Difference between revisions of "Chemistry"

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m (→‎SECRET CHEMS: pathology symptom connections)
(Add e-cig and ampoule to list of transfer methods)
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</tab>
</tab>


<tab inline name="Samedi">
<tab inline name="Oshan">
{{Location
{{Location
|Picture=SamediChemistry.png
|Picture=OshanChemistry.png
|Function=Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.
|Function=Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.
|Access=[[Research Director]], [[Scientist]]}}
|Access=[[Research Director]], [[Scientist]]}}
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'''Beakers''': Holds chemicals. Standard ones hold 50 units, large ones 100. Click on another beaker or similar while the beaker is in your hand to transfer up to 10 units of chems into it. Click-drag its sprite into another beaker or similar (neither have to be in your hand) to transfer as many reagents as possible into the receiving beaker.
'''Beakers''': Holds chemicals. Standard ones hold 50 units, large ones 100. Click on another beaker or similar while the beaker is in your hand to transfer up to 10 units of chems into it. Click-drag its sprite into another beaker or similar (neither have to be in your hand) to transfer as many reagents as possible into the receiving beaker.
*'''Note:''' Generally, the exact contents of beakers and other reagent containers can't be examined directly. A pair of [[Science Objects#Spectroscopic Scanner Goggles|spectroscopic goggles]] or a [[reagent scanner]] (PDA or separate) are recommended.


'''Glass Recycler''': Put glass shards and glassware into it to make other, bigger types of glassware. Most useful for creating large beakers.
'''Glass Recycler''': Put glass shards and glassware into it to make other, bigger types of glassware. Most useful for creating large beakers.


'''ValuChimp''': Dispenses [[monkey]]s, a valuable commodity for the modern scientist.
'''ValuChimp''': Dispenses [[monkey]]s, a valuable commodity for the modern scientist.
'''Note:''' Generally, the exact contents of beakers and other reagent containers can't be examined directly. A pair of [[Science Objects#Spectroscopic Scanner Goggles|spectroscopic goggles]] or a [[reagent scanner]] (PDA or separate) are recommended.


===ChemiCompiler===
===ChemiCompiler===
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** Applied by: chemical smoke, chemical foam, [[Medical Objects#Dropper|dropper]], [[Medical Objects#Medical Patch|medical patch]], [[Construction#Flamethrower|flamethrower]], [[General Objects#Fire Extinguisher|fire extinguisher]], [[General Objects#Spray Bottle|spray bottle]], splashing chemicals from a beaker-type container, throwing a drinking glass at somebody, [[Cryo|cryo cell]], shower, bathtub
** Applied by: chemical smoke, chemical foam, [[Medical Objects#Dropper|dropper]], [[Medical Objects#Medical Patch|medical patch]], [[Construction#Flamethrower|flamethrower]], [[General Objects#Fire Extinguisher|fire extinguisher]], [[General Objects#Spray Bottle|spray bottle]], splashing chemicals from a beaker-type container, throwing a drinking glass at somebody, [[Cryo|cryo cell]], shower, bathtub
* INGEST reactions are things that happen immediately from consumption.
* INGEST reactions are things that happen immediately from consumption.
** Applied by: [[syringe]], [[pill]], [[Medical Objects#Blood Bag|IV drip]], [[General Objects#Cigarette|cigarette]], [[Clothing#Injector Belt|injector belt]] and [[Clothing#Vapo-Matic|mask]], eating or drinking something
** Applied by: [[syringe]], [[pill]], [[Medical Objects#Ampoule|ampoule]], [[Medical Objects#Blood Bag|IV drip]], [[General Objects#Cigarette|cigarette]], [[Clothing#Injector Belt|injector belt]] and [[Clothing#Vapo-Matic|mask]], eating or drinking something
* Certain methods of transference bypass both of these and go straight into the bloodstream.
* Certain methods of transference bypass both of these and go straight into the bloodstream.
** Applied by: [[Medical Objects#Hypospray|hypospray]], [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]], [[Syndicate Items#Sleepy Pen|sleepy pen]], [[Syndicate Items#Syringe Gun|syringe gun]]
** Applied by: [[Medical Objects#Hypospray|hypospray]], [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]], [[Syndicate Items#Sleepy Pen|sleepy pen]], [[Syndicate Items#Syringe Gun|syringe gun]], [[General Objects#E-Cigarette|e-cig]]


Plant-specific effects apply to everything growing in a [[Guide to Botany#Hydroponics Tray|hydroponics tray]].
Plant-specific effects apply to everything growing in a [[Guide to Botany#Hydroponics Tray|hydroponics tray]].
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!Addiction probability<br>(INGEST)
!Addiction probability<br>(INGEST)
!class="unsortable" | Notes
!class="unsortable" | Notes
|-
|- id="Barium"
|Barium||0.4||No||Explodes when mixed with water (1x1, low severity). Does not scale with volume.||||||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive.
|Barium||0.4||No||Explodes when mixed with water (1x1, low severity). Does not scale with volume.||||||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive.
|-
|- id="Carbon"
|Carbon||0.4||No||||5+ UNITS: Creates dirt when applied to floor tiles.||||||
|Carbon||0.4||No||||5+ UNITS: Creates dirt when applied to floor tiles.||||||
|-
|- id="Chlorine"
|Chlorine||0.4||Yes||+1 BURN||||+3 POISON||||
|Chlorine||0.4||Yes||+1 BURN||||+3 POISON||||
|-
|- id="Ethanol"
|Ethanol||0.05||No||100+ UNITS - 8% chance of +1/+2 TOX, slurred speech, dizziness, drowsiness, blurred vision and other effects.<br>300+ UNITS - 5% chance of extra +1/+2 TOX.||||||4%||Every single brand of alcohol decays into this. The more potent the alcohol, the more ethanol it builds up in you. Higher amounts of ethanol have more severe consequences.
|Ethanol||0.05||No||100+ UNITS - 8% chance of +1/+2 TOX, slurred speech, dizziness, drowsiness, blurred vision and other effects.<br>300+ UNITS - 5% chance of extra +1/+2 TOX.||||||4%||Every single brand of alcohol decays into this. The more potent the alcohol, the more ethanol it builds up in you. Higher amounts of ethanol have more severe consequences.
|-
|- id="Fluorine"
|Fluorine||0.4||Yes||+1 BURN, +1 TOX||||+3 POISON||||
|Fluorine||0.4||Yes||+1 BURN, +1 TOX||||+3 POISON||||
|-
|- id="Helium"
|Helium||0.4||No||Does what you'd expect.||||||||Harmless. Can be obtained from [[General Objects#Tank|helium tanks]].
|Helium||0.4||No||Does what you'd expect.||||||||Harmless. Can be obtained from [[General Objects#Tank|helium tanks]].
|-
|- id="Iron"
|Iron||0.4||No||Regenerates blood half a unit a time, 10% change of -1 OXY<br><br>OVERDOSE (50) Causes +1 TOX, 5% chance of vomiting, stun, and a further +10 TOX||||||||Basically a shittier version of Filgrastim with more side effects.
|Iron||0.4||No||Regenerates blood half a unit a time, 10% change of -1 OXY<br><br>OVERDOSE (50) Causes +1 TOX, 5% chance of vomiting, stun, and a further +10 TOX||||||||Basically a shittier version of Filgrastim with more side effects.
|-
|- id="Lithium"
|Lithium||0.4||No||Drooling and confused movement.||||||||Can also be extracted from [[Guide to Botany#Omega Weed|omega weed]].
|Lithium||0.4||No||Drooling and confused movement.||||||||Can also be extracted from [[Guide to Botany#Omega Weed|omega weed]].
|-
|- id="Magnesium"
|Magnesium||0.4||No||||10+ UNITS: Creates piles of magnesium when applied to floor tiles.||||||Piles ignite when exposed to a temperature higher than 747 K, but the fire isn't hot enough to set alight non-flammable materials or burn through the floor. They do however also ignite nearby piles, so you could make a line of magnesium and use it as a fuse for other pyrotechnic reagents.  
|Magnesium||0.4||No||||10+ UNITS: Creates piles of magnesium when applied to floor tiles.||||||Piles ignite when exposed to a temperature higher than 747 K, but the fire isn't hot enough to set alight non-flammable materials or burn through the floor. They do however also ignite nearby piles, so you could make a line of magnesium and use it as a fuse for other pyrotechnic reagents.  
|-
|- id="Mercury"
|Mercury||0.2||Yes (0.2 per 1 unit splashed)||70% chance of +1 BRAIN||||||||Can also be extracted from [[Guide to Botany#Omega Weed|omega weed]].
|Mercury||0.2||Yes (0.2 per 1 unit splashed)||70% chance of +1 BRAIN||||||||Can also be extracted from [[Guide to Botany#Omega Weed|omega weed]].
|-
|- id="Oxygen"
|Oxygen||0.4||No||None||None||||||This might seem amazingly inert for a substance that is vital to your life, but think of it this way: What is the effect of this oxygen over the oxygen already in your Blood?
|Oxygen||0.4||No||None||None||||||This might seem amazingly inert for a substance that is vital to your life, but think of it this way: What is the effect of this oxygen over the oxygen already in your Blood?
|-
|- id="Phosphorus"
|Phosphorus||0.4||No||||||66% chance of +1 GROWTH||||
|Phosphorus||0.4||No||||||66% chance of +1 GROWTH||||
|-
|- id="Potassium"
|Potassium||0.4||No||Explodes when mixed with water (1x1, low severity). Does not scale with volume.||||40% chance of +1 GROWTH, +1 HEALTH||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. Can also be extracted from [[Guide to Botany#Banana|bananas]].
|Potassium||0.4||No||Explodes when mixed with water (1x1, low severity). Does not scale with volume.||||40% chance of +1 GROWTH, +1 HEALTH||||Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. Can also be extracted from [[Guide to Botany#Banana|bananas]].
|-
|- id="Radium"
|Radium||0.4||Yes (0.5 per 1 unit splashed)||+4 RAD (capped at 8 Gy)||Temporarily creates an eerie green glow when applied to floor tiles.||80% chance of +3 RAD, 16% of a random mutation||||Radiation is cumulative and depletes one per cycle. As it ramps up, it starts doing BURN + TOX in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects. A [[Syndicate_Items#Sleepy Pen|sleepy pen]] full of radium is pretty lethal over a few minutes.
|Radium||0.4||Yes (0.5 per 1 unit splashed)||+4 RAD (capped at 8 Gy)||Temporarily creates an eerie green glow when applied to floor tiles.||80% chance of +3 RAD, 16% of a random mutation||||Radiation is cumulative and depletes one per cycle. As it ramps up, it starts doing BURN + TOX in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects. A [[Syndicate_Items#Sleepy Pen|sleepy pen]] full of radium is pretty lethal over a few minutes.
