toxin Immunity Gene.  


|-
|- id="Burning Commol"
! [[Chemicals#Welding Fuel|Welding Fuel]]
| Burning Commol
| Get from [[General Objects#Fuel Tank|handheld fuel tanks]] and [[General Objects#Tank|big tanks]].
| <center>[[Image:BurningCommol.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| <center>[[File:BurningCommolPlantV2.gif]]</center>
| style=background-color:#FFAA00 data-sort-value=-100|-
| Commol
| style=background-color:#FFD861 data-sort-value=-100|-
|
| style=background-color:#00C678 data-sort-value=-100|-
| Contains [[Chemicals#Phlogiston|phlogiston]] in addition to [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]].
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Less seed damage if it has the Toxin Immunity Gene.  
|}


=== Tray Chemistry ===
|- id="Bilious Ipecacuanha"
| Bilious Ipecacuanha
| <center>[[File:BiliousIpecacuanha.png]]</center>
| <center>[[File:BiliousIpecacuanhaPlant.png]]</center>
| Ipecacuanha
|
| Harvests into ipecacuanha roots, which contain [[Chemicals#Vomit|vomit]], [[Chemicals#Sewage|sewage]], and [[Chemicals#Bitters|bitters]] in addition to [[Chemicals#Space Ipecac|ipecac]]. Can be [[Foods and Drinks#Still|distilled]] into [[Chemicals#Green Vomit|vomit]].


Certain chemicals have certain effects that occur every few seconds when they're in inside plant tray. Whilst infusion effects are immediate, tray effects can add up. Due to the funny way BYOND uses numbers, a plant absorbs roughly half the reagents in its tray every while or so, but never actually runs out, like some sort of chemical Zeno's motion paradox. Since chems in trays don't actually scale by unit (e.g. 0.25 units of saltpetre is the same as 250 units in the tray), then given enough time, a batch of chemicals in a tray can have a greater effect than infusing it into a seed.
|- id="Invigorating Ipecacuanha"
| Invigorating Ipecacuanha
| <center>[[File:InvigoratingIpecacuanha.png]]</center>
| <center>[[File:InvigoratingIpecacuanhaPlant.png]]</center>
| Ipecacuanha
|
| Harvests into ipecacuanha roots, which contain [[Chemicals#Methamphetamine|methamphetamine]] in addition to [[Chemicals#Space Ipecac|ipecac]].  


Different chemicals affect different statistics. Besides the self-explanatory health and the [[#1986 Blue Ribbon Winner: Biggest Weed Harvest|previous discussed]] Maturation Rate, Production Rate, Lifespan, Yield, Potency, and Endurance, some plants also boost a hidden "Growth" stat that tracks how mature a plant is. Some chemicals also damage the plant, taking away health, and there are different types of damage. This is less like how humans take {{BRUTE}} and {{BURN}} damage and more like how toolboxes and knives both inflict {{BRUTE}} but the first causes it through blunt trauma while the second stabs. RAD and POISON damage can by negated by certain genes, but ACID and FIRE damage cannot be resisted.
|- id="Black Venne"
| Black Venne
| <center>[[File:BlackVenne.png]]</center>
| <center>[[File:BlackVennePlantV2.png]]</center>
| Venne
|
| Contains [[Doctoring#Atropine|atropine]] in addition to [[Doctoring#Charcoal|charcoal]].


While most chemicals don't affect plants that much, many others do. Don't be afraid to experiment and find out for yourself. If you're impatient, pathologically curious, or don't mind being spoiled, expand the table below.
|- id="Dawning Venne"
<!--- data-sort-value=-100|- if a plant does not affect a stat, so that it's always at the bottom when sorting for highest value, rather than clogging up space between positive and negative values --->
| Dawning Venne
| <center>[[File:SunsetVenne.png]]</center>
| <center>[[File:DawningVennePlantV2.png]]</center>
| Venne
|
| Also known as Sunrise Venne. Contains [[Doctoring#Mannitol|mannitol]] and [[Doctoring#Mutadone|mutadone]] in addition to [[Doctoring#Charcoal|charcoal]].


{| style="font-size: 85%;width: 100%" class="mw-collapsible mw-collapsed wikitable sortable"
|- id="Twobacco"
!style=background-color:#5AFF35 | Reagent
| Twobacco
!style=background-color:#5AFF35 class="unsortabe" | Source
| <center>[[Image:TwobaccoV2.gif]]</center>
!data-sort-type=number style=background-color:#00E874 | Growth
| <center>[[File:TwobaccoPlantV2-AnimatedPNG.png]]</center>
!data-sort-type=number style=background-color:#FF7FB6 | Health
| Tobacco
!data-sort-type=number style=background-color:#FF2B5C | <abbr title="Maturation rate">Mat. Rate</abbr>  
| >=30 Potency
!data-sort-type=number style=background-color:#FF6A00 | <abbr title="Production rate">Prod. Rate</abbr>  
| Get it? Contains [[Chemicals#Nicotwaine|nicotwaine]].
!data-sort-type=number style=background-color:#FFD800 | <abbr title="Lifespan">Lfspn.</abbr>
!data-sort-type=number style=background-color:#009B78 | <abbr title="Yield">Yld.</abbr>
!data-sort-type=number style=background-color:#0094FF | Potency
!data-sort-type=number style=background-color:#8330FF | Endurance
!data-sort-type=number style=background-color:#EADD64 | <abbr title="Damage">Dmg.</abbr> (Type)
!class="unsortable" style=background-color:#5AFF35| Notes & Additional Effects


|-
|- id="Blooming Lasher"
! [[Chemicals#Phosphorus|Phosphorus]]
| Blooming Lasher
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| <center>[[File:LashberryV2.png]]</center>
| style=background-color:#3BFFAE data-sort-value=0.66 |66% chance of +1
| <center>[[File:BloomingLasherPlantV2.png]]</center>
| style=background-color:#FFC1DC data-sort-value=-100|-
| Lasher
| style=background-color:#FF7C99 data-sort-value=-100|-
|
| style=background-color:#FFAA00 data-sort-value=-100|-
| Tough to harvest, but worth it since the resulting lashberries contain [[Chemicals#Booster Enzyme|booster enzyme]]! You can also [[Foods and Drinks#Still|ferment]] them into [[Chemicals#Wine|wine]]. But because the presence of the enzyme is tied to the plant's [[#Enzymatic|Enzymatic gene]] rather than to the plant itself or the fruit, you need to harvest it first before [[#Splicing|splicing]] in order to get hybrids containing the chem.
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Slightly boosts plant growth speed, not as good as other chems though.  


|-
|- id="Smoldering Radweed"
! [[Chemicals#Ammonia|Ammonia]]
| Smoldering Radweed
| [[#Ammonia|Ammonia Plant Formula]]
| <center>{{N/a}}</center>
| style=background-color:#3BFFAE | +4
| <center>[[File:SmolderingRadweedPlantV2.gif]]</center>
| style=background-color:#FFC1DC data-sort-value=0.66| 66% chance of +1
| Radweed
| style=background-color:#FF7C99 data-sort-value=-100|-
|
| style=background-color:#FFAA00 data-sort-value=-100|-
| Extracts into [[Chemicals#Chlorine Triflouride|ClF3]]. Since it bears no fruit, you need [[#Splicing|splicing]] to obtain a fruit bearing the fiery compound.
| style=background-color:#FFD861 data-sort-value=-100|-
 
| style=background-color:#00C678 data-sort-value=-100|-
|- id="White Radweed"
| style=background-color:#8FAEFF data-sort-value=-100|-
| White Radweed
| style=background-color:#7169FF data-sort-value=-100|-
| <center>{{N/a}}</center>
| style=background-color:#FEF1E4 data-sort-value=-100|-
| <center>[[File:WhiteRadweedPlantV2.gif]]</center>
| Removes 4 units of chems from tray every few seconds. Specifically it removes a bit from each different chem, but the general ratio of chems will be preserved, and it can't remove all of a certain chem. End-all-be-all for accelerating growth speed.
| Radweed
|
| Completely harmless. Extracts into [[Chemicals#Pentetic Acid|pentetic acid]], though [[#Splicing|splicing]] is required to actually get fruit bearing the medicine.


|-
|- id="Wholetuna Cordata"
! [[Chemicals#Diethylamine|Diethylamine]]
| Wholetuna Cordata
| [[#Ammonia|Ammonia Plant Formula]] + [[Chemicals#Ethanol|Ethanol]] + Heat
| <center>[[File:NewFish32x32.gif]]</center>
| style=background-color:#3BFFAE data-sort-value=1.66| 66% chance of +2
| <center>[[File:WholetunaCordataPlantV2.png]]</center>
| style=background-color:#FFC1DC data-sort-value=-100|-
| Houttyunia Cordata
| style=background-color:#FF7C99 data-sort-value=-100|-
|
| style=background-color:#FFAA00 data-sort-value=-100|-
| Literal fish mint. Contains [[Chemicals#Fish Oil|fish oil]] in addition to [[Chemicals#Mercury|mercury]].
| style=background-color:#FFD861 data-sort-value=-100|-
 
| style=background-color:#00C678 data-sort-value=-100|-
|- id="Jelly Bean"
| style=background-color:#8FAEFF data-sort-value=-100|-
| Jelly Bean
| style=background-color:#7169FF data-sort-value=-100|-
| <center>[[File:JellyBeanV2-32x32.png]]</center>
| style=background-color:#FEF1E4 data-sort-value=-100|-
| <center>[[File:JellybeanPlant.png]]</center>
| Midtier plant growth speed booster.  
| Bean
|
| Grows magical jelly beans that contain [[Chemicals#VHFCS|VHFCS]] and either tasty food related [[chemicals]] or something absolutely awful and unsavoury.


|-
|- id="Golden Pea Pod"
! [[Chemicals#Potassium|Potassium]]
| Golden Pea Pod
| Extract from [[#Banana|bananas]] or get from [[Chemistry#Chem Dispenser|Chem Dispenser]]
| <center>[[File:GoldenPeaPod.png]]</center>
| style=background-color:#3BFFAE data-sort-value=0.40| 40% chance of +1
| <center>[[File:GoldenPeaPodPlant.png]]</center>
| style=background-color:#FFC1DC data-sort-value=0.40| 40% chance of +1
| Pea Pod
| style=background-color:#FF7C99 data-sort-value=-100|-
|
| style=background-color:#FFAA00 data-sort-value=-100|-
| Grows golden pea pods that can contain [[Chemicals#Ammonia|Ammonia]].
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Low-tier growth speed and health booster.


|-
|- id="Leaker"
! [[Chemicals#Ash|Ash]]
| Leaker
| Heat up paper or oil in a beaker or similar container.  
| <center>[[File:OrangeGoop-32x32.gif]]</center>
| style=background-color:#3BFFAE data-sort-value=0.80| 80% chance of +1
| <center>[[File:LeakerPlant-32x48.png]]</center>
| style=background-color:#FFC1DC data-sort-value=0.80| 80% chance of +1
| Dripper
| style=background-color:#FF7C99 data-sort-value=-100|-
|
| style=background-color:#FFAA00 data-sort-value=-100|-
| Contains [[Chemicals#????|????]] and [[Chemicals#Oil|oil]].
| style=background-color:#FFD861 data-sort-value=-100|-
 
| style=background-color:#00C678 data-sort-value=-100|-
|- id="Mocha Coffee"
| style=background-color:#8FAEFF data-sort-value=-100|-
| Mocha Coffee
| style=background-color:#7169FF data-sort-value=-100|-
| <center>[[File:MochaBerry-32x32.png]]</center>
| style=background-color:#FEF1E4 data-sort-value=-100|-
| <center>[[File:MochaCoffee-32x48.png]]</center>
| Passable for healing plants and speeding up growth, but there're definitely better options.  
| Coffee
| >=20 Potency
| Contains [[Chemicals#Chocolate|chocolate]]. If you put mocha coffee berries into a [[Foods and Drinks#Still|still]], you get [[Chemicals#Freshly Brewed Coffee|freshly brewed coffee]], rather than [[Chemicals#Chocolate|chocolate]].
 
|- id="Latte Coffee"
| Latte Coffee
| <center>[[File:LatteBerry-32x32.png]]</center>
| <center>[[File:LatteCoffee-32x48.png]]</center>
| Coffee
| >=10 Endurance
| Contains [[Chemicals#Milk|milk]]. Surprisingly, if you brew up latte coffee berries in a [[Foods and Drinks#Still|still]], you get [[Chemicals#Freshly Brewed Coffee|freshly brewed coffee]], not [[Chemicals#Milk|milk]].
 
|- id="Syreline Plant"
| Syreline Plant
| <center>[[File:SyrelineOreV2.gif]]</center>
| <center>[[File:RockplantV2.png]]</center>
| Rock Plant
|  
| Produces [[Guide_to_Mining#Syreline|syreline]].


|-
|- id="Bohrum Plant"
! [[Chemicals#Compost|Compost]]
| Bohrum Plant
| [[#Compost|Compost Bag]]
| <center>[[File:BohrumOreV2.png]]</center>
| style=background-color:#3BFFAE data-sort-value=-100|-
| <center>[[File:RockplantV2.png]]</center>
| style=background-color:#FFC1DC data-sort-value=0.66| 66% chance of +1
| Rock Plant
| style=background-color:#FF7C99 data-sort-value=-100|-
|  
| style=background-color:#FFAA00 data-sort-value=-100|-
| Produces [[Guide_to_Mining#Bohrum|bohrum]].
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.


|-
|- id="Mauxite Plant"
! [[Chemicals#Potash|Potash]]
| Mauxite Plant
| [[#Potash|Potash Plant Formula]]
| <center>[[File:MauxiteOreV2.png]]</center>
| style=background-color:#3BFFAE data-sort-value=0.50| 50% chance of +1
| <center>[[File:RockplantV2.png]]</center>
| style=background-color:#FFC1DC data-sort-value=0.50| 50% chance of +1
| Rock Plant
| style=background-color:#FF7C99 data-sort-value=-100|-
|
| style=background-color:#FFAA00 data-sort-value=-100|-
| Produces [[Guide_to_Mining#Mauxite|mauxite]].
| style=background-color:#FFD861 data-sort-value=-0.24| If > 1, 24% chance of -1
 
| style=background-color:#00C678 data-sort-value=0.24| 24% chance of +1
|- id="Uqill Plant"
| style=background-color:#8FAEFF data-sort-value=-100|-
| Uqill Plant
| style=background-color:#7169FF data-sort-value=-100|-
| <center>[[File:UquillV2.png]]</center>
| style=background-color:#FEF1E4 data-sort-value=-100|-
| <center>[[File:RockplantV2.png]]</center>
|If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
| Rock Plant
|  
| Produces [[Guide_to_Mining#Uqill|uqill]].
 
|- id="Holo Rose"
| Holo Rose
| <center>[[File:Holo_rose.gif]]</center>
| <center>[[File:Holorose_plant.gif]]</center>
| Rose
| Infusion with [[Chemicals#Luminol|luminol]]
| Even though these roses are holographic, they can still hurt! Be sure to protect your hands when handling them. These ones like to be named after [[Cyborg|cyborgs]], [[Ghostdrone|ghost drones]], and [[Artificial Intelligence|AI units]]. Give one to your local silicon to show your appreciation!


|-
|- id="Spiced Pumpkin"
! [[Chemicals#Saltpetre|Saltpetre]]
| Spiced Pumpkin
| [[#Saltpetre|Saltpetre Plant Formula]]
| <center>[[File:Pumpkinspiceplant.png]]</center>
| style=background-color:#3BFFAE data-sort-value=2.8| 80% chance of +3
| <center>[[File:Pumpkinspicetray.png]]</center>
| style=background-color:#FFC1DC data-sort-value=2.8| 80% chance of +3
| Pumpkin
| style=background-color:#FF7C99 data-sort-value=-100|-
| Infusion with [[Chemicals#Capsaicin|capsaicin]]
| style=background-color:#FFAA00 data-sort-value=-100|-
| Creates a "spiced pumpkin" that's filled with [[Chemicals#Pumpkin_Spice_Latte|pumpkin spice latte]]; you can put it into a [[Foods and Drinks#Still|still]] or [[Chemistry#Reagent Extractor|reagent extractor]] to obtain the autumn-themed drink. You can also use a spoon on it to turn it into a drinkable beverage or use a knife on it to make a unique carved pumpkin you can [[Clothing#Spiced_Pumpkin|wear around]]!
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-0.24| If >1, 24% chance of -1
| style=background-color:#8FAEFF data-sort-value=0.50| 50% chance of +1
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.


|-
|- id="Smooth Nettle"
! [[Chemicals#Space Fungus|Space Fungus]]
| Smooth Nettle
| Use a beaker or similar on fungus stains in [[maintenance]] or extract from [[#Space Fungus|Space Fungus]].
| <center>[[File:Nettle.png]]</center>
| style=background-color:#3BFFAE data-sort-value=-100|-
| <center>[[File:SmoothNettlePlant.png]]</center>
| style=background-color:#FFC1DC data-sort-value=-100|-
| Nettle
| style=background-color:#FF7C99 data-sort-value=-100|-
|
| style=background-color:#FFAA00 data-sort-value=-100|-
| Also called "dead" nettle, this nettle still stings people who go near it, but it does not inject [[Chemicals#Histamine|histamine]]. Instead, it only injects whatever other chems it produces, so you can splice it with, say, medical herb plants to make medicinal nettle. Harvesting smooth nettle and touching smooth nettle leaves is also perfectly safe.
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=0.50| 50% chance of +1
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.


|-
<!--
! [[Chemicals#Water|Water]]
|- id="Sickly Pear"
| Sink, [[#HC Water Tank|water tank]]
| Sickly Pear
| style=background-color:#3BFFAE data-sort-value=-100|-  
| <center>[[File:PearV3.png]]</center>
| style=background-color:#FFC1DC data-sort-value=-100|-
| <center>[[File:PearPlantV2.png]]</center>
| style=background-color:#FF7C99 data-sort-value=-100|-
| Pear
| style=background-color:#FFAA00 data-sort-value=-100|-
| Infuse with #2.
| style=background-color:#FFD861 data-sort-value=-100|-
| Contains [[Chemicals#Too Much|"too much"]], which gives you a [[Virus#High Fever|very hot fever]]. Can only be made during [[Ass Jam]].
| style=background-color:#00C678 data-sort-value=-100|-
-->
| style=background-color:#8FAEFF data-sort-value=-100|-
|}
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Essential for plant growth to occur at all.


|-
==Advanced Gardening for Dummies==
! [[Chemicals#Mutadone|Mutadone]]
Plants are more than just big dumb objects that get thirsty and give you crops. They're complex systems with their own genetics system, complete with splicing, and are intimately affected by chemicals in different ways. Read on to learn about some of the more complicated things you can do with botany.
| [[#Mutadone|Mutadone Plant Formula]]
 
| style=background-color:#3BFFAE data-sort-value=-4.2| If >5, 80% chance of -5 GROWTH
=== Extraction ===
| style=background-color:#FFC1DC data-sort-value=-100|-
Most plants will give you seeds when harvested, but some don't. Lack of seeds is naturally a problem, because some advanced botanical techniques involve manipulating seeds, and seeds are essential to passing on traits from your agriculturally-engineered plants.  
| style=background-color:#FF7C99 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FFAA00 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FFD861 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#00C678 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#8FAEFF data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#7169FF data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Attempts to restore plant stats to 0 if they're negative, but inhibits growth.


|-
Fortunately, in these cases, you can still get the seeds by inserting some fruits (one or two will do) into the PlantMaster, clicking on it to bring up its computer interface, switching to the "Seed Extraction" page, and clicking "Extract" for the fruit of choice. It's that simple--you even get to see the stats of the fruit.
! [[Chemicals#Charcoal|Charcoal]]
| Extract from [[#Venne|venne]], ask [[Medbay]] for some.
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Removes 2 units of these harmful chemicals: [[Chemicals#Chlorine|chlorine]], [[Chemicals#Mercury|mercury]], [[Chemicals#Plasma|plasma]], [[Chemicals#Radium|radium]], [[Chemicals#Sulfuric Acid|sulfuric acid]],[[Chemicals#Toxin|toxin]], [[Chemicals#Toxic Slurry|toxic slurry]], [[Chemicals#Welding Fuel|welding fuel]]


|-
Note that it is important that you insert an actual fruit. You can't, for example, get cannabis seeds from a cannabis leaf, because the leaf doesn't have seeds.
! [[Chemicals#Blood|Blood]]
 
| Ask [[Medbay]] for some, stab yourself and scoop up blood with beaker or similar.  
=== Infusions ===
| style=background-color:#3BFFAE | +3
 
| style=background-color:#FFC1DC data-sort-value=-100|-
Infusion allows you to directly modify plant traits by adding a [[Chemicals|chemical reagent]] to a plant seed, rather than waiting for Mother Nature and the Father Random Number to slowly evolve your seeds. For some seeds, infusing certain plants also has chance to induce a special [[#Crop Mutations|mutation]]. Note that infusing a certain reagent doesn't make that plant produce that reagent, e.g. infusing water won't make the fruit of the resulting plant contain water.
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Growth speed boost occurs only if plant is [[#Man-Eater|man-eater]]


|-
Infusions are performed at a PlantMaster Mk3. Click on the PlantMaster with your seed of choice, then a container with the chemicals you want to infuse the seed with, and click on the PlantMaster. (Click-dragging also works.) Go to the "Seed List" page, scroll to your seed of interest and choose "Infuse"; if you have multiple chemicals that could be infused, you get to choose. You should see the effects immediately. Note you need at least 10 units of a chemical to infuse it, and effects don't scale by volume, not that it matters much since you always infuse 10 units at a time.
! [[Chemicals#Radium|Radium]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.16-0.16| 16% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.16-1.16| 16% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.16-4.16| 16% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.16-2.16| 16% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=2.4| 80% chance of +3 RAD
| 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.


|-
Each chem does a range of damage to the seed on infusion, increases the chance of failed splicings and reducing the health of the resulting plant. If you try to infuse past 100% damage your plant seed will be destroyed. Let's take saltpetre, for example. You put your seed in the PlantMaster Mk3, and on infusion the plant will be dealt a range of damage from 3 to 7. It also will increase the potency in a range of +2 to +8. It has a chance to increase the yield by up to 2 as well or not at all. Meanwhile, mutadone is a little more interesting in the fact that it will try to raise all stats to zero if they are below zero.
! [[Chemicals#Uranium|Uranium]]
 
| Discount Dan's food products, NPC merchants.
Most of the Reagents available from the GardenGear machine can boost different stats, experiment and see what you like best. If you're interested, here's a table below you can expand to see all the chems you can infuse that actually have an effect, where to get them, and what they do.
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.24-0.24| 24% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.24-1.24| 24% chance of -2 +2
| style=background-color:#8FAEFF data-sort-value=-4.24-4.24| 24% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.24-2.24| 24% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=2| +2 RAD
| 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. It makes sense a radioactive element would scramble plant stats and sometimes induce new genes and mutations.


|-
<!--- data-sort-value=-100|- if a plant does not affect a stat, so that it's always at the bottom when sorting for highest value, rather than clogging up space between positive and negative values --->
! [[Chemicals#Polonium|Polonium]]
{| style="font-size: 85%; width: 100%" class="mw-collapsible mw-collapsed wikitable sortable"
| [[Syndicate Items#Poison Bottle|Traitors' poison bottles]], pill bottles marked ????
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.25-9.25| 25% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.25-9.25| 25% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.25-0.25| 25% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.25-1.25| 25% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.25-4.25| 25% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.25-2.25| 25% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=4.80| 80% chance of +5 RAD
| 25% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.


|-
!style=background-color:#5AFF35 | Reagent
! [[Chemicals#Stable Mutagen|Stable Mutagen]]
!style=background-color:#5AFF35 class="unsortabe" | Source
| See [[Chemicals#Stable Mutagen|Chemicals]]
!data-sort-type=number style=background-color:#FF2B5C | <abbr title="Maturation rate">Mat. Rate</abbr>
| style=background-color:#3BFFAE data-sort-value=-2.8--0.8| 80% chance of -3 – -1
!data-sort-type=number style=background-color:#FF6A00 | <abbr title="Production rate">Prod. Rate</abbr>
| style=background-color:#FFC1DC data-sort-value=-100|-
!data-sort-type=number style=background-color:#FFD800 | <abbr title="Lifespan">Lfspn.</abbr>
| style=background-color:#FF7C99 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
!data-sort-type=number style=background-color:#009B78 | <abbr title="Yield">Yld.</abbr>
| style=background-color:#FFAA00 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
!data-sort-type=number style=background-color:#0094FF | Potency
| style=background-color:#FFD861 data-sort-value=-0.16-0.16| 16% chance of -1 – +1
!data-sort-type=number style=background-color:#8330FF | Endurance
| style=background-color:#00C678 data-sort-value=-1.16-1.16| 16% chance of -2 – +2
!data-sort-type=number style=background-color:#EADD64 | <abbr title="Seed Damage">Seed Dmg.</abbr>
| style=background-color:#8FAEFF data-sort-value=-4.16-4.16| 16% chance of -5 – +5
!class="unsortable" style=background-color:#5AFF35| Notes & Additional Effects
| style=background-color:#7169FF data-sort-value=-2.16-2.16| 16% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=-100|-
| 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Unstable mutagen is better in almost every way.


|-
|-
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
! [[Chemicals#Ammonia|Ammonia]]
| [[#Mutagenic|Mutagenic Plant Formula]]
| [[#Ammonia Plant Formula|Ammonia Plant Formula]], [[#Quick-Growth Plant Nutrients|Quick-Growth Plant Nutrients]]
| style=background-color:#3BFFAE data-sort-value=-0.40| If >1, 40% chance of -1
| style=background-color:#FF7C99 | +5 – +10
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFAA00 | +2 – +5
| style=background-color:#FF7C99 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-0.24-0.24| 24% chance of -1 – +1
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-1.24-1.24| 24% chance of -2 – +2
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-4.24-4.24| 24% chance of -5 – +5
| style=background-color:#FEF1E4 | +13 – +27
| style=background-color:#7169FF data-sort-value=-2.24-2.24| 24% chance of -3 – +3
| Good at speeding up plant growth. Has 5% chance to also give [[#Accelerator|Accelerator gene]].
| style=background-color:#FEF1E4 data-sort-value=-100|-
| 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.


|-
|-
! [[Chemicals#Glowing Slurry|Glowing Slurry]]
! [[Chemicals#Potash|Potash]]
| Extract from [[#Omega Slurrypod|omega slurrypods]].
| [[#Potash Plant Formula|Potash Plant Formula]], [[#High-Yield Plant Nutrients|High-Yield Plant Nutrients]]
| style=background-color:#3BFFAE data-sort-value=-2--1| -2 – -1
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 | -10 – +10
| style=background-color:#FFAA00 | -10 – +10
| style=background-color:#FFD861 | -1 – +1
| style=background-color:#00C678 | -2 – +2
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
 
|-
! [[Chemicals#Atrazine|Atrazine]]
| [[#Weedkiller|Weedkiller bottles]]
| style=background-color:#3BFFAE | -3
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#FFD861 | -2 – 0 
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#00C678 | +1 – +4
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 2 POISON
| style=background-color:#FEF1E4 | +3 – +7
| Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.  
| Increases size of harvests at cost of plant lifespan.


|-
|-
! [[Chemicals#Plasma|Plasma]]
! [[Chemicals#Saltpetre|Saltpetre]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| [[#Saltpetre Plant Formula|Saltpetre Plant Formula]], [[#High-Yield Plant Nutrients|High-Yield Plant Nutrients]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-  
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF style=background-color:#00C678 | 0 – +2
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF | +2 – +8
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 2 POISON
| style=background-color:#FEF1E4 | +3 – +7
| Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
| Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.  


|-
|-
! [[Chemicals#Acetaldehyde|Acetaldehyde]]
! [[Chemicals#Space Fungus|Space Fungus]]
| See [[Chemicals#Acetaldehyde|Chemicals page]].
| Use a beaker or similar on fungus stains in [[maintenance]] or extract from [[#Space Fungus|Space Fungus]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-  
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-  
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF | +1 – +3
| style=background-color:#FEF1E4 | 4 POISON
| style=background-color:#FEF1E4 | +3 – +7
| This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
| In addition, has 3% chance of giving [[#Damage Resistance|Damage Resistance gene]]. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.  


|-
|-
! [[Chemicals#Formaldehyde|Formaldehyde]]
! [[Chemicals#Mutadone|Mutadone]]
| Ask [[Chaplain]] or [[Medbay]], see [[Chemicals#Acetaldehyde|Chemicals page]].
| [[#Mutadone Plant Formula|Mutadone Plant Formula]], [[#Healthy Plant Nutrients|Healthy Plant Nutrients]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=1| If < 0, +1
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=1| If < 0, +1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=1| If < 0, +1
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=1| If < 0, +1
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=1| If < 0, +1
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=1| If < 0, +1
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +3 – +7
| style=background-color:#7169FF data-sort-value=-100|-
| Essentially attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
| style=background-color:#FEF1E4 | 4 POISON
| Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.


|-
|-
! [[Chemicals#Toxin|Toxin]]
! [[Chemicals#Radium|Radium]]
| See [[Chemicals#Toxin|Chemicals page]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 | -10 – +10
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFAA00 | -10 – +10
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#00C678 | -2 – +2
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#7169FF | -3 – +3
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +8 – +22
| style=background-color:#7169FF data-sort-value=-100|-
| Basically, randomizes plant stats! Also attempts to grant new [[#Gene Strains|gene]] and induce a [[#Crop Mutations|plant mutation]].
| style=background-color:#FEF1E4 | 1 POISON
| Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.


|-
|-
! [[Chemicals#Miasma|Miasma]]
! [[Chemicals#Uranium|Uranium]]
| See [[Chemicals#Miasma|Chemicals page]]
| Discount Dan's food products, NPC merchants.
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 | -10 – +10
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFAA00 | -10 – +10
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#00C678 | -2 – +2
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#7169FF | -3 – +3
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +8 – +22
| style=background-color:#7169FF data-sort-value=-100|-
| Makes plant stats go up and down by random amounts and also attempts to grant new [[#Gene Strains|gene]] and induce a [[#Crop Mutations|plant mutation]].  
| style=background-color:#FEF1E4 | 1 POISON
| Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.


|-
|-
! [[Chemicals#Acetic Acid|Acetic Acid]]
! [[Chemicals#Stable Mutagen|Stable Mutagen]]
| See [[Chemicals#Acetic Acid|Chemicals page]]
| See [[Chemicals#Stable Mutagen|Chemicals]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 | -10 – +10
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFAA00 | -10 – +10
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-0.33-0.33| 33% chance to -1 – +1
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#00C678 | -2 – +2
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#7169FF | -3 – +3
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +3 – +7
| style=background-color:#7169FF data-sort-value=-100|-
| Also attempts to grant new [[#Gene Strains|gene]] and induce a [[#Crop Mutations|plant mutation]], with separate 2% chance of granting the [[#Unstable|Unstable gene]]. One of the safer options for messing with plant genetics and randomizing stats.
| style=background-color:#FEF1E4 | 1 ACID
 
| It's a weak acid, but it still hurts plants.  
|-
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
| [[#Mutagenic Plant Formula|Mutagenic Plant Formula]], [[#Mutagenic Plant Nutrients|Mutagenic Plant Nutrients]]
| style=background-color:#FF7C99 | -20 – +20
| style=background-color:#FFAA00 | -20 – +20
| style=background-color:#FFD861 data-sort-value=-1.33-1.33| 33% chance to -2 – +2
| style=background-color:#00C678 | -4 – +4
| style=background-color:#8FAEFF | -10 – +10
| style=background-color:#7169FF | -6 – +6
| style=background-color:#FEF1E4 | +3 – +7
| Also attempts to grant new [[#Gene Strains|gene]] and induce a [[#Crop Mutations|plant mutation]], with separate 5% chance of granting the [[#Unstable|Unstable gene]]. Offers mostly minimal seed damage and the high randomization ranges, but with risk of a potentially bad gene.
 
|-
! [[Chemicals#Glowing Slurry|Glowing Slurry]]
| Extract from [[#Omega Slurrypod|omega slurrypods]].
| style=background-color:#FF7C99 | -30 – +30
| style=background-color:#FFAA00 | -30 – +30
| style=background-color:#FFD861 data-sort-value=-1.33-1.33| 33% chance to -3 – +3
| style=background-color:#00C678 | -6 – +6
| style=background-color:#8FAEFF | -15 – +15
| style=background-color:#7169FF | -9 – +9
| style=background-color:#FEF1E4 | +3 – +7
| Also attempts to grant new [[#Gene Strains|gene]] and induce a [[#Crop Mutations|plant mutation]], with separate 25% chance of granting the [[Guide to Botany#Unstable|Unstable gene]]. Good at inducing mutations and randomizes stats significantly, with a high chance of a potentially bad gene.


|-
|-
! [[Chemicals#Fluorosulfuric Acid|Fluorosulfuric Acid]]
! [[Chemicals#Blood|Blood]]
| See [[Chemicals#Fluorosulfuric Acid|Chemicals page]]
| Ask [[Medbay]] for some, Stab yourself and scoop up blood with beaker or similar.
| style=background-color:#3BFFAE | -5
| style=background-color:#FF7C99 | +4 – +6
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FFAA00 | +4 – +6
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF | +4 – +8
| style=background-color:#FEF1E4 | 10 ACID
| style=background-color:#FEF1E4 | +3 – +7
| As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
| Hastens growth and makes [[#Man-Eater|Man-Eater]] stronger, but otherwise has no effect on other seeds.


|-
|-
! [[Chemicals#Sulfuric Acid|Sulfuric Acid]]
! [[Chemicals#Toxic Slurry|Toxic Slurry]]
| See [[Chemicals#Sulfuric Acid|Chemicals page]]
| Extract from [[#Slurrypod|slurrypods]].
| style=background-color:#3BFFAE | -3
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
Line 2,142: Line 2,144:
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF | +4 – +8
| style=background-color:#FEF1E4 | 5 ACID
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| Not as bad as its [[Chemicals#Fluorosulfuric Acid|fluoro- version]], but still hurts plant health and slows growth.
| Toxic stuff is good for [[#Slurrypod|Slurrypod]] seeds! And only those seeds.


|-
|-
! [[Chemicals#Phlogiston|Phlogiston]]
! [[Chemicals#Green Vomit|Green Vomit]]
| Extract from [[#Burning Commol|Burning Commol]] or see [[Chemicals#Phlogiston|Chemicals page]]
| See [[Chemicals#Green Vomit|Chemicals]]
| style=background-color:#3BFFAE | -12
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
Line 2,156: Line 2,156:
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF | +4 – +8
| style=background-color:#FEF1E4 | 8 FIRE
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
| Fixes seed damage and boosts endurance of [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.


|-
|-
! [[Chemicals#Phlogiston Dust|Phlogiston Dust]]
! [[Chemicals#Weird Cheese|Weird Cheese]]
| See [[Chemicals#Phlogiston Dust|Chemicals page]]
| Extract from [[Foods and Drinks#Weird Cheese|weird cheese]].
| style=background-color:#3BFFAE | -12
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF | +4 – +8
| style=background-color:#FEF1E4 | 8 FIRE
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| Just like regular phlogiston, the dust form hurts plant health and growth.
| Yet another gross chem that clears seed damage and raises endurance of [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.


|-
|-
! [[Chemicals#Napalm Goo|Napalm Goo]]
! [[Chemicals#Charcoal|Charcoal]]
| See [[Chemicals#Napalm Goo|Chemicals page]] or notes.
| Extract from [[#Venne|venne]], ask [[Medbay]] for some.
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
Line 2,185: Line 2,181:
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| style=background-color:#FEF1E4 data-sort-value=100|Sets to 100
| Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene. It's also possible to make this if you make some clever splices with [[#Seething Tomato|seething tomatoes]].
| Only applies if seed is [[#Slurrypod|Slurrypod]]


|-
|-
! [[Chemicals#Welding Fuel|Welding Fuel]]
! [[Chemicals#Pryosium|Pryosium]]
| Get from [[General Objects#Fuel Tank|handheld fuel tanks]] and [[General Objects#Tank|big tanks]].
| See [[Chemicals#Pryosium|Chemicals]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
Line 2,199: Line 2,193:
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| style=background-color:#FEF1E4 | +83 – +107
| Damages plant if it does not has Toxin Immunity gene.
| Firey chems hurt plants.  


|-
|-
! [[Chemicals#Chlorine|Chlorine]]
! [[Chemicals#Phlogiston|Phlogiston]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| Extract from [[#Burning Commol|Burning Commol]] or see [[Chemicals#Phlogiston|Chemicals]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
Line 2,213: Line 2,205:
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 3 POISON
| style=background-color:#FEF1E4 | +83 – +107
| Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
| Liquid fire is bad for seeds. What else is new?


|-
|-
! [[Chemicals#Fluorine|Fluorine]]
! [[Chemicals#Chlorine Triflouride|Chlorine Triflouride]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| See [[Chemicals#Chlorine Triflouride|Chemicals]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
Line 2,227: Line 2,217:
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 3 POISON
| style=background-color:#FEF1E4 | +83 – +107
| No damage if plant has Toxin Immunity gene
| ClF3 hates scientists and firefighters, and it hates plant seeds too.


|-
|-
! [[Chemicals#Mercury|Mercury]]
! [[Chemicals#Sorium|Sorium]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| See [[Chemicals#Sorium|Chemicals]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
Line 2,241: Line 2,229:
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| style=background-color:#FEF1E4 | +83 – +107
| Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene
| Fun for sending objects flying, but hurts seeds a lot when infused.
|}


=== Gene Strains ===
|-
Also known as "traits" or just "genes" or "strains", plant gene strains also affect plants in ways beyond just simple stat boosts. Certain plants can develop certain gene strains whenever they have a chance to mutate, whether naturally or induced through certain [[chemicals]], and some [[chemicals]] can induce specific gene strains. Chemicals such as [[Chemicals#Unstable Mutagen|Unstable Mutagen]] increase the chance of a plant acquiring random gene strains, be it positive or negative. Gene strains can be passed on through [[#Splicing|splicing]] as detailed below.
! [[Chemicals#Fluorosulfuric Acid|Fluorosulfuric Acid]]
 
| See [[Chemicals#Fluorosulfuric Acid|Chemicals]]
{| style="font-size: 85%; width: 100%" class="wikitable sortable mw-collapsible"
| style=background-color:#FF7C99 data-sort-value=-100|-
! Gene Strain
| style=background-color:#FFAA00 data-sort-value=-100|-
! class=unsortable | Source
| style=background-color:#FFD861 data-sort-value=-100|-
! class=unsortable | Effect
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +78 – +87
| This powerful acid hurts seeds a lot. Who knew?


|- id="Toxin Immunity"
|-
! Toxin Immunity
! [[Chemicals#Sulfuric Acid|Sulfuric Acid]]
| Can develop in [[#Bean|Bean]], [[#Carrot|Carrot]], [[#Coffee|Coffee]], [[#Chili|Chili]], and [[#Peas|Pea]] plants.
| See [[Chemicals#Sulfuric Acid|Chemicals]]
| True immunity to many poisonous chems. Having certain toxic chemicals in the tray does not hurt the plant, and [[#Infusion|infusing]] certain toxic chems does not damage the seed, though it still suffers the usual seed damage due to splicing.  
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +43 – +57
| This common acid is bad for seeds. Were you expecting something else?


|- id="Radiation Immunity"
|-
! Radiation Immunity
! [[Chemicals#Atrazine|Atrazine]]
| Can develop in [[#Cotton|Cotton]], [[#Nureous|Nureous]], and [[#Rose|Rose]] plants.
| [[#Weedkiller|Weedkiller bottles]]
| No damage from any radioactive chemicals polluting a plant tray, but other effects can still occur. Radioactive chemicals, specifically [[Chemicals#Polonium|polonium]], [[Chemicals#Radium|radium]], and [[Chemicals#Uranium|uranium]], cannot harm the plant when the plant's in the tray. However, those chems can still affect the plant's stats/alleles and cause it to mutate, both when they're [[#Infusion|infused]] with the seed or sitting in the plant's tray. This also doesn't affect similar chems that emit radiation, e.g. [[Chemicals#Unstable Mutagen|unstable mutagen]].
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +53 – +67
| Weedkiller harms weed seeds too (and only weed seeds), less if it has the [[#Toxin Immunity|Toxin Immunity gene]].  


|- id="Unstable"
|-
! Unstable
! [[Chemicals#Plasma|Plasma]]
| Can develop in [[#Apple|Apple]] and [[#Synthmeat|Synthmeat]] plants {{OR}} [[#Infusion|Infusing]] seed with [[Chemicals#Stable Mutagen|stable]] or [[Chemicals#Unstable Mutagen|unstable mutagen]] has a small chance of inducing this gene.
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| Plant's genetics sometimes randomly changes, with the effect basically like having [[Chemicals#Glowing Slurry|glowing slurry]] in the tray. Every so often, the plant has a 18% to potentially acquire a new gene strain (if available from its 'natural' pool), mutate into [[#Crop Mutations|another form]], and/or have its [[#1986 Blue Ribbon Winner: Biggest Weed Harvest|alleles/stats]] go up and down by certain ranges (specifically: Maturation Rate & Production Rate: -10 to 10, Lifespan: -1 to 1, Yield -2 to 2, Potency -5 to 5, and Endurance -3 to 3).  
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Turns out plasma is not good for seeds. Damage is reduced if seed has [[#Toxin Immunity|Toxin Immunity gene]].  


|- id="Accelerator"
|-
! Accelerator
! [[Chemicals#Toxin|Toxin]]
| [[#Infusion|Infusing]] seed with [[Chemicals#Ammonia|ammonia]] has small chance of inducing this gene.
| [[Chemicals#Toxin|Certain insect bites]].
| Plant matures and bears fruit faster with no strings attached. Every few seconds, the plant has a 10% chance to boost its both Maturation Rate and Production Rate by 1.
| style=background-color:#FF7C99 data-sort-value=-100|-
 
| style=background-color:#FFAA00 data-sort-value=-100|-
|- id="Drought Resistance"
| style=background-color:#FFD861 data-sort-value=-100|-
! Drought Resistance
| style=background-color:#00C678 data-sort-value=-100|-
| Can develop in [[#Cannabis|Cannabis]], [[#Commol|Commol]], [[#Ipecacuanha|Ipecacuanha]], [[#Tobacco|Tobacco]], and [[#Tree|Tree]] plants.
| style=background-color:#8FAEFF data-sort-value=-100|-
| Less damage from wilting, indirectly. As in real life, when the tray runs out of water, plants take damage from lack of water every so often. This gene makes it so the plant takes damage less frequently.
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Naturally, toxin is bad for seeds. It's not so bad if it has the [[#Toxin Immunity|Toxin Immunity gene]].  


|- id="Fast Metabolism"
|-
! Fast Metabolism
! [[Chemicals#Mercury|Mercury]]
| Can develop in [[#Soybean|Soybean]], [[#Tree|Tree]], [[#Grape|Grape]], and [[#Cherry|Cherry]] plants.
| Extract from [[#Houttyunia Cordata|fishmint]] or get from [[Chemistry#Chem Dispenser|Chem Dispenser]]
| Doubles the growth rate of the plant. Also doubles nutrient consumption (including water).
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Bad for soil, bad for people, bad for seeds too. [[#Toxin Immunity|Toxin Immunity gene]] reduces most of the damage.


|- id="Slow Metabolism"
|-
! Slow Metabolism
! [[Chemicals#Oil|Oil]]
| Can develop in [[#Bean|Bean]], [[#Cotton|Cotton]], [[#Peas|Pea]], [[#Tree|Tree]], and [[#Coffee berries|Coffee]] plants.
| See [[Chemicals#Oil|Chemicals]]
| Greatly decreases the growth rate of the plant, but reduces nutrient consumption rate (including water).
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Oil hurts the seed. Less damage if it has the [[#Toxin Immunity|Toxin Immunity gene]].  


|- id="Rapid Growth"
|-
! Rapid Growth
! [[Chemicals#Space Cleaner|Space Cleaner]]
| Can develop in [[#Bamboo|Bamboo]], [[#Wheat|Wheat]], [[#Oats|Oat]], and [[#Garlic|Garlic]] plants.
| Ask the [[Janitor]] for some.
| Increases growth rate without drawbacks.
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| There is less damage if seed has [[#Toxin Immunity|Toxin Immunity gene]].  


|- id="Stunted Growth"
|-
! Stunted Growth
! [[Chemicals#Chlorine|Chlorine]]
| Can develop in [[#Chili|Chili]] and [[#Banana|Banana]] plants.
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| Decreases growth rate of the plant. In fact, it can cause a plant to un-grow!
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has [[#Toxin Immunity|Toxin Immunity gene]]. 


|- id="Enhanced Yield"
|-
! Enhanced Yield
! [[Chemicals#Fluorine|Fluorine]]
| Can develop in [[#Rice|Rice]] and [[#Synthmeat|Synthmeat]] plants.
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| Increases plant yield without drawbacks.
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Fluorine damages seed less if it has the [[#Toxin Immunity|Toxin Immunity gene]].  


|- id="Stunted Yield"
|-
! Stunted Yield
! [[Chemicals#Welding Fuel|Welding Fuel]]
| Can develop in [[#Commol|Commol]], [[#Ipecacuanha|Ipecacuanha]], [[#Cannabis|Cannabis]], and [[#Tobacco|Tobacco]] plants.
| Get from [[General Objects#Fuel Tank|handheld fuel tanks]] and [[General Objects#Tank|big tanks]].
| Decreases plant yield.
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | +18 – +37
| Less seed damage if it has the [[#Toxin Immunity|Toxin Immunity gene]].  
|}


|- id="Superior Quality"
=== Tray Chemistry ===
! Superior Quality
| Can develop in [[#Apple|Apple]], [[#Pear|Pear]], [[#Peach|Peach]], and [[#Sugar|Sugar]] plants.
| Items harvested from the plant will be of higher quality. This increases the amount of reagent the harvested item can hold and synergizes with the potency allele.


|- id="Inferior Quality"
Certain chemicals have certain effects that occur every few seconds when they're in inside plant tray. Whilst infusion effects are immediate, tray effects can add up. Due to the funny way BYOND uses numbers, a plant absorbs roughly half the reagents in its tray every while or so, but never actually runs out, like some sort of chemical Zeno's motion paradox. Since chems in trays don't actually scale by unit (e.g. 0.25 units of saltpetre is the same as 250 units in the tray), then given enough time, a batch of chemicals in a tray can have a greater effect than infusing it into a seed.
! Inferior Quality
| Can develop in [[#Tomato|Tomato]] and [[#Soybean|Soybean]] plants.
| Items harvested from the plant will be of lower quality, decreasing the amount of reagent the harvest item can hold.


|- id="Splice Enabler"
Different chemicals affect different statistics. Besides the self-explanatory health and the [[#1986 Blue Ribbon Winner: Biggest Weed Harvest|previous discussed]] Maturation Rate, Production Rate, Lifespan, Yield, Potency, and Endurance, some plants also boost a hidden "Growth" stat that tracks how mature a plant is. Some chemicals also damage the plant, taking away health, and there are different types of damage. This is less like how humans take {{BRUTE}} and {{BURN}} damage and more like how toolboxes and knives both inflict {{BRUTE}} but the first causes it through blunt trauma while the second stabs. RAD and POISON damage can by negated by certain genes, but ACID and FIRE damage cannot be resisted.
! Splice Enabler
| Can develop in [[#Tomato|Tomato]], [[#Orange|Orange]], and [[#Onion|Onion]] plants.
| Seeds with this gene strain are spliced more easily, i.e. have a higher splice success chance. The splice chance increase is additive, meaning that this may enable some splices that are otherwise impossible.


|- id="Splice Blocker"
While most chemicals don't affect plants that much, many others do. Don't be afraid to experiment and find out for yourself. If you just want to get straight to the data or are pathologically curious, expand the table below.
! Splice Blocker
<!--- data-sort-value=-100|- if a plant does not affect a stat, so that it's always at the bottom when sorting for highest value, rather than clogging up space between positive and negative values --->
| Can develop in [[#Lime|Lime]] and [[#Corn|Corn]] plants.
| Seeds with this gene strain have a lower splice success chance.


|- id="Damage Resistance"
{| style="font-size: 85%;width: 100%" class="mw-collapsible mw-collapsed wikitable sortable"
! Damage Resistance
!style=background-color:#5AFF35 | Reagent
| Can develop in [[#Cucumber|Cucumber]], [[#Potato|Potato]], and [[#Pumpkin|Pumpkin]] plants {{OR}} Has a small chance to arise in any plant upon injection with [[Chemicals#Space Fungus|Space Fungus]].
!style=background-color:#5AFF35 class="unsortabe" | Source
| The plant takes less damage from harmful things, such as toxins and chainsaws.
!data-sort-type=number style=background-color:#00E874 | Growth
!data-sort-type=number style=background-color:#FF7FB6 | Health
!data-sort-type=number style=background-color:#FF2B5C | <abbr title="Maturation rate">Mat. Rate</abbr>
!data-sort-type=number style=background-color:#FF6A00 | <abbr title="Production rate">Prod. Rate</abbr>
!data-sort-type=number style=background-color:#FFD800 | <abbr title="Lifespan">Lfspn.</abbr>
!data-sort-type=number style=background-color:#009B78 | <abbr title="Yield">Yld.</abbr>
!data-sort-type=number style=background-color:#0094FF | Potency
!data-sort-type=number style=background-color:#8330FF | Endurance
!data-sort-type=number style=background-color:#EADD64 | <abbr title="Damage">Dmg.</abbr> (Type)
!class="unsortable" style=background-color:#5AFF35| Notes & Additional Effects


|- id="Vulnerability"
|-
! Vulnerability
! [[Chemicals#Phosphorus|Phosphorus]]
| Can develop in [[#Lettuce|Lettuce]], [[#Rose|Rose]], [[#Orange|Orange]] and [[#Nureous|Nureous]] plants.
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| The plant takes more damage from harmful things.
| style=background-color:#3BFFAE data-sort-value=0.66 |66% chance of +1
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Slightly boosts plant growth speed, not as good as other chems though.  


|- id="Mutagenic"
|-
! Mutagenic
! [[Chemicals#Ammonia|Ammonia]]
| Can develop in [[#Eggplant|Eggplant]] plants.
| [[#Ammonia Plant Formula|Ammonia Plant Formula]], [[#Quick-Growth Plant Nutrients|Quick-Growth Plant Nutrients]]
| The plant has a higher chance of randomly mutating (see [[#Crop Mutations|Crop Mutations]]). It works by increasing the mutation chance during new mutation checks, which trigger upon infusion with certain chemicals and upon planting of the seed.
| style=background-color:#3BFFAE | +4
| style=background-color:#FFC1DC data-sort-value=0.66| 66% chance of +1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Removes 4 units of chems from tray every few seconds. Specifically it removes a bit from each different chem, but the general ratio of chems will be preserved, and it can't remove all of a certain chem. End-all-be-all for accelerating growth speed.


|- id="Anti-Mutagenic"
|-
! Anti-Mutagenic
! [[Chemicals#Diethylamine|Diethylamine]]
| Can develop in [[#Carrot|Carrot]] plants.
| [[#Ammonia Plant Formula|Ammonia Plant Formula]] + [[Chemicals#Ethanol|Ethanol]] + Heat
| The plant has a lower chance of randomly mutating.
| style=background-color:#3BFFAE data-sort-value=1.66| 66% chance of +2
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Midtier plant growth speed booster.  


|- id="Poor Health"
|-
! Poor Health
! [[Chemicals#Potassium|Potassium]]
| Can develop in [[#Bamboo|Bamboo]], [[#Wheat|Wheat]], [[#Oats|Oat]], [[#Rice|Rice]] and [[#Grass|Grass]] plants.
| Extract from [[#Banana|bananas]] or get from [[Chemistry#Chem Dispenser|Chem Dispenser]]
| The plant continually receives damage from frailty. This damage is not mitigated by e.g. toxin resistance.
| style=background-color:#3BFFAE data-sort-value=0.40| 40% chance of +1
| style=background-color:#FFC1DC data-sort-value=0.40| 40% chance of +1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Low-tier growth speed and health booster. Before you add it, it's be best to remove the water first, because when water and potassium mix, they explode!


|- id="Seedless"
|-
! Seedless
! [[Chemicals#Ash|Ash]]
| Can develop in [[#Grape|Grape]], [[#Cherry|Cherry]], and [[#Melon|Melon]] plants.
| Heat up paper or oil in a beaker or similar container.
| This plant will not produce any seeds, either from harvesting or from [[#PlantMaster|extraction]]. 'Tis a dead end!
| style=background-color:#3BFFAE data-sort-value=0.80| 80% chance of +1
| style=background-color:#FFC1DC data-sort-value=0.80| 80% chance of +1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Passable for healing plants and speeding up growth, but there're definitely better options.  


|- id="Immortal"
|-
! Immortal
! [[Chemicals#Compost|Compost]]
| Can develop in [[#Banana|Banana]] and [[#Melon|Melon]] plants.
| [[#Compost Bag|Compost Bag]]
| This plant can be harvested an infinite number of times. This does not mean that the plant cannot die by other means, such as toxin damage or chainsawing!
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=0.66| 66% chance of +1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.


|- id="Terminator"
|-
! Terminator
! [[Chemicals#Potash|Potash]]
| Can develop in [[#Garlic|Garlic]], [[#Sugar|Sugar]], and [[#Eggplant|Eggplant]] plants.
| [[#Potash Plant Formula|Potash Plant Formula]], [[#High-Yield Plant Nutrients|High-Yield Plant Nutrients]]
| This plant has a small chance to spontaneously die. How rude.
| style=background-color:#3BFFAE data-sort-value=0.50| 50% chance of +1
| style=background-color:#FFC1DC data-sort-value=0.50| 50% chance of +1
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-0.24| If > 1, 24% chance of -1
| style=background-color:#00C678 data-sort-value=0.24| 24% chance of +1
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
|If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.


|- id="Stabilizer"
|-
! Stabilizer
! [[Chemicals#Saltpetre|Saltpetre]]
| Can develop in [[#Cucumber|Cucumber]], [[#Potato|Potato]], and [[#Pumpkin|Pumpkin]] plants.
| [[#Saltpetre Plant Formula|Saltpetre Plant Formula]], [[#High-Yield Plant Nutrients|High-Yield Plant Nutrients]]
| This gene strain prevents plants from randomly mutating. This also protects it against mutation by other sources, such as the [[#Unstable|Unstable]] gene strain or mutagenic reagents.
| style=background-color:#3BFFAE data-sort-value=2.8| 80% chance of +3
| style=background-color:#FFC1DC data-sort-value=2.8| 80% chance of +3
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-0.24| If >1, 24% chance of -1
| style=background-color:#8FAEFF data-sort-value=0.50| 50% chance of +1
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.


|- id="Advanced Photosynthesis"
|-
! Advanced Photosynthesis
! [[Chemicals#Space Fungus|Space Fungus]]
| Can develop in [[#Corn|Corn]] and [[#Lime|Lime]] plants.
| Use a beaker or similar on fungus stains in [[maintenance]] or extract from [[#Space Fungus|Space Fungus]].
| This plant grows much faster in general. However, if you provide it with enough light, it will grow even faster.
| style=background-color:#3BFFAE data-sort-value=-100|-
 
| style=background-color:#FFC1DC data-sort-value=-100|-
|- id="Hyperacquacity"
| style=background-color:#FF7C99 data-sort-value=-100|-
! Hyperaquacity
| style=background-color:#FFAA00 data-sort-value=-100|-
| Can develop in [[#Lettuce|Lettuce]] plants.
| style=background-color:#FFD861 data-sort-value=-100|-
| Produce from this plant contains (more) water, scaling with potency. Makes your lettuce even less nutritious. Just kidding, stay hydrated!
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=0.50| 50% chance of +1
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.


|- id="Toxic"
|-
! Toxic
! [[Chemicals#Water|Water]]
| Can develop in [[#Onion|Onion]] plants.
| Sink, [[#HC Water Tank|water tank]]
| Produce from this plant contains [[Chemicals#Toxin|Toxin]], scaling with potency. A favorite for the [[Chef|chefs]] and ogres.
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Essential for plant growth to occur at all.


|- id="Enzymatic"
|-
! Enzymatic
! [[Chemicals#Mutadone|Mutadone]]
| Can develop in [[#Blooming Lasher|Blooming Lasher]] plants.
| [[#Mutadone Plant Formula|Mutadone Plant Formula]], [[#Healthy Plant Nutrients|Healthy Plant Nutrients]]
| Produce from plants with this gene contains [[Chemicals#Booster Enzyme|booster enzyme]], scaling with Potency.  
| style=background-color:#3BFFAE data-sort-value=-4.2| If >5, 80% chance of -5 GROWTH
|}
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FFAA00 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FFD861 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#00C678 data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#8FAEFF data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#7169FF data-sort-value=0.5| If <0, 50% chance of +1
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Attempts to restore plant stats to 0 if they're negative, but inhibits growth.


=== Splicing ===
|-
Splicing allows you to combine two individual plant genomes together into a entirely new hybrid plant, with the interesting side effect of the resulting hybrid extracting into whatever the parent plants extracted into. This results in things like superherbs that heal burns, fix genetic defects, and remove toxin damage simultaneously; "prank" bananas that explode when eaten; and peanuts so sugary that they put people in diabetic comas. The resulting seed packet will be an average of the color of the two parent seed packets. The splicing process also combines the names of the plants spliced, potentially yielding Amusing & Entertaining (TM) results.
! [[Chemicals#Charcoal|Charcoal]]
| Extract from [[#Venne|venne]], ask [[Medbay]] for some.
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Removes 2 units of these harmful chemicals: [[Chemicals#Chlorine|chlorine]], [[Chemicals#Mercury|mercury]], [[Chemicals#Plasma|plasma]], [[Chemicals#Radium|radium]], [[Chemicals#Sulfuric Acid|sulfuric acid]],[[Chemicals#Toxin|toxin]], [[Chemicals#Toxic Slurry|toxic slurry]], [[Chemicals#Welding Fuel|welding fuel]]


The actual splicing process is pretty simple. To start, click on an PlantMaster with two of your seeds of choice, or click-drag them onto the machine. Then click on the PlantMaster, go to the "Seed List" page, scroll to your seeds of interest, and click on "Splice" for both. You'll get a number describing how likely it is the splicing will go through, and once you confirm you want to proceed with the splicing, you should get a new seed, with a name along the lines of "Hybrid [roughly half of name of one plant][roughly half of name of other plant].
|-
! [[Chemicals#Blood|Blood]]
| Ask [[Medbay]] for some, stab yourself and scoop up blood with beaker or similar.
| style=background-color:#3BFFAE | +3
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=0.80|80% chance of +1
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Growth speed and endurance boosts occur only if plant is [[#Man-Eater|man-eater]]
 
|-
! [[Chemicals#Radium|Radium]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.16-0.16| 16% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.16-1.16| 16% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.16-4.16| 16% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.16-2.16| 16% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=2.4| 80% chance of +3 RAD
| 16% chance to attempt to give plant new [[#Gene Strains|gene]] and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has [[#Radiation Immunity|Radiation Immunity gene]]. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.


Meanwhile, the mechanics of splicing, especially regarding splicing chance, are considerably more complicated than a few mouse clicks and are described below.
|-
 
! [[Chemicals#Uranium|Uranium]]
''Adapted from a forum post by ISaidNo''
| Discount Dan's food products, NPC merchants.
 
| style=background-color:#3BFFAE data-sort-value=-100|-
Each plant species has a variable called "Genome" which is used to track how similar two species are to one another. Generally two species from the same group (eg fruit, veg, herbs) will have genomes which are close to each other, and thus easier to splice.
| style=background-color:#FFC1DC data-sort-value=-100|-
 
| style=background-color:#FF7C99 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
When splicing, the formula for your chances is worked out like so:
| style=background-color:#FFAA00 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
 
| style=background-color:#FFD861 data-sort-value=-0.24-0.24| 24% chance of -1 – +1
# Start Splicing Chance at 100%
| style=background-color:#00C678 data-sort-value=-1.24-1.24| 24% chance of -2 – +2
# Compare the genomes of the two seeds, subtract the lower one from the higher one
| style=background-color:#8FAEFF data-sort-value=-4.24-4.24| 24% chance of -5 – +5
# Multiply the sum of step 2 by 10, then subtract that from the splicing chance
| style=background-color:#7169FF data-sort-value=-2.24-2.24| 24% chance of -3 – +3
# If either seed has damage from infusing, subtract damage amount from splicing chance
| style=background-color:#FEF1E4 data-sort-value=2| +2 RAD
# Cap splicing chance between 0 and 100 to prevent bugs
| 24% chance to attempt to give plant new [[#Gene Strains|gene]] and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has [[#Radiation Immunity|Radiation Immunity gene]]. It makes sense a radioactive element would scramble plant stats and sometimes induce new genes and mutations.
# Perform the check to see if splicing succeeds or not
 
 
|-
So, an example.
! [[Chemicals#Polonium|Polonium]]
*You're trying to splice Weed (genome 2) with Synthmeat (genome 7).
| [[Syndicate Items#Poison Bottle|Traitors' poison bottles]], pill bottles marked ????
 
| style=background-color:#3BFFAE data-sort-value=-100|-
*You start with 100% splicing chance.
| style=background-color:#FFC1DC data-sort-value=-100|-
 
| style=background-color:#FF7C99 data-sort-value=-9.25-9.25| 25% chance of -10 – +10
*Subtract low genome from high genome: 7 - 2 = 5
| style=background-color:#FFAA00 data-sort-value=-9.25-9.25| 25% chance of -10 – +10
 
| style=background-color:#FFD861 data-sort-value=-0.25-0.25| 25% chance of -1 – +1
*Multiply that by 10: 5 * 10 = 50
| style=background-color:#00C678 data-sort-value=-1.25-1.25| 25% chance of -2 – +2
 
| style=background-color:#8FAEFF data-sort-value=-4.25-4.25| 25% chance of -5 – +5
*Subtract that from the splicing chance: 100 - 50 = '''50'''
| style=background-color:#7169FF data-sort-value=-2.25-2.25| 25% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=4.80| 80% chance of +5 RAD
| 25% chance to attempt to give plant new [[#Gene Strains|gene]] and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has [[#Radiation Immunity|Radiation Immunity gene]]. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
 
|-
! [[Chemicals#Stable Mutagen|Stable Mutagen]]
| See [[Chemicals#Stable Mutagen|Chemicals]]
| style=background-color:#3BFFAE data-sort-value=-2.8--0.8| 80% chance of -3 – -1
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.16-9.16| 16% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.16-0.16| 16% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.16-1.16| 16% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.16-4.16| 16% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.16-2.16| 16% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=-100|-
| 16% chance to attempt to give plant new [[#Gene Strains|gene]] and transform plant into [[#Crop Mutations|a mutation]]. Unstable mutagen is better in almost every way.
 
|-
! [[Chemicals#Unstable Mutagen|Unstable Mutagen]]
| [[#Mutagenic Plant Formula|Mutagenic Plant Formula]], [[#Mutagenic Plant Nutrients|Mutagenic Plant Nutrients]]
| style=background-color:#3BFFAE data-sort-value=-0.40| If >1, 40% chance of -1
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFAA00 data-sort-value=-9.24-9.24| 24% chance of -10 – +10
| style=background-color:#FFD861 data-sort-value=-0.24-0.24| 24% chance of -1 – +1
| style=background-color:#00C678 data-sort-value=-1.24-1.24| 24% chance of -2 – +2
| style=background-color:#8FAEFF data-sort-value=-4.24-4.24| 24% chance of -5 – +5
| style=background-color:#7169FF data-sort-value=-2.24-2.24| 24% chance of -3 – +3
| style=background-color:#FEF1E4 data-sort-value=-100|-
| 24% chance to attempt to give plant new [[#Gene Strains|gene]] and transform plant into [[#Crop Mutations|a mutation]]. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
 
|-
! [[Chemicals#Glowing Slurry|Glowing Slurry]]
| Extract from [[#Omega Slurrypod|omega slurrypods]].
| style=background-color:#3BFFAE data-sort-value=-2--1| -2 – -1
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 | -10 – +10
| style=background-color:#FFAA00 | -10 – +10
| style=background-color:#FFD861 | -1 – +1
| style=background-color:#00C678 | -2 – +2
| style=background-color:#8FAEFF | -5 – +5
| style=background-color:#7169FF | -3 – +3
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Attempt to give plant new [[#Gene Strains|gene]] and transform plant into [[#Crop Mutations|a mutation]]. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
 
|-
! [[Chemicals#Atrazine|Atrazine]]
| [[#Weedkiller|Weedkiller bottles]]
| style=background-color:#3BFFAE | -3
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 2 POISON
| Damages plant and inhibits growth only if plant is a weed and does not have [[#Toxin Immunity|Toxin Immunity]].
 
|-
! [[Chemicals#Plasma|Plasma]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 2 POISON
| Turns out plasma hurts plants, for the most part. No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]].
 
|-
! [[Chemicals#Acetaldehyde|Acetaldehyde]]
| See [[Chemicals#Acetaldehyde|Chemicals page]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 4 POISON
| This chemical precursor hurts the plant if it does not have [[#Toxin Immunity|Toxin Immunity gene]].
 
|-
! [[Chemicals#Formaldehyde|Formaldehyde]]
| Ask [[Chaplain]] or [[Medbay]], see [[Chemicals#Acetaldehyde|Chemicals page]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 4 POISON
| Embalming fluid hurts plants. No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]].
 
|-
! [[Chemicals#Toxin|Toxin]]
| See [[Chemicals#Toxin|Chemicals page]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| Toxin hurts you a little, and it hurts plants a little too. No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]].
 
|-
! [[Chemicals#Miasma|Miasma]]
| See [[Chemicals#Miasma|Chemicals page]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| Miasma is harmful for both plants and people. No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]].
 
|-
! [[Chemicals#Acetic Acid|Acetic Acid]]
| See [[Chemicals#Acetic Acid|Chemicals page]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 ACID
| It's a weak acid, but it still hurts plants.
 
|-
! [[Chemicals#Fluorosulfuric Acid|Fluorosulfuric Acid]]
| See [[Chemicals#Fluorosulfuric Acid|Chemicals page]]
| style=background-color:#3BFFAE | -5
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 10 ACID
| As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
 
|-
! [[Chemicals#Sulfuric Acid|Sulfuric Acid]]
| See [[Chemicals#Sulfuric Acid|Chemicals page]]
| style=background-color:#3BFFAE | -3
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 5 ACID
| Not as bad as its [[Chemicals#Fluorosulfuric Acid|fluoro- version]], but still hurts plant health and slows growth.
 
|-
! [[Chemicals#Phlogiston|Phlogiston]]
| Extract from [[#Burning Commol|Burning Commol]] or see [[Chemicals#Phlogiston|Chemicals page]]
| style=background-color:#3BFFAE | -12
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 8 FIRE
| To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
 
|-
! [[Chemicals#Phlogiston Dust|Phlogiston Dust]]
| See [[Chemicals#Phlogiston Dust|Chemicals page]]
| style=background-color:#3BFFAE | -12
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 8 FIRE
| Just like regular phlogiston, the dust form hurts plant health and growth.
 
|-
! [[Chemicals#Napalm Goo|Napalm Goo]]
| See [[Chemicals#Napalm Goo|Chemicals page]] or notes.
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]]. It's also possible to make this if you make some clever splices with [[#Seething Tomato|seething tomatoes]].
 
|-
! [[Chemicals#Welding Fuel|Welding Fuel]]
| Get from [[General Objects#Fuel Tank|handheld fuel tanks]] and [[General Objects#Tank|big tanks]].
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| Damages plant if it does not has [[#Toxin Immunity|Toxin Immunity gene]].
 
|-
! [[Chemicals#Chlorine|Chlorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 3 POISON
| Hurts people, hurts plants too, if plant lacks [[#Toxin Immunity|Toxin Immunity gene]].
 
|-
! [[Chemicals#Fluorine|Fluorine]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 3 POISON
| No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]].
 
|-
! [[Chemicals#Mercury|Mercury]]
| [[Chemistry#Chem Dispenser|Chem Dispenser]]
| style=background-color:#3BFFAE data-sort-value=-100|-
| style=background-color:#FFC1DC data-sort-value=-100|-
| style=background-color:#FF7C99 data-sort-value=-100|-
| style=background-color:#FFAA00 data-sort-value=-100|-
| style=background-color:#FFD861 data-sort-value=-100|-
| style=background-color:#00C678 data-sort-value=-100|-
| style=background-color:#8FAEFF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 | 1 POISON
| Mercury hurts plants, who knew? No damage if plant has [[#Toxin Immunity|Toxin Immunity gene]].
|}
 
=== Gene Strains ===
Also known as "traits" or just "genes" or "strains", plant gene strains also affect plants in ways beyond just simple stat boosts. Certain plants can develop certain gene strains whenever they have a chance to mutate, whether naturally or induced through certain [[chemicals]], and some [[chemicals]] can induce specific gene strains. Chemicals such as [[Chemicals#Unstable Mutagen|Unstable Mutagen]] increase the chance of a plant acquiring random gene strains, be it positive or negative. Gene strains can be passed on through [[#Splicing|splicing]] as detailed below.
 
{| style="font-size: 85%; width: 100%" class="wikitable sortable mw-collapsible"
! Gene Strain
! class=unsortable | Source
! class=unsortable | Effect
 
|- id="Toxin Immunity"
! Toxin Immunity
| Can develop in [[#Bean|Bean]], [[#Carrot|Carrot]], [[#Coffee|Coffee]], [[#Chili|Chili]], and [[#Peas|Pea]] plants.
| True immunity to many poisonous chems. Having certain toxic chemicals in the tray does not hurt the plant, and [[#Infusion|infusing]] certain toxic chems does not damage the seed, though it still suffers the usual seed damage due to splicing.
 
|- id="Radiation Immunity"
! Radiation Immunity
| Can develop in [[#Cotton|Cotton]], [[#Nureous|Nureous]], and [[#Rose|Rose]] plants.
| No damage from any radioactive chemicals polluting a plant tray, but other effects can still occur. Radioactive chemicals, specifically [[Chemicals#Polonium|polonium]], [[Chemicals#Radium|radium]], and [[Chemicals#Uranium|uranium]], cannot harm the plant when the plant's in the tray. However, those chems can still affect the plant's stats/alleles and cause it to mutate, both when they're [[#Infusion|infused]] with the seed or sitting in the plant's tray. This also doesn't affect similar chems that emit radiation, e.g. [[Chemicals#Unstable Mutagen|unstable mutagen]]. 
 
|- id="Unstable"
! Unstable
| Can develop in [[#Apple|Apple]] and [[#Synthmeat|Synthmeat]] plants {{OR}} [[#Infusion|Infusing]] seed with [[Chemicals#Stable Mutagen|stable]] or [[Chemicals#Unstable Mutagen|unstable mutagen]] has a small chance of inducing this gene.
| Plant's genetics sometimes randomly changes, with the effect basically like having [[Chemicals#Glowing Slurry|glowing slurry]] in the tray. Every so often, the plant has a 18% to potentially acquire a new gene strain (if available from its 'natural' pool), mutate into [[#Crop Mutations|another form]], and/or have its [[#1986 Blue Ribbon Winner: Biggest Weed Harvest|alleles/stats]] go up and down by certain ranges (specifically: Maturation Rate & Production Rate: -10 to 10, Lifespan: -1 to 1, Yield -2 to 2, Potency -5 to 5, and Endurance -3 to 3). <br><br>Unstable also randomly lowers and raises quality, and for [[#Fungus|fungi]] (and its [[#Magic Mushroom|two]] [[#White Mushroom|mutations]]) specifically, it can also increases/decreases amount of mushrooms harvested and the amount of health directly healed when eaten by random amounts.
 
|- id="Accelerator"
! Accelerator
| [[#Infusion|Infusing]] seed with [[Chemicals#Ammonia|ammonia]] has small chance of inducing this gene.
| Plant matures and bears fruit faster with no strings attached. Every few seconds, the plant has a 10% chance to boost its both Maturation Rate and Production Rate by 1.
 
|- id="Drought Resistance"
! Drought Resistance
| Can develop in [[#Cannabis|Cannabis]], [[#Commol|Commol]], [[#Ipecacuanha|Ipecacuanha]], [[#Tobacco|Tobacco]], and [[#Tree|Tree]] plants.
| Less damage from wilting, indirectly. As in real life, when the tray runs out of water, plants take damage from lack of water every so often. This gene makes it so the plant takes damage less frequently.
 
|- id="Fast Metabolism"
! Fast Metabolism
| Can develop in [[#Soybean|Soybean]], [[#Tree|Tree]], [[#Grape|Grape]], [[#Gardenia|Gardenia]], and [[#Cherry|Cherry]] plants.
| Doubles the growth rate of the plant. Also doubles nutrient consumption (including water).
 
|- id="Slow Metabolism"
! Slow Metabolism
| Can develop in [[#Bean|Bean]], [[#Cinnamon|Cinnamon]], [[Guide to Botany#Coffee|Coffee]], [[#Cotton|Cotton]], [[#Mustard|Mustard]], [[#Peas|Pea]], [[#Tree|Tree]]plants.
| Greatly decreases the growth rate of the plant, but reduces nutrient consumption rate (including water).
 
|- id="Rapid Growth"
! Rapid Growth
| Can develop in [[#Bamboo|Bamboo]], [[#Wheat|Wheat]], [[#Oats|Oat]], [[#Garlic|Garlic]], and [[#Sunflower|Sunflower]] plants.
| Increases growth rate without drawbacks.
 
|- id="Stunted Growth"
! Stunted Growth
| Can develop in [[#Chili|Chili]] and [[#Banana|Banana]] plants.
| Decreases growth rate of the plant. In fact, it can cause a plant to un-grow!
 
|- id="Enhanced Yield"
! Enhanced Yield
| Can develop in [[#Rice|Rice]], [[#Hydrangea|Hydrangea]] and [[#Synthmeat|Synthmeat]] plants.
| Increases plant yield without drawbacks.
 
|- id="Stunted Yield"
! Stunted Yield
| Can develop in [[#Commol|Commol]], [[#Ipecacuanha|Ipecacuanha]], [[#Cannabis|Cannabis]], and [[#Tobacco|Tobacco]] plants.
| Decreases plant yield.
 
|- id="Superior Quality"
! Superior Quality
| Can develop in [[#Apple|Apple]], [[#Pear|Pear]], [[#Peach|Peach]], [[#Lavender|Lavender]], and [[#Sugar|Sugar]] plants.
| The plant acts as if it has 20% more Potency. This doesn't actually raise their Potency, but it does influence effects that scale based on Potency. For example, if you have an [[#Apple|apple tree]], and it gains this gene strain, their Potency stat won't go up, but apples from it will have more reagents than apples from a tree with the same Potency, but without this gene. If Potency is negative, it still increases the effective Potency, e.g. a plant with -10 Potency functions like one with -8.
 
|- id="Inferior Quality"
! Inferior Quality
| Can develop in [[#Tomato|Tomato]] and [[#Soybean|Soybean]] plants.
| The plant acts as if it has 20% less Potency, effectively making it the mirror opposite of the [[#Superior Quality|Superior Quality gene strain]]. While the actual Potency stat stays the same, it does adversely affect interactions that depend on Potency. For example, a [[#Money Tree|money tree]] with this gene strain produces less cash than one without it, even if it has the same Potency. It works with negative Potency too, so it basically makes negative Potency even worse.
 
|- id="Splice Enabler"
! Splice Enabler
| Can develop in [[#Tomato|Tomato]], [[#Orange|Orange]], and [[#Onion|Onion]] plants.
| Seeds with this gene strain are spliced more easily, i.e. have a higher splice success chance. The splice chance increase is additive, meaning that this may enable some splices that are otherwise impossible.
 
|- id="Splice Blocker"
! Splice Blocker
| Can develop in [[#Lime|Lime]] and [[#Corn|Corn]] plants.
| Seeds with this gene strain have a lower splice success chance.
 
|- id="Splice Disabler"
! Splice Disabler
| Seeds of [[#Hydrangea|Hydrangea]], [[#Bird of Paradise|Bird of Paradise]] and [[#Gardenia|Gardenia]] plants start with this gene strain. [[#Temporary Spliceability|Temporary Spliceability]] turns into this after splicing.
| Seeds with this gene strain cannot be spliced at all.
 
|- id="Damage Resistance"
! Damage Resistance
| Can develop in  [[#Bird of Paradise|Bird of Paradise]], [[#Cinnamon|Cinnamon]], [[#Cucumber|Cucumber]], [[#Mustard|Mustard]], [[#Potato|Potato]], and [[#Pumpkin|Pumpkin]] plants {{OR}} Has a small chance to arise in any plant upon injection with [[Chemicals#Space Fungus|Space Fungus]].
| The plant takes less damage from harmful things, such as toxins and chainsaws.
 
|- id="Vulnerability"
! Vulnerability
| Can develop in [[#Lettuce|Lettuce]], [[#Rose|Rose]], [[#Orange|Orange]] and [[#Nureous|Nureous]] plants.
| The plant takes more damage from harmful things.
 
|- id="Variable Harvest"
! Variable Harvest
| Can develop in [[#Lavender|Lavender]] and [[#Hydrangea|Hydrangea]]  plants.
| This gene randomly affects the amount of harvests the plant has left. Each time the plant is harvested, it rolls a chance to not consume, to increase or to additionally decrease the amount of available harvests.On average this strain results in 20% more harvests out of a plant.
 
|- id="Mutagenic"
! Mutagenic
| Can develop in [[#Eggplant|Eggplant]] plants.
| The plant has a higher chance of randomly mutating (see [[#Crop Mutations|Crop Mutations]]). It works by increasing the mutation chance during new mutation checks, which trigger upon infusion with certain chemicals and upon planting of the seed.
 
|- id="Anti-Mutagenic"
! Anti-Mutagenic
| Can develop in [[#Carrot|Carrot]] plants.
| The plant has a lower chance of randomly mutating.
 
|- id="Poor Health"
! Poor Health
| Can develop in [[#Bamboo|Bamboo]], [[#Wheat|Wheat]], [[#Oats|Oat]], [[#Rice|Rice]] and [[#Grass|Grass]] plants.
| The plant continually receives damage from frailty. This damage is not mitigated by e.g. toxin resistance.
 
|- id="Seedless"
! Seedless
| Can develop in [[#Grape|Grape]], [[#Cherry|Cherry]], and [[#Melon|Melon]] plants.
| This plant will not produce any seeds, either from harvesting or from [[#PlantMaster|extraction]]. 'Tis a dead end!
 
|- id="Immortal"
! Immortal
| Can develop in [[#Banana|Banana]] and [[#Melon|Melon]] plants.
| This plant can be harvested an infinite number of times. The plant can still die by other means, such as toxin damage or chainsawing!
 
|- id="Terminator"
! Terminator
| Can develop in [[#Garlic|Garlic]], [[#Sugar|Sugar]], and [[#Eggplant|Eggplant]] plants.
| This plant has a small chance to spontaneously die. How rude.
 
|- id="Stabilizer"
! Stabilizer
| Can develop in [[#Creeper|Creeper]], [[#Cucumber|Cucumber]], [[#Potato|Potato]], and [[#Pumpkin|Pumpkin]] plants.
| This gene strain prevents plants from randomly mutating. This also protects it against mutation by other sources, such as the [[#Unstable|Unstable]] gene strain or mutagenic reagents. On the flip side the plant's stats can no longer be influenced with tray chemistry (infusing seeds still works though).
 
|- id="Advanced Photosynthesis"
! Advanced Photosynthesis
| Can develop in [[#Corn|Corn]] and [[#Lime|Lime]] plants.
| This plant grows much faster in general. If you provide it with enough light, it will grow even faster.
 
|- id="Hyperacquacity"
! Hyperaquacity
| Can develop in [[#Lettuce|Lettuce]] plants.
| Produce from this plant contains (more) water, scaling with potency. Makes your lettuce even less nutritious. Just kidding, stay hydrated!
 
|- id="Toxic"
! Toxic
| Can develop in [[#Onion|Onion]] plants.
| Produce from this plant contains [[Chemicals#Toxin|Toxin]], scaling with potency. A favorite for the [[Chef|chefs]] and ogres.
 
|- id="Enzymatic"
! Enzymatic
| Develops in seeds harvested from [[#Blooming Lasher|Blooming Lasher]] plants.
| Produce from plants with this gene contains [[Chemicals#Booster Enzyme|booster enzyme]], scaling with Potency.
 
|- id="Inert"
! Inert
| Develops on mutation to a [[#Wholetuna Cordata|Wholetuna Cordata]] plant.
| Whenever this plant tries to produce chemicals, it has only a 5% chance to succeed at doing so.
 
|- id="Invasive growth"
! Invasive growth
| Can develop in [[#Creeper|Creeper]] plants.
| This plant will try to kill other sorrounding plants and replants itself, akin to how [[#Creeper|Creeper]] behaves. Plants with the [[#Inhibited Potential|inhibited potential]] or [[#Seedless|seedless]] gene strain cannot plant new copies of themselves. [[#Creeper|Creeper]] with this gene strain will try to spread more aggressively.
 
|- id="Overpowering Genome"
! Overpowering Genome
| Always appears in [[#Man-Eater|Man-Eater]] seeds.
| This plant is always considered the [[#Dominance|dominant]] plant during [[#Splicing|splicing]]. In other words, the resulting plant will inherit most of its characteristics from the plant with this gene strain.
 
|- id="Temporary Spliceability"
! Temporary Spliceability
| Always appears in [[#Man-Eater|Man-Eater]] seeds.
| This plant can be only be [[#Splicing|spliced]] once. Afterwards, this gene strain is replaced with [[#Splice Disabler|Splice Disabler]], i.e. you can't splice it again afterwards.
 
|- id="Inhibited Potential"
! Inhibited Potential
| Always appears in [[#Man-Eater|Man-Eater]] seeds.
| Produce from this plant won't contain any of the following chemicals: [[Chemicals#Ghost Chili Juice|ghost chili juice]], [[Chemicals#Lithium|lithium]], and [[Chemicals#Potassium|potassium]].
|}
 
=== Splicing ===
Splicing allows you to combine two individual plant genomes together into a entirely new hybrid plant, with the interesting side effect of the resulting hybrid extracting into whatever the parent plants extracted into. This results in things like superherbs that heal burns, fix genetic defects, and remove toxin damage simultaneously; "prank" bananas that explode when eaten; and peanuts so sugary that they put people in diabetic comas. The resulting seed packet will be an average of the color of the two parent seed packets. The splicing process also combines the names of the plants spliced, potentially yielding Amusing & Entertaining (TM) results.
 
The actual splicing process is pretty simple. To start, click on an PlantMaster with two of your seeds of choice, or click-drag them onto the machine. Then click on the PlantMaster, go to the "Seed List" page, scroll to your seeds of interest, and click on "Splice" for both. You'll get a number describing how likely it is the splicing will go through, and once you confirm you want to proceed with the splicing, you should get a new seed, with a name along the lines of "Hybrid [roughly half of name of one plant][roughly half of name of other plant].
 
Meanwhile, the mechanics of splicing, especially regarding splicing chance, are considerably more complicated than a few mouse clicks and are described below.
<!--Rest of this is adapted from a forum post by ISaidNo-->
Each plant species has a variable called "Genome" which is used to track how similar two species are to one another. Generally two species from the same group (eg fruit, veg, herbs) will have genomes which are close to each other, and thus easier to splice.
 
When splicing, the formula for your chances is worked out like so:
 
# Start Splicing Chance at 100%
# Compare the genomes of the two seeds, subtract the lower one from the higher one
# Multiply the sum of step 2 by 10, then subtract that from the splicing chance
# If either seed has damage from infusing, subtract damage amount from splicing chance
# Cap splicing chance between 0 and 100 to prevent bugs
# Perform the check to see if splicing succeeds or not
 
So, an example.
*You're trying to splice Weed (genome 2) with Synthmeat (genome 7).
 
*You start with 100% splicing chance.
 
*Subtract low genome from high genome: 7 - 2 = 5
 
*Multiply that by 10: 5 * 10 = 50
 
*Subtract that from the splicing chance: 100 - 50 = '''50'''
 
Assuming you haven't damaged either seed with infusion, you have a 50/50 chance for this splice to succeed. That's not so good odds, of course. So how can we improve them?
 
When seeds are successfully spliced, the hybrid has a new genome which is the average of the two, calculated by adding the two plant's genomes together and then halving it. Assuming you successfully spliced Weed and Synthmeat, the new genome would be (from (2 + 7) / 2) 4.5.
 
What you need to do is chain. The genomes are generally done by group:
Herbs have very low genomes, grasses and veg are in the middle, and fruit has very high genomes. Alien plants and weeds have genomes that are all over the place. This isn't a general rule either, there are exceptions here and there! Commol has a genome that's more in the vegetable group than the herb group with it being a root rather than a leaf, for example.
 
=== Dominance ===
All plant seeds have a dominance allele, which determines whether the given seed is dominant or recessive. Dominant seeds have bolded names in the splicing screen, whilst recessive seeds do not. During splicing, one of the two seeds is always picked as the dominant splice seed and the other one as the recessive splice seed. If both seeds are initially dominant or recessive, this is picked at random. The seed resulting from the splice inherits most of its physical properties from the dominant seed, i.e. a dominant potato spliced with a recessive coconut still looks like a potato, distills into vodka, and inherits its alleles (growth rate, potency, etc.) from the potato seed. However, its name will be a combination of 'potato' and 'coconut', any [[#Gene Strains|gene strains]] will be combined into the resulting seed, and any reagents in the coconut plant will also appear in the resulting spliced plant. If both original seeds are dominant or both are recessive, the resulting splice's alleles will be averaged between the two seeds.
 
==Hotboxing==
Crops of [[#Available Crops|plants]] in the "Herb" category can be burnt to release [[Chemicals#Smoke Powder|smokepowder-based clouds]] made from the reagents inside, a process called hotboxing. Generally, this is considered bad practice if it is not contained in a [[#Smoke-Shield Generator|Smoke-Shield Generator]] or if it is not done in a private area. This may also get you [[Admin|yelled at]] if not contained properly, especially if the herbs are filled with [[#Deathweed|harmful]] [[#Omega Weed|chemicals]]. 
 
Under normal circumstances, the number of reagents per burned herb that can become smoke is 20 units. For example, if you burn 13 leaves of cannabis with 50 units of chems inside each one, the resulting cloud has 260 units of chems, not 650; the other 390 units disappear. The [[Syndicate Items#Hotbox Lighter|Syndicate hotbox lighter]] bypasses this limit. Additionally, hotboxing herbs is disabled on the shuttle on the RP servers.
 
==Out of this World==
[[File:Strangeseeds32x32.png|64px]]
 
Out in the [[Debris Field]], [[Adventure Zone]], and [[Trench]], you can find several strange, truly alien seeds (though, despite the similar appearance and name, they are not [[Syndicate Items#Maneater_Seed|man-eater seeds]]) Experiment!
<br>


Assuming you haven't damaged either seed with infusion, you have a 50/50 chance for this splice to succeed. That's not so good odds, of course. So how can we improve them?
==Grow your own murder plant today!==
[[Botanist]]s who are [[Traitor]]s can order [[Syndicate Items#Maneater Seed|special seeds]] that grow into man-eaters, which behave a bit differently compared to other plants. Instead of sitting around waiting to be harvested, they hop out of their trays (read:one harvest per seed) and eat other people once fully grown. When you modify the plant's stats, you're also modifying the resulting mob that's going to go around and eat people. Maneater seeds are quite cheap, so you can order a bunch and rely on numbers, but you can also focus on nurturing a few select ones and carefully cultivate your maneaters into killer green murder machines, like the good botanist you are.  


When seeds are successfully spliced, the hybrid has a new genome which is the average of the two, calculated by adding the two plant's genomes together and then halving it. Assuming you successfully spliced Weed and Synthmeat, the new genome would be (from (2 + 7) / 2) 4.5.
By default, man eaters start with 25% disorient resist, 120 health, 200 stamina, and 10 stamina regen; those last three are affected by certain stats (more on that later.) They also have a number of weaknesses. First, they receive 25% more damage from fire. Second, they're slower than the crew members they eat, being comparable to someone who's drowsy. Lastly, they're very vulnerable to [[atrazine]], aka weed killer. This chem deals 3 damage per tick to maneater plants, and uniquely, it can penetrate their skin (membranes?) and enter their system directly, at a rate of 30% (e.g. splash 1 unit, 0.3 units goes inside them, which causes about about 2 damage during the time it's inside the man eater).  


What you need to do is chain. The genomes are generally done by group:
You can't splice out those weaknesses, so you need to focus on their strengths. In order to make your plants stronger you need to take care of their endurance and potency by [[#Infusions|infusing the maneater seeds using certain chemicals]] and/or [[#Tray Chemistry|putting particular chems into their trays]]. Every point of endurance increases its health by 3 (capped at 2000, at around 666 endurance), while every point potency adds 3 extra maximum stamina (capped at 5000, at around 1666 potency) and 0.1 extra stamina regeneration (capped at 30, for 300 potency).
Herbs have very low genomes, grasses and veg are in the middle, and fruit has very high genomes. Alien plants and weeds have genomes that are all over the place. This isn't a general rule either, there are exceptions here and there! Commol has a genome that's more in the vegetable group than the herb group with it being a root rather than a leaf, for example.


=== Dominance ===
Besides the usual methods, you can also raise a man eater's stats directly by feeding it monkeys and humans while it is still in its tray. Just click on the victim with {{Grab}} intent and click on the plant to feed the creature to them. Every time you give your green friend a delicious snack it will increase their endurance by 20 - 30 points.
All plant seeds have a dominance allele, which determines whether the given seed is dominant or recessive. Dominant seeds have bolded names in the splicing screen, whilst recessive seeds do not. During splicing, one of the two seeds is always picked as the dominant splice seed and the other one as the recessive splice seed. If both seeds are initially dominant or recessive, this is picked at random. The seed resulting from the splice inherits most of its physical properties from the dominant seed, i.e. a dominant potato spliced with a recessive coconut still looks like a potato, distills into vodka, and inherits its alleles (growth rate, potency, etc.) from the potato seed. However, its name will be a combination of 'potato' and 'coconut', any [[#Gene Strains|gene strains]] will be combined into the resulting seed, and any reagents in the coconut plant will also appear in the resulting spliced plant. If both original seeds are dominant or both are recessive, the resulting splice's alleles will be averaged between the two seeds.


==Out of this World==
Splicing is also different for man eaters. They have a genome of 12 and always have these 3 strains: [[#Overpowering Genome|Overpowering Genome]], [[#Temporary Spliceability|Temporary Spliceability]] and [[#Inhibited Potential|Inhibited Potential]]. If you splice your man eater with a plant that contains a chemical, that causes the man eater's attacks to inject <code>3+(yield/20)</code> units of that chem, to a max of 10 units. The Inhibited Potential strain prevents the man eater from producing some chems and thus using them in its attacks.
[[File:Seed-32x32.png]]


Out in the [[Debris Field]], [[Adventure Zone]], and [[Trench]], you can find several strange, truly alien seeds (though, despite the similar appearance and name, they are not [[Syndicate Items#Strange Seed|man-eater seeds]]) Experiment!
<br>
----
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{{Department Guides}}

Latest revision as of 06:03, 5 March 2024

Your dream garden awaits!

Keeping it Green

When you click on a plant pot with an empty hand, you can check the plant to see how it is doing. Various indicators will appear when you do so, which describe the condition of the plant and soil - red indicators are bad, blue indicators are good:

Message Meaning
The soil is completely dry. The soil has run out of water. This will quickly kill the plant.
The plant is dying. Maltreatment or harmful chemicals are killing the plant.
The soil looks rich and fertile. Indicates the presence of compost in the soil. Remember, this dries out the soil quicker.
The plant glistens with good health! Judicious compost and water use has resulted in a healthy plant!
The plant is flourishing! The plant has extremely high health. Expect good harvests!
The plant looks strange... You have managed to grow a rare mutant strain of plant. This could be good or bad!
Weeds have infested the soil. This pot has been infested with a weed-type plant. You will have to take special measures to get rid of it.

In addition, you will receive a report of any chemical in the plant pot. Hopefully, there's at least water in it, but chemicals may also include stuff you've added like plant formula or compost. Some plants may produce nectar, a delightful treat for space bees. Harmful chemicals like toxic slurry may also appear, which usually require you to clean out the pot.

If you click and drag a plant pot onto yourself, you will completely clear out the pot. This not only empties any plant out of it, but completely cleans out all soil water, nutrients, everything. However, this will not work on pots infested with weeds! You must find a way to kill the weeds before emptying the pot if you want to get rid of them. Weeds will occasionally appear in unoccupied plant pots and may have various effects or even produce items, but remember - these are weeds and thus are useless and annoying at best, and downright dangerous at worst! Get rid of them when you can.

1986 Blue Ribbon Winner: Biggest Weed Harvest

Plants carry genes which affect various things relating to their growth and crops. While plant seeds are easy enough to come by from the dispenser or ordering crates of them from the Cargo Bay, these seeds start out completely plain and devoid of any particular genetic fluctuations. Every time a seed is planted, it mutates a bit. Any seeds harvested from this plant will carry those genes, which will mutate again when planted. This way, you can breed plants for particular qualities. Genes can degrade as well as improve, however, so be careful not to end up with completely useless seeds which produce no crops or die instantly.

To get even more in-depth with planting you have the plant analyzer, which can scan a plant, fruit, or seed for genetic variables. For each variable, higher is better.

Species Tells you what kind of plant it is.
Generation How many times this breed of plant has gone through a full lifecycle. Incremented by 1 whenever a seed is planted.
Maturation Rate How fast the plant grows from a sprout to a crop-producing plant.
Production Rate How fast the plant becomes harvestable.
Lifespan How many harvests the plant will produce before dying. This has no effect on plants that are harvestable only once.
Yield How many crops the plant will produce besides its normal amount.
Potency How powerful items produced by this plant are. Higher generally means more reagents inside. Affects crop quality.
Endurance How high the maximum health of the plant is, which affects how much it can resist dehydration, poison, and fire. Affects crop quality.

With these, you can tell how much of a certain plant you can harvest, or how long it will live, or what you need to do to keep it alive. Some plants aren't just one-off harvests: for example, you can tend tomatoes for multiple harvests if you want! In fact, should you keep the plant happy (with blue indicators above - rich and fertile, and very healthy), you will likely have a chance at harvesting MORE than you would if you had just plain watered it. Some plants may even inherit a special genetic mutation giving them indefinite life, as long as you tend to it. It pays to keep an eye on your plants! It's just a matter of knowing when to add water, or fertilizer, etc. Plants work the same way in real life - to an extent. Don't water your plants? They'll die. Overwater? Same deal. Be careful with your plants, they are fragile little angels~

Crop quality is affected by potency, endurance, and, to a limited and lesser extent, plant health. Just like life, higher quality plants taste better and thus heal more HP when you eat them, and their crops have more quality prefixes, like "good", "supreme", and "prime". Better also means bigger, for higher quality also means the crops have larger sprites. There's a limit as to how huge crops can get, but it's quite high; with some effort, you can get harvests that are almost as big as a person! You reap what you sow, and if you sow potency and endurance, you'll reap the rewards.

Apart from plain compost, botany starts with several plant formulas tailored to altering a plant's specific traits (all explained in the next section). If you want to experiment, call in the scientist or grab some Discount Dan's and test the effects of various chemicals in the soil.

Tools & Machinery

The fancy stuff you use to enhance your plants or extract useful chemicals. The Chef and Bartender also have various culinary gadgets at their disposal for making with fancy foods and drinks with your favorite plants. Feel free to check Foods & Drinks for a full list of recipes.

Icon Name Description
PlantAnalyzerV2-32x32.gif BotanistPDAV2-32x32.png
Plant Analyzer Provides you with a report of a plant's genes, its current condition, the presence of any mutations and other information. This functionality is also built into your PDA.
ReagentScannerV2-32x32.png BotanistPDAV2-32x32.png
Reagent Scanner Click on a person, container, fluid puddle or other object with this, and it'll list the chemicals inside it. Only the hand-held version has a memory function. This functionality is also built into your PDA.
WateringCanV2-32x32.png
Watering Can Actually just a glorified beaker with a maximum capacity of 120 units. Often requested by Scientists and other people working in Chemistry. There are a few purely cosmetically different variants unlocked via earning Botanist XP.
  • GoldenWateringCan-32x32.png Golden watering can
  • WeedWateringCan-32x32.png Weed watering can
  • RainbowWateringCan-32x32.gif Rainbow watering can
  • WateringCan.png Antique watering can
ProduceSatchel.png
Produce Satchel This spacious satchel makes the life of every chef or botanist much easier. Almost any type of food-related item (dishes, bottles, seeds etc.) can be stored in them, and they also interact nicely with tables (drag & drop), crates, the food processor, mail chutes and other objects. Interacting with a satchel while on grab intent will allow you to remove a specific item from its contents.
ElectricChainsawV2.png
Chainsaw An electric chainsaw to keep weeds in check. Passable emergency weapon.
HydroponicsTrayV2.png
Hydroponics Tray The seeds go in here, obviously. You can plant them manually or by using drag & drop. The bar on the right tracks water level, and the tray has various indicators for the status of the plant:
  • HydroponicsTrayLowHealthV2.gif - Plant has poor health. Could use some compost.
  • HydroponicsTrayReadyToHarvestV2.gif - Plant is ready to be harvested. Click with a bare hand or with a produce satchel to gather its fruits and seeds.
  • HydroponicsTrayLowWaterV2.gif - Plant is dangerously low water. Water it with a watering can, obviously.
  • HydroponicsTrayOverwaterV2.gif - Plant has too much water.
  • HydroponicsTrayDeadPlantV2.gif - Plant is dead and should be cleared.

You can also click on it with a screwdriver or wrench to secure it to the floor, so that it doesn't move when you bump into it. Clicking on it with a screwdriver or wrench again will unsecure it, allowing you to move it around again.

SeedVendingMachine2.png
Seed Fabricator To unlock the more interesting seeds (notably cannabis), you'll have to mess with the wires using a screwdriver and multitool. (For the record, this is a fabricator, not a vending machine, so you'll have to toggle a white light.)
PortableSeedFabricator-32x32.png
Portable Seed Fabricator This portable seed fabricator is acquired by hacking the GardenGear vendor. This device is actually more like a seed planter rather than a hand-held version of the seed fabricator. To plant seeds with this thing, do the following:
  1. Click on the device in-hand (Hotkey: C for Goon WASD, Z for /tg/-style WASD).
  2. Select your seed of choice from the list of plants. Notably, it has the same selection as a hacked Seed Fabricator, so you can pick things like grass and radweed.
  3. Click on the hydroponics tray(s) while the portable seed fab is in your active hand.

Unlike the stationary version, it does not create physical seeds, but it also does not have a cooldown, making it ideal for planting several seeds in rapid succession. If you want to get a plant mutation that's only possible via random chance and have this plus an efficient method for clearing plants, you can plant seeds with the portable seed fab, and then clear them away, "rerolling" plants until you get your desired mutation.

PlantMaster2.png
PlantMaster Mk3 Have a special or even new species in mind? This clever machine allows you to infuse seeds with certain reagents (drawn from an inserted beaker) and splice them together, or in other words tweak the desired genetic traits. It can also extract seeds from fruits or vegetables, which is great if you have a certain strain you want to grow more of.

The PlantMaster supports drag & drop for the following objects: seeds, produce, beakers/bottles, produce satchels.
ReagentExtractor2.png
Reagent Extractor Processes certain produce into reagents. Comes with two built-in storage tanks capable of holding up to 500 units each. You may then transfer said reagents to an inserted receptacle.

The extractor supports drag & drop for the following objects: produce, beakers/bottles, produce satchels.
CheMaster.png
CheMaster 3000 See Chemistry.
CompostTankV3-32x32.png
Compost Tank Converts unwanted or excess produce as well as seeds and organs into compost. Use drag & drop to stuff them into the tank. Similar to trays, you can click on it with a screwdriver or wrench to anchor it down; doing it again unanchors it.
HCWaterTankV3-32x32.png
HC Water Tank This high-capacity tank holds 100000 units of water. If you don't have a watering can, you can use drag & drop to transfer water directly to a hydroponics tray. You can anchor it down by clicking on it with a screwdriver or wrench, so it stays still when you bump into it. Clicking on it a screwdriver or wrench again will unanchor it.
UltraVioletGrowLamp.png
UV Grow Lamp Makes all plants within four tiles (i.e. a 9x9 square-shaped area of effect) grow faster. Click it to turn it on and off. Click on it with a screwdriver or wrench to secure it, so it doesn't move when people bump into it; click on it again with a screwdriver or wrench to make it movable again.
BotanicalMisterV2.png
Botanical Mister Adds a few units of whatever reagents stored inside it into any surrounding trays within four tiles. By default, it contains 1000 units of water, so it'll effectively water your plants for you, but it'll accept all kinds of chemicals. Also, you can click on it with a screwdriver or wrench to secure it to the floor; you can click on it again with a screwdriver or wrench to make it movable once more. In addition to spawning in Hydroponics at roundstart, you might find another of these in an semi-abandoned satellite not too far from the Mining Outpost.

When emagged, the range expands from four (9x9 square area of effect) to five (11x11), and instead of filling plant trays, it fills up open containers (e.g. beakers without lids, drinkware, but not people or other misters) within its area of effect. When active, its description/Examine text also has a line saying "It is humming with an oddly disturbing sound."
PlantPotV2.png
Plant Pot For decoration. Plants in clay pots don't grow and can't be harvested, but luckily don't need water or nutrients and can't die, making them ideal for sprucing up places or showing off your favorite plants. You can transfer plants to it with a garden trowel. Similar to the tray, you can click on the pot with a screwdriver or wrench to secure the pot, so it stays in place, and unsecure it, so you can move it around. Plant pots are obtained from the GardenGear.
GardenTrowel.png GardenTrowelFull.png
Garden Trowel Click a plant in a hydroponics tray with this in your active hand to uproot it, allowing you to transfer it to a clay plant pot. You unfortunately cannot use this to transfer plants to hydroponics trays, and you can uproot the plant at any stage in its growth, from just planted to fully matured and ready to harvest. You can find trowels in the GardenGear.
WaterpipeV2.png
Water Pipe A special container that's definitely not for drug usage that allows you to smoke reagents placed into it. Can be found in the GardenGear's hidden items menu.
LavaLamps.gif
Lava Lamp What even is this, is it real lava, why does it bubble, can we eat it? Ponder this and more with your high friends.
Smokeshield.png
Smoke-Shield Generator A shield generator specifically for use of smoking herbs responsibly without them getting in the way of other crewmembers. Simply put it down, power it up along with your herbs of choice inside the shield and light away. Remember to use responsibly.

GardenGear

GardenGearV4-32x32.png

Most basic tools and plant formulas are available from this GardenGear vending machine. It has also a few items for Ranchers, since they use hydroponics too. When the "Hidden Items" option is toggled on via hacking, it also vends some more unusual items, like a "water pipe", a random amount of grass seeds (a relic of a time when you could only get grass through the GardenGear and it was possible to directly "plant" grass by clicking on a tile while holding a seed of grass), and, if you're lucky, a single "strange seed".

List of Contents:
Icon Quantity Item Hidden
item?
WateringCanV2-32x32.png
5 Watering can (spawns filled with 120 units of water) No
PlantAnalyzerV2-32x32.gif
5 Plant analyzer No
NewCompostBag32x32.png
5 Compost bag No
ElectricChainsawV2.png
3 Chainsaw No
GardenTrowel.png
5 Garden trowel No
ProduceSatchel.png
10 Produce satchel No
BeakerV2.png
10 Beaker (standard 50u versions, empty) No
AtrazinePlantFormulaNew.png
10 Weedkiller No
MutagenicPlantFormulaNew.png
5 Mutagenic Plant Formula No
AmmoniaPlantFormulaNew.png
5 Ammonia Plant Formula No
PotashPlantFormulaNew.png
5 Potash Plant Formula No
SaltpetrePlantFormulaNew.png
5 Saltpetre Plant Formula No
MutadonePlantFormulaNew.png
5 Mutadone Plant Formula No
PlantPotV2.png
5 Plant pot No
NestingBox.png
3 Nesting Box No
ChickenCarrier.png
2 Chicken Carrier No
Smokeshield.png
2 Smoke-Shield Generator No
WaterpipeV2.png
1 Water pipe Yes
PortableSeedFabricator-32x32.png
1 Portable seed fabricator Yes
GrassSeedV2.png
3-6 Grass seed Yes
Strangeseeds32x32.png
1 Strange seed (only 25% chance of appearing) Yes

Nutrient Formulas

In addition, there are a number of plant formulas at your disposal, in a variety of containers. Bottle-based formulas hold 40 units and can be dispensed from the GardenGear. Quartermasters can order Hydroponics: Nutrient Crates, which contain jug-based formulas that come in 200 unit containers. The chemicals inside jugs aren't any different from the chemicals inside bottles (e.g. the saltpetre in the Saltpetre Plant Formula bottle is the same saltpetre in the High-Strength Plant Nutrients jug); the main difference is how much you get in each container.

The bottles and jugs themselves act fairly alike. For example, they can both go into glass recyclers, even though the latter is not made of glass. Notably, though, jugs cannot go into chem dispensers.

Icon Name Container Description
NewCompostBag32x32.png
Compost Bag Other This basic additive improves the plant's health over time. Can be refilled at, you guessed it, the compost tank. You can get spare compost bags from the GardenGear, as well as order them from QM in the form of Hydroponics: Starter Crates.
AtrazinePlantFormulaNew.png
Weedkiller Bottle Also known as atrazine. As the name implies, it will quickly spell the end for any uninvited guest like lashers or space grass. The GardenGear has a few of these, as does the Hydroponics: Starter Crate the QMs can order.
AmmoniaPlantFormulaNew.png
Ammonia Plant Formula Bottle Some plants grow slowly, so a bit of ammonia can speed up the process. Just be prepared to water them more often.
PotashPlantFormulaNew.png
Potash Plant Formula Bottle This is the chemical to go for if you want large harvests, but it will likely shorten the plant's lifespan.
SaltpetrePlantFormulaNew.png
Saltpetre Plant Formula Bottle Saltpetre tends to have a good effect on the crop potency and is particularly useful for medical herbs, cannabis and chili.
MutagenicPlantFormulaNew.png
Mutagenic Plant Formula Bottle Dumping unstable mutagen into the tray is an easy option to grow all kinds of crazy stuff, however you have little actual control. If a species has multiple possible mutations, it will probably be difficult to get the one you desire. If a species has no possible mutations or stat/infusion based mutations, this won't do much besides scramble your crop's stats.
MutadonePlantFormulaNew.png
Mutadone Plant Formula Bottle As seen in medbay, but mutadone also works on plants. Mutating them wildly often damages their DNA and therefore this formula may be required to address some of the genetic problems. Unfortunately, mutadone slows down plant growth significantly as long as it is present in the tray.
MutagenicPlantNutrients.png
Mutagenic Plant Nutrients Jug A big jug with 200 units of unstable mutagen, a glowing green (hence the jug color) chemical that randomizes plant stats and can sometimes induce mutations.
HealthyPlantNutrients.png
Healthy Plant Nutrients Jug The 200 units of mutadone in this jug will fix any negative plant stats but inhibit growth.
QuickGrowthPlantNutrients.png
Quick-Growth Plant Nutrients Jug 200 units of ammonia, when you really need to speed up plant growth. Oddly yellow...
HighYieldPlantNutrients.png
High-Yield Plant Nutrients Jug This jug holds 200 units of potash, which improves yields at cost of number of potential harvests.
HighStrengthPlantNutrients.png
High-Strength Plant Nutrients Jug "High-Strength" simply means it has 200 units of saltpetre, rather than being a mark of supreme quality. For when you're deadset on getting the dankest kush possible.
HappyPlantMixture.png
Happy Plant Mixture Other As the Examine text says, Happy Plant Mixture contains 250 units of chemicals plants love, specifically: 50 units of ammonia, 50 units of compost, 50 units of potash, 50 units of saltpetre, and, perhaps notably, 50 units of space fungus. This sometimes appears in abandoned crates as part of the "departmental" item pool, and it can be found in a few botany-themed "prefabs" in the Trench and Mining Level.

Available Crops

Most of these seeds are readily available from the Seed Fabricator, but some require a little hacking to access. This is indicated by the "Hack req.?" column; if it's marked as "Yes" for a certain plant, that means you must hack the machine first before it can vend seeds for that plant.

The game categorizes plant seeds into a couple of categories:

  • Fruit & Vegetable: Can typically be eaten by themselves as snacks, often conferring some sort of buff, in addition to being used in dishes. There is no mechanical difference between fruit and vegetable plants SS13, merely an difference in categorization, based roughly on botanical rather than culinary definitions.
  • Herb: Can be made into cigarettes and cigarillos, as well as burned in a practice called hotboxing.
  • Weed: These plants can survive and grow without water, but are vulnerable to weedkiller/atrazine.
  • Flower: Are flowers. They look pretty.
  • Miscellaneous: Encompasses a couple of plants that, while edible, are designed to be put to a kitchen processor and made into ingredients for various dishes. This also has a few plants that yield raw resources for materials science.
  • Alien: Alien plants you get from strange seeds and Botany rewards.
Name Crop Icon Plant Icon Hack req.? Type Harvests Time Genome Notes
Grape
GrapesV2.png
GrapePlantV2.png
No Fruit Variable Average 20
Orange
OrangeV3.png
OrangePlantV2.png
No Fruit Variable Slow 21 Contains orange juice. Can be fermented into schnapps.
Melon
MelonV2.png
MelonsPlantV2.png
No Fruit Variable Slow 19 Contains watermelon juice, surprisingly. Can be fermented into schnapps.
Carrot
CarrotV3.png
CarrotPlantV2.png
No Vegetable Once Average 16 Contains carrot juice and oculine. If you put carrots into a still, you get just the carrot juice.
Lemon
LemonV4.png
LemonPlantV2.png
No Fruit Variable Slow 21 Contains lemon juice. Clearly. You can also ferment lemons to make lemonade.
Lime
LimeV4.png
LimePlantV2.png
No Fruit Variable Slow 21 Contains lime juice, as you'd expect. What you might not expect: putting limes in a still yields limeade, instead of just lime juice. Tasty!
Apple
AppleV3.png
ApplePlantV2.png
No Fruit Variable Slow 19 Contains apple juice. Heals 1 unit of TOX, BURN, BRUTE, OXY, and BRAIN per bite. Deals 5 damage when thrown at a doctor (or anyone with the medical training trait), because an apple a day keeps the doctor away.
Banana
BananaV2.png
BananaPlantV2.png
No Fruit Variable Average 15 Contains potassium and banana juice. Yummy. When put into a still, you get just the banana juice.
Strawberry
StrawberryV3.png
StrawberryPlantV2.png
No Fruit Variable Average 18 Contains strawberry juice. Can be fermented into schnapps.
Blueberry
BlueberryV2.png
BlueberryPlantV2.png
No Fruit Variable Average 18 Contains blueberry juice. Can be fermented into wine.
Raspberry
Raspberry.png
Raspberry-plant.png
No Fruit Variable Average 7 Contains raspberry juice. Can be fermented into wine.
Cherry
CherryV4.png
CherryPlantV2.png
No Fruit Variable Average 20 Contains cherry juice. Not blood, really!
Avocado
AvocadoV2.png
AvocadoPlantV2.png
No Fruit Variable Slow 18
Pumpkin
PumpkinV2.png
PumpkinPlantV2.png
No Fruit Variable Slow 19 Make your own lantern or cute bowl! Contains pumpkin juice. Can be fermented into pumpkin juice.
Eggplant
EggplantV3.png
EggplantPlantV2.png
No Fruit Variable Average 18 Contains nicotine, a nod to how eggplants in real life also contain nicotine.
Cucumber
CucumberV2.png
CucumberPlantV2.png
No Fruit Once Average 19 Can be fermented into water
Garlic
GarlicV3.png
GarlicPlantV2.png
No Vegetable Once Average 13 Contains holy water. Not recommended for vampires.
Onion
OnionV3.png
OnionPlantV2.png
No Vegetable Once Average 13
Lettuce
LettuceLeafV3.png
LettucePlantV2.png
No Vegetable Once Slow 12 Resulting lettuce leaves can be fermented into water.
Potato
PotatoV3.png
PotatoPlantV2.png
No Vegetable Once Average 16 Makes great French fries, batteries and captains. Also spawns as a trinket.
Coconut
CoconutV3.png
CoconutPlantV2.png
No Fruit Variable Average 19 Contains coconut milk, which is distinct from regular space milk. Crack it open with some sort of cutting tool or a chairflip! Put it in a still and make Piña Colada! (Wait, what?)
Pineapple
PineappleV2.png
PineapplePlantV2.png
No Fruit Variable Average 21 Contains pineapple juice. Don't get in it your eyes. You can put pineapples into a still, which makes Piña Colada. Tropical!
Coffee
CoffeeBerriesV3.png
CoffeePlantV2.png
No Miscellaneous Variable Average 6 Coffee berries contain... coffee. If you put them into a still, you get freshly brewed coffee specifically. (This is a form of brewing, no?) They can also be processed into coffee beans.
Synthmeat
SynthmeatV2.png
SynthmeatPlantV2.png
No Miscellaneous Variable Average 7 Contains synthetic flesh. Each of its organ mutations can be obtained by infusing this plant with a different chemical. The resulting organ plant can have its crop's max organ health and failure threshold greatly increased by strengthening its endurance stat.
Corn
CornCobV2.png
CornPlantV2.png
No Vegetable Once Average 10 Processes into popcorn. You can also just heat it (such as with a welder's special attack or similar) to make popcorn. Contains corn starch.
Soybean
SoybeanPodV2.png
SoybeanPlantV2.png
No Vegetable Variable Average 7 Processes into milk. Conveniently contains space soybean oil.
Chili
ChiliPepperV3.png
ChiliPlantV2.png
No Fruit Variable Average 17 Processes into hot sauce. Contains capsaicin.
Tomato
TomatoV3.png
TomatoPlantV2.png
No Fruit Variable Average 18 Processes into ketchup and distills into tomato juice. Contains tomato juice. Not blood.
Peanut
PeanutsV3.png
PeanutPlantV2.png
No Miscellaneous Once Average 6 Processes into peanut butter.
Wheat
WheatV2.png
WheatPlantV2.png
No Miscellaneous Once Fast 10 Processes into flour.
Oats
OatsV2.png
OatPlantV2.png
No Miscellaneous Once Fast 10 Processes into oatmeal.
Sugar Cane/Sugar
SugarcaneV3.png
SugarPlantV2.png
No Miscellaneous Once Fast 8 Processes into sugar. Contains, you guessed it, sugar. (What else would it contain?)
Rice Sprig
RiceSprigV2.png
RicePlantV2.png
No Miscellaneous Variable Fast 8 Processes into rice.
Beans
BeanPodV3.png
BeanPlantV2.png
No Vegetable Variable Fast 6 Contains nitrogen. Eating it allows fart propulsion in Space!
Peas
Pea pod.png
Pea plant.png
No Vegetable Variable Average 8 Plain peas. There's not much in them. Perhaps the Rancher could use these?
Pear
PearV3.png
PearPlantV2.png
No Fruit Variable Slow 19 Can be fermented into cider.
Peach
PeachV2.png
PeachPlantV2.png
No Fruit Variable Slow 17 Contains peach juice. Can be fermented into Peach Schnapps (as opposed to regular schnapps). May contain The Presidents of the United States of America song references.
Cotton
CottonWadV2.png
CottonPlantV2.png
No Miscellaneous Variable Average 5 Processes into fabric when used in a material processor.
Tree
WoodenLogV2.png
TreePlantV2.png
No Miscellaneous Variable Slow 20 Chainsaw the resulting log to get your very own barricade.
Bamboo
BambooStalkV2.png
BambooPlantV2.png
No Miscellaneous Variable Slow 10 Produces bamboo stalks, which can be cut down to produce edible shoots.
Contusine
ContusineLeafV2.png
ContusinePlantV2.png
No Herb Once Average 3 Contains salicylic acid.
Asomna
Asomna.png
AsomnaPlantV2.png
No Herb Once Average 3 Contains ephedrine. Can be distilled into tea.
Nureous
Nureous.png
NureousPlantV2.png
No Herb Once Average 3 Contains potassium iodide.
Commol
Commol.png
CommolPlantV2.png
No Herb Once Average 16 Contains silver sulfadiazine.
Ipecacuanha
Ipecacuanha.png
IpecacuanhaPlant.png
No Herb Once Average 16 Crop is ipecacuanha root, which contains space ipecac.
Venne
Venne.png
VennePlantV2.png
No Herb Once Average 1 Contains charcoal.
Mint
Mint.png
MintPlantTrayV2.png
No Herb Once Fast 1 Contains, as you'd expect, mint.
Tobacco
TobaccoV2.png
TobaccoPlantV2.png
No Herb Once Fast 11 Contains nicotine, naturally.
Catnip/Nepeta cataria
CatnipV3.png
NepetaPlantV2.png
Yes Herb Once Average 1 Extract catonium to synthesize cat drugs.
Poppies
PoppyFlowerV3.png
PoppyPlantV3.png
Yes Herb Once Fast 1 Extracts into morphine.
Cannabis
CannabisLeafV3.png
CannabisPlantV2.png
Yes Herb Once Fast 2 Make your own joints by combining a leaf with a sheet of paper.
Aconite
AconiteV3-32x32.png
AconitePlantV2.png
Yes Herb Once Average 1 Contains aconitine. Wards aways and smites werewolves.
Rose
RoseFlowerV2.png
RosePlantV2.png
No Flower Variable Fast 7 Every rose has its thorn, and the ones on these might prick you if you pick them up. To protect yourself, wear gloves or augment your arms into ones made out of metal; use wirecutters to remove the thorns. Every rose has a name too; Examine it to find it!
Hydrangea
Hydrangea-normal-flower.png
Hydrangea-white-complete.png
No Flower Variable Average 7 The hydrangea flower makes for a very nice decorative flower and a beautiful headdress. It comes in 4 color varieties: white, purple, blue and pink. Rather than being based on the pH of the ground, the GardenGear® patented space hydrangea's colors are instead mutation-based.
Bird of Paradise
Bird of paradise.png
Bird of paradise complete.png
No Flower Variable Slow 7 The tall bird of paradise is a plant that can be used for decorative purposes and as a nice headdress. This flower takes a long time to grow, and in the language of flowers, it denotes success and freedom, among other meanings.
Gardenia
Gardenia.png
Gardenia complete.png
No Flower Variable Fast 7 The Gardenia flower can be used as a headdress or a decorative plant. Although it is a flowering plant within the coffee family, it does not contain or extract into coffee.
Lavender
Lavender.png
Lavender complete.png
No Herb Once Average 3 The lavender flower can be used as a nice headdress. Or be extracted into lavender essence to spread some nice scent around the station.
Space Fungus
MushroomV3.png
FungusPlantV2.png
Yes Weed Infinite Slow 31 Contains, as you'd expect, space fungus, which is great for boosting endurance.
Grass
Grass.png
GrassPlantV2.png
Yes Miscellaneous Once Average 4 Harvested leaves can be extracted into Grass Gro, which makes lovely grass grow when poured onto floor tiles.
Creeper N/A
CreeperPlantV2.png
N/A Alien N/A Fast 8 Attacks other plants and spreads into adjacent empty pots.
Lasher N/A
LasherPlantV2.png
Yes Weed N/A Fast 5 Will lash out at nearby people with its thorns.
Radweed N/A
RadweedPlantV2.gif
Yes Weed N/A Slow 34 "Contains" radium, although this plant never creates produce. Emits radiation, affecting nearby plants and people.
Slurrypod
SlurrypodV2.png
SlurrypodPlantV2.png
Yes Weed Once Average 40 Will explode if not quickly harvested, spreading toxic goop. Contains toxic slurry. If you ferment it, you'll also get toxic slurry.
Man Eater
ManEater.png
ManeaterPlantV2.png
N/A Critter Once Variable 12 Seeds for this do not appear in the Seed Vendor; this plant comes a special seed that Botanists who Traitors can order. Will climb out of the pot once grown enough. See this part for more information.
Houttyunia Cordata
HouttuyniaCordataV3.png
HCordataPlantV2.png
No Herb Once Average 1 Fish mint. Contains mercury.
Rafflesia
Rafflesiahat.png
Rafflesia.png
No Flower Variable Slow 9 Corpse lily. It produces the largest flower there is; so large that you can use it as a hat! Every now and then it smokes miasma and other chemicals it might include. The amount smoked is based on yield and potency, and the more endurance it has the more often it smokes its contents.
Dripper
Yuckpurple.gif
Dripper plant.gif
N/A Alien Variable Average 0 Contains plasma.
Puker N/A
PukerV2.png
N/A Alien N/A Average 0 Once fully grown, it will occasionally vomit.
Light Lotus
Glowberry.gif
LitelotusV2.gif
N/A Alien Once Slow 0 Also known as the lite lotus, glowberry, or glowfruit, this plant produces "glowing fruit" that contains luminol. If you put that fruit into a still, you, likewise, get luminol.
Goldfish
Goldfishcracker.png
GoldfishV2.png
N/A Alien Variable Fast 0 Produces goldfish crackers, which contain enriched MSG.
Synthetic Cat
Catsynth.gif
SyntheticCatV2-27x16.gif
N/A Alien Once Average 0 Grow your own pet cat today!
Rock Plant
Material rock.png
RockplantV2.png
N/A Alien Variable Slow 0 Produces rocks.
Crystal
PlasmaGlassShardNew.png
CrystalplantV2.png
N/A Alien Variable Slow 0 Produces plasma glass shards, which causes people to fall over and seriously injure their feet!
Peeker N/A
PeekerV2.gif
N/A Alien N/A Slow 0 A plant with an intense stare. Don't assume you are safe just because you planted it!
Turmeric
Turmeric root.png
Turmericplant.png
No Vegetable Once Slow 13 Produces turmeric root, which can be processed into curry powder, and contains turmeric powder.
Tea
Tealeaves.png
Teaplant.png
No Herb Once Fast 1 Produces tea leaves, contains tea, and can be processed or distilled into matcha.
Nettle
Nettle.png
NettlePlant.png
Yes Herb Once Fast 7 Stinging Nettle. If you go directly near it, it'll sting you with histamine and other chemicals it might include, with the amount injected scaling with potency. There is a cooldown of 30 - (Endurance / 2) seconds between stings (i.e. higher endurance = shorter cooldown), with a maximum of 30 seconds and minimum of 5. Wearing clothing with chemical resistance (e.g. a biosuit) reduces amount of chems received, with 100% blocking all of it, and wearing a botanist's jumpsuit (including the senior one) prevents you from being stung in the first place.

Unless you're wearing gloves or you have light cyborg, standard cyborg, or synth arms, harvesting nettle causes severe itching, knocking you down for 4 seconds and giving you 5 units of histamine, plus a variable amount of whatever other chems the plant has.

Picking up nettle leaves also hurts you, though it only causes 1 BRUTE and knocks you down for 1 second (i.e. no chem injection). You can prevent this by wearing gloves or having synth or cyborg arms, i.e. same precautions as harvesting it.

Cinnamon
CinnamonStick.png
Cinnamonplant.png
No Vegetable Variable Slow 13 Contains cinnamon.
Mustard
MustardSeedPodV1.png
Mustard.png
No Fruit Variable Average 12 Contains mustard.
Sunflower
[TBA]
[TBA]
No Flower Variable Fast 7 Use the sunflower in-hand (Hotkey: C on Goon WASD, Z for /tg/-style WASD) or hit it with something (in your inventory or in the game world) to get edible sunflower seeds (different from the ones in the seed vendor, but still plantable), which might contain non-edible sunflower seeds (same as the ones from seed vendor).

Crop Mutations

Sometimes, whenever a plant's genes would normally mutate, i.e. when planted, when exposed to mutagen, and when infused in the gene manipulator, the plant might become a variant of itself, called a mutation. Some only occur due to random chance. Others don't appear unless the certain plant stats (usually either endurance or potency) are within certain thresholds or the seed is infused with certain chemicals. Even then, the plant doesn't always automatically mutate upon meeting those prerequisites, for it still has to randomly mutate into the variant. The requirements only ensure the plant has a possibility of becoming that mutation.

There are many different mutations, each with different effects depending on the species! Feel free to experiment or pester more experienced botanists. The following is an extensive but quite possibly incomplete table of possible mutations:

Mutations are not secret, so they do not fall under the secret content policy. That means, among other things, you can freely explain how to get them to someone in-game (or in the Goonstation Discord, or the forums, or other public communications channels) without needing to get their explicit consent or prefacing it as spoilers.

Note: If no prerequisite is listed, it means the plant only has a chance to mutate when planted.

Mutant Crop Icon Plant Icon Original Species Prerequisites Info
Seething Tomato
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Tomato Infusion with one of the following: chlorine trifluoride, phlogiston, pyrosium, sorium Seethers, tomatoes with hot flavor. When thrown, makes a 3x3 fireball and inflicts BURN upon the person, which scales with potency and can be reduced by heat resistance. Tomato fireballs can ignite other seethers, causing them to erupt after a delay. Use with caution.

Contains welding fuel. If you put one into a still, though, you get regular tomato juice, not welding fuel.
Suspicious Tomato
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Tomato Infusion with strange reagent. Crikey, aggressive vegetables. Killer tomatoes try to attack any non-Botanists in sight. They can bite people for 4 BRUTE, with a 10% chance of 6 BRUTE, and can also charge at people for 4-6 BRUTE and a 20% to stun the victim for 2 seconds. They have very poor health however and splat into messy stains easily.

It goes without saying that you should be careful with these if you're not an Antagonist.
Green Grape
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Grape Heals twice the amount of regular grapes and contains insulin.
Ricin Rice
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Rice Infusion with insulin and >=60 Potency Putting sprigs of this into a still yields space ricin, a slow but fatal poison. RIC-e + insul-IN = RIC-IN.
Grapefruit
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Grape Get it? Contains grapefruit juice. Can be fermented into schnapps.
Blackberry
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Raspberry Contains blackberry juice. Can be fermented into wine.
Blue Raspberry
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Raspberry Contains blue raspberry juice. Can be fermented into wine.
Blood Orange
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Orange Contains changeling blood in addition to orange juice. Peculiar. Can be fermented into schnapps, which is also peculiar.
Clockwork Orange
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Orange >=30 Endurance An orange that is also a chronometer, how practical. Hurts to eat though. Extracts into iron and can be fermented into schnapps.
Rainbow Weed
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Cannabis Gets you extremely high thanks to having LSD.
Deathweed
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Cannabis 10-30 Endurance, <=30 Potency Also known as black weed. Gets you extremely dead, since it contains cyanide.
Lifeweed
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Cannabis 30-50 Endurance, >=30 Potency Also known as white weed. Contains omnizine.
Omega Weed
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Cannabis >=420 Potency Gets you extremely high and extremely dead due to the massive amount of poisons and drugs in it. Specifically it contains: atropine, bath salts, capsaicin, cat drugs, crank, ectoplasm, hairgrownium,haloperidol, histamine, itching powder, krokodil, lithium, LSD, methamphetamine, mercury, psilocybin, space drugs, Suicider, and THC.
Chilly Pepper
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Chili Infusion with cryoxadone or cryostylane (optional). Quite...chilling. Both the chemicals listed can give chilly peppers, but cryostylane has a higher chance of inducing the mutation. In addition to containing cryostylane, eating the pepper directly lowers your body temperature. These are both affected by Potency.
Fiery Chili
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Chili >=75 Potency

OR

Infusion with El Diablo chili reagent or phlogiston (optional).
Also known as ghost chilis and ghostlier chilis. Both chems can cause the mutation, but you're more likely to get it with phlogiston.

Contains capsaicin. If the the capsaicin doesn't warm you up, the act of eating one of these directly raises your body temperature, with the amount scaling to Potency. If you put these chilis in a still, you get an extremely spicy chem called ghost chili juice.
Magic Mushroom
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Space Fungus Contains psilocybin, a potent hallucinogen. The crop is called "space mushroom" in-game, like its base plant, even though it's, as the Examine text says, "slightly more vibrant than usual."
White Mushroom
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Space Fungus >=30 Potency, <=10 Endurance Contains a potent mycotoxin. You may also know this as Amanita muscaria or fly agaric, but the in-game, the crop is simply called "space mushroom." Its Examine text says it's "quite different" from the other 'shrooms.
Cloaked Panellus
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Space Fungus >=25 Yield, <=10 Potency Cute. Also known as "cloakshroom"; the game calls the actual crop "space mushroom". The Examine text says "it doesn't smell of anything", alluding to how it contains cloaked panellus extract, a chemical that interferes with reagent scanners.
Omega Slurrypod
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Slurrypod Also called glowing slurrypod. Contains two toxins for the price of one. You really shouldn't eat this...
Synthbrain
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Synthmeat Infusion with mannitol Grows synthetic brains
Synthheart
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Synthmeat Infusion with blood Grows synthetic hearts
Syntheye
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Synthmeat Infusion with oculine Grows synthetic eyes
Synthlimb
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Synthmeat Infusion with synthflesh Grows synthetic arms and legs.
Synthbutt
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Synthmeat Infusion with simethicone Grow your own hat!
Synthbuttbot
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Synthmeat Infusion of synthbutt seed with nanomachines. Grow your own buttbot!
Synthlung
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Synthmeat Infusion with salbutamol Grows synthetic lungs.
Synthstomach
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Synthmeat Infusion with charcoal Grows synthetic stomachs and synthetic intestines.
Synthliver
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Synthmeat Infusion with ethanol Grows synthetic livers.
Synthspleen
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Synthmeat Infusion with proconvertin Grows synthetic spleens.
Synthpancreas
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Synthmeat Infusion with sugar Grows synthetic pancreata.
Synthkidney
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Synthmeat Infusion with water Grows synthetic kidneys.
Synthappendix
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Synthmeat Infusion with compost Grows synthetic appendices.
Free-Range Egg-Plant
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Eggplant Infusion with eggnog.(optional)
Steel Wheat
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Wheat, Oats Infusion with iron reagent. (optional) Use the food processor to convert the ears into iron fillings. Use a reclaimer/material processor on the produce to get...steel.
Durum Wheat
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Wheat A hardy wheat for a hardy palatte, fit for processing into spaghetti
Salted Oats
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Oats Contains salt and can be ground into bags of salt.
Thumbling Creeper
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Creeper Thumbling creepers, when harvested, periodically roll around the floor until they hit a hydroponic tray. On meeting a tray, they root into the ground, becoming a nasty trap and further spreading creeper onto nearby trays. Running over a rooted creeper throws the person onto the floor and deals damage, akin to a more nasty plasmaglass shard. Slipping or getting thrown into a rooted creeper deals additional damage and destroys the thumbler. Damage dealt scales with endurance. They can also be manually be rooted into the ground by using a garden trowel. Rooted thumbling creeper can be removed by using wirecutters. Thumbling creeper seeds normal creeper instead of the mutated version.
Pepper Corn
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Corn Contains pepper. Can be ground into bags of pepper and fermented into pepper.
Clear Corn
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Corn Contains ethanol.
Rainbow Melon
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Melon The ideal party snack! Full of melonium and fun to throw at people! You can also put it in a still and make schnapps, a nice, strong drink for large gatherings.
Bowling Melon
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Melon >=12 Endurance, see notes. A melon that you can also use as a bowling ball! Damage scales with more endurance up to a point. Besides bowling with it, you can also ferment it into schnapps.

Once the plant's surpassed the endurance threshold, this mutation has a 20% chance to occur whenever the plant can mutate, which is actually good since the default chance for other mutations is 8%.
Balloon Melon
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Melon Infusion with either hydrogen or helium. Not a melon at all, just a regular balloon. Filled with whatever reagents the plant produces. Endurance can help you increase its capacity. Discounting the custom versions made through splicing, they come in two varieties, one with helium, one with hydrogen (aka "hindenballoons" or "hindenmelons").
Delicious Apple
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Apple >=40 Endurance The actual crop is called "delicious-looking apple" in-game, but you can also call them "napples" because they contain capulettium. If you ferment them, you also get capulettium, plus cider (in fact, you get more cider than capulettium.)
Peanutbutter Sandwich
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Peanut Infusion with bread reagent.
Strange Soybean
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Soybean This "soylent chartreuse" contains high-energy plankton, promised!
Money Tree
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Tree Paper tree with >= 30 potency In space, money does grow on trees. Money grown scales to Potency. Handy shortcut to know: click-dragging a stack of cash on the floor onto a stack of cash in your hand lets you collect all the cash around you and puts it into the stack you're holding.
Rubber Tree
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Tree Infusion with glue reagent (optional). Contains rubber, the reagent. Where all the synthrubber for the wires comes from.
Sassafras
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Tree Contains safrole. Makes sarsaparilla when put into a still.
Dogwood Tree
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Tree Infusion with aconitine (aka wolfsbane) (optional). Bark Bark Awoo.
Paper Tree
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Tree Infusion with paper reagent (again, optional). Creates paper. How direct!
Glowstick Tree
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Tree Infusion with radium. Creates lit glowsticks, their brightness scales with potency.
Shivering Contusine
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Contusine Contains salbutamol in addition to salicylic acid.
Quivering Contusine
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Contusine Contains Histamine in addition to salicylic acid.
Robust Asomna
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Asomna Contains synaptizine in addition to ephedrine. If you put the roots of the robust asomna plant into a still, you get tea, rather than those two medical chems.
Fuzzy Nureous
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Nureous Contains hairgrownium in addition to potassium iodide.
Burning Commol
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Commol Contains phlogiston in addition to silver sulfadiazine.
Bilious Ipecacuanha
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Ipecacuanha Harvests into ipecacuanha roots, which contain vomit, sewage, and bitters in addition to ipecac. Can be distilled into vomit.
Invigorating Ipecacuanha
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Ipecacuanha Harvests into ipecacuanha roots, which contain methamphetamine in addition to ipecac.
Black Venne
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Venne Contains atropine in addition to charcoal.
Dawning Venne
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Venne Also known as Sunrise Venne. Contains mannitol and mutadone in addition to charcoal.
Twobacco
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Tobacco >=30 Potency Get it? Contains nicotwaine.
Blooming Lasher
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Lasher Tough to harvest, but worth it since the resulting lashberries contain booster enzyme! You can also ferment them into wine. But because the presence of the enzyme is tied to the plant's Enzymatic gene rather than to the plant itself or the fruit, you need to harvest it first before splicing in order to get hybrids containing the chem.
Smoldering Radweed N/A
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Radweed Extracts into ClF3. Since it bears no fruit, you need splicing to obtain a fruit bearing the fiery compound.
White Radweed N/A
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Radweed Completely harmless. Extracts into pentetic acid, though splicing is required to actually get fruit bearing the medicine.
Wholetuna Cordata
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Houttyunia Cordata Literal fish mint. Contains fish oil in addition to mercury.
Jelly Bean
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Bean Grows magical jelly beans that contain VHFCS and either tasty food related chemicals or something absolutely awful and unsavoury.
Golden Pea Pod
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Pea Pod Grows golden pea pods that can contain Ammonia.
Leaker
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Dripper Contains ???? and oil.
Mocha Coffee
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Coffee >=20 Potency Contains chocolate. If you put mocha coffee berries into a still, you get freshly brewed coffee, rather than chocolate.
Latte Coffee
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Coffee >=10 Endurance Contains milk. Surprisingly, if you brew up latte coffee berries in a still, you get freshly brewed coffee, not milk.
Syreline Plant
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Rock Plant Produces syreline.
Bohrum Plant
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Rock Plant Produces bohrum.
Mauxite Plant
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Rock Plant Produces mauxite.
Uqill Plant
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Rock Plant Produces uqill.
Holo Rose
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Rose Infusion with luminol Even though these roses are holographic, they can still hurt! Be sure to protect your hands when handling them. These ones like to be named after cyborgs, ghost drones, and AI units. Give one to your local silicon to show your appreciation!
Spiced Pumpkin
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Pumpkin Infusion with capsaicin Creates a "spiced pumpkin" that's filled with pumpkin spice latte; you can put it into a still or reagent extractor to obtain the autumn-themed drink. You can also use a spoon on it to turn it into a drinkable beverage or use a knife on it to make a unique carved pumpkin you can wear around!
Smooth Nettle
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Nettle Also called "dead" nettle, this nettle still stings people who go near it, but it does not inject histamine. Instead, it only injects whatever other chems it produces, so you can splice it with, say, medical herb plants to make medicinal nettle. Harvesting smooth nettle and touching smooth nettle leaves is also perfectly safe.

Advanced Gardening for Dummies

Plants are more than just big dumb objects that get thirsty and give you crops. They're complex systems with their own genetics system, complete with splicing, and are intimately affected by chemicals in different ways. Read on to learn about some of the more complicated things you can do with botany.

Extraction

Most plants will give you seeds when harvested, but some don't. Lack of seeds is naturally a problem, because some advanced botanical techniques involve manipulating seeds, and seeds are essential to passing on traits from your agriculturally-engineered plants.

Fortunately, in these cases, you can still get the seeds by inserting some fruits (one or two will do) into the PlantMaster, clicking on it to bring up its computer interface, switching to the "Seed Extraction" page, and clicking "Extract" for the fruit of choice. It's that simple--you even get to see the stats of the fruit.

Note that it is important that you insert an actual fruit. You can't, for example, get cannabis seeds from a cannabis leaf, because the leaf doesn't have seeds.

Infusions

Infusion allows you to directly modify plant traits by adding a chemical reagent to a plant seed, rather than waiting for Mother Nature and the Father Random Number to slowly evolve your seeds. For some seeds, infusing certain plants also has chance to induce a special mutation. Note that infusing a certain reagent doesn't make that plant produce that reagent, e.g. infusing water won't make the fruit of the resulting plant contain water.

Infusions are performed at a PlantMaster Mk3. Click on the PlantMaster with your seed of choice, then a container with the chemicals you want to infuse the seed with, and click on the PlantMaster. (Click-dragging also works.) Go to the "Seed List" page, scroll to your seed of interest and choose "Infuse"; if you have multiple chemicals that could be infused, you get to choose. You should see the effects immediately. Note you need at least 10 units of a chemical to infuse it, and effects don't scale by volume, not that it matters much since you always infuse 10 units at a time.

Each chem does a range of damage to the seed on infusion, increases the chance of failed splicings and reducing the health of the resulting plant. If you try to infuse past 100% damage your plant seed will be destroyed. Let's take saltpetre, for example. You put your seed in the PlantMaster Mk3, and on infusion the plant will be dealt a range of damage from 3 to 7. It also will increase the potency in a range of +2 to +8. It has a chance to increase the yield by up to 2 as well or not at all. Meanwhile, mutadone is a little more interesting in the fact that it will try to raise all stats to zero if they are below zero.

Most of the Reagents available from the GardenGear machine can boost different stats, experiment and see what you like best. If you're interested, here's a table below you can expand to see all the chems you can infuse that actually have an effect, where to get them, and what they do.

Reagent Source Mat. Rate Prod. Rate Lfspn. Yld. Potency Endurance Seed Dmg. Notes & Additional Effects
Ammonia Ammonia Plant Formula, Quick-Growth Plant Nutrients +5 – +10 +2 – +5 - - - - +13 – +27 Good at speeding up plant growth. Has 5% chance to also give Accelerator gene.
Potash Potash Plant Formula, High-Yield Plant Nutrients - - -2 – 0 +1 – +4 - - +3 – +7 Increases size of harvests at cost of plant lifespan.
Saltpetre Saltpetre Plant Formula, High-Yield Plant Nutrients - - - 0 – +2 +2 – +8 - +3 – +7 Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.
Space Fungus Use a beaker or similar on fungus stains in maintenance or extract from Space Fungus. - - - - - +1 – +3 +3 – +7 In addition, has 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.
Mutadone Mutadone Plant Formula, Healthy Plant Nutrients If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 +3 – +7 Essentially attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
Radium Chem Dispenser -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Basically, randomizes plant stats! Also attempts to grant new gene and induce a plant mutation.
Uranium Discount Dan's food products, NPC merchants. -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Makes plant stats go up and down by random amounts and also attempts to grant new gene and induce a plant mutation.
Stable Mutagen See Chemicals -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +3 – +7 Also attempts to grant new gene and induce a plant mutation, with separate 2% chance of granting the Unstable gene. One of the safer options for messing with plant genetics and randomizing stats.
Unstable Mutagen Mutagenic Plant Formula, Mutagenic Plant Nutrients -20 – +20 -20 – +20 33% chance to -2 – +2 -4 – +4 -10 – +10 -6 – +6 +3 – +7 Also attempts to grant new gene and induce a plant mutation, with separate 5% chance of granting the Unstable gene. Offers mostly minimal seed damage and the high randomization ranges, but with risk of a potentially bad gene.
Glowing Slurry Extract from omega slurrypods. -30 – +30 -30 – +30 33% chance to -3 – +3 -6 – +6 -15 – +15 -9 – +9 +3 – +7 Also attempts to grant new gene and induce a plant mutation, with separate 25% chance of granting the Unstable gene. Good at inducing mutations and randomizes stats significantly, with a high chance of a potentially bad gene.
Blood Ask Medbay for some, Stab yourself and scoop up blood with beaker or similar. +4 – +6 +4 – +6 - - - +4 – +8 +3 – +7 Hastens growth and makes Man-Eater stronger, but otherwise has no effect on other seeds.
Toxic Slurry Extract from slurrypods. - - - - - +4 – +8 Resets to 0 Toxic stuff is good for Slurrypod seeds! And only those seeds.
Green Vomit See Chemicals - - - - - +4 – +8 Resets to 0 Fixes seed damage and boosts endurance of Slurrypod seeds, and only slurrypod seeds.
Weird Cheese Extract from weird cheese. - - - - - +4 – +8 Resets to 0 Yet another gross chem that clears seed damage and raises endurance of Slurrypod seeds, and only slurrypod seeds.
Charcoal Extract from venne, ask Medbay for some. - - - - - - Sets to 100 Only applies if seed is Slurrypod
Pryosium See Chemicals - - - - - - +83 – +107 Firey chems hurt plants.
Phlogiston Extract from Burning Commol or see Chemicals. - - - - - - +83 – +107 Liquid fire is bad for seeds. What else is new?
Chlorine Triflouride See Chemicals - - - - - - +83 – +107 ClF3 hates scientists and firefighters, and it hates plant seeds too.
Sorium See Chemicals - - - - - - +83 – +107 Fun for sending objects flying, but hurts seeds a lot when infused.
Fluorosulfuric Acid See Chemicals - - - - - - +78 – +87 This powerful acid hurts seeds a lot. Who knew?
Sulfuric Acid See Chemicals - - - - - - +43 – +57 This common acid is bad for seeds. Were you expecting something else?
Atrazine Weedkiller bottles - - - - - - +53 – +67 Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity gene.
Plasma Chem Dispenser - - - - - - +18 – +37 Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity gene.
Toxin Certain insect bites. - - - - - - +18 – +37 Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity gene.
Mercury Extract from fishmint or get from Chem Dispenser - - - - - - +18 – +37 Bad for soil, bad for people, bad for seeds too. Toxin Immunity gene reduces most of the damage.
Oil See Chemicals - - - - - - +18 – +37 Oil hurts the seed. Less damage if it has the Toxin Immunity gene.
Space Cleaner Ask the Janitor for some. - - - - - - +18 – +37 There is less damage if seed has Toxin Immunity gene.
Chlorine Chem Dispenser - - - - - - +18 – +37 Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity gene.
Fluorine Chem Dispenser - - - - - - +18 – +37 Fluorine damages seed less if it has the Toxin Immunity gene.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - +18 – +37 Less seed damage if it has the Toxin Immunity gene.

Tray Chemistry

Certain chemicals have certain effects that occur every few seconds when they're in inside plant tray. Whilst infusion effects are immediate, tray effects can add up. Due to the funny way BYOND uses numbers, a plant absorbs roughly half the reagents in its tray every while or so, but never actually runs out, like some sort of chemical Zeno's motion paradox. Since chems in trays don't actually scale by unit (e.g. 0.25 units of saltpetre is the same as 250 units in the tray), then given enough time, a batch of chemicals in a tray can have a greater effect than infusing it into a seed.

Different chemicals affect different statistics. Besides the self-explanatory health and the previous discussed Maturation Rate, Production Rate, Lifespan, Yield, Potency, and Endurance, some plants also boost a hidden "Growth" stat that tracks how mature a plant is. Some chemicals also damage the plant, taking away health, and there are different types of damage. This is less like how humans take BRUTE and BURN damage and more like how toolboxes and knives both inflict BRUTE but the first causes it through blunt trauma while the second stabs. RAD and POISON damage can by negated by certain genes, but ACID and FIRE damage cannot be resisted.

While most chemicals don't affect plants that much, many others do. Don't be afraid to experiment and find out for yourself. If you just want to get straight to the data or are pathologically curious, expand the table below.

Reagent Source Growth Health Mat. Rate Prod. Rate Lfspn. Yld. Potency Endurance Dmg. (Type) Notes & Additional Effects
Phosphorus Chem Dispenser 66% chance of +1 - - - - - - - - Slightly boosts plant growth speed, not as good as other chems though.
Ammonia Ammonia Plant Formula, Quick-Growth Plant Nutrients +4 66% chance of +1 - - - - - - - Removes 4 units of chems from tray every few seconds. Specifically it removes a bit from each different chem, but the general ratio of chems will be preserved, and it can't remove all of a certain chem. End-all-be-all for accelerating growth speed.
Diethylamine Ammonia Plant Formula + Ethanol + Heat 66% chance of +2 - - - - - - - - Midtier plant growth speed booster.
Potassium Extract from bananas or get from Chem Dispenser 40% chance of +1 40% chance of +1 - - - - - - - Low-tier growth speed and health booster. Before you add it, it's be best to remove the water first, because when water and potassium mix, they explode!
Ash Heat up paper or oil in a beaker or similar container. 80% chance of +1 80% chance of +1 - - - - - - - Passable for healing plants and speeding up growth, but there're definitely better options.
Compost Compost Bag - 66% chance of +1 - - - - - - - Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.
Potash Potash Plant Formula, High-Yield Plant Nutrients 50% chance of +1 50% chance of +1 - - If > 1, 24% chance of -1 24% chance of +1 - - - If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
Saltpetre Saltpetre Plant Formula, High-Yield Plant Nutrients 80% chance of +3 80% chance of +3 - - - If >1, 24% chance of -1 50% chance of +1 - - Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.
Space Fungus Use a beaker or similar on fungus stains in maintenance or extract from Space Fungus. - - - - - - - 50% chance of +1 - Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
Water Sink, water tank - - - - - - - - - Essential for plant growth to occur at all.
Mutadone Mutadone Plant Formula, Healthy Plant Nutrients If >5, 80% chance of -5 GROWTH - If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 - Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
Charcoal Extract from venne, ask Medbay for some. - - - - - - - - - Removes 2 units of these harmful chemicals: chlorine, mercury, plasma, radium, sulfuric acid,toxin, toxic slurry, welding fuel
Blood Ask Medbay for some, stab yourself and scoop up blood with beaker or similar. +3 - - - - - - 80% chance of +1 - Growth speed and endurance boosts occur only if plant is man-eater
Radium Chem Dispenser - - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 80% chance of +3 RAD 16% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.
Uranium Discount Dan's food products, NPC merchants. - - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 +2 RAD 24% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. It makes sense a radioactive element would scramble plant stats and sometimes induce new genes and mutations.
Polonium Traitors' poison bottles, pill bottles marked ???? - - 25% chance of -10 – +10 25% chance of -10 – +10 25% chance of -1 – +1 25% chance of -2 – +2 25% chance of -5 – +5 25% chance of -3 – +3 80% chance of +5 RAD 25% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
Stable Mutagen See Chemicals 80% chance of -3 – -1 - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 - 16% chance to attempt to give plant new gene and transform plant into a mutation. Unstable mutagen is better in almost every way.
Unstable Mutagen Mutagenic Plant Formula, Mutagenic Plant Nutrients If >1, 40% chance of -1 - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 - 24% chance to attempt to give plant new gene and transform plant into a mutation. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
Glowing Slurry Extract from omega slurrypods. -2 – -1 - -10 – +10 -10 – +10 -1 – +1 -2 – +2 -5 – +5 -3 – +3 - Attempt to give plant new gene and transform plant into a mutation. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
Atrazine Weedkiller bottles -3 - - - - - - - 2 POISON Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.
Plasma Chem Dispenser - - - - - - - - 2 POISON Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
Acetaldehyde See Chemicals page. - - - - - - - - 4 POISON This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
Formaldehyde Ask Chaplain or Medbay, see Chemicals page. - - - - - - - - 4 POISON Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.
Toxin See Chemicals page - - - - - - - - 1 POISON Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.
Miasma See Chemicals page - - - - - - - - 1 POISON Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.
Acetic Acid See Chemicals page - - - - - - - - 1 ACID It's a weak acid, but it still hurts plants.
Fluorosulfuric Acid See Chemicals page -5 - - - - - - - 10 ACID As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
Sulfuric Acid See Chemicals page -3 - - - - - - - 5 ACID Not as bad as its fluoro- version, but still hurts plant health and slows growth.
Phlogiston Extract from Burning Commol or see Chemicals page -12 - - - - - - - 8 FIRE To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
Phlogiston Dust See Chemicals page -12 - - - - - - - 8 FIRE Just like regular phlogiston, the dust form hurts plant health and growth.
Napalm Goo See Chemicals page or notes. - - - - - - - - 1 POISON Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene. It's also possible to make this if you make some clever splices with seething tomatoes.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - - - 1 POISON Damages plant if it does not has Toxin Immunity gene.
Chlorine Chem Dispenser - - - - - - - - 3 POISON Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
Fluorine Chem Dispenser - - - - - - - - 3 POISON No damage if plant has Toxin Immunity gene.
Mercury Chem Dispenser - - - - - - - - 1 POISON Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene.

Gene Strains

Also known as "traits" or just "genes" or "strains", plant gene strains also affect plants in ways beyond just simple stat boosts. Certain plants can develop certain gene strains whenever they have a chance to mutate, whether naturally or induced through certain chemicals, and some chemicals can induce specific gene strains. Chemicals such as Unstable Mutagen increase the chance of a plant acquiring random gene strains, be it positive or negative. Gene strains can be passed on through splicing as detailed below.

Gene Strain Source Effect
Toxin Immunity Can develop in Bean, Carrot, Coffee, Chili, and Pea plants. True immunity to many poisonous chems. Having certain toxic chemicals in the tray does not hurt the plant, and infusing certain toxic chems does not damage the seed, though it still suffers the usual seed damage due to splicing.
Radiation Immunity Can develop in Cotton, Nureous, and Rose plants. No damage from any radioactive chemicals polluting a plant tray, but other effects can still occur. Radioactive chemicals, specifically polonium, radium, and uranium, cannot harm the plant when the plant's in the tray. However, those chems can still affect the plant's stats/alleles and cause it to mutate, both when they're infused with the seed or sitting in the plant's tray. This also doesn't affect similar chems that emit radiation, e.g. unstable mutagen.
Unstable Can develop in Apple and Synthmeat plants

OR

Infusing seed with stable or unstable mutagen has a small chance of inducing this gene.
Plant's genetics sometimes randomly changes, with the effect basically like having glowing slurry in the tray. Every so often, the plant has a 18% to potentially acquire a new gene strain (if available from its 'natural' pool), mutate into another form, and/or have its alleles/stats go up and down by certain ranges (specifically: Maturation Rate & Production Rate: -10 to 10, Lifespan: -1 to 1, Yield -2 to 2, Potency -5 to 5, and Endurance -3 to 3).

Unstable also randomly lowers and raises quality, and for fungi (and its two mutations) specifically, it can also increases/decreases amount of mushrooms harvested and the amount of health directly healed when eaten by random amounts.
Accelerator Infusing seed with ammonia has small chance of inducing this gene. Plant matures and bears fruit faster with no strings attached. Every few seconds, the plant has a 10% chance to boost its both Maturation Rate and Production Rate by 1.
Drought Resistance Can develop in Cannabis, Commol, Ipecacuanha, Tobacco, and Tree plants. Less damage from wilting, indirectly. As in real life, when the tray runs out of water, plants take damage from lack of water every so often. This gene makes it so the plant takes damage less frequently.
Fast Metabolism Can develop in Soybean, Tree, Grape, Gardenia, and Cherry plants. Doubles the growth rate of the plant. Also doubles nutrient consumption (including water).
Slow Metabolism Can develop in Bean, Cinnamon, Coffee, Cotton, Mustard, Pea, Treeplants. Greatly decreases the growth rate of the plant, but reduces nutrient consumption rate (including water).
Rapid Growth Can develop in Bamboo, Wheat, Oat, Garlic, and Sunflower plants. Increases growth rate without drawbacks.
Stunted Growth Can develop in Chili and Banana plants. Decreases growth rate of the plant. In fact, it can cause a plant to un-grow!
Enhanced Yield Can develop in Rice, Hydrangea and Synthmeat plants. Increases plant yield without drawbacks.
Stunted Yield Can develop in Commol, Ipecacuanha, Cannabis, and Tobacco plants. Decreases plant yield.
Superior Quality Can develop in Apple, Pear, Peach, Lavender, and Sugar plants. The plant acts as if it has 20% more Potency. This doesn't actually raise their Potency, but it does influence effects that scale based on Potency. For example, if you have an apple tree, and it gains this gene strain, their Potency stat won't go up, but apples from it will have more reagents than apples from a tree with the same Potency, but without this gene. If Potency is negative, it still increases the effective Potency, e.g. a plant with -10 Potency functions like one with -8.
Inferior Quality Can develop in Tomato and Soybean plants. The plant acts as if it has 20% less Potency, effectively making it the mirror opposite of the Superior Quality gene strain. While the actual Potency stat stays the same, it does adversely affect interactions that depend on Potency. For example, a money tree with this gene strain produces less cash than one without it, even if it has the same Potency. It works with negative Potency too, so it basically makes negative Potency even worse.
Splice Enabler Can develop in Tomato, Orange, and Onion plants. Seeds with this gene strain are spliced more easily, i.e. have a higher splice success chance. The splice chance increase is additive, meaning that this may enable some splices that are otherwise impossible.
Splice Blocker Can develop in Lime and Corn plants. Seeds with this gene strain have a lower splice success chance.
Splice Disabler Seeds of Hydrangea, Bird of Paradise and Gardenia plants start with this gene strain. Temporary Spliceability turns into this after splicing. Seeds with this gene strain cannot be spliced at all.
Damage Resistance Can develop in Bird of Paradise, Cinnamon, Cucumber, Mustard, Potato, and Pumpkin plants

OR

Has a small chance to arise in any plant upon injection with Space Fungus.
The plant takes less damage from harmful things, such as toxins and chainsaws.
Vulnerability Can develop in Lettuce, Rose, Orange and Nureous plants. The plant takes more damage from harmful things.
Variable Harvest Can develop in Lavender and Hydrangea plants. This gene randomly affects the amount of harvests the plant has left. Each time the plant is harvested, it rolls a chance to not consume, to increase or to additionally decrease the amount of available harvests.On average this strain results in 20% more harvests out of a plant.
Mutagenic Can develop in Eggplant plants. The plant has a higher chance of randomly mutating (see Crop Mutations). It works by increasing the mutation chance during new mutation checks, which trigger upon infusion with certain chemicals and upon planting of the seed.
Anti-Mutagenic Can develop in Carrot plants. The plant has a lower chance of randomly mutating.
Poor Health Can develop in Bamboo, Wheat, Oat, Rice and Grass plants. The plant continually receives damage from frailty. This damage is not mitigated by e.g. toxin resistance.
Seedless Can develop in Grape, Cherry, and Melon plants. This plant will not produce any seeds, either from harvesting or from extraction. 'Tis a dead end!
Immortal Can develop in Banana and Melon plants. This plant can be harvested an infinite number of times. The plant can still die by other means, such as toxin damage or chainsawing!
Terminator Can develop in Garlic, Sugar, and Eggplant plants. This plant has a small chance to spontaneously die. How rude.
Stabilizer Can develop in Creeper, Cucumber, Potato, and Pumpkin plants. This gene strain prevents plants from randomly mutating. This also protects it against mutation by other sources, such as the Unstable gene strain or mutagenic reagents. On the flip side the plant's stats can no longer be influenced with tray chemistry (infusing seeds still works though).
Advanced Photosynthesis Can develop in Corn and Lime plants. This plant grows much faster in general. If you provide it with enough light, it will grow even faster.
Hyperaquacity Can develop in Lettuce plants. Produce from this plant contains (more) water, scaling with potency. Makes your lettuce even less nutritious. Just kidding, stay hydrated!
Toxic Can develop in Onion plants. Produce from this plant contains Toxin, scaling with potency. A favorite for the chefs and ogres.
Enzymatic Develops in seeds harvested from Blooming Lasher plants. Produce from plants with this gene contains booster enzyme, scaling with Potency.
Inert Develops on mutation to a Wholetuna Cordata plant. Whenever this plant tries to produce chemicals, it has only a 5% chance to succeed at doing so.
Invasive growth Can develop in Creeper plants. This plant will try to kill other sorrounding plants and replants itself, akin to how Creeper behaves. Plants with the inhibited potential or seedless gene strain cannot plant new copies of themselves. Creeper with this gene strain will try to spread more aggressively.
Overpowering Genome Always appears in Man-Eater seeds. This plant is always considered the dominant plant during splicing. In other words, the resulting plant will inherit most of its characteristics from the plant with this gene strain.
Temporary Spliceability Always appears in Man-Eater seeds. This plant can be only be spliced once. Afterwards, this gene strain is replaced with Splice Disabler, i.e. you can't splice it again afterwards.
Inhibited Potential Always appears in Man-Eater seeds. Produce from this plant won't contain any of the following chemicals: ghost chili juice, lithium, and potassium.

Splicing

Splicing allows you to combine two individual plant genomes together into a entirely new hybrid plant, with the interesting side effect of the resulting hybrid extracting into whatever the parent plants extracted into. This results in things like superherbs that heal burns, fix genetic defects, and remove toxin damage simultaneously; "prank" bananas that explode when eaten; and peanuts so sugary that they put people in diabetic comas. The resulting seed packet will be an average of the color of the two parent seed packets. The splicing process also combines the names of the plants spliced, potentially yielding Amusing & Entertaining (TM) results.

The actual splicing process is pretty simple. To start, click on an PlantMaster with two of your seeds of choice, or click-drag them onto the machine. Then click on the PlantMaster, go to the "Seed List" page, scroll to your seeds of interest, and click on "Splice" for both. You'll get a number describing how likely it is the splicing will go through, and once you confirm you want to proceed with the splicing, you should get a new seed, with a name along the lines of "Hybrid [roughly half of name of one plant][roughly half of name of other plant].

Meanwhile, the mechanics of splicing, especially regarding splicing chance, are considerably more complicated than a few mouse clicks and are described below. Each plant species has a variable called "Genome" which is used to track how similar two species are to one another. Generally two species from the same group (eg fruit, veg, herbs) will have genomes which are close to each other, and thus easier to splice.

When splicing, the formula for your chances is worked out like so:

  1. Start Splicing Chance at 100%
  2. Compare the genomes of the two seeds, subtract the lower one from the higher one
  3. Multiply the sum of step 2 by 10, then subtract that from the splicing chance
  4. If either seed has damage from infusing, subtract damage amount from splicing chance
  5. Cap splicing chance between 0 and 100 to prevent bugs
  6. Perform the check to see if splicing succeeds or not

So, an example.

  • You're trying to splice Weed (genome 2) with Synthmeat (genome 7).
  • You start with 100% splicing chance.
  • Subtract low genome from high genome: 7 - 2 = 5
  • Multiply that by 10: 5 * 10 = 50
  • Subtract that from the splicing chance: 100 - 50 = 50

Assuming you haven't damaged either seed with infusion, you have a 50/50 chance for this splice to succeed. That's not so good odds, of course. So how can we improve them?

When seeds are successfully spliced, the hybrid has a new genome which is the average of the two, calculated by adding the two plant's genomes together and then halving it. Assuming you successfully spliced Weed and Synthmeat, the new genome would be (from (2 + 7) / 2) 4.5.

What you need to do is chain. The genomes are generally done by group: Herbs have very low genomes, grasses and veg are in the middle, and fruit has very high genomes. Alien plants and weeds have genomes that are all over the place. This isn't a general rule either, there are exceptions here and there! Commol has a genome that's more in the vegetable group than the herb group with it being a root rather than a leaf, for example.

Dominance

All plant seeds have a dominance allele, which determines whether the given seed is dominant or recessive. Dominant seeds have bolded names in the splicing screen, whilst recessive seeds do not. During splicing, one of the two seeds is always picked as the dominant splice seed and the other one as the recessive splice seed. If both seeds are initially dominant or recessive, this is picked at random. The seed resulting from the splice inherits most of its physical properties from the dominant seed, i.e. a dominant potato spliced with a recessive coconut still looks like a potato, distills into vodka, and inherits its alleles (growth rate, potency, etc.) from the potato seed. However, its name will be a combination of 'potato' and 'coconut', any gene strains will be combined into the resulting seed, and any reagents in the coconut plant will also appear in the resulting spliced plant. If both original seeds are dominant or both are recessive, the resulting splice's alleles will be averaged between the two seeds.

Hotboxing

Crops of plants in the "Herb" category can be burnt to release smokepowder-based clouds made from the reagents inside, a process called hotboxing. Generally, this is considered bad practice if it is not contained in a Smoke-Shield Generator or if it is not done in a private area. This may also get you yelled at if not contained properly, especially if the herbs are filled with harmful chemicals.

Under normal circumstances, the number of reagents per burned herb that can become smoke is 20 units. For example, if you burn 13 leaves of cannabis with 50 units of chems inside each one, the resulting cloud has 260 units of chems, not 650; the other 390 units disappear. The Syndicate hotbox lighter bypasses this limit. Additionally, hotboxing herbs is disabled on the shuttle on the RP servers.

Out of this World

Strangeseeds32x32.png

Out in the Debris Field, Adventure Zone, and Trench, you can find several strange, truly alien seeds (though, despite the similar appearance and name, they are not man-eater seeds) Experiment!

Grow your own murder plant today!

Botanists who are Traitors can order special seeds that grow into man-eaters, which behave a bit differently compared to other plants. Instead of sitting around waiting to be harvested, they hop out of their trays (read:one harvest per seed) and eat other people once fully grown. When you modify the plant's stats, you're also modifying the resulting mob that's going to go around and eat people. Maneater seeds are quite cheap, so you can order a bunch and rely on numbers, but you can also focus on nurturing a few select ones and carefully cultivate your maneaters into killer green murder machines, like the good botanist you are.

By default, man eaters start with 25% disorient resist, 120 health, 200 stamina, and 10 stamina regen; those last three are affected by certain stats (more on that later.) They also have a number of weaknesses. First, they receive 25% more damage from fire. Second, they're slower than the crew members they eat, being comparable to someone who's drowsy. Lastly, they're very vulnerable to atrazine, aka weed killer. This chem deals 3 damage per tick to maneater plants, and uniquely, it can penetrate their skin (membranes?) and enter their system directly, at a rate of 30% (e.g. splash 1 unit, 0.3 units goes inside them, which causes about about 2 damage during the time it's inside the man eater).

You can't splice out those weaknesses, so you need to focus on their strengths. In order to make your plants stronger you need to take care of their endurance and potency by infusing the maneater seeds using certain chemicals and/or putting particular chems into their trays. Every point of endurance increases its health by 3 (capped at 2000, at around 666 endurance), while every point potency adds 3 extra maximum stamina (capped at 5000, at around 1666 potency) and 0.1 extra stamina regeneration (capped at 30, for 300 potency).

Besides the usual methods, you can also raise a man eater's stats directly by feeding it monkeys and humans while it is still in its tray. Just click on the victim with Grab intent and click on the plant to feed the creature to them. Every time you give your green friend a delicious snack it will increase their endurance by 20 - 30 points.

Splicing is also different for man eaters. They have a genome of 12 and always have these 3 strains: Overpowering Genome, Temporary Spliceability and Inhibited Potential. If you splice your man eater with a plant that contains a chemical, that causes the man eater's attacks to inject 3+(yield/20) units of that chem, to a max of 10 units. The Inhibited Potential strain prevents the man eater from producing some chems and thus using them in its attacks.


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