Difference between revisions of "Construction"

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: ''For the job, see [[Construction Worker]]. For the discontinued game mode, see [[Construction Game Mode]].''
All this assumes you've figured out the game pretty well so far. [[Quickstart|You have, right?]]
All this assumes you've figured out the game pretty well so far. [[Quickstart|You have, right?]]


If you're looking for the antiquated game mode where you constructed your own station, see [[Construction Game Mode]].
==Weapons==
===Stun gloves===
[[Image:Stungloves.png]]


==Makin'==
Insulated gloves armed with a powerful shock to briefly stun whomever they touch. Your must be set to {{Harm}} intent in order for this to work. Craftable stun gloves only hold one charge at a time.
===Weapons===
<tabs>
====Bombs====
<tab name="Making">
=====Butt bomb=====
You will need:
Harmless prank. Works like a grenade.
* [[Image:glovesy.png]] A pair of [[Engineering Objects#Insulated Gloves|insulated gloves]] '''OR''' [[Syndicate Items#Power Gloves|power gloves]]
* [[Image:powerCell.png]] A charged [[Engineering_Objects#Power_Cell|power cell]]
* [[Image:wire.png]] A [[Engineering_Objects#Wire|cable coil]]
To make:
# Add some wiring to the gloves.
# Use the power cell on the gloves to charge them.
</tab>
</tabs>
===Flamethrower===
[[Image:Flamethrower.png]]


Welding fuel is a solid choice. You can also fill the tank with other reagents, so there is plenty of room for experimentation. See [[Chemistry]] for more information.
<tabs>
<tab name="Making">
You will need:
You will need:
* [[Image:welder.png]] A [[Engineering Objects#Welder|welder]]
* [[Image:steelRods.gif]] One [[Engineering Objects#Rods|rod]]
* [[Image:igniter.png]] An [[Science Objects#Igniter|igniter]]
* [[Image:airMixTank.png]] [[Image:o2tank.png]] An [[General Objects#Gas Tank|air mix]] '''OR''' oxygen tank
* [[Image:smallFuelTank.png]] A [[General Objects#Fuel Tank|fuel tank]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
# Use the screwdriver on the welder.
# Attach the rod to the welder.
# Combine the igniter with the welder/rod assembly.
# Secure the assembly with the screwdriver.
# Attach the air mix or oxygen tank to the assembly.
# Add the fuel tank to the assembly.
</tab>
</tabs>
===Antique laser gun===
[[Image:AntiqueLaserGun.png]]


  A [[Doctoring#Butt|butt]]
See [[Murder#AntiqueLaser|Guns]] for more information.
  A [[Science Objects#Timer|timer]]
<tabs>
<tab name="Making">
You will need:
* [[Image:AntiqueLaserGun.png]] An [[Murder#AntiqueLaser|antique laser gun]]
* A charged [[Murder#Power cells|power cell (small)]]
* A [[Ore Processing|small coil]]
* A [[Ore Processing|lens]]
* [[Image:wire.png]] A [[Engineering_Objects#Wire|cable coil]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:multitool.png]] A [[Engineering Objects#Multitool|multitool]]
* [[Image:solderingiron.png]] A [[Engineering Objects#Soldering Iron|soldering iron]]
To make:
# Open the maintenance panel with the screwdriver.
# Add wiring.
# Install the small coil.
# Solder the coil into place.
# Install the lens.
# Use the multitool.
# Install the power cell.
# Close the maintenance panel with the screwdriver.
</tab>
</tabs>
===Zip gun===
[[Image:ZipGun.png]]


To build:
You can use different types of ammunition, of which .38 Special is easiest to obtain from a [[Hacking#Vending Machines and Autolathes|hacked]] general manufacturer. The zip gun holds two rounds at a time.
<tabs>
<tab name="Making">
You will need:
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:welder.png]] A [[Engineering Objects#Welder|welder]]
* [[Image:stapleGun.png]] A [[Medical Objects#Staple Gun|staple gun]]
To make:
# Turn the metal sheets into a pipe frame.
# Use the welder on the frame.
# Combine the staple gun with the frame.
</tab>
</tabs>
===Flash/cell assembly===
[[Image:FlashCellAssembly.png]]


  Add the timer to the butt.
In addition to draining somewhat more stamina than a regular flash, this overcharged version also sets them on fire. The more charge in the battery, the more stamina drained, and the longer they'll be on fire. Unlike a regular flash, it will only work once, as the bulb will instantly burn itself out. Meanwhile, a huge portion of the battery charge will be drained, allowing some reuse.
<!-- Remainder: does the stamina drain depend on amount of PU drained per use (i.e. is using a 15k cell better than a 7.5k one, because more charge is drained per use?) or charge level (i.e. does actual cell capacity not matter, only how fully charged it is?). Moreover, once you successfully drain all a person's stamina with the flash-cell, is the stun longer than what you'd get with a regular flash-->


=====Suicide bomb vest=====
<tabs>
The payload will be triggered upon death of whoever is wearing the vest, heating the mixture inside the beaker by 30 K (see [[Chemistry|ignition temperatures]]) when so equipped. If required, the payload can be removed and the entire suit taken apart with a wrench.
<tab name="Making">
You will need:
* [[Image:flash.png]] A [[Security Objects#Flash|flash]]
* [[Image:powerCell.png]] A charged [[Engineering_Objects#Power_Cell|power cell]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
# Open the flash's battery compartment with the screwdriver.
# Attach the power cell to the flash.
</tab>
<tab name="Breaking">
You will need:
* A screwdriver
* A wrench
To break:
# Use the screwdriver to unscrew the access panel.
# Use the wrench to disassemble the assembly.
</tab>
</tabs>
===Poisoned surgery tools===
[[Image:Scalpel.png]] [[Image:circSaw.png]] [[Image:SurgicalSpoon.png]]


Certain surgery tools can be dipped in up to 5 units of poison or some other [[Chemistry|reagent]] for fun and wacky effects upon stabbing. Tools must be recoated with each use.
<tabs>
<tab name="Making">
You will need:
You will need:
* [[Image:Scalpel.png]] [[Image:circSaw.png]] [[Image:SurgicalSpoon.png]] A [[Medical Objects#Scalpel|scalpel]] '''OR''' [[Medical Objects#Circular Saw|saw]] '''OR''' [[Medical Objects#Enucleation Spoon|enucleation spoon]]
* [[Image:beaker.png]] [[Image:drinkingGlass.png]] A filled container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Drinking Glass|glass]] etc.)
To make:
# Dip the scalpel, saw or spoon in the beaker.
</tab>
</tabs>
===Poisoned arrows===
Likewise, arrows from the [[Ore Processing#The Nano-Fabricator|nano-fab]] can coated with up to 3 units of poison or other [[Chemistry|reagents]], applying their effects upon hit.
<tabs>
<tab name="Making">
You will need:
* An [[Ore Processing#The Nano-Fabricator|arrow]], obviously.
* [[Image:beaker.png]] [[Image:drinkingGlass.png]] A filled container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Drinking Glass|glass]] etc.)
To make:
# Dip the arrow into the container.
</tab>
</tabs>
===Broken bottle===
A passable melee weapon that makes a decent, better-than-average throwing weapon.
<tabs>
<tab name="Making">
You will need:
* A [[Foods and Drinks#Drinks|bottle]], obviously.
* A table to break the bottle upon.
To make:
# Make sure you're on {{Harm}} intent.
# Use the bottle on the table.


  A regular [[Security Objects#Body Armor|ballistic vest]]
It might take a few attempts/bottles. By default, there's a 25% chance you'll successfully break the bottle; if you're drunk and/or if you're the [[Barman]], you're more likely to succeed. If you fail, reality will ensue, and the bottle will smash into a slightly less useful glass shard. If you're especially unlucky, the broken glass may cut your hand and make you bleed.
  A [[Medical Objects#Health Analyzer|health analyzer]]
</tab>
  An [[Science Objects#Igniter|igniter]]
</tabs>
  A [[Murder#Grenades|grenade]] '''OR''' [[Pipe bomb|pipe bomb]] '''OR''' [[Medical Objects#Beaker|beaker]]
==Bombs==
  A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Wrench|wrench]] (optional)


To build:
===Detonator assemblies===
[[Image:IgniterAssemblies2.png]]


  Use a screwdriver on the igniter.
Timers and other basic tools may be put together as assemblies, most of which can function as detonators for certain bombs. Not included is the health analyzer/igniter combination, a [[Construction#Suicide bomb vest|suicide bomb vest]]-specific trigger.
  Combine the igniter with the health analyzer.
  Secure the assembly with the screwdriver.
  Combine the assembly with the vest.
  If you intend to use the beaker, prepare a chemical mix of your choice.
  Attach the payload to the vest.
 
=====Rigged light tube/power cell=====
A rather uncommon and creative way to booby-trap machinery or whole rooms. It is not a bad idea to turn the power off before installing either of them.


====Igniter assembly====
The bread-and-butter choice for most situations.
<tabs>
<tab name="Making">
You will need:
* [[Image:igniter.png]] An [[Science Objects#Igniter|igniter]]
* [[Image:timer.png]] [[Image:prox.png]] [[Image:signaller.png]] A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
# Use the screwdriver on the igniter.
# If you intend to employ a signaller, use the screwdriver on it as well.
# Combine the igniter with the timer, proximity sensor or signaller.
# Secure the assembly with the screwdriver.
</tab>
<tab name="Breaking">
You will need:
You will need:
 
* [[Image:wrench.png]] A [[wrench]]
  A light tube '''OR''' [[Engineering_Objects#Power_Cell|power cell]]
To break:
  A [[Medical Objects#Syringe|syringe]] of [[Chemistry#Pyrotechnic Chems|plasma]] from a chemical dispenser
# Use the wrench on the assembly to detach the components.
 
</tab>
To build:
</tabs>
 
====Signaller assembly====
  Inject the light tube or power cell with plasma.
A standalone, proximity- or timer-activated radio. Doesn't work as an attachment, but can come in handy to remotely trigger bombs or door bolts. The bike horn assembly is only useful for noise pollution, though.
 
<tabs>
=====Pipe bomb=====
<tab name="Making">
Not to be confused with the [[Syndicate Items#Syndicate Pipe Bomb|version]] traitors can order. Other materials can be used in place of welding fuel if available. Ordered by explosive power: [[Chemistry#Phlogiston Dust|phlogiston dust]], phlogiston, CLF3, or black powder. [[Guide to Mining#Ore|Plasmastone and erebite]] work differently in that they are crafted from [[Ore Processing|custom metal sheets]], then combined with one of the listed reagents. A small variety of items can also be shoved into one or both of the pipe bomb's two pipes to add a special effect to the detonation. If you shove two of the same item inside a pipe bomb, the item's effect will be boosted.
 
You will need:
You will need:
 
* [[Image:signaller.png]] A [[Science Objects#Remote Signaler|remote signaller]]
  3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:timer.png]] [[Image:prox.png]] A [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Timer|timer]] '''OR''' bike horn
  A [[Engineering Objects#Wire|cable coil]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
  An [[Science Objects#Igniter|igniter]]
To make:
  A [[Science Objects#Timer|timer]]
# Use the screwdriver on the signaller (not required for horn assembly).
  A container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Other Food-Related Items|glass]] etc.) of welding fuel (20 units)
# Attach the signaller to the proximity sensor, timer or bike horn.
  A [[Engineering Objects#Welder|welder]]
# Secure the assembly with the screwdriver (not required for horn assembly).
  A [[Engineering Objects#Screwdriver|screwdriver]]
</tab>
  Optionally, one or two additional items.
<tab name="Breaking">
 
To build:
 
  Turn the metal sheets into a pipe frame.
  Use the welder on the frame.
  Optionally, stuff the extra item(s) in the hollow frame (note: you cannot do this once the frame is filled!).  
  Fill the frame with welding fuel.
  Add some wires.
  Use a screwdriver on the igniter.
  Combine the igniter with the timer.
  Add the timer/igniter assembly to the pipe frame.
 
Some possible extra items to add:
  Metal scrap
  Glass shards
  Butter
  Cloth
  Instruments
  Butt
  Glowstick
  Paper
  Ectoplasm
  Meat
  Telecrystal
  RCD cartridges
  Cable coils
  Power cells (only works in combination with aforementioned cable coils)
  Medical patch boxes
  Gold star boxes
  Assorted sticker boxes
 
 
And the great thing is, if the extra item isn't coded to have a special effect, it simply won't be added to the bomb. That is, if the item you're adding ''does'' go in, you know something special will happen!
 
======Mousetrap bomb======
Compatible with pipe bombs (regular, Syndicate) and grenades. They can be used as makeshift mines or to booby-trap backpacks and other containers. Can be taken apart with a wrench if required.
 
You will need:
You will need:
* [[Image:wrench.png]] A [[wrench]]
To break:
# Use the wrench on the assembly to detach the components.
</tab>
</tabs>
===Beaker assembly===
[[Image:BeakerAssemblies.png]]


  A [[General Objects#Mousetrap|mousetrap]]
These assemblies are quite popular to release chemical smoke from a safe distance - for the user at least. Deadly in the hands of a skilled [[Chemistry|chemist]]. When triggered, the igniter will heat the mixture by 30 K (see [[Chemistry|ignition temperatures]]).  
  A pipe bomb '''OR''' [[Murder#Grenades|grenade]]
<tabs>
  A [[Engineering Objects#Wrench|wrench]] (optional)
<tab name="Making">
 
To build:
 
  Attach the pipe bomb or grenade to the mousetrap.
  Don't forget to arm the mousetrap by clicking on it before use.
 
======Mousetrap car======
A mousetrap bomb on wheels. Once set in motion, the cart will scoot off in whichever direction you're facing and detonate the grenade upon impact with a large object or unfortunate bystander. Can be taken apart with a wrench if required.
 
You will need:
You will need:
 
* [[Image:beaker.png]] A [[Medical Objects#Beaker|beaker]]
  3 [[Engineering Objects#Metal Sheets|metal sheets]]
* An igniter assembly
  A mousetrap bomb (grenade or pipe bomb only)
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Wrench|wrench]] (optional)
To make:
 
# If the assembly has been secured beforehand, undo that with the screwdriver.
To build:
# Prepare a chemical mix of your choice.
 
# Combine the igniter assembly with the beaker.
  Turn the metal sheets into a pipe frame.
# Secure the beaker assembly with the screwdriver.
  Combine the mousetrap bomb with the pipe frame.
</tab>
 
<tab name="Breaking">
=====Igniter assembly pipe bomb=====
The venerable pipe bomb, but with a more complex primer. Unfortunately, it cannot be used with mousetraps. As with the standard pipe bomb, other materials can be used in place of welding fuel if available. Ordered by explosive power: [[Chemistry#Phlogiston Dust|phlogiston dust]], phlogiston, CLF3, or black powder. [[Guide to Mining#Ore|Plasmastone and erebite]] work differently in that they are crafted from [[Ore Processing|custom metal sheets]], then combined with one of the listed reagents. A small variety of items can also be shoved into one or both of the pipe bomb's two pipes to add a special effect to the detonation.
D
You will need:
You will need:
* [[Image:wrench.png]] A [[wrench]]
To break:
# Use the wrench on the beaker assembly to detach all the components.
</tab>
</tabs>
===Chemical grenade===
[[Image:Chemgrenade.png]]


  3 [[Engineering Objects#Metal Sheets|metal sheets]]
The starter kit generally can't be acquired without a traitor scientist's PDA. See [[Murder#Chem grenade|Murder]] for more information.
  A [[Engineering Objects#Wire|cable coil]]
  An [[Science Objects#Igniter|igniter]]
  A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
  A container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Other Food-Related Items|glass]] etc.) of welding fuel (20 units)
  A [[Engineering Objects#Welder|welder]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  Optionally, one or two additional items.
 
To build:
 
  Turn the metal sheets into a pipe frame.
  Use the welder on the frame.
  Optionally, use the extra item(s) on the hollow frame (note: you cannot do this once the frame is filled!).
  Fill the frame with welding fuel.
  Add some wires.
  Use the screwdriver on the igniter.
  If you intend to employ a signaller, use the screwdriver on it as well.
  Combine the igniter with the timer, proximity sensor or signaller.
  Add the pipe frame to the igniter assembly.
 
Available additives:
 
  Butt
  Glowstick
  Paper
  Ectoplasm
  Meat
  ...And more!
 
=====Mousetrap pie launcher=====
For the [[Clown|seasoned prankster]]. [http://www.youtube.com/watch?v=UM7BDNbHatc Go on...open it!] (Or just take it apart with a wrench.)


'''Note:''' You can't retrieve the beakers after securing the grenade, so make sure your chemical mix works beforehand!
<tabs>
<tab name="Making">
You will need:
You will need:
 
* A [[Syndicate Items#Grenade Kit|grenade starter kit]]
  A [[General Objects#Mousetrap|mousetrap]]
* [[Image:beaker.png]] Up to 2 [[Medical Objects#Beaker|beakers]]
  A left or right arm (any type)
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Foods and Drinks#Cream Pie|pie]] (any type)
To make:
  A [[Engineering Objects#Wrench|wrench]] (optional)
# Add the fuse to the grenade casing.
 
# Prepare a chemical mix of your choice.
To build:
# Add the beaker(s) to the unsecured grenade.
 
# Secure it with the screwdriver.
  Attach the arm to the mousetrap.
</tab>
  Add the pie.
</tabs>
  Don't forget to arm the mousetrap by clicking on it before use.
====Chemical grenade assembly====
 
Combines the advantages of chem grenades (two beakers) with the versatility of beaker assemblies.
=====Single tank bomb=====
<tabs>
Also known as plasma tank assemblies. Less powerful than transfer valve bombs, but they still fit in backpacks. You'll have to discover suitable gas mixtures yourself.
<tab name="Making">
 
You will need:
You will need:
 
* A [[Murder#Grenades|chemical grenade]] (Anything that looks like this: [[Image:chemgrenade.png]])
  A [[General Objects#Gas Tank|plasma tank]]
* [[Image:igniter.png]] An [[Construction#Igniter assembly|igniter assembly]]
  An [[Science Objects#Igniter|igniter]]
To make:
  A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
# Combine the igniter assembly with the chem grenade.
  A [[Engineering Objects#Screwdriver|screwdriver]]
</tab>
  A [[Engineering Objects#Welder|welder]]
<tab name="Breaking>
 
To build:
 
  Fill the plasma tank with a gas mixture of your choice.
  Use a screwdriver on the igniter.
  Combine the igniter with the timer, proximity sensor or remote signaller.
  Secure the assembly with the screwdriver.
  Attach the assembly to the plasma tank.
  Weld a hole in the tank.
 
=====Transfer valve bomb=====
Big bombs for a big bang. Again, this guide won't tell you how to create the perfect explosive mix, so feel free to sign up as a [[Scientist|scientist]] and mess around with the equipment in the [[Plasma Research|laboratory]]. You should also use the mainframe and VR goggles to run simulations instead of testing your bombs on the station.
 
You will need:
You will need:
 
* [[Image:wrench.png]] A [[wrench]]
  A [[General Objects#Gas Tank|tank]] of heated gas (Tip: usually involves plasma.)
To break:
  A tank of a reactive gas (Tip: ...and oxygen.)
# Click on the grenade assembly with the wrench in-hand to detach the grenade from the igniter assembly.
  A [[Science Objects#Tank Transfer Valve|tank transfer valve]]
#* Optionally, click on the igniter assembly with the wrench in-hand to disassemble it.
  A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
</tab>
 
</tabs>
To build:
===Butt bomb===
 
Harmless prank. Works like a grenade.
  Connect the first tank to the transfer valve.
<tabs>
  Do the same with the other tank.
<tab name="Making">
  Attach the timer, proximity sensor or remote signaller to the transfer valve.
 