|-
|- id="Silver"
|Silver||0.4||No||||||||||Dipping a pair of handcuffs in a container with at least 50 units of silver creates [[Security Objects#Silver Handcuffs|silver handcuffs]]. Dipping some [[Murder#Guns|ammo]] in a container with at least 20 units gives them a silver brand, granting them extra damage against [[Werewolf|werewolves]].
|- id="Sugar"
|Sugar||0.4||No||Jitteriness, minor stamina regeneration buff. 50% chance of 1x stun reduction, 4% chance to produce a unit of epinephrine.<br><br>OVERDOSE (200) - [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]], 8% chance of +1/+2 TOX.||||||||Having a bit of sugar in you gives you a noticeable stun reduction and stamina buff. Can also be extracted from [[Guide to Botany#Available Crops|sugarcane]].
|Sugar||0.4||No||Jitteriness, minor stamina regeneration buff. 50% chance of 1x stun reduction, 4% chance to produce a unit of epinephrine.<br><br>OVERDOSE (200) - [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]], 8% chance of +1/+2 TOX.||||||||Having a bit of sugar in you gives you a noticeable stun reduction and stamina buff. Can also be extracted from [[Guide to Botany#Available Crops|sugarcane]].
|-
|- id="Water"
|Water||0.4||No||Explodes when mixed with potassium (1x1, low severity). Does not scale with volume.||3+ UNITS: Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.||Essential for plant growth to occur at all.||||Freezes when cooled (0° C), boils away when heated (100 °C). Can also be extracted from [[Guide to Botany#Available Crops|melons]].
|Water||0.4||No||Explodes when mixed with potassium (1x1, low severity). Does not scale with volume.||3+ UNITS: Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.||Essential for plant growth to occur at all.||||Freezes when cooled (0° C), boils away when heated (100 °C). Can also be extracted from [[Guide to Botany#Available Crops|melons]].
|}
|}
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!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Notes
!class="unsortable" | Notes
|-
|- id="Acetone"
|Acetone||Oil + Welding Fuel + Oxygen||0.4||No||+1.5 TOX||||||Common ingredient in other recipes.
|Acetone||Oil + Welding Fuel + Oxygen||0.4||No||+1.5 TOX||||||Common ingredient in other recipes.
|-
|- id="Ammonia"
|Ammonia||Urine + Water @ 354 K '''OR''' Hydrogen + Nitrogen||0.4||No||||||+4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray.||Fertilizer, and an ingredient in a lot of other chems.
|Ammonia||Urine + Water @ 354 K '''OR''' Hydrogen + Nitrogen||0.4||No||||||+4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray.||Fertilizer, and an ingredient in a lot of other chems.
|-
|- id="Ash"
|Ash|| Burn [[General Objects#Paper|paper]], collect the ash with a beaker. '''OR''' Paper @ 424K||0.4||No||||||80% chance of +1 HEALTH '''OR''' +1 GROWTH||Fertilizer, and basic ingredient in a couple of recipes. You'll get 5 units of ash per 10 units of oil.
|Ash|| Burn [[General Objects#Paper|paper]], collect the ash with a beaker. '''OR''' Paper @ 424K||0.4||No||||||80% chance of +1 HEALTH '''OR''' +1 GROWTH||Fertilizer, and basic ingredient in a couple of recipes. You'll get 5 units of ash per 10 units of oil.
|-
|- id="Compst"
|Compost||Stuff produce into a [[Guide to Botany#Compost Tank|compost tank]].||0.4||No||||||66% chance of +1 HEALTH||Fertilizer.
|Compost||Stuff produce into a [[Guide to Botany#Compost Tank|compost tank]].||0.4||No||||||66% chance of +1 HEALTH||Fertilizer.
|-
|- id="Diethylamine"
|Diethylamine||Ammonia + Ethanol @ 374 K||0.4||No||||||66% chance of +2 GROWTH||Used for certain medical recipes and as fertilizer.
|Diethylamine||Ammonia + Ethanol @ 374 K||0.4||No||||||66% chance of +2 GROWTH||Used for certain medical recipes and as fertilizer.
|-
|- id="Phenol"
|Phenol||Water + Chlorine + Oil||0.4||No||||||||Used for certain medical recipes.
|Phenol||Water + Chlorine + Oil||0.4||No||||||||Used for certain medical recipes.
|-
|- id="Potash"
|Potash||Ash + Water @ 354 K '''OR''' Potassium + Chlorine + Sulfuric Acid||0.4||No||||||50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS||Fertilizer.
|Potash||Ash + Water @ 354 K '''OR''' Potassium + Chlorine + Sulfuric Acid||0.4||No||||||50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS||Fertilizer.
|-
|- id="Salt"
|Salt||Water + Chlorine + Sodium||0.4||No||OVERDOSE (100) - 70% chance of +1 BRAIN, 8% of +1/+2 TOX.||10+ UNITS: Creates a salt pile when applied to floor tiles.||||Useful as a weapon against [[wraith]]s and as an easy poison.
|Salt||Water + Chlorine + Sodium||0.4||No||OVERDOSE (100) - 70% chance of +1 BRAIN, 8% of +1/+2 TOX.||10+ UNITS: Creates a salt pile when applied to floor tiles.||||Useful as a weapon against [[wraith]]s and as an easy poison.
|-
|- id="Saltpetre"
|Saltpetre||Potash + Urine + Compost||0.4||No||||||80% chance of +3 HEALTH '''OR''' +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE||Fertilizer.
|Saltpetre||Potash + Urine + Compost||0.4||No||||||80% chance of +3 HEALTH '''OR''' +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE||Fertilizer.
|-
|- id="Space Cleaner"
|Space Cleaner||Ammonia + Ethanol + Water||0.4||No||OVERDOSE (5) - 8% chance of +1/+2 TOX.||TOUCH - Removes cleanable messes and [[Detective|forensic evidence]] when splashed onto people, objects or turfs.||||Cleans stuff.
|Space Cleaner||Ammonia + Ethanol + Water||0.4||No||OVERDOSE (5) - 8% chance of +1/+2 TOX.||TOUCH - Removes cleanable messes and [[Detective|forensic evidence]] when splashed onto people, objects or turfs.||||Cleans stuff.
|-
|- id="Stabilizing Agent"
|Stabilizing Agent<br>(Stabilizer)||Iron + Oxygen + Hydrogen||0.4||No||||||||Keeps unstable chemicals stable. '''This does not work on everything.'''
|Stabilizing Agent<br>(Stabilizer)||Iron + Oxygen + Hydrogen||0.4||No||||||||Keeps unstable chemicals stable. '''This does not work on everything.'''
|}
|}
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!Addiction probability<br>(INGEST)
!Addiction probability<br>(INGEST)
!class="unsortable" | Notes
!class="unsortable" | Notes
|-
|- id="Ammonium Bicarbonate"
|Ammonium Bicarbonate<br>(Smelling Salts)||Ammonia + Carbon + Oxygen @ 374 K||0.4||No||30% chance of -1 RAD, 5% or +1 TOX<br><br>If below -5 to -30 health: -1 TOX, -1 BRUTE, -1 Burn||Moderate stamina regeneration boost||||||Radiation is cumulative and causes TOX and BURN.
|Ammonium Bicarbonate<br>(Smelling Salts)||[[#Ammonia|Ammonia]] + Carbon + Oxygen @ 374 K||0.4||No||30% chance of -1 RAD, 5% or +1 TOX<br><br>If below -5 to -30 health: -1 TOX, -1 BRUTE, -1 Burn||Moderate stamina regeneration boost||||||Radiation is cumulative and causes TOX and BURN.
|-
|- id="Antihol"
|Antihol||Ethanol + Charcoal||0.4||No||Raises ethanol depletion rates by 8.<br><br>If below +25 health: -2 TOX||||||||Sober someone up in a hurry. Nefarious people sometimes spike other poisons with ethanol or booze reagents to sabotage charcoal treatments.
|Antihol||Ethanol + [[#Charcoal|Charcoal]]||0.4||No||Raises ethanol depletion rates by 8.<br><br>If below +25 health: -2 TOX||||||||Sober someone up in a hurry. Nefarious people sometimes spike other poisons with ethanol or booze reagents to sabotage charcoal treatments.
|-
|- id="Atropine"
|Atropine||Ethanol + Acetone + Diethylamine + Phenol + Sulfuric Acid. [[Guide to Botany#Black Venne|Venne mutation]] or [[Guide to Botany#Omega Weed|omega weed]].||0.2||No||Dizziness, confused movement, minor total stamina buff, warms you up slightly when cold. Attempts to cap OXY at 65 and LOSEBREATH at 5. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]]. Increases depletion rate of sarin by 20.<br><br>If below -25 health: -1 TOX, -3 BRUTE, -3 BURN<br>If above -25 health: +1 TOX<br><br>OVERDOSE (25) - 8% chance of +1/+2 TOX||||||||Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Flushes sarin extremely rapidly. Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way.
|Atropine||Ethanol + [[#Acetone|Acetone]] + [[#Diethylamine|Diethylamine]] + [[#Phenol|Phenol]] + [[#Sulfuric Acid|Sulfuric Acid]]. [[Guide to Botany#Black Venne|Venne mutation]] or [[Guide to Botany#Omega Weed|omega weed]].||0.2||No||Dizziness, confused movement, minor total stamina buff, warms you up slightly when cold. Attempts to cap OXY at 65 and LOSEBREATH at 5. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]]. Increases depletion rate of sarin by 20.<br><br>If below -25 health: -1 TOX, -3 BRUTE, -3 BURN<br>If above -25 health: +1 TOX<br><br>OVERDOSE (25) - 8% chance of +1/+2 TOX||||||||Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Flushes sarin extremely rapidly. Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way.
|-
|- id="Calomel"
|Calomel||Mercury + Chlorine @ 374 K||0.8||No||Increases all depletion rates by 5.<br><br>If above +20 health: +5 TOX||||||||Aggressive purgative. It'll do a lot of TOX damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long.<br><br>Blood tests without a reagent scanner: draw blood and analyze it with the CheMaster in the pharmacy.
|Calomel||Mercury + Chlorine @ 374 K||0.8||No||Increases all depletion rates by 5.<br><br>If above +20 health: +5 TOX||||||||Aggressive purgative. It'll do a lot of TOX damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long.<br><br>Blood tests without a reagent scanner: draw blood and analyze it with the CheMaster in the pharmacy.
|-
|- id="Charcoal"
|Charcoal||Ash + Salt @ 374 K or [[Guide to Botany#Venne|venne]].||0.4||No||-1.5 TOX. 50% chance of increasing the depletion rate of all other chems by 1||||Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)||||Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons.
|Charcoal||[[#Ash|Ash]] + [[#Salt|Salt]] @ 374 K or [[Guide to Botany#Venne|venne]].||0.4||No||-1.5 TOX. 50% chance of increasing the depletion rate of all other chems by 1||||Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)||||Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons.
|-
|- id="Chicken Soup"
|Chicken Soup||N/A. Vending machines.||0.2||No||10% chance each of curing [[Virus|the cold]], the flu and food poisoning||||||||Safe remedy for minor diseases.
|Chicken Soup||N/A. Vending machines.||0.2||No||10% chance each of curing [[Virus#Common Cold|the common cold]], [[Virus#Flu|influenza]], [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]]||||||||Safe remedy for minor diseases.
|-
|- id="Cryoxadone"
|Cryoxadone||Cryostylane + Plasma + Acetone + Unstable Mutagen||0.4||No||If body temp below 260 K: -10 OXY, -3 TOX, -12 BRUTE, -12 BURN||||||||Requires cooling the target before it kicks in, but heals incredibly well. The cryo tanks in medbay use this.<br><br>'''Note:''' Don't cool down someone who is currently on fire, put them out first. Due to the way BURN damage is handled, cooling a flaming person will make the fire worse and cause more damage than even the cryoxadone can keep up with.
|Cryoxadone||[[#Cryostylane|Cryostylane]] + Plasma + [[#Acetone|Acetone]] + [[#Unstable Mutagen|Unstable Mutagen]]||0.4||No||If body temp below 260 K: -10 OXY, -3 TOX, -12 BRUTE, -12 BURN||||||||Requires cooling the target before it kicks in, but heals incredibly well. The cryo tanks in medbay use this.<br><br>'''Note:''' Don't cool down someone who is currently on fire, put them out first. Due to the way BURN damage is handled, cooling a flaming person will make the fire worse and cause more damage than even the cryoxadone can keep up with.
|-
|- id="Diphenhydramine"
|Diphenhydramine<br>(Antihistamine)||Oil + Carbon + Bromine + Diethylamine + Ethanol||0.4||No||Reduces jitteriness, significant stamina regeneration nerf. Increases depletion rates of histamine and itching powder by 3. 3% chance of stunning briefly and causing drowsiness.||||||10%||Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder.
|Diphenhydramine<br>(Antihistamine)||[[#Oil|Oil]] + Carbon + Bromine + [[#Diethylamine|Diethylamine]] + Ethanol||0.4||No||Reduces jitteriness, significant stamina regeneration nerf. Increases depletion rates of histamine and itching powder by 3. 3% chance of stunning briefly and causing drowsiness.||||||10%||Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder.
|-
|- id="Ephedrine"
|Ephedrine||Sugar + Oil + Hydrogen + Diethylamine. [[Guide to Botany#Asomna|Asomna]] or [[Guide to Botany#Omega Weed|omega weed]].||0.3||No||1x stun reduction, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Attempts to cap LOSEBREATH at 3. Heals 1 OXY if OXY damage > 75.<br><br>If above 0 health: 33% chance of -1 BRUTE, -1 BURN. 8% of -1 TOX<br>If below 0 health: -1 BRUTE, -1 BURN. 25% of -1 TOX<br><br>OVERDOSE (35) - 8% chance of +1/+2 TOX, 15% of extra +1/+2 TOX. 5% of stunning briefly and causing dizziness.||||||25%||It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects.
|Ephedrine||Sugar(2) + [[#Oil|Oil]](2) + Hydrogen(2) + [[#Diethylamine|Diethylamine]](1) => Ephedrine (3). [[Guide to Botany#Asomna|Asomna]] or [[Guide to Botany#Omega Weed|omega weed]].||0.3||No||1x stun reduction, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Attempts to cap LOSEBREATH at 3. Heals 1 OXY if OXY damage > 75.<br><br>If above 0 health: 33% chance of -1 BRUTE, -1 BURN. 8% of -1 TOX<br>If below 0 health: -1 BRUTE, -1 BURN. 25% of -1 TOX<br><br>OVERDOSE (35) - 8% chance of +1/+2 TOX, 15% of extra +1/+2 TOX. 5% of stunning briefly and causing dizziness.||||||25%||It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects.
|-
|- id="Epinephrine"
|Epinephrine||Phenol + Hydrogen + Oxygen + Chlorine + Acetone + Diethylamine||0.2||No||1x stun reduction, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Increases depletion rate of histamine by 15. Attempts to cap LOSEBREATH at 3 and OXY at 35. 5% chance of -1 BRAIN. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]].<br><br>If health is between -10 to -65, heals 1 TOX, 1 BRUTE, 1 BURN.<br><br>OVERDOSE (20) - 8% chance of +1/+2 TOX, 5% of stunning briefly and causing dizziness.||||||||Can make you pretty sick in overdoses. Rapidly counters histamine / allergic reactions. Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead.
|Epinephrine||[[#Phenol|Phenol]] + Hydrogen + Oxygen + Chlorine + [[#Acetone|Acetone]] + [[#Diethylamine|Diethylamine]]||0.2||No||1x stun reduction, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Increases depletion rate of histamine by 15. Attempts to cap LOSEBREATH at 3 and OXY at 35. 5% chance of -1 BRAIN. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]].<br><br>If health is between -10 to -65, heals 1 TOX, 1 BRUTE, 1 BURN.<br><br>OVERDOSE (20) - 8% chance of +1/+2 TOX, 5% of stunning briefly and causing dizziness.||||||||Can make you pretty sick in overdoses. Rapidly counters histamine / allergic reactions. Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead.
|-
|- id="Ether"
|Ether||Hydrochloric Acid + Ethanol + Oxygen||0.4||No||See notes.||||||||Behaves almost exactly the same as morphine, minus the speed bonus.
|Ether||[[#Hydrochloric Acid|Hydrochloric Acid]] + Ethanol + Oxygen||0.4||No||See notes.||||||||Behaves almost exactly the same as morphine, minus the speed bonus.
|-
|- id="Filgrastim"
|Filgrastim||Blood + Stable Mutagen + Spaceacillin + E.Coli||0.2||No||+2u blood.||||||||A granulocyte colony stimulating factor analog, which helps the body create more blood.
|Filgrastim||[[#Blood|Blood]] + [[#Stable Mutagen|Stable Mutagen]] + [[#Spaceacillin|Spaceacillin]] + [[#E.Coli|E.Coli]]||0.2||No||+2u blood.||||||||A granulocyte colony stimulating factor analog, which helps the body create more blood.
|-
|- id="Hairgrownium"
|Hairgrownium||Carpet + Synthflesh + Ephedrine. [[Guide to Botany#Fuzzy Nureous|Nureous mutation]] or [[Guide to Botany#Omega Weed|omega weed]].||0.4||Yes||10% chance of growing a full set of hair.||||||||Great cure for baldness.
|Hairgrownium||[[#Carpet|Carpet]] + [[#Synthflesh|Synthflesh]] + [[#Ephedrine|Ephedrine]]. [[Guide to Botany#Fuzzy Nureous|Nureous mutation]] or [[Guide to Botany#Omega Weed|omega weed]].||0.4||Yes||10% chance of growing a full set of hair.||||||||Great cure for baldness.
|-
|- id="Haloperidol"
|Haloperidol||Chlorine + Fluorine + Aluminium + Potassium Iodide + Oil or [[Guide to Botany#Omega Weed|omega weed]].||0.4||No||Increases depletion rates for most stimulating/hallucinogenic drugs by 5. Reduces druggy effects and jitteriness. Severe stamina regeneration penalty, causes drowsiness. 20% chance of +1 BRAIN. 5% of curing [[Virus|space madness and berserker]].||||||||Treat it like a general anti-psychotic. Useful for treating/neutralizing drugged-up maniacs.
|Haloperidol||Chlorine + Fluorine + Aluminium + [[#Potassium Iodide|Potassium Iodide]] + [[#Oil|Oil]] or [[Guide to Botany#Omega Weed|omega weed]].||0.4||No||Increases depletion rates for most stimulating/hallucinogenic drugs by 5. Reduces druggy effects and jitteriness. Severe stamina regeneration penalty, causes drowsiness. 20% chance of +1 BRAIN. 5% of curing [[Virus#Space Madness|space madness]] and [[Virus#Berserker|berserker]].||||||||Treat it like a general anti-psychotic. Useful for treating/neutralizing drugged-up maniacs.
|-
|- id="Heparin"
|Heparin||Sugar + Meat Slurry + Phenol + Sulfuric Acid||0.4||No||Will cause any bleeding to become worse, but will try to cure heart disease, dislodge blood clots, and will reduce the effects of hypertension. Removes 2u of cholesterol as well.<br><br>OVERDOSE (20) - you blood fall out||||||||An anticoagulant.
|Heparin||Sugar + [[#Meat Slurry|Meat Slurry]] + [[#Phenol|Phenol]] + [[#Sulfuric Acid|Sulfuric Acid]]||0.4||No||Will cause any bleeding to become worse, but will try to cure heart disease, dislodge blood clots, and will reduce the effects of hypertension. Removes 2u of cholesterol as well.<br><br>OVERDOSE (20) - you blood fall out||||||||An anticoagulant.
|-
|- id="Hunchback"
|[[Foods and Drinks#Dispenser|Hunchback]]||Bourbon + Cola + Tomato Juice||0.4||No||Increases all depletion rates by 8. 10% chance of contracting [[Virus|food poisoning]].<br><br>If above +10 health: +2 TOX||||||||Flushes other chemicals more rapidly than calomel, but does so at significant risk to the consumer. Aside from constant and violent vomiting, the health cap and depletion rate are significantly lower.
|[[Foods and Drinks#Dispenser|Hunchback]]||Bourbon + Cola + Tomato Juice||0.4||No||Increases all depletion rates by 8. 10% chance of contracting [[Virus#Food Poisoning|food poisoning]].<br><br>If above +10 health: +2 TOX||||||||Flushes other chemicals more rapidly than calomel, but does so at significant risk to the consumer. Aside from constant and violent vomiting, the health cap and depletion rate are significantly lower.
|-
|- id="Insulin"
|Insulin||N/A. [[Medical Objects#Medical Dispenser|Vendors]] and Pro Puffs.||0.4||No||Raises sugar depletion rates by 5.||||||||Handles [[Doctoring#Hyperglycaemic shock|hyperglycaemic coma]].
|Insulin||N/A. [[Medical Objects#Medical Dispenser|Vendors]] and Pro Puffs.||0.4||No||Raises sugar depletion rates by 5.||||||||Handles [[Doctoring#Hyperglycaemic shock|hyperglycaemic coma]].
