Difference between revisions of "Computers"

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(Reroute cogmap2-specific link)
(Add an animation for the computer version of the Turret deactivation control, just because Oshan Lab uses it)
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| <center>[[Image:ShuttleComputer.png]]</center>
| <center>[[Image:ShuttleComputer.png]]</center>
| Remotely calls or sends off the [[Mining Outpost|mining station]] shuttle.
| Remotely calls or sends off the [[Mining Outpost|mining station]] shuttle.
|- id="Arrivals Announcement Computer"
! Arrivals Announcement Computer
| <center>[[Image:ShuttleComputer.png]]</center>
| Found in a little side room in the [[Bridge]]. Announces new players joining the current round. By default, the announcement message is "$NAME has signed up as a $JOB", but it can be just about anything you want so long as it's within the [[Rules]]. Just be careful about apostrophes and other punctuation parts.
|- id="Announcement Computer"
! Announcement Computer
| <center>[[Image:ShuttleComputer.png]]</center>
| Allows you to make, you guessed it, station/server-wide announcements, similar to the ones accompanying [[Random Events]]. [[Cargo Bay]] has one by default, and on [[Cogmap2]], there's also on in the [[Bridge#Cogmap2|Bridge]] and every [[Heads of Staff|Head's office]], serving each of their specific departments. All have a roughly two-minute timer between annoucements and require a ID with the relevant access.


|- id="Supply Request Console"
|- id="Supply Request Console"
Line 66: Line 76:
| <center>[[File:ModuleRewriter.png]]</center>
| <center>[[File:ModuleRewriter.png]]</center>
| See [[Medical Objects#Module Rewriter|Medical Objects]].
| See [[Medical Objects#Module Rewriter|Medical Objects]].
|- id="Wanted Poster Station"
! Wanted Poster Station
| <center>[[File:WantedPosterStation.png]]</center>
| See [[Security Objects#Wanted Poster Station|Security Objects]].
|- id="Airbridge Computer"
! Airbridge Computer
| <center>[[Image:AirbridgeComputer.png]]</center>
| A fancy control panel with a fancy interface (that abhors older operating systems) for controlling the station's airbridges, the little hallways with white walls and blue tiling that are sort of like drawbridges or skybridges. It has three commands:
*''Retract'' draws it up, removing the airbridge.
*''Establish'' lowers it back down again, albeit without much air.
*''Pressurize'' attempts to refill and replace the air (or lack thereof) with standard O2-N2 air mix.
|- id="Turret deactivation control"
! Turret deactivation control
| <center>[[Image:TurretsControl.gif]] / [[Image:TurretComputer.gif]]</center>
| Lets you control whether the turrets in the [[AI Chamber]]/[[Computer Core]]/[[AI Module Storage]]/[[AI Upload]] are on or off and whether they'll fire taser (stun) or laser (lethal) shots.
|}
|}


Line 116: Line 144:
| <center>[[File:TeleporterComputer.png]]</center>
| <center>[[File:TeleporterComputer.png]]</center>
| One third of the [[Teleporter Room|teleporter room]]. More understandable than the setup in the science wing, but dependent on tracking beacons.
| One third of the [[Teleporter Room|teleporter room]]. More understandable than the setup in the science wing, but dependent on tracking beacons.
|- id="Science Teleporter"
! Science Teleporter
| <center>[[Image:ScienceTeleporterComputer.png]]</center>
| A [[Telescience]] essential. Must be [[Telescience#Operating the teleporter|decoded and adjusted for miscalibrations]] first.


|- id="Genetics Console"
|- id="Genetics Console"
Line 136: Line 169:
| <center>[[file:GeneralAlertComputer.png]]</center>
| <center>[[file:GeneralAlertComputer.png]]</center>
| See [[Engineering Objects#General Alert Computer|Engineering Objects]].
| See [[Engineering Objects#General Alert Computer|Engineering Objects]].
|- id="Shield Control Computer"
! Shield Control Computer
| <center>[[file:EngineMaster.png]]</center>
| See [[Engineering Objects#Shield Control Computer|Engineering Objects]].


|- id="Engine Output Monitoring Computer"
|- id="Engine Output Monitoring Computer"
Line 151: Line 189:
| <center>[[file:PowerMonitor.png]]</center>
| <center>[[file:PowerMonitor.png]]</center>
| See [[Engineering Objects#Power Monitoring Computer|Engineering Objects]].
| See [[Engineering Objects#Power Monitoring Computer|Engineering Objects]].
|- id="Engine Master"
! Engine Master
| <center>[[file:EngineMaster.png]]</center>
| See [[Engineering Objects#Engine Master|Engineering Objects]].
|- id="Reactor Statistics Computer"
! Reactor Statistics Computer
| <center>[[file:ReactionStatisticComputer.gif]]</center>
| See [[Engineering Objects#Reactor Statistics Computer|Engineering Objects]].
|-
! Quantum Telescope
| <center>[[Image:GenericComputer.png]]</center>
| See [[Guide to Mining#The Quantum Telescope|Guide to Mining]].