======Transfer valve butt======
To build this (mostly) harmless gimmick bomb, simply substitute the tank of reactive gas for a [[Doctoring#Butt|butt]]. No other modifications are necessary. Keep the pressure in the other tank high for a truly horrific blast.
 
=====Canister bomb=====
Massive bombs. As usual, the gas mixture is not revealed, only the assembly process.
 
'''BIG FUCKING WARNING NOTE:''' These bombs are no joke. The amount of hull they can take out of the station has the potential to warrant an Emergency Shuttle call, so if you're not an antagonist and seek to build a canister bomb for whatever reason, run it by the admins first with adminhelp, or detonate them somewhere away from it like the [[Z-Level|debris field]], although you'll still want to inform people about it.
 
You will need:
You will need:
* [[Image:butt.png]] A [[Doctoring#Butt|butt]]
* [[Image:timer.png]] A [[Science Objects#Timer|timer]]
To make:
# Add the timer to the butt.
</tab>
</tabs>
===Suicide bomb vest===
[[Image:SuicideBombVest.png]]


  A [[General Objects#Canister|canister]] full of an explosive gas mixture.
The payload will be triggered upon death of whoever is wearing the vest, heating the mixture inside the beaker by 30 K (see [[Chemistry|ignition temperatures]]) when so equipped.  
  A [[General Objects#Gas Tank|plasma tank]] filled to at least 700 kPa of pure plasma.
<tabs>
  A [[Science Objects#Timer|timer]]
<tab name="Making">
  An [[Science Objects#Igniter|igniter]]
  A [[Engineering_Objects#Wire|cable coil]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Multitool|multitool]]
  A [[General Objects#Station Bounced Radio|station bounced radio]] (optional) - Creates a command report upon priming.
  A [[Science Objects#Remote Signaler|remote signaller]] (optional)
  A [[Engineering Objects#Crowbar|crowbar]] (optional)
  A pair of [[Engineering Objects#Wirecutters|wirecutters]] (optional)
  Suitable attachment class items (optional, see list below)
 
To build:
 
  Use the screwdriver to unsecure the igniter.
  Add the multitool to the igniter.
  Add the plasma tank to the assembly.
  Secure the assembly with a screwdriver.
  Use the cable coil on the assembly.
  Add the timer to the assembly.
  Optionally, add the station bounced radio to your assembly.
  Optionally, add a remote signalling device to your assembly.
  Optionally, add up to three attachment class items to your assembly.
  Use the assembly on the canister.
 
The detonator assembly may have up to 3 attachment class items. Each attachment adds an additional wire to the assembly, each having a unique effect. You may have more than one of any type of attachment.
 
  An [[Engineering Objects#Analyzer|analyzer]] (Detonates the bomb if the gas is leaking from the canister.)
  A [[Engineering Objects#Power Cell|power cell]] (Adds an additional detonation wire.)
  A [[Security Objects#Flash|flash]] (Occasionally flashes nearby people.)
  A sheet of [[General Objects#Paper|paper]] and a [[General Objects#Pen|pen]] (Adds a note to the canister bomb interface.)
  A bike horn (Self-explanatory.)
  A vuvuzela. (Ditto.)
 
Detonators may be disassembled if necessary. A screwdriver is required to unscrew and a crowbar is required to pry out the plasma tank, and everything else can be cut apart with the wirecutters. Attachments may be removed from the assembly with a screwdriver.
 
====Stun gloves====
Insulated gloves armed with a powerful shock to briefly stun whomever they touch. Your intent must be set to ''harm'' in order for this to work. Craftable stun gloves only hold one charge at a time.
 
You will need:
You will need:
 
* A regular [[Security Objects#Body Armor|ballistic vest]]
  A pair of [[Engineering Objects#Insulated Gloves|insulated gloves]] '''OR''' [[Syndicate Items#Power Gloves|power gloves]]
* A [[Medical Objects#Health Analyzer|health analyzer]]
  A charged [[Engineering_Objects#Power_Cell|power cell]]
* [[Image:igniter.png]] An [[Science Objects#Igniter|igniter]]
  A [[Engineering_Objects#Wire|cable coil]]
* [[Image:beaker.png]] A [[Murder#Grenades|grenade]] '''OR''' a [[Syndicate_Items#Syndicates_in_Pipebomb|pipe]] [[Construction#Pipe_bomb|bomb]] '''OR''' a [[Medical Objects#Beaker|beaker]]
 
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To build:
To make:
 
# Use a screwdriver on the igniter.
  Add some wiring to the gloves.
# Combine the igniter with the health analyzer.
  Use the power cell on the gloves to charge them.
# Secure the assembly with the screwdriver.
 
# Combine the assembly with the vest.
====Flamethrower====
# If you intend to use the beaker, prepare a chemical mix of your choice.
Welding fuel is a solid choice. You can also fill the tank with other reagents, so there is plenty of room for experimentation. See [[Chemistry]] for more information.
# Attach the payload to the vest.
 
</tab>
<tab name="Breaking">
You will need:
You will need:
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
To make:
# Use the wrench on the vest to detach the payload.
# Use the wrench on the vest again to separate the igniter/health analyzer assembly and armor vest.
# Use the screwdriver on the igniter/health analyzer assembly to loosen the igniter.
# Use the wrench on the igniter/health analyzer assembly to separate the components.
</tab>
</tabs>


  A [[Engineering Objects#Welder|welder]]
===Rigged light tube/power cell===
  One [[Engineering Objects#Rods|rod]]
A rather uncommon and creative way to booby-trap machinery or whole rooms. It is not a bad idea to turn the power off before installing either of them.
  An [[Science Objects#Igniter|igniter]]
<tabs>
  An [[General Objects#Gas Tank|air mix]] '''OR''' oxygen tank
<tab name="Making">
  A [[General Objects#Fuel Tank|fuel tank]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
 
To build:
 
  Use the screwdriver on the welder.
  Attach the rod to the welder.
  Combine the igniter with the welder/rod assembly.
  Secure the assembly with the screwdriver.
  Attach the air mix or oxygen tank to the assembly.
  Add the fuel tank to the assembly.
 
====Antique laser gun====
See [[Murder#AntiqueLaser|Guns]] for more information.
 
You will need:
You will need:
* [[Image:powerCell.png]] A light tube '''OR''' a [[Engineering_Objects#Power_Cell|power cell]]
* A [[Medical Objects#Syringe|syringe]] of [[Chemistry#Pyrotechnic Chems|plasma]] from a chemical dispenser
To make:
# Inject the light tube or power cell with plasma.
</tab>
</tabs>
===Pipe bomb===
[[Image:Pipebomb.png]]


  An [[Murder#AntiqueLaser|antique laser gun]]
Not to be confused with the [[Syndicate_Items#Syndicates_in_Pipebomb|version]] traitors can order.
  A charged [[Murder#Power cells|power cell (small)]]
<tabs>
  A [[Ore Processing|small coil]]
<tab name="Making">
  A [[Ore Processing|lens]]
Other materials can be used in place of welding fuel if available. Ordered by explosive power: [[Chemistry#Phlogiston Dust|phlogiston dust]], phlogiston, CLF3, or black powder. [[Guide to Mining#Ore|Plasmastone and erebite]] work differently in that they are crafted from [[Ore Processing|custom metal sheets]], then combined with one of the listed reagents. A small variety of items can also be shoved into one or both of the pipe bomb's two pipes to add a special effect to the detonation. If you shove two or three of the same item inside a pipe bomb, the item's effect will be boosted.
  A [[Engineering_Objects#Wire|cable coil]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Multitool|multitool]]
  A [[Engineering Objects#Soldering Iron|soldering iron]]
 
To build:
 
  Open the maintenance panel with the screwdriver.
  Add wiring.
  Install the small coil.
  Solder the coil into place.
  Install the lens.
  Use the multitool.
  Install the power cell.
  Close the maintenance panel with the screwdriver.
 
====Zip gun====
You can use different types of ammunition, of which .38 Special is easiest to obtain from a [[Hacking#Vending Machines and Autolathes|hacked]] general manufacturer. The zip gun holds two rounds at a time.


You will need:
You will need:
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[Image:igniter.png]] An [[Science Objects#Igniter|igniter]]
* [[Image:timer.png]] [[Image:prox.png]] [[Image:signaller.png]] A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|a proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|a remote signaller]]
* [[Image:drinkingGlass.png]] [[Image:beaker.png]] A container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Drinking Glass|glass]] etc.) of welding fuel (20 units)
* [[Image:welder.png]] A [[Engineering Objects#Welder|welder]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* (Optional: one or two additional items.)
To make:
# Turn the metal sheets into a pipe frame.
# Use the welder on the frame.
#* Optionally, stuff the extra item(s) in the hollow frame (note: you cannot do this once the frame is filled!).
# Fill the frame with welding fuel.
# Add some wires.
# Use a screwdriver on the igniter.
# If you intend to employ a signaller, use the screwdriver on it as well.
# Combine the igniter with the timer, the proximity sensor, or the signaller.
# Add the igniter assembly to the pipe frame.


  3 [[Engineering Objects#Metal Sheets|metal sheets]]
Some possible extra items to add:
  A [[Engineering Objects#Welder|welder]]
* Metal scrap
  A [[Medical Objects#Staple Gun|staple gun]]
* Glass shards
* Butter
* Cloth
* Instruments
* Butts
* Glowsticks
* Paper
* Ectoplasm
* Meat
* Telecrystals
* RCD cartridges
* Cable coils
* Power cells (only works in combination with aforementioned cable coils)
* Medical patch boxes
* Gold star boxes
* Assorted sticker boxes


To build:
And the great thing is, if the extra item isn't coded to have a special effect, it simply won't be added to the bomb. That is, if the item you're adding ''does'' go in, you know something special will happen!
 
</tab>
  Turn the metal sheets into a pipe frame.
</tabs>
  Use the welder on the frame.
===Mousetrap bomb===
  Combine the staple gun with the frame.
[[Image:MousetrapPipeBomb.png]] [[Image:MousetrapGrenade.png]]
 
====Flash/cell assembly====
In addition to stunning people like any other flash, this overcharged version also sets them on fire. Unlike a regular flash, it will only work once. If required, the assembly can be taken apart by using a screwdriver followed by a wrench.


Compatible with pipe bombs (regular, Syndicate) and grenades. They can be used as makeshift mines or to booby-trap backpacks and other containers.
<tabs>
<tab name="Making">
You will need:
You will need:
 
* [[Image:mousetrap.png]] A [[General Objects#Mousetrap|mousetrap]]
  A [[Security Objects#Flash|flash]]
* A pipe bomb '''OR''' [[Murder#Grenades|grenade]]
  A charged [[Engineering_Objects#Power_Cell|power cell]]
To make:
  A [[Engineering Objects#Screwdriver|screwdriver]]
# Attach the pipe bomb or grenade to the mousetrap.
  A [[Engineering Objects#Wrench|wrench]] (optional)
# Don't forget to arm the mousetrap by clicking on it before use.
 
</tab>
To build:
<tab name="Breaking">
 
  Open the flash's battery compartment with the screwdriver.
  Attach the power cell to the flash.
 
====Poisoned surgery tools====
Certain surgery tools can be dipped in a poison or other reagent for fun and wacky effects upon stabbing.
 
You will need:
You will need:
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]].
To break:
# Click on the mousetrap with the wrench to remove to bomb. It's safe even if it's armed.
</tab>
</tabs>
====Mousetrap car====
[[Image:MousetrapRollerAssembly.png]]


  A [[Medical Objects#Scalpel|scalpel]] '''OR''' [[Medical Objects#Circular Saw|saw]] '''OR''' [[Medical Objects#Enucleation Spoon|enucleation spoon]]
A mousetrap bomb on wheels. Once set in motion, the cart will scoot off in whichever direction you're facing and detonate the grenade upon impact with a large object or unfortunate bystander.  
  A filled container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Other Food-Related Items|glass]] etc.)
<tabs>
 
<tab name="Making">
To build:
 
  Dip the scalpel, saw or spoon in the beaker.
 
====Poisoned arrows====
Likewise, arrows from the [[Ore Processing#The Nano-Fabricator|nano-fab]] can be dipped in a container of poison or other [[Chemistry|reagents]], applying their effects upon hit.
 
You will need:
You will need:
 
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
  An [[Ore Processing#The Nano-Fabricator|arrow]], obviously.
* [[Image:MousetrapPipeBomb.png]] [[Image:MousetrapGrenade.png]] A [[#Mousetrap bomb|mousetrap bomb]] (grenade or pipe bomb only)
  A filled container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Other Food-Related Items|glass]] etc.)
* [[Image:wrench.png]] (Optional: a [[Engineering Objects#Wrench|wrench]])
 
To make:
To build:
# Turn the metal sheets into a pipe frame.
 
# Combine the mousetrap bomb with the pipe frame.
  Dip the arrow into the container.
</tab>
 
<tab name="Breaking">
====Broken bottle====
A passable melee weapon that makes a decent, better-than-average throwing weapon.
 
You will need:
 
  A [[Foods and Drinks#Drinks|bottle]], obviously.
  A table to break the bottle upon.
 
To build:
 
  Make sure you're on Harm intent.
  Use the bottle on the table.
 
It might take a few attempts/bottles. By default, there's a 25% chance you'll successfully break the bottle; if you're drunk and/or if you're the [[Barman]], you're more likely to succeed. If you fail, reality will ensue, and the bottle will smash into a slightly less useful glass shard. If you're especially unlucky, the broken glass may cut your hand and make you bleed.
 
====Miscellaneous assemblies====
[[Image:IgniterAssemblies2.png]]
 
Timers and other basic tools may be put together as assemblies, most of which can function as bomb detonators. Not included is the health analyzer/igniter combination, a [[Construction#Suicide bomb vest|suicide bomb vest]]-specific trigger.
 
=====Igniter assembly=====
The bread-and-butter choice for most situations.
 
You will need:
You will need:
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]].
To break:
# Click on the car with the wrench to remove the mousetrap from the pipe frame.
# Click on the mousetrap with the wrench to remove to bomb. It's safe even if it's armed.
</tab>
</tabs>
===Single tank bomb===
[[Image:PlasmaTankAssemblyBomb.png]]


  An [[Science Objects#Igniter|igniter]]
Also known as plasma tank assemblies. Less powerful than transfer valve bombs, but they still fit in backpacks. You'll have to discover suitable gas mixtures yourself.
  A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
<tabs>
  A [[Engineering Objects#Screwdriver|screwdriver]]
<tab name="Making">
 
To build:
 
  Use the screwdriver on the igniter.
  If you intend to employ a signaller, use the screwdriver on it as well.
  Combine the igniter with the timer, proximity sensor or signaller.
  Secure the assembly with the screwdriver.
 
=====Signaller assembly=====
A standalone, proximity- or timer-activated radio. Doesn't work as an attachment, but can come in handy to remotely trigger bombs or door bolts. The bike horn assembly is only useful for noise pollution, though.
 
You will need:
You will need:
* [[Image:plasmatank.png]] A [[General Objects#Gas Tank|plasma tank]]
* [[Image:igniter.png]] An [[Science Objects#Igniter|igniter]]
* [[Image:timer.png]] [[Image:prox.png]] [[Image:signaller.png]] A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:welder.png]] A [[Engineering Objects#Welder|welder]]
To make:
# Fill the plasma tank with a gas mixture of your choice.
# Use a screwdriver on the igniter.
# Combine the igniter with the timer, proximity sensor or remote signaller.
# Secure the assembly with the screwdriver.
# Attach the assembly to the plasma tank.
# Weld a hole in the tank.
</tab>
</tabs>
===Transfer valve bomb===
[[Image:TransferValveBomb.png]]


  A [[Science Objects#Remote Signaler|remote signaller]]
Big bombs for a big bang. Again, this guide won't tell you how to create the perfect explosive mix, so feel free to sign up as a [[Scientist|scientist]] and mess around with the equipment in the [[Plasma Research|laboratory]]. You should also use the mainframe and VR goggles to run simulations instead of testing your bombs on the station. You can replace one of the tanks with a butt to build a mostly harmless gimmick bomb.
  A [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Timer|timer]] '''OR''' bike horn
<tabs>
  A [[Engineering Objects#Screwdriver|screwdriver]]
<tab name="Making"> 
 
To build:
 
  Use the screwdriver on the signaller (not required for horn assembly).
  Attach the signaller to the proximity sensor, timer or bike horn.
  Secure the assembly with the screwdriver (not required for horn assembly).
 
=====Beaker assembly=====
[[Image:BeakerAssemblies.png]]
 
These assemblies are quite popular to release chemical smoke from a safe distance - for the user at least. Deadly in the hands of a skilled [[Chemistry|chemist]]. When triggered, the igniter will heat the mixture by 30 K (see [[Chemistry|ignition temperatures]]). To detach the beaker, place the whole thing on the floor and use the context menu by right-clicking on it.
 
You will need:
You will need:
 
* [[Image:plasmatank.png]] A [[General Objects#Gas Tank|tank]] of heated gas (plasma)
  A [[Medical Objects#Beaker|beaker]]
* [[Image:o2tank.png]] [[Image:butt.png]] A tank of reactive gas (oxygen) '''OR''' a [[Doctoring#Butt|butt]]
  An igniter assembly
* [[Image:valve.png]] A [[Science Objects#Tank Transfer Valve|tank transfer valve]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:timer.png]] [[Image:prox.png]] [[Image:signaller.png]] A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
 
* (Optional: some [[wire]])
To build:
To make:
 
# Connect the first tank to the transfer valve.
  If the assembly has been secured beforehand, undo that with the screwdriver.
# Connect the second tank (or the butt) to the transfer valve.
  Prepare a chemical mix of your choice.
# Attach the timer, proximity sensor or remote signaller to the transfer valve.
  Combine the igniter assembly with the beaker.
#* Optionally, attach wires, allowing it to be worn on your back. Stylish!
  Secure the beaker assembly with the screwdriver.
</tab>
 
<tab name="Breaking"> 
=====Chemical grenade=====
The starter kit generally can't be acquired without a traitor scientist's PDA. See [[Murder#Chem grenade|Murder]] for more information.
 
'''Note:''' You can't retrieve the beakers after securing the grenade, so make sure your chemical mix works beforehand!
 
You will need:
You will need:
* A hand. (i.e. no tools)
To break:
# Click on the transfer tank valve while it's in your hand to bring up its interface.
# Click on the ''Remove'' links to detach each component from the transfer valve.
</tab>
</tabs>
===Canister bomb===
[[Image:CanbombGreyCan.png]]


  A [[Syndicate Items#Grenade Kit|grenade starter kit]]
Massive bombs whose location and time to detonation are automatically announced to everyone on the server upon arming. As usual, the gas mixture is not revealed, only the assembly process.
  Up to 2 [[Medical Objects#Beaker|beakers]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
 
To build:
 
  Add the fuse to the grenade casing.
  Prepare a chemical mix of your choice.
  Add the beaker(s) to the unsecured grenade.
  Secure it with the screwdriver.
 
=====Chemical grenade assembly=====
Combines the advantages of chem grenades (two beakers) with the versatility of beaker assemblies.


'''BIG FUCKING WARNING NOTE:''' These bombs are no joke. The amount of hull they can take out of the station has the potential to warrant an Emergency Shuttle call, so if you're not an antagonist and seek to build a canister bomb for whatever reason, run it by the admins first with adminhelp, or detonate them somewhere away from it like the [[Z-Level|debris field]], although you'll still want to inform people about it.
<tabs>
<tab name="Making">
You will need:
You will need:
* [[Image:plasmaCan2.png]] A [[General Objects#Canister|canister]] full of an explosive gas mixture.
* [[Image:airMixTank.png]] A [[General Objects#Gas Tank|plasma tank]] filled to at least 700 kPa of pure plasma.
* [[Image:timer.png]] A [[Science Objects#Timer|timer]]
* [[Image:igniter.png]] An [[Science Objects#Igniter|igniter]]
* [[Image:wire.png]] A [[Engineering_Objects#Wire|cable coil]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:multitool.png]] A [[Engineering Objects#Multitool|multitool]]
* [[Image:signaller.png]] (Optional: a [[Science Objects#Remote Signaler|remote signaller]])
* [[Image:crowbar.png]] (Optional: a [[Engineering Objects#Crowbar|crowbar]])
* [[Image:wirecutters.png]] (Optional: a pair of [[Engineering Objects#Wirecutters|wirecutters]])
* (Optional: suitable attachment class items; see list below)
To make:
# Use the screwdriver to unsecure the igniter.
# Add the multitool to the igniter.
# Add the plasma tank to the assembly.
# Secure the assembly with a screwdriver.
# Use the cable coil on the assembly.
# Add the timer to the assembly.
#* Optionally, add a remote signalling device to your assembly.
#* Optionally, add up to three attachment class items to your assembly.
# Use the assembly on the canister.


  A [[Murder#Grenades|chemical grenade]] (Anything that looks like this: [[Image:chemgrenade.png]])
The detonator assembly may have up to 3 attachment class items. Each attachment adds an additional wire to the assembly, each having a unique effect. You may have more than one of any type of attachment.
  An [[Construction#Igniter assembly|igniter assembly]]
* An [[Engineering Objects#Analyzer|analyzer]] (Detonates the bomb if the gas is leaking from the canister.)
* A [[Engineering Objects#Power Cell|power cell]] (Adds an additional detonation wire.)
* A [[Security Objects#Flash|flash]] (Occasionally flashes nearby people.)
* A sheet of [[General Objects#Paper|paper]] and a [[General Objects#Pen|pen]] (Adds a note to the canister bomb interface.)
* A bike horn (Self-explanatory.)
* A vuvuzela. (Ditto.)


To build:
Detonators may be disassembled if necessary. A screwdriver is required to unscrew and a crowbar is required to pry out the plasma tank, and everything else can be cut apart with the wirecutters. Attachments may be removed from the assembly with a screwdriver.
</tab>
</tabs>
==Machinery==
===Space Pod===
[[Image:Lightpod.png|64px]] [[Image:Heavypod.png|64px]] [[Image:Miningpod.png|64px]] [[Image:Coolpod.png|64px]] [[Image:Goldpod.png|64px]]


  Combine the igniter assembly with the chem grenade.
<tabs>
 
<tab name="Making">
===Machinery===
====Space Pod====
Be advised that you have to stand adjacent to the south west corner of the pod in order to construct it, since it is a 64x64 sprite. Use a bottle of [[Foods and Drinks#Champagne|champagne]] on the finished pod to give it a unique name.
Be advised that you have to stand adjacent to the south west corner of the pod in order to construct it, since it is a 64x64 sprite. Use a bottle of [[Foods and Drinks#Champagne|champagne]] on the finished pod to give it a unique name.


You will need:
You will need:
 
* [[Image:podComponent.png]] A [[Space Pod#Pod Frame Kit|pod frame kit]]
  A [[Space Pod#Pod Frame Kit|pod frame kit]]
* [[Image:podComponent.png]] A box of pod circuitry
  A box of pod circuitry
* [[Image:podComponent.png]] A pod control interface
  A pod control interface
* [[Image:podComponent.png]] An engine manifold
  An engine manifold
* A set of [[Space Pod#Pod Armor|pod armour]]
  A set of [[Space Pod#Pod Armor|pod armour]]
* (Optional: a [[Space Pod#Paint Job Kit|paint job kit]])
  A [[Space Pod#Paint Job Kit|paint job kit]] (optional)
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
  A [[Engineering Objects#Wire|cable coil]]
* [[Image:metalSheetsSteel.png]] 5 [[Engineering Objects#Metal Sheets|metal sheets]]
  5 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:glassSheets.png]] 5 [[Engineering Objects#Reinforced Glass Sheets|reinforced glass sheets]]
  5 [[Engineering Objects#Reinforced Glass Sheets|reinforced glass sheets]]
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Wrench|wrench]]
* [[Image:welder.png]] A [[Engineering Objects#Welder|welder]]
  A [[Engineering Objects#Welder|welder]]
To make:
 
# Deploy the frame kit by clicking on the box.
To build:
# Wrench the jumble of metal. It should look less like a pile of junk.
 
# Wrench again. It should look like a functional but unsecured frame of a space pod.
  Deploy the frame kit by clicking on the box.
# Use the welder.
  Wrench the jumble of metal. It should look less like a pile of junk.
# Insert wires.
  Wrench again. It should look like a functional but unsecured frame of a space pod.
# Place the circuitry inside the frame.
  Use the welder.
# Add metal to the frame.
  Insert wires.
# Install the engine manifold.
  Place the circuitry inside the frame.
# Put armor on the pod frame.
  Add metal to the frame.
# Use the welder.
  Install the engine manifold.
# Install the control interface.
  Put armor on the pod frame.
# Add the reinforced glass sheets.
  Use the welder.
#* Optionally, use the paint job kit on the finished pod.
  Install the control interface.
</tab>
  Add the reinforced glass sheets.
</tabs>
  Optionally, use the paint job kit on the finished pod.
====MiniPutt====
 
[[Image:MiniPutt.png]] [[Image:NanoPutt.png]] [[Image:IndyPutt.png]] [[Image:XeniPutt.png]] [[Image:PyriPutt.png]]
=====MiniPutt=====
<tabs>
<tab name="Making">
Some of the key components are slightly different, but the construction plan is otherwise the same. And as with space pods, you can rename the finished craft with a champagne bottle.
Some of the key components are slightly different, but the construction plan is otherwise the same. And as with space pods, you can rename the finished craft with a champagne bottle.


You will need:
You will need:
* [[Image:podComponent.png]] A [[Space Pod#MiniPutt Frame Kit|MiniPutt frame kit]]
* [[Image:podComponent.png]] A box of MiniPutt circuitry
* [[Image:podComponent.png]] A MiniPutt control interface
* [[Image:podComponent.png]] A MiniPutt engine manifold
* A set of [[Space Pod#MiniPutt Armor|pod armour]]
* (Optional: a [[Space Pod#Paint Job Kit|paint job kit]])
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:glassSheets.png]] 3 [[Engineering Objects#Reinforced Glass Sheets|reinforced glass sheets]]
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:welder.png]] A [[Engineering Objects#Welder|welder]]
To make:
# Follow the ''Space Pod'' guide.
</tab>
</tabs>
===Computers===


  A [[Space Pod#MiniPutt Frame Kit|MiniPutt frame kit]]
====Console====
  A box of MiniPutt circuitry
[[Image:CommunicationsComputer.png]] [[Image:CloningConsole.png]] [[Image:DNAConsole.png]] [[Image:SupplyRequestConsole.png]] [[Image:QuartermastersConsole.png]]
  A MiniPutt control interface
  A MiniPutt engine manifold
  A set of [[Space Pod#MiniPutt Armor|pod armour]]
  A [[Space Pod#Paint Job Kit|paint job kit]] (optional)
  A [[Engineering Objects#Wire|cable coil]]
  3 [[Engineering Objects#Metal Sheets|metal sheets]]
  3 [[Engineering Objects#Reinforced Glass Sheets|reinforced glass sheets]]
  A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Welder|welder]]
 
To build:
 
  Follow the ''Space Pod'' guide.


====Computers====
=====Console=====
Intended for computers built from a single circuit board. Console frames don't accept mainboards and peripheral cards. If there're other machines associated with the console, e.g. cloning pod and scanner or portal ring and generator, build/deploy those first. If you build the computer first, then the accessory machines, you'll have to disconnect and reconnect the monitor with a screwdriver to get the console to recognize them.
Intended for computers built from a single circuit board. Console frames don't accept mainboards and peripheral cards. If there're other machines associated with the console, e.g. cloning pod and scanner or portal ring and generator, build/deploy those first. If you build the computer first, then the accessory machines, you'll have to disconnect and reconnect the monitor with a screwdriver to get the console to recognize them.


<tabs>
<tab name="Making">
You will need:
* [[Image:metalSheetsSteel.png]] 5 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:glassSheets.png]] 2 [[Engineering Objects#Glass Sheets|glass sheets]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* One [[Computers#Normal computers|circuit board]]
To make:
# Click on the metal and choose ''Console frame''.
# Wrench the frame into place.
# Insert the circuit board.
# Use the screwdriver.
# Add wires.
# Use the glass on the frame.
# Connect the monitor with the screwdriver.
</tab>
<tab name="Breaking">
You will need:
You will need:
* [[Image:screwdriver3.png]] A [[screwdriver]]
* [[Image:crowbar.png]] A [[crowbar]]
* [[Image:wirecutters.png]] [[Wirecutters]]
* [[Image:wrench.png]] A [[wrench]]
* [[Image:welder.png]] A [[welder]]
To break:
# Screwdriver
# Crowbar
# Wirecutters
# Screwdriver
# Crowbar (removes circuit board)
# Wrench
# Welder
</tab>
</tabs>
====Terminal====
[[Image:ComputerTerminal.png]]


  5 [[Engineering Objects#Metal Sheets|metal sheets]]
  2 [[Engineering Objects#Glass Sheets|glass sheets]]
  A [[Engineering Objects#Wire|cable coil]]
  A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  One [[Computers#Normal computers|circuit board]]
To build:
  Click on the metal and choose 'Console frame'.
  Wrench the frame into place.
  Insert the circuit board.
  Use the screwdriver.
  Add wires.
  Use the glass on the frame.
  Connect the monitor with the screwdriver.
=====Terminal=====
Useful for computers built from components and peripherals. Wired computers (as in part of a network) will need to be positioned over a [[Computers#Data Terminal|data terminal]] (deployable with the help of a [[mechanic]]), which in turn has to be connected to the power grid.
Useful for computers built from components and peripherals. Wired computers (as in part of a network) will need to be positioned over a [[Computers#Data Terminal|data terminal]] (deployable with the help of a [[mechanic]]), which in turn has to be connected to the power grid.


<tabs>
<tab name="Making">
You will need:
* [[Image:metalSheetsSteel.png]] 3 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:glassSheets.png]] 1 [[Engineering Objects#Glass Sheets|glass sheets]]
* [[Image:wire.png]] 5 lengths of [[Engineering Objects#Wire|cable]]
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
* A computer mainboard
* Up to 2 [[Advanced Guide to ThinkDOS#Peripherals|peripheral cards]] (An ID scanner module is pretty much mandatory.)
* A storage drive
To make:
# Click on the metal and choose choose ''Computer terminal frame''.
# Wrench the frame into place.
# Insert the computer mainboard.
# Use the screwdriver.
# Insert the peripheral cards (up to 2).
# Add wires.
# Insert the storage drive.
# Use the glass on the frame.
# Connect the monitor with the screwdriver.
</tab>
<tab name="Breaking">
You will need:
You will need:
* [[Image:screwdriver3.png]] A [[screwdriver]]
* [[Image:crowbar.png]] A [[crowbar]]
* [[Image:wirecutters.png]] [[Wirecutters]]
* [[Image:wrench.png]] A [[wrench]]
* [[Image:welder.png]] A [[welder]]
To break:
# Screwdriver
# Crowbar
# Crowbar (removes hard drive)
# Wirecutters
# Crowbar (removes all modules)
# Screwdriver
# Crowbar (removes motherboard)
# Wrench
# Welder
</tab>
</tabs>
====Heavy====
[[Image:GenericComputer.png]]


  3 [[Engineering Objects#Metal Sheets|metal sheets]]
  1 [[Engineering Objects#Glass Sheets|glass sheets]]
  5 lengths of [[Engineering Objects#Wire|cable]]
  A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  A computer mainboard
  Up to 2 [[Advanced Guide to ThinkDOS#Peripherals|peripheral cards]] (An ID scanner module is pretty much mandatory.)
  A storage drive
To build:
  Click on the metal and choose choose 'Computer terminal frame'.
  Wrench the frame into place.
  Insert the computer mainboard.
  Use the screwdriver.
  Insert the peripheral cards (up to 2).
  Add wires.
  Insert the storage drive.
  Use the glass on the frame.
  Connect the monitor with the screwdriver.
=====Heavy=====
Some of the components are slightly different, but the construction plan is otherwise the same.
Some of the components are slightly different, but the construction plan is otherwise the same.


<tabs>
<tab name="Making">
You will need:
You will need:
* [[Image:metalSheetsSteel.png]] 5 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:glassSheets.png]] 2 [[Engineering Objects#Glass Sheets|glass sheets]]
* [[Image:wire.png]] 5 lengths of [[Engineering Objects#Wire|cable]]
* [[Image:wrench.png]] A [[wrench]]
* [[Image:screwdriver3.png]] A [[screwdriver]]
* A computer mainboard
* Up to 3 [[Advanced Guide to ThinkDOS#Peripherals|peripheral cards]] (An ID scanner module is pretty much mandatory.)
* A storage drive
To make:
# Click on the metal and choose choose ''Computer frame''.
# Wrench the frame into place.
# Insert the computer mainboard.
# Use the screwdriver.
# Insert the peripheral cards (up to 3).
# Add wires.
# Insert the storage drive.
# Use the glass on the frame.
# Connect the monitor with the screwdriver.
</tab>
<tab name="Breaking">
You will need:
* [[Image:screwdriver3.png]] A [[screwdriver]]
* [[Image:crowbar.png]] A [[crowbar]]
* [[Image:wirecutters.png]] [[Wirecutters]]
* [[Image:wrench.png]] A [[wrench]]
* [[Image:welder.png]] A [[welder]]
To break:
# Screwdriver
# Crowbar
# Crowbar (removes hard drive)
# Wirecutters
# Crowbar (removes all modules)
# Screwdriver
# Crowbar (removes motherboard)
# Wrench
# Welder
</tab>
</tabs>
===Electric Chair===
To change the default frequency/code, you must click on the electropack while you're holding it, and modify it from the pop-up interface. Electric chairs can be remotely activated, but must be toggled on before usage (right click, and select ''controls''). Also, the room must have power for the chair to work. Said power can come from two sources: the local APC (capped at ~80 {{BURN}}) or a direct, wired connection to the power grid (scales with the [[Powering the station|engine's output]], and can even vaporize somebody).


  5 [[Engineering Objects#Metal Sheets|metal sheets]]
<tabs>
  2 [[Engineering Objects#Glass Sheets|glass sheets]]
<tab name="Making">
  A [[Engineering Objects#Wire|cable coil]]
You will need:
  A [[Engineering Objects#Wrench|wrench]]
* An [[Science Objects#ElectroPack|electropack]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
* A [[Security Objects#Helmet|security helmet]]
  A computer mainboard
* [[Image:metalSheetsSteel.png]] One sheet of [[Engineering_Objects#Metal_Sheets|metal]]
  Up to 3 [[Advanced Guide to ThinkDOS#Peripherals|peripheral cards]] (An ID scanner module is pretty much mandatory.)
* [[Image:wire.png]] (Optional: a [[Engineering Objects#Wire|cable coil]])
  A storage drive
* [[Image:signaller.png]] (Optional: a [[Science Objects#Remote Signaler|remote signaler]])
To make:
#* Optionally, [[Guide to Wiring|lay wires]] using the cable coil to create a direct connection to the power grid.
# Click on the metal while you're holding it.
# Build a chair. Optionally, place it on the same tile as the prepared wiring.
#* Optionally, change the electropack's default frequency and code.
# Use the helmet on the electropack.
# Attach the helmet/electropack assembly to the chair.


To build:
</tab>
 
<tab name="Breaking">
  Click on the metal and choose choose 'Computer frame'.
  Follow the ''Terminal'' guide for the rest.
 
====Electric Chair====
To change the default frequency/code, you must click on the electropack while you're holding it, and modify it from the pop-up interface. Electric chairs can be remotely activated, but must be toggled on before usage (right click, and select ''controls''). Also, the room must have power for the chair to work. Said power can come from two sources: the local APC (capped at ~80 BURN) or a direct, wired connection to the power grid (scales with the [[Powering the station|engine's output]], and can even vaporize somebody).
 
To disassemble the chair, use a wrench.


You will need:
You will need:
 
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]]
  An [[Science Objects#ElectroPack|electropack]]
To break:
  A [[Security Objects#Helmet|security helmet]]
# Click on the electric chair with a wrench in your active detach the shock pack from the chair.
  One sheet of [[Engineering_Objects#Metal_Sheets|metal]]
# Click on the shock pack to get an electropack and helmet back.
  A [[Engineering Objects#Wire|cable coil]] (optional)
</tab>
  A [[Science Objects#Remote Signaler|remote signaler]] (optional)
</tabs>
  A [[Engineering Objects#Wrench|wrench]] (optional)
===Light fixtures===
 
To build:
 
  Optionally, [[Guide to Wiring|lay wires]] using the cable coil to create a direct connection to the power grid.
  Click on the metal while you're holding it.
  Build a chair. Optionally, place it on the same tile as the prepared wiring.
  Optionally, change the electropack's default frequency and code.
  Use the helmet on the electropack.
  Attach the helmet/electropack assembly to the chair.
 
====Light fixtures====
These fixtures, installed by Nanotrasen or otherwise, are controlled by the local [[Engineering Objects#APC|APC]]. Light tubes and bulbs may be obtained from boxes (ask the [[Janitor|janitor]]) or a [[Making_and_Breaking#General_Manufacturer|general manufacturer]].
These fixtures, installed by Nanotrasen or otherwise, are controlled by the local [[Engineering Objects#APC|APC]]. Light tubes and bulbs may be obtained from boxes (ask the [[Janitor|janitor]]) or a [[Making_and_Breaking#General_Manufacturer|general manufacturer]].


<tabs>
<tab name="Making">
You will need:
* A wall
* [[Image:metalSheetsSteel.png]] Two [[Engineering Objects#Metal Sheets|metal sheets]]
* A light tube or bulb
To make:
# Turn the metal sheets into one set of light fixture parts.
# Attach the parts to a wall.
# Insert the light tube or bulb, depending on the type of fixture.
</tab>
<tab name="Breaking">
You will need:
You will need:
* [[Image:screwdriver3.png]] A [[screwdriver]]
To break:
# Turn off the lights in the room '''OR''' smash the light tube or bulb.
# Remove the light tube or bulb.
# Use the screwdriver on the light fixture to disassemble it.
</tab>
</tabs>
===Station Bots===
====Cyborgs====
{{main|Roboticist#Construction}}


  A wall
====AI shells====
  Two [[Engineering Objects#Metal Sheets|metal sheets]]
{{main|Roboticist#AI shells}}
  A light tube or bulb


To build:
====Other robots====
{{main|Robots}}


  Turn the metal sheets into one set of light fixture parts.
===APCs===
  Attach the parts to a wall.
[[Image:APCV2.png]]
  Insert the light tube or bulb, depending on the type of fixture.


====Station Bots====
<tabs>
=====Cyborgs=====
<tab name="Making">
See [[Roboticist#Construction|Roboticist]]
Deploying an APC this way automatically creates a data terminal under it, so to power the APC, you simply have to lay wire under the terminal and to a power source or cable that already has power.


=====AI shells=====
You will need:
See [[Roboticist#AI shells|Roboticist]]
* A [[Engineering Objects#Device Analyzer|device analyzer]]
* [[Image:solderingiron.png]] A [[Engineering Objects#Soldering Iron|soldering iron]]
* Access to [[Mechanics]]
* (Optional: a [[General Objects#Hand Labeler|hand labeler]])
To make:
# Use the device analyzer on an APC.
# Click the ruckingenur kit in [[Mechanics]] with the analyzer you used.
# Use the ruckingenur kit to create an APC blueprint.
# Put each blueprint into the reverse-engineering fabricator (or any fabricator)
# Use the fabricator to fabricate a deploy box frame for the APC.
# Put the box frame in the area of interest.
# Use the soldering iron to create an APC.
#* Optionally, click on the hand labeler to set a name for the APC.
#* Optionally, use the hand labeler to name the APC.


=====Other robots=====
</tab>
See [[Robots]]
<tab name="Fixing">
 
====Fixing bombed APCs====
This is for APCs that have been completely broken (they have a damaged sprite and the area is left unpowered), not APCs that have had their wires shorted.
This is for APCs that have been completely broken (they have a damaged sprite and the area is left unpowered), not APCs that have had their wires shorted.


You will need:
You will need:
 
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Wrench|wrench]]
* [[Image:multitool.png]] A [[Engineering Objects#Multitool|multitool]]
  A [[Engineering Objects#Multitool|multitool]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
  A [[Engineering Objects#Wire|cable coil]]
 
To fix:
To fix:
# Use the screwdriver on the APC.
# Add the wire. Wait.
# Wrench the APC. Wait.
# Apply the mulitool.
# Finally, use the screwdriver on it again.
</tab>
</tabs>
===Microwaves===
[[Image:MicrowaveNew.png]]


  Use the screwdriver on the APC.
<tabs>
  Add the wire.
<tab name="Making">
  Wrench the APC.
Microwaves can be scanned using the [[Mechanic#The Device Analyzer|Mechanics]]. The trick is to scan it while it's in operation, so you don't accidentally microwave your analyzer.
  Apply the mulitool.
</tab>
  Finally, use the screwdriver on it again.
<tab name="Fixing">
[[Image:MicrowaveBroken.png]]


====Fixing microwaves====
If the microwave is just dirty ( [[Image:MicrowaveMessy.png]] ), use a spray bottle of [[Chemistry#Space Cleaner|space cleaner]]. A completely broken unit has to be fixed with some tools.
If the microwave is just dirty, use a spray bottle of [[Chemistry#Space Cleaner|space cleaner]]. A completely broken unit has to be fixed with some tools.


You will need:
You will need:
 
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Wrench|wrench]]
 
To fix:
To fix:
# Use the screwdriver on the microwave.
# Finish the job with a wrench.
</tab>
<tab name="Breaking">
You will need:
* Any item that's not a [[Foods and Drinks#Chef's Cookbook|food item]].
To break:
# Insert item of choice into microwave.
# Turn the microwave on.
</tab>
</tabs>
===Manufacturers===
[[Image:Fabricator.png]]


  Use the screwdriver on the microwave.
<tabs>
  Finish the job with a wrench.
<tab name="Making">
 
While they can't quite be constructed, all manufacturers can be replicated with the equipment in the [[Mechanics Workshop]]. See the [[Mechanic#The_Device_Analyzer|relevant Mechanic section]] for more.
====Fixing manufacturers====
</tab>
<tab name="Fixing">
You will need:
You will need:
 
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
* [[Image:wire.png]] [[Image:welder.png]] A [[Engineering Objects#Welder|welder]] '''OR''' [[Engineering Objects#Wire|cable coil]]
  A [[Engineering Objects#Welder|welder]] '''OR''' [[Engineering Objects#Wire|cable coil]]
 
To fix:
To fix:
# Open the maintenance panel with the screwdriver.
# Depending on the severity of the damage, use the welder (light) or cable coil (heavy).
# Use the screwdriver again to close the panel.
</tab>
<tab name="Breaking">
Keep in mind that completely dismantled [[Making and Breaking#Automated|fabricators]] can't be replaced without the help of [[Electronics|electronics]]!


  Open the maintenance panel with the screwdriver.
You will need:
  Depending on the severity of the damage, use the welder (light) or cable coil (heavy).
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]]
  Use the screwdriver again to close the panel.
* [[Image:crowbar.png]] A [[Engineering Objects#Crowbar|crowbar]]
* [[Image:wirecutters.png]] [[Engineering Objects#Wirecutters|Wirecutters]]
To break:
# Open the outer cover with the wrench.
# Use the crowbar to pry off the cover.
# Remove the wiring with the wirecutters.
# Undo the final bolts with the wrench.
</tab>
</tabs>
===Cloning Lab===
[[Image:CloningConsole.png]] [[Image:Genescan-off.gif]] [[Image:ClonePod.png]] [[Image:Reclaimer.png]]


====Creating a Cloning Lab====
<tabs>
<tab name="Making">
So you want to create a new cloning lab for completely [[Being_A_Better_Traitor#Mindslave_Cloning_Module|legitimate]] purposes?  
So you want to create a new cloning lab for completely [[Being_A_Better_Traitor#Mindslave_Cloning_Module|legitimate]] purposes?  
You will need to use a combination of mechanic skills and tools in addition to raw materials.
You will need to use a combination of mechanic skills and tools in addition to raw materials.
Line 694: Line 851:


You will need:
You will need:
 
* [[Image:metalSheetsSteel.png]] 5 [[Engineering Objects#Metal Sheets|metal sheets]]
  5 [[Engineering Objects#Metal Sheets|metal sheets]]
* [[Image:glassSheets.png]] 2 [[Engineering Objects#Glass Sheets|glass sheets]]
  2 [[Engineering Objects#Glass Sheets|glass sheets]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
  A [[Engineering Objects#Wire|cable coil]]
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Wrench|wrench]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
* One [[Computers#Normal computers|circuit board]] (Cloning specifically, usually only one spare available in tech storage)
  One [[Computers#Normal computers|circuit board]] (Cloning specifically, usually only one spare available in tech storage)
* A [[Engineering_Objects#Device_Analyzer|device analyzer]]
  A [[Engineering_Objects#Device_Analyzer|device analyzer]]
* [[Image:solderingiron.png]] A [[Engineering_Objects#Soldering_Iron|soldering iron]]
  A [[Engineering_Objects#Soldering_Iron|soldering iron]]
* Access to [[Mechanics_Workshop|mechanics]], [[Medical_Doctor#The_Cloner|cloning]] and [[Tech_Storage|tech storage]]
  Access to [[Mechanics_Workshop|mechanics]], [[Medical_Doctor#The_Cloner|cloning]] and [[Tech_Storage|tech storage]]


To begin:
To begin:
 
# Use the device analyzer on the cloning pod, the enzymatic reclaimer and the cloning scanner pod
  Use the device analyzer on the cloning pod, the enzymatic reclaimer and the cloning scanner pod
# Once all three are scanned, click the [[Mechanic#R&D|ruckingenur kit]] in mechanics with the scanner used
  Once all three are scanned, click the [[Mechanic#R&D|ruckingenur kit]] in mechanics with the scanner used
# Use the [[Mechanic#R&D|ruckingenur kit]] to create a blueprint for each of the three
  Use the [[Mechanic#R&D|ruckingenur kit]] to create a blueprint for each of the three
# Put each blueprint into the [[Mechanic#R&D|reverse-engineering fabricator]]
  Put each blueprint into the [[Mechanic#R&D|reverse-engineering fabricator]]
# From the [[Mechanic#R&D|reverse-engineering fabricator]] make a deployable box frame for each of the three scanned objects.
  From the [[Mechanic#R&D|reverse-engineering fabricator]] make a deployable box frame for each of the three scanned objects.
# Find a suitable location and plan your deployment of machinery, noting that each piece of peripheral machinery must be directly adjacent to the cloning console you will be creating (diagonal adjacency qualifies as well). Think carefully about how people will be moving around your new cloning lab, and which devices they may need to enter, exit, and move around.
  Find a suitable location and plan your deployment of machinery.
# Place the individual box frames on the ground in their final positions and use the soldering iron on them.
  IMPORTANT - Each piece of peripheral machinery must be directly adjacent to the cloning console you will be creating. Diagonal adjacency qualifies as well. Think carefully about how people will be moving around  
  your new cloning lab, and which devices they may need to enter, exit and move around.
  Place the individual box frames on the ground in their final positions and use the soldering iron on them.


To create the final piece, the cloning console:
To create the final piece, the cloning console:
# Click on the metal sheet in your hand and choose 'Console frame'.
# Wrench the frame into place.
# Insert the cloning circuit board.
# Use the screwdriver.
# Add wires, this will require a couple of clicks.
# Use the glass on the frame, this will require a couple of clicks.
# Connect the monitor with the screwdriver.


  Click on the metal sheet in your hand and choose 'Console frame'.
In the event that you constructed the console first, simply use a screwdriver on it to remove the glass, then apply new glass and use the screwdriver again to have it reboot to detect the peripheral devices.
  Wrench the frame into place.
  Insert the cloning circuit board.
  Use the screwdriver.
  Add wires, this will require a couple of clicks.
  Use the glass on the frame, this will require a couple of clicks.
  Connect the monitor with the screwdriver.


In the event that you constructed the console first, simply use a screwdriver on it to remove the glass, then apply new glass and use the screwdriver again to have it reboot to detect the peripheral devices.
If this is constructed in an existing area of station that is governed by a nearby APC, then the devices you have constructed will be reliant on that status of that APC. Direct wiring to the console or devices is not necessary.
If this is constructed in an existing area of station that is governed by a nearby APC, then the devices you have constructed will be reliant on that status of that APC. Direct wiring to the console or devices is not necessary.
</tab>
</tabs>
===Junction Boxes===
[[Image:JunctionBox1.png]] [[Image:JunctionBox2.png]] [[Image:JunctionBox3.png]]
<tabs>
<tab name="Fixing">
Malfunctioning junction boxes are easily identifable, as they periodically emit sparks. Thanks to the kindness of imcoders, ''Examining'' the junction box hints at what you need to do next when repairing a junction box.


===Clothing===
It's highly recommended to wear [[Engineering Objects#Insulated Gloves|insulated gloves]] to protect from electric shock.
====Skull mask====
Custom masks are named after the former owner of the skull.


You will need:
You will need:


  A [[Doctoring#Skull removal|skull]]
* [[Image:screwdriver3.png]] A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Medical Objects#Circular Saw|circular saw]]
* [[Image:wirecutters.png]] A [[Engineering Objects#Wirecutters|wirecutters]]
 
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
To build:
 
 
To fix:
  Hollow out the skull with the circular saw.
# Click on the junction box to open it.
# Click on it with the screwdriver to unscrew the casing bolts.
# Cut away the damaged cables with the wirecutters.
# Use the cable coil on the box to replace the wires.
# Snip off the excess wire with the wirecutters.
# Use the screwdriver on the box to screw the bolts back on.
</tab>
</tabs>
==Clothing==


====Paper mask====
===Armored exosuit===
Standard pens contain black ink, but you can also use a marker or a crayon.
[[Image:Armoredbiosuit.png]] [[Image:ArmouredParamedicSuit.png]] [[Image:ArmouredFiresuit.png]]


<tabs>
<tab name="Making">
You will need:
You will need:
* A [[Medical Objects#Biosuit|biosuit]] '''OR''' a [[Medical Objects#Paramedic Suit|paramedic suit]] '''OR''' a [[Engineering Objects#Firesuit|firesuit]]
* [[Security Objects#Body Armor|Body armor]]
To make:
# Hold the body armor in your hand and attach it to the exosuit.
</tab>
</tabs>
===Skull mask===
[[Image:Skull.png]]


  A sheet of [[General Objects#Paper|paper]]
Custom masks are named after the former owner of the skull.
  A [[Engineering Objects#Wire|cable coil]]
<tabs>
  A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
<tab name="Making">
  A [[General Objects#Pen|pen]] (optional)
 
To build:
 
  Cut the paper with the scissors or wirecutters.
  Use the cable coil on the unfinished mask.
  Optionally, colour the mask with the pen.
 
====Bucket helmet====
You will need:
You will need:
* A [[Doctoring#Skull|skull]]
* [[Image:circSaw.png]] A [[Medical Objects#Circular Saw|circular saw]]
To make:
# Hollow out the skull with the circular saw.
</tab>
</tabs>
===Paper mask===
[[Image:PaperMask.png]]


  A [[Janitor#The Janitor's Arsenal|bucket]]
Standard pens contain black ink, but you can also use a marker or a crayon.
  A pair of [[Engineering Objects#Wirecutters|wirecutters]]
<tabs>
 
<tab name="Making">
To build:
 
  Cut eye holes with the wirecutters.
 
====Cardboard box disguise====
You will need:
You will need:
* A sheet of [[General Objects#Paper|paper]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
* [[Image:wirecutters.png]] A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
* (Optional: a [[General Objects#Pen|pen]])
To make:
# Cut the paper with the scissors or wirecutters.
# Use the cable coil on the unfinished mask.
#* Optionally, colour the mask with the pen.
</tab>
</tabs>
===Bucket helmet===
[[Image:BucketHelmet.png]]


  A [[Clothing#Cardboard Box|cardboard box]]
<tabs>
  A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
<tab name="Making">
  A [[Syndicate Items#Fake Moustache|fake moustache]] (optional)
 
To build:
 
  Cut eye holes with the scissors or wirecutters.
  Optionally, attach the moustache to the cardboard box.
 
====Ghost disguise====
You will need:
You will need:
* A [[Janitor#The Janitor's Arsenal|bucket]]
* [[Image:wirecutters.png]] A pair of [[Engineering Objects#Wirecutters|wirecutters]]
To make:
# Cut eye holes with the wirecutters.
</tab>
</tabs>
===Cardboard box disguise===
[[Image:CardboardBoxes.gif]]


  A [[Clothing#Bedsheet|bedsheet]]
<tabs>
  A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
<tab name="Making">
 
To build:
 
  Cut eye holes with the scissors or wirecutters.
 
====Cape====
If required, the cable holding the cape together can be cut apart with wirecutters or scissors.
 
You will need:
You will need:
* A [[Clothing#Cardboard Box|cardboard box]]
* [[Image:wirecutters.png]] A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
* (Optional: a [[Syndicate Items#Fake Moustache|fake moustache]])
To make:
# Cut eye holes with the scissors or wirecutters.
#* Optionally, attach the moustache to the cardboard box.
</tab>
</tabs>
===Ghost disguise===
[[Image:Bedsheet.png]]


  A [[Clothing#Bedsheet|bedsheet]]
<tabs>
  A [[Engineering Objects#Wire|cable coil]]
<tab name="Making">
  A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]] (optional)
 
To build:
 
  Use the cable coil on the bedsheet.
 
====Armored Biosuit====
You will need:
You will need:
* A [[Clothing#Bedsheet|bedsheet]]
* [[Image:wirecutters.png]] A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
To make:
# Cut eye holes with the scissors or wirecutters.
</tab>
</tabs>
===Cape===
[[Image:Capes.png]]


  A [[Medical Objects#Biosuit|biosuit]]
<tabs>
  A regular [[Security Objects#Body Armor|ballistic vest]]
<tab name="Making">
 
To build:
 
  Attach the body armor to the biosuit.
 
====Armored paramedic suit====
You will need:
You will need:
 
* A [[Clothing#Bedsheet|bedsheet]]
  A [[Medical Objects#Paramedic Suit|paramedic suit]]
* [[Image:wire.png]] A [[Engineering Objects#Wire|cable coil]]
  A regular [[Security Objects#Body Armor|ballistic vest]]
* [[Image:wirecutters.png]] (Optional: a pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]])
 
To make:
To build:
# Use the cable coil on the bedsheet.
 
</tab>
  Attach the body armor to the paramedic suit.
<tab name="Breaking">
 
====Armored firesuit====
You will need:
You will need:
* [[Image:wirecutters.png]] [[Wirecutters]] or [[General Objects#Scissors|scissors]].
To break:
# Use the wirecutters/scissors to cut the cable coil holding the cape together.
</tab>
</tabs>
===Rocket Shoes===
[[Image:RocketShoes.png]]


  A [[Engineering Objects#Firesuit|firesuit]]
  A regular [[Security Objects#Body Armor|ballistic vest]]
To build:
  Attach the body armor to the firesuit.
====Rocket Shoes====
How many uses you get out of these depend on the type of tank: 2 (emergency O2), 4 (large air or O2) or 6 (jetpack). Do not expect much in the way of steering either way. Rocket shoes are technically disposable, but you can build another pair by taping a replacement gas tank to it.
How many uses you get out of these depend on the type of tank: 2 (emergency O2), 4 (large air or O2) or 6 (jetpack). Do not expect much in the way of steering either way. Rocket shoes are technically disposable, but you can build another pair by taping a replacement gas tank to it.
<tabs>
<tab name="Making">
You will need:
* [[Image:airMixTank.png]] A [[jetpack]] '''OR''' [[General Objects#Gas Tank|air/O2 tank]] '''OR''' [[General Objects#Emergency Oxygen Tank|emergency oxygen tank]]
* A pair of shoes (any type)
To make:
# Use the gas tank on the shoes.
</tab>
</tabs>
===Shackles===
[[Image:Shackles.png]]


Forces the wearer to move at walking speed.
<tabs>
<tab name="Making">
You will need:
* A pair of orange shoes
* A pair of [[handcuffs]]
To make:
# Use the handcuffs on the orange shoes.
</tab>
<tab name="Breaking">
You will need:
You will need:
* Nothing. Besides a hand slot.
To break:
# Click on the shackles in-hand to deattach the cuffs.
</tab>
</tabs>
==Walls, Doors, and Floors==


  A [[jetpack]] '''OR''' [[General Objects#Gas Tank|air/O2 tank]] '''OR''' [[General Objects#Emergency Oxygen Tank|emergency oxygen tank]]
===Airlocks===
  A pair of shoes (any type)
[[Image:Airlock64.png]]


To build:
<tabs>
<tab name="Making">
While they can't quite be constructed, airlocks can be replicated with the equipment in the [[Mechanics Workshop]]. Replicas will usually retain access restrictions of the original airlock. See the [[Mechanic#The_Device_Analyzer|relevant Mechanic section]] for more.
</tab>
<tab name="Breaking">
Airlocks that aren't in the [[Adventure Zone]] or the [[Z-level#Central Command|CentComm level]] can be busted down with a good source of blunt damage and some patience. Lots of patience. As in, enough patience to break down something with 1600 health. 


  Use the gas tank on the shoes.
They can also be [[Hacking#Doors|hacked]] to the point of being non-functional.
</tab>
</tabs>
===Walls===
While you usually make walls with steel and mauxite, they can be substituted with any kind of [[Guide to Mining#Ore|metal or crystal]], so long as you get it into sheet form. Glass walls are especially useful, since they provide a view but can't be easily destroyed and are often stronger than windows.


====Shackles====
====Regular Walls====
Forces the wearer to move at walking speed. Shackles can be taken apart by holding them in an active hand and clicking on them.  
<tabs>
<tab name="Making It Old School">
This only works with metal sheets.


You will need:
You will need:
* [[Image:metalSheetsSteel.png]] Four sheets of [[Engineering Objects#Metal Sheets|metal]]
To make:
# Click on the metal while you're holding it.
# Choose ''Wall Girders''.
# Add plating by clicking on the girder with the metal.
</tab>
<tab name="Making It New School">
You will need:
* [[Image:glassSheets.png]] [[Image:metalSheetsSteel.png]] Four sheets of metal or crystal. (Usually [[Engineering Objects#Metal Sheets|steel]], but [[Engineering Objects#Glass Sheets|glass]] is fine too)
To make:
# Click on any tile while you're holding the sheets to build a girder.
# Add plating by clicking on the girder with the sheets.
</tab>
<tab name="Breaking It Any School">
You will need:
* [[Image:welder.png]] A [[welder]]
* [[Image:crowbar.png]] [[Image:wrench.png]] A [[wrench]] '''OR''' a [[crowbar]]
To break:
# Welder
# Crowbar to dislodge girders '''OR'''
# Wrench to dismantle girders
</tab>
</tabs>
====Reinforced Walls====
<tabs>
<tab name="Making It Old School">
This only works with metal sheets.


  A pair of orange shoes
  A pair of [[handcuffs]]
To build:
  Use the handcuffs on the orange shoes.
===Walls, Doors, and Floors===
====Metal Walls====
While a [[Guide to Mining#Ore|variety]] of [[Ore Processing|metals]] may be used to create sheets and rods, different materials can't be used interchangeably within the same construction project. For example, it's impossible to add mauxite plating to a steel girder.
=====Regular=====
You will need:
You will need:
* [[Image:metalSheetsSteel.png]] Four sheets of [[Engineering Objects#Metal Sheets|metal]]
* [[Image:steelRods.gif]] Two [[Engineering Objects#Rods|rods]]
To make:
# Click on the metal while you're holding it.
# Choose ''Wall Girders''.
# Reinforce the metal sheets by clicking on the metal sheets with the rods in your hand.
# Reinforce two sheets.
# Pick up and stack the reinforced metal sheets and then click on the girder to reinforce it.
# Use the remaining reinforced metal sheets to add the plating.
</tab>
<tab name="Making It New School">
You will need:
* [[Image:glassSheets.png]] [[Image:metalSheetsSteel.png]] Four sheets of metal or crystal ([[Engineering Objects#Metal Sheets|metal]] is most frequent, but [[Engineering Objects#Glass Sheets|glass]] works too)
* [[Image:steelRods.gif]] Two [[Engineering Objects#Rods|rods]]
To make:
# Click on any tile while you're holding the sheets to build a girder.
# Reinforce the sheets by clicking on the sheets with the rods in your hand. Reinforce two sheets.
# Pick up and stack the reinforced sheets and then click on the girder to reinforce it.
# Use the remaining reinforced sheets to add the plating.
</tab>
<tab name="Breaking It Any School>
You will need:
* [[Image:screwdriver3.png]] A [[screwdriver]]
* [[Image:wrench.png]] A [[wrench]]
* [[Image:welder.png]] A [[welder]]
* [[Image:crowbar.png]] A [[crowbar]]
* [[Image:wirecutters.png]] [[Wirecutters]]
To break:
# Wirecutters
# Screwdriver
# Welder
# Crowbar
# Wrench
# Welder
# Crowbar
# Screwdriver
# Wirecutters
# Wrench
</tab>
</tabs>
===Windows===
Glass isn't the only thing you can build windows from. Whatever you can do with glass sheets, you can do with sheets of other crystalline materials.
====Regular window (one direction)====
Windows will be built in the direction your mob is facing. They are fastened to the floor by default.


  Four sheets of [[Engineering Objects#Metal Sheets|metal]]
<tabs>
 
<tab name="Making">
To build:
 
  Click on the metal while you're holding it.
  Choose ''Wall Girders''.
  Add plating by clicking on the girder with the metal.
 
=====Reinforced=====
You will need:
You will need:
 
* [[Image:glassSheets.png]] One sheet of [[Engineering_Objects#Glass_Sheets|glass]]
  Four sheets of [[Engineering Objects#Metal Sheets|metal]]
* [[Image:screwdriver3.png]] (Optional: a [[screwdriver]])
  Two [[Engineering Objects#Rods|rods]]
To make:
 
# Click on the glass while you're holding it.
To build:
# Choose ''Thin Window''.
 
#* Optionally, unsecure the window by using the screwdriver, then right-click and choose ''rotate'' to reorient the window.
  Click on the metal while you're holding it.
</tab>
  Choose ''Wall Girders''.
<tab name="Breaking">
  Combine the remaining metal sheets with the rods twice.
  Pick up and stack the reinforced metal sheets and then click on the girder to reinforce it.
  Use the remaining reinforced metal sheets to add the plating.
 
====Glass Walls/Windows====
=====Regular window (one direction)=====
Windows will be build in the direction your mob is facing. They are fastened to the floor by default.
 
You will need:
You will need:
 
* [[Image:screwdriver3.png]] A [[screwdriver]]
  One sheet of [[Engineering_Objects#Glass_Sheets|glass]]
* [[Image:crowbar.png]] A [[crowbar]]
  A [[Engineering Objects#Screwdriver|screwdriver]] (optional)
* [[Image:wrench.png]] A [[wrench]]
 
To break:
To build:
# Screwdriver-crowbar-screwdriver to loosen, then push out
 
# If you want to deconstruct it fully use a wrench on the unanchored window
  Click on the glass while you're holding it.
'''OR'''
  Choose ''Thin Window''.
# Use heavy objects to break
  Optionally, unsecure the window by using the screwdriver, then then right-click and choose ''rotate'' to reorient the window.
</tab>
 
</tabs>
=====Regular window (full)=====
====Regular window (full)====
You may push/pull this window around. By default, they are not fastened to the floor.
You may push/pull this window around. By default, they are not fastened to the floor.


<tabs>
<tab name="Making">
You will need:
You will need:
 
* [[Image:glassSheets.png]] Two sheets of [[Engineering_Objects#Glass_Sheets|glass]]
  Two sheets of [[Engineering_Objects#Glass_Sheets|glass]]
* [[Image:screwdriver3.png]] (Optional: a [[screwdriver]])
  A [[Engineering Objects#Screwdriver|screwdriver]] (optional)
To make:
 
# Click on the glass while you're holding it.
To build:
# Choose ''Large Window''.
 
#* Optionally, secure the window by using the screwdriver.
  Click on the glass while you're holding it.
  Choose ''Large Window''.
  Optionally, secure the window by using the screwdriver.


'''Note:''' Glass made of [[Guide to Mining#Ore|different]] [[Ore Processing|types]] of material can't be used interchangeably within the same construction project.
'''Note:''' Glass made of [[Guide to Mining#Ore|different]] [[Ore Processing|types]] of material can't be used interchangeably within the same construction project.
</tab>
<tab name="Breaking">
You will need:
* [[Image:screwdriver3.png]] A [[screwdriver]]
* [[Image:crowbar.png]] A [[crowbar]]
* [[Image:wrench.png]] A [[wrench]]
To break:
# Screwdriver-crowbar-screwdriver to loosen, then push out
# If you want to deconstruct it fully use a wrench on the unanchored window
'''OR'''
# Use heavy objects to break
</tab>
</tabs>
====Reinforced window (one direction)====
Windows will be built in the direction your mob is facing. They are fastened to the floor by default.


=====Reinforced window (one direction)=====
<tabs>
Windows will be build in the direction your mob is facing. They are fastened to the floor by default.
<tab name="Making">
 
You will need:
* [[Image:glassSheets.png]] One sheet of [[Engineering_Objects#Glass_Sheets|glass]]
* [[Image:steelRods.gif]] One [[Engineering_Objects#Rods|rod]]
* [[Image:crowbar.png]] [[Image:screwdriver3.png]] (Optional: a [[crowbar]] and a [[screwdriver]])
To make:
# Combine the rod with the glass sheet.
# Click on the glass while you're holding it.
# Choose ''Thin Window''.
#* Optionally, unsecure the window by using screwdriver-crowbar-screwdriver, then right-click and choose ''rotate'' to reorient the window.
</tab>
<tab name="Breaking">
You will need:
You will need:
 
* [[Image:screwdriver3.png]] A [[screwdriver]]
  One sheet of [[Engineering_Objects#Glass_Sheets|glass]]
* [[Image:crowbar.png]] A [[crowbar]]
  One [[Engineering_Objects#Rods|rod]]
* [[Image:wrench.png]] A [[wrench]]
  A [[Engineering Objects#Screwdriver|screwdriver]] (optional)
To break:
  A [[Engineering Objects#Crowbar|crowbar]] (optional)
# Screwdriver-crowbar-screwdriver to loosen, then push out
 
# If you want to deconstruct it fully use a wrench on the unanchored window
To build:
'''OR'''
 
# Use heavy objects to break
  Combine the rod with the glass sheet.
</tab>
  Click on the glass while you're holding it.
</tabs>
  Choose ''Thin Window''.
====Reinforced window (full)====
  Optionally, unsecure the window by using screwdriver-crowbar-screwdriver.
  Optionally, right-click and choose ''rotate'' to reorient the window.
 
=====Reinforced window (full)=====
You may push/pull this window around. By default, they are not fastened to the floor.
You may push/pull this window around. By default, they are not fastened to the floor.


<tabs>
<tab name="Making">
You will need:
You will need:
 
* [[Image:glassSheets.png]] Two sheets of [[Engineering_Objects#Glass_Sheets|glass]]
  Two sheets of [[Engineering_Objects#Glass_Sheets|glass]]
* [[Image:steelRods.gif]] Two [[Engineering_Objects#Rods|rods]]
  Two [[Engineering_Objects#Rods|rods]]
* [[Image:crowbar.png]] [[Image:screwdriver3.png]] (Optional: a [[crowbar]] and a [[screwdriver]])
  A [[Engineering Objects#Screwdriver|screwdriver]] (optional)
To make:
  A [[Engineering Objects#Crowbar|crowbar]] (optional)
# Combine the rods with the glass sheets.
 
# Pick up and stack the reinforced glass sheets.
To build:
# Click on the glass while you're holding it.
 
# Choose ''Large Window''.
  Combine the rods with the glass sheets.
#* Optionally, secure the window by using screwdriver-crowbar-screwdriver.
  Pick up and stack the reinforced glass sheets.
  Click on the glass while you're holding it.
  Choose ''Large Window''.
  Optionally, secure the window by using screwdriver-crowbar-screwdriver.


'''Note:''' Glass made of [[Guide to Mining#Ore|different]] [[Ore Processing|types]] of material can't be used interchangeably within the same construction project.
'''Note:''' Glass made of [[Guide to Mining#Ore|different]] [[Ore Processing|types]] of material can't be used interchangeably within the same construction project.
</tab>
<tab name="Breaking">
You will need:
* [[Image:screwdriver3.png]] A [[screwdriver]]
* [[Image:crowbar.png]] A [[crowbar]]
* [[Image:wrench.png]] A [[wrench]]
To break:
# Screwdriver-crowbar-screwdriver to loosen, then push out
# If you want to deconstruct it fully use a wrench on the unanchored window
'''OR'''
# Use heavy objects to break
</tab>
</tabs>


====Floors====
===Grilles===
  Regular floors can be made in space by:
<tabs>
    - using rods first on empty space, creating a lattice
<tab name="Making">
    - then placing a floor tile on top of it (floor tiles can be made from a sheet of metal)
You will need:
  Use another floor tile on the plating to create a regular floor.
* [[Image:steelRods.gif]] Two [[rods]]
  Fire-resistant floors can be made using one floor tile, and one rods
To make:
  Use rods on plating to create a floor similar to the engine floor
# Click on the rods while you're holding them.
</tab>
<tab name="Breaking">
You will need:
* [[Image:wirecutters.png]] [[Image:screwdriver3.png]] [[Wirecutters]] '''OR''' a [[screwdriver]]
To break:
# Wirecutters to destroy
'''OR'''
# Screwdriver to unsecure, then push out
'''Note:''' Some grilles are electrified, as such it would be wise to have [[Engineering Objects#Insulated Gloves|Insulated Gloves]] on before attempting to destroy or dislodge it. Alternatively, hit it repeatedly with a shard of glass to avoid a shock.
</tab>
</tabs>
===Floors===
====Regular Floors====
<tabs>
<tab name="Making It Old School">
You will need:
* [[Image:steelRods.gif]] One [[Engineering Objects#Rods|rod]]
* Two [[Engineering Objects#Floor Tiles|floor tiles]]
To make:
# Use the rods on a [[Space]] or [[Seafloor]] tile to create a lattice
# Place a floor tile on top of the lattice to create some plating.
# Place another floor tile to add some tiling.
</tab>
<tab name="Making It New School">
You will need:
* Two [[Engineering Objects#Floor Tiles|floor tiles]]
To make:
# Use a floor tile on a [[Space]] or [[Seafloor]] square to create some flooring.
# Place another floor tile to add some tiling.
</tab>
</tabs>
====Reinforced Floors====
These are fire- and explosion-resistant and can accommodate [[Space Pod]]s.
<tabs>
<tab name="Making It Old School">
You will need:
* [[Image:steelRods.gif]] Two [[Engineering Objects#Rods|rods]]
* One [[Engineering Objects#Floor Tiles|floor tile]]
To make:
# Use the rods on a [[Space]] or [[Seafloor]] tile to create a lattice
# Place a floor tile on top of the lattice to create some plating.
# Use the rods on the plating to create a reinforced floor.
</tab>
<tab name="Making It New School">
You will need:
* [[Image:steelRods.gif]] One [[Engineering Objects#Rods|rod]]
* One [[Engineering Objects#Floor Tiles|floor tile]]
To make:
# Use a floor tile on a [[Space]] or [[Seafloor]] square to create some flooring.
# Use the rods on the plating to create a reinforced floor.
</tab>
</tabs>
===Barricades===
<tabs>
<tab name="Making">
You will need:
* [[Image:steelRods.gif]] At least two [[rods]]
To make:
# Use the rods on a [[Space]] or [[Seafloor]] tile to create a lattice.
# Use more rods on the lattice to create the barricade.
#* Optionally, reinforce it with more rods.
</tab>
<tab name="Breaking">
You will need:
* [[Image:welder.png]] A [[welder]]
To break:
# Use a [[welder]] to disassemble the barricade.
</tab>
</tabs>
===Hidden Doors===
A hidden door looks just like your standard wall--until you click on it (sometimes it takes a few clicks) to slide it out like a door!


====Barricades====
Just like in ''Doom'' and similar games, hidden doors don't need extra clearance. It's okay if the wall will slide into another wall.
  Barricades can be made in space by:
    - using rods first on empty space, creating a lattice
    - then using more rods on the lattice to create the barricade
    - and can be reinforced with even more rods


====Hidden Doors====
====Hidden Door - Regular Wall====
While a [[Guide to Mining#Ore|variety]] of [[Ore Processing|metals]] may be used to create sheets and rods, different materials can't be used interchangeably within the same construction project. For example, it's impossible to add mauxite plating to a steel girder.
<tabs>
 
<tab name="Making">
=====Hidden Door - Regular Wall=====
You will need:
* [[Image:metalSheetsSteel.png]] Four sheets of [[Engineering Objects#Metal Sheets|metal]]
* [[Image:crowbar.png]] A [[Engineering Objects#Crowbar|crowbar]]
To make:
# Click on the metal while you're holding it.
# Choose ''Wall Girders.''
# Use the crowbar on the girder to dislodge it.
# Add plating by clicking on the girder with the metal.
</tab>
<tab name="Breaking">
You will need:
* [[Image:screwdriver3.png]] A [[screwdriver]]
* [[Image:wrench.png]] A [[wrench]]
To break:
# Use the screwdriver to dismantle the false wall.
# Disassemble the displaced girder with the wrench.
</tab>
</tabs>
====Hidden Door - Reinforced Wall====
<tabs>
<tab name="Making">
You will need:
* [[Image:metalSheetsSteel.png]] Five sheets of [[Engineering Objects#Metal Sheets|metal]]
* [[Image:steelRods.gif]] Three [[Engineering Objects#Rods|rods]]
* [[Image:crowbar.png]] A [[Engineering Objects#Crowbar|crowbar]]
To make:
# Click on the metal while you're holding it.
# Choose ''Wall Girders''.
# Combine the remaining metal sheets with the rods three times.
# Use one reinforced metal sheet to reinforce the girder.
# Use the crowbar on the reinforced girder to dislodge it.
# Pick up and stack the reinforced metal sheets and then click on the girder to add the plating.
</tab>
<tab name="Breaking">
You will need:
You will need:
 
* [[Image:screwdriver3.png]] A [[screwdriver]]
  Four sheets of [[Engineering Objects#Metal Sheets|metal]]
* [[Image:wrench.png]] A [[wrench]]
  A [[Engineering Objects#Crowbar|crowbar]]
To break:
 
# Use the screwdriver to dismantle the false wall.
To build:
# Disassemble the displaced girder with the wrench.
 
</tab>
  Click on the metal while you're holding it.
</tabs>
  Choose ''Wall Girders.''
===Catwalks===
  Use the crowbar on the girder to dislodge it.
<tabs>
  Add plating by clicking on the girder with the metal.
<tab name="Making">
 
There are no known methods of construction, but the catwalks around the station can be partially disassembled.
=====Hidden Door - Reinforced Wall=====
</tab>
<tab name="Breaking">
You will need:
You will need:
* [[Image:wirecutters.png]] [[Wirecutters]]
To break:
# Wirecutter to cut apart the catwalk surface.
# Wirecutter again to finish cutting apart the catwalk surface. Catwalk supports will remain.
</tab>
</tabs>
==Entire Rooms==
[[Image:ABC-U.png]] [[Image:ABC-UMarker.png]]


  Four sheets of [[Engineering Objects#Metal Sheets|metal]]
You can replicate entire rooms with [[Engineering Objects#ABC-U|ABC-Us and blueprint markers]] from [[Engineering#Cogmap2|Cog2's Cold Loop]] and [[Warehouse#Cogmap1|Cog1's Warehouse]]. More are always available from Cargo's [[Quartermaster#ABCU Unit Crate|ABCU Unit Crates]], regardless of map.
  Two [[Engineering Objects#Rods|rods]]
  A [[Engineering Objects#Crowbar|crowbar]]
 
To build:
 
  Click on the metal while you're holding it.
  Choose ''Wall Girders''.
  Use the crowbar on the girder to dislodge it.
  Combine the remaining metal sheets with the rods twice.
  Pick up and stack the reinforced metal sheets and then click on the girder to add the plating.


===Entire Rooms===
You don't need to replicate entire rooms. You can pick a section of it or multiple sections to create different rooms. The blueprint marker can create multiple blueprints before running out of energy. This way you can pick all the pieces you want in advance and put them together in a new configuration. Remember to save them with their own names so you don't get them mixed.
[[Engineering Objects#ABC-U|ABC-Us and blueprint markers]] can be found in the [[Engineering#Cogmap2|Cold Loop]] on [[Cogmap2]] and the [[Warehouse]] areas of other maps. You don't need to replicate entire rooms. You can pick a section of it or multiple sections to create different rooms. The blueprint marker can create multiple blueprints before running out of energy. This way you can pick all the pieces you want in advance and put them together in a new configuration. Remember to save them with their own names so you don't get them mixed.


You will need:
You will need:
* [[Engineering Objects#ABC-U|ABC-U]] (Automated Blueprint Construction Unit)
* [[Engineering Objects#ABC-U|Blueprint marker]]
* [[Image:glassSheets.png]] [[Image:metalSheetsSteel.png]] [[Engineering Objects#Metal Sheets|Metal]] and [[Engineering Objects#Glass Sheets|glass]] sheets (usually a few hundred!)
To make:
# Select tiles using blueprint marker.
# Click on the blueprint marker in-hand and choose the aptly named ''Print Blueprint'' to, well, print a blueprint of the things you just scanned. (If you can no longer print the blueprint from that specific blueprint marker, save the blueprint. You will then be able to print it from other markers.)
# Put the blueprint in the ABC-U.
# Check the material cost on the ABC-U by clicking on the unit and choosing ''Check Materials''. Load accordingly. Fortunately for you, material costs are in sheets rather than bars/blocks.
# Drag the ABC-U into position.
# Lock it down by clicking on the ABC-U unit and choosing ''Lock''.
# Click on the ABC-U unit again and choose ''Start Beginning'' to start construction.


ABC-U (Automated Blueprint Construction Unit)
'''Note''': ABC-Us can only make new rooms on space tiles, so having EVA equipment is a must.
Blueprint marker
[[Engineering Objects#Metal Sheets|Metal]] and [[Engineering Objects#Glass Sheets|glass]] sheets (usually a few hundred!)
 
To build:
 
Select tiles using blueprint marker.
Print a blueprint from the marker and put it in the ABC-U. (If you can no longer print the blueprint from that specific blueprint marker, save the blueprint. You will then be able to print it from other markers.)
Check the material cost on the ABC-U and load accordingly.
Drag the ABC-U in position, lock it down and make it start building.


'''Note''': ABC-Us can only make new rooms on space tiles, so having EVA equipment is a must.
==Miscellaneous==


===Misc===
===Disposal pipes===
====Building and fixing disposal pipes====
Like most things in Space Station 13, the plumbing system is surprisingly deep. A skilled space plumber can set you up for a wild ride that'll send you racing through most of the station and spit you out from a mailbox. Now you can be that skilled plumber.
Like most things in Space Station 13, the plumbing system is surprisingly deep. A skilled space plumber can set you up for a wild ride that'll send you racing through most of the station and spit you out from a mailbox. Now you can be that skilled plumber.


=====The building blocks=====
====The building blocks====
 
There's a few pipe dispensers scattered around the station. The most easily accessible one can be found in [[Waste Disposal|disposals]], and [[Engineering]] has a [[Engineering Objects#Disposal Pipe Dispenser Cart|mobile version]] that makes pipe laying a breeze. Pipes come in 8 variations, 5 of which the dispensers will provide:
There's a few pipe dispensers scattered around the station. The most easily accessible one can be found in [[Waste Disposal|disposals]], and [[Engineering]] has a [[Engineering Objects#Disposal Pipe Dispenser Cart|mobile version]] that makes pipe laying a breeze. Pipes come in 8 variations, 5 of which the dispensers will provide:


Line 1,035: Line 1,423:
'''Controlled pipe segments''' - Specialized equipment available to [[Mechanic|mechanics]].<br>
'''Controlled pipe segments''' - Specialized equipment available to [[Mechanic|mechanics]].<br>


=====Managing your pipes=====
====Managing your pipes====
 
Pipes come in four states:
Pipes come in four states:


Line 1,046: Line 1,433:
You need three tools. A crowbar to remove the tiles covering the floor. This exposes existing pipes and lets you place new pipes. A wrench to fasten free pipes. A welding tool to make wrenched pipes operable or to loosen welded pipes.
You need three tools. A crowbar to remove the tiles covering the floor. This exposes existing pipes and lets you place new pipes. A wrench to fasten free pipes. A welding tool to make wrenched pipes operable or to loosen welded pipes.


=====Controlling the flow=====
====Controlling the flow====
 
Take these tips to heart and you'll be a plumbing like a champion in no time.
Take these tips to heart and you'll be a plumbing like a champion in no time.


Line 1,058: Line 1,444:
*Combine with [[Mechanic|programmable electronics components]] to make some truly wild rides.
*Combine with [[Mechanic|programmable electronics components]] to make some truly wild rides.


====Table====
===Table===
[[Image:Table.png]]
 
<tabs>
<tab name="Making">
You will need:
* [[Image:metalSheetsSteel.png]] Two sheets of [[Engineering Objects#Metal Sheets|regular]] '''OR''' [[Engineering Objects#Reinforced Metal Sheets|reinforced]] metal
To make:
# Click on the metal while you're holding it.
# Choose ''Table Parts''.
# Pick up and click on the parts to build a table.
</tab>
<tab name="Breaking">
You will need:
You will need:
 
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]]
  Two sheets of [[Engineering Objects#Metal Sheets|regular]] '''OR''' [[Engineering Objects#Reinforced Metal Sheets|reinforced]] metal
* [[Image:welder.png]] (Reinforced table: a [[Engineering Objects#Welder|welder]])
 
To break:
To build:
# (Reinforced table: weaken the table's reinforcements with the welder.)
 
# Wrench apart the table's bolts.
  Click on the metal while you're holding it.
# Disassemble the table parts with the wrench to get metal sheets back.
  Choose ''Table Parts''.
</tab>
  Pick up and click on the parts to build a table.
</tabs>
 
===Glass Table===
====Glass Table====
<tabs>
<tab name="Making">
You will need:
* [[Image:metalSheetsSteel.png]] One sheet of metal ([[Engineering Objects#Metal Sheets|regular]] or [[Engineering Objects#Reinforced Metal Sheets|reinforced]]; it does not matter)
* [[Image:glassSheets.png]] Two sheets of [[Engineering Objects#Glass Sheets|regular]] '''OR''' [[Engineering Objects#Reinforced Glass Sheets|reinforced]] glass
To make:
# Click on the metal while holding the glass in your active hand (or vice versa).
# Pick up and click on the parts to build a glass table.
</tab>
<tab name="Breaking">
You will need:
You will need:
 
* [[Image:wrench.png]] A [[Engineering Objects#Wrench|wrench]]
  Two sheets of [[Engineering Objects#Glass Sheets|regular]] '''OR''' [[Engineering Objects#Reinforced Glass Sheets|reinforced]] glass
To break:
  One sheet of metal ([[Engineering Objects#Metal Sheets|regular]] or [[Engineering Objects#Reinforced Metal Sheets|reinforced]]; it does not matter)
# Loosen the table's bolts with the wrench.
 
# Disassemble the table parts with the wrench to get glass sheets back.
To build:
</tab>
 
</tabs>
  Click on the metal while holding the glass in your active hand (or vice versa).
===Heads on a spike===
  Pick up and click on the parts to build a glass table.
 
====Heads on a spike====
Heads can be removed by clicking on the spike with an empty hand.
Heads can be removed by clicking on the spike with an empty hand.
 
<tabs>
<tab name="Making">
You will need:
You will need:
 
* [[Image:steelRods.gif]] One [[Engineering Objects#Rods|rod]]
  One [[Engineering Objects#Rods|rod]]
* A [[Doctoring#Head|severed head]] (up to 3)
  A [[Doctoring#Beheading|severed head]] (up to 3)
* [[Image:welder.png]] (Optional: a [[welder]])
  A [[Engineering Objects#Welder|welder]] (optional)
To make:
 
# Impale the head(s) on the rod.
To build:
#* Optionally, secure the spike by welding it to the ground.
 
</tab>
  Impale the head(s) on the rod.
</tabs>
  Optionally, secure the spike by welding it to the ground.
===Skull chalice===
 
<tabs>
====Skull chalice====
<tab name="Making">
You will need:
You will need:
 
* A [[Doctoring#Skull|skull]]
  A [[Doctoring#Skull removal|skull]]
* [[Image:steelRods.gif]] One [[Engineering Objects#Rods|rod]]
  One [[Engineering Objects#Rods|rod]]
To make:
 
# Use the rod on the skull.
To build:
</tab>
 
</tabs>
  Use the rod on the skull.
===Jack-o'-lantern===
 
====Jack-o'-lantern====
Click the jack-o'-lantern to light it.
Click the jack-o'-lantern to light it.
 
<tabs>
<tab name="Making">
You will need:
You will need:
* A [[Guide to Botany#Available Crops|pumpkin]]
* [[Image:flash.png]] A [[General Objects#Flashlight|flashlight]]
* A [[Guide_to_Botany#Chainsaw|chainsaw]] or [[Foods and Drinks#Knife|knife]]
To make:
# Use the chainsaw or knife on the pumpkin to carve it.
# Use the flashlight on the carved pumpkin.
</tab>
</tabs>
===Bandages===
[[Image:Bandage.png]]


  A [[Guide to Botany#Available Crops|pumpkin]]
<tabs>
  A [[General Objects#Flashlight|flashlight]]
<tab name="Making">
  A [[chainsaw]] or [[Foods and Drinks#Other Food-Related Items|knife]]
 
To build:
 
  Use the chainsaw or knife on the pumpkin to carve it.
  Use the flashlight on the carved pumpkin.
 
====Bandages====
You get three [[Medical Objects#Bandage|bandages]] for every piece of fabric.
You get three [[Medical Objects#Bandage|bandages]] for every piece of fabric.


You will need:
You will need:
* A [[Clothing#Bedsheet|bedsheet]] '''OR''' [[Construction#Cape|cape]] '''OR''' [[Clothing#Towel|towel]]
* [[Image:wirecutters.png]] A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
To make:
# Cut the base material apart with the wirecutters or scissors.
</tab>
</tabs>
===Instruments===
{{main|Instruments}}


  A [[Clothing#Bedsheet|bedsheet]] '''OR''' [[Construction#Cape|cape]] '''OR''' [[Clothing#Towel|towel]]
===[[General Objects#Gift|Gifts]]===
  A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
[[Image:Present.png]]


To build:
<tabs>
 
<tab name="Making">
  Cut the base material apart with the wirecutters or scissors.
Wrapping presents consumes units of wrapping paper. All rolls come with 20 units, wrapping tiny- to small-size items takes 4 units, and wrapping normal-size items takes 8 units.


====Instruments====
See the dedicated [[Instruments]] page.
====[[General Objects#Gift|Gifts]]====
You will need:
You will need:
[[General Objects#Wrapping Paper|Wrapping paper]]
* [[General Objects#Wrapping Paper|Wrapping paper]]
A pair of [[General Objects#Scissors|scissors]] or [[Engineering Objects#Wirecutters|wirecutters]]
* [[Image:wirecutters.png]] A pair of [[General Objects#Scissors|scissors]] or [[Engineering Objects#Wirecutters|wirecutters]]
A table
* A table
Something to wrap, obviously. Must be normal-size or smaller.
* Something to wrap, obviously. Must be normal-size or smaller.
 
To make:
To make:
Put the wrapping paper on a table  
# Put the wrapping paper on a table  
Click on the wrapping paper with the item you want to wrap up. Make sure the scissors/wirecutters is in your other hand.  
# Click on the wrapping paper with the item you want to wrap up. Make sure the scissors/wirecutters is in your other hand.
 
</tab>
Wrapping presents consumes units of wrapping paper. All rolls come with 20 units, wrapping tiny- to small-size items takes 4 units, and wrapping normal-size items takes 8 units.
</tabs>
 
===Mousetrap pie launcher===
==Breakin'==
For the [[Clown|seasoned prankster]]. [http://www.youtube.com/watch?v=UM7BDNbHatc Go on...open it!]
 
<tabs>
For more, see [[Hacking]]
<tab name="Making">
 
Note that almost everything can be destroyed with a bomb.. but we hope you don't get that desperate.
 
===Walls, Doors, and Floors===
 
====Airlock====
 
  Screwdriver on Airlock
  Click Airlock (without screwdriver in hand)
  Have a Multitool in hand to test which wire does what
  Have a Wirecutter to cut or mend desired wire(s)
  If test light is on and bolts are down, pulse the wires to raise bolts.
  Crowbar opens unpowered doors with raised bolts
  Screwdriver the door to close it up when finished.
  Crowbar also opens powered doors, whose test lights are off,and
  the bolts up.
 
Door wiring is randomized per game, but all doors have the same wires. Using a multitool to pulse wires will only work if the door has power. Cutting wires can rid the door of some features (AI Control for instance) until the said wire is mended.
 
Ghetto Door hacking that works on all doors (just make sure you have insulated - or boxing! - gloves):
 
  Screwdriver on some random Airlock
  Wirecutters on Airlock
  Cut everything until the bolts drop, make a note of which color does this
  Leave
  Screwdriver the Airlock you want to open
  Wirecutters, cut every other wire except that one
  Crowbar the door
 
====Firedoors====
 
  Crowbar to Open/Close
  Welder to seal Closed
 
====Metal Grille====
 
  Wirecutter to destroy, welder to remove what's left OR
  Screwdriver to remove/re-secure
 
''Some grilles are electrified, as such it would be wise to have [[Engineering Objects#Insulated Gloves|Insulated Gloves]] on before attempting to destroy or dislodge it. Alternatively, hit it repeatedly with a shard of glass to avoid a shock.''
 
====Catwalk====
 
Wirecutter to cut apart the catwalk surface.
Wirecutter on the remains of the surface.
 
====Glass Windows====
 
  Welder to break OR
  Screwdriver to loosen, then push out OR
  Bashing object to break
 
====Reinforced Windows====
 
  Screwdriver
  Crowbar
  Screwdriver
  OR
  Bash in with heavy object(Fire Extinguisher takes approximately five hits)
 
====Regular Walls====
 
  Welder
  Screwdriver on 'Wall' to dislodge girders OR
  Wrench to dismantle girders
 
Note that the metal plates created by doing this obscure most of the 'wall', so be sure you are clicking on the right thing.
 
====Reinforced Walls====
 
  Wirecutter
  Screwdriver
  Welder
  Crowbar
  Wrench
  Welder
  Crowbar
  Screwdriver
  Wirecutter
  Wrench
 
Note: Wait 5-8 secs for each to complete.
 
====Hidden Doors - Regular and Reinforced Walls====
 
To disassemble:
  Screwdriver
  Wrench
 
===Computers===
====Console====
 
To Break:
  Screwdriver
  Crowbar
  Wirecutters
  Screwdriver
  Crowbar (removes circuit board)
  Wrench
  Welder
 
Note: Not all computers can be dismantled.
 
====Terminal/Heavy====
 
To Break:
  Screwdriver
  Crowbar
  Crowbar (removes hard drive)
  Wirecutters
  Crowbar (removes all modules)
  Screwdriver
  Crowbar (removes motherboard)
  Wrench
  Welder
 
===APC===
  Screwdriver
  Click on APC and drag the windows away from each other so you can see both at once
  Get wirecutters out of your toolbox/backpack/pockets and use them on the APC with the windows still open
 
There are four wires. Two short out the APC when cut, one cuts AI control when cut, and one does nothing when cut, but unlocks the APC when pulsed with a multitool.  There's a chance you'll get shocked when cutting wires, so either have insulated gloves or do it in an isolated area where no-one will find you.  South maintenance is a good choice.
 
===Fire Alarms, Security Cameras, and Atmosphere Alarms===
 
  Wirecutter to Break, and Fix
 
===Manufacturers===
 
Keep in mind that completely dismantled [[Making and Breaking#Automated|fabricators]] can't be replaced without the help of [[Electronics|electronics]]!
 
You will need:
You will need:
* [[Image:mousetrap.png]] A [[General Objects#Mousetrap|mousetrap]]
* A left or right arm (any type)
* A [[Foods and Drinks#Cream Pie|pie]] (any type)
To make:
# Attach the arm to the mousetrap.
# Add the pie.
# Don't forget to arm the mousetrap by clicking on it before use.


  A [[Engineering Objects#Wrench|wrench]]
</tab>
  A [[Engineering Objects#Crowbar|crowbar]]
<tab name="Breaking">
  A [[Engineering Objects#Wirecutters|wirecutters]]
 
To break:
 
  Open the outer cover with the wrench.
  Use the crowbar to pry off the cover.
  Remove the wiring with the wirecutters.
  Undo the final bolts with the wrench.
 
===Light fixtures===
You will need:
You will need:
 
* [[Image:wrench.png]] (Optional: a [[Engineering Objects#Wrench|wrench]])
  A light fixture
  A [[Engineering Objects#Screwdriver|screwdriver]]
  An ID card with engineering access
 
To break:
To break:
# Use the wrench on the launcher to remove the pie.
# Use the wrench on the pieless pie launcher to separate the arm and mousetrap.
</tab>
</tabs>


  Unlock the local [[Engineering Objects#APC|APC]] and turn off the lighting circuit.
===Large potato battery===
  Remove the light tube or bulb.
[[Image:PotatoPowerCell.png]]
  Use the screwdriver on the light fixture to disassemble it.


===Regular Tables===
A (mostly) natural power cell that can go inside [[Cyborg#Potato Cell|cyborgs]], [[Engineering Objects#APC|APCs]], and other things [[Engineering Objects#Power Cell|normal cells]] can be inserted into.
Works with tables of all types, metal and wooden, so long as they're not reinforced.
<tabs>
<tab name="Making">
Potency of the potato used determines how large the resulting cell's capacity is, while endurance determines if the cell self-charges and at what rate. All tend to be on the low-end.


You will need:
You will need:
* [[Image:Potato.png]] A [[Guide to Botany#Potato|potato]]
* [[Image:Wire.png]] Some wire
To make:
# Click on the potato with the wire to assemble the cell.
</tab>
</tabs>
===Small potato battery===
[[Image:EgunPotatoCell.png]]


  A [[Engineering Objects#Wrench|wrench]]
Make your [[Murder#LaserGun|lasers]], [[Security Objects#Phaser|phasers]], and [[Murder#Sidearms (energy)|other energy weapons]] run on carbs, like you.
 
<tabs>
To break:
<tab name="Making">
 
Potency of the potato used determines the resulting cell's capacity. It generally is in the tens, but quality potatoes can reach the triple digits range.
  Loosen the table's bolts with the wrench.
  Disassemble the table parts with the wrench to get metal sheets back.
 
===Reinforced Tables===


You will need:
You will need:
 
* [[Image:Potato.png]] A [[Guide to Botany#Potato|potato]]
  A [[Engineering Objects#Wrench|wrench]]
* [[Image:Knife.png]] A [[Foods and Drinks#Knife|knife]]
  A [[Engineering Objects#Welder|welder]]
* [[Image:Wire.png]] Some wire
 
To make:
To break:
# Click on the potato with the knife to peel it.
 
# Click on the potato with the wire to assemble the cell.
  Weaken the table's reinforcements with the welder.
</tab>
  Wrench apart the table's bolts.
</tabs>
  Disassemble the table parts with the wrench to get metal sheets back.
----
 
{{Department Guides}}
==Obsolete Junk==
Removed or otherwise obsolete construction plans kept for reference.
 
====Fixing Propulsion Thrusters====
Technically working, but shuttle engines cannot be damaged anymore. It was previously possible to immobilize them by disabling the thrusters.
 
You will need:
 
  A [[Engineering Objects#Screwdriver|screwdriver]]
  [[Clothing#Space Suit|EVA gear]] (optional, but recommended)
 
To fix:
 
  Use the screwdriver on the thruster to secure its outer frame.
  Do the same with the other engine, if necessary.
 
[[Category:Tutorial]]

Revision as of 14:57, 4 February 2020

For the job, see Construction Worker. For the discontinued game mode, see Construction Game Mode.

All this assumes you've figured out the game pretty well so far. You have, right?

Weapons

Stun gloves

Stungloves.png

Insulated gloves armed with a powerful shock to briefly stun whomever they touch. Your must be set to Harm intent in order for this to work. Craftable stun gloves only hold one charge at a time.

You will need:

To make:

  1. Add some wiring to the gloves.
  2. Use the power cell on the gloves to charge them.

Flamethrower

Flamethrower.png

Welding fuel is a solid choice. You can also fill the tank with other reagents, so there is plenty of room for experimentation. See Chemistry for more information.

You will need:

To make:

  1. Use the screwdriver on the welder.
  2. Attach the rod to the welder.
  3. Combine the igniter with the welder/rod assembly.
  4. Secure the assembly with the screwdriver.
  5. Attach the air mix or oxygen tank to the assembly.
  6. Add the fuel tank to the assembly.

Antique laser gun

AntiqueLaserGun.png

See Guns for more information.

You will need:

To make:

  1. Open the maintenance panel with the screwdriver.
  2. Add wiring.
  3. Install the small coil.
  4. Solder the coil into place.
  5. Install the lens.
  6. Use the multitool.
  7. Install the power cell.
  8. Close the maintenance panel with the screwdriver.

Zip gun

ZipGun.png

You can use different types of ammunition, of which .38 Special is easiest to obtain from a hacked general manufacturer. The zip gun holds two rounds at a time.

You will need:

To make:

  1. Turn the metal sheets into a pipe frame.
  2. Use the welder on the frame.
  3. Combine the staple gun with the frame.

Flash/cell assembly

FlashCellAssembly.png

In addition to draining somewhat more stamina than a regular flash, this overcharged version also sets them on fire. The more charge in the battery, the more stamina drained, and the longer they'll be on fire. Unlike a regular flash, it will only work once, as the bulb will instantly burn itself out. Meanwhile, a huge portion of the battery charge will be drained, allowing some reuse.

You will need:

To make:

  1. Open the flash's battery compartment with the screwdriver.
  2. Attach the power cell to the flash.

You will need:

  • A screwdriver
  • A wrench

To break:

  1. Use the screwdriver to unscrew the access panel.
  2. Use the wrench to disassemble the assembly.

Poisoned surgery tools

Scalpel.png CircSaw.png SurgicalSpoon.png

Certain surgery tools can be dipped in up to 5 units of poison or some other reagent for fun and wacky effects upon stabbing. Tools must be recoated with each use.

You will need:

To make:

  1. Dip the scalpel, saw or spoon in the beaker.

Poisoned arrows

Likewise, arrows from the nano-fab can coated with up to 3 units of poison or other reagents, applying their effects upon hit.

You will need:

To make:

  1. Dip the arrow into the container.

Broken bottle

A passable melee weapon that makes a decent, better-than-average throwing weapon.

You will need:

  • A bottle, obviously.
  • A table to break the bottle upon.

To make:

  1. Make sure you're on Harm intent.
  2. Use the bottle on the table.

It might take a few attempts/bottles. By default, there's a 25% chance you'll successfully break the bottle; if you're drunk and/or if you're the Barman, you're more likely to succeed. If you fail, reality will ensue, and the bottle will smash into a slightly less useful glass shard. If you're especially unlucky, the broken glass may cut your hand and make you bleed.

Bombs

Detonator assemblies

IgniterAssemblies2.png

Timers and other basic tools may be put together as assemblies, most of which can function as detonators for certain bombs. Not included is the health analyzer/igniter combination, a suicide bomb vest-specific trigger.

Igniter assembly

The bread-and-butter choice for most situations.

You will need:

To make:

  1. Use the screwdriver on the igniter.
  2. If you intend to employ a signaller, use the screwdriver on it as well.
  3. Combine the igniter with the timer, proximity sensor or signaller.
  4. Secure the assembly with the screwdriver.

You will need:

To break:

  1. Use the wrench on the assembly to detach the components.

Signaller assembly

A standalone, proximity- or timer-activated radio. Doesn't work as an attachment, but can come in handy to remotely trigger bombs or door bolts. The bike horn assembly is only useful for noise pollution, though.

You will need:

To make:

  1. Use the screwdriver on the signaller (not required for horn assembly).
  2. Attach the signaller to the proximity sensor, timer or bike horn.
  3. Secure the assembly with the screwdriver (not required for horn assembly).

You will need:

To break:

  1. Use the wrench on the assembly to detach the components.

Beaker assembly

BeakerAssemblies.png

These assemblies are quite popular to release chemical smoke from a safe distance - for the user at least. Deadly in the hands of a skilled chemist. When triggered, the igniter will heat the mixture by 30 K (see ignition temperatures).

You will need:

To make:

  1. If the assembly has been secured beforehand, undo that with the screwdriver.
  2. Prepare a chemical mix of your choice.
  3. Combine the igniter assembly with the beaker.
  4. Secure the beaker assembly with the screwdriver.

You will need:

To break:

  1. Use the wrench on the beaker assembly to detach all the components.

Chemical grenade

Chemgrenade.png

The starter kit generally can't be acquired without a traitor scientist's PDA. See Murder for more information.

Note: You can't retrieve the beakers after securing the grenade, so make sure your chemical mix works beforehand!

You will need:

To make:

  1. Add the fuse to the grenade casing.
  2. Prepare a chemical mix of your choice.
  3. Add the beaker(s) to the unsecured grenade.
  4. Secure it with the screwdriver.

Chemical grenade assembly

Combines the advantages of chem grenades (two beakers) with the versatility of beaker assemblies.

You will need:

To make:

  1. Combine the igniter assembly with the chem grenade.

You will need:

To break:

  1. Click on the grenade assembly with the wrench in-hand to detach the grenade from the igniter assembly.
    • Optionally, click on the igniter assembly with the wrench in-hand to disassemble it.

Butt bomb

Harmless prank. Works like a grenade.

You will need:

To make:

  1. Add the timer to the butt.

Suicide bomb vest

SuicideBombVest.png

The payload will be triggered upon death of whoever is wearing the vest, heating the mixture inside the beaker by 30 K (see ignition temperatures) when so equipped.

You will need:

To make:

  1. Use a screwdriver on the igniter.
  2. Combine the igniter with the health analyzer.
  3. Secure the assembly with the screwdriver.
  4. Combine the assembly with the vest.
  5. If you intend to use the beaker, prepare a chemical mix of your choice.
  6. Attach the payload to the vest.

You will need:

To make:

  1. Use the wrench on the vest to detach the payload.
  2. Use the wrench on the vest again to separate the igniter/health analyzer assembly and armor vest.
  3. Use the screwdriver on the igniter/health analyzer assembly to loosen the igniter.
  4. Use the wrench on the igniter/health analyzer assembly to separate the components.

Rigged light tube/power cell

A rather uncommon and creative way to booby-trap machinery or whole rooms. It is not a bad idea to turn the power off before installing either of them.

You will need:

To make:

  1. Inject the light tube or power cell with plasma.

Pipe bomb

Pipebomb.png

Not to be confused with the version traitors can order.

Other materials can be used in place of welding fuel if available. Ordered by explosive power: phlogiston dust, phlogiston, CLF3, or black powder. Plasmastone and erebite work differently in that they are crafted from custom metal sheets, then combined with one of the listed reagents. A small variety of items can also be shoved into one or both of the pipe bomb's two pipes to add a special effect to the detonation. If you shove two or three of the same item inside a pipe bomb, the item's effect will be boosted.

You will need:

To make:

  1. Turn the metal sheets into a pipe frame.
  2. Use the welder on the frame.
    • Optionally, stuff the extra item(s) in the hollow frame (note: you cannot do this once the frame is filled!).
  3. Fill the frame with welding fuel.
  4. Add some wires.
  5. Use a screwdriver on the igniter.
  6. If you intend to employ a signaller, use the screwdriver on it as well.
  7. Combine the igniter with the timer, the proximity sensor, or the signaller.
  8. Add the igniter assembly to the pipe frame.

Some possible extra items to add:

  • Metal scrap
  • Glass shards
  • Butter
  • Cloth
  • Instruments
  • Butts
  • Glowsticks
  • Paper
  • Ectoplasm
  • Meat
  • Telecrystals
  • RCD cartridges
  • Cable coils
  • Power cells (only works in combination with aforementioned cable coils)
  • Medical patch boxes
  • Gold star boxes
  • Assorted sticker boxes

And the great thing is, if the extra item isn't coded to have a special effect, it simply won't be added to the bomb. That is, if the item you're adding does go in, you know something special will happen!

Mousetrap bomb

MousetrapPipeBomb.png MousetrapGrenade.png

Compatible with pipe bombs (regular, Syndicate) and grenades. They can be used as makeshift mines or to booby-trap backpacks and other containers.

You will need:

To make:

  1. Attach the pipe bomb or grenade to the mousetrap.
  2. Don't forget to arm the mousetrap by clicking on it before use.

You will need:

To break:

  1. Click on the mousetrap with the wrench to remove to bomb. It's safe even if it's armed.

Mousetrap car

MousetrapRollerAssembly.png

A mousetrap bomb on wheels. Once set in motion, the cart will scoot off in whichever direction you're facing and detonate the grenade upon impact with a large object or unfortunate bystander.

You will need:

To make:

  1. Turn the metal sheets into a pipe frame.
  2. Combine the mousetrap bomb with the pipe frame.

You will need:

To break:

  1. Click on the car with the wrench to remove the mousetrap from the pipe frame.
  2. Click on the mousetrap with the wrench to remove to bomb. It's safe even if it's armed.

Single tank bomb

PlasmaTankAssemblyBomb.png

Also known as plasma tank assemblies. Less powerful than transfer valve bombs, but they still fit in backpacks. You'll have to discover suitable gas mixtures yourself.

You will need:

To make:

  1. Fill the plasma tank with a gas mixture of your choice.
  2. Use a screwdriver on the igniter.
  3. Combine the igniter with the timer, proximity sensor or remote signaller.
  4. Secure the assembly with the screwdriver.
  5. Attach the assembly to the plasma tank.
  6. Weld a hole in the tank.

Transfer valve bomb

TransferValveBomb.png

Big bombs for a big bang. Again, this guide won't tell you how to create the perfect explosive mix, so feel free to sign up as a scientist and mess around with the equipment in the laboratory. You should also use the mainframe and VR goggles to run simulations instead of testing your bombs on the station. You can replace one of the tanks with a butt to build a mostly harmless gimmick bomb.

You will need:

To make:

  1. Connect the first tank to the transfer valve.
  2. Connect the second tank (or the butt) to the transfer valve.
  3. Attach the timer, proximity sensor or remote signaller to the transfer valve.
    • Optionally, attach wires, allowing it to be worn on your back. Stylish!

You will need:

  • A hand. (i.e. no tools)

To break:

  1. Click on the transfer tank valve while it's in your hand to bring up its interface.
  2. Click on the Remove links to detach each component from the transfer valve.

Canister bomb

CanbombGreyCan.png

Massive bombs whose location and time to detonation are automatically announced to everyone on the server upon arming. As usual, the gas mixture is not revealed, only the assembly process.

BIG FUCKING WARNING NOTE: These bombs are no joke. The amount of hull they can take out of the station has the potential to warrant an Emergency Shuttle call, so if you're not an antagonist and seek to build a canister bomb for whatever reason, run it by the admins first with adminhelp, or detonate them somewhere away from it like the debris field, although you'll still want to inform people about it.

You will need:

To make:

  1. Use the screwdriver to unsecure the igniter.
  2. Add the multitool to the igniter.
  3. Add the plasma tank to the assembly.
  4. Secure the assembly with a screwdriver.
  5. Use the cable coil on the assembly.
  6. Add the timer to the assembly.
    • Optionally, add a remote signalling device to your assembly.
    • Optionally, add up to three attachment class items to your assembly.
  7. Use the assembly on the canister.

The detonator assembly may have up to 3 attachment class items. Each attachment adds an additional wire to the assembly, each having a unique effect. You may have more than one of any type of attachment.

  • An analyzer (Detonates the bomb if the gas is leaking from the canister.)
  • A power cell (Adds an additional detonation wire.)
  • A flash (Occasionally flashes nearby people.)
  • A sheet of paper and a pen (Adds a note to the canister bomb interface.)
  • A bike horn (Self-explanatory.)
  • A vuvuzela. (Ditto.)

Detonators may be disassembled if necessary. A screwdriver is required to unscrew and a crowbar is required to pry out the plasma tank, and everything else can be cut apart with the wirecutters. Attachments may be removed from the assembly with a screwdriver.

Machinery

Space Pod

Lightpod.png Heavypod.png Miningpod.png Coolpod.png Goldpod.png

Be advised that you have to stand adjacent to the south west corner of the pod in order to construct it, since it is a 64x64 sprite. Use a bottle of champagne on the finished pod to give it a unique name.

You will need:

To make:

  1. Deploy the frame kit by clicking on the box.
  2. Wrench the jumble of metal. It should look less like a pile of junk.
  3. Wrench again. It should look like a functional but unsecured frame of a space pod.
  4. Use the welder.
  5. Insert wires.
  6. Place the circuitry inside the frame.
  7. Add metal to the frame.
  8. Install the engine manifold.
  9. Put armor on the pod frame.
  10. Use the welder.
  11. Install the control interface.
  12. Add the reinforced glass sheets.
    • Optionally, use the paint job kit on the finished pod.

MiniPutt

MiniPutt.png NanoPutt.png IndyPutt.png XeniPutt.png PyriPutt.png

Some of the key components are slightly different, but the construction plan is otherwise the same. And as with space pods, you can rename the finished craft with a champagne bottle.

You will need:

To make:

  1. Follow the Space Pod guide.

Computers

Console

CommunicationsComputer.png CloningConsole.png DNAConsole.png SupplyRequestConsole.png QuartermastersConsole.png

Intended for computers built from a single circuit board. Console frames don't accept mainboards and peripheral cards. If there're other machines associated with the console, e.g. cloning pod and scanner or portal ring and generator, build/deploy those first. If you build the computer first, then the accessory machines, you'll have to disconnect and reconnect the monitor with a screwdriver to get the console to recognize them.

You will need:

To make:

  1. Click on the metal and choose Console frame.
  2. Wrench the frame into place.
  3. Insert the circuit board.
  4. Use the screwdriver.
  5. Add wires.
  6. Use the glass on the frame.
  7. Connect the monitor with the screwdriver.

You will need:

To break:

  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Screwdriver
  5. Crowbar (removes circuit board)
  6. Wrench
  7. Welder

Terminal

ComputerTerminal.png

Useful for computers built from components and peripherals. Wired computers (as in part of a network) will need to be positioned over a data terminal (deployable with the help of a mechanic), which in turn has to be connected to the power grid.

You will need:

To make:

  1. Click on the metal and choose choose Computer terminal frame.
  2. Wrench the frame into place.
  3. Insert the computer mainboard.
  4. Use the screwdriver.
  5. Insert the peripheral cards (up to 2).
  6. Add wires.
  7. Insert the storage drive.
  8. Use the glass on the frame.
  9. Connect the monitor with the screwdriver.

You will need:

To break:

  1. Screwdriver
  2. Crowbar
  3. Crowbar (removes hard drive)
  4. Wirecutters
  5. Crowbar (removes all modules)
  6. Screwdriver
  7. Crowbar (removes motherboard)
  8. Wrench
  9. Welder

Heavy

GenericComputer.png

Some of the components are slightly different, but the construction plan is otherwise the same.

You will need:

To make:

  1. Click on the metal and choose choose Computer frame.
  2. Wrench the frame into place.
  3. Insert the computer mainboard.
  4. Use the screwdriver.
  5. Insert the peripheral cards (up to 3).
  6. Add wires.
  7. Insert the storage drive.
  8. Use the glass on the frame.
  9. Connect the monitor with the screwdriver.

You will need:

To break:

  1. Screwdriver
  2. Crowbar
  3. Crowbar (removes hard drive)
  4. Wirecutters
  5. Crowbar (removes all modules)
  6. Screwdriver
  7. Crowbar (removes motherboard)
  8. Wrench
  9. Welder

Electric Chair

To change the default frequency/code, you must click on the electropack while you're holding it, and modify it from the pop-up interface. Electric chairs can be remotely activated, but must be toggled on before usage (right click, and select controls). Also, the room must have power for the chair to work. Said power can come from two sources: the local APC (capped at ~80 BURN) or a direct, wired connection to the power grid (scales with the engine's output, and can even vaporize somebody).

You will need:

To make:

    • Optionally, lay wires using the cable coil to create a direct connection to the power grid.
  1. Click on the metal while you're holding it.
  2. Build a chair. Optionally, place it on the same tile as the prepared wiring.
    • Optionally, change the electropack's default frequency and code.
  3. Use the helmet on the electropack.
  4. Attach the helmet/electropack assembly to the chair.

You will need:

To break:

  1. Click on the electric chair with a wrench in your active detach the shock pack from the chair.
  2. Click on the shock pack to get an electropack and helmet back.

Light fixtures

These fixtures, installed by Nanotrasen or otherwise, are controlled by the local APC. Light tubes and bulbs may be obtained from boxes (ask the janitor) or a general manufacturer.

You will need:

To make:

  1. Turn the metal sheets into one set of light fixture parts.
  2. Attach the parts to a wall.
  3. Insert the light tube or bulb, depending on the type of fixture.

You will need:

To break:

  1. Turn off the lights in the room OR smash the light tube or bulb.
  2. Remove the light tube or bulb.
  3. Use the screwdriver on the light fixture to disassemble it.

Station Bots

Cyborgs

Main article: Roboticist#Construction

AI shells

Main article: Roboticist#AI shells

Other robots

Main article: Robots

APCs

APCV2.png

Deploying an APC this way automatically creates a data terminal under it, so to power the APC, you simply have to lay wire under the terminal and to a power source or cable that already has power.

You will need:

To make:

  1. Use the device analyzer on an APC.
  2. Click the ruckingenur kit in Mechanics with the analyzer you used.
  3. Use the ruckingenur kit to create an APC blueprint.
  4. Put each blueprint into the reverse-engineering fabricator (or any fabricator)
  5. Use the fabricator to fabricate a deploy box frame for the APC.
  6. Put the box frame in the area of interest.
  7. Use the soldering iron to create an APC.
    • Optionally, click on the hand labeler to set a name for the APC.
    • Optionally, use the hand labeler to name the APC.

This is for APCs that have been completely broken (they have a damaged sprite and the area is left unpowered), not APCs that have had their wires shorted.

You will need:

To fix:

  1. Use the screwdriver on the APC.
  2. Add the wire. Wait.
  3. Wrench the APC. Wait.
  4. Apply the mulitool.
  5. Finally, use the screwdriver on it again.

Microwaves

MicrowaveNew.png

Microwaves can be scanned using the Mechanics. The trick is to scan it while it's in operation, so you don't accidentally microwave your analyzer.

MicrowaveBroken.png

If the microwave is just dirty ( MicrowaveMessy.png ), use a spray bottle of space cleaner. A completely broken unit has to be fixed with some tools.

You will need:

To fix:

  1. Use the screwdriver on the microwave.
  2. Finish the job with a wrench.

You will need:

To break:

  1. Insert item of choice into microwave.
  2. Turn the microwave on.

Manufacturers

Fabricator.png

While they can't quite be constructed, all manufacturers can be replicated with the equipment in the Mechanics Workshop. See the relevant Mechanic section for more.

You will need:

To fix:

  1. Open the maintenance panel with the screwdriver.
  2. Depending on the severity of the damage, use the welder (light) or cable coil (heavy).
  3. Use the screwdriver again to close the panel.

Keep in mind that completely dismantled fabricators can't be replaced without the help of electronics!

You will need:

To break:

  1. Open the outer cover with the wrench.
  2. Use the crowbar to pry off the cover.
  3. Remove the wiring with the wirecutters.
  4. Undo the final bolts with the wrench.

Cloning Lab

CloningConsole.png File:Genescan-off.gif ClonePod.png Reclaimer.png

So you want to create a new cloning lab for completely legitimate purposes? You will need to use a combination of mechanic skills and tools in addition to raw materials.

We are going to be using some information from other places to do this, namely console construction as well as the device analyzer and its related processes

You will need:

To begin:

  1. Use the device analyzer on the cloning pod, the enzymatic reclaimer and the cloning scanner pod
  2. Once all three are scanned, click the ruckingenur kit in mechanics with the scanner used
  3. Use the ruckingenur kit to create a blueprint for each of the three
  4. Put each blueprint into the reverse-engineering fabricator
  5. From the reverse-engineering fabricator make a deployable box frame for each of the three scanned objects.
  6. Find a suitable location and plan your deployment of machinery, noting that each piece of peripheral machinery must be directly adjacent to the cloning console you will be creating (diagonal adjacency qualifies as well). Think carefully about how people will be moving around your new cloning lab, and which devices they may need to enter, exit, and move around.
  7. Place the individual box frames on the ground in their final positions and use the soldering iron on them.

To create the final piece, the cloning console:

  1. Click on the metal sheet in your hand and choose 'Console frame'.
  2. Wrench the frame into place.
  3. Insert the cloning circuit board.
  4. Use the screwdriver.
  5. Add wires, this will require a couple of clicks.
  6. Use the glass on the frame, this will require a couple of clicks.
  7. Connect the monitor with the screwdriver.

In the event that you constructed the console first, simply use a screwdriver on it to remove the glass, then apply new glass and use the screwdriver again to have it reboot to detect the peripheral devices.

If this is constructed in an existing area of station that is governed by a nearby APC, then the devices you have constructed will be reliant on that status of that APC. Direct wiring to the console or devices is not necessary.

Junction Boxes

JunctionBox1.png JunctionBox2.png JunctionBox3.png

Malfunctioning junction boxes are easily identifable, as they periodically emit sparks. Thanks to the kindness of imcoders, Examining the junction box hints at what you need to do next when repairing a junction box.

It's highly recommended to wear insulated gloves to protect from electric shock.

You will need:

To fix:

  1. Click on the junction box to open it.
  2. Click on it with the screwdriver to unscrew the casing bolts.
  3. Cut away the damaged cables with the wirecutters.
  4. Use the cable coil on the box to replace the wires.
  5. Snip off the excess wire with the wirecutters.
  6. Use the screwdriver on the box to screw the bolts back on.

Clothing

Armored exosuit

Armoredbiosuit.png ArmouredParamedicSuit.png ArmouredFiresuit.png

You will need:

To make:

  1. Hold the body armor in your hand and attach it to the exosuit.

Skull mask

Skull.png

Custom masks are named after the former owner of the skull.

You will need:

To make:

  1. Hollow out the skull with the circular saw.

Paper mask

PaperMask.png

Standard pens contain black ink, but you can also use a marker or a crayon.

You will need:

To make:

  1. Cut the paper with the scissors or wirecutters.
  2. Use the cable coil on the unfinished mask.
    • Optionally, colour the mask with the pen.

Bucket helmet

BucketHelmet.png

You will need:

To make:

  1. Cut eye holes with the wirecutters.

Cardboard box disguise

CardboardBoxes.gif

You will need:

To make:

  1. Cut eye holes with the scissors or wirecutters.
    • Optionally, attach the moustache to the cardboard box.

Ghost disguise

Bedsheet.png

You will need:

To make:

  1. Cut eye holes with the scissors or wirecutters.

Cape

Capes.png

You will need:

To make:

  1. Use the cable coil on the bedsheet.

You will need:

To break:

  1. Use the wirecutters/scissors to cut the cable coil holding the cape together.

Rocket Shoes

RocketShoes.png

How many uses you get out of these depend on the type of tank: 2 (emergency O2), 4 (large air or O2) or 6 (jetpack). Do not expect much in the way of steering either way. Rocket shoes are technically disposable, but you can build another pair by taping a replacement gas tank to it.

You will need:

To make:

  1. Use the gas tank on the shoes.

Shackles

Shackles.png

Forces the wearer to move at walking speed.

You will need:

To make:

  1. Use the handcuffs on the orange shoes.

You will need:

  • Nothing. Besides a hand slot.

To break:

  1. Click on the shackles in-hand to deattach the cuffs.

Walls, Doors, and Floors

Airlocks

Airlock64.png

While they can't quite be constructed, airlocks can be replicated with the equipment in the Mechanics Workshop. Replicas will usually retain access restrictions of the original airlock. See the relevant Mechanic section for more.

Airlocks that aren't in the Adventure Zone or the CentComm level can be busted down with a good source of blunt damage and some patience. Lots of patience. As in, enough patience to break down something with 1600 health.

They can also be hacked to the point of being non-functional.

Walls

While you usually make walls with steel and mauxite, they can be substituted with any kind of metal or crystal, so long as you get it into sheet form. Glass walls are especially useful, since they provide a view but can't be easily destroyed and are often stronger than windows.

Regular Walls

This only works with metal sheets.

You will need:

To make:

  1. Click on the metal while you're holding it.
  2. Choose Wall Girders.
  3. Add plating by clicking on the girder with the metal.

You will need:

  • GlassSheets.png MetalSheetsSteel.png Four sheets of metal or crystal. (Usually steel, but glass is fine too)

To make:

  1. Click on any tile while you're holding the sheets to build a girder.
  2. Add plating by clicking on the girder with the sheets.

You will need:

To break:

  1. Welder
  2. Crowbar to dislodge girders OR
  3. Wrench to dismantle girders

Reinforced Walls

This only works with metal sheets.

You will need:

To make:

  1. Click on the metal while you're holding it.
  2. Choose Wall Girders.
  3. Reinforce the metal sheets by clicking on the metal sheets with the rods in your hand.
  4. Reinforce two sheets.
  5. Pick up and stack the reinforced metal sheets and then click on the girder to reinforce it.
  6. Use the remaining reinforced metal sheets to add the plating.

You will need:

  • GlassSheets.png MetalSheetsSteel.png Four sheets of metal or crystal (metal is most frequent, but glass works too)
  • SteelRods.gif Two rods

To make:

  1. Click on any tile while you're holding the sheets to build a girder.
  2. Reinforce the sheets by clicking on the sheets with the rods in your hand. Reinforce two sheets.
  3. Pick up and stack the reinforced sheets and then click on the girder to reinforce it.
  4. Use the remaining reinforced sheets to add the plating.

You will need:

To break:

  1. Wirecutters
  2. Screwdriver
  3. Welder
  4. Crowbar
  5. Wrench
  6. Welder
  7. Crowbar
  8. Screwdriver
  9. Wirecutters
  10. Wrench

Windows

Glass isn't the only thing you can build windows from. Whatever you can do with glass sheets, you can do with sheets of other crystalline materials.

Regular window (one direction)

Windows will be built in the direction your mob is facing. They are fastened to the floor by default.

You will need:

To make:

  1. Click on the glass while you're holding it.
  2. Choose Thin Window.
    • Optionally, unsecure the window by using the screwdriver, then right-click and choose rotate to reorient the window.

You will need:

To break:

  1. Screwdriver-crowbar-screwdriver to loosen, then push out
  2. If you want to deconstruct it fully use a wrench on the unanchored window

OR

  1. Use heavy objects to break

Regular window (full)

You may push/pull this window around. By default, they are not fastened to the floor.

You will need:

To make:

  1. Click on the glass while you're holding it.
  2. Choose Large Window.
    • Optionally, secure the window by using the screwdriver.

Note: Glass made of different types of material can't be used interchangeably within the same construction project.

You will need:

To break:

  1. Screwdriver-crowbar-screwdriver to loosen, then push out
  2. If you want to deconstruct it fully use a wrench on the unanchored window

OR

  1. Use heavy objects to break

Reinforced window (one direction)

Windows will be built in the direction your mob is facing. They are fastened to the floor by default.

You will need:

To make:

  1. Combine the rod with the glass sheet.
  2. Click on the glass while you're holding it.
  3. Choose Thin Window.
    • Optionally, unsecure the window by using screwdriver-crowbar-screwdriver, then right-click and choose rotate to reorient the window.

You will need:

To break:

  1. Screwdriver-crowbar-screwdriver to loosen, then push out
  2. If you want to deconstruct it fully use a wrench on the unanchored window

OR

  1. Use heavy objects to break

Reinforced window (full)

You may push/pull this window around. By default, they are not fastened to the floor.

You will need:

To make:

  1. Combine the rods with the glass sheets.
  2. Pick up and stack the reinforced glass sheets.
  3. Click on the glass while you're holding it.
  4. Choose Large Window.
    • Optionally, secure the window by using screwdriver-crowbar-screwdriver.

Note: Glass made of different types of material can't be used interchangeably within the same construction project.

You will need:

To break:

  1. Screwdriver-crowbar-screwdriver to loosen, then push out
  2. If you want to deconstruct it fully use a wrench on the unanchored window

OR

  1. Use heavy objects to break

Grilles

You will need:

To make:

  1. Click on the rods while you're holding them.

You will need:

To break:

  1. Wirecutters to destroy

OR

  1. Screwdriver to unsecure, then push out

Note: Some grilles are electrified, as such it would be wise to have Insulated Gloves on before attempting to destroy or dislodge it. Alternatively, hit it repeatedly with a shard of glass to avoid a shock.

Floors

Regular Floors

You will need:

To make:

  1. Use the rods on a Space or Seafloor tile to create a lattice
  2. Place a floor tile on top of the lattice to create some plating.
  3. Place another floor tile to add some tiling.

You will need:

To make:

  1. Use a floor tile on a Space or Seafloor square to create some flooring.
  2. Place another floor tile to add some tiling.

Reinforced Floors

These are fire- and explosion-resistant and can accommodate Space Pods.

You will need:

To make:

  1. Use the rods on a Space or Seafloor tile to create a lattice
  2. Place a floor tile on top of the lattice to create some plating.
  3. Use the rods on the plating to create a reinforced floor.

You will need:

To make:

  1. Use a floor tile on a Space or Seafloor square to create some flooring.
  2. Use the rods on the plating to create a reinforced floor.

Barricades

You will need:

To make:

  1. Use the rods on a Space or Seafloor tile to create a lattice.
  2. Use more rods on the lattice to create the barricade.
    • Optionally, reinforce it with more rods.

You will need:

To break:

  1. Use a welder to disassemble the barricade.

Hidden Doors

A hidden door looks just like your standard wall--until you click on it (sometimes it takes a few clicks) to slide it out like a door!

Just like in Doom and similar games, hidden doors don't need extra clearance. It's okay if the wall will slide into another wall.

Hidden Door - Regular Wall

You will need:

To make:

  1. Click on the metal while you're holding it.
  2. Choose Wall Girders.
  3. Use the crowbar on the girder to dislodge it.
  4. Add plating by clicking on the girder with the metal.

You will need:

To break:

  1. Use the screwdriver to dismantle the false wall.
  2. Disassemble the displaced girder with the wrench.

Hidden Door - Reinforced Wall

You will need:

To make:

  1. Click on the metal while you're holding it.
  2. Choose Wall Girders.
  3. Combine the remaining metal sheets with the rods three times.
  4. Use one reinforced metal sheet to reinforce the girder.
  5. Use the crowbar on the reinforced girder to dislodge it.
  6. Pick up and stack the reinforced metal sheets and then click on the girder to add the plating.

You will need:

To break:

  1. Use the screwdriver to dismantle the false wall.
  2. Disassemble the displaced girder with the wrench.

Catwalks

There are no known methods of construction, but the catwalks around the station can be partially disassembled.

You will need:

To break:

  1. Wirecutter to cut apart the catwalk surface.
  2. Wirecutter again to finish cutting apart the catwalk surface. Catwalk supports will remain.

Entire Rooms

ABC-U.png ABC-UMarker.png

You can replicate entire rooms with ABC-Us and blueprint markers from Cog2's Cold Loop and Cog1's Warehouse. More are always available from Cargo's ABCU Unit Crates, regardless of map.

You don't need to replicate entire rooms. You can pick a section of it or multiple sections to create different rooms. The blueprint marker can create multiple blueprints before running out of energy. This way you can pick all the pieces you want in advance and put them together in a new configuration. Remember to save them with their own names so you don't get them mixed.

You will need:

To make:

  1. Select tiles using blueprint marker.
  2. Click on the blueprint marker in-hand and choose the aptly named Print Blueprint to, well, print a blueprint of the things you just scanned. (If you can no longer print the blueprint from that specific blueprint marker, save the blueprint. You will then be able to print it from other markers.)
  3. Put the blueprint in the ABC-U.
  4. Check the material cost on the ABC-U by clicking on the unit and choosing Check Materials. Load accordingly. Fortunately for you, material costs are in sheets rather than bars/blocks.
  5. Drag the ABC-U into position.
  6. Lock it down by clicking on the ABC-U unit and choosing Lock.
  7. Click on the ABC-U unit again and choose Start Beginning to start construction.

Note: ABC-Us can only make new rooms on space tiles, so having EVA equipment is a must.

Miscellaneous

Disposal pipes

Like most things in Space Station 13, the plumbing system is surprisingly deep. A skilled space plumber can set you up for a wild ride that'll send you racing through most of the station and spit you out from a mailbox. Now you can be that skilled plumber.

The building blocks

There's a few pipe dispensers scattered around the station. The most easily accessible one can be found in disposals, and Engineering has a mobile version that makes pipe laying a breeze. Pipes come in 8 variations, 5 of which the dispensers will provide:

Straight - Straight tube.
Bent - Tube bent at a 90 degree angle.
Junction - A three-way junction. The arrow indicates where items exit.
Y-junction - A three-way junction with another exit point.
Trunk - Entry and exit point for pipes. Disposal and mail chutes come pre-connected to these, but players can't connect on their own.
Mail-junction - Not available from the dispenser. A three-way junction with a filter that only allows items to pass through. People and creatures will be diverted away into the side-pipe. Visually distinguished from regular junctions by a red dot on the pipe.
Controlled pipe segments - Specialized equipment available to mechanics.

Managing your pipes

Pipes come in four states:

Free - Can be moved, rotated and flipped over by right-clicking on them.
Wrenched - Wrenched to the floor. Immobile and inoperable. You can walk over them and rotate them.
Welded - Welded to the floor. Immobile and can't be rotated. Fully operable.
Broken - Welded to the floor. Inoperable. Must be welded at all ends to remove.

You need three tools. A crowbar to remove the tiles covering the floor. This exposes existing pipes and lets you place new pipes. A wrench to fasten free pipes. A welding tool to make wrenched pipes operable or to loosen welded pipes.

Controlling the flow

Take these tips to heart and you'll be a plumbing like a champion in no time.

  • T-ray scanners show you pipes hidden under floor tiles.
  • Always wrench the pipe in place before welding it. Poorly secured pipes will break the floor tile covering it and fall out of place.
  • Items will follow the pipeline from chute to exit point as long as every piece is connected, nothing is broken and there's no blockage.
  • Items entering a junction from the wrong end (the side with the exit arrow), will randomly go out one of the two other sides.
  • Fat people are poorly suited for pipes and can easily create a blockage. Blockages can be cleared by unwelding the blocked section.
  • Pipelines ending in a regular pipe will shoot things out in a straight line. Trunks eject items in random directions.
  • Combine with programmable electronics components to make some truly wild rides.

Table

Table.png

You will need:

To make:

  1. Click on the metal while you're holding it.
  2. Choose Table Parts.
  3. Pick up and click on the parts to build a table.

You will need:

To break:

  1. (Reinforced table: weaken the table's reinforcements with the welder.)
  2. Wrench apart the table's bolts.
  3. Disassemble the table parts with the wrench to get metal sheets back.

Glass Table

You will need:

To make:

  1. Click on the metal while holding the glass in your active hand (or vice versa).
  2. Pick up and click on the parts to build a glass table.

You will need:

To break:

  1. Loosen the table's bolts with the wrench.
  2. Disassemble the table parts with the wrench to get glass sheets back.

Heads on a spike

Heads can be removed by clicking on the spike with an empty hand.

You will need:

To make:

  1. Impale the head(s) on the rod.
    • Optionally, secure the spike by welding it to the ground.

Skull chalice

You will need:

To make:

  1. Use the rod on the skull.

Jack-o'-lantern

Click the jack-o'-lantern to light it.

You will need:

To make:

  1. Use the chainsaw or knife on the pumpkin to carve it.
  2. Use the flashlight on the carved pumpkin.

Bandages

Bandage.png

You get three bandages for every piece of fabric.

You will need:

To make:

  1. Cut the base material apart with the wirecutters or scissors.

Instruments

Main article: Instruments

Gifts

Present.png

Wrapping presents consumes units of wrapping paper. All rolls come with 20 units, wrapping tiny- to small-size items takes 4 units, and wrapping normal-size items takes 8 units.

You will need:

To make:

  1. Put the wrapping paper on a table
  2. Click on the wrapping paper with the item you want to wrap up. Make sure the scissors/wirecutters is in your other hand.

Mousetrap pie launcher

For the seasoned prankster. Go on...open it!

You will need:

  • Mousetrap.png A mousetrap
  • A left or right arm (any type)
  • A pie (any type)

To make:

  1. Attach the arm to the mousetrap.
  2. Add the pie.
  3. Don't forget to arm the mousetrap by clicking on it before use.

You will need:

To break:

  1. Use the wrench on the launcher to remove the pie.
  2. Use the wrench on the pieless pie launcher to separate the arm and mousetrap.

Large potato battery

PotatoPowerCell.png

A (mostly) natural power cell that can go inside cyborgs, APCs, and other things normal cells can be inserted into.

Potency of the potato used determines how large the resulting cell's capacity is, while endurance determines if the cell self-charges and at what rate. All tend to be on the low-end.

You will need:

To make:

  1. Click on the potato with the wire to assemble the cell.

Small potato battery

EgunPotatoCell.png

Make your lasers, phasers, and other energy weapons run on carbs, like you.

Potency of the potato used determines the resulting cell's capacity. It generally is in the tens, but quality potatoes can reach the triple digits range.

You will need:

To make:

  1. Click on the potato with the knife to peel it.
  2. Click on the potato with the wire to assemble the cell.

Department Guides
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Service Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments
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