|-
|- id="Lexorin"
|Lexorin||N/A. Pro Puffs.||0.2||No||+1 TOX, removes the need to breathe.||||||||A more dangerous version of perfluorodecalin that allows you to talk in space without using internals, but deals TOX damage over time.
|Lexorin||N/A. Pro Puffs.||0.2||No||+1 TOX, removes the need to breathe.||||||||A more dangerous version of perfluorodecalin that allows you to talk in space without using internals, but deals TOX damage over time.
|-
|- id="Mannitol"
|Mannitol||Sugar + Hydrogen + Water or [[Guide to Botany#Dawning Venne|venne mutation]].||0.4||No||-3 BRAIN||||||||Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc.
|Mannitol||Sugar + Hydrogen + Water or [[Guide to Botany#Dawning Venne|venne mutation]].||0.4||No||-3 BRAIN||||||||Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc.
|-
|- id="Menthol"
|Menthol||Mint + Ethanol @ 324 K or [[Guide to Botany#Mint|distilling mint]].||0.1||No||Tries to return high body temps towards normal, 55% chance of -2 BURN.||||||||Use for minor burn damage.
|Menthol||[[#Mint|Mint]] + Ethanol @ 324 K or [[Guide to Botany#Mint|distilling mint]].||0.1||No||Tries to return high body temps towards normal, 55% chance of -2 BURN.||||||||Use for minor burn damage.
|-
|- id="Morphine"
|Morphine||Extract from [[Guide to Botany#Poppies|poppies]]. [[Medical Objects#Medical Dispenser|Vendors]] as well as [[Quartermaster#Items you can order|QM]] can provide it.||0.4||No||Dramatically counters movement reduction from severe injury, severe stamina regeneration penalty, reduces jitteriness. Will knock you out on 36th cycle.<br><br>OVERDOSE (20) - 8% chance of +1/+2 TOX.||||||50%||Low doses are useful for the painkiller, but high doses can knock someone out for a while.
|Morphine||Extract from [[Guide to Botany#Poppies|poppies]]. [[Medical Objects#Medical Dispenser|Vendors]] as well as [[Quartermaster#Items you can order|QM]] can provide it.||0.4||No||Dramatically counters movement reduction from severe injury, severe stamina regeneration penalty, reduces jitteriness. Will knock you out on 36th cycle.<br><br>OVERDOSE (20) - 8% chance of +1/+2 TOX.||||||50%||Low doses are useful for the painkiller, but high doses can knock someone out for a while.
|-
|- id="Mugwort"
|Mugwort||N/A. [[Wizard#Mugwort|Wizard shuttle]].||0.4||No||||INGEST - If target is [[wizard]]: 85% chance of -1 LOSEBREATH. 45% chances for each of -1 OXY, -1 TOX, -6 BRUTE and -6 BURN.||||||Can patch up minor injuries of magic users.
|Mugwort||N/A. [[Wizard#Mugwort|Wizard shuttle]].||0.4||No||||INGEST - If target is [[wizard]]: 85% chance of -1 LOSEBREATH. 45% chances for each of -1 OXY, -1 TOX, -6 BRUTE and -6 BURN.||||||Can patch up minor injuries of magic users.
|-
|- id="Mutadone"
|Mutadone||Unstable Mutagen + Acetone + Bromine or [[Guide to Botany#Dawning Venne|venne mutation]].||0.4||No||Removes one [[Guide to Genetics|genetic bioeffect]]. Some mutations cannot be cured by mutadone, however.||||20% chance of -5 GROWTH. 50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or  +1 ENDURANCE||||Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day.
|Mutadone||[[#Unstable Mutagen|Unstable Mutagen]] + [[#Acetone|Acetone]] + Bromine or [[Guide to Botany#Dawning Venne|venne mutation]].||0.4||No||Removes one [[Guide to Genetics|genetic bioeffect]]. Some mutations cannot be cured by mutadone, however.||||20% chance of -5 GROWTH. 50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or  +1 ENDURANCE||||Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day.
|-
|- id="Oculine"
|Oculine||Atropine + Spaceacillin + Saline-Glucose Solution or [[Guide to Botany#Dawning Venne|venne mutation]].||0.4||Yes||80% chance of reducing blurred vision as well as eye and ear damage by 1, 50% of curing nearsightedness, 30% of curing blindness<br><br>If ear damage is less than 25: 30% chance of healing deafness||||||||Not typically needed unless some jerk is using a lot of flashbangs. It's a rare situation, but giving them oculine might be their saving grace.
|Oculine||[[#Atropine|Atropine]] + [[#Spaceacillin|Spaceacillin]] + [[#Saline-Glucose Solution|Saline-Glucose Solution]] or [[Guide to Botany#Dawning Venne|venne mutation]].||0.4||Yes||80% chance of reducing blurred vision as well as eye and ear damage by 1, 50% of curing nearsightedness, 30% of curing blindness<br><br>If ear damage is less than 25: 30% chance of healing deafness||||||||Not typically needed unless some jerk is using a lot of flashbangs. It's a rare situation, but giving them oculine might be their saving grace.
|-
|- id="Omnizine"
|Omnizine||N/A. [[Guide to Botany#Lifeweed|White weed]], [[Guide to Botany#Out of this World|glowing fruits]], [[Foods and Drinks#Main course|warm donk pockets and spaghetti arrabbiata]].||0.2||No||-2 BRUTE, -2 BURN, -1 TOX, -1 OXY. 50% chance of -1 LOSEBREATH, 33% of -1 BLEEDING.<br><br>OVERDOSE (30) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 TOX.||||||5%||Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
|Omnizine||N/A. Extract from [[Guide to Botany#Lifeweed|white weed]] and [[Guide to Botany#Out of this World|glowing fruits]]. Eat some [[Foods and Drinks#Donk Pocket|warm donk pockets]] and/or [[Foods and Drinks#Oven-made Spaghetti Arrabiata|spaghetti arrabbiata]] and [[Medical Objects#Syringe|draw out your blood]].||0.2||No||-2 BRUTE, -2 BURN, -1 TOX, -1 OXY. 50% chance of -1 LOSEBREATH, 33% of -1 BLEEDING.<br><br>OVERDOSE (30) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 TOX.||||||5%||Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
|-
|- id="Pentetic Acid"
|Pentetic Acid||Welding Fuel + Chlorine + Ammonia + Formaldehyde + Sodium + Cyanide||0.4||No||-7 RAD, increases all depletion rates by 4. 75% chance of -4 TOX, 33% of +1 BRUTE, +1 BURN.||||||||Apex anti-tox/anti-rad treatment.
|Pentetic Acid||[[#Welding Fuel|Welding Fuel]] + Chlorine + [[#Ammonia|Ammonia]] + [[#Formaldehyde|Formaldehyde]] + Sodium + [[#Cyanide|Cyanide]]||0.4||No||-7 RAD, increases all depletion rates by 4. 75% chance of -4 TOX, 33% of +1 BRUTE, +1 BURN.||||||||Apex anti-tox/anti-rad treatment.
|-
|- id="Perfluorodecalin"
|Perfluorodecalin||Hydrogen + Fluorine + Oil @ 374 K||0.4||No||-25 OXY, 33% chance of -1 BRUTE and -1 BURN. Increases LOSEBREATH to and caps it at 6. You can't talk, but it prevents any suffocation damage from racking up despite that.||||||20%||Fantastic for criminal activity because it silences people. Also fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
|Perfluorodecalin||Hydrogen + Fluorine + [[#Oil|Oil]] @ 374 K||0.4||No||-25 OXY, 33% chance of -1 BRUTE and -1 BURN. Increases LOSEBREATH to and caps it at 6. You can't talk, but it prevents any suffocation damage from racking up despite that.||||||20%||Fantastic for criminal activity because it silences people. Also fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
|-
|- id="Pickle Juice"
|Pickle juice||N/A. Extract from [[Foods and Drinks#Snacks|pickles]]||0.4||No||15% chance to decay into antihol<br><br>Separate 15% chance to decay into charcoal|||||||| A poor man's antihol, courtesy of Hydroponics and the [[Chef]].
|Pickle juice||N/A. Extract from [[Foods and Drinks#Pickle|pickles]]||0.4||No||15% chance to decay into antihol<br><br>Separate 15% chance to decay into charcoal|||||||| A poor man's antihol, courtesy of Hydroponics and the [[Chef]].
|-
|- id="Potassium Iodide"
|Potassium Iodide||Potassium + Iodine or [[Guide to Botany#Nureous|nureous]].||0.4||No||80% chance of -1 RAD||||||||Radiation is cumulative and causes TOX and BURN. Simple and weak, but can help counter radiation events and radium somewhat.
|Potassium Iodide||Potassium + Iodine or [[Guide to Botany#Nureous|nureous]].||0.4||No||80% chance of -1 RAD||||||||Radiation is cumulative and causes TOX and BURN. Simple and weak, but can help counter radiation events and radium somewhat.
|-
|- id="Proconvertin"
|Proconvertin||Blood + Stable Mutagen + Mannitol + Salt||0.3||No||5% chance of -1 BLEEDING. 2% chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots.||||||||A coagulant.
|Proconvertin||[[#Blood|Blood]] + [[#Stable Mutagen|Stable Mutagen]] + [[#Mannitol|Mannitol]] + [[#Salt|Salt]]||0.3||No||5% chance of -1 BLEEDING. 2% chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots.||||||||A coagulant.
|-
|- id-"Robustissin"
|Robustissin||Menthol + Morphine + Hydrogen + Acetone or Menthol + Oil + Antihistamine + Salicylic Acid||0.4||No||Separate 25% chances of curing the cold, flu, or food poisoning.||||||||Fun overdose effects!
|Robustissin||[[#Menthol|Menthol]] + [[#Morphine|Morphine]] + Hydrogen + [[#Acetone|Acetone]] or [[#Menthol|Menthol]] + [[#Oil|Oil]] + [[#Diphenhydramine|Antihistamine]] + [[#Salicylic Acid|Salicylic Acid]]||0.4||No||Separate 25% chances of curing the 10% chance each of curing [[Virus#Common Cold|the common cold]], both regular [[Virus#Flu|flu]] and [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]].||||||||Fun overdose effects!
|-
|- id="Salbutamol"
|Salbutamol||Salicylic Acid + Lithium + Aluminium + Bromine + Ammonia or [[Guide to Botany#Shivering Contusine|contusine mutation]].||0.2||No||-6 OXY, -4 LOSEBREATH||||||||Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health. Often underused emergency med that makes dealing with critical-health people a lot easier since OXY damage is usually what kills in-crit patients in the end.
|Salbutamol||[[#Salicylic Acid|Salicylic Acid]] + Lithium + Aluminium + Bromine + [[#Ammonia|Ammonia]] or [[Guide to Botany#Shivering Contusine|contusine mutation]].||0.2||No||-6 OXY, -4 LOSEBREATH||||||||Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health. Often underused emergency med that makes dealing with critical-health people a lot easier since OXY damage is usually what kills in-crit patients in the end.
|-
|- id="Salicylic Acid"
|Salicylic Acid<br>(Painkiller/Analgesic)||Sodium + Phenol + Carbon + Oxygen + Sulfuric Acid or [[Guide to Botany#Contusine|contusine]].||0.1||No||Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well. 55% chance of -2 BRUTE.<br><br>OVERDOSE (25) - 8% chance of +1/+2 TOX.||||||||Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile.
|Salicylic Acid<br>(Painkiller/Analgesic)||Sodium + [[#Phenol|Phenol]] + Carbon + Oxygen + [[#Sulfuric Acid|Sulfuric Acid]] or [[Guide to Botany#Contusine|contusine]].||0.1||No||Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well. 55% chance of -2 BRUTE.<br><br>OVERDOSE (25) - 8% chance of +1/+2 TOX.||||||||Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile.
|-
|- id="Saline-Glucose Solution"
|Saline-Glucose Solution||Salt + Water + Sugar||0.15||Yes||33% chance of -2 BRUTE, -2 BURN. 33% chance of regenerating 1 unit of [[Doctoring#Bleeding|blood]] if blood level is less than 500 units . Rolls a chance to fix [[Doctoring#Shock|shock]].||||||||Decent med for healing a respectable amount of BRUTE/BURN damage over time and for stabilizing low-crit patients.
|Saline-Glucose Solution||[[#Salt|Salt]] + Water + Sugar||0.15||Yes||33% chance of -2 BRUTE, -2 BURN. 33% chance of regenerating 1 unit of [[Doctoring#Bleeding|blood]] if blood level is less than 500 units . Rolls a chance to fix [[Doctoring#Shock|shock]].||||||||Decent med for healing a respectable amount of BRUTE/BURN damage over time and for stabilizing low-crit patients.
|-
|- id="Silver Sulfadiazine"
|Silver Sulfadiazine||Ammonia + Silver + Sulfur + Oxygen + Chlorine or [[Guide to Botany#Commol|commol]].||3||No||-2 BURN||TOUCH - Heals 1 BURN per unit applied.<br><br>INGEST - Causes 0.5 TOX per unit ingested.||||||The go-to BURN medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of TOX damage, so don't do that.
|Silver Sulfadiazine||[[#Ammonia|Ammonia]] + Silver + Sulfur + Oxygen + Chlorine or [[Guide to Botany#Commol|commol]].||3||No||-2 BURN||TOUCH - Heals 1 BURN per unit applied.<br><br>INGEST - Causes 0.5 TOX per unit ingested.||||||The go-to BURN medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of TOX damage, so don't do that.
|-
|- id="Simethicone"
|Simethicone||Hydrogen + Chlorine+ Silicon + Oxygen||0.4||No||Makes the victim unable to fart. Fiendish.||||||||Truly fiendish.
|Simethicone||Hydrogen + Chlorine+ Silicon + Oxygen||0.4||No||Makes the victim unable to fart. Fiendish.||||||||Truly fiendish.
|-
|- id="Spaceacillin"
|Spaceacillin||Space Fungus + Ethanol||0.2||No||Rolls a chance to cure some specific [[Virus|diseases]], such as MRSA and grave fever.||||||||You probably won't use this much unless a random disease event hits. Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off walls with your beaker.
|Spaceacillin||[[#Space Fungus|Space Fungus]] + Ethanol||0.2||No||Rolls a chance to cure some specific [[Virus|diseases]], such as [[Virus#MRSA|MRSA]] and [[Virus#Grave Fever|grave fever]].||||||||You probably won't use this much unless a random disease event hits. Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off walls with your beaker.
|-
|- id="Strange Reagent"
|Strange Reagent||Omnizine + Holy Water + Unstable Mutagen||0.2||No||10% chance of +2 BRUTE and +2 TOX||INGEST - Can reanimate the dead. If the corpse is rotten or has more than 150 combined BRUTE+BURN, the body will be gibbed, and a corpse with too much BRAIN damage will immediately drop dead again.<br><br>TOUCH - Resurrects [[Critter|critters]].||||||While SR can revive players, it will only heal their OXY damage upon successful revival. Actual doctoring is still necessary after they come back to life.
|Strange Reagent||[[#Omnizine|Omnizine]] + [[#Holy Water|Holy Water]] + [[#Unstable Mutagen|Unstable Mutagen]]||0.2||No||10% chance of +2 BRUTE and +2 TOX||INGEST - Can reanimate the dead. If the corpse is rotten or has more than 150 combined BRUTE+BURN, the body will be gibbed, and a corpse with too much BRAIN damage will immediately drop dead again.<br><br>TOUCH - Resurrects [[Critter|critters]].||||||While SR can revive players, it will only heal their OXY damage upon successful revival. Actual doctoring is still necessary after they come back to life.
|-
|- id="Styptic Powder"
|Styptic Powder||Aluminium + Hydrogen + Oxygen + Sulfuric Acid||3||No||-2 BRUTE||TOUCH - Heals 1 BRUTE per unit applied. Can reduce BLEEDING by up to 5.<br><br>INGEST - Causes 0.5 TOX per unit ingested.||||||The BRUTE damage equivalent of silver sulfadizine, so the same application methods still apply: only go for topical doses.
|Styptic Powder||Aluminium + Hydrogen + Oxygen + [[#Sulfuric Acid|Sulfuric Acid]]||3||No||-2 BRUTE||TOUCH - Heals 1 BRUTE per unit applied. Can reduce BLEEDING by up to 5.<br><br>INGEST - Causes 0.5 TOX per unit ingested.||||||The BRUTE damage equivalent of silver sulfadizine, so the same application methods still apply: only go for topical doses.
|-
|- id="Super Hairgrownium"
|Super Hairgrownium||Iron + Methamphetamine + Hairgrownium||0.4||Yes||Grows tremendous hair and an unremovable [[Syndicate Items#Fake Moustache|fake moustache]].||||||||
|Super Hairgrownium||Iron + [[#Methamphetamine|Methamphetamine]] + [[#Hairgrownium|Hairgrownium]]||0.4||Yes||Grows tremendous hair and a [[Syndicate Items#Fake Moustache|fake moustache]] that instantly regrows when removed.||||||||
|-
|- id="Synthflesh"
|Synthflesh||Blood + Carbon + Styptic Powder||0.4||No||||5+ UNITS: Creates slippery gibs when applied to floor tiles.<br><br>TOUCH - Heals 1.5 BRUTE and 1.5 BURN per unit applied. Instantly heals all BLEEDING.||||||An excellent fixer of BRUTE, BURN and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with patches full of this.
|Synthflesh||[[#Blood|Blood]] + Carbon + [[#Styptic Powder|Styptic Powder]]||0.4||No||||5+ UNITS: Creates slippery gibs when applied to floor tiles.<br><br>TOUCH - Heals 1.5 BRUTE and 1.5 BURN per unit applied. Instantly heals all BLEEDING.||||||An excellent fixer of BRUTE, BURN and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with patches full of this.
|-
|- id="Teporone"
|Teporone||Silicon + Acetone + Plasma||0.4||No||Attempts to return body temp to normal in ten degree increments. Causes jitteriness.<br><br>OVERDOSE (50) - 8% chance of +1/+2 TOX.||||||20%||Not really ever used much, but spacewalking cocktails might need it.
|Teporone||Silicon + [[#Acetone|Acetone]] + Plasma||0.4||No||Attempts to return body temp to normal in ten degree increments. Causes jitteriness.<br><br>OVERDOSE (50) - 8% chance of +1/+2 TOX.||||||20%||Not really ever used much, but spacewalking cocktails might need it.
|-
|- id="Triple Citrus"
|[[Foods and Drinks#Dispenser|Triple citrus]]||Lemon juice + Lime juice + Orange juice||0.4||No||INGEST - Heals 1-2 TOX damage||||||||A basic TOX-healer a [[Barman]] or clever [[Botanist]] could easily/readily make.
|[[Foods and Drinks#Dispenser|Triple citrus]]||Lemon juice + Lime juice + Orange juice||0.4||No||||INGEST - Heals 1-2 TOX damage||||||A basic TOX-healer a [[Barman]] or clever [[Botanist]] could easily/readily make.  
|-
|- id="Yobihodazine"
|Yobihodazine||N/A. [[Foods and Drinks#Drinks|Spaced rum]].||0.4||No||Attempts to return body temp to normal in ten degree increments. Prevents OXY damage (but not LOSEBREATH). 20% chance of +1 BRAIN.||||||20%||Another legacy spacewalking chem.
|Yobihodazine||N/A. [[Foods and Drinks#Spaced Rum|Spaced rum]].||0.4||No||Attempts to return body temp to normal in ten degree increments. Prevents OXY damage (but not LOSEBREATH). 20% chance of +1 BRAIN.||||||20%||Another legacy spacewalking chem.
|}
|}


Line 350: Line 352:
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Per plant cycle<br>(plant tray)
!Addiction probability<br>(INGEST)
!Addiction probability<br>(INGEST)  
!class="unsortable" | Notes
!class="unsortable" | Notes
|-
|- id="Acetaldehyde"
|Acetaldehyde||Chromium + Oxygen + Copper + Ethanol @ 549 K||0.4||Yes||+1 BURN|||||+4 POISON|||||Basic poison.
|Acetaldehyde||Chromium + Oxygen + Copper + Ethanol @ 549 K||0.4||Yes||+1 BURN|||||+4 POISON|||||Basic poison.
|-
|- id="Aconitum"
|Aconitum||Secret!||0.4||No||+2 TOX. 10% chance of stun and extra +2 TOX, 8% chance of +1 LOSEBREATH||||||||Toxic + suffocation, behaves like a weaker coniine.
|Aconitum||Secret! OR Extract from [[Guide to Botany#Aconite|aconite flowers]].||0.4||No||+2 TOX. 10% chance of stun and extra +2 TOX, 8% chance of +1 LOSEBREATH||||||||Toxic + suffocation, behaves like a weaker coniine.
|-
|- id="Amanitin"
|Amanitin||N/A. [[Syndicate Items#Syndicate Sauce|Syndicate sauce]], poison bottles, [[Guide to Botany#White Mushroom|mutant mushrooms]].||0.4||No||Delayed, dose-specific. On the last cycle that it's in you, it hits you with a stack of TOX damage based on elapsed cycles * rand(2,4). The more you use, the longer it takes before anything happens, but the harder it hits when it does.||||||||This is a stealth poison. With large doses your target can consume something poisoned, walk around for a few minutes minding their own business, and then abruptly die with no real warning. Very devious to use.