|- id="Magix System IV"
|- id="Magix System IV"
Line 177: Line 230:
! Communications Console
! Communications Console
| <center>[[Image:CommunicationsComputer.png]]</center>
| <center>[[Image:CommunicationsComputer.png]]</center>
| A ThinkDOS computer with [[ThinkDOS#COMMaster|COMMaster]] pre-installed. Used to [[Calling_the_Escape_Shuttle|call the emergency shuttle]]. The [[Bridge|bridge]] has two, one in the main room and another in the [[Captains Quarters|captain's office]]. A third is located in the [[Security (place)#Armory|armory]], and a fourth is located in the [[Chief Engineer]]'s quarters. It's quite possible to [[Construction#Computers|build your own]] if the existing consoles have been destroyed.
| A ThinkDOS computer with [[ThinkDOS#COMMaster|COMMaster]] pre-installed. Used to [[Calling_the_Escape_Shuttle|call/recall the emergency shuttle]]. The [[Bridge|bridge]] has two, one in the main room and another in the [[Captains Quarters|captain's office]]. A third is located in the [[Security (place)#Armory|armory]]. It's quite possible to [[Construction#Computers|build your own]] if the existing consoles have been destroyed.


|- id="Medical Computer"
|- id="Medical Computer"
Line 208: Line 261:
| <center>[[File:Databank.gif]]</center>
| <center>[[File:Databank.gif]]</center>
| Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes.
| Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes.
|- id="Network Radio"
! Network Radio
| <center>[[File:NetworkRadio.gif]]</center>
| A relay for the radio signals used by the station's [[TermOS]] network. Usually manages the network's 145.9 and 114.9 frequencies.


|- id="Terminal"
|- id="Terminal"

Revision as of 04:20, 6 March 2019

The station is littered with Computers, which basically fall into three categories:

  • Simple. They are typically non-modular and serve a single purpose.
  • Normal. Built around a circuit board providing all the software. Most computers with a GUI, basically.
  • Heavy computers and terminals, built around a mainboard and usually some modules available from special vending machines. Either can run ThinkDOS or TermOS just fine, but OEM terminals tend to use TermOS, while heavy computers run ThinkDOS.

Want to build one? Check out Construction!

Simple computers

Item Image Description
TV
SmallTV.png
Reality shows! Lets you look through certain cameras, such as telescience's helmet cam. Portioned out here and there on the station, easiest to find in the bar and crew quarters.
Slot Machine
SlotMachine.png
See General Objects.
Shuttle Control
ShuttleComputer.png
Remotely calls or sends off the mining station shuttle.
Arrivals Announcement Computer
ShuttleComputer.png
Found in a little side room in the Bridge. Announces new players joining the current round. By default, the announcement message is "$NAME has signed up as a $JOB", but it can be just about anything you want so long as it's within the Rules. Just be careful about apostrophes and other punctuation parts.
Announcement Computer
ShuttleComputer.png
Allows you to make, you guessed it, station/server-wide announcements, similar to the ones accompanying Random Events. Cargo Bay has one by default, and on Cogmap2, there's also on in the Bridge and every Head's office, serving each of their specific departments. All have a roughly two-minute timer between annoucements and require a ID with the relevant access.
Supply Request Console
SupplyRequestConsole.png
A wish granter. Use this to send a material order to the quartermaster. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way! And you can give back by donating money to the QM budget through Request Supply Points. These consoles are located in each one of the Belt Hell docks and elsewhere on the station.
Quartermaster's Console
QuartermastersConsole.png
The QM's link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system.
Bank Records
BankRecordsComputer.png
Shows the station's three budgets (payroll, research and shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. The Head of Personnel keeps it in customs.
ATM
ATM.png
See General Objects.
Special ATM
FancyATM.png
A strange, freestanding teller machine in the staff chief's quarters. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved.
Mineral Magnet Controls
MineralMagnetControls.png
See Miner.
Pathology Research Terminal
PathologyResearchTerminal.png
See Pathology Research.
Module Rewriter
ModuleRewriter.png
See Medical Objects.
Wanted Poster Station
WantedPosterStation.png
See Security Objects.
Airbridge Computer
AirbridgeComputer.png
A fancy control panel with a fancy interface (that abhors older operating systems) for controlling the station's airbridges, the little hallways with white walls and blue tiling that are sort of like drawbridges or skybridges. It has three commands:
  • Retract draws it up, removing the airbridge.
  • Establish lowers it back down again, albeit without much air.
  • Pressurize attempts to refill and replace the air (or lack thereof) with standard O2-N2 air mix.
Turret deactivation control
TurretsControl.gif / TurretComputer.gif
Lets you control whether the turrets in the AI Chamber/Computer Core/AI Module Storage/AI Upload are on or off and whether they'll fire taser (stun) or laser (lethal) shots.

Normal computers

Item Image Description
Security Camera Viewer
CCTVMonitor.png TVnew.png
See Security Objects.
Security Records
FileCabinet2.png
See Security Objects.
Arcade Machine
ArcadeMachine.png
See General Objects.
Barcode Computer
BarcodeComputer.png BarcodeComputerQM.png
Located in all Belt Hell depots. Select a destination terminal, slap the fresh barcode sticker on the crate and set it on the outbound conveyor - the cargo routers now know which way to shunt them. Miners use these to claim their cut from the profits.

The quartermaster has a special yellow terminal in the cargo bay that includes off-station merchants in the list of destinations.

ID Computer
IDComputer.png
Lurks in Customs and sometimes one of the Security Checkpoints. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards by the diligent HoP.
AI Upload Computer
AIUploadComputer.png
Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the AI's lair, two paces away from a heavy laser turret.
Robotics Control Computer
RoboticsComputer.png
Lists all active cyborgs and AI cores on the station, and can be used to remotely activate their killswitches in an emergency.

Don't do that without a good reason, Jesus Christ!

Teleporter
TeleporterComputer.png
One third of the teleporter room. More understandable than the setup in the science wing, but dependent on tracking beacons.
Science Teleporter
ScienceTeleporterComputer.png
A Telescience essential. Must be decoded and adjusted for miscalibrations first.
Genetics Console
DNAConsole.png
See Medical Objects.
Cloning Console
CloningConsole.png
See Medical Objects.
Surgery Computer
OperatingComputer.png
See Medical Objects.
General Alert Computer
GeneralAlertComputer.png
See Engineering Objects.
Shield Control Computer
EngineMaster.png
See Engineering Objects.
Engine Output Monitoring Computer
PowerMonitor.png
See Engineering Objects.
Solar Panel Control
SolarMonitor.png
See Engineering Objects.
Power Monitoring Computer
PowerMonitor.png
See Engineering Objects.
Engine Master
EngineMaster.png
See Engineering Objects.
Reactor Statistics Computer
ReactionStatisticComputer.gif
See Engineering Objects.
Quantum Telescope
GenericComputer.png
See Guide to Mining.
Magix System IV
Thinkdos-pc.gif
See Wizard.

Advanced computers

Item Image Description
Data Terminal
File:DataTerminal.png
If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these.
Heavy Computer
GenericComputer.png
Fits three modules, take 5 sheets of metal to build.
Communications Console
CommunicationsComputer.png
A ThinkDOS computer with COMMaster pre-installed. Used to call/recall the emergency shuttle. The bridge has two, one in the main room and another in the captain's office. A third is located in the armory. It's quite possible to build your own if the existing consoles have been destroyed.
Medical Computer
MedicalComputerNew.png
See Medical Objects.
Security Computer
Secputer.gif
See Security Objects.
Personal Computer
Thinkdos-pc.gif
A simple consumer PC running ThinkDOS. Good for checking e-mail, printing horrible pamphlets from every printer on the network and stashing important ThinkDOS software on the hard drive.
Portable Computer
PortableComputerFolded.png PortableComputer.png
A portable computer also running ThinkDOS. Doesn't accept add-on cards, but comes with an universal (wired and wireless) network card by default - deploy the laptop on top of a data terminal to access the wired network. The power cell can be swapped by prying it out with a crowbar.
Mainframe
Mainframe.gif
TermOS computers connect to these. They run all the software needed to interact with all the other junk that is connected to the mainframe. The TermOS article is more in-depth about all this.
Databank
Databank.gif
Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes.
Network Radio
NetworkRadio.gif
A relay for the radio signals used by the station's TermOS network. Usually manages the network's 145.9 and 114.9 frequencies.
Terminal
ComputerTerminal.png
Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build.
DWAINE Terminal
ComputerTerminal.png
The artlab is run through these, engineering has one for AI-engine interfacing and the RD has his personal office console. Has no floppy drive, but a terminal card (network/printer combo). Runs TermOS.


Objects and Items
Equipment
by Department
Box2.png General · MopV2-32x32.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing Chameleon.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs