Difference between revisions of "Construction"

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(Add other image of decon device)
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: ''For the job, see [[Construction Worker]]. For the discontinued game mode, see [[Construction Game Mode]].''
: ''For the discontinued job, see [[Construction Worker]]. For the discontinued game mode, see [[Construction Game Mode]].''


All this assumes you've figured out the game pretty well so far. [[Quickstart|You have, right?]]
All this assumes you've figured out the game pretty well so far. [[Quickstart|You have, right?]]


==Weapons==
==Machinery==
===Cloth fabric===
===Space Pod===
A rag of fabric, not for cleaning messes, treating wounds, or strangling, but for muzzling people. Aggressively grabbing someone with the fabric (while on {{Grab}} intent, click on the victim with the fabric. Then upgrade the grab, by either clicking on them, clicking on the fabric, or pressing either {{Key|C}} for Goon hotkeys or {{Key|Z}} for tg-style hotkeys; if it fails, try it again) makes any words they say come out as an indecipherable bunch of letters, e.g. "fMMMMMP".
[[Image:Lightpod.png|64px]] [[Image:Heavypod.png|64px]] [[Image:Miningpod.png|64px]] [[Image:Coolpod.png|64px]] [[Image:Goldpod.png|64px]]
 
It can also be doused with up to 10 units of [[chemicals]], so that when the person is strangled with the fabric (once you have them in aggressive grab, click on them or the item in your hand or pressing {{Key|C}} for Goon hotkeys or {{Key|Z}} for tg-style hotkeys to upgrade the grab. Make sure to remove any mask or headwear that might prevent you from gripping their neck), they're forced to inhale its contents a la the chloroform rag of fiction. More specifically, this triggers the [[Chemicals#TOUCH & INGEST Effects|INGEST effects]] of the chem(s) used and transfers them to the victim 0.5 units at a time every few seconds.


Clicking on a [[Making and Breaking#Automated|manufacturer/fabricator]] with a piece of cloth fabric also allows you to add it to the machine as material for assembling products.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
Be advised that you have to stand adjacent to the south west corner of the pod in order to construct it, since it is a 64x64 sprite. Use a bottle of [[Foods and Drinks#Champagne|champagne]] on the finished pod to give it a unique name.
You will need:
You will need:
* [[File:Bedsheet.png]] [[File:Towel.png]] A [[Clothing#Bedsheet|bedsheet]] '''OR''' a [[Clothing#Towel|towel]]
* [[File:ItemFrameV2.png]] A [[Space Pod#Pod Frame Kit|pod frame kit]]
* (Optional: [[File:Beaker.png]] A [[Chemistry#Beaker|beaker]] or other container of [[chemicals]])
* [[File:ItemFrameV2.png]] A box of pod circuitry
* [[File:ItemFrameV2.png]] A pod control interface
* [[File:ItemFrameV2.png]] An engine manifold
* [[File:ItemFrameV2.png]] A set of [[Space Pod#Pod Armor|pod armour]]
* [[File:ItemFrameV2.png]] (Optional: a [[Space Pod#Paint Job Kit|paint job kit]])
* [[Image:wire.png]] 4 lengths of [[Engineering Objects#Wire|cable coil]]
* [[Image:metalSheetsSteel.png]] 5 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:glassSheets.png]] 5 [[Engineering Objects#Reinforced Glass Sheets|reinforced glass sheets]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
To make:
To make:
# Click on the towel/bedsheet while it's in your hand. Choose to ''Rip up'' the towel/bedsheet.
# Deploy the frame kit by clicking on the box.
#* Optionally, click on the fabric with beaker/container of chems to douse the fabric with it.
# Wrench the jumble of metal. It should look less like a pile of junk.
</tab>
# Wrench again. It should look like a functional but unsecured frame of a space pod.
</tabs>
# Use the welder.
 
# Insert wires.
===Stun gloves===
# Place the circuitry inside the frame.
[[Image:Stungloves.png]]
# Add metal to the frame.
 
# Install the engine manifold.
Insulated gloves that have a [[Murder#Special Attacks|special attack]] where, if you're unarmed, you can shoot off some sparks, which can travel up to two tiles away and in one of the 8 cardinal directions. These sparks warm up people by about 4 degrees Celsius and cause around 2-5 {{BURN}}, but more importantly drain 50 stamina and cause Disorient, making them move more slowly and more erratically.  
# Put armor on the pod frame.
 
# Use the welder.
Stun gloves hold up to four charges at a time. Recharging a pair of stun gloves takes 1500 charge.
# Install the control interface.
# Add the reinforced glass sheets.
#* Optionally, use the paint job kit on the finished pod.
</tab>
</tabs>
====MiniPutt====
[[Image:MiniPutt.png]] [[Image:NanoPutt.png]] [[Image:IndyPutt.png]] [[Image:XeniPutt.png]] [[Image:PyriPutt.png]]
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
Some of the key components are slightly different, but the construction plan is otherwise the same. And as with space pods, you can rename the finished craft with a champagne bottle.
You will need:
You will need:
* [[Image:glovesy.png]] A pair of [[Engineering Objects#Insulated Gloves|insulated gloves]] '''OR''' [[Syndicate Items#Power Gloves|power gloves]]
* [[File:ItemFrameV2.png]] A [[Space Pod#MiniPutt Frame Kit|MiniPutt frame kit]]
* [[Image:PowerCellV2-32x32.png]] A charged [[Engineering_Objects#Power_Cell|power cell]]
* [[File:ItemFrameV2.png]] A box of MiniPutt circuitry
* [[Image:wire.png]] A [[Engineering_Objects#Wire|cable coil]]
* [[File:ItemFrameV2.png]] A MiniPutt control interface
* [[File:ItemFrameV2.png]] A MiniPutt engine manifold
* [[File:ItemFrameV2.png]] A set of [[Space Pod#MiniPutt Armor|pod armour]]
* [[File:ItemFrameV2.png]] (Optional: a [[Space Pod#Paint Job Kit|paint job kit]])
* [[Image:wire.png]] 2 lengths of [[Engineering Objects#Wire|cable coil]]
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:glassSheets.png]] 3 [[Engineering Objects#Reinforced Glass Sheets|reinforced glass sheets]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
To make:
To make:
# Add some wiring to the gloves.
# Follow the ''Space Pod'' guide.
# Use the power cell on the gloves to charge them.
</tab>
</tab>
</tabs>
</tabs>


===Stunhat===
===Computers===
[[Image:StunhatBlue.png]] [[Image:StunhatGreen.png]] [[Image:StunhatRed.png]]  
 
====Console====
[[Image:CommunicationsComputer.png]] [[Image:CloningConsole.png]] [[Image:DNAConsole.png]] [[Image:SupplyRequestConsole.png]] [[Image:QuartermastersConsole.png]]


Get it? When someone tries to attack you in the head while you're wearing this hat, the hat releases some sparks, and the attacker gets Disorient, Stunned, and Weakened for a few seconds. This holds only one charge at a time.  
Intended for computers built from a single circuit board. Console frames don't accept mainboards and peripheral cards. If there're other machines associated with the console, e.g. cloning pod and scanner or portal ring and generator, build/deploy those first. If you build the computer first, then the accessory machines, you'll have to disconnect and reconnect the monitor with a screwdriver to get the console to recognize them.


<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:SunhatBlue.png]] [[Image:SunhatGreen.png]] [[Image:SunhatRed.png]] A [[Clothing#Sunhat|sunhat]]
* [[Image:metalSheetsSteel.png]] 5 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:PowerCellV2-32x32.png]] A charged [[Engineering_Objects#Power_Cell|power cell]]. Needs at least 1500 charge.
* [[Image:glassSheets.png]] 2 [[Engineering Objects#Glass Sheets|glass sheets]]
* [[Image:wire.png]] A [[Engineering_Objects#Wire|cable coil]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* One [[Computers#Normal computers|circuit board]]
To make:
To make:
# Add some wiring to the hat.
# Click on the metal and choose ''Console frame''.
# Click on the gloves with the cell in-hand to charge them. This takes 1500 charge from the cell.  
# Wrench the frame into place.
# Insert the circuit board.
# Use the screwdriver.
# Add wires.
# Use the glass on the frame.
# Connect the monitor with the screwdriver.
</tab>
<tab name="Breaking">
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:WelderV2-32x32.gif]] A [[welder]]
To break:
# Screwdriver
# Crowbar
# Wirecutters
# Screwdriver
# Crowbar (removes circuit board)
# Wrench
# Welder
</tab>
</tab>
</tabs>
</tabs>
====Terminal====
[[Image:ComputerTerminal.png]]


===Flamethrower===
Useful for computers built from components and peripherals. Wired computers (as in part of a network) will need to be positioned over a [[Computers#Data Terminal|data terminal]] (deployable with the help of a [[mechanic]]), which in turn has to be connected to the power grid.
[[File:FlamethrowerV3-32x32.gif]]


Welding fuel is a solid choice. You can also fill the tank with other reagents, so there is plenty of room for experimentation. See [[Chemistry]] for more information.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:steelRods.gif]] One [[Engineering Objects#Rods|rod]]
* [[Image:glassSheets.png]] 1 [[Engineering Objects#Glass Sheets|glass sheets]]
* [[File:IgniterV2-32x32.png]] An [[Science Objects#Igniter|igniter]]
* [[Image:wire.png]] 5 lengths of [[Engineering Objects#Wire|cable]]
* [[File:GasTankAirMixV2-32x32.png]] [[File:GasTankO2V2-32x32.png]] An [[General Objects#Gas Tank|air mix]] '''OR''' oxygen tank
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[File:SmallFuelTankV2-32x32.png]] A [[General Objects#Fuel Tank|fuel tank]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* A computer mainboard
* Up to 2 [[ThinkDOS#Peripherals|peripheral cards]] (An ID scanner module is pretty much mandatory.)
* A storage drive
To make:
To make:
# Use the screwdriver on the welder.
# Click on the metal and choose choose ''Computer terminal frame''.
# Attach the rod to the welder.
# Wrench the frame into place.
# Combine the igniter with the welder/rod assembly.
# Insert the computer mainboard.
# Secure the assembly with the screwdriver.
# Use the screwdriver.
# Attach the air mix or oxygen tank to the assembly.
# Insert the peripheral cards (up to 2).
# Add the fuel tank to the assembly.
# Add wires.
# Insert the storage drive.
# Use the glass on the frame.
# Connect the monitor with the screwdriver.
</tab>
</tab>
</tabs>
<tab name="Breaking">
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:WelderV2-32x32.gif]] A [[welder]]
To break:
# Screwdriver
# Crowbar
# Crowbar (removes hard drive)
# Wirecutters
# Crowbar (removes all modules)
# Screwdriver
# Crowbar (removes motherboard)
# Wrench
# Welder
</tab>
</tabs>
====Heavy====
[[Image:GenericComputer.png]]


===Antique laser gun===
Some of the components are slightly different, but the construction plan is otherwise the same.
[[Image:AntiqueLaserGun.png]]


See [[Murder#AntiqueLaser|Guns]] for more information.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:AntiqueLaserGun.png]] An [[Murder#AntiqueLaser|antique laser gun]]
* [[Image:metalSheetsSteel.png]] 5 [[Engineering Objects#Metal Sheets|metal sheets]]
* A charged [[Murder#Power cells|power cell (small)]]
* [[Image:glassSheets.png]] 2 [[Engineering Objects#Glass Sheets|glass sheets]]
* A [[Ore Processing|small coil]]
* [[Image:wire.png]] 5 lengths of [[Engineering Objects#Wire|cable]]
* A [[Ore Processing|lens]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:wire.png]] A [[Engineering_Objects#Wire|cable coil]]
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* A computer mainboard
* [[Image:MultitoolV2-32x32.png]] A [[Engineering Objects#Multitool|multitool]]
* Up to 3 [[ThinkDOS#Peripherals|peripheral cards]] (An ID scanner module is pretty much mandatory.)
* [[Image:solderingiron.png]] A [[Engineering Objects#Soldering Iron|soldering iron]]
* A storage drive
To make:
To make:
# Open the maintenance panel with the screwdriver.
# Click on the metal and choose choose ''Computer frame''.
# Add wiring.
# Wrench the frame into place.
# Install the small coil.
# Insert the computer mainboard.
# Solder the coil into place.
# Use the screwdriver.
# Install the lens.
# Insert the peripheral cards (up to 3).
# Use the multitool.
# Add wires.
# Install the power cell.
# Insert the storage drive.
# Close the maintenance panel with the screwdriver.
# Use the glass on the frame.
# Connect the monitor with the screwdriver.
</tab>
</tab>
</tabs>
<tab name="Breaking">
===Zip gun===
You will need:
[[Image:ZipGun.png]]
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:WelderV2-32x32.gif]] A [[welder]]
To break:
# Screwdriver
# Crowbar
# Crowbar (removes hard drive)
# Wirecutters
# Crowbar (removes all modules)
# Screwdriver
# Crowbar (removes motherboard)
# Wrench
# Welder
</tab>
</tabs>
===Electric Chair===
To change the default frequency/code, you must click on the electropack while you're holding it, and modify it from the pop-up interface. Electric chairs can be remotely activated, but must be toggled on before usage (right click, and select ''controls''). Also, the room must have power for the chair to work. Said power can come from two sources: the local APC (capped at ~80 {{BURN}}) or a direct, wired connection to the power grid (scales with the [[Powering the station|engine's output]], and can even vaporize somebody).


You can use different types of ammunition, of which .22 LR is easiest to obtain from a [[Hacking#Vending Machines and Autolathes|hacked]] general manufacturer, though more powerful ammunition makes the gun more likely to fail, causing it to explode on the next pull of the trigger. The zip gun holds two rounds at a time.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* An [[Science Objects#ElectroPack|electropack]]
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
* A [[Security Objects#Helmet|security helmet]]
* [[Image:stapleGun.png]] A [[Medical Objects#Staple Gun|staple gun]]
* [[Image:metalSheetsSteel.png]] One sheet of [[Engineering_Objects#Metal_Sheets|metal]]
To make:
* [[Image:wire.png]] (Optional: a [[Engineering Objects#Wire|cable coil]])
# Turn the metal sheets into a pipe frame.
* [[File:RemoteSignallerV2-32x32.png]] (Optional: a [[Science Objects#Remote Signaler|remote signaler]])
# Use the welder on the frame.
To make:
# Combine the staple gun with the frame.
#* Optionally, [[Guide to Wiring|lay wires]] using the cable coil to create a direct connection to the power grid.
# Click on the metal while you're holding it.
# Build a chair. Optionally, place it on the same tile as the prepared wiring.
#* Optionally, change the electropack's default frequency and code.
# Use the helmet on the electropack.
# Attach the helmet/electropack assembly to the chair.
 
</tab>
<tab name="Breaking">
 
You will need:
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
To break:
# Click on the electric chair with a wrench in your active detach the shock pack from the chair.
# Click on the shock pack to get an electropack and helmet back.
</tab>
</tab>
</tabs>
</tabs>
 
===Light fixtures===
===Flash/cell assembly===
These fixtures, installed by Nanotrasen or otherwise, are controlled by the local [[Engineering Objects#APC|APC]]. Light tubes and bulbs may be obtained from boxes (ask the [[Janitor|janitor]]) or a [[Making_and_Breaking#General_Manufacturer|general manufacturer]].
[[File:FlashCellAssemblyV2-32x32.png]]
 
In addition to draining somewhat more stamina than a regular flash, this overcharged version also sets them on fire. The more charge in the battery, the more stamina drained, and the longer they'll be on fire. Unlike a regular flash, it will only work once, as the bulb will instantly burn itself out. Meanwhile, a huge portion of the battery charge will be drained, allowing some reuse.
<!-- Remainder: does the stamina drain depend on amount of PU drained per use (i.e. is using a 15k cell better than a 7.5k one, because more charge is drained per use?) or charge level (i.e. does actual cell capacity not matter, only how fully charged it is?). Moreover, once you successfully drain all a person's stamina with the flash-cell, is the stun longer than what you'd get with a regular flash-->


<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:flash.png]] A [[Security Objects#Flash|flash]]
* A wall
* [[Image:PowerCellV2-32x32.png]] A charged [[Engineering_Objects#Power_Cell|power cell]]
* [[Image:metalSheetsSteel.png]] Two [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* A light tube or bulb
To make:
To make:
# Open the flash's battery compartment with the screwdriver.
# Turn the metal sheets into one set of light fixture parts.
# Attach the power cell to the flash.
# Attach the parts to a wall.
# Insert the light tube or bulb, depending on the type of fixture.
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
You will need:
You will need:
* A screwdriver
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* A wrench
To break:
To break:
# Use the screwdriver to unscrew the access panel.
# Turn off the lights in the room '''OR''' smash the light tube or bulb.
# Use the wrench to disassemble the assembly.
# Remove the light tube or bulb.
# Use the screwdriver on the light fixture to disassemble it.
</tab>
</tab>
</tabs>
</tabs>


===Poisoned surgery tools===
===Neon lining===
[[File:Surgical Scissors.png]] [[Image:Scalpel.png]] [[Image:circSaw.png]] [[Image:SurgicalSpoon.png]]
 
Certain surgery tools can be dipped in up to 5 units of poison or some other [[Chemicals|reagent]] to transfer reagents with each stab, for fun and wacky effects. Each use applies 10% of the tool's damage times its transfer amount (usually 5) units of chems, so armor significantly reduces amount applied. For example, if the tool does 8 damage, and the armor blocks 3 damage, then only 2.5 (8-3 damage after armor reduction * 0.10 * 5) units will be applied. Once a tool runs out of chemicals, it must be recoated.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
Lining runs off its own internal power source that never runs out, so you can deploy it in areas that have no power.
You will need:
You will need:
* [[File:Surgical Scissors.png]] [[Image:Scalpel.png]] [[Image:circSaw.png]] [[Image:SurgicalSpoon.png]] [[File:Surgical Scissors.png]] Some [[Medical Objects#Surgical Scissors|surgical scissors]] '''OR''' a [[Medical Objects#Scalpel|scalpel]] '''OR''' [[Medical Objects#Circular Saw|saw]] '''OR''' [[Medical Objects#Enucleation Spoon|enucleation spoon]]  
* [[File:NeonLiningCoilBlue-32x32.png]] [[File:NeonLiningCoilYellow-32x32.png]] [[File:NeonLiningCoilPink-32x32.png]] A coil of [[Engineering Objects#Neon Lining|neon lining]]
* [[Image:beaker.png]] [[Image:drinkingGlass.png]] A filled container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Drinking Glass|glass]] etc.)
* [[File:WrenchV2-32x32.png]] (Optional: a [[Engineering Objects#Wrench|wrench]] )
* [[File:ScrewdriverV3-32x32.png]] (Optional: a [[Engineering Objects#Screwdriver|screwdriver]] )
* [[File:MultitoolV2-32x32.png]] (Optional: a [[Engineering Objects#Multitool|multitool]] )
* [[File:WirecuttersV2-32x32.png]] (Optional: [[Engineering Objects#Wirecutters|wirecutters]] )
To make:
To make:
# Dip the scalpel, saw or spoon in the beaker.
# Click on the floor tile of interest with the neon lining is in your hand to lay down neon lining on that tile. This consumes one length of lining.
#*Optionally, before laying down lining, click on the neon lining while it's in your hand to cycle through the possible colors. Available colors include <font color="FCE36C">yellow</font>, <font color="2294F7">blue</font>, and <font color="D70D85">pink</font>.
#*Optionally, set the shape by clicking on it with a wrench. There are 6 possible shapes, all of which run across the borders/sides of a tile: a line that's a tile long, a line that goes only half as far, a square/circle/O-shape, a U-shape, a tile-length L-shape, and a half-tile-length L-shape.
#*Optionally, change which direction the lining's facing by clicking on it with a screwdriver.
#*Optionally, configure the pattern of the glows on the ends of the lining by clicking on it with a multitool. You can set it so there's a glow on both ends, glow at the right end, glow at the left end, or no glow at all. Note you cannot change glow for the O-shape.
#*Optionally, turn the lining on/off by clicking on it with wirecutters.  
</tab>
</tab>
</tabs>
<tab name="Breaking">
 
===Poisoned arrows===
Likewise, arrows from the [[Ore Processing#The Nano-Fabricator|nano-fab]] can coated with up to 3 units of poison or other [[Chemicals|reagents]], injecting them upon hit.
<tabs>
<tab name="Making">
You will need:
You will need:
* An [[Ore Processing#The Nano-Fabricator|arrow]], obviously.
* [[File:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:beaker.png]] [[Image:drinkingGlass.png]] A filled container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Drinking Glass|glass]] etc.)
To break:
To make:
# Click on the neon lining with the crowbar to remove it. You do not have to turn it off to remove it.
# Dip the arrow into the container.
</tab>
</tab>
</tabs>
</tabs>


===Broken bottle===
===Station Bots===
A passable melee weapon that makes a decent, better-than-average throwing weapon.
====Cyborgs====
<tabs>
{{main|Roboticist#Construction}}
<tab name="Making">
You will need:
* A [[Foods and Drinks#Drinks|bottle]], obviously.
* A table to break the bottle upon.
To make:
# Make sure you're on {{Harm}} intent.
# Use the bottle on the table.


It might take a few attempts/bottles. By default, there's a 25% chance you'll successfully break the bottle; if you're drunk and/or if you're the [[Barman]], you're more likely to succeed. If you fail, reality will ensue, and the bottle will smash into a slightly less useful glass shard. If you're especially unlucky, the broken glass may cut your hand and make you bleed.
====AI shells====
</tab>
{{main|Roboticist#AI shells}}
</tabs>
==Bombs==


===Detonator assemblies===
====Other robots====
Timers and other basic tools may be put together as assemblies, most of which can function as detonators for certain bombs. Not included is the health analyzer/igniter combination, a [[Construction#Suicide bomb vest|suicide bomb vest]]-specific trigger.
{{main|Robots}}


====Igniter assembly====
===APCs===
[[File:TimerIgniterAssemblyV2-32x32.png]] [[File:ProximityIgniterAssemblyV2-32x32.png]] [[File:RadioIgniterAssemblyV2-32x32.png]]
[[Image:APCV2.png]]


The bread-and-butter choice for most situations. Possible combinations include, from left to right, the timer/igniter assembly, the proximity/igniter assembly, and the radio/igniter assembly.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
Deploying an APC this way automatically creates a data terminal under it, so to power the APC, you simply have to lay wire under the terminal and to a power source or cable that already has power.
You will need:
You will need:
* [[File:IgniterV2-32x32.png]] An [[Science Objects#Igniter|igniter]]
* A [[Engineering Objects#Device Analyzer|device analyzer]]
* [[File:TimerV2-32x32.png]] [[File:ProximitySensorV2-32x32.png ‎]] [[File:RemoteSignallerV2-32x32.png]] A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
* [[Image:solderingiron.png]] A [[Engineering Objects#Soldering Iron|soldering iron]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* Access to [[Mechanics]]
* (Optional: a [[General Objects#Hand Labeler|hand labeler]])
To make:
To make:
# Use the screwdriver on the igniter.
# Use the device analyzer on an APC.
# If you intend to employ a signaller, use the screwdriver on it as well.
# Click the ruckingenur kit in [[Mechanics]] with the analyzer you used.
# Combine the igniter with the timer, proximity sensor or signaller.
# Use the ruckingenur kit to create an APC blueprint.  
# Secure the assembly with the screwdriver.
# Put each blueprint into the reverse-engineering fabricator (or any fabricator)
# Use the fabricator to fabricate a deploy box frame for the APC.
# Put the box frame in the area of interest.
# Use the soldering iron to create an APC.
#* Optionally, click on the hand labeler to set a name for the APC.
#* Optionally, use the hand labeler to name the APC.
 
</tab>
</tab>
<tab name="Breaking">
<tab name="Fixing">
This is for APCs that have been completely broken (they have a damaged sprite and the area is left unpowered), not APCs that have had their wires shorted.
 
You will need:
You will need:
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To break:
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
# Use the wrench on the assembly to detach the components.
* [[Image:MultitoolV2-32x32.png]] A [[Engineering Objects#Multitool|multitool]]
</tab>
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
To fix:
# Use the screwdriver on the APC.
# Add the wire. Wait.
# Wrench the APC. Wait.
# Apply the mulitool.
# Finally, use the screwdriver on it again.
</tab>
</tabs>
</tabs>
====Signaller assembly====
===ATMs===
[[File:SignallerTimerAssemblyV2-32x32.png]] [[File:SignallerProxSensorAssemblyV2-32x32.png]]
 
Takes form of either a signaller/prox sensor assembly that sends a radio signal a set time after detecting nearby movement or a signaller/timer assembly that sends a radio signal after a countdown timer has finished. Doesn't work as an attachment, but can come in handy to remotely trigger bombs or door bolts.
<tabs>
<tabs>
<tab name="Making">
You will need:
* [[File:RemoteSignallerV2-32x32.png]] A [[Science Objects#Remote Signaler|remote signaller]]
* [[File:TimerV2-32x32.png]] [[File:ProximitySensorV2-32x32.png]] A [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Timer|timer]].
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
# Use the screwdriver on the signaller.
# Attach the signaller to the proximity sensor or timer.
# Secure the assembly with the screwdriver.
</tab>
<tab name="Breaking">
<tab name="Breaking">
You will need:
You will need:
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[File:DeconstructionDeviceV2.png]] [[File:DeconstructionDeviceV3-32x32.png]] A [[Engineering Objects#Deconstruction Device|deconstruction device]].
* [[File:MultitoolV2-32x32.png]] A [[Engineering Objects#Multitool|multitool]].
To break:
To break:
# Use the wrench on the assembly to detach the components.
# Click on the ATM with the deconstruction device to open the deconstruction interface. This should bring up a "Pulse" button.
# While holding the deconstruction device and multitool, click with the "Pulse" button.
# Click on the ATM with the deconstruction device again to finally deconstruct it. After a delay, this will give you an ATM frame that can be [[Mechanic#The Device Analyzer|deployed later]].
</tab>
<tab name="Smashing">
Shooting an ATM with a lethal bullet will instantly destroy it and make it spew out a small stack of cash, always either a 10-, 50, or 100-credits stack. Hitting it with a blunt object can also do the trick. It has to do at least 5 damage, and the ATM has 70 health.
</tab>
</tab>
</tabs>
</tabs>


===Beaker assembly===
===Microwaves===
[[File:ProximityIgniterBeakerAssemblyV3-32x32.png]] [[File:TimerIgniterBeakerAssemblyV3-32x32.png]] [[File:RadioIgniterBeakerAssemblyV3-32x32.png]]
[[Image:MicrowaveNew.png]]


Also called a beaker bomb and formally called, from left to right, proximity/igniter/beaker assembly, timer/igniter/beaker assembly, and radio/igniter/beaker assembly by the game. These assemblies are quite popular to release chemical smoke from a safe distance - for the user at least. Deadly in the hands of a skilled [[Chemistry|chemist]]. When triggered, the igniter will heat the mixture by 30 K (see [[Chemicals|ignition temperatures]]).
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
Microwaves can be scanned using [[Mechanic#The Device Analyzer|Mechanics]]. The trick is to scan it while it's in operation, so you don't accidentally microwave your analyzer.
</tab>
<tab name="Fixing">
[[Image:MicrowaveBroken.png]]
If the microwave is just dirty ( [[Image:MicrowaveMessy.png]] ), use a spray bottle of [[Chemicals#Space Cleaner|space cleaner]]. A completely broken unit has to be fixed with some tools.
You will need:
You will need:
* [[Image:beaker.png]] A [[Medical Objects#Beaker|beaker]]
* An igniter assembly
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
# If the assembly has been secured beforehand, undo that with the screwdriver.
To fix:
# Prepare a chemical mix of your choice.
# Use the screwdriver on the microwave.
# Combine the igniter assembly with the beaker.
# Finish the job with a wrench.
# Secure the beaker assembly with the screwdriver.
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
It's a good idea to do this while microwave's in operation or wreck it first, so you don't accidentally insert your tools into the microwave.
You will need:
You will need:
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[File:DeconstructionDeviceV2.png]] [[File:DeconstructionDeviceV3-32x32.png]] A [[Engineering Objects#Deconstruction Device|deconstruction device]].
 
To break:
To break:
# Use the wrench on the beaker assembly to detach all the components.
# Click on the microwave with the deconstruction device to open the deconstruction interface. This should bring up two buttons, "Screw" and "Wrench".
# While you're holding the deconstruction device in your off-hand, do these steps in any order:
#* Click on the "Screw" button with the screwdriver.
#* Click on the "Wrench" button with the wrench.
# Click on the microwave with the deconstruction device again to finally deconstruct it. After a delay, this will give you a microwave frame that can be [[Mechanic#The Device Analyzer|deployed later]].
</tab>
<tab name="Wrecking">
You will need:
* Any item that's not a [[Foods and Drinks#Chef's Cookbook|food item]].
To wreck:
# Insert item of choice into microwave.
# Turn the microwave on.
You'll get the item you put in back.  
</tab>
</tab>
</tabs>
</tabs>


===Chemical grenade===
===Manufacturers===
[[File:ChemGrenadeCompleteV2.png]]
[[Image:Fabricator.png]]
 
The starter kit generally can't be acquired without a traitor scientist's PDA. See [[Murder#Chem grenade|Murder]] for more information.


'''Note:''' You can't retrieve the beakers after securing the grenade, so make sure your chemical mix works beforehand!
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
While they can't quite be constructed, all manufacturers can be replicated with the equipment in the [[Mechanics Workshop]]. See the [[Mechanic#The_Device_Analyzer|relevant Mechanic section]] for more.
* A [[Syndicate Items#Chem Grenade Starter Kit|grenade starter kit]]
</tab>
* [[Image:beaker.png]] Up to 2 [[Medical Objects#Beaker|beakers]] (must be 50 units or smaller, i.e. no large beakers)
<tab name="Fixing">
If you click on a fabricator, and you get a message saying "The screen is blank", then it means the fabricator is either broken or the [[Engineering Objects#APC|APC]]'s Equipment power for the area is off. If you've ruled out the latter, you need to do the steps below:
 
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
* [[Image:wire.png]] [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]] '''OR''' [[Engineering Objects#Wire|cable coil]]
# Add the fuse to the grenade casing.
To fix:
# Prepare a chemical mix of your choice.
# Open the maintenance panel with the screwdriver.
# Add the beaker(s) to the unsecured grenade.
# Depending on the severity of the damage, use the welder (when the ''Examine'' text for the machine says it's "a bit damaged") or cable coil (when the ''Examine'' text says it's "rather badly damaged").
# Secure it with the screwdriver.
# Use the screwdriver again to close the panel.
</tab>
</tab>
</tabs>
<tab name="Breaking">
====Chemical grenade assembly====
Keep in mind that completely dismantled [[Making and Breaking#Automated|fabricators]] can't be replaced without the help of [[Electronics|electronics]]!
[[File:ChemicalGrenadeAssemblyTimerV2-32x32.png]] [[File:ChemicalGrenadeAssemblyProximitySensorV2-32x32.png]] [[File:ChemicalGrenadeAssemblySignalerV2-32x32.png]]


Combines the advantages of chem grenades (two beakers) with the versatility of beaker assemblies.
<tabs>
<tab name="Making">
You will need:
You will need:
* A [[Murder#Grenades|chemical grenade]] (Any grenade whose type is listed as "Chemical" in the table of grenades)
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[File:IgniterV2-32x32.png]] An [[Construction#Igniter assembly|igniter assembly]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[Engineering Objects#Crowbar|crowbar]]
To make:
* [[Image:WirecuttersV2-32x32.png]] [[Engineering Objects#Wirecutters|Wirecutters]]
# Combine the igniter assembly with the chem grenade.
</tab>
<tab name="Breaking>
You will need:
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
To break:
To break:
# Click on the grenade assembly with the wrench in-hand to detach the grenade from the igniter assembly.
# Open the outer cover with the wrench.
#* Optionally, click on the igniter assembly with the wrench in-hand to disassemble it.
# Use the crowbar to pry off the cover.
# Remove the wiring with the wirecutters.
# Undo the final bolts with the wrench.
</tab>
</tab>
</tabs>
</tabs>


===Butt bomb===
===Material Processor===
Harmless prank. Works like a grenade.
[[File:MaterialProcessor.png]]
 
[[Making and Breaking#Reclaimers & Material Processors|Material processors]] are stationary machines that transform materials into more refined forms and are often found in the presence of [[Ore Processing|material science devices]].
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
The material processor can only be built via the [[Mechanic#The Device Analyzer|Mechanics' ruckinengur system]].
</tab>
<tab name="Breaking">
You will need:
You will need:
* [[File:ButtV2.png]] A [[Doctoring#Butt|butt]]
* [[File:DeconstructionDeviceV2.png]] [[File:DeconstructionDeviceV3-32x32.png]] A [[Engineering Objects#Deconstruction Device|deconstruction device]].
* [[File:TimerV2-32x32.png]] A [[Science Objects#Timer|timer]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]].
To make:
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]].
# Add the timer to the butt.
* [[File:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[Engineering Objects#Crowbar|crowbar]].
</tab>
* [[File:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]].
</tabs>
* [[File:WirecuttersV2-32x32.png]] A [[Engineering Objects#Wirecutters|wirecutters]].
===Suicide bomb vest===
* [[File:MultitoolV2-32x32.png]] A [[Engineering Objects#Multitool|multitool]].
[[Image:SuicideBombVest.png]]
 
To break:
# Click on the material processor with the deconstruction device to open the deconstruction interface. This should bring up six buttons, "Screw", "Wrench", "Pry", "Weld", "Cut", and "Pulse".
# While you're holding the deconstruction device in your off-hand, do these steps in any order:
#* Click on the "Screw" button with the screwdriver.
#* Click on the "Wrench" button with the wrench.
#* Click on the "Pry" button with the crowbar.
#* Click on the "Weld" button with the lit welder.
#* Click on the "Cut" button with the wirecutters.
#* Click on the "Pulse" button with the multitool.
# Click on the material processor with the deconstruction device again to finally deconstruct it. After a delay, this will give you a material processor frame that can be [[Mechanic#The Device Analyzer|deployed later]].
</tab>
</tabs>
 
===Cloning Lab===
[[Image:CloningConsole.png]] [[File:CloningMachineScannerOffV2-32x32.gif]] [[File:ClonePodV2-32x32.png]] [[File:EnzymaticReclaimerV2-32x32.png]]


The payload will be triggered upon death of whoever is wearing the vest, heating the mixture inside the beaker by 30 K (see [[Chemicals|ignition temperatures]]) when so equipped.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
So you want to create a new cloning lab for completely [[Being_A_Better_Traitor#Mindslave_Cloning_Module|legitimate]] purposes?
You will need to use a combination of mechanic skills and tools in addition to raw materials.
We are going to be using some information from other places to do this, namely [[Construction#Console|console construction]] as well as the [[Mechanic#The_Device_Analyzer|device analyzer]] and its [[Mechanic#R.26D|related processes]]
You will need:
You will need:
* A regular [[Security Objects#Body Armor|ballistic vest]]
* [[Image:metalSheetsSteel.png]] 5 [[Engineering Objects#Metal Sheets|metal sheets]]
* A [[Medical Objects#Health Analyzer|health analyzer]]
* [[Image:glassSheets.png]] 2 [[Engineering Objects#Glass Sheets|glass sheets]]
* [[File:IgniterV2-32x32.png]] An [[Science Objects#Igniter|igniter]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[Image:beaker.png]] A [[Murder#Grenades|grenade]] '''OR''' a [[Syndicate_Items#Syndicates_in_Pipebomb|pipe]] [[Construction#Pipe_bomb|bomb]] '''OR''' a [[Medical Objects#Beaker|beaker]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
* One [[Computers#Normal computers|circuit board]] (Cloning specifically, usually only one spare available in tech storage)
# Use a screwdriver on the igniter.
* A [[Engineering_Objects#Device_Analyzer|device analyzer]]
# Combine the igniter with the health analyzer.
* [[Image:solderingiron.png]] A [[Engineering_Objects#Soldering_Iron|soldering iron]]
# Secure the assembly with the screwdriver.
* Access to [[Mechanics_Workshop|mechanics]], [[Medical_Doctor#The_Cloner|cloning]] and [[Tech_Storage|tech storage]]
# Combine the assembly with the vest.
* (Optional: [[File:MultitoolV2-32x32.png]] A [[multitool]])
# If you intend to use the beaker, prepare a chemical mix of your choice.
To begin:
# Attach the payload to the vest.
# Use the device analyzer on the cloning pod, the enzymatic reclaimer and the cloning scanner pod
</tab>
# Once all three are scanned, click the [[Mechanic#R&D|ruckingenur kit]] in mechanics with the scanner used
<tab name="Breaking">
# Use the [[Mechanic#R&D|ruckingenur kit]] to create a blueprint for each of the three
You will need:
# Put each blueprint into the [[Mechanic#R&D|reverse-engineering fabricator]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]  
# From the [[Mechanic#R&D|reverse-engineering fabricator]] make a deployable box frame for each of the three scanned objects.
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
# Find a suitable location and plan your deployment of machinery, noting that each piece of peripheral machinery must be directly adjacent to the cloning console you will be creating (diagonal adjacency qualifies as well). Think carefully about how people will be moving around your new cloning lab, and which devices they may need to enter, exit, and move around.
To make:
# Place the individual box frames on the ground in their final positions and use the soldering iron on them.
# Use the wrench on the vest to detach the payload.
 
# Use the wrench on the vest again to separate the igniter/health analyzer assembly and armor vest.
To create the final piece, the cloning console:
# Use the screwdriver on the igniter/health analyzer assembly to loosen the igniter.
# Click on the metal sheet in your hand and choose 'Console frame'.
# Use the wrench on the igniter/health analyzer assembly to separate the components.
# Wrench the frame into place.
# Insert the cloning circuit board.
# Use the screwdriver.
# Add wires, this will require a couple of clicks.
# Use the glass on the frame, this will require a couple of clicks.
# Connect the monitor with the screwdriver.
 
In the event that you constructed the console first, simply use a screwdriver on it to remove the glass, then apply new glass and use the screwdriver again to have it reboot to detect the peripheral devices. Using a multitool on the computer will accomplish similar, since it makes the machine attempt to scan for the relevant equipment.  
 
If this is constructed in an existing area of station that is governed by a nearby APC, then the devices you have constructed will be reliant on that status of that APC. Direct wiring to the console or devices is not necessary.
 
If you want multiple cloning pods, the cloning console supports it, up to max of three pods. You do not need multiple computer consoles; you just need to have the cloning pods within 4 tiles of the computer. If you want to change the name of the clone pod, use a [[General Objects#Hand Labeler|hand labeler]].
</tab>
</tab>
</tabs>
</tabs>


===Rigged light tube/power cell===
===Junction Boxes===
A rather uncommon and creative way to booby-trap machinery or whole rooms. It is not a bad idea to turn the power off before installing either of them.
[[Image:JunctionBox1.png]] [[Image:JunctionBox2.png]] [[Image:JunctionBox3.png]]
 
<tabs>
<tabs>
<tab name="Making">
<tab name="Fixing">
You will need:
Malfunctioning junction boxes are easily identifable, as they periodically emit sparks. Thanks to the kindness of imcoders, ''Examining'' the junction box hints at what you need to do next when repairing a junction box.
* [[Image:PowerCellV2-32x32.png]] A light tube '''OR''' a [[Engineering_Objects#Power_Cell|power cell]]
 
* A [[Medical Objects#Syringe|syringe]] of [[Chemicals#Pyrotechnic Chems|plasma]] from a chemical dispenser
It's highly recommended to wear [[Engineering Objects#Insulated Gloves|insulated gloves]] to protect from electric shock.
To make:
 
# Inject the light tube or power cell with plasma.
You will need:
 
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:WirecuttersV2-32x32.png]] A [[Engineering Objects#Wirecutters|wirecutters]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
 
To fix:
# Click on the junction box to open it.
# Click on it with the screwdriver to unscrew the casing bolts.
# Cut away the damaged cables with the wirecutters.
# Use the cable coil on the box to replace the wires.
# Snip off the excess wire with the wirecutters.
# Use the screwdriver on the box to screw the bolts back on.
</tab>
</tab>
</tabs>
</tabs>
===Pipe bomb===
[[File:PipebombV2-32x32.png]]


Not to be confused with the [[Syndicate_Items#Syndicates_in_Pipebomb|version]] traitors can order.
===Magnetic Tether===
[[File:MagneticTether.gif]]
 
<tabs>
<tabs>
<tab name="Making">
<tab name="Fixing">
Other materials can be used in place of welding fuel if available. Ordered by explosive power: [[Chemicals#Phlogiston Dust|phlogiston dust]], phlogiston, CLF3, or black powder. [[Guide to Mining#Ore|Plasmastone and erebite]] work differently in that they are crafted from [[Ore Processing|custom metal sheets]], then combined with one of the listed reagents. A small variety of items can also be shoved into one or both of the pipe bomb's two pipes to add a special effect to the detonation. If you shove two or three of the same item inside a pipe bomb, the item's effect will be boosted.
If the magnetic tether has been brought down by explosions or similar, it is possible to repair it.  
 
It's highly recommended to wear [[Engineering Objects#Insulated Gloves|insulated gloves]] to protect from electric shock.


You will need:
You will need:
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
 
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:WirecuttersV2-32x32.png]] A [[Engineering Objects#Wirecutters|wirecutters]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[File:IgniterV2-32x32.png]] An [[Science Objects#Igniter|igniter]]
 
* [[File:TimerV2-32x32.png]] [[File:ProximitySensorV2-32x32.png]] [[File:RemoteSignallerV2-32x32.png]] A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|a proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|a remote signaller]]
To fix:
* [[Image:drinkingGlass.png]] [[Image:beaker.png]] A container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Drinking Glass|glass]] etc.) of welding fuel (20 units)
# Click on it with the screwdriver to unscrew the casing.
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
# Cut away the damaged cables with the wirecutters.
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
# Use the cable coil on the box to replace the wires.  
* (Optional: one or two additional items.)
# Snip off the excess wire with the wirecutters.
To make:
# Use the screwdriver on the box to screw the casing back on.
# Turn the metal sheets into a pipe frame.  
</tab>
# Use the welder on the frame.
</tabs>
#* Optionally, stuff the extra item(s) in the hollow frame (note: you cannot do this once the frame is filled!).  
# Fill the frame with welding fuel.
# Add some wires.
# Use a screwdriver on the igniter.
# If you intend to employ a signaller, use the screwdriver on it as well.
# Combine the igniter with the timer, the proximity sensor, or the signaller.
# Add the igniter assembly to the pipe frame.


Some possible extra items to add:
===Gas pipes===
* Metal scrap
This covers pipes that transport [[Gas|atmospherics gases]], such as those used in the [[Powering the station#The thermoelectric generator|TEG]], rather than the pipes that carry items, like those in [[Waste Disposals]].
* Glass shards
* Butter
* Cloth
* Instruments
* Butts
* Glowsticks
* Paper
* Ectoplasm
* Meat
* Telecrystals
* RCD cartridges
* Cable coils
* Power cells (only works in combination with aforementioned cable coils)
* Medical patch boxes
* Gold star boxes
* Assorted sticker boxes


And the great thing is, if the extra item isn't coded to have a special effect, it simply won't be added to the bomb. That is, if the item you're adding ''does'' go in, you know something special will happen!
<tabs>
</tab>
<tab name="Fixing Light Damage">
</tabs>
A pipe is said to be "ruptured" if sprite shows there's a break in the pipe, but most of the pipe is otherwise intact. The process of fixing it is relatively simple. Ruptured pipes leak gas, naturally. Not all pipes can rupture.
===Mousetrap bomb===
[[Image:MousetrapPipeBomb.png]] [[Image:MousetrapGrenade.png]] [[Image:MousetrapSignaller.png]]


Compatible with pipe bombs (regular, Syndicate) and grenades. You can also set up a signaller which will send its signal when the trap is sprung. They can be used as makeshift mines or to booby-trap backpacks, lockers, crates, and other containers - in the case of the signaller, it can activate a remote bomb.
<tabs>
<tab name="Making">
You will need:
You will need:
* [[Image:mousetrap.png]] A [[General Objects#Mousetrap|mousetrap]]
 
* A pipe bomb '''OR''' [[Murder#Grenades|grenade]] '''OR''' [[Science Objects#Remote Signaler|remote signaler]]
* [[File:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
To make:
 
# Attach the pipe bomb, grenade, or signaler to the mousetrap.
To fix:
# Don't forget to arm the mousetrap by clicking on it before use.
# Click on the ruptured pipe with the welder to fix some damage. You may need to do this multiple times to fully repair the pipe.
</tab>
<tab name="Fixing Heavy Damage">
A pipe is said to be "destroyed" if sprite shows just a little bit of piping left. If you ''Examine'' a destroyed pipe, part of its description will say "The remnants of a section of pipe that needs to be replaced.  Perhaps rods would be sufficient?" Destroyed pipes tend to leak gas until repaired. Not all pipes can enter the "destroyed" state.
 
You will need:
 
* [[File:SteelRods.gif]] Some [[Engineering Objects#Rods|rods]]
* [[File:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
 
To fix:
# Click on the destroyed pipe with the rods to put down some replacement piping.
#* At this point, the description will now mention, "A one meter section of ruptured pipe still looks salvageable through some careful welding."
# Click on the pipe you just placed down with the welder to complete repairs. You may need multiple welds.
 
All these steps have a delay.
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
You will need:
In addition to bombs, pipes can also break from excess pressure. When the difference between pressure inside the pipe and pressure outside it exceeds a certain value, called the pipe's fatigue pressure, the pipe can rupture, and it may rupture further if the difference goes above two times and four times the fatigue pressure. At the ten times the fatigue pressure, the pipe may enter the "destroyed" state.
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]].
 
To break:
Heat exchanger pipes and pipe junctions have infinitely high fatigue pressure and thus cannot break from excess pressure, but most other pipes have a fatigue pressure of 15198.75 kPa.
# Click on the mousetrap with the wrench to remove to attachment. It's safe even if it's armed.
</tab>
</tab>
</tabs>
</tabs>
====Mousetrap car====
[[Image:MousetrapRollerAssembly.png]]


A mousetrap bomb on wheels. Once set in motion, the cart will scoot off in whichever direction you're facing and detonate the grenade upon impact with a large object or unfortunate bystander.  
==Clothing==
===Makeshift armor===
[[File:MakeshiftArmor32x32.png]]
 
Craftable armor with a drawback. It reduces damage from melee attacks to the chest and limbs by 4 and reduces ranged damage to the same areas by about 45%. However, because of its awkward fittings, it significantly reduces your movement speed.
 
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[File:CyborgChestStandard.png]] A [[Cyborg#CyborgChestStandard|cyborg chest]] (standard size only, can be made at [[Making and Breaking#Robotics Fabricator|robotics fab]])
* [[Image:MousetrapPipeBomb.png]] [[Image:MousetrapGrenade.png]] A [[#Mousetrap bomb|mousetrap bomb]] (grenade or pipe bomb only)
* [[File:WelderV2-32x32.gif]] A [[welder]]
* [[Image:WrenchV2-32x32.png]] (Optional: a [[Engineering Objects#Wrench|wrench]])
To make:
To make:
# Turn the metal sheets into a pipe frame.
# Click on the welder while it's in your hand to turn it on.
# Combine the mousetrap bomb with the pipe frame.
# Click on the cyborg chest with the welder.
</tab>
</tab>
<tab name="Breaking">
</tabs>
 
===Armored exosuit===
[[Image:Armoredbiosuit.png]] [[Image:ArmouredParamedicSuitV2-32x32.png]] [[Image:ArmouredFiresuitV2-32x32.png]]
 
<tabs>
<tab name="Making">
You will need:
You will need:
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]].
* A [[Medical Objects#Biosuit|biosuit]] '''OR''' a [[Medical Objects#Paramedic Suit|paramedic suit]] '''OR''' a [[Engineering Objects#Firesuit|firesuit]]
To break:
* [[Security Objects#Body Armor|Body armor]]
# Click on the car with the wrench to remove the mousetrap from the pipe frame.
To make:
# Click on the mousetrap with the wrench to remove to bomb. It's safe even if it's armed.
# Hold the body armor in your hand and attach it to the exosuit.
</tab>
</tab>
</tabs>
</tabs>


===Single tank bomb===
===Skull mask===
[[File:TimerIgniterPlasmaTankAssemblyV2-32x32.png]] [[File:ProximityIgniterPlasmaTankAssemblyV2-32x32.png]] [[File:RadioIgniterPlasmaTankAssemblyV2-32x32.png]]
[[File:SkullV2.png‎]]


Comes in, from left to right, timer/igniter/plasma tank assembly, proximity/igniter/plasma tank assembly, and radio/igniter/plasma tank assembly forms that are often simply collectively known as plasma tank assemblies or single tank bombs. Less powerful than transfer valve bombs, but they still fit in backpacks. You'll have to discover suitable gas mixtures yourself.
Custom masks are named after the former owner of the skull.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[File:GasTankPlasmaV2-32x32.png]] A [[General Objects#Gas Tank|plasma tank]]
* [[File:SkullV2.png‎]] A [[Doctoring#Skull|skull]]
* [[File:IgniterV2-32x32.png]] An [[Science Objects#Igniter|igniter]]
* [[Image:circSaw.png]] A [[Medical Objects#Circular Saw|circular saw]]
* [[File:TimerV2-32x32.png]] [[File:ProximitySensorV2-32x32.png]] [[File:RemoteSignallerV2-32x32.png]] A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
To make:
To make:
# Fill the plasma tank with a gas mixture of your choice.
# Hollow out the skull with the circular saw.
# Use a screwdriver on the igniter.
# Combine the igniter with the timer, proximity sensor or remote signaller.
# Secure the assembly with the screwdriver.
# Attach the assembly to the plasma tank.
# Weld a hole in the tank.
</tab>
</tab>
</tabs>
</tabs>
===Paper mask===
[[Image:PaperMask.png]]


===Transfer valve bomb===
Standard pens contain black ink, but you can also use a marker or a crayon.
[[Image:TransferValveBomb.png]]
 
Big bombs for a big bang. Again, this guide won't tell you how to create the perfect explosive mix, so feel free to sign up as a [[Scientist|scientist]] and mess around with the equipment in the [[Plasma Research|laboratory]]. You should also use the mainframe and VR goggles to run simulations instead of testing your bombs on the station. You can replace one of the tanks with a butt to build a mostly harmless gimmick bomb.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[File:GasTankPlasmaV2-32x32.png]] A [[General Objects#Gas Tank|tank]] of heated gas (plasma)
* A sheet of [[General Objects#Paper|paper]]
* [[File:GasTankO2V2-32x32.png]] [[File:ButtV2.png]] A tank of reactive gas (oxygen) '''OR''' a [[Doctoring#Butt|butt]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[Image:valve.png]] A [[Science Objects#Tank Transfer Valve|tank transfer valve]]
* [[Image:WirecuttersV2-32x32.png]] A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
* [[File:TimerV2-32x32.png]] [[File:ProximitySensorV2-32x32.png]] [[File:RemoteSignallerV2-32x32.png]] A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
* (Optional: a [[General Objects#Pen|pen]])
* (Optional: some [[wire]])
To make:
To make:
# Connect the first tank to the transfer valve.
# Cut the paper with the scissors or wirecutters.
# Connect the second tank (or the butt) to the transfer valve.
# Use the cable coil on the unfinished mask.
# Attach the timer, proximity sensor or remote signaller to the transfer valve.
#* Optionally, colour the mask with the pen.
#* Optionally, attach wires, allowing it to be worn on your back. Stylish!
</tab>
<tab name="Breaking"> 
You will need:
* A hand. (i.e. no tools)
To break:
# Click on the transfer tank valve while it's in your hand to bring up its interface.
# Click on the ''Remove'' links to detach each component from the transfer valve.
</tab>
</tab>
</tabs>
</tabs>
===Canister bomb===
===Bucket helmet===
[[Image:CanbombGreyCan.png]]
[[Image:BucketHelmet.png]]
 
Massive bombs whose location and time to detonation are automatically announced to everyone on the server upon arming. As usual, the gas mixture is not revealed, only the assembly process.


'''BIG FUCKING WARNING NOTE:''' These bombs are no joke. The amount of hull they can take out of the station has the potential to warrant an Emergency Shuttle call, so if you're not an antagonist and seek to build a canister bomb for whatever reason, run it by the admins first with adminhelp, or detonate them somewhere away from it like the [[Z-Level|debris field]], although you'll still want to inform people about it.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:plasmaCan2.png]] A [[General Objects#Canister|canister]] full of an explosive gas mixture.
* [[File:BucketV2-32x32.png]] A [[Janitor#Bucket|bucket]]
* [[File:GasTankAirMixV2-32x32.png]] A [[General Objects#Gas Tank|plasma tank]] filled to at least 700 kPa of pure plasma.
* [[Image:WirecuttersV2-32x32.png]] A pair of [[Engineering Objects#Wirecutters|wirecutters]]
* [[File:TimerV2-32x32.png]] A [[Science Objects#Timer|timer]]
To make:
* [[File:IgniterV2-32x32.png]] An [[Science Objects#Igniter|igniter]]
# Cut eye holes with the wirecutters.
* [[Image:wire.png]] A [[Engineering_Objects#Wire|cable coil]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:MultitoolV2-32x32.png]] A [[Engineering Objects#Multitool|multitool]]
* [[File:RemoteSignallerV2-32x32.png]] (Optional: a [[Science Objects#Remote Signaler|remote signaller]])
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] (Optional: a [[Engineering Objects#Crowbar|crowbar]])
* [[Image:WirecuttersV2-32x32.png]] (Optional: a pair of [[Engineering Objects#Wirecutters|wirecutters]])
* (Optional: suitable attachment class items; see list below)
To make:
# Use the screwdriver to unsecure the igniter.
# Add the multitool to the igniter.
# Add the plasma tank to the assembly.
# Secure the assembly with a screwdriver.
# Use the cable coil on the assembly.
# Add the timer to the assembly.
#* Optionally, add a remote signalling device to your assembly.
#* Optionally, add up to three attachment class items to your assembly.
# Use the assembly on the canister.
 
The detonator assembly may have up to 3 attachment class items. Each attachment adds an additional wire to the assembly, each having a unique effect. You may have more than one of any type of attachment.
* An [[Engineering Objects#Analyzer|analyzer]] (Detonates the bomb if the gas is leaking from the canister.)
* A [[Engineering Objects#Power Cell|power cell]] (Adds an additional detonation wire.)
* A [[Security Objects#Flash|flash]] (Occasionally flashes nearby people.)
* A sheet of [[General Objects#Paper|paper]] and a [[General Objects#Pen|pen]] (Adds a note to the canister bomb interface.)
* A bike horn (Self-explanatory.)
* A vuvuzela. (Ditto.)
 
Detonators may be disassembled if necessary. A screwdriver is required to unscrew and a crowbar is required to pry out the plasma tank, and everything else can be cut apart with the wirecutters. Attachments may be removed from the assembly with a screwdriver.
</tab>
</tab>
</tabs>
</tabs>


==Machinery==
===Cardboard box disguise===
===Space Pod===
[[Image:CardboardBoxes.gif]]
[[Image:Lightpod.png|64px]] [[Image:Heavypod.png|64px]] [[Image:Miningpod.png|64px]] [[Image:Coolpod.png|64px]] [[Image:Goldpod.png|64px]]
 
"Yeah, well, anyway. I suppose even that dumbass box might make a decent disguise if you wear it inside a building."


<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
Be advised that you have to stand adjacent to the south west corner of the pod in order to construct it, since it is a 64x64 sprite. Use a bottle of [[Foods and Drinks#Champagne|champagne]] on the finished pod to give it a unique name.
You will need:
You will need:
* [[File:ItemFrameV2.png]] A [[Space Pod#Pod Frame Kit|pod frame kit]]
* A pizza box or packing crate (both are containers certain [[Quartermaster#Items you can order|Cargo crates]] come in)
* [[File:ItemFrameV2.png]] A box of pod circuitry
* [[File:WrenchV2-32x32.png]] A [[wrench]]
* [[File:ItemFrameV2.png]] A pod control interface
* (Optional: a pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]])
* [[File:ItemFrameV2.png]] An engine manifold
* (Optional: a [[Syndicate Items#Fake Moustache|fake moustache]])
* [[File:ItemFrameV2.png]] A set of [[Space Pod#Pod Armor|pod armour]]
* (Optional: a [[General Objects#Crayon|crayon]])
* [[File:ItemFrameV2.png]] (Optional: a [[Space Pod#Paint Job Kit|paint job kit]])
* [[Image:wire.png]] 4 lengths of [[Engineering Objects#Wire|cable coil]]
* [[Image:metalSheetsSteel.png]] 5 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:glassSheets.png]] 5 [[Engineering Objects#Reinforced Glass Sheets|reinforced glass sheets]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
To make:
To make:
# Deploy the frame kit by clicking on the box.
# Use the wrench on the pizza box or packing crate to get cardboard sheets.
# Wrench the jumble of metal. It should look less like a pile of junk.
# Pick up the cardboard sheets and click on the sheets while you're holding it.
# Wrench again. It should look like a functional but unsecured frame of a space pod.
# Choose the ''Cardboard Box''. This requires at least two sheets
# Use the welder.
#* Optionally, but highly recommended, cut eye holes on the box with the scissors or wirecutters.
# Insert wires.
#* Optionally, attach the moustache to the cardboard box.
# Place the circuitry inside the frame.
#* Optionally, draw a face on the box with a crayon.
# Add metal to the frame.
# Install the engine manifold.
# Put armor on the pod frame.
# Use the welder.
# Install the control interface.
# Add the reinforced glass sheets.
#* Optionally, use the paint job kit on the finished pod.
</tab>
</tab>
</tabs>
</tabs>
====MiniPutt====
 
[[Image:MiniPutt.png]] [[Image:NanoPutt.png]] [[Image:IndyPutt.png]] [[Image:XeniPutt.png]] [[Image:PyriPutt.png]]
===Ghost disguise===
[[Image:Bedsheet.png]]
 
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
Some of the key components are slightly different, but the construction plan is otherwise the same. And as with space pods, you can rename the finished craft with a champagne bottle.
You will need:
You will need:
* [[File:ItemFrameV2.png]] A [[Space Pod#MiniPutt Frame Kit|MiniPutt frame kit]]
* A [[Clothing#Bedsheet|bedsheet]]
* [[File:ItemFrameV2.png]] A box of MiniPutt circuitry
* [[Image:WirecuttersV2-32x32.png]] A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
* [[File:ItemFrameV2.png]] A MiniPutt control interface
To make:
* [[File:ItemFrameV2.png]] A MiniPutt engine manifold
# Cut eye holes with the scissors or wirecutters.
* [[File:ItemFrameV2.png]] A set of [[Space Pod#MiniPutt Armor|pod armour]]
* [[File:ItemFrameV2.png]] (Optional: a [[Space Pod#Paint Job Kit|paint job kit]])
* [[Image:wire.png]] 2 lengths of [[Engineering Objects#Wire|cable coil]]
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:glassSheets.png]] 3 [[Engineering Objects#Reinforced Glass Sheets|reinforced glass sheets]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
To make:
# Follow the ''Space Pod'' guide.
</tab>
</tab>
</tabs>
</tabs>
 
===Cape===
===Computers===
[[Image:Capes.png]]
 
====Console====
[[Image:CommunicationsComputer.png]] [[Image:CloningConsole.png]] [[Image:DNAConsole.png]] [[Image:SupplyRequestConsole.png]] [[Image:QuartermastersConsole.png]]
 
Intended for computers built from a single circuit board. Console frames don't accept mainboards and peripheral cards. If there're other machines associated with the console, e.g. cloning pod and scanner or portal ring and generator, build/deploy those first. If you build the computer first, then the accessory machines, you'll have to disconnect and reconnect the monitor with a screwdriver to get the console to recognize them.


<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:metalSheetsSteel.png]] 5 [[Engineering Objects#Metal Sheets|metal sheets]]
* A [[Clothing#Bedsheet|bedsheet]]
* [[Image:glassSheets.png]] 2 [[Engineering Objects#Glass Sheets|glass sheets]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:WirecuttersV2-32x32.png]] (Optional: a pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]])
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* One [[Computers#Normal computers|circuit board]]
To make:
To make:
# Click on the metal and choose ''Console frame''.
# Use the cable coil on the bedsheet.
# Wrench the frame into place.
# Insert the circuit board.
# Use the screwdriver.
# Add wires.
# Use the glass on the frame.
# Connect the monitor with the screwdriver.
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
You will need:
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]] or [[General Objects#Scissors|scissors]].
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:WelderV2-32x32.gif]] A [[welder]]
To break:
To break:
# Screwdriver
# Use the wirecutters/scissors to cut the cable coil holding the cape together.
# Crowbar
# Wirecutters
# Screwdriver
# Crowbar (removes circuit board)
# Wrench
# Welder
</tab>
</tab>
</tabs>
</tabs>
====Terminal====
===Rocket Shoes===
[[Image:ComputerTerminal.png]]
[[Image:RocketShoes.png]]
 
Useful for computers built from components and peripherals. Wired computers (as in part of a network) will need to be positioned over a [[Computers#Data Terminal|data terminal]] (deployable with the help of a [[mechanic]]), which in turn has to be connected to the power grid.


How many uses you get out of these depend on the type of tank: 2 (emergency O2), 4 (large air or O2) or 6 (jetpack). Do not expect much in the way of steering either way. Rocket shoes are technically disposable, but you can build another pair by taping a replacement gas tank to it.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[File:JetpackV2-32x32.png]] [[File:GasTankAirMixV2-32x32.png]] [[File:GasTankO2V2-32x32.png]] [[File:EmergencyOxygenTankV3-32x32.png]] A [[jetpack]] '''OR''' [[General Objects#Gas Tank|air/O2 tank]] '''OR''' [[General Objects#Emergency Oxygen Tank|emergency oxygen tank]]
* [[Image:glassSheets.png]] 1 [[Engineering Objects#Glass Sheets|glass sheets]]
* A pair of shoes (any type)
* [[Image:wire.png]] 5 lengths of [[Engineering Objects#Wire|cable]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* A computer mainboard
* Up to 2 [[Advanced Guide to ThinkDOS#Peripherals|peripheral cards]] (An ID scanner module is pretty much mandatory.)
* A storage drive
To make:
To make:
# Click on the metal and choose choose ''Computer terminal frame''.
# Use the gas tank on the shoes.
# Wrench the frame into place.
# Insert the computer mainboard.
# Use the screwdriver.
# Insert the peripheral cards (up to 2).
# Add wires.
# Insert the storage drive.
# Use the glass on the frame.
# Connect the monitor with the screwdriver.
</tab>
</tab>
<tab name="Breaking">
</tabs>
 
===Shackles===
[[Image:Shackles.png]]
 
Forces the wearer to move at walking speed.
<tabs>
<tab name="Making">
You will need:
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* A pair of orange shoes
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* A pair of [[handcuffs]]
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]]
To make:
* [[Image:WrenchV2-32x32png]] A [[wrench]]
# Use the handcuffs on the orange shoes.
* [[Image:WelderV2-32x32.gif]] A [[welder]]
</tab>
<tab name="Breaking">
You will need:
* Nothing. Besides a hand slot.
To break:
To break:
# Screwdriver
# Click on the shackles in-hand to deattach the cuffs.
# Crowbar
# Crowbar (removes hard drive)
# Wirecutters
# Crowbar (removes all modules)
# Screwdriver
# Crowbar (removes motherboard)
# Wrench
# Welder
</tab>
</tab>
</tabs>
</tabs>
====Heavy====
[[Image:GenericComputer.png]]


Some of the components are slightly different, but the construction plan is otherwise the same.
===Fingerless Gloves===
[[Image:FingerlessGloves.png]]


They don't provide much in the way of protection and can't hide fingerprints at all. But dang they look cool.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:metalSheetsSteel.png]] 5 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[File:glovesb.png]] A pair of [[Clothing#Black Gloves|black gloves]]
* [[Image:glassSheets.png]] 2 [[Engineering Objects#Glass Sheets|glass sheets]]
* [[File:WirecuttersV2-32x32.png]] A pair of [[wirecutters]] (or equivalent) '''OR''' [[File:KnifeV2.png]] A [[Foods and Drinks#Knife|knife]] (or equivalent).
* [[Image:wire.png]] 5 lengths of [[Engineering Objects#Wire|cable]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* A computer mainboard
* Up to 3 [[Advanced Guide to ThinkDOS#Peripherals|peripheral cards]] (An ID scanner module is pretty much mandatory.)
* A storage drive
To make:
To make:
# Click on the metal and choose choose ''Computer frame''.
# Click on the black gloves with the tool of choice to snip off the tips and create fingerless gloves.  
# Wrench the frame into place.
# Insert the computer mainboard.
# Use the screwdriver.
# Insert the peripheral cards (up to 3).
# Add wires.
# Insert the storage drive.
# Use the glass on the frame.
# Connect the monitor with the screwdriver.
</tab>
<tab name="Breaking">
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:WelderV2-32x32.gif]] A [[welder]]
To break:
# Screwdriver
# Crowbar
# Crowbar (removes hard drive)
# Wirecutters
# Crowbar (removes all modules)
# Screwdriver
# Crowbar (removes motherboard)
# Wrench
# Welder
</tab>
</tab>
</tabs>
</tabs>
===Electric Chair===
 
To change the default frequency/code, you must click on the electropack while you're holding it, and modify it from the pop-up interface. Electric chairs can be remotely activated, but must be toggled on before usage (right click, and select ''controls''). Also, the room must have power for the chair to work. Said power can come from two sources: the local APC (capped at ~80 {{BURN}}) or a direct, wired connection to the power grid (scales with the [[Powering the station|engine's output]], and can even vaporize somebody).
==Walls, Doors, and Floors==
 
===Airlocks===
[[Image:Airlock64.png]]


<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
While they can't quite be constructed, airlocks can be replicated with the equipment in the [[Mechanics Workshop]]. Replicas will usually retain access restrictions of the original airlock. See the [[Mechanic#The_Device_Analyzer|relevant Mechanic section]] for more.
* An [[Science Objects#ElectroPack|electropack]]
* A [[Security Objects#Helmet|security helmet]]
* [[Image:metalSheetsSteel.png]] One sheet of [[Engineering_Objects#Metal_Sheets|metal]]
* [[Image:wire.png]] (Optional: a [[Engineering Objects#Wire|cable coil]])
* [[File:RemoteSignallerV2-32x32.png]] (Optional: a [[Science Objects#Remote Signaler|remote signaler]])
To make:
#* Optionally, [[Guide to Wiring|lay wires]] using the cable coil to create a direct connection to the power grid.
# Click on the metal while you're holding it.
# Build a chair. Optionally, place it on the same tile as the prepared wiring.
#* Optionally, change the electropack's default frequency and code.
# Use the helmet on the electropack.
# Attach the helmet/electropack assembly to the chair.
 
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
Airlocks that aren't in the [[Adventure Zone]] or the [[Z-level#Central Command|CentComm level]] can be busted down with a good source of blunt damage and some patience. Lots of patience. As in, enough patience to break down something with 1200 health often more. Expect it to take a few minutes at least. If you need to step it up, try something like the [[Security Objects#Airlock Breaching Hammer|airlock breaching hammer]], a [[Syndicate Items#Cyalume Saber|cyalume saber]], [[Syndicate Items#Class Crate - Firebrand|fireaxe]], or [[Syndicate Items#Red Chainsaw|red chainsaw]], all of which do extra damage to doors.
You can also destroy doors by shooting at them, and the amount it'll take depends on the projectile, for certain bullet types do more damage than others. Generally, you need to dump a mag or two to break down a door using kinetic bullets and multiple full rechargers with energy ones.


You will need:
If you need specifics, armor-piercing bullets are generally the best, for they do 4 times their damage against doors (e.g. a [[Murder#308HuntRifle|.308 rifle round]], which does 85, will do 260). Regular kinetic bullets (e.g. a [[Murder#38FMJ|.38 FMJ]] round) do 3 times, and energy bullets (e.g. lasers from an [[Murder#EnergyGun|energy gun]]) 2 times. Bullets that cause burning (e.g. [[Murder#FlareBox|flares]]) normal damage, and radioactive projectiles (e.g. [[Murder#Mini Rad-Poison-Crossbow|radbow]] shots) do half. Nonlethal bullets like those from a [[Murder#Taser|taser]] can't damage doors at all, though projectiles that both drain stamina and cause physical damage can, but not as much as bullets that simply cause damage.  
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
To break:
They can also be [[Hacking#Doors|hacked]] to the point of being non-functional.
# Click on the electric chair with a wrench in your active detach the shock pack from the chair.
# Click on the shock pack to get an electropack and helmet back.
</tab>
</tab>
</tabs>
</tabs>
===Light fixtures===
These fixtures, installed by Nanotrasen or otherwise, are controlled by the local [[Engineering Objects#APC|APC]]. Light tubes and bulbs may be obtained from boxes (ask the [[Janitor|janitor]]) or a [[Making_and_Breaking#General_Manufacturer|general manufacturer]].


===Walls===
While you usually make walls with steel and mauxite, they can be substituted with any kind of [[Guide to Mining#Ore|metal or crystal]], so long as you get it into sheet form. Glass walls are especially useful, since they provide a view but can't be easily destroyed and are often stronger than windows.
====Regular Walls====
<tabs>
<tabs>
<tab name="Making">
<tab name="Making It Old School">
This only works with metal sheets.
 
You will need:
You will need:
* A wall
* [[Image:metalSheetsSteel.png]] Four sheets of [[Engineering Objects#Metal Sheets|metal]]
* [[Image:metalSheetsSteel.png]] Two [[Engineering Objects#Metal Sheets|metal sheets]]
* A light tube or bulb
To make:
To make:
# Turn the metal sheets into one set of light fixture parts.
# Click on the metal while you're holding it.
# Attach the parts to a wall.
# Choose ''Wall Girders''.
# Insert the light tube or bulb, depending on the type of fixture.
# Add plating by clicking on the girder with the metal.
</tab>
</tab>
<tab name="Breaking">
<tab name="Making It New School">
You will need:
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:glassSheets.png]] [[Image:metalSheetsSteel.png]] Four sheets of metal or crystal. (Usually [[Engineering Objects#Metal Sheets|steel]], but [[Engineering Objects#Glass Sheets|glass]] is fine too)
To break:
To make:
# Turn off the lights in the room '''OR''' smash the light tube or bulb.
# Click on any tile while you're holding the sheets to build a girder.
# Remove the light tube or bulb.
# Add plating by clicking on the girder with the sheets.
# Use the screwdriver on the light fixture to disassemble it.
</tab>
<tab name="Breaking It Any School">
You will need:
* [[Image:WelderV2-32x32.gif]] A [[welder]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] [[Image:WrenchV2-32x32.png]] A [[wrench]] '''OR''' a [[crowbar]]
To break:
# Welder
# Crowbar to dislodge girders '''OR'''
# Wrench to dismantle girders
</tab>
</tab>
</tabs>
</tabs>
 
====Reinforced Walls====
===Neon lining===
<tabs>
<tabs>
<tab name="Making">
<tab name="Making It Old School">
Lining runs off its own internal power source that never runs out, so you can deploy it in areas that have no power.
This only works with metal sheets.


You will need:
You will need:
* [[File:NeonLiningCoilBlue-32x32.png]] [[File:NeonLiningCoilYellow-32x32.png]] [[File:NeonLiningCoilPink-32x32.png]] A coil of [[Engineering Objects#Neon Lining|neon lining]]
* [[Image:metalSheetsSteel.png]] Four sheets of [[Engineering Objects#Metal Sheets|metal]]
* [[File:WrenchV2-32x32.png]] (Optional: a [[Engineering Objects#Wrench|wrench]] )
* [[Image:steelRods.gif]] Two [[Engineering Objects#Rods|rods]]
* [[File:ScrewdriverV3-32x32.png]] (Optional: a [[Engineering Objects#Screwdriver|screwdriver]] )
* [[File:MultitoolV2-32x32.png]] (Optional: a [[Engineering Objects#Multitool|multitool]] )
* [[File:WirecuttersV2-32x32.png]] (Optional: [[Engineering Objects#Wirecutters|wirecutters]] )
To make:
To make:
# Click on the floor tile of interest with the neon lining is in your hand to lay down neon lining on that tile. This consumes one length of lining.
# Click on the metal while you're holding it.
#*Optionally, before laying down lining, click on the neon lining while it's in your hand to cycle through the possible colors. Available colors include <font color="FCE36C">yellow</font>, <font color="2294F7">blue</font>, and <font color="D70D85">pink</font>.
# Choose ''Wall Girders''.
#*Optionally, set the shape by clicking on it with a wrench. There are 6 possible shapes, all of which run across the borders/sides of a tile: a line that's a tile long, a line that goes only half as far, a square/circle/O-shape, a U-shape, a tile-length L-shape, and a half-tile-length L-shape.
# Reinforce the metal sheets by clicking on the metal sheets with the rods in your hand.
#*Optionally, change which direction the lining's facing by clicking on it with a screwdriver.  
# Reinforce two sheets.
#*Optionally, configure the pattern of the glows on the ends of the lining by clicking on it with a multitool. You can set it so there's a glow on both ends, glow at the right end, glow at the left end, or no glow at all. Note you cannot change glow for the O-shape.
# Pick up and stack the reinforced metal sheets and then click on the girder to reinforce it.
#*Optionally, turn the lining on/off by clicking on it with wirecutters.  
# Use the remaining reinforced metal sheets to add the plating.
</tab>
</tab>
<tab name="Breaking">
<tab name="Making It New School">
You will need:
You will need:
* [[File:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:glassSheets.png]] [[Image:metalSheetsSteel.png]] Four sheets of metal or crystal ([[Engineering Objects#Metal Sheets|metal]] is most frequent, but [[Engineering Objects#Glass Sheets|glass]] works too)
To break:
* [[Image:steelRods.gif]] Two [[Engineering Objects#Rods|rods]]
# Click on the neon lining with the crowbar to remove it. You do not have to turn it off to remove it.
To make:
# Click on any tile while you're holding the sheets to build a girder.
# Reinforce the sheets by clicking on the sheets with the rods in your hand. Reinforce two sheets.
# Pick up and stack the reinforced sheets and then click on the girder to reinforce it.
# Use the remaining reinforced sheets to add the plating.
</tab>
</tab>
</tabs>
<tab name="Breaking It Any School>
 
You will need:
===Station Bots===
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
====Cyborgs====
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
{{main|Roboticist#Construction}}
* [[Image:WelderV2-32x32.gif]] A [[welder]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]]
To break:
# Wirecutters
# Screwdriver
# Welder
# Crowbar
# Wrench
# Welder
# Crowbar
# Screwdriver
# Wirecutters
# Wrench
</tab>
</tabs>
===Windows===
Glass isn't the only thing you can build windows from. Whatever you can do with glass sheets, you can do with sheets of other crystalline materials.
====Regular window (one direction)====
Windows will be built in the direction your mob is facing. They are fastened to the floor by default.


====AI shells====
<tabs>
{{main|Roboticist#AI shells}}
<tab name="Making">
 
You will need:
====Other robots====
* [[Image:glassSheets.png]] One sheet of [[Engineering_Objects#Glass_Sheets|glass]]
{{main|Robots}}
* [[Image:ScrewdriverV3-32x32.png]] (Optional: a [[screwdriver]])
 
To make:
===APCs===
# Click on the glass while you're holding it.
[[Image:APCV2.png]]
# Choose ''Thin Window''.
#* Optionally, unsecure the window by using the screwdriver, then right-click and choose ''rotate'' to reorient the window.
</tab>
<tab name="Breaking">
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
To break:
# Screwdriver-crowbar-screwdriver to loosen, then push out
# If you want to deconstruct it fully use a wrench on the unanchored window
'''OR'''
# Use heavy objects to break
</tab>
</tabs>
====Regular window (full)====
You may push/pull this window around. By default, they are not fastened to the floor.


<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
Deploying an APC this way automatically creates a data terminal under it, so to power the APC, you simply have to lay wire under the terminal and to a power source or cable that already has power.
You will need:
You will need:
* A [[Engineering Objects#Device Analyzer|device analyzer]]
* [[Image:glassSheets.png]] Two sheets of [[Engineering_Objects#Glass_Sheets|glass]]
* [[Image:solderingiron.png]] A [[Engineering Objects#Soldering Iron|soldering iron]]
* [[Image:ScrewdriverV3-32x32.png]] (Optional: a [[screwdriver]])
* Access to [[Mechanics]]
* (Optional: a [[General Objects#Hand Labeler|hand labeler]])
To make:
To make:
# Use the device analyzer on an APC.
# Click on the glass while you're holding it.
# Click the ruckingenur kit in [[Mechanics]] with the analyzer you used.
# Choose ''Large Window''.
# Use the ruckingenur kit to create an APC blueprint.
#* Optionally, secure the window by using the screwdriver.
# Put each blueprint into the reverse-engineering fabricator (or any fabricator)
# Use the fabricator to fabricate a deploy box frame for the APC.
# Put the box frame in the area of interest.
# Use the soldering iron to create an APC.
#* Optionally, click on the hand labeler to set a name for the APC.
#* Optionally, use the hand labeler to name the APC.


'''Note:''' Glass made of [[Guide to Mining#Ore|different]] [[Ore Processing|types]] of material can't be used interchangeably within the same construction project.
</tab>
</tab>
<tab name="Fixing">
<tab name="Breaking">
This is for APCs that have been completely broken (they have a damaged sprite and the area is left unpowered), not APCs that have had their wires shorted.
 
You will need:
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:MultitoolV2-32x32.png]] A [[Engineering Objects#Multitool|multitool]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
To break:
To fix:
# Screwdriver-crowbar-screwdriver to loosen, then push out
# Use the screwdriver on the APC.
# If you want to deconstruct it fully use a wrench on the unanchored window
# Add the wire. Wait.
'''OR'''
# Wrench the APC. Wait.
# Use heavy objects to break
# Apply the mulitool.
# Finally, use the screwdriver on it again.
</tab>
</tab>
</tabs>
</tabs>
===ATMs===
====Reinforced window (one direction)====
Windows will be built in the direction your mob is facing. They are fastened to the floor by default.
 
<tabs>
<tabs>
<tab name="Making">
You will need:
* [[Image:glassSheets.png]] One sheet of [[Engineering_Objects#Glass_Sheets|glass]]
* [[Image:steelRods.gif]] One [[Engineering_Objects#Rods|rod]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] [[Image:ScrewdriverV3-32x32.png]] (Optional: a [[crowbar]] and a [[screwdriver]])
To make:
# Combine the rod with the glass sheet.
# Click on the glass while you're holding it.
# Choose ''Thin Window''.
#* Optionally, unsecure the window by using screwdriver-crowbar-screwdriver, then right-click and choose ''rotate'' to reorient the window.
</tab>
<tab name="Breaking">
<tab name="Breaking">
You will need:
You will need:
* [[File:DeconstructionDeviceV2.png]] [[File:DeconstructionDeviceV3-32x32.png]] A [[Engineering Objects#Deconstruction Device|deconstruction device]].
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[File:MultitoolV2-32x32.png]] A [[Engineering Objects#Multitool|multitool]].
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
To break:
To break:
# Click on the ATM with the deconstruction device to open the deconstruction interface. This should bring up a "Pulse" button.
# Screwdriver-crowbar-screwdriver to loosen, then push out
# While holding the deconstruction device and multitool, click with the "Pulse" button.
# If you want to deconstruct it fully use a wrench on the unanchored window
# Click on the ATM with the deconstruction device again to finally deconstruct it. After a delay, this will give you an ATM frame that can be [[Mechanic#The Device Analyzer|deployed later]].
'''OR'''
</tab>
# Use heavy objects to break
<tab name="Smashing">
Shooting an ATM with a lethal bullet will instantly destroy it and make it spew out a small stack of cash, always either a 10-, 50, or 100-credits stack. Hitting it with a blunt object can also do the trick. It has to do at least 5 damage, and the ATM has 70 health.
</tab>
</tab>
</tabs>
</tabs>
 
====Reinforced window (full)====
===Microwaves===
You may push/pull this window around. By default, they are not fastened to the floor.
[[Image:MicrowaveNew.png]]


<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
Microwaves can be scanned using [[Mechanic#The Device Analyzer|Mechanics]]. The trick is to scan it while it's in operation, so you don't accidentally microwave your analyzer.
</tab>
<tab name="Fixing">
[[Image:MicrowaveBroken.png]]
If the microwave is just dirty ( [[Image:MicrowaveMessy.png]] ), use a spray bottle of [[Chemicals#Space Cleaner|space cleaner]]. A completely broken unit has to be fixed with some tools.
You will need:
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:glassSheets.png]] Two sheets of [[Engineering_Objects#Glass_Sheets|glass]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:steelRods.gif]] Two [[Engineering_Objects#Rods|rods]]
To fix:
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] [[Image:ScrewdriverV3-32x32.png]] (Optional: a [[crowbar]] and a [[screwdriver]])
# Use the screwdriver on the microwave.
To make:
# Finish the job with a wrench.
# Combine the rods with the glass sheets.
# Pick up and stack the reinforced glass sheets.
# Click on the glass while you're holding it.
# Choose ''Large Window''.
#* Optionally, secure the window by using screwdriver-crowbar-screwdriver.
 
'''Note:''' Glass made of [[Guide to Mining#Ore|different]] [[Ore Processing|types]] of material can't be used interchangeably within the same construction project.
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
It's a good idea to do this while microwave's in operation or wreck it first, so you don't accidentally insert your tools into the microwave.
You will need:
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[File:DeconstructionDeviceV2.png]] [[File:DeconstructionDeviceV3-32x32.png]] A [[Engineering Objects#Deconstruction Device|deconstruction device]].
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
 
To break:
To break:
# Click on the microwave with the deconstruction device to open the deconstruction interface. This should bring up two buttons, "Screw" and "Wrench".
# Screwdriver-crowbar-screwdriver to loosen, then push out
# While you're holding the deconstruction device in your off-hand, do these steps in any order:
# If you want to deconstruct it fully use a wrench on the unanchored window
#* Click on the "Screw" button with the screwdriver.
'''OR'''
#* Click on the "Wrench" button with the wrench.
# Use heavy objects to break
# Click on the microwave with the deconstruction device again to finally deconstruct it. After a delay, this will give you a microwave frame that can be [[Mechanic#The Device Analyzer|deployed later]].
</tab>
</tab>
<tab name="Wrecking">
</tabs>
You will need:
* Any item that's not a [[Foods and Drinks#Chef's Cookbook|food item]].
To wreck:
# Insert item of choice into microwave.
# Turn the microwave on.
You'll get the item you put in back.
</tab>
</tabs>
 
===Manufacturers===
[[Image:Fabricator.png]]


===Grilles===
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
While they can't quite be constructed, all manufacturers can be replicated with the equipment in the [[Mechanics Workshop]]. See the [[Mechanic#The_Device_Analyzer|relevant Mechanic section]] for more.
</tab>
<tab name="Fixing">
If you click on a fabricator, and you get a message saying "The screen is blank", then it means the fabricator is either broken or the [[Engineering Objects#APC|APC]]'s Equipment power for the area is off. If you've ruled out the latter, you need to do the steps below:
You will need:
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:steelRods.gif]] Two [[rods]]
* [[Image:wire.png]] [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]] '''OR''' [[Engineering Objects#Wire|cable coil]]
To make:
To fix:
# Click on the rods while you're holding them.
# Open the maintenance panel with the screwdriver.
# Depending on the severity of the damage, use the welder (when the ''Examine'' text for the machine says it's "a bit damaged") or cable coil (when the ''Examine'' text says it's "rather badly damaged").
# Use the screwdriver again to close the panel.
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
Keep in mind that completely dismantled [[Making and Breaking#Automated|fabricators]] can't be replaced without the help of [[Electronics|electronics]]!
You will need:
You will need:
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:WirecuttersV2-32x32.png]] [[Image:ScrewdriverV3-32x32.png]] [[Wirecutters]] '''OR''' a [[screwdriver]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[Engineering Objects#Crowbar|crowbar]]
* [[Image:WirecuttersV2-32x32.png]] [[Engineering Objects#Wirecutters|Wirecutters]]
To break:
To break:
# Open the outer cover with the wrench.
# Wirecutters to destroy
# Use the crowbar to pry off the cover.
'''OR'''
# Remove the wiring with the wirecutters.
# Screwdriver to unsecure, then push out
# Undo the final bolts with the wrench.
'''Note:''' Some grilles are electrified, as such it would be wise to have [[Engineering Objects#Insulated Gloves|Insulated Gloves]] on before attempting to destroy or dislodge it. Alternatively, hit it repeatedly with a shard of glass to avoid a shock.
</tab>
</tab>
</tabs>
</tabs>
 
===Floors===
===Material Processor===
====Regular Floors====
[[File:MaterialProcessor.png]]
 
[[Making and Breaking#Reclaimers & Material Processors|Material processors]] are stationary machines that transform materials into more refined forms and are often found in the presence of [[Ore Processing|material science devices]].
<tabs>
<tabs>
<tab name="Making">
<tab name="Making It Old School">
The material processor can only be built via the [[Mechanic#The Device Analyzer|Mechanics' ruckinengur system]].
</tab>
<tab name="Breaking">
You will need:
You will need:
* [[File:DeconstructionDeviceV2.png]] [[File:DeconstructionDeviceV3-32x32.png]] A [[Engineering Objects#Deconstruction Device|deconstruction device]].
* [[Image:steelRods.gif]] One [[Engineering Objects#Rods|rod]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]].
* Two [[Engineering Objects#Floor Tiles|floor tiles]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]].
To make:
* [[File:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[Engineering Objects#Crowbar|crowbar]].
# Use the rods on a [[Space]] or [[Seafloor]] tile to create a lattice
* [[File:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]].
# Place a floor tile on top of the lattice to create some plating.
* [[File:WirecuttersV2-32x32.png]] A [[Engineering Objects#Wirecutters|wirecutters]].
# Place another floor tile to add some tiling.
* [[File:MultitoolV2-32x32.png]] A [[Engineering Objects#Multitool|multitool]].
</tab>
 
<tab name="Making It New School">
To break:
You will need:
# Click on the material processor with the deconstruction device to open the deconstruction interface. This should bring up six buttons, "Screw", "Wrench", "Pry", "Weld", "Cut", and "Pulse".  
* Two [[Engineering Objects#Floor Tiles|floor tiles]]
# While you're holding the deconstruction device in your off-hand, do these steps in any order:
To make:
#* Click on the "Screw" button with the screwdriver.
# Use a floor tile on a [[Space]] or [[Seafloor]] square to create some flooring.
#* Click on the "Wrench" button with the wrench.
# Place another floor tile to add some tiling.
#* Click on the "Pry" button with the crowbar.
</tab>
#* Click on the "Weld" button with the lit welder.
</tabs>
#* Click on the "Cut" button with the wirecutters.
====Reinforced Floors====
#* Click on the "Pulse" button with the multitool.
These are fire- and explosion-resistant and can accommodate [[Space Pod]]s.
# Click on the material processor with the deconstruction device again to finally deconstruct it. After a delay, this will give you a material processor frame that can be [[Mechanic#The Device Analyzer|deployed later]].
<tabs>
<tab name="Making It Old School">
You will need:
* [[Image:steelRods.gif]] Three [[Engineering Objects#Rods|rods]]
* One [[Engineering Objects#Floor Tiles|floor tile]]
To make:
# Use the rods on a [[Space]] or [[Seafloor]] tile to create a lattice
# Place a floor tile on top of the lattice to create some plating.
# Use the rods on the plating to create a reinforced floor.
</tab>
<tab name="Making It New School">
You will need:
* [[Image:steelRods.gif]] Two [[Engineering Objects#Rods|rods]]
* One [[Engineering Objects#Floor Tiles|floor tile]]
To make:
# Use a floor tile on a [[Space]] or [[Seafloor]] square to create some flooring.
# Use the rods on the plating to create a reinforced floor.
</tab>
</tab>
</tabs>
</tabs>


===Cloning Lab===
===Barricades===
[[Image:CloningConsole.png]] [[Image:Genescan-off.gif]] [[File:ClonePodV2-32x32.png]] [[File:EnzymaticReclaimerV2-32x32.png]]
 
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
So you want to create a new cloning lab for completely [[Being_A_Better_Traitor#Mindslave_Cloning_Module|legitimate]] purposes?
You will need to use a combination of mechanic skills and tools in addition to raw materials.
We are going to be using some information from other places to do this, namely [[Construction#Console|console construction]] as well as the [[Mechanic#The_Device_Analyzer|device analyzer]] and its [[Mechanic#R.26D|related processes]]
You will need:
You will need:
* [[Image:metalSheetsSteel.png]] 5 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:steelRods.gif]] At least two [[rods]]
* [[Image:glassSheets.png]] 2 [[Engineering Objects#Glass Sheets|glass sheets]]
To make:
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
# Use the rods on a [[Space]] or [[Seafloor]] tile to create a lattice.
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
# Use more rods on the lattice to create the barricade.
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
#* Optionally, reinforce it with more rods.
* One [[Computers#Normal computers|circuit board]] (Cloning specifically, usually only one spare available in tech storage)
</tab>
* A [[Engineering_Objects#Device_Analyzer|device analyzer]]
<tab name="Breaking">
* [[Image:solderingiron.png]] A [[Engineering_Objects#Soldering_Iron|soldering iron]]
You will need:
* Access to [[Mechanics_Workshop|mechanics]], [[Medical_Doctor#The_Cloner|cloning]] and [[Tech_Storage|tech storage]]
* [[Image:WelderV2-32x32.gif]] A [[welder]]
To break:
# Use a [[welder]] to disassemble the barricade.
</tab>
</tabs>
===Hidden Doors===
A hidden door looks just like your standard wall--until you click on it (sometimes it takes a few clicks) to slide it out like a door!
 
Just like in ''Doom'' and similar games, hidden doors don't need extra clearance. It's okay if the wall will slide into another wall.  


To begin:
====Hidden Door - Regular Wall====
# Use the device analyzer on the cloning pod, the enzymatic reclaimer and the cloning scanner pod
<tabs>
# Once all three are scanned, click the [[Mechanic#R&D|ruckingenur kit]] in mechanics with the scanner used
<tab name="Making">
# Use the [[Mechanic#R&D|ruckingenur kit]] to create a blueprint for each of the three
You will need:
# Put each blueprint into the [[Mechanic#R&D|reverse-engineering fabricator]]
* [[Image:metalSheetsSteel.png]] Four sheets of [[Engineering Objects#Metal Sheets|metal]]
# From the [[Mechanic#R&D|reverse-engineering fabricator]] make a deployable box frame for each of the three scanned objects.
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[Engineering Objects#Crowbar|crowbar]]
# Find a suitable location and plan your deployment of machinery, noting that each piece of peripheral machinery must be directly adjacent to the cloning console you will be creating (diagonal adjacency qualifies as well). Think carefully about how people will be moving around your new cloning lab, and which devices they may need to enter, exit, and move around.
To make:
# Place the individual box frames on the ground in their final positions and use the soldering iron on them.
# Click on the metal while you're holding it.
 
# Choose ''Wall Girders.''
To create the final piece, the cloning console:
# Use the crowbar on the girder to dislodge it.
# Click on the metal sheet in your hand and choose 'Console frame'.
# Add plating by clicking on the girder with the metal.
# Wrench the frame into place.
# Insert the cloning circuit board.
# Use the screwdriver.
# Add wires, this will require a couple of clicks.
# Use the glass on the frame, this will require a couple of clicks.
# Connect the monitor with the screwdriver.
 
In the event that you constructed the console first, simply use a screwdriver on it to remove the glass, then apply new glass and use the screwdriver again to have it reboot to detect the peripheral devices.
 
If this is constructed in an existing area of station that is governed by a nearby APC, then the devices you have constructed will be reliant on that status of that APC. Direct wiring to the console or devices is not necessary.
</tab>
</tab>
</tabs>
<tab name="Breaking">
 
You will need:
===Junction Boxes===
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
[[Image:JunctionBox1.png]] [[Image:JunctionBox2.png]] [[Image:JunctionBox3.png]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
 
To break:
# Use the screwdriver to dismantle the false wall.
# Disassemble the displaced girder with the wrench.
</tab>
</tabs>
====Hidden Door - Reinforced Wall====
<tabs>
<tabs>
<tab name="Fixing">
<tab name="Making">
Malfunctioning junction boxes are easily identifable, as they periodically emit sparks. Thanks to the kindness of imcoders, ''Examining'' the junction box hints at what you need to do next when repairing a junction box.
 
It's highly recommended to wear [[Engineering Objects#Insulated Gloves|insulated gloves]] to protect from electric shock.
 
You will need:
You will need:
 
* [[Image:metalSheetsSteel.png]] Five sheets of [[Engineering Objects#Metal Sheets|metal]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:steelRods.gif]] Three [[Engineering Objects#Rods|rods]]
* [[Image:WirecuttersV2-32x32.png]] A [[Engineering Objects#Wirecutters|wirecutters]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[Engineering Objects#Crowbar|crowbar]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
To make:
 
# Click on the metal while you're holding it.
To fix:
# Choose ''Wall Girders''.
# Click on the junction box to open it.
# Combine the remaining metal sheets with the rods three times.
# Click on it with the screwdriver to unscrew the casing bolts.
# Use one reinforced metal sheet to reinforce the girder.
# Cut away the damaged cables with the wirecutters.
# Use the crowbar on the reinforced girder to dislodge it.
# Use the cable coil on the box to replace the wires.  
# Pick up and stack the reinforced metal sheets and then click on the girder to add the plating.
# Snip off the excess wire with the wirecutters.
</tab>
# Use the screwdriver on the box to screw the bolts back on.
<tab name="Breaking">
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
To break:
# Use the screwdriver to dismantle the false wall.
# Disassemble the displaced girder with the wrench.
</tab>
</tab>
</tabs>
</tabs>
 
===Catwalks===
===Magnetic Tether===
[[File:MagneticTether.gif]]
 
<tabs>
<tabs>
<tab name="Fixing">
<tab name="Making">
If the magnetic tether has been brought down by explosions or similar, it is possible to repair it.  
There are no known methods of construction, but the catwalks around the station can be partially disassembled.
 
</tab>
It's highly recommended to wear [[Engineering Objects#Insulated Gloves|insulated gloves]] to protect from electric shock.
<tab name="Breaking">
 
You will need:
You will need:
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]]
To break:
# Wirecutter to cut apart the catwalk surface.
# Wirecutter again to finish cutting apart the catwalk surface. Catwalk supports will remain.
</tab>
<tab name="Smashing">
Catwalks can also corrode if exposed to certain acids via certain means, e.g. [[Chemistry#Beaker|beaker]] splashes. [[Chemicals#Fluorosulfuric Acid|Fluorosulfuric acid]] causes damage corresponding exactly to its volume (e.g. 10 units takes away 10 health), while [[Chemicals#Sulfuric Acid|sulfuric acid]] does half its volume in damage. Damage is reduced the more corrosion-resistance the material is.


* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
Catwalks can also be melted by a handful of incendiary chemicals, again only when applied via specific methods. [[Chemicals#Phlogiston|Phlogiston]] cause damage 1:1 to volume (e.g. 13 units takes away 13 health), [[Chemicals#Chlorine Trifluoride|ClF3]] twice its volume (i.e. 1:2), and [[Chemicals#FOOF|FOOF]] thrice its volume (i.e. 1:3).  
* [[Image:WirecuttersV2-32x32.png]] A [[Engineering Objects#Wirecutters|wirecutters]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
 
To fix:
# Click on it with the screwdriver to unscrew the casing.
# Cut away the damaged cables with the wirecutters.
# Use the cable coil on the box to replace the wires.  
# Snip off the excess wire with the wirecutters.
# Use the screwdriver on the box to screw the casing back on.
</tab>
</tab>
</tabs>
</tabs>


==Clothing==
===Railings===
===Makeshift armor===
Railings block movement in one direction, but allow in others, like thin windows. You can click on a railing with an empty hand or sprint into it (Hotkey: {{Key|Shift}} for Goon WASD, {{Key|Space}} for /tg/style WASD) to try to vault over it. This takes one second to do, half that if you have the [[Traits#Athletic|Athletic trait]]. Creatures that can move under tables, e.g. mice, roaches, can also through railings.
[[File:MakeshiftArmor32x32.png]]


Craftable armor with a drawback. It reduces damage from melee attacks to the chest and limbs by 4 and reduces ranged damage to the same areas by about 45%. However, because of its awkward fittings, it significantly reduces your movement speed.
You can also click on a railing with a [[Engineering Objects#Screwdriver|screwdriver]] to fasten/unfasten them, toggling whether they can be moved around.


<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[File:CyborgChestStandard.png]] A [[Cyborg#CyborgChestStandard|cyborg chest]] (standard size only, can be made at [[Making and Breaking#Robotics Fabricator|robotics fab]])
* [[Image:metalSheetsSteel.png]] One sheet of [[Engineering Objects#Metal Sheets|metal]]
* [[File:WelderV2-32x32.gif]] A [[welder]]
To make:
To make:
# Click on the welder while it's in your hand to turn it on.
# Click on the metal sheet while you're holding it.
# Click on the cyborg chest with the welder.
# Choose ''Railing''.  
</tab>
</tab>
</tabs>
<tab name="Breaking">
 
===Armored exosuit===
[[Image:Armoredbiosuit.png]] [[Image:ArmouredParamedicSuitV2-32x32.png]] [[Image:ArmouredFiresuitV2-32x32.png]]
 
<tabs>
<tab name="Making">
You will need:
You will need:
* A [[Medical Objects#Biosuit|biosuit]] '''OR''' a [[Medical Objects#Paramedic Suit|paramedic suit]] '''OR''' a [[Engineering Objects#Firesuit|firesuit]]
* [[Image:WelderV2-32x32.gif]] A [[welder]].
* [[Security Objects#Body Armor|Body armor]]
To break:
To make:
# Click on the welder while it's in your hand to turn it on (Hotkey: {{Key|C}} for Goon WASD, {{Key|Z}} for /tg/style WASD).
# Hold the body armor in your hand and attach it to the exosuit.
# Click on the railing with the welder to disassemble it.
</tab>
</tab>
</tabs>
</tabs>


===Skull mask===
====Reinforced Railings====
[[File:SkullV2.png‎]]
These behave exactly like [[#Railings|regular railings]], but creatures that can move through tables, notably chickens, can't move through these. They're a common sight in the [[Ranch]].


Custom masks are named after the former owner of the skull.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[File:SkullV2.png‎]] A [[Doctoring#Skull|skull]]
* [[Image:metalSheetsSteel.png]] One sheet of [[Engineering Objects#Metal Sheets|metal]]
* [[Image:circSaw.png]] A [[Medical Objects#Circular Saw|circular saw]]
* [[Image:steelRods.gif]] One [[Engineering Objects#Rods|rod]]
To make:
To make:
# Hollow out the skull with the circular saw.
# Click on the metal sheet while you're holding it.
# Choose ''Railing''.
# Click on the newly-constructed railing with the rod to add reinforcement to it.
</tab>
<tab name="Breaking">
You will need:
* [[Image:WelderV2-32x32.gif]] A [[welder]].
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]]
To break:
# Click on the railing with the wirecutters to remove the reinforcements.
# Click on the welder while it's in your hand to turn it on (Hotkey: {{Key|C}} for Goon WASD, {{Key|Z}} for /tg/style WASD).
# Click on the railing with the welder to disassemble it.
</tab>
</tab>
</tabs>
</tabs>
===Paper mask===
[[Image:PaperMask.png]]


Standard pens contain black ink, but you can also use a marker or a crayon.
==Entire Rooms==
<tabs>
[[Image:ABC-U.png]] [[Image:ABC-UMarker.png]]
<tab name="Making">
 
You will need:
You can replicate entire rooms with [[Engineering Objects#ABC-U|ABC-Us and blueprint markers]] from [[Engineering#Cogmap2|Cog2's Cold Loop]] and [[Warehouse#Cogmap1|Cog1's Warehouse]]. More are always available from Cargo's [[Quartermaster#ABCU Unit Crate|ABCU Unit Crates]], regardless of map.
* A sheet of [[General Objects#Paper|paper]]
 
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
You don't need to replicate entire rooms. You can pick a section of it or multiple sections to create different rooms. The blueprint marker can create multiple blueprints before running out of energy. This way you can pick all the pieces you want in advance and put them together in a new configuration. Remember to save them with their own names so you don't get them mixed.
* [[Image:WirecuttersV2-32x32.png]] A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
* (Optional: a [[General Objects#Pen|pen]])
To make:
# Cut the paper with the scissors or wirecutters.
# Use the cable coil on the unfinished mask.
#* Optionally, colour the mask with the pen.
</tab>
</tabs>
===Bucket helmet===
[[Image:BucketHelmet.png]]


<tabs>
<tab name="Making">
You will need:
You will need:
* [[File:BucketV2-32x32.png]] A [[Janitor#Bucket|bucket]]
* [[Engineering Objects#ABC-U|ABC-U]] (Automated Blueprint Construction Unit)
* [[Image:WirecuttersV2-32x32.png]] A pair of [[Engineering Objects#Wirecutters|wirecutters]]
* [[Engineering Objects#ABC-U|Blueprint marker]]  
* [[Image:glassSheets.png]] [[Image:metalSheetsSteel.png]] [[Engineering Objects#Metal Sheets|Metal]] and [[Engineering Objects#Glass Sheets|glass]] sheets (usually a few hundred!)
To make:
To make:
# Cut eye holes with the wirecutters.
# Select tiles using blueprint marker.
</tab>
# Click on the blueprint marker in-hand and choose the aptly named ''Print Blueprint'' to, well, print a blueprint of the things you just scanned. (If you can no longer print the blueprint from that specific blueprint marker, save the blueprint. You will then be able to print it from other markers.)
</tabs>
# Put the blueprint in the ABC-U.
# Check the material cost on the ABC-U by clicking on the unit and choosing ''Check Materials''. Load accordingly. Fortunately for you, material costs are in sheets rather than bars/blocks.
# Drag the ABC-U into position.
# Lock it down by clicking on the ABC-U unit and choosing ''Lock''.
# Click on the ABC-U unit again and choose ''Start Beginning'' to start construction.
 
'''Note''': ABC-Us can only make new rooms on space tiles, so having EVA equipment is a must.


===Cardboard box disguise===
==Weapons==
[[Image:CardboardBoxes.gif]]
===Cloth fabric===
A rag of fabric, not for cleaning messes, treating wounds, or strangling, but for muzzling people. Aggressively grabbing someone with the fabric (while on {{Grab}} intent, click on the victim with the fabric. Then upgrade the grab, by either clicking on them, clicking on the fabric, or pressing either {{Key|C}} for Goon hotkeys or {{Key|Z}} for tg-style hotkeys; if it fails, try it again) makes any words they say come out as an indecipherable bunch of letters, e.g. "fMMMMMP".


"Yeah, well, anyway. I suppose even that dumbass box might make a decent disguise if you wear it inside a building."
It can also be doused with up to 10 units of [[chemicals]], so that when the person is strangled with the fabric (once you have them in aggressive grab, click on them or the item in your hand or pressing {{Key|C}} for Goon hotkeys or {{Key|Z}} for tg-style hotkeys to upgrade the grab. Make sure to remove any mask or headwear that might prevent you from gripping their neck), they're forced to inhale its contents a la the chloroform rag of fiction. More specifically, this triggers the [[Chemicals#TOUCH & INGEST Effects|INGEST effects]] of the chem(s) used and transfers them to the victim 0.5 units at a time every few seconds.


Clicking on a [[Making and Breaking#Automated|manufacturer/fabricator]] with a piece of cloth fabric also allows you to add it to the machine as material for assembling products.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* A pizza box or packing crate (both are containers certain [[Quartermaster#Items you can order|Cargo crates]] come in)
* [[File:Bedsheet.png]] [[File:Towel.png]] A [[Clothing#Bedsheet|bedsheet]] '''OR''' a [[Clothing#Towel|towel]]
* [[File:WrenchV2-32x32.png]] A [[wrench]]
* (Optional: [[File:Beaker.png]] A [[Chemistry#Beaker|beaker]] or other container of [[chemicals]])
* (Optional: a pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]])
* (Optional: a [[Syndicate Items#Fake Moustache|fake moustache]])
* (Optional: a [[General Objects#Crayon|crayon]])
To make:
To make:
# Use the wrench on the pizza box or packing crate to get cardboard sheets.
# Click on the towel/bedsheet while it's in your hand. Choose to ''Rip up'' the towel/bedsheet.
# Pick up the cardboard sheets and click on the sheets while you're holding it.
#* Optionally, click on the fabric with beaker/container of chems to douse the fabric with it.
# Choose the ''Cardboard Box''. This requires at least two sheets
</tab>
#* Optionally, but highly recommended, cut eye holes on the box with the scissors or wirecutters.
#* Optionally, attach the moustache to the cardboard box.
#* Optionally, draw a face on the box with a crayon.
</tab>
</tabs>
</tabs>


===Ghost disguise===
===Stun gloves===
[[Image:Bedsheet.png]]
[[Image:Stungloves.png]]
 
Insulated gloves that have a [[Murder#Special Attacks|special attack]] where, if you're unarmed, you can shoot off some sparks, which can travel up to two tiles away and in one of the 8 cardinal directions. These sparks warm up people by about 4 degrees Celsius and cause around 2-5 {{BURN}}, but more importantly drain 50 stamina and cause Disorient, making them move more slowly and more erratically.


Stun gloves hold up to four charges at a time. Recharging a pair of stun gloves takes 1500 charge.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* A [[Clothing#Bedsheet|bedsheet]]
* [[Image:glovesy.png]] A pair of [[Engineering Objects#Insulated Gloves|insulated gloves]] '''OR''' [[Syndicate Items#Power Gloves|power gloves]]
* [[Image:WirecuttersV2-32x32.png]] A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
* [[Image:PowerCellV2-32x32.png]] A charged [[Engineering_Objects#Power_Cell|power cell]]
* [[Image:wire.png]] A [[Engineering_Objects#Wire|cable coil]]
To make:
To make:
# Cut eye holes with the scissors or wirecutters.
# Add some wiring to the gloves.
# Use the power cell on the gloves to charge them.
</tab>
</tab>
</tabs>
</tabs>
===Cape===
 
[[Image:Capes.png]]
===Stunhat===
[[Image:StunhatBlue.png]] [[Image:StunhatGreen.png]] [[Image:StunhatRed.png]]
 
Get it? When someone violates your personal space and pats you on the head while you're wearing this hat, the hat releases some sparks, and the attacker gets Disoriented, Stunned, and Weakened for a few seconds. This holds only one charge at a time.


<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* A [[Clothing#Bedsheet|bedsheet]]
* [[Image:SunhatBlue.png]] [[Image:SunhatGreen.png]] [[Image:SunhatRed.png]] A [[Clothing#Sunhat|sunhat]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[Image:PowerCellV2-32x32.png]] A charged [[Engineering_Objects#Power_Cell|power cell]]. Needs at least 1500 charge.
* [[Image:WirecuttersV2-32x32.png]] (Optional: a pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]])
* [[Image:wire.png]] A [[Engineering_Objects#Wire|cable coil]]
To make:
To make:
# Use the cable coil on the bedsheet.
# Add some wiring to the hat.
</tab>
# Click on the hat with the cell in-hand to charge them. This takes 1500 charge from the cell.  
<tab name="Breaking">
You will need:
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]] or [[General Objects#Scissors|scissors]].
To break:
# Use the wirecutters/scissors to cut the cable coil holding the cape together.  
</tab>
</tab>
</tabs>
</tabs>
===Rocket Shoes===
[[Image:RocketShoes.png]]


How many uses you get out of these depend on the type of tank: 2 (emergency O2), 4 (large air or O2) or 6 (jetpack). Do not expect much in the way of steering either way. Rocket shoes are technically disposable, but you can build another pair by taping a replacement gas tank to it.
===Flamethrower===
[[File:FlamethrowerV3-32x32.gif]]
 
Welding fuel is a solid choice. You can also fill the tank with other reagents, so there is plenty of room for experimentation. See [[Chemistry]] for more information.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[File:JetpackV2-32x32.png]] [[File:GasTankAirMixV2-32x32.png]] [[File:GasTankO2V2-32x32.png]] [[File:EmergencyOxygenTankV3-32x32.png]] A [[jetpack]] '''OR''' [[General Objects#Gas Tank|air/O2 tank]] '''OR''' [[General Objects#Emergency Oxygen Tank|emergency oxygen tank]]
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
* A pair of shoes (any type)
* [[Image:steelRods.gif]] One [[Engineering Objects#Rods|rod]]
* [[File:IgniterV2-32x32.png]] An [[Science Objects#Igniter|igniter]]
* [[File:GasTankAirMixV2-32x32.png]] [[File:GasTankO2V2-32x32.png]] An [[General Objects#Gas Tank|air mix]] '''OR''' oxygen tank
* [[File:SmallFuelTankV2-32x32.png]] A [[General Objects#Fuel Tank|fuel tank]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
To make:
# Use the gas tank on the shoes.
# Use the screwdriver on the welder.
</tab>
# Attach the rod to the welder.
# Combine the igniter with the welder/rod assembly.
# Secure the assembly with the screwdriver.
# Attach the air mix or oxygen tank to the assembly.
# Add the fuel tank to the assembly.
</tab>
</tabs>
</tabs>


===Shackles===
===Antique laser gun===
[[Image:Shackles.png]]
[[Image:AntiqueLaserGun.png]]


Forces the wearer to move at walking speed.  
See [[Murder#AntiqueLaser|Guns]] for more information.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* A pair of orange shoes
* [[Image:AntiqueLaserGun.png]] An [[Murder#AntiqueLaser|antique laser gun]]
* A pair of [[handcuffs]]
* A charged [[Murder#Power cells|power cell (small)]]
* A [[Ore Processing|small coil]]
* A [[Ore Processing|lens]]
* [[Image:wire.png]] A [[Engineering_Objects#Wire|cable coil]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:MultitoolV2-32x32.png]] A [[Engineering Objects#Multitool|multitool]]
* [[Image:solderingiron.png]] A [[Engineering Objects#Soldering Iron|soldering iron]]
To make:
To make:
# Use the handcuffs on the orange shoes.
# Open the maintenance panel with the screwdriver.
</tab>
# Add wiring.
<tab name="Breaking">
# Install the small coil.
You will need:
# Solder the coil into place.
* Nothing. Besides a hand slot.
# Install the lens.
To break:
# Use the multitool.
# Click on the shackles in-hand to deattach the cuffs.
# Install the power cell.
# Close the maintenance panel with the screwdriver.
</tab>
</tab>
</tabs>
</tabs>
===Zip gun===
[[Image:ZipGun.png]]


==Walls, Doors, and Floors==
Zip guns can use different types of ammunition, with the exception of [[Murder#MPRTRocket|MPRT rockets]]. However, more powerful ammunition makes the gun more likely to fail, causing it to explode on the next pull of the trigger. .22 LR is a popular choice and one of the easiest to obtain as it can come from a [[Hacking#Vending Machines and Autolathes|hacked]] general manufacturer. The zip gun holds two rounds at a time.
 
===Airlocks===
[[Image:Airlock64.png]]
 
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
While they can't quite be constructed, airlocks can be replicated with the equipment in the [[Mechanics Workshop]]. Replicas will usually retain access restrictions of the original airlock. See the [[Mechanic#The_Device_Analyzer|relevant Mechanic section]] for more.
You will need:
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
* [[Image:stapleGun.png]] A [[Medical Objects#Staple Gun|staple gun]]
To make:
# Turn the metal sheets into a pipe frame.
# Use the welder on the frame.
# Combine the staple gun with the frame.
</tab>
</tab>
<tab name="Breaking">
</tabs>
Airlocks that aren't in the [[Adventure Zone]] or the [[Z-level#Central Command|CentComm level]] can be busted down with a good source of blunt damage and some patience. Lots of patience. As in, enough patience to break down something with 1200 health often more. Expect it to take a few minutes at least. If you need to step it up, try something like the [[Security Objects#Airlock Breaching Hammer|airlock breaching hammer]], a [[Syndicate Items#Cyalume Saber|cyalume saber]], [[Syndicate Items#Class Crate - Firebrand|fireaxe]], or [[Syndicate Items#Red Chainsaw|red chainsaw]], all of which do extra damage to doors.


You can also destroy doors by shooting at them, and the amount it'll take depends on the projectile, for certain bullet types do more damage than others. Generally, you need to dump a mag or two to break down a door using kinetic bullets and multiple full rechargers with energy ones.
===Flash/cell assembly===
[[File:FlashCellAssemblyV2-32x32.png]]


If you need specifics, armor-piercing bullets are generally the best, for they do 4 times their damage against doors (e.g. a [[Murder#308HuntRifle|.308 rifle round]], which does 85, will do 260). Regular kinetic bullets (e.g. a [[Murder#38FMJ|.38 FMJ]] round) do 3 times, and energy bullets (e.g. lasers from an [[Murder#EnergyGun|energy gun]]) 2 times. Bullets that cause burning (e.g. [[Murder#FlareBox|flares]]) normal damage, and radioactive projectiles (e.g. [[Murder#Mini Rad-Poison-Crossbow|radbow]] shots) do half. Nonlethal bullets like those from a [[Murder#Taser|taser]] can't damage doors at all, though projectiles that both drain stamina and cause physical damage can, but not as much as bullets that simply cause damage.
In addition to draining somewhat more stamina than a regular flash, this overcharged version also sets them on fire. The more charge in the battery, the more stamina drained, and the longer they'll be on fire. Unlike a regular flash, it will only work once, as the bulb will instantly burn itself out. Meanwhile, a huge portion of the battery charge will be drained, allowing some reuse.
<!-- Remainder: does the stamina drain depend on amount of PU drained per use (i.e. is using a 15k cell better than a 7.5k one, because more charge is drained per use?) or charge level (i.e. does actual cell capacity not matter, only how fully charged it is?). Moreover, once you successfully drain all a person's stamina with the flash-cell, is the stun longer than what you'd get with a regular flash-->
They can also be [[Hacking#Doors|hacked]] to the point of being non-functional.
</tab>
</tabs>


===Walls===
While you usually make walls with steel and mauxite, they can be substituted with any kind of [[Guide to Mining#Ore|metal or crystal]], so long as you get it into sheet form. Glass walls are especially useful, since they provide a view but can't be easily destroyed and are often stronger than windows.
====Regular Walls====
<tabs>
<tabs>
<tab name="Making It Old School">
<tab name="Making">
This only works with metal sheets.
 
You will need:
You will need:
* [[Image:metalSheetsSteel.png]] Four sheets of [[Engineering Objects#Metal Sheets|metal]]
* [[Image:flash.png]] A [[Security Objects#Flash|flash]]
* [[Image:PowerCellV2-32x32.png]] A charged [[Engineering_Objects#Power_Cell|power cell]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
To make:
# Click on the metal while you're holding it.
# Open the flash's battery compartment with the screwdriver.
# Choose ''Wall Girders''.
# Attach the power cell to the flash.
# Add plating by clicking on the girder with the metal.
</tab>
</tab>
<tab name="Making It New School">
<tab name="Breaking">
You will need:
You will need:
* [[Image:glassSheets.png]] [[Image:metalSheetsSteel.png]] Four sheets of metal or crystal. (Usually [[Engineering Objects#Metal Sheets|steel]], but [[Engineering Objects#Glass Sheets|glass]] is fine too)
* A screwdriver
To make:
* A wrench
# Click on any tile while you're holding the sheets to build a girder.
# Add plating by clicking on the girder with the sheets.
</tab>
<tab name="Breaking It Any School">
You will need:
* [[Image:WelderV2-32x32.gif]] A [[welder]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] [[Image:WrenchV2-32x32.png]] A [[wrench]] '''OR''' a [[crowbar]]
To break:
To break:
# Welder
# Use the screwdriver to unscrew the access panel.
# Crowbar to dislodge girders '''OR'''
# Use the wrench to disassemble the assembly.
# Wrench to dismantle girders
</tab>
</tab>
</tabs>
</tabs>
====Reinforced Walls====
 
===Poisoned surgery tools===
[[File:Surgical Scissors.png]] [[Image:Scalpel.png]] [[Image:circSaw.png]] [[Image:SurgicalSpoon.png]]
 
Certain surgery tools can be dipped in up to 5 units of poison or some other [[Chemicals|reagent]] to transfer reagents with each stab, for fun and wacky effects. Each use applies 10% of the tool's damage times its transfer amount (usually 5) units of chems, so armor significantly reduces amount applied. For example, if the tool does 8 damage, and the armor blocks 3 damage, then only 2.5 (8-3 damage after armor reduction * 0.10 * 5) units will be applied. Once a tool runs out of chemicals, it must be recoated.
<tabs>
<tabs>
<tab name="Making It Old School">
<tab name="Making">
This only works with metal sheets.
 
You will need:
You will need:
* [[Image:metalSheetsSteel.png]] Four sheets of [[Engineering Objects#Metal Sheets|metal]]
* [[File:Surgical Scissors.png]] [[Image:Scalpel.png]] [[Image:circSaw.png]] [[Image:SurgicalSpoon.png]] [[File:Surgical Scissors.png]] Some [[Medical Objects#Surgical Scissors|surgical scissors]] '''OR''' a [[Medical Objects#Scalpel|scalpel]] '''OR''' [[Medical Objects#Circular Saw|saw]] '''OR''' [[Medical Objects#Enucleation Spoon|enucleation spoon]]  
* [[Image:steelRods.gif]] Two [[Engineering Objects#Rods|rods]]
* [[Image:beaker.png]] [[Image:drinkingGlass.png]] A filled container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Drinking Glass|glass]] etc.)
To make:
To make:
# Click on the metal while you're holding it.
# Dip the scalpel, saw or spoon in the beaker.
# Choose ''Wall Girders''.
# Reinforce the metal sheets by clicking on the metal sheets with the rods in your hand.
# Reinforce two sheets.
# Pick up and stack the reinforced metal sheets and then click on the girder to reinforce it.
# Use the remaining reinforced metal sheets to add the plating.
</tab>
</tab>
<tab name="Making It New School">
</tabs>
 
===Poisoned arrows===
Likewise, arrows from the [[Ore Processing#The Nano-Fabricator|nano-fab]] can coated with up to 3 units of poison or other [[Chemicals|reagents]], injecting them upon hit.
<tabs>
<tab name="Making">
You will need:
You will need:
* [[Image:glassSheets.png]] [[Image:metalSheetsSteel.png]] Four sheets of metal or crystal ([[Engineering Objects#Metal Sheets|metal]] is most frequent, but [[Engineering Objects#Glass Sheets|glass]] works too)
* An [[Ore Processing#The Nano-Fabricator|arrow]], obviously.
* [[Image:steelRods.gif]] Two [[Engineering Objects#Rods|rods]]
* [[Image:beaker.png]] [[Image:drinkingGlass.png]] A filled container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Drinking Glass|glass]] etc.)
To make:
To make:
# Click on any tile while you're holding the sheets to build a girder.
# Dip the arrow into the container.
# Reinforce the sheets by clicking on the sheets with the rods in your hand. Reinforce two sheets.
# Pick up and stack the reinforced sheets and then click on the girder to reinforce it.
# Use the remaining reinforced sheets to add the plating.
</tab>
</tab>
<tab name="Breaking It Any School>
</tabs>
You will need:
 
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
===Broken bottle===
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
A passable melee weapon that makes a decent, better-than-average throwing weapon.
* [[Image:WelderV2-32x32.gif]] A [[welder]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]]
To break:
# Wirecutters
# Screwdriver
# Welder
# Crowbar
# Wrench
# Welder
# Crowbar
# Screwdriver
# Wirecutters
# Wrench
</tab>
</tabs>
===Windows===
Glass isn't the only thing you can build windows from. Whatever you can do with glass sheets, you can do with sheets of other crystalline materials.
====Regular window (one direction)====
Windows will be built in the direction your mob is facing. They are fastened to the floor by default.
 
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:  
* [[Image:glassSheets.png]] One sheet of [[Engineering_Objects#Glass_Sheets|glass]]
* A [[Foods and Drinks#Drinks|bottle]], obviously.
* [[Image:ScrewdriverV3-32x32.png]] (Optional: a [[screwdriver]])
* A table to break the bottle upon.
To make:
To make:
# Click on the glass while you're holding it.
# Make sure you're on {{Harm}} intent.
# Choose ''Thin Window''.
# Use the bottle on the table.
#* Optionally, unsecure the window by using the screwdriver, then right-click and choose ''rotate'' to reorient the window.
 
</tab>
It might take a few attempts/bottles. By default, there's a 25% chance you'll successfully break the bottle; if you're drunk and/or if you're the [[Bartender]], you're more likely to succeed. If you fail, reality will ensue, and the bottle will smash into a slightly less useful glass shard. If you're especially unlucky, the broken glass may cut your hand and make you bleed.
<tab name="Breaking">
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
To break:
# Screwdriver-crowbar-screwdriver to loosen, then push out
# If you want to deconstruct it fully use a wrench on the unanchored window
'''OR'''
# Use heavy objects to break
</tab>
</tab>
</tabs>
</tabs>
====Regular window (full)====
==Bombs==
You may push/pull this window around. By default, they are not fastened to the floor.
 
===Detonator assemblies===
Timers and other basic tools may be put together as assemblies, most of which can function as detonators for certain bombs. Not included is the health analyzer/igniter combination, a [[Construction#Suicide bomb vest|suicide bomb vest]]-specific trigger.
 
====Igniter assembly====
[[File:TimerIgniterAssemblyV2-32x32.png]] [[File:ProximityIgniterAssemblyV2-32x32.png]] [[File:RadioIgniterAssemblyV2-32x32.png]]


The bread-and-butter choice for most situations. Possible combinations include, from left to right, the timer/igniter assembly, the proximity/igniter assembly, and the radio/igniter assembly.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:glassSheets.png]] Two sheets of [[Engineering_Objects#Glass_Sheets|glass]]
* [[File:IgniterV2-32x32.png]] An [[Science Objects#Igniter|igniter]]
* [[Image:ScrewdriverV3-32x32.png]] (Optional: a [[screwdriver]])
* [[File:TimerV2-32x32.png]] [[File:ProximitySensorV2-32x32.png ‎]] [[File:RemoteSignallerV2-32x32.png]] A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
To make:
# Click on the glass while you're holding it.
# Use the screwdriver on the igniter.
# Choose ''Large Window''.
# If you intend to employ a signaller, use the screwdriver on it as well.
#* Optionally, secure the window by using the screwdriver.
# Combine the igniter with the timer, proximity sensor or signaller.
 
# Secure the assembly with the screwdriver.
'''Note:''' Glass made of [[Guide to Mining#Ore|different]] [[Ore Processing|types]] of material can't be used interchangeably within the same construction project.
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
You will need:
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
To break:
To break:
# Screwdriver-crowbar-screwdriver to loosen, then push out
# Use the wrench on the assembly to detach the components.
# If you want to deconstruct it fully use a wrench on the unanchored window
'''OR'''
# Use heavy objects to break
</tab>
</tab>
</tabs>
</tabs>
====Reinforced window (one direction)====
====Signaller assembly====
Windows will be built in the direction your mob is facing. They are fastened to the floor by default.
[[File:SignallerTimerAssemblyV2-32x32.png]] [[File:SignallerProxSensorAssemblyV2-32x32.png]]


Takes form of either a signaller/prox sensor assembly that sends a radio signal a set time after detecting nearby movement or a signaller/timer assembly that sends a radio signal after a countdown timer has finished. Doesn't work as an attachment, but can come in handy to remotely trigger bombs or door bolts.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:glassSheets.png]] One sheet of [[Engineering_Objects#Glass_Sheets|glass]]
* [[File:RemoteSignallerV2-32x32.png]] A [[Science Objects#Remote Signaler|remote signaller]]
* [[Image:steelRods.gif]] One [[Engineering_Objects#Rods|rod]]
* [[File:TimerV2-32x32.png]] [[File:ProximitySensorV2-32x32.png]] A [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Timer|timer]].
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] [[Image:ScrewdriverV3-32x32.png]] (Optional: a [[crowbar]] and a [[screwdriver]])
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
To make:
# Combine the rod with the glass sheet.
# Use the screwdriver on the signaller.
# Click on the glass while you're holding it.
# Attach the signaller to the proximity sensor or timer.
# Choose ''Thin Window''.
# Secure the assembly with the screwdriver.
#* Optionally, unsecure the window by using screwdriver-crowbar-screwdriver, then right-click and choose ''rotate'' to reorient the window.
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
You will need:
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
To break:
To break:
# Screwdriver-crowbar-screwdriver to loosen, then push out
# Use the wrench on the assembly to detach the components.
# If you want to deconstruct it fully use a wrench on the unanchored window
'''OR'''
# Use heavy objects to break
</tab>
</tab>
</tabs>
</tabs>
====Reinforced window (full)====
You may push/pull this window around. By default, they are not fastened to the floor.


===Beaker assembly===
[[File:ProximityIgniterBeakerAssemblyV3-32x32.png]] [[File:TimerIgniterBeakerAssemblyV3-32x32.png]] [[File:RadioIgniterBeakerAssemblyV3-32x32.png]]
Also called a beaker bomb and formally called, from left to right, proximity/igniter/beaker assembly, timer/igniter/beaker assembly, and radio/igniter/beaker assembly by the game. These assemblies are quite popular to release chemical smoke from a safe distance - for the user at least. Deadly in the hands of a skilled [[Chemistry|chemist]]. When triggered, the igniter will heat the mixture by 30 K (see [[Chemicals|ignition temperatures]]).
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:glassSheets.png]] Two sheets of [[Engineering_Objects#Glass_Sheets|glass]]
* [[Image:beaker.png]] A [[Medical Objects#Beaker|beaker]]
* [[Image:steelRods.gif]] Two [[Engineering_Objects#Rods|rods]]
* An igniter assembly
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] [[Image:ScrewdriverV3-32x32.png]] (Optional: a [[crowbar]] and a [[screwdriver]])
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
To make:
# Combine the rods with the glass sheets.
# If the assembly has been secured beforehand, undo that with the screwdriver.
# Pick up and stack the reinforced glass sheets.
# Prepare a chemical mix of your choice.
# Click on the glass while you're holding it.
# Combine the igniter assembly with the beaker.
# Choose ''Large Window''.
# Secure the beaker assembly with the screwdriver.
#* Optionally, secure the window by using screwdriver-crowbar-screwdriver.
 
'''Note:''' Glass made of [[Guide to Mining#Ore|different]] [[Ore Processing|types]] of material can't be used interchangeably within the same construction project.
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
You will need:
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[crowbar]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
To break:
To break:
# Screwdriver-crowbar-screwdriver to loosen, then push out
# Use the wrench on the beaker assembly to detach all the components.
# If you want to deconstruct it fully use a wrench on the unanchored window
'''OR'''
# Use heavy objects to break
</tab>
</tab>
</tabs>
</tabs>


===Grilles===
===Chemical grenade===
[[File:ChemGrenadeCompleteV2.png]]
 
The starter kit generally can't be acquired without a traitor scientist's PDA. See [[Murder#Chem grenade|Murder]] for more information.
 
'''Note:''' You can't retrieve the beakers after securing the grenade, so make sure your chemical mix works beforehand!
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:steelRods.gif]] Two [[rods]]
* A [[Syndicate Items#Chem Grenade Starter Kit|grenade starter kit]]
* [[Image:beaker.png]] Up to 2 [[Medical Objects#Beaker|beakers]] (must be 50 units or smaller, i.e. no large beakers)
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
To make:
# Click on the rods while you're holding them.
# Add the fuse to the grenade casing.
</tab>
# Prepare a chemical mix of your choice.
<tab name="Breaking">
# Add the beaker(s) to the unsecured grenade.
You will need:
# Secure it with the screwdriver.
* [[Image:WirecuttersV2-32x32.png]] [[Image:ScrewdriverV3-32x32.png]] [[Wirecutters]] '''OR''' a [[screwdriver]]
To break:
# Wirecutters to destroy
'''OR'''
# Screwdriver to unsecure, then push out
'''Note:''' Some grilles are electrified, as such it would be wise to have [[Engineering Objects#Insulated Gloves|Insulated Gloves]] on before attempting to destroy or dislodge it. Alternatively, hit it repeatedly with a shard of glass to avoid a shock.
</tab>
</tab>
</tabs>
</tabs>
===Floors===
====Chemical grenade assembly====
====Regular Floors====
[[File:ChemicalGrenadeAssemblyTimerV2-32x32.png]] [[File:ChemicalGrenadeAssemblyProximitySensorV2-32x32.png]] [[File:ChemicalGrenadeAssemblySignalerV2-32x32.png]]
 
Combines the advantages of chem grenades (two beakers) with the versatility of beaker assemblies.
<tabs>
<tabs>
<tab name="Making It Old School">
<tab name="Making">
You will need:
You will need:
* [[Image:steelRods.gif]] One [[Engineering Objects#Rods|rod]]
* A [[Murder#Grenades|chemical grenade]] (Any grenade whose type is listed as "Chemical" in the table of grenades)
* Two [[Engineering Objects#Floor Tiles|floor tiles]]
* [[File:IgniterV2-32x32.png]] An [[Construction#Igniter assembly|igniter assembly]]
To make:
To make:
# Use the rods on a [[Space]] or [[Seafloor]] tile to create a lattice
# Combine the igniter assembly with the chem grenade.
# Place a floor tile on top of the lattice to create some plating.
# Place another floor tile to add some tiling.
</tab>
</tab>
<tab name="Making It New School">
<tab name="Breaking>
You will need:
You will need:
* Two [[Engineering Objects#Floor Tiles|floor tiles]]
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
To make:
To break:
# Use a floor tile on a [[Space]] or [[Seafloor]] square to create some flooring.
# Click on the grenade assembly with the wrench in-hand to detach the grenade from the igniter assembly.
# Place another floor tile to add some tiling.
#* Optionally, click on the igniter assembly with the wrench in-hand to disassemble it.
</tab>
</tab>
</tabs>
</tabs>
====Reinforced Floors====
 
These are fire- and explosion-resistant and can accommodate [[Space Pod]]s.
===Butt bomb===
Harmless prank. Works like a grenade.
<tabs>
<tabs>
<tab name="Making It Old School">
<tab name="Making">
You will need:
You will need:
* [[Image:steelRods.gif]] Two [[Engineering Objects#Rods|rods]]
* [[File:ButtV2.png]] A [[Doctoring#Butt|butt]]
* One [[Engineering Objects#Floor Tiles|floor tile]]
* [[File:TimerV2-32x32.png]] A [[Science Objects#Timer|timer]]
To make:
To make:
# Use the rods on a [[Space]] or [[Seafloor]] tile to create a lattice
# Add the timer to the butt.
# Place a floor tile on top of the lattice to create some plating.
# Use the rods on the plating to create a reinforced floor.
</tab>
</tab>
<tab name="Making It New School">
</tabs>
You will need:
===Suicide bomb vest===
* [[Image:steelRods.gif]] One [[Engineering Objects#Rods|rod]]
[[Image:SuicideBombVest.png]]
* One [[Engineering Objects#Floor Tiles|floor tile]]
 
To make:
The payload will be triggered upon death of whoever is wearing the vest, heating the mixture inside the beaker by 30 K (see [[Chemicals|ignition temperatures]]) when so equipped.  
# Use a floor tile on a [[Space]] or [[Seafloor]] square to create some flooring.
# Use the rods on the plating to create a reinforced floor.
</tab>
</tabs>
===Barricades===
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:steelRods.gif]] At least two [[rods]]
* A regular [[Security Objects#Body Armor|ballistic vest]]
* A [[Medical Objects#Health Analyzer|health analyzer]]
* [[File:IgniterV2-32x32.png]] An [[Science Objects#Igniter|igniter]]
* [[Image:beaker.png]] A [[Murder#Grenades|grenade]] '''OR''' a [[Syndicate_Items#Syndicates_in_Pipebomb|pipe]] [[Construction#Pipe_bomb|bomb]] '''OR''' a [[Medical Objects#Beaker|beaker]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
To make:
# Use the rods on a [[Space]] or [[Seafloor]] tile to create a lattice.
# Use a screwdriver on the igniter.
# Use more rods on the lattice to create the barricade.
# Combine the igniter with the health analyzer.
#* Optionally, reinforce it with more rods.
# Secure the assembly with the screwdriver.
# Combine the assembly with the vest.
# If you intend to use the beaker, prepare a chemical mix of your choice.
# Attach the payload to the vest.
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
You will need:
You will need:
* [[Image:WelderV2-32x32.gif]] A [[welder]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
To break:
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
# Use a [[welder]] to disassemble the barricade.
To make:
# Use the wrench on the vest to detach the payload.
# Use the wrench on the vest again to separate the igniter/health analyzer assembly and armor vest.
# Use the screwdriver on the igniter/health analyzer assembly to loosen the igniter.
# Use the wrench on the igniter/health analyzer assembly to separate the components.
</tab>
</tab>
</tabs>
</tabs>
===Hidden Doors===
A hidden door looks just like your standard wall--until you click on it (sometimes it takes a few clicks) to slide it out like a door!


Just like in ''Doom'' and similar games, hidden doors don't need extra clearance. It's okay if the wall will slide into another wall.
===Rigged light tube/power cell===
 
A rather uncommon and creative way to booby-trap machinery or whole rooms. It is not a bad idea to turn the power off before installing either of them.
====Hidden Door - Regular Wall====
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
You will need:
* [[Image:metalSheetsSteel.png]] Four sheets of [[Engineering Objects#Metal Sheets|metal]]
* [[Image:PowerCellV2-32x32.png]] A light tube '''OR''' a [[Engineering_Objects#Power_Cell|power cell]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[Engineering Objects#Crowbar|crowbar]]
* A [[Medical Objects#Syringe|syringe]] of [[Chemicals#Plasma|plasma]] from a chemical dispenser
To make:
To make:
# Click on the metal while you're holding it.
# Inject the light tube or power cell with plasma.
# Choose ''Wall Girders.''
# Use the crowbar on the girder to dislodge it.
# Add plating by clicking on the girder with the metal.
</tab>
</tab>
<tab name="Breaking">
</tabs>
 
===Rigged turtle===
[[File:Sylvester-32x32.png]]
 
It is possible to make a turtle (such as the one owned by the [[Head of Security]]) explode when the lights in the area are turned on. Somehow the turtle is not harmed in the process.
 