|Amanitin||N/A. [[Syndicate Items#Syndicate Sauce|Syndicate sauce]], poison bottles, [[Guide to Botany#White Mushroom|mutant mushrooms]].||0.4||No||Delayed, dose-specific. On the last cycle that it's in you, it hits you with a stack of TOX damage based on elapsed cycles + rand(2,3). The more you use, the longer it takes before anything happens, but the harder it hits when it does.||||||||This is a stealth poison. With large doses your target can consume something poisoned, walk around for a few minutes minding their own business, and then abruptly die with no real warning. Very devious to use.
|-
|- id="Ants"
|Ants||N/A. It accumulates on floor tiles that [[Foods and Drinks|foodstuffs]] have been left on, indicated with a animated sprite.||0.4||No||+2 BRUTE||TOUCH/INGEST -  Does 4 BRUTE damage||||||Use a beaker on the sprite to collect ants. In the blood stream, the victim takes BRUTE damage every cycle, so it can be slow and lethal if you have the patience to collect enough ants. A mostly harmless prank chem overall.
|Ants||N/A. It accumulates on floor tiles that [[Foods and Drinks|foodstuffs]] have been left on, indicated with a animated sprite.||0.4||No||+2 BRUTE||TOUCH/INGEST -  Does 4 BRUTE damage||||||Use a beaker on the sprite to collect ants. In the blood stream, the victim takes BRUTE damage every cycle, so it can be slow and lethal if you have the patience to collect enough ants. A mostly harmless prank chem overall.
|-
|- id="Atrazine"
|Atrazine<br>(Weedkiller)||Chlorine + Hydrogen + Nitrogen||0.4||No||+2 TOX||||If [[Guide to Botany#Available Crops|plant species]] is weed: +2 POISON, -3 GROWTH||||Pretty much a generic toxin. Botany has a bunch of it right away.
|Atrazine<br>(Weedkiller)||Chlorine + Hydrogen + Nitrogen||0.4||No||+2 TOX||||If [[Guide to Botany#Available Crops|plant species]] is weed: +2 POISON, -3 GROWTH||||Pretty much a generic toxin. Botany has a bunch of it right away.
|-
|- id="Capulettium"
|Capulettium||Neurotoxin + Chlorine + Hydrogen||0.4||No||Causes blurred vision and drowsiness. Knocks the victim out and makes them appear dead on 11th cycle, up to a maximum duration of 2 min (not cumulative).|||||||||A niche or gimmick reagent at best, but it might scare somebody if they don't know what's going on.
|Capulettium||[[#Neurotoxin|Neurotoxin]] + Chlorine + Hydrogen||0.4||No||Causes blurred vision and drowsiness. Knocks the victim out and makes them appear dead on 11th cycle, up to a maximum duration of 2 min (not cumulative).|||||||||A niche or gimmick reagent at best, but it might scare somebody if they don't know what's going on.
|-
|- id="Capulettium Plus"
|Capulettium plus||Capulettium + Methamphetamine + Ephedrine||0.4||No||Instant and ongoing vocal paralysis until chemical fully depletes, also prevents the use of all emotes. Makes the victim appear dead if they're laying down or sleeping.||||||||This essentially lets you play possum. You're unable to speak (excluding [[Guide_to_Genetics#Mutations|telepathy]] or [[Implants#Machine Translator|machine talk]]), but you can make yourself appear dead in a pinch. Know someone is hunting you? Inject yourself with this just before they find you, lay down and they'll mistake you for a corpse! You retain full consciousness and control of your body, so you can back up and ambush them when they least suspect it.
|Capulettium plus||[[#Capuelettium|Capulettium]] + [[#Methamphetamine|Methamphetamine]] + [[#Ephedrine|Ephedrine]]||0.4||No||Instant and ongoing vocal paralysis until chemical fully depletes, also prevents the use of all emotes. Makes the victim appear dead if they're laying down or sleeping.||||||||This essentially lets you play possum. You're unable to speak (excluding [[Guide_to_Genetics#Mutations|telepathy]] or [[Implants#Machine Translator|machine talk]]), but you can make yourself appear dead in a pinch. Know someone is hunting you? Inject yourself with this just before they find you, lay down and they'll mistake you for a corpse! You retain full consciousness and control of your body, so you can back up and ambush them when they least suspect it.
|-
|- id="Capsaicin"
|Capsaicin||N/A. [[Foods and Drinks#Main course|Spaghetti arrabbiata]]. Extracted from [[Guide to Botany#Available Crops|any chili and omega cannabis leaves]].||0.4||No||Stuttering, increases body temperature slightly. 10% chance of stunning briefly.<br><br>20+ UNITS: 10% of up to +10 OXY.||TOUCH - Causes blurred vision, confused movement, short stun (blocked by masks). 50% chance of temporary blindness.<br><br>INGEST -  Stuttering. 80+ UNITS: medium-duration stun||||1%|||[[Security Objects#Crowd Dispersal Grenade|Crowd dispersal grenades]] contain this.
|Capsaicin||N/A. [[Foods and Drinks#Oven-made Spaghetti Arrabiata|Spaghetti arrabbiata]]. Extracted from [[Guide to Botany#Available Crops|any chili and omega cannabis leaves]].||0.4||No||Stuttering, increases body temperature slightly. 10% chance of stunning briefly.<br><br>20+ UNITS: 10% of up to +10 OXY.||TOUCH - Causes blurred vision, confused movement, short stun (blocked by masks). 50% chance of temporary blindness.<br><br>INGEST -  Stuttering. 80+ UNITS: medium-duration stun||||1%|||[[Security Objects#Crowd Dispersal Grenade|Crowd dispersal grenades]] contain this.
|-
|- id="Cholesterol"
|Cholesterol||N/A. Extracted from many [[Foods and Drinks#Main course|meat dishes.]]||0.4||No||Minor total stamina penalty<br><br>OVERDOSE (25) - Scales with dose.<br>25+ UNITS: ~5% chance of up to +2 TOX<br>45+ UNITS: ~7% of up to +4 TOX<br>125+ UNITS: ~2% of medium-duration stun and [[Doctoring#Cardiac failure|cardiac failure]]||Turns a non-special [[blob]] tile into a lipid cell||||||Not very dangerous in low quantities. A side-effect of consuming too many meaty dishes.
|Cholesterol||N/A. Extracted from many [[Foods and Drinks#Main course|meat dishes.]]||0.4||No||Minor total stamina penalty<br><br>OVERDOSE (25) - Scales with dose.<br>25+ UNITS: ~5% chance of up to +2 TOX<br>45+ UNITS: ~7% of up to +4 TOX<br>125+ UNITS: ~2% of medium-duration stun and [[Doctoring#Cardiac failure|cardiac failure]]||Turns a non-special [[blob]] tile into a lipid cell||||||Not very dangerous in low quantities. A side-effect of consuming too many meaty dishes.
|-
|- id="Coniine"
|Coniine||N/A. Poison bottles.||0.05||No||+2 TOX, +5 LOSEBREATH||||||||A small dose can kill in under a minute. LOSEBREATH makes the victim unable to talk - they'll take suffocation rapid damage and be unable to say anything over the radio.
|Coniine||N/A. Poison bottles.||0.05||No||+2 TOX, +5 LOSEBREATH||||||||A small dose can kill in under a minute. LOSEBREATH makes the victim unable to talk - they'll take suffocation rapid damage and be unable to say anything over the radio.
|-
|- id="Curare"
|Curare||N/A. [[Syndicate Items#Poison Bottle|Poison bottles]] or [[Guide to Botany#Quivering Contusine|contusine mutation]].||0.1||Yes||+1 TOX, +1 OXY, blurred vision. Causes drowsiness and permastuns the victim on 11th cycle, 8% chance of +1 LOSEBREATH||||||||It won't knock them out, but it will make them unable to move. Could be used to kidnap people or just disable them and scare the hell out of them.
|Curare||N/A. [[Syndicate Items#Poison Bottle|Poison bottles]] or [[Guide to Botany#Quivering Contusine|contusine mutation]].||0.1||Yes||+1 TOX, +1 OXY, blurred vision. Causes drowsiness and permastuns the victim on 11th cycle, 8% chance of +1 LOSEBREATH||||||||It won't knock them out, but it will make them unable to move. Could be used to kidnap people or just disable them and scare the hell out of them.
|-
|- id="Cyanide"
|Cyanide||Oil + Ammonia + Oxygen @ 374 K, poison bottles or [[Guide to Botany#Deathweed|deathweed]].||0.1||Yes||+1.5 TOX. 10% chance of +1 LOSEBREATH, 8% of stun and extra +2 TOX||||||||A couple of common chem recipes can produce this if poorly mixed, and production of cyanide will dose nearby people if they aren't wearing gas masks. Also a fairly easy poison. Balanced to be mostly a slow and scary killer, but if they get to medbay, it's not that hard to deal with. Suffocation damage can rack up faster than TOX depending on how the RNG rolls.
|Cyanide||[[#Oil|Oil]] + [[#Ammonia|Ammonia]] + Oxygen @ 374 K, poison bottles or [[Guide to Botany#Deathweed|deathweed]].||0.1||Yes||+1.5 TOX. 10% chance of +1 LOSEBREATH, 8% of stun and extra +2 TOX||||||||A couple of common chem recipes can produce this if poorly mixed, and production of cyanide will dose nearby people if they aren't wearing gas masks. Also a fairly easy poison. Balanced to be mostly a slow and scary killer, but if they get to medbay, it's not that hard to deal with. Suffocation damage can rack up faster than TOX depending on how the RNG rolls.
|-
|- id="Dragon's Breath"
|Dragon's Breath||Secret!||1||No||Decays into 5 units of ethanol. 50% chance of stunning briefly, 8% chances of various funny text messages.<br><br>Severe effects scale with volume: [0.2% * volume] chance of +99 BURNING if victim is already on fire, [0.1% * volume] chance of burning them up completely (fire-gibbed)||INGEST - If already on fire: 20% chance of +30 BURNING||||||Neutralized by milk. Higher doses can be extremely lethal, ideal for use in a sleepy pen.
|Dragon's Breath||Secret!||1||No||Decays into 5 units of ethanol. 50% chance of stunning briefly, 8% chances of various funny text messages.<br><br>Severe effects scale with volume: [0.2% * volume] chance of +99 BURNING if victim is already on fire, [0.1% * volume] chance of burning them up completely (fire-gibbed)||INGEST - If already on fire: 20% chance of +30 BURNING||||||Neutralized by milk. Higher doses can be extremely lethal, ideal for use in a sleepy pen.
|-
|- id="Formaldehyde"
|Formaldehyde<br>(Embalming Fluid)||Ethanol (1) + Oxygen (1) + Silver (1) @ 424K => Formaldehyde (2)||0.4||Yes||+1 TOX, 10% chance of decaying into up to 15 units of histamine||||+4 POISON||||Inject into a corpse to prevent decomposition. The high chance of decaying into histamine makes it a really mean poison if you want to use it that way.
|Formaldehyde<br>(Embalming Fluid)||Ethanol (1) + Oxygen (1) + Silver (1) @ 424K => Formaldehyde (2)||0.4||Yes||+1 TOX, 10% chance of decaying into up to 15 units of histamine||||+4 POISON||||Inject into a corpse to prevent decomposition. The high chance of decaying into histamine makes it a really mean poison if you want to use it that way.
|-
|- id="Glitter"
|Glitter||Silver + Itching Powder + Colorful Reagent + Paper||0.1||Yes||Glitter particle effect. 10% chance of +1 BRUTE, 5% of +2 BRUTE. 1% of decaying into 1 unit of histamine||5+ UNITS: Creates glitter when applied to floor tiles.||||||Makes your mob glitter. Occasional BRUTE damage from scratching, similar to itching powder.
|Glitter||Silver + [[#Itching Powder|Itching Powder]] + [[#Colorful Reagent|Colorful Reagent]] + [[#Paper|Paper]]||0.1||Yes||Glitter particle effect. 10% chance of +1 BRUTE, 5% of +2 BRUTE. 1% of decaying into 1 unit of histamine||5+ UNITS: Creates glitter when applied to floor tiles.||||||Makes your mob glitter. Occasional BRUTE damage from scratching, similar to itching powder.
|-
|- id="Ghost Chili Juice"
|Ghost Chili Juice||N/A. [[Guide to Botany#Fiery Chili|Ghostlier chili]].||0.4||No||50% chance of stunning briefly. 33% of throwing up, removing the remaining amount of GCJ from the bloodstream. 10% of setting the victim alight, 5% of burning them up completely (fire-gibbed)||||||||Neutralized by milk. Can be effective in a [[Syndicate Items#Sleepy Pen|sleepy pen]] if the RNG is on your side.
|Ghost Chili Juice||N/A. [[Guide to Botany#Fiery Chili|Ghostlier chili]].||0.4||No||50% chance of stunning briefly. 33% of throwing up, removing the remaining amount of GCJ from the bloodstream. 10% of setting the victim alight, 5% of burning them up completely (fire-gibbed)||||||||Neutralized by milk. Can be effective in a [[Syndicate Items#Sleepy Pen|sleepy pen]] if the RNG is on your side.
|-
|- id="Glowing Slurry"
|Glowing Slurry||N/A. [[Guide to Botany#Omega Slurrypod|Omega slurrypods]].||0.4||No||+2 RAD. 15% chance of bad mutation, 3% of good mutation||TOUCH - 50% of bad mutation<br><br>INGEST - 100% of bad mutation||One random mutation, up to -2 GROWTH||||Scrambles your genes to hell and back.
|Glowing Slurry||N/A. [[Guide to Botany#Omega Slurrypod|Omega slurrypods]].||0.4||No||+2 RAD. 15% chance of bad mutation, 3% of good mutation||TOUCH - 50% of bad mutation<br><br>INGEST - 100% of bad mutation||One random mutation, up to -2 GROWTH||||Scrambles your genes to hell and back.
|-
|- id="Grog"
|Grog||Secret!||0.4||No||Decays into 20 units of ethanol. 15% chance of +1 TOX.||Makes you a pirate captain complete with dreadlocks, full beard, eyepatch and matching name.<br><br>TOUCH - 75% chance of +25 BRUTE and disfiguring the victim's face, 25% of +5 BRUTE. 20% chance of melting items.||||||More of a gimmick chem than legitimately destructive.
|Grog||Secret!||0.4||No||Decays into 20 units of ethanol. 15% chance of +1 TOX.||Makes you a pirate captain complete with dreadlocks, full beard, eyepatch and matching name.<br><br>TOUCH - 75% chance of +25 BRUTE and disfiguring the victim's face, 25% of +5 BRUTE. 20% chance of melting items.||||||More of a gimmick chem than legitimately destructive.
|-
|- id="Histamine"
|Histamine||N/A. Bee/wasp stings, [[Guide to Botany#Omega Weed|Omega weed]], byproduct of certain reagents.||0.2||No||10% chance of blurred vision '''OR''' +1 BRUTE, 5% of +2 BRUTE<br><br>OVERDOSE (40) - 8% chance of +1/+2 TOX. Scales with dose. Large doses have rapidly fatal effects simulating [[Doctoring#Anaphylaxis|anaphylaxis]] and ramp up BRUTE, TOX and OXY damage across the board||Causes jitteriness<br><br>TOUCH - Transfer is capped at 10 units regardless of amount splashed||||||Dose-dependent, ranges from annoying to incredibly lethal. Epinephrine, methamphetamine and especially diphenhydamine will counteract it as targeted meds.
|Histamine||N/A. Bee/wasp stings, [[Guide to Botany#Omega Weed|Omega weed]], byproduct of certain reagents.||0.2||No||10% chance of blurred vision '''OR''' +1 BRUTE, 5% of +2 BRUTE<br><br>OVERDOSE (40) - 8% chance of +1/+2 TOX. Scales with dose. Large doses have rapidly fatal effects simulating [[Doctoring#Anaphylaxis|anaphylaxis]] and ramp up BRUTE, TOX and OXY damage across the board||Causes jitteriness<br><br>TOUCH - Transfer is capped at 10 units regardless of amount splashed||||||Dose-dependent, ranges from annoying to incredibly lethal. Epinephrine, methamphetamine and especially diphenhydamine will counteract it as targeted meds.
|-
|- id="Initropidril"
|Initropidril||Secret! Also poison bottles.||0.4||No||Major stamina regeneration buff. 33% chance of medium-duration stun '''OR''' up to +25 TOX. 10% of +10 OXY and +1 LOSEBREATH '''OR''' immediate [[Doctoring#Cardiac arrest|cardiac arrest]].||||||||RNG-based poison, can either kill you ridiculously fast or agonizingly slowly.
|Initropidril||Secret! Also poison bottles.||0.4||No||Major stamina regeneration buff. 33% chance of medium-duration stun '''OR''' up to +25 TOX. 10% of +10 OXY and +1 LOSEBREATH '''OR''' immediate [[Doctoring#Cardiac arrest|cardiac arrest]].||||||||RNG-based poison, can either kill you ridiculously fast or agonizingly slowly.
|-
|- id="Itching Powder"
|Itching Powder||Ammonia + Welding Fuel + Space Fungus or [[Guide to Botany#Omega Weed|omega weed]].||0.3||Yes||Lots of annoying random effects like jitteriness and stuns. 2-15% chances of up to +5 BRUTE. 6% of decaying into up to 3 units of histamine.||||||||Prank chem but can be debilitating as hell in large doses. A source of histamine.
|Itching Powder||[[#Ammonia|Ammonia]] + [[#Welding Fuel|Welding Fuel]] + [[#Space Fungus|Space Fungus]] or [[Guide to Botany#Omega Weed|omega weed]].||0.3||Yes||Lots of annoying random effects like jitteriness and stuns. 2-15% chances of up to +5 BRUTE. 6% of decaying into up to 3 units of histamine.||||||||Prank chem but can be debilitating as hell in large doses. A source of histamine.
|-
|- id="Ketamine"
|Ketamine||N/A. [[Syndicate Items#Sleepy Pen|Sleepy pens]] and [[Syndicate Items#Poison Bottle|poison bottles]].||0.8||Yes||Significant total stamina penalty. Causes blurred vision, KOs on 11th cycle.||||||||Sleepy pens come pre-loaded with this. A typical dose from one should last 6-8 minutes.
|Ketamine||N/A. [[Syndicate Items#Sleepy Pen|Sleepy pens]] and [[Syndicate Items#Poison Bottle|poison bottles]].||0.8||Yes||Significant total stamina penalty. Causes blurred vision, KOs on 11th cycle.||||||||Sleepy pens and [[Robots#GuardBuddy|Snoozebuddies]] come pre-loaded with this. A typical dose from one should last 6-8 minutes.
|-
|- id="Lipolicide"
|Lipolicide||Mercury + Ephedrine + Diethylamine||0.2||No||+1 TOX unless the victim keeps eating food. 10% chance of healing obesity.||Deals massive damage to [[blob]] lipid cells.||||||Mostly just annoying, but easy to get from [[Foods and Drinks#Drinks|weight-loss shakes]].
|Lipolicide||Mercury + [[#Ephedrine|Ephedrine]] + [[#Diethylamine|Diethylamine]]||0.2||No||+1 TOX unless the victim keeps eating food. 10% chance of healing obesity.||Deals massive damage to [[blob]] lipid cells.||||||Mostly just annoying, but easy to get from [[Foods and Drinks#Weight-Loss Shake|weight-loss shakes]].
|-
|- id="Neurotoxin"
|Neurotoxin||Space Drugs @ 674 K||1||No||Causes jitteriness, dizziness, drowsiness and confused movement. +1 TOX, +1 BRAIN if total brain damage is less than 80 (10% chance otherwise).<br><br>Delayed poison. Ill effects will not be felt until the 5th cycle, and completely KO the victim on the 14th cycle.||||||||One of the most debilitating chems in the game due to applying brain damage, confusion and constant knockouts all at once. Someone given a large dose will be lucky to be able to do anything. Its delayed effects make it one of the quickest and stealthiest knockout chems around. It's also one of horrible things that [[Changeling#Powers|changelings]] can sting you with.
|Neurotoxin||Space Drugs @ 674 K||1||No||Causes jitteriness, dizziness, drowsiness and confused movement. +1 TOX, +1 BRAIN if total brain damage is less than 80 (10% chance otherwise).<br><br>Delayed poison. Ill effects will not be felt until the 5th cycle, and completely KO the victim on the 14th cycle.||||||||One of the most debilitating chems in the game due to applying brain damage, confusion and constant knockouts all at once. Someone given a large dose will be lucky to be able to do anything. Its delayed effects make it one of the quickest and stealthiest knockout chems around. It's also one of horrible things that [[Changeling#Powers|changelings]] and queen bees can sting you with.
|-
|- id="Pancuronium"
|Pancuronium||N/A. Poison bottles, Hacked Nanomeds, and derelict/emagged medibot injections.||0.2||No||Severe total stamina penalty. Will permastun on 11th cycle.<br><br>If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH||||||||A very nasty disabling poison for traitors to make use of, basically a much meaner curare. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
|Pancuronium||N/A. Poison bottles, Hacked Nanomeds, and derelict/emagged medibot injections.||0.2||No||Severe total stamina penalty. Will permastun on 11th cycle.<br><br>If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH||||||||A very nasty disabling poison for traitors to make use of, basically a much meaner curare. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
|-
|- id="Polonium"
|Polonium||N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].||0.1||Yes||+8 RAD||||80% chance of +5 RAD, 25% of a random mutation||||Lasts a long time and ramps your cumulative radiation (causes TOX and BURN) way the hell up, very deadly.
|Polonium||N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].||0.1||Yes||+8 RAD||||80% chance of +5 RAD, 25% of a random mutation||||Lasts a long time and ramps your cumulative radiation (causes TOX and BURN) way the hell up, very deadly.
|-
|- id="Porktonium"
|Porktonium||N/A. Extracted from everything that contains bacon.||0.2||No||OVERDOSE (133) - 15% chance of metabolizing into up to 3 units of cholesterol, 8% of metabolizing into 15 units of radium and 10 units of cyanide||||||||Porktonium depletes fairly slowly and an overdose can be very lethal.
|Porktonium||N/A. Extracted from everything that contains bacon.||0.2||No||OVERDOSE (133) - 15% chance of metabolizing into up to 3 units of cholesterol, 8% of metabolizing into 15 units of radium and 10 units of cyanide||||||||Porktonium depletes fairly slowly and an overdose can be very lethal.
|-
|- id="Rajaijah"
|Rajaijah<br>(Madness toxin)||Secret! Also poison bottles.||0.1||No||+0.5 BRAIN, jitteriness, drowsiness, major stamina regeneration buff. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages.||||||||You may be familiar with Syndicate NPCs, which can be summoned with telescience.(As of late, [[Monkey|monkeys]] also use this AI, so be careful!) Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.<br><br>'''Note:''' Slapping a [[Medical_Objects#Straight_Jacket|straight jacket]] on someone poisoned with rajaijah will neutralize them, letting you flush the poison safely.
|Rajaijah<br>(Madness toxin)||Secret! Also poison bottles.||0.1||No||+0.5 BRAIN, jitteriness, drowsiness, major stamina regeneration buff. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages.||||||||You may be familiar with Syndicate NPCs, which can be summoned with telescience.(As of late, [[Monkey|monkeys]] also use this AI, so be careful!) Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.<br><br>'''Note:''' Slapping a [[Medical_Objects#Straight_Jacket|straight jacket]] on someone poisoned with rajaijah will neutralize them, letting you flush the poison safely.
|-
|- id="Royal Initrobeedril]]
|Royal Initrobeedril||Secret! Also poison bottles.||0.2||No||+1 TOX, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 OXY. Gibs the victim on 26th cycle and leaves a queen bee behind.||||||||Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26.
|Royal Initrobeedril||Secret! Also poison bottles.||0.2||No||+1 TOX, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 OXY. Gibs the victim on 26th cycle and leaves a queen bee behind.||||||||Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26.
|-
|- id="Sarin"
|Sarin||Secret! Also poison bottles. [[Nuclear_Operative|Nuclear operatives]] start with a few grenades of this on the shuttle.||0.1||Yes||+1 TOX, +1 BRAIN, +1 BURN. 5% chance of +1 LOSEBREATH, randomly causes stuns, blurred vision, jitteriness, confused movement and other effects. Permastuns on 60th cycle.<br><br>If permastunned: additional +5 LOSEBREATH, +1 BRAIN and +1 TOX<br><br>25+ UNITS: 8% chance of additional +1/+2 TOX||||||||Bombards the victim with a lot of scary messages and can kill surprisingly quickly if left unchecked. Can be neutralized with atropine, or handled with wide-spectrum meds.
|Sarin||Secret! Also poison bottles. [[Nuclear_Operative|Nuclear operatives]] start with a few grenades of this on the shuttle.||0.1||Yes||+1 TOX, +1 BRAIN, +1 BURN. 5% chance of +1 LOSEBREATH, randomly causes stuns, blurred vision, jitteriness, confused movement and other effects. Permastuns on 60th cycle.<br><br>If permastunned: additional +5 LOSEBREATH, +1 BRAIN and +1 TOX<br><br>25+ UNITS: 8% chance of additional +1/+2 TOX||||||||Bombards the victim with a lot of scary messages and can kill surprisingly quickly if left unchecked. Can be neutralized with atropine, or handled with wide-spectrum meds.
|-
|- id="Sodium Thiopental"
|Sodium Thiopental||N/A. Poison bottles.||0.7||No||Major total stamina penalty, reduces jitteriness. Random stuns, confused movement, drowsiness. 10% chance of +1 BRAIN. KOs the victim on 6th cycle.||||||||Like an incredibly fast-acting ketamine, but with slightly slower depletion; it also doesn't knock out for nearly as long once the chem wears off. The other reason to run from derelict medibots, as they inject it along with the Pancuronium mentioned above, which is a death sentence if you're alone.
|Sodium Thiopental||N/A. Poison bottles.||0.7||No||Major total stamina penalty, reduces jitteriness. Random stuns, confused movement, drowsiness. 10% chance of +1 BRAIN. KOs the victim on 6th cycle.||||||||Like an incredibly fast-acting ketamine, but with slightly slower depletion; it also doesn't knock out for nearly as long once the chem wears off. The secret of [[Syndicate Items#Safari Kit|Safari Kit]] darts, and the other reason to run from derelict medibots, as they inject it along with the Pancuronium mentioned above, which is a death sentence if you're alone.
|-
|- id="Spiders"
|Spiders||Ingest ants + unstable mutagen and use the *dance emote '''OR''' see the [[Chemistry#SECRET CHEMS|recipe hint]].||0.4||No||50% chance of +1 BRUTE. 10% chance of +2 BRUTE '''OR''' +5 BRUTE and brief stun '''OR''' 10% of +4 BRUTE and barfing up some spiders||5+ UNITS: Creates spiders when applied to floor tiles.<br><br>TOUCH/INGEST - You get spiders all over you! You also take +2 BRUTE.||||||Spider friends! Sometimes they're a bit grumpy, though.
|Spiders||Ingest [[#ants]] + [[#Unstable Mutagen|unstable mutagen]] and use the *dance emote '''OR''' see the [[Chemistry#SECRET CHEMS|recipe hint]].||0.4||No||50% chance of +1 BRUTE. 10% chance of +2 BRUTE '''OR''' +5 BRUTE and brief stun '''OR''' 10% of +4 BRUTE and barfing up some spiders||5+ UNITS: Creates spiders when applied to floor tiles.<br><br>TOUCH/INGEST - You get spiders all over you! You also take +2 BRUTE.||||||Spider friends! Sometimes they're a bit grumpy, though.
|-
|- id="Stable Mutagen"
|Stable Mutagen||Unstable Mutagen + Lithium + Bromine + Acetone '''OR''' Mutadone + Lithium||0.4||No||If used in conjunction with blood, it will result in the person taking on the appearance and DNA of the blood's owner on the 10th cycle.||||80% chance of up to -3 GROWTH, 16% of a random mutation||||The changeling's [[Changeling#Powers|DNA sting]] works like this, for instance.
|Stable Mutagen||[[#Unstable Mutagen|Unstable Mutagen]] + Lithium + Bromine + [[#Acetone|Acetone]] '''OR''' [[#Mutadone|Mutadone]] + Lithium||0.4||No||If used in conjunction with blood, it will result in the person taking on the appearance and DNA of the blood's owner on the 10th cycle.||||80% chance of up to -3 GROWTH, 16% of a random mutation||||The changeling's [[Changeling#Powers|DNA sting]] works like this, for instance.
|-
|- id="Sulfonal"
|Sulfonal||Acetone + Diethylamine + Sulfur||0.1||No||+1 TOX. Minor total stamina penalty, drowsiness, reduces jitteriness. 20% chance of KO'ing the victim briefly after the 22th cycle.||||||||Puts someone out while slowly poisoning them to death. While it doesn't do a good job at keeping someone out until the chem has depleted, sulfonal is still very debilitating.
|Sulfonal||[[#Acetone|Acetone]] + [[#Diethylamine|Diethylamine]] + Sulfur||0.1||No||+1 TOX. Minor total stamina penalty, drowsiness, reduces jitteriness. 20% chance of KO'ing the victim briefly after the 22th cycle.||||||||Puts someone out while slowly poisoning them to death. While it doesn't do a good job at keeping someone out until the chem has depleted, sulfonal is still very debilitating.
|-
|- id="Toxic Slurry"
|Toxic Slurry||N/A. [[Guide to Botany#Slurrypod|Slurrypods]].||0.4||No||10% chance of up to 4 TOX, 7% of stunning briefly||||||||Mostly just annoying, but it can be deadly over time if the RNG cooperates.
|Toxic Slurry||N/A. [[Guide to Botany#Slurrypod|Slurrypods]].||0.4||No||10% chance of up to 4 TOX, 7% of stunning briefly||||||||Mostly just annoying, but it can be deadly over time if the RNG cooperates.
|-
|- id="Toxin"
|Toxin||N/A||0.4||No||+2 TOX||||+1 POISON||||The old generic toxin, still kicking around in a few places.
|Toxin||N/A. Bee/wasp stings, [[Foods and Drinks#Rancid Milk|rancid milk]].||0.4||No||+2 TOX||||+1 POISON||||The old generic toxin, still kicking around in few places.
|-
|- id="Unstable Mutagen"
|Unstable Mutagen||Radium + Plasma + Chlorine '''OR''' Epinephrine + Neurotoxin||0.3||No||+2 RAD, 4% chance of a bad mutation||TOUCH - 33% chance of a bad mutation<br><br>INGEST - 100% of a bad mutation||40% chance of -1 GROWTH, 24% of a random mutation||||Another solid, easy-level poison, though it's usually used as a precursor to other chems.
|Unstable Mutagen||Radium + Plasma + Chlorine '''OR''' [[#Epinephrine|Epinephrine]] + [[#Neurotoxin|Neurotoxin]]||0.3||No||+2 RAD, 4% chance of a bad mutation||TOUCH - 33% chance of a bad mutation<br><br>INGEST - 100% of a bad mutation||40% chance of -1 GROWTH, 24% of a random mutation||||Another solid, easy-level poison, though it's usually used as a precursor to other chems.
|-
|- id="Uranium"
|Uranium||N/A||0.4||No||+2 RAD||||+2 RAD, 24% chance of a random mutation||||Some vending machine junk contains this.
|Uranium||N/A||0.4||No||+2 RAD||||+2 RAD, 24% chance of a random mutation||||Some vending machine junk contains this.
|-
|- id="Venom"
|Venom||N/A. Poