Difference between revisions of "Creature Conspectus Original Edition"

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Revision as of 07:29, 23 January 2021

WizardSpellbookV2-32x32.gif This page contains a transcript of ingame content.
The following information supplements the rest of the wiki. It is kept for documentation purposes.

Agent, syndicate

Frequency: Rare
NO. Appearing: 1-5
Armor Class: 5
Move: 5"
Hit Dice: 1 + 1
% in Lair: 0%
Treasure Type: See below
NO. of Attacks: 1
Damage/Attack: 4-8
Special Attacks: Casts Fireball on death.
Special Defenses: Nil
Void Resistance: Variable (See below)
Intelligence: Average
Alignment: Lawful Maladjusted
Size: M
Psionic Ability: Telepathic communication with other Agents.


Greysuit, armored

Frequency: Uncommon
NO. Appearing: 1-3
Armor Class: 6
Move: 5"
Hit Dice: 1 + 1
% in Lair: 0%
Treasure Type: See below
NO. of Attacks: 1
Damage/Attack: 4-8
Special Attacks: 50% likely to adminhelp
Special Defenses: Nil
Void Resistance: Nil
Intelligence: Low
Alignment: Chaotic Maladjusted
Size: M
Psionic Ability: Nil
This lesser humanoid, native to the deepest caverns of Maynnetince, is a variant of the common greysuit exhibiting a series of peculiar defensive mutations. Firstly, the torso of the creature is a encased in a thick hide of a notably darker hue than that of an ordinary greysuit. Secondly, the head of the beast differs significantly from their unarmored brethren, with a large done of protective grey bone encasing much of the skull. The armored greysuit's eyes also receive a limited degree of protection from a translucent manner of tertiary eyelid attached directly to the skull case. The true danger of the armored greysuit, however, comes from its choice of weapon: many (65% chance) wield a fearsome shockmace into combat.
The corpse of this fiend may yield its namesake armor (For details, see pg 289).



Books
Command AI Programming 101 · Captaining 101
Engineering Engineering Pocket Guide · Generator Startup Procedure · The Goon Geothermal Capture System Field Training Manual · Nuclear Engineering for Idiots · How to properly operate Singularity Buster rocket launcher‎ · Mechanic components and you · Spatial Interdictor Assembly and Use · Thermo-electric Power Generation
Supply Cargo Pocket Guide (Nadir Version) · NT-PROTO: Transception Array · Dummies' Guide to Material Science · Mineralogy 101 · Mining Pocket Guide
Medical Cryogenics Instruction Manual‎ · Elective Prosthetics for Dummies · H-87 Cloning Apparatus Manual · Medbay Pocket Guide · Pharmacopia · Trent's Anatomy
Research The Buddy Book · Critter Compendium · DWAINE for Dummies
Civilian Bartending Pocket Guide · Bee Exposition Extravaganza · The Helpful Hydroponics Handbook · To Serve Man
Security A-97 Port-A-Brig Manual · Frontier Justice: A Treatise on Space Law · Your Lawbringer And You
Syndicate Nuclear Agent Sentry Turret Manual · Syndicate Commander's Diary · A Syndicate's Guide to Doing Your Fuckin' Job · Reinforcement Disclaimer · Laser Designator Pamphlet · Deployment Remote Note
Miscellaneous Albert and the Deep Blue Sea · Creature Conspectus Revised Edition · Dealing With Cloneliness · Fun Facts About Shelterfrogs · How to properly install official Nanotrasen neon lining · SOLO card game rules · Spacemen the Grifening rulebook · Stations and Syndicates 9th Edition Rulebook · A Treatise on Build-A-Vends · The Trial of Heisenbee · Wizardry 101 · Your Player Piano and You