<tabs>
<tab name="Making">
You will need:
You will need:
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
* A turtle
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
* A [[Medical Objects#Syringe|syringe]] of [[Chemicals#Plasma|plasma]] from a chemical dispenser
To break:
To make:
# Use the screwdriver to dismantle the false wall.
# Inject the turtle with plasma.
# Disassemble the displaced girder with the wrench.
</tab>
</tab>
</tabs>
</tabs>
====Hidden Door - Reinforced Wall====
 
===Pipe bomb===
[[File:PipebombV2-32x32.png]]
 
Not to be confused with the [[Syndicate_Items#Syndicates_in_Pipebomb|version]] traitors can order.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
Building pipebombs from [[Guide to Mining#Plasmastone|plasmastone]] and [[Guide to Mining#Erebite|erebite]] by using [[Ore Processing|custom metal sheets]], multiplies explosive power. All chemicals can be used for pipebombs, not just welding fuel, though not all can produce an explosion ; see more below. A small variety of items can also be shoved into one or both of the pipe bomb's two pipes to add a special effect to the detonation. If you shove two or three of the same item inside a pipe bomb, the item's effect will be boosted.
You will need:
You will need:
* [[Image:metalSheetsSteel.png]] Five sheets of [[Engineering Objects#Metal Sheets|metal]]
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:steelRods.gif]] Three [[Engineering Objects#Rods|rods]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] A [[Engineering Objects#Crowbar|crowbar]]
* [[File:IgniterV2-32x32.png]] An [[Science Objects#Igniter|igniter]]
* [[File:TimerV2-32x32.png]] [[File:ProximitySensorV2-32x32.png]] [[File:RemoteSignallerV2-32x32.png]] A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|a proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|a remote signaller]]
* [[Image:drinkingGlass.png]] [[Image:beaker.png]] A container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Drinking Glass|glass]] etc.) of welding fuel (20 units)
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* (Optional: one or two additional items.)
To make:
To make:
# Click on the metal while you're holding it.
# Turn the metal sheets into a pipe frame.  
# Choose ''Wall Girders''.
# Use the welder on the frame.  
# Combine the remaining metal sheets with the rods three times.
#* Optionally, stuff the extra item(s) in the hollow frame (note: you cannot do this once the frame is filled!).  
# Use one reinforced metal sheet to reinforce the girder.
# Fill the frame with welding fuel.
# Use the crowbar on the reinforced girder to dislodge it.
# Add some wires.
# Pick up and stack the reinforced metal sheets and then click on the girder to add the plating.
# Use a screwdriver on the igniter.
</tab>
# If you intend to employ a signaller, use the screwdriver on it as well.
<tab name="Breaking">
# Combine the igniter with the timer, the proximity sensor, or the signaller.
You will need:
# Add the igniter assembly to the pipe frame.
* [[Image:ScrewdriverV3-32x32.png]] A [[screwdriver]]
 
* [[Image:WrenchV2-32x32.png]] A [[wrench]]
Chemicals that can be used for pipebombs to produce an actual explosion, ordered by explosive power:
To break:
*[[Chemicals#Welding Fuel|Welding fuel]]
# Use the screwdriver to dismantle the false wall.
*[[Chemicals#Sorium|Sorium]]
# Disassemble the displaced girder with the wrench.
*[[Chemicals#Liquid Dark Matter|Liquid dark matter]], [[Chemicals#Thermite|thermite]]
*[[Chemicals#Phlogiston Dust|Phlogiston dust]], [[Chemicals#Phlogiston|phlogiston]], [[Chemicals#Kerosene|kerosene]], [[Chemicals#Chlorine Trifluoride|CLF3]], [[Chemicals#Magnesium-Ammonium Chloride|magnesium-ammonium chloride]]
*[[Chemicals#Black Powder|Black powder]] <!--epichlorohydrin-->
*[[Chemicals#Argine|Argine]], [[Chemicals#Nitroglycerin|nitrogylcerin]]
*[[Chemicals#FOOF|Dioxygen difluoride/FOOF]]  
 
Some possible extra items to add:
* Metal scrap
* Glass shards
* Butter
* Cloth
* Instruments
* Butts
* Glowsticks
* Paper
* Ectoplasm
* Meat
* Telecrystals
* RCD cartridges
* Cable coils
* Power cells (only works in combination with aforementioned cable coils)
* Medical patch boxes
* Gold star boxes
* Assorted sticker boxes
 
And the great thing is, if the extra item isn't coded to have a special effect, it simply won't be added to the bomb. That is, if the item you're adding ''does'' go in, you know something special will happen!
</tab>
</tab>
</tabs>
</tabs>
===Catwalks===
 
===Mousetrap bomb===
[[Image:MousetrapPipeBomb.png]] [[Image:MousetrapGrenade.png]] [[Image:MousetrapSignaller.png]]
 
Compatible with pipe bombs (regular timer/igniter, Syndicate) and grenades. You can also set up a signaller which will send its signal when the trap is sprung. They can be used as makeshift mines or to booby-trap backpacks, lockers, crates, and other containers - in the case of the signaller, it can activate a remote bomb.
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
There are no known methods of construction, but the catwalks around the station can be partially disassembled.
You will need:
* [[Image:mousetrap.png]] A [[General Objects#Mousetrap|mousetrap]]
* A pipe bomb '''OR''' [[Murder#Grenades|grenade]] '''OR''' [[Science Objects#Remote Signaler|remote signaler]]
To make:
# Attach the pipe bomb, grenade, or signaler to the mousetrap.
# Don't forget to arm the mousetrap by clicking on it before use.
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
You will need:
You will need:
* [[Image:WirecuttersV2-32x32.png]] [[Wirecutters]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]].
To break:
To break:
# Wirecutter to cut apart the catwalk surface.
# Click on the mousetrap with the wrench to remove to attachment. It's safe even if it's armed.
# Wirecutter again to finish cutting apart the catwalk surface. Catwalk supports will remain.
</tab>
</tab>
</tabs>
</tabs>
==Entire Rooms==
====Mousetrap car====
[[Image:ABC-U.png]] [[Image:ABC-UMarker.png]]
[[Image:MousetrapRollerAssembly.png]]


You can replicate entire rooms with [[Engineering Objects#ABC-U|ABC-Us and blueprint markers]] from [[Engineering#Cogmap2|Cog2's Cold Loop]] and [[Warehouse#Cogmap1|Cog1's Warehouse]]. More are always available from Cargo's [[Quartermaster#ABCU Unit Crate|ABCU Unit Crates]], regardless of map.
A mousetrap bomb on wheels. Once set in motion, the cart will scoot off in whichever direction you're facing and detonate the grenade upon impact with a large object or unfortunate bystander.
<tabs>
<tab name="Making">
You will need:
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:MousetrapPipeBomb.png]] [[Image:MousetrapGrenade.png]] A [[#Mousetrap bomb|mousetrap bomb]] (grenade or pipe bomb only)
* [[Image:WrenchV2-32x32.png]] (Optional: a [[Engineering Objects#Wrench|wrench]])
To make:
# Turn the metal sheets into a pipe frame.
# Combine the mousetrap bomb with the pipe frame.
</tab>
<tab name="Breaking">
You will need:
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]].
To break:
# Click on the car with the wrench to remove the mousetrap from the pipe frame.
# Click on the mousetrap with the wrench to remove to bomb. It's safe even if it's armed.
</tab>
</tabs>


You don't need to replicate entire rooms. You can pick a section of it or multiple sections to create different rooms. The blueprint marker can create multiple blueprints before running out of energy. This way you can pick all the pieces you want in advance and put them together in a new configuration. Remember to save them with their own names so you don't get them mixed.
===Single tank bomb===
[[File:TimerIgniterPlasmaTankAssemblyV2-32x32.png]] [[File:ProximityIgniterPlasmaTankAssemblyV2-32x32.png]] [[File:RadioIgniterPlasmaTankAssemblyV2-32x32.png]]


Comes in, from left to right, timer/igniter/plasma tank assembly, proximity/igniter/plasma tank assembly, and radio/igniter/plasma tank assembly forms that are often simply collectively known as plasma tank assemblies or single tank bombs. Less powerful than transfer valve bombs, but they still fit in backpacks. You'll have to discover suitable gas mixtures yourself.
<tabs>
<tab name="Making">
You will need:
You will need:
* [[Engineering Objects#ABC-U|ABC-U]] (Automated Blueprint Construction Unit)
* [[File:GasTankPlasmaV2-32x32.png]] A [[General Objects#Gas Tank|plasma tank]]
* [[Engineering Objects#ABC-U|Blueprint marker]]  
* [[File:IgniterV2-32x32.png]] An [[Science Objects#Igniter|igniter]]
* [[Image:glassSheets.png]] [[Image:metalSheetsSteel.png]] [[Engineering Objects#Metal Sheets|Metal]] and [[Engineering Objects#Glass Sheets|glass]] sheets (usually a few hundred!)
* [[File:TimerV2-32x32.png]] [[File:ProximitySensorV2-32x32.png]] [[File:RemoteSignallerV2-32x32.png]] A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:WelderV2-32x32.gif]] A [[Engineering Objects#Welder|welder]]
To make:
To make:
# Select tiles using blueprint marker.
# Fill the plasma tank with a gas mixture of your choice.
# Click on the blueprint marker in-hand and choose the aptly named ''Print Blueprint'' to, well, print a blueprint of the things you just scanned. (If you can no longer print the blueprint from that specific blueprint marker, save the blueprint. You will then be able to print it from other markers.)
# Use a screwdriver on the igniter.
# Put the blueprint in the ABC-U.  
# Combine the igniter with the timer, proximity sensor or remote signaller.
# Check the material cost on the ABC-U by clicking on the unit and choosing ''Check Materials''. Load accordingly. Fortunately for you, material costs are in sheets rather than bars/blocks.  
# Secure the assembly with the screwdriver.
# Drag the ABC-U into position.  
# Attach the assembly to the plasma tank.
# Lock it down by clicking on the ABC-U unit and choosing ''Lock''.
# Weld a hole in the tank.
# Click on the ABC-U unit again and choose ''Start Beginning'' to start construction.
</tab>
</tabs>


'''Note''': ABC-Us can only make new rooms on space tiles, so having EVA equipment is a must.
===Transfer valve bomb===
[[Image:TransferValveBomb.png]]


==Miscellaneous==
Big bombs for a big bang. Again, this guide won't tell you how to create the perfect explosive mix, so feel free to sign up as a [[Scientist|scientist]] and mess around with the equipment in the [[Plasma Research|laboratory]]. You should also use the mainframe and VR goggles to run simulations instead of testing your bombs on the station. You can replace one of the tanks with a butt to build a mostly harmless gimmick bomb.
 
<tabs>
===Disposal pipes===
<tab name="Making"> 
Like most things in Space Station 13, the plumbing system is surprisingly deep. A skilled space plumber can set you up for a wild ride that'll send you racing through most of the station and spit you out from a mailbox. Now you can be that skilled plumber.
You will need:
* [[File:GasTankPlasmaV2-32x32.png]] A [[General Objects#Gas Tank|tank]] of heated gas (plasma)
* [[File:GasTankO2V2-32x32.png]] [[File:ButtV2.png]] A tank of reactive gas (oxygen) '''OR''' a [[Doctoring#Butt|butt]]
* [[Image:valve.png]] A [[Science Objects#Tank Transfer Valve|tank transfer valve]]
* [[File:TimerV2-32x32.png]] [[File:ProximitySensorV2-32x32.png]] [[File:RemoteSignallerV2-32x32.png]] A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
* (Optional: some [[wire]])
To make:
# Connect the first tank to the transfer valve.
# Connect the second tank (or the butt) to the transfer valve.
# Attach the timer, proximity sensor or remote signaller to the transfer valve.
#* Optionally, attach wires, allowing it to be worn on your back. Stylish!
</tab>
<tab name="Breaking"> 
You will need:
* A hand. (i.e. no tools)
To break:
# Click on the transfer tank valve while it's in your hand to bring up its interface.
# Click on the ''Remove'' links to detach each component from the transfer valve.
</tab>
</tabs>
===Canister bomb===
[[Image:CanbombGreyCan.png]]


====The building blocks====
Massive bombs whose location and time to detonation are automatically announced to everyone on the server upon arming. As usual, the gas mixture is not revealed, only the assembly process.
There's a few pipe dispensers scattered around the station. The most easily accessible one can be found in [[Waste Disposal|disposals]], and [[Engineering]] has a [[Engineering Objects#Disposal Pipe Dispenser Cart|mobile version]] that makes pipe laying a breeze. Pipes come in 8 variations, 5 of which the dispensers will provide:


'''Straight''' - Straight tube.<br>
'''BIG FUCKING WARNING NOTE:''' These bombs are no joke. The amount of hull they can take out of the station has the potential to warrant an Emergency Shuttle call, so if you're not an antagonist and seek to build a canister bomb for whatever reason, run it by the admins first with adminhelp, or detonate them somewhere away from it like the [[Z-Level|debris field]], although you'll still want to inform people about it.
'''Bent''' - Tube bent at a 90 degree angle.<br>
<tabs>
'''Junction''' - A three-way junction. The arrow indicates where items exit.<br>
'''Y-junction''' - A three-way junction with another exit point.<br>
'''Trunk''' - Entry and exit point for pipes. Disposal and mail chutes come pre-connected to these, but players can't connect on their own.<br>
'''Mail-junction''' - Not available from the dispenser. A three-way junction with a filter that only allows items to pass through. People and creatures will be diverted away into the side-pipe. Visually distinguished from regular junctions by a red dot on the pipe.<br>
'''Controlled pipe segments''' - Specialized equipment available to [[Mechanic|mechanics]].<br>
 
====Managing your pipes====
Pipes come in four states:
 
'''Free''' - Can be moved, rotated and flipped over by using a crowbar on them.<br>
'''Wrenched''' - Wrenched to the floor. Immobile and inoperable.<br>
'''Welded''' - Welded to the floor. Immobile and can't be rotated. Fully operable.<br>
'''Broken''' - Welded to the floor. Inoperable. Must be welded at all ends to remove.<br>
 
You need three tools. A crowbar to remove the tiles covering the floor. This exposes existing pipes and lets you place new pipes. A wrench to fasten free pipes. A welding tool to make wrenched pipes operable or to loosen welded pipes.
 
====Controlling the flow====
Take these tips to heart and you'll be a plumbing like a champion in no time.
 
*T-ray scanners show you pipes hidden under floor tiles.
*Always wrench the pipe in place before welding it. Poorly secured pipes will break the floor tile covering it and fall out of place.
*Items will follow the pipeline from chute to exit point as long as every piece is connected, nothing is broken and there's no blockage.
*Items entering a junction from the wrong end (the side with the exit arrow), will randomly go out one of the two other sides.
*Fat people are poorly suited for pipes and can easily create a blockage. Blockages can be cleared by unwelding the blocked section.
*Pipelines ending in a regular pipe will shoot things out in a straight line. Trunks eject items in random directions.
*Combine with [[Mechanic|programmable electronics components]] to make some truly wild rides.
 
===Crates===
[[File:CrateV3-32x32.png‎]] [[File:SecureCrateGreenV2-32x32.png]]
<tabs>
<tab name="Making">
<tab name="Making">
Crates can be constructed at a [[Making and Breaking#Crate Manufacturer|crate fabricator]], if your map has one.
</tab>
<tab name="Breaking">
You will need:
You will need:
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:plasmaCan2.png]] A [[General Objects#Canister|canister]] full of an explosive gas mixture.
To break:
* [[File:GasTankAirMixV2-32x32.png]] A [[General Objects#Gas Tank|plasma tank]] filled to at least 700 kPa of pure plasma.
# Make sure the crate is open.
* [[File:TimerV2-32x32.png]] A [[Science Objects#Timer|timer]]
# Click on the open  crate with a wrench to take it apart.
* [[File:IgniterV2-32x32.png]] An [[Science Objects#Igniter|igniter]]
* [[Image:wire.png]] A [[Engineering_Objects#Wire|cable coil]]
* [[Image:ScrewdriverV3-32x32.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:MultitoolV2-32x32.png]] A [[Engineering Objects#Multitool|multitool]]
* [[File:RemoteSignallerV2-32x32.png]] (Optional: a [[Science Objects#Remote Signaler|remote signaller]])
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]] (Optional: a [[Engineering Objects#Crowbar|crowbar]])
* [[Image:WirecuttersV2-32x32.png]] (Optional: a pair of [[Engineering Objects#Wirecutters|wirecutters]])
* (Optional: suitable attachment class items; see list below)
To make:
# Use the screwdriver to unsecure the igniter.
# Add the multitool to the igniter.
# Add the plasma tank to the assembly.
# Secure the assembly with a screwdriver.
# Use the cable coil on the assembly.
# Add the timer to the assembly.
#* Optionally, add a remote signalling device to your assembly.
#* Optionally, add up to three attachment class items to your assembly.
# Use the assembly on the canister.


You will get a sheet of material. Most crates give metal sheets, but [[Quartermaster#Soft Soft Pizzeria Delivery|pizza boxes]] and packing crates from certain [[Quartermaster#Items you can order|Cargo crates]] give cardboard sheets, which can be used for [[#Cardboard box disguise|cardboard boxes]].
The detonator assembly may have up to 3 attachment class items. Each attachment adds an additional wire to the assembly, each having a unique effect. You may have more than one of any type of attachment.
</tab>
* An [[Engineering Objects#Analyzer|analyzer]] (Detonates the bomb if the gas is leaking from the canister.)
* A [[Engineering Objects#Power Cell|power cell]] (Adds an additional detonation wire.)
* A [[Security Objects#Flash|flash]] (Occasionally flashes nearby people.)
* A sheet of [[General Objects#Paper|paper]] and a [[General Objects#Pen|pen]] (Adds a note to the canister bomb interface.)
* A bike horn (Self-explanatory.)
* A vuvuzela. (Ditto.)
 
Detonators may be disassembled if necessary. A screwdriver is required to unscrew and a crowbar is required to pry out the plasma tank, and everything else can be cut apart with the wirecutters. Attachments may be removed from the assembly with a screwdriver.
</tab>
</tabs>
</tabs>


===Table===
==Miscellaneous==
[[Image:Table.png]]
 
===Disposal pipes===
Like most things in Space Station 13, the plumbing system is surprisingly deep. A skilled space plumber can set you up for a wild ride that'll send you racing through most of the station and spit you out from a mailbox. Now you can be that skilled plumber.
 
====The building blocks====
There's a few pipe dispensers scattered around the station. The most easily accessible one can be found in [[Waste Disposal|disposals]], and [[Engineering]] has a [[Engineering Objects#Disposal Pipe Dispenser Cart|mobile version]] that makes pipe laying a breeze. Pipes come in 8 variations, 5 of which the dispensers will provide:
 
'''Straight''' - Straight tube.<br>
'''Bent''' - Tube bent at a 90 degree angle.<br>
'''Junction''' - A three-way junction. The arrow indicates where items exit. You can change the junction's direction by clicking it with empty hand before welding it to the floor.<br>
'''Y-junction''' - A three-way junction with another exit point.<br>
'''Trunk''' - Entry and exit point for pipes. Disposal and mail chutes come pre-connected to these, but players can't connect on their own.<br>
'''Mail-junction''' - Not available from the dispenser. A three-way junction with a filter that only allows items to pass through. People and creatures will be diverted away into the side-pipe. Visually distinguished from regular junctions by a red dot on the pipe.<br>
'''Controlled pipe segments''' - Specialized equipment available to [[Mechanic|mechanics]].<br>
 
====Managing your pipes====
Pipes come in four states:


'''Free''' - Can be moved by pulling them or rotated by using a crowbar on a pipe.<br>
'''Wrenched''' - Wrenched to the floor. Immobile and inoperable.<br>
'''Welded''' - Welded to the floor. Immobile and can't be rotated. Fully operable.<br>
'''Broken''' - Welded to the floor. Inoperable. Must be welded at all ends to remove.<br>
You need three tools. A crowbar to remove the tiles covering the floor. This exposes existing pipes and lets you place new pipes. A welding tool to make pipes operable or to loosen welded pipes. A wrench to optionally lock an unwelded pipe in place.
====Controlling the flow====
Take these tips to heart and you'll be a plumbing like a champion in no time.
*T-ray scanners show you pipes hidden under floor tiles.
*Wrenching the pipe is entirely optional but it still can be useful if you ran out of welder fuel and want to keep the pipe in one place.
*Items will follow the pipeline from chute to exit point as long as every piece is connected, nothing is broken and there's no blockage.
*Items entering a junction from the wrong end (the side with the exit arrow), will randomly go out one of the two other sides.
*People can get stuck in pipes, intentionally or accidentally. They can be freed by removing the pipe section they are trapped in. They can also try to free themselves by flipping (Hotkey: {{Key|R}} or mashing random movement buttons.
*Pipelines ending in a regular pipe will shoot things out in a straight line. Trunks eject items in random directions.
*Combine with [[Mechanic|programmable electronics components]] to make some truly wild rides.
===Crates===
[[File:CrateV3-32x32.png‎]] [[File:SecureCrateGreenV3-32x32.png]]
<tabs>
<tabs>
<tab name="Making">
<tab name="Making">
You will need:
Crates can be constructed at a [[Making and Breaking#Crate Manufacturer|crate fabricator]], if your map has one.
* [[Image:metalSheetsSteel.png]] Two sheets of [[Engineering Objects#Metal Sheets|regular]] '''OR''' [[Engineering Objects#Reinforced Metal Sheets|reinforced]] metal
</tab>
To make:
<tab name="Breaking">
# Click on the metal while you're holding it.
You will need:
# Choose ''Table Parts''.
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
# Pick up and click on the parts to build a table.
To break:
# Make sure the crate is open.
# Click on the open  crate with a wrench to take it apart.
 
You will get a sheet of material. Most crates give metal sheets, but [[Quartermaster#Soft Soft Pizzeria Delivery|pizza boxes]] and packing crates from certain [[Quartermaster#Items you can order|Cargo crates]] give cardboard sheets, which can be used for [[#Cardboard box disguise|cardboard boxes]].
</tab>
</tabs>
 
===Pews===
<tabs>
<tab name="Breaking">
Because sometimes those pews in the [[Chapel]] just get in the way of renovations.
 
You will need:
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
To break:
# Click on the pew with a wrench to turn it into pew parts.
# Click on the pew parts with a wrench to turn it into sheets.
</tab>
</tabs>
 
===Table===
[[Image:Table.png]]
 
<tabs>
<tab name="Making">
You will need:
* [[Image:metalSheetsSteel.png]] Two sheets of [[Engineering Objects#Metal Sheets|regular]] '''OR''' [[Engineering Objects#Reinforced Metal Sheets|reinforced]] metal
To make:
# Click on the metal while you're holding it.
# Choose ''Table Parts''.
# Pick up and click on the parts to build a table.
</tab>
<tab name="Breaking">
You will need:
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:WelderV2-32x32.gif]] (Reinforced table: a [[Engineering Objects#Welder|welder]])
To break:
# (Reinforced table: weaken the table's reinforcements with the welder.)
# Wrench apart the table's bolts.
# Disassemble the table parts with the wrench to get metal sheets back.
</tab>
</tabs>
 
===Glass Table===
<tabs>
<tab name="Making">
You will need:
* [[Image:metalSheetsSteel.png]] One sheet of metal ([[Engineering Objects#Metal Sheets|regular]] or [[Engineering Objects#Reinforced Metal Sheets|reinforced]]; it does not matter)
* [[Image:glassSheets.png]] Two sheets of [[Engineering Objects#Glass Sheets|regular]] '''OR''' [[Engineering Objects#Reinforced Glass Sheets|reinforced]] glass
To make:
# Click on the metal while holding the glass in your active hand (or vice versa).
# Pick up and click on the parts to build a glass table.
</tab>
<tab name="Breaking">
You will need:
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
To break:
# Loosen the table's bolts with the wrench.
# Disassemble the table parts with the wrench to get glass sheets back.
</tab>
</tabs>
 
===Display Case===
A glass housing for showcasing a single item. It is impossible to remove the item inside without breaking the glass first. You can click on the case with [[Engineering Objects#Screwdriver|screwdriver]] to toggle whether it is move it around. The [[Captain's Quarters]] starts with one for a [[Murder#AntiqueLasterGun|replica antique laser gun]].
<tabs>
<tab name="Making">
You will need:
* [[Image:glassSheets.png]] Three sheets of [[Engineering Objects#Glass Sheets|regular]] '''OR''' [[Engineering Objects#Reinforced Glass Sheets|reinforced]] glass
To make:
# Click on the metal while holding the glass in your active hand (or vice versa) and choose "Display Case".
</tab>
<tab name="Fixing">
You will need:
* [[Image:glassSheets.png]] One sheet of [[Engineering Objects#Glass Sheets|regular]] '''OR''' [[Engineering Objects#Reinforced Glass Sheets|reinforced]] glass
To fix:
# Click on the broken display case with the glass sheet to repair the glass.
</tab>
</tab>
<tab name="Breaking">
<tab name="Breaking">
You will need:
You will need:
* A weapon. Can be melee (including fists) and ranged.
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:WelderV2-32x32.gif]] (Reinforced table: a [[Engineering Objects#Welder|welder]])
To break:
To break:
# (Reinforced table: weaken the table's reinforcements with the welder.)
# Use the weapon to break the glass. Shoot it, blow it up, smash it up, whatever. As you might imagine, it's quite fragile; it only has 30 health.
# Wrench apart the table's bolts.
# Click on the remains of the case with the wrench to clear thme away
# Disassemble the table parts with the wrench to get metal sheets back.
</tab>
</tab>
</tabs>
</tabs>


===Glass Table===
<tabs>
<tab name="Making">
You will need:
* [[Image:metalSheetsSteel.png]] One sheet of metal ([[Engineering Objects#Metal Sheets|regular]] or [[Engineering Objects#Reinforced Metal Sheets|reinforced]]; it does not matter)
* [[Image:glassSheets.png]] Two sheets of [[Engineering Objects#Glass Sheets|regular]] '''OR''' [[Engineering Objects#Reinforced Glass Sheets|reinforced]] glass
To make:
# Click on the metal while holding the glass in your active hand (or vice versa).
# Pick up and click on the parts to build a glass table.
</tab>
<tab name="Breaking">
You will need:
* [[Image:WrenchV2-32x32.png]] A [[Engineering Objects#Wrench|wrench]]
To break:
# Loosen the table's bolts with the wrench.
# Disassemble the table parts with the wrench to get glass sheets back.
</tab>
</tabs>
===Heads on a spike===
===Heads on a spike===
Heads can be removed by clicking on the spike with an empty hand.
Heads can be removed by clicking on the spike with an empty hand.
Line 1,856: Line 2,026:
</tab>
</tab>
</tabs>
</tabs>
==Supplementary Video==
<youtube>44vJ8H_vE6w</youtube>
----
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{{Department Guides}}
{{Department Guides}}

Revision as of 08:16, 15 April 2021

For the discontinued job, see Construction Worker. For the discontinued game mode, see Construction Game Mode.

All this assumes you've figured out the game pretty well so far. You have, right?

Machinery

Space Pod

Lightpod.png Heavypod.png Miningpod.png Coolpod.png Goldpod.png

Be advised that you have to stand adjacent to the south west corner of the pod in order to construct it, since it is a 64x64 sprite. Use a bottle of champagne on the finished pod to give it a unique name.

You will need:

To make:

  1. Deploy the frame kit by clicking on the box.
  2. Wrench the jumble of metal. It should look less like a pile of junk.
  3. Wrench again. It should look like a functional but unsecured frame of a space pod.
  4. Use the welder.
  5. Insert wires.
  6. Place the circuitry inside the frame.
  7. Add metal to the frame.
  8. Install the engine manifold.
  9. Put armor on the pod frame.
  10. Use the welder.
  11. Install the control interface.
  12. Add the reinforced glass sheets.
    • Optionally, use the paint job kit on the finished pod.

MiniPutt

MiniPutt.png NanoPutt.png IndyPutt.png XeniPutt.png PyriPutt.png

Some of the key components are slightly different, but the construction plan is otherwise the same. And as with space pods, you can rename the finished craft with a champagne bottle.

You will need:

To make:

  1. Follow the Space Pod guide.

Computers

Console

CommunicationsComputer.png CloningConsole.png DNAConsole.png SupplyRequestConsole.png QuartermastersConsole.png

Intended for computers built from a single circuit board. Console frames don't accept mainboards and peripheral cards. If there're other machines associated with the console, e.g. cloning pod and scanner or portal ring and generator, build/deploy those first. If you build the computer first, then the accessory machines, you'll have to disconnect and reconnect the monitor with a screwdriver to get the console to recognize them.

You will need:

To make:

  1. Click on the metal and choose Console frame.
  2. Wrench the frame into place.
  3. Insert the circuit board.
  4. Use the screwdriver.
  5. Add wires.
  6. Use the glass on the frame.
  7. Connect the monitor with the screwdriver.

You will need:

To break:

  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Screwdriver
  5. Crowbar (removes circuit board)
  6. Wrench
  7. Welder

Terminal

ComputerTerminal.png

Useful for computers built from components and peripherals. Wired computers (as in part of a network) will need to be positioned over a data terminal (deployable with the help of a mechanic), which in turn has to be connected to the power grid.

You will need:

To make:

  1. Click on the metal and choose choose Computer terminal frame.
  2. Wrench the frame into place.
  3. Insert the computer mainboard.
  4. Use the screwdriver.
  5. Insert the peripheral cards (up to 2).
  6. Add wires.
  7. Insert the storage drive.
  8. Use the glass on the frame.
  9. Connect the monitor with the screwdriver.

You will need:

To break:

  1. Screwdriver
  2. Crowbar
  3. Crowbar (removes hard drive)
  4. Wirecutters
  5. Crowbar (removes all modules)
  6. Screwdriver
  7. Crowbar (removes motherboard)
  8. Wrench
  9. Welder

Heavy

GenericComputer.png

Some of the components are slightly different, but the construction plan is otherwise the same.

You will need:

To make:

  1. Click on the metal and choose choose Computer frame.
  2. Wrench the frame into place.
  3. Insert the computer mainboard.
  4. Use the screwdriver.
  5. Insert the peripheral cards (up to 3).
  6. Add wires.
  7. Insert the storage drive.
  8. Use the glass on the frame.
  9. Connect the monitor with the screwdriver.

You will need:

To break:

  1. Screwdriver
  2. Crowbar
  3. Crowbar (removes hard drive)
  4. Wirecutters
  5. Crowbar (removes all modules)
  6. Screwdriver
  7. Crowbar (removes motherboard)
  8. Wrench
  9. Welder

Electric Chair

To change the default frequency/code, you must click on the electropack while you're holding it, and modify it from the pop-up interface. Electric chairs can be remotely activated, but must be toggled on before usage (right click, and select controls). Also, the room must have power for the chair to work. Said power can come from two sources: the local APC (capped at ~80 BURN) or a direct, wired connection to the power grid (scales with the engine's output, and can even vaporize somebody).

You will need:

To make:

    • Optionally, lay wires using the cable coil to create a direct connection to the power grid.
  1. Click on the metal while you're holding it.
  2. Build a chair. Optionally, place it on the same tile as the prepared wiring.
    • Optionally, change the electropack's default frequency and code.
  3. Use the helmet on the electropack.
  4. Attach the helmet/electropack assembly to the chair.

You will need:

To break:

  1. Click on the electric chair with a wrench in your active detach the shock pack from the chair.
  2. Click on the shock pack to get an electropack and helmet back.

Light fixtures

These fixtures, installed by Nanotrasen or otherwise, are controlled by the local APC. Light tubes and bulbs may be obtained from boxes (ask the janitor) or a general manufacturer.

You will need:

To make:

  1. Turn the metal sheets into one set of light fixture parts.
  2. Attach the parts to a wall.
  3. Insert the light tube or bulb, depending on the type of fixture.

You will need:

To break:

  1. Turn off the lights in the room OR smash the light tube or bulb.
  2. Remove the light tube or bulb.
  3. Use the screwdriver on the light fixture to disassemble it.

Neon lining

Lining runs off its own internal power source that never runs out, so you can deploy it in areas that have no power.

You will need:

To make:

  1. Click on the floor tile of interest with the neon lining is in your hand to lay down neon lining on that tile. This consumes one length of lining.
    • Optionally, before laying down lining, click on the neon lining while it's in your hand to cycle through the possible colors. Available colors include yellow, blue, and pink.
    • Optionally, set the shape by clicking on it with a wrench. There are 6 possible shapes, all of which run across the borders/sides of a tile: a line that's a tile long, a line that goes only half as far, a square/circle/O-shape, a U-shape, a tile-length L-shape, and a half-tile-length L-shape.
    • Optionally, change which direction the lining's facing by clicking on it with a screwdriver.
    • Optionally, configure the pattern of the glows on the ends of the lining by clicking on it with a multitool. You can set it so there's a glow on both ends, glow at the right end, glow at the left end, or no glow at all. Note you cannot change glow for the O-shape.
    • Optionally, turn the lining on/off by clicking on it with wirecutters.

You will need:

To break:

  1. Click on the neon lining with the crowbar to remove it. You do not have to turn it off to remove it.

Station Bots

Cyborgs

Main article: Roboticist#Construction

AI shells

Main article: Roboticist#AI shells

Other robots

Main article: Robots

APCs

APCV2.png

Deploying an APC this way automatically creates a data terminal under it, so to power the APC, you simply have to lay wire under the terminal and to a power source or cable that already has power.

You will need:

To make:

  1. Use the device analyzer on an APC.
  2. Click the ruckingenur kit in Mechanics with the analyzer you used.
  3. Use the ruckingenur kit to create an APC blueprint.
  4. Put each blueprint into the reverse-engineering fabricator (or any fabricator)
  5. Use the fabricator to fabricate a deploy box frame for the APC.
  6. Put the box frame in the area of interest.
  7. Use the soldering iron to create an APC.
    • Optionally, click on the hand labeler to set a name for the APC.
    • Optionally, use the hand labeler to name the APC.

This is for APCs that have been completely broken (they have a damaged sprite and the area is left unpowered), not APCs that have had their wires shorted.

You will need:

To fix:

  1. Use the screwdriver on the APC.
  2. Add the wire. Wait.
  3. Wrench the APC. Wait.
  4. Apply the mulitool.
  5. Finally, use the screwdriver on it again.

ATMs

You will need:

To break:

  1. Click on the ATM with the deconstruction device to open the deconstruction interface. This should bring up a "Pulse" button.
  2. While holding the deconstruction device and multitool, click with the "Pulse" button.
  3. Click on the ATM with the deconstruction device again to finally deconstruct it. After a delay, this will give you an ATM frame that can be deployed later.

Shooting an ATM with a lethal bullet will instantly destroy it and make it spew out a small stack of cash, always either a 10-, 50, or 100-credits stack. Hitting it with a blunt object can also do the trick. It has to do at least 5 damage, and the ATM has 70 health.

Microwaves

MicrowaveNew.png

Microwaves can be scanned using Mechanics. The trick is to scan it while it's in operation, so you don't accidentally microwave your analyzer.

MicrowaveBroken.png

If the microwave is just dirty ( MicrowaveMessy.png ), use a spray bottle of space cleaner. A completely broken unit has to be fixed with some tools.

You will need:

To fix:

  1. Use the screwdriver on the microwave.
  2. Finish the job with a wrench.

It's a good idea to do this while microwave's in operation or wreck it first, so you don't accidentally insert your tools into the microwave. You will need:

To break:

  1. Click on the microwave with the deconstruction device to open the deconstruction interface. This should bring up two buttons, "Screw" and "Wrench".
  2. While you're holding the deconstruction device in your off-hand, do these steps in any order:
    • Click on the "Screw" button with the screwdriver.
    • Click on the "Wrench" button with the wrench.
  3. Click on the microwave with the deconstruction device again to finally deconstruct it. After a delay, this will give you a microwave frame that can be deployed later.

You will need:

To wreck:

  1. Insert item of choice into microwave.
  2. Turn the microwave on.

You'll get the item you put in back.

Manufacturers

Fabricator.png

While they can't quite be constructed, all manufacturers can be replicated with the equipment in the Mechanics Workshop. See the relevant Mechanic section for more.

If you click on a fabricator, and you get a message saying "The screen is blank", then it means the fabricator is either broken or the APC's Equipment power for the area is off. If you've ruled out the latter, you need to do the steps below:

You will need:

To fix:

  1. Open the maintenance panel with the screwdriver.
  2. Depending on the severity of the damage, use the welder (when the Examine text for the machine says it's "a bit damaged") or cable coil (when the Examine text says it's "rather badly damaged").
  3. Use the screwdriver again to close the panel.

Keep in mind that completely dismantled fabricators can't be replaced without the help of electronics!

You will need:

To break:

  1. Open the outer cover with the wrench.
  2. Use the crowbar to pry off the cover.
  3. Remove the wiring with the wirecutters.
  4. Undo the final bolts with the wrench.

Material Processor

MaterialProcessor.png

Material processors are stationary machines that transform materials into more refined forms and are often found in the presence of material science devices.

The material processor can only be built via the Mechanics' ruckinengur system.

You will need:

To break:

  1. Click on the material processor with the deconstruction device to open the deconstruction interface. This should bring up six buttons, "Screw", "Wrench", "Pry", "Weld", "Cut", and "Pulse".
  2. While you're holding the deconstruction device in your off-hand, do these steps in any order:
    • Click on the "Screw" button with the screwdriver.
    • Click on the "Wrench" button with the wrench.
    • Click on the "Pry" button with the crowbar.
    • Click on the "Weld" button with the lit welder.
    • Click on the "Cut" button with the wirecutters.
    • Click on the "Pulse" button with the multitool.
  3. Click on the material processor with the deconstruction device again to finally deconstruct it. After a delay, this will give you a material processor frame that can be deployed later.

Cloning Lab

CloningConsole.png CloningMachineScannerOffV2-32x32.gif ClonePodV2-32x32.png EnzymaticReclaimerV2-32x32.png

So you want to create a new cloning lab for completely legitimate purposes? You will need to use a combination of mechanic skills and tools in addition to raw materials.

We are going to be using some information from other places to do this, namely console construction as well as the device analyzer and its related processes

You will need:

To begin:

  1. Use the device analyzer on the cloning pod, the enzymatic reclaimer and the cloning scanner pod
  2. Once all three are scanned, click the ruckingenur kit in mechanics with the scanner used
  3. Use the ruckingenur kit to create a blueprint for each of the three
  4. Put each blueprint into the reverse-engineering fabricator
  5. From the reverse-engineering fabricator make a deployable box frame for each of the three scanned objects.
  6. Find a suitable location and plan your deployment of machinery, noting that each piece of peripheral machinery must be directly adjacent to the cloning console you will be creating (diagonal adjacency qualifies as well). Think carefully about how people will be moving around your new cloning lab, and which devices they may need to enter, exit, and move around.
  7. Place the individual box frames on the ground in their final positions and use the soldering iron on them.

To create the final piece, the cloning console:

  1. Click on the metal sheet in your hand and choose 'Console frame'.
  2. Wrench the frame into place.
  3. Insert the cloning circuit board.
  4. Use the screwdriver.
  5. Add wires, this will require a couple of clicks.
  6. Use the glass on the frame, this will require a couple of clicks.
  7. Connect the monitor with the screwdriver.

In the event that you constructed the console first, simply use a screwdriver on it to remove the glass, then apply new glass and use the screwdriver again to have it reboot to detect the peripheral devices. Using a multitool on the computer will accomplish similar, since it makes the machine attempt to scan for the relevant equipment.

If this is constructed in an existing area of station that is governed by a nearby APC, then the devices you have constructed will be reliant on that status of that APC. Direct wiring to the console or devices is not necessary.

If you want multiple cloning pods, the cloning console supports it, up to max of three pods. You do not need multiple computer consoles; you just need to have the cloning pods within 4 tiles of the computer. If you want to change the name of the clone pod, use a hand labeler.

Junction Boxes

JunctionBox1.png JunctionBox2.png JunctionBox3.png

Malfunctioning junction boxes are easily identifable, as they periodically emit sparks. Thanks to the kindness of imcoders, Examining the junction box hints at what you need to do next when repairing a junction box.

It's highly recommended to wear insulated gloves to protect from electric shock.

You will need:

To fix:

  1. Click on the junction box to open it.
  2. Click on it with the screwdriver to unscrew the casing bolts.
  3. Cut away the damaged cables with the wirecutters.
  4. Use the cable coil on the box to replace the wires.
  5. Snip off the excess wire with the wirecutters.
  6. Use the screwdriver on the box to screw the bolts back on.

Magnetic Tether

MagneticTether.gif

If the magnetic tether has been brought down by explosions or similar, it is possible to repair it.

It's highly recommended to wear insulated gloves to protect from electric shock.

You will need:

To fix:

  1. Click on it with the screwdriver to unscrew the casing.
  2. Cut away the damaged cables with the wirecutters.
  3. Use the cable coil on the box to replace the wires.
  4. Snip off the excess wire with the wirecutters.
  5. Use the screwdriver on the box to screw the casing back on.

Gas pipes

This covers pipes that transport atmospherics gases, such as those used in the TEG, rather than the pipes that carry items, like those in Waste Disposals.

A pipe is said to be "ruptured" if sprite shows there's a break in the pipe, but most of the pipe is otherwise intact. The process of fixing it is relatively simple. Ruptured pipes leak gas, naturally. Not all pipes can rupture.

You will need:

To fix:

  1. Click on the ruptured pipe with the welder to fix some damage. You may need to do this multiple times to fully repair the pipe.

A pipe is said to be "destroyed" if sprite shows just a little bit of piping left. If you Examine a destroyed pipe, part of its description will say "The remnants of a section of pipe that needs to be replaced. Perhaps rods would be sufficient?" Destroyed pipes tend to leak gas until repaired. Not all pipes can enter the "destroyed" state.

You will need:

To fix:

  1. Click on the destroyed pipe with the rods to put down some replacement piping.
    • At this point, the description will now mention, "A one meter section of ruptured pipe still looks salvageable through some careful welding."
  2. Click on the pipe you just placed down with the welder to complete repairs. You may need multiple welds.

All these steps have a delay.

In addition to bombs, pipes can also break from excess pressure. When the difference between pressure inside the pipe and pressure outside it exceeds a certain value, called the pipe's fatigue pressure, the pipe can rupture, and it may rupture further if the difference goes above two times and four times the fatigue pressure. At the ten times the fatigue pressure, the pipe may enter the "destroyed" state.

Heat exchanger pipes and pipe junctions have infinitely high fatigue pressure and thus cannot break from excess pressure, but most other pipes have a fatigue pressure of 15198.75 kPa.

Clothing

Makeshift armor

MakeshiftArmor32x32.png

Craftable armor with a drawback. It reduces damage from melee attacks to the chest and limbs by 4 and reduces ranged damage to the same areas by about 45%. However, because of its awkward fittings, it significantly reduces your movement speed.

You will need:

To make:

  1. Click on the welder while it's in your hand to turn it on.
  2. Click on the cyborg chest with the welder.

Armored exosuit

Armoredbiosuit.png ArmouredParamedicSuitV2-32x32.png ArmouredFiresuitV2-32x32.png

You will need:

To make:

  1. Hold the body armor in your hand and attach it to the exosuit.

Skull mask

SkullV2.png

Custom masks are named after the former owner of the skull.

You will need:

To make:

  1. Hollow out the skull with the circular saw.

Paper mask

PaperMask.png

Standard pens contain black ink, but you can also use a marker or a crayon.

You will need:

To make:

  1. Cut the paper with the scissors or wirecutters.
  2. Use the cable coil on the unfinished mask.
    • Optionally, colour the mask with the pen.

Bucket helmet

BucketHelmet.png

You will need:

To make:

  1. Cut eye holes with the wirecutters.

Cardboard box disguise

CardboardBoxes.gif

"Yeah, well, anyway. I suppose even that dumbass box might make a decent disguise if you wear it inside a building."

You will need:

To make:

  1. Use the wrench on the pizza box or packing crate to get cardboard sheets.
  2. Pick up the cardboard sheets and click on the sheets while you're holding it.
  3. Choose the Cardboard Box. This requires at least two sheets
    • Optionally, but highly recommended, cut eye holes on the box with the scissors or wirecutters.
    • Optionally, attach the moustache to the cardboard box.
    • Optionally, draw a face on the box with a crayon.

Ghost disguise

Bedsheet.png

You will need:

To make:

  1. Cut eye holes with the scissors or wirecutters.

Cape

Capes.png

You will need:

To make:

  1. Use the cable coil on the bedsheet.

You will need:

To break:

  1. Use the wirecutters/scissors to cut the cable coil holding the cape together.

Rocket Shoes

RocketShoes.png

How many uses you get out of these depend on the type of tank: 2 (emergency O2), 4 (large air or O2) or 6 (jetpack). Do not expect much in the way of steering either way. Rocket shoes are technically disposable, but you can build another pair by taping a replacement gas tank to it.

You will need:

To make:

  1. Use the gas tank on the shoes.

Shackles

Shackles.png

Forces the wearer to move at walking speed.

You will need:

To make:

  1. Use the handcuffs on the orange shoes.

You will need:

  • Nothing. Besides a hand slot.

To break:

  1. Click on the shackles in-hand to deattach the cuffs.

Fingerless Gloves

FingerlessGloves.png

They don't provide much in the way of protection and can't hide fingerprints at all. But dang they look cool.

You will need:

To make:

  1. Click on the black gloves with the tool of choice to snip off the tips and create fingerless gloves.

Walls, Doors, and Floors

Airlocks

Airlock64.png

While they can't quite be constructed, airlocks can be replicated with the equipment in the Mechanics Workshop. Replicas will usually retain access restrictions of the original airlock. See the relevant Mechanic section for more.

Airlocks that aren't in the Adventure Zone or the CentComm level can be busted down with a good source of blunt damage and some patience. Lots of patience. As in, enough patience to break down something with 1200 health often more. Expect it to take a few minutes at least. If you need to step it up, try something like the airlock breaching hammer, a cyalume saber, fireaxe, or red chainsaw, all of which do extra damage to doors.

You can also destroy doors by shooting at them, and the amount it'll take depends on the projectile, for certain bullet types do more damage than others. Generally, you need to dump a mag or two to break down a door using kinetic bullets and multiple full rechargers with energy ones.

If you need specifics, armor-piercing bullets are generally the best, for they do 4 times their damage against doors (e.g. a .308 rifle round, which does 85, will do 260). Regular kinetic bullets (e.g. a .38 FMJ round) do 3 times, and energy bullets (e.g. lasers from an energy gun) 2 times. Bullets that cause burning (e.g. flares) normal damage, and radioactive projectiles (e.g. radbow shots) do half. Nonlethal bullets like those from a taser can't damage doors at all, though projectiles that both drain stamina and cause physical damage can, but not as much as bullets that simply cause damage.

They can also be hacked to the point of being non-functional.

Walls

While you usually make walls with steel and mauxite, they can be substituted with any kind of metal or crystal, so long as you get it into sheet form. Glass walls are especially useful, since they provide a view but can't be easily destroyed and are often stronger than windows.

Regular Walls

This only works with metal sheets.

You will need:

To make:

  1. Click on the metal while you're holding it.
  2. Choose Wall Girders.
  3. Add plating by clicking on the girder with the metal.

You will need:

  • GlassSheets.png MetalSheetsSteel.png Four sheets of metal or crystal. (Usually steel, but glass is fine too)

To make:

  1. Click on any tile while you're holding the sheets to build a girder.
  2. Add plating by clicking on the girder with the sheets.

You will need:

To break:

  1. Welder
  2. Crowbar to dislodge girders OR
  3. Wrench to dismantle girders

Reinforced Walls

This only works with metal sheets.

You will need:

To make:

  1. Click on the metal while you're holding it.
  2. Choose Wall Girders.
  3. Reinforce the metal sheets by clicking on the metal sheets with the rods in your hand.
  4. Reinforce two sheets.
  5. Pick up and stack the reinforced metal sheets and then click on the girder to reinforce it.
  6. Use the remaining reinforced metal sheets to add the plating.

You will need:

  • GlassSheets.png MetalSheetsSteel.png Four sheets of metal or crystal (metal is most frequent, but glass works too)
  • SteelRods.gif Two rods

To make:

  1. Click on any tile while you're holding the sheets to build a girder.
  2. Reinforce the sheets by clicking on the sheets with the rods in your hand. Reinforce two sheets.
  3. Pick up and stack the reinforced sheets and then click on the girder to reinforce it.
  4. Use the remaining reinforced sheets to add the plating.

You will need:

To break:

  1. Wirecutters
  2. Screwdriver
  3. Welder
  4. Crowbar
  5. Wrench
  6. Welder
  7. Crowbar
  8. Screwdriver
  9. Wirecutters
  10. Wrench

Windows

Glass isn't the only thing you can build windows from. Whatever you can do with glass sheets, you can do with sheets of other crystalline materials.

Regular window (one direction)

Windows will be built in the direction your mob is facing. They are fastened to the floor by default.

You will need:

To make:

  1. Click on the glass while you're holding it.
  2. Choose Thin Window.
    • Optionally, unsecure the window by using the screwdriver, then right-click and choose rotate to reorient the window.

You will need:

To break:

  1. Screwdriver-crowbar-screwdriver to loosen, then push out
  2. If you want to deconstruct it fully use a wrench on the unanchored window

OR

  1. Use heavy objects to break

Regular window (full)

You may push/pull this window around. By default, they are not fastened to the floor.

You will need:

To make:

  1. Click on the glass while you're holding it.
  2. Choose Large Window.
    • Optionally, secure the window by using the screwdriver.

Note: Glass made of different types of material can't be used interchangeably within the same construction project.

You will need:

To break:

  1. Screwdriver-crowbar-screwdriver to loosen, then push out
  2. If you want to deconstruct it fully use a wrench on the unanchored window

OR

  1. Use heavy objects to break

Reinforced window (one direction)

Windows will be built in the direction your mob is facing. They are fastened to the floor by default.

You will need:

To make:

  1. Combine the rod with the glass sheet.
  2. Click on the glass while you're holding it.
  3. Choose Thin Window.
    • Optionally, unsecure the window by using screwdriver-crowbar-screwdriver, then right-click and choose rotate to reorient the window.

You will need:

To break:

  1. Screwdriver-crowbar-screwdriver to loosen, then push out
  2. If you want to deconstruct it fully use a wrench on the unanchored window

OR

  1. Use heavy objects to break

Reinforced window (full)

You may push/pull this window around. By default, they are not fastened to the floor.

You will need:

To make:

  1. Combine the rods with the glass sheets.
  2. Pick up and stack the reinforced glass sheets.
  3. Click on the glass while you're holding it.
  4. Choose Large Window.
    • Optionally, secure the window by using screwdriver-crowbar-screwdriver.

Note: Glass made of different types of material can't be used interchangeably within the same construction project.

You will need:

To break:

  1. Screwdriver-crowbar-screwdriver to loosen, then push out
  2. If you want to deconstruct it fully use a wrench on the unanchored window

OR

  1. Use heavy objects to break

Grilles

You will need:

To make:

  1. Click on the rods while you're holding them.

You will need:

To break:

  1. Wirecutters to destroy

OR

  1. Screwdriver to unsecure, then push out

Note: Some grilles are electrified, as such it would be wise to have Insulated Gloves on before attempting to destroy or dislodge it. Alternatively, hit it repeatedly with a shard of glass to avoid a shock.

Floors

Regular Floors

You will need:

To make:

  1. Use the rods on a Space or Seafloor tile to create a lattice
  2. Place a floor tile on top of the lattice to create some plating.
  3. Place another floor tile to add some tiling.

You will need:

To make:

  1. Use a floor tile on a Space or Seafloor square to create some flooring.
  2. Place another floor tile to add some tiling.

Reinforced Floors

These are fire- and explosion-resistant and can accommodate Space Pods.

You will need:

To make:

  1. Use the rods on a Space or Seafloor tile to create a lattice
  2. Place a floor tile on top of the lattice to create some plating.
  3. Use the rods on the plating to create a reinforced floor.

You will need:

To make:

  1. Use a floor tile on a Space or Seafloor square to create some flooring.
  2. Use the rods on the plating to create a reinforced floor.

Barricades

You will need:

To make:

  1. Use the rods on a Space or Seafloor tile to create a lattice.
  2. Use more rods on the lattice to create the barricade.
    • Optionally, reinforce it with more rods.

You will need:

To break:

  1. Use a welder to disassemble the barricade.

Hidden Doors

A hidden door looks just like your standard wall--until you click on it (sometimes it takes a few clicks) to slide it out like a door!

Just like in Doom and similar games, hidden doors don't need extra clearance. It's okay if the wall will slide into another wall.

Hidden Door - Regular Wall

You will need:

To make:

  1. Click on the metal while you're holding it.
  2. Choose Wall Girders.
  3. Use the crowbar on the girder to dislodge it.
  4. Add plating by clicking on the girder with the metal.

You will need:

To break:

  1. Use the screwdriver to dismantle the false wall.
  2. Disassemble the displaced girder with the wrench.

Hidden Door - Reinforced Wall

You will need:

To make:

  1. Click on the metal while you're holding it.
  2. Choose Wall Girders.
  3. Combine the remaining metal sheets with the rods three times.
  4. Use one reinforced metal sheet to reinforce the girder.
  5. Use the crowbar on the reinforced girder to dislodge it.
  6. Pick up and stack the reinforced metal sheets and then click on the girder to add the plating.

You will need:

To break:

  1. Use the screwdriver to dismantle the false wall.
  2. Disassemble the displaced girder with the wrench.

Catwalks

There are no known methods of construction, but the catwalks around the station can be partially disassembled.

You will need:

To break:

  1. Wirecutter to cut apart the catwalk surface.
  2. Wirecutter again to finish cutting apart the catwalk surface. Catwalk supports will remain.

Catwalks can also corrode if exposed to certain acids via certain means, e.g. beaker splashes. Fluorosulfuric acid causes damage corresponding exactly to its volume (e.g. 10 units takes away 10 health), while sulfuric acid does half its volume in damage. Damage is reduced the more corrosion-resistance the material is.

Catwalks can also be melted by a handful of incendiary chemicals, again only when applied via specific methods. Phlogiston cause damage 1:1 to volume (e.g. 13 units takes away 13 health), ClF3 twice its volume (i.e. 1:2), and FOOF thrice its volume (i.e. 1:3).

Railings

Railings block movement in one direction, but allow in others, like thin windows. You can click on a railing with an empty hand or sprint into it (Hotkey: Shift for Goon WASD, Space for /tg/style WASD) to try to vault over it. This takes one second to do, half that if you have the Athletic trait. Creatures that can move under tables, e.g. mice, roaches, can also through railings.

You can also click on a railing with a screwdriver to fasten/unfasten them, toggling whether they can be moved around.

You will need:

To make:

  1. Click on the metal sheet while you're holding it.
  2. Choose Railing.

You will need:

To break:

  1. Click on the welder while it's in your hand to turn it on (Hotkey: C for Goon WASD, Z for /tg/style WASD).
  2. Click on the railing with the welder to disassemble it.

Reinforced Railings

These behave exactly like regular railings, but creatures that can move through tables, notably chickens, can't move through these. They're a common sight in the Ranch.

You will need:

To make:

  1. Click on the metal sheet while you're holding it.
  2. Choose Railing.
  3. Click on the newly-constructed railing with the rod to add reinforcement to it.

You will need:

To break:

  1. Click on the railing with the wirecutters to remove the reinforcements.
  2. Click on the welder while it's in your hand to turn it on (Hotkey: C for Goon WASD, Z for /tg/style WASD).
  3. Click on the railing with the welder to disassemble it.

Entire Rooms

ABC-U.png ABC-UMarker.png

You can replicate entire rooms with ABC-Us and blueprint markers from Cog2's Cold Loop and Cog1's Warehouse. More are always available from Cargo's ABCU Unit Crates, regardless of map.

You don't need to replicate entire rooms. You can pick a section of it or multiple sections to create different rooms. The blueprint marker can create multiple blueprints before running out of energy. This way you can pick all the pieces you want in advance and put them together in a new configuration. Remember to save them with their own names so you don't get them mixed.

You will need:

To make:

  1. Select tiles using blueprint marker.
  2. Click on the blueprint marker in-hand and choose the aptly named Print Blueprint to, well, print a blueprint of the things you just scanned. (If you can no longer print the blueprint from that specific blueprint marker, save the blueprint. You will then be able to print it from other markers.)
  3. Put the blueprint in the ABC-U.
  4. Check the material cost on the ABC-U by clicking on the unit and choosing Check Materials. Load accordingly. Fortunately for you, material costs are in sheets rather than bars/blocks.
  5. Drag the ABC-U into position.
  6. Lock it down by clicking on the ABC-U unit and choosing Lock.
  7. Click on the ABC-U unit again and choose Start Beginning to start construction.

Note: ABC-Us can only make new rooms on space tiles, so having EVA equipment is a must.

Weapons

Cloth fabric

A rag of fabric, not for cleaning messes, treating wounds, or strangling, but for muzzling people. Aggressively grabbing someone with the fabric (while on Grab intent, click on the victim with the fabric. Then upgrade the grab, by either clicking on them, clicking on the fabric, or pressing either C for Goon hotkeys or Z for tg-style hotkeys; if it fails, try it again) makes any words they say come out as an indecipherable bunch of letters, e.g. "fMMMMMP".

It can also be doused with up to 10 units of chemicals, so that when the person is strangled with the fabric (once you have them in aggressive grab, click on them or the item in your hand or pressing C for Goon hotkeys or Z for tg-style hotkeys to upgrade the grab. Make sure to remove any mask or headwear that might prevent you from gripping their neck), they're forced to inhale its contents a la the chloroform rag of fiction. More specifically, this triggers the INGEST effects of the chem(s) used and transfers them to the victim 0.5 units at a time every few seconds.

Clicking on a manufacturer/fabricator with a piece of cloth fabric also allows you to add it to the machine as material for assembling products.

You will need:

To make:

  1. Click on the towel/bedsheet while it's in your hand. Choose to Rip up the towel/bedsheet.
    • Optionally, click on the fabric with beaker/container of chems to douse the fabric with it.

Stun gloves

Stungloves.png

Insulated gloves that have a special attack where, if you're unarmed, you can shoot off some sparks, which can travel up to two tiles away and in one of the 8 cardinal directions. These sparks warm up people by about 4 degrees Celsius and cause around 2-5 BURN, but more importantly drain 50 stamina and cause Disorient, making them move more slowly and more erratically.

Stun gloves hold up to four charges at a time. Recharging a pair of stun gloves takes 1500 charge.

You will need:

To make:

  1. Add some wiring to the gloves.
  2. Use the power cell on the gloves to charge them.

Stunhat

StunhatBlue.png StunhatGreen.png StunhatRed.png

Get it? When someone violates your personal space and pats you on the head while you're wearing this hat, the hat releases some sparks, and the attacker gets Disoriented, Stunned, and Weakened for a few seconds. This holds only one charge at a time.

You will need:

To make:

  1. Add some wiring to the hat.
  2. Click on the hat with the cell in-hand to charge them. This takes 1500 charge from the cell.

Flamethrower

FlamethrowerV3-32x32.gif

Welding fuel is a solid choice. You can also fill the tank with other reagents, so there is plenty of room for experimentation. See Chemistry for more information.

You will need:

To make:

  1. Use the screwdriver on the welder.
  2. Attach the rod to the welder.
  3. Combine the igniter with the welder/rod assembly.
  4. Secure the assembly with the screwdriver.
  5. Attach the air mix or oxygen tank to the assembly.
  6. Add the fuel tank to the assembly.

Antique laser gun

AntiqueLaserGun.png

See Guns for more information.

You will need:

To make:

  1. Open the maintenance panel with the screwdriver.
  2. Add wiring.
  3. Install the small coil.
  4. Solder the coil into place.
  5. Install the lens.
  6. Use the multitool.
  7. Install the power cell.
  8. Close the maintenance panel with the screwdriver.

Zip gun

ZipGun.png

Zip guns can use different types of ammunition, with the exception of MPRT rockets. However, more powerful ammunition makes the gun more likely to fail, causing it to explode on the next pull of the trigger. .22 LR is a popular choice and one of the easiest to obtain as it can come from a hacked general manufacturer. The zip gun holds two rounds at a time.

You will need:

To make:

  1. Turn the metal sheets into a pipe frame.
  2. Use the welder on the frame.
  3. Combine the staple gun with the frame.

Flash/cell assembly

FlashCellAssemblyV2-32x32.png

In addition to draining somewhat more stamina than a regular flash, this overcharged version also sets them on fire. The more charge in the battery, the more stamina drained, and the longer they'll be on fire. Unlike a regular flash, it will only work once, as the bulb will instantly burn itself out. Meanwhile, a huge portion of the battery charge will be drained, allowing some reuse.

You will need:

To make:

  1. Open the flash's battery compartment with the screwdriver.
  2. Attach the power cell to the flash.

You will need:

  • A screwdriver
  • A wrench

To break:

  1. Use the screwdriver to unscrew the access panel.
  2. Use the wrench to disassemble the assembly.

Poisoned surgery tools

Surgical Scissors.png Scalpel.png CircSaw.png SurgicalSpoon.png

Certain surgery tools can be dipped in up to 5 units of poison or some other reagent to transfer reagents with each stab, for fun and wacky effects. Each use applies 10% of the tool's damage times its transfer amount (usually 5) units of chems, so armor significantly reduces amount applied. For example, if the tool does 8 damage, and the armor blocks 3 damage, then only 2.5 (8-3 damage after armor reduction * 0.10 * 5) units will be applied. Once a tool runs out of chemicals, it must be recoated.

You will need:

To make:

  1. Dip the scalpel, saw or spoon in the beaker.

Poisoned arrows

Likewise, arrows from the nano-fab can coated with up to 3 units of poison or other reagents, injecting them upon hit.

You will need:

To make:

  1. Dip the arrow into the container.

Broken bottle

A passable melee weapon that makes a decent, better-than-average throwing weapon.

You will need:

  • A bottle, obviously.
  • A table to break the bottle upon.

To make:

  1. Make sure you're on Harm intent.
  2. Use the bottle on the table.

It might take a few attempts/bottles. By default, there's a 25% chance you'll successfully break the bottle; if you're drunk and/or if you're the Bartender, you're more likely to succeed. If you fail, reality will ensue, and the bottle will smash into a slightly less useful glass shard. If you're especially unlucky, the broken glass may cut your hand and make you bleed.

Bombs

Detonator assemblies

Timers and other basic tools may be put together as assemblies, most of which can function as detonators for certain bombs. Not included is the health analyzer/igniter combination, a suicide bomb vest-specific trigger.

Igniter assembly

TimerIgniterAssemblyV2-32x32.png ProximityIgniterAssemblyV2-32x32.png RadioIgniterAssemblyV2-32x32.png

The bread-and-butter choice for most situations. Possible combinations include, from left to right, the timer/igniter assembly, the proximity/igniter assembly, and the radio/igniter assembly.

You will need:

To make:

  1. Use the screwdriver on the igniter.
  2. If you intend to employ a signaller, use the screwdriver on it as well.
  3. Combine the igniter with the timer, proximity sensor or signaller.
  4. Secure the assembly with the screwdriver.

You will need:

To break:

  1. Use the wrench on the assembly to detach the components.

Signaller assembly

SignallerTimerAssemblyV2-32x32.png SignallerProxSensorAssemblyV2-32x32.png

Takes form of either a signaller/prox sensor assembly that sends a radio signal a set time after detecting nearby movement or a signaller/timer assembly that sends a radio signal after a countdown timer has finished. Doesn't work as an attachment, but can come in handy to remotely trigger bombs or door bolts.

You will need:

To make:

  1. Use the screwdriver on the signaller.
  2. Attach the signaller to the proximity sensor or timer.
  3. Secure the assembly with the screwdriver.

You will need:

To break:

  1. Use the wrench on the assembly to detach the components.

Beaker assembly

ProximityIgniterBeakerAssemblyV3-32x32.png TimerIgniterBeakerAssemblyV3-32x32.png RadioIgniterBeakerAssemblyV3-32x32.png

Also called a beaker bomb and formally called, from left to right, proximity/igniter/beaker assembly, timer/igniter/beaker assembly, and radio/igniter/beaker assembly by the game. These assemblies are quite popular to release chemical smoke from a safe distance - for the user at least. Deadly in the hands of a skilled chemist. When triggered, the igniter will heat the mixture by 30 K (see ignition temperatures).

You will need:

To make:

  1. If the assembly has been secured beforehand, undo that with the screwdriver.
  2. Prepare a chemical mix of your choice.
  3. Combine the igniter assembly with the beaker.
  4. Secure the beaker assembly with the screwdriver.

You will need:

To break:

  1. Use the wrench on the beaker assembly to detach all the components.

Chemical grenade

ChemGrenadeCompleteV2.png

The starter kit generally can't be acquired without a traitor scientist's PDA. See Murder for more information.

Note: You can't retrieve the beakers after securing the grenade, so make sure your chemical mix works beforehand!

You will need:

To make:

  1. Add the fuse to the grenade casing.
  2. Prepare a chemical mix of your choice.
  3. Add the beaker(s) to the unsecured grenade.
  4. Secure it with the screwdriver.

Chemical grenade assembly

ChemicalGrenadeAssemblyTimerV2-32x32.png ChemicalGrenadeAssemblyProximitySensorV2-32x32.png ChemicalGrenadeAssemblySignalerV2-32x32.png

Combines the advantages of chem grenades (two beakers) with the versatility of beaker assemblies.

You will need:

To make:

  1. Combine the igniter assembly with the chem grenade.

You will need:

To break:

  1. Click on the grenade assembly with the wrench in-hand to detach the grenade from the igniter assembly.
    • Optionally, click on the igniter assembly with the wrench in-hand to disassemble it.

Butt bomb

Harmless prank. Works like a grenade.

You will need:

To make:

  1. Add the timer to the butt.

Suicide bomb vest

SuicideBombVest.png

The payload will be triggered upon death of whoever is wearing the vest, heating the mixture inside the beaker by 30 K (see ignition temperatures) when so equipped.

You will need:

To make:

  1. Use a screwdriver on the igniter.
  2. Combine the igniter with the health analyzer.
  3. Secure the assembly with the screwdriver.
  4. Combine the assembly with the vest.
  5. If you intend to use the beaker, prepare a chemical mix of your choice.
  6. Attach the payload to the vest.

You will need:

To make:

  1. Use the wrench on the vest to detach the payload.
  2. Use the wrench on the vest again to separate the igniter/health analyzer assembly and armor vest.
  3. Use the screwdriver on the igniter/health analyzer assembly to loosen the igniter.
  4. Use the wrench on the igniter/health analyzer assembly to separate the components.

Rigged light tube/power cell

A rather uncommon and creative way to booby-trap machinery or whole rooms. It is not a bad idea to turn the power off before installing either of them.

You will need:

To make:

  1. Inject the light tube or power cell with plasma.

Rigged turtle

Sylvester-32x32.png

It is possible to make a turtle (such as the one owned by the Head of Security) explode when the lights in the area are turned on. Somehow the turtle is not harmed in the process.

You will need:

To make:

  1. Inject the turtle with plasma.

Pipe bomb

PipebombV2-32x32.png

Not to be confused with the version traitors can order.

Building pipebombs from plasmastone and erebite by using custom metal sheets, multiplies explosive power. All chemicals can be used for pipebombs, not just welding fuel, though not all can produce an explosion ; see more below. A small variety of items can also be shoved into one or both of the pipe bomb's two pipes to add a special effect to the detonation. If you shove two or three of the same item inside a pipe bomb, the item's effect will be boosted.

You will need:

To make:

  1. Turn the metal sheets into a pipe frame.
  2. Use the welder on the frame.
    • Optionally, stuff the extra item(s) in the hollow frame (note: you cannot do this once the frame is filled!).
  3. Fill the frame with welding fuel.
  4. Add some wires.
  5. Use a screwdriver on the igniter.
  6. If you intend to employ a signaller, use the screwdriver on it as well.
  7. Combine the igniter with the timer, the proximity sensor, or the signaller.
  8. Add the igniter assembly to the pipe frame.

Chemicals that can be used for pipebombs to produce an actual explosion, ordered by explosive power:

Some possible extra items to add:

  • Metal scrap
  • Glass shards
  • Butter
  • Cloth
  • Instruments
  • Butts
  • Glowsticks
  • Paper
  • Ectoplasm
  • Meat
  • Telecrystals
  • RCD cartridges
  • Cable coils
  • Power cells (only works in combination with aforementioned cable coils)
  • Medical patch boxes
  • Gold star boxes
  • Assorted sticker boxes

And the great thing is, if the extra item isn't coded to have a special effect, it simply won't be added to the bomb. That is, if the item you're adding does go in, you know something special will happen!

Mousetrap bomb

MousetrapPipeBomb.png MousetrapGrenade.png MousetrapSignaller.png

Compatible with pipe bombs (regular timer/igniter, Syndicate) and grenades. You can also set up a signaller which will send its signal when the trap is sprung. They can be used as makeshift mines or to booby-trap backpacks, lockers, crates, and other containers - in the case of the signaller, it can activate a remote bomb.

You will need:

To make:

  1. Attach the pipe bomb, grenade, or signaler to the mousetrap.
  2. Don't forget to arm the mousetrap by clicking on it before use.

You will need:

To break:

  1. Click on the mousetrap with the wrench to remove to attachment. It's safe even if it's armed.

Mousetrap car

MousetrapRollerAssembly.png

A mousetrap bomb on wheels. Once set in motion, the cart will scoot off in whichever direction you're facing and detonate the grenade upon impact with a large object or unfortunate bystander.

You will need:

To make:

  1. Turn the metal sheets into a pipe frame.
  2. Combine the mousetrap bomb with the pipe frame.

You will need:

To break:

  1. Click on the car with the wrench to remove the mousetrap from the pipe frame.
  2. Click on the mousetrap with the wrench to remove to bomb. It's safe even if it's armed.

Single tank bomb

TimerIgniterPlasmaTankAssemblyV2-32x32.png ProximityIgniterPlasmaTankAssemblyV2-32x32.png RadioIgniterPlasmaTankAssemblyV2-32x32.png

Comes in, from left to right, timer/igniter/plasma tank assembly, proximity/igniter/plasma tank assembly, and radio/igniter/plasma tank assembly forms that are often simply collectively known as plasma tank assemblies or single tank bombs. Less powerful than transfer valve bombs, but they still fit in backpacks. You'll have to discover suitable gas mixtures yourself.

You will need:

To make:

  1. Fill the plasma tank with a gas mixture of your choice.
  2. Use a screwdriver on the igniter.
  3. Combine the igniter with the timer, proximity sensor or remote signaller.
  4. Secure the assembly with the screwdriver.
  5. Attach the assembly to the plasma tank.
  6. Weld a hole in the tank.

Transfer valve bomb

TransferValveBomb.png

Big bombs for a big bang. Again, this guide won't tell you how to create the perfect explosive mix, so feel free to sign up as a scientist and mess around with the equipment in the laboratory. You should also use the mainframe and VR goggles to run simulations instead of testing your bombs on the station. You can replace one of the tanks with a butt to build a mostly harmless gimmick bomb.

You will need:

To make:

  1. Connect the first tank to the transfer valve.
  2. Connect the second tank (or the butt) to the transfer valve.
  3. Attach the timer, proximity sensor or remote signaller to the transfer valve.
    • Optionally, attach wires, allowing it to be worn on your back. Stylish!

You will need:

  • A hand. (i.e. no tools)

To break:

  1. Click on the transfer tank valve while it's in your hand to bring up its interface.
  2. Click on the Remove links to detach each component from the transfer valve.

Canister bomb

CanbombGreyCan.png

Massive bombs whose location and time to detonation are automatically announced to everyone on the server upon arming. As usual, the gas mixture is not revealed, only the assembly process.

BIG FUCKING WARNING NOTE: These bombs are no joke. The amount of hull they can take out of the station has the potential to warrant an Emergency Shuttle call, so if you're not an antagonist and seek to build a canister bomb for whatever reason, run it by the admins first with adminhelp, or detonate them somewhere away from it like the debris field, although you'll still want to inform people about it.

You will need:

To make:

  1. Use the screwdriver to unsecure the igniter.
  2. Add the multitool to the igniter.
  3. Add the plasma tank to the assembly.
  4. Secure the assembly with a screwdriver.
  5. Use the cable coil on the assembly.
  6. Add the timer to the assembly.
    • Optionally, add a remote signalling device to your assembly.
    • Optionally, add up to three attachment class items to your assembly.
  7. Use the assembly on the canister.

The detonator assembly may have up to 3 attachment class items. Each attachment adds an additional wire to the assembly, each having a unique effect. You may have more than one of any type of attachment.

  • An analyzer (Detonates the bomb if the gas is leaking from the canister.)
  • A power cell (Adds an additional detonation wire.)
  • A flash (Occasionally flashes nearby people.)
  • A sheet of paper and a pen (Adds a note to the canister bomb interface.)
  • A bike horn (Self-explanatory.)
  • A vuvuzela. (Ditto.)

Detonators may be disassembled if necessary. A screwdriver is required to unscrew and a crowbar is required to pry out the plasma tank, and everything else can be cut apart with the wirecutters. Attachments may be removed from the assembly with a screwdriver.

Miscellaneous

Disposal pipes

Like most things in Space Station 13, the plumbing system is surprisingly deep. A skilled space plumber can set you up for a wild ride that'll send you racing through most of the station and spit you out from a mailbox. Now you can be that skilled plumber.

The building blocks

There's a few pipe dispensers scattered around the station. The most easily accessible one can be found in disposals, and Engineering has a mobile version that makes pipe laying a breeze. Pipes come in 8 variations, 5 of which the dispensers will provide:

Straight - Straight tube.
Bent - Tube bent at a 90 degree angle.
Junction - A three-way junction. The arrow indicates where items exit. You can change the junction's direction by clicking it with empty hand before welding it to the floor.
Y-junction - A three-way junction with another exit point.
Trunk - Entry and exit point for pipes. Disposal and mail chutes come pre-connected to these, but players can't connect on their own.
Mail-junction - Not available from the dispenser. A three-way junction with a filter that only allows items to pass through. People and creatures will be diverted away into the side-pipe. Visually distinguished from regular junctions by a red dot on the pipe.
Controlled pipe segments - Specialized equipment available to mechanics.

Managing your pipes

Pipes come in four states:

Free - Can be moved by pulling them or rotated by using a crowbar on a pipe.
Wrenched - Wrenched to the floor. Immobile and inoperable.
Welded - Welded to the floor. Immobile and can't be rotated. Fully operable.
Broken - Welded to the floor. Inoperable. Must be welded at all ends to remove.

You need three tools. A crowbar to remove the tiles covering the floor. This exposes existing pipes and lets you place new pipes. A welding tool to make pipes operable or to loosen welded pipes. A wrench to optionally lock an unwelded pipe in place.

Controlling the flow

Take these tips to heart and you'll be a plumbing like a champion in no time.

  • T-ray scanners show you pipes hidden under floor tiles.
  • Wrenching the pipe is entirely optional but it still can be useful if you ran out of welder fuel and want to keep the pipe in one place.
  • Items will follow the pipeline from chute to exit point as long as every piece is connected, nothing is broken and there's no blockage.
  • Items entering a junction from the wrong end (the side with the exit arrow), will randomly go out one of the two other sides.
  • People can get stuck in pipes, intentionally or accidentally. They can be freed by removing the pipe section they are trapped in. They can also try to free themselves by flipping (Hotkey: R or mashing random movement buttons.
  • Pipelines ending in a regular pipe will shoot things out in a straight line. Trunks eject items in random directions.
  • Combine with programmable electronics components to make some truly wild rides.

Crates

CrateV3-32x32.png SecureCrateGreenV3-32x32.png

Crates can be constructed at a crate fabricator, if your map has one.

You will need:

To break:

  1. Make sure the crate is open.
  2. Click on the open crate with a wrench to take it apart.

You will get a sheet of material. Most crates give metal sheets, but pizza boxes and packing crates from certain Cargo crates give cardboard sheets, which can be used for cardboard boxes.

Pews

Because sometimes those pews in the Chapel just get in the way of renovations.

You will need:

To break:

  1. Click on the pew with a wrench to turn it into pew parts.
  2. Click on the pew parts with a wrench to turn it into sheets.

Table

Table.png

You will need:

To make:

  1. Click on the metal while you're holding it.
  2. Choose Table Parts.
  3. Pick up and click on the parts to build a table.

You will need:

To break:

  1. (Reinforced table: weaken the table's reinforcements with the welder.)
  2. Wrench apart the table's bolts.
  3. Disassemble the table parts with the wrench to get metal sheets back.

Glass Table

You will need:

To make:

  1. Click on the metal while holding the glass in your active hand (or vice versa).
  2. Pick up and click on the parts to build a glass table.

You will need:

To break:

  1. Loosen the table's bolts with the wrench.
  2. Disassemble the table parts with the wrench to get glass sheets back.

Display Case

A glass housing for showcasing a single item. It is impossible to remove the item inside without breaking the glass first. You can click on the case with screwdriver to toggle whether it is move it around. The Captain's Quarters starts with one for a replica antique laser gun.

You will need:

To make:

  1. Click on the metal while holding the glass in your active hand (or vice versa) and choose "Display Case".

You will need:

To fix:

  1. Click on the broken display case with the glass sheet to repair the glass.

You will need:

  • A weapon. Can be melee (including fists) and ranged.
  • WrenchV2-32x32.png A wrench

To break:

  1. Use the weapon to break the glass. Shoot it, blow it up, smash it up, whatever. As you might imagine, it's quite fragile; it only has 30 health.
  2. Click on the remains of the case with the wrench to clear thme away

Heads on a spike

Heads can be removed by clicking on the spike with an empty hand.

You will need:

To make:

  1. Impale the head(s) on the rod.
    • Optionally, secure the spike by welding it to the ground.

Skull chalice

You will need:

To make:

  1. Use the rod on the skull.

Jack-o'-lantern

Click the jack-o'-lantern to light it.

You will need:

To make:

  1. Use the chainsaw or knife on the pumpkin to carve it.
  2. Use the flashlight on the carved pumpkin.

Bandages

Bandage.png

You get three bandages for every piece of fabric.

You will need:

To make:

  1. Cut the base material apart with the wirecutters or scissors.

Instruments

Main article: Instruments

Gifts

Present.png

Wrapping presents consumes units of wrapping paper. All rolls come with 20 units, wrapping tiny- to small-size items takes 4 units, and wrapping normal-size items takes 8 units.

You will need:

To make:

  1. Put the wrapping paper on a table
  2. Click on the wrapping paper with the item you want to wrap up. Make sure the scissors/wirecutters is in your other hand.

Radio/horn assembly

RadioHornAssemblyV2-32x32.png

A radio attached to a bike horn for noise pollution, honk. Sounds the horn when a radio signal is receieved.

You will need:

To make:

  1. Attach the signaller to the bike horn.

You will need:

To break:

  1. Use the wrench on the assembly to detach the components.

Mousetrap pie launcher

For the seasoned prankster. Go on...open it!

You will need:

  • Mousetrap.png A mousetrap
  • A left or right arm (any type)
  • A pie (any type)

To make:

  1. Attach the arm to the mousetrap.
  2. Add the pie.
  3. Don't forget to arm the mousetrap by clicking on it before use.

You will need:

To break:

  1. Use the wrench on the launcher to remove the pie.
  2. Use the wrench on the pieless pie launcher to separate the arm and mousetrap.

Large potato battery

PotatoPowerCell.png

A (mostly) natural power cell that can go inside cyborgs, APCs, and other things normal cells can be inserted into.

Potency of the potato used determines how large the resulting cell's capacity is, while endurance determines if the cell self-charges and at what rate. All tend to be on the low-end.

You will need:

To make:

  1. Click on the potato with the wire to assemble the cell.

Small potato battery

EgunPotatoCell.png

Make your lasers, phasers, and other energy weapons run on carbs, like you.

Potency of the potato used determines the resulting cell's capacity. It generally is in the tens, but quality potatoes can reach the triple digits range. Endurance determines the cell's self-charge rate; this is usually in the tenths range.

You will need:

To make:

  1. Click on the potato with the knife to peel it.
  2. Click on the potato with the wire to assemble the cell.

Supplementary Video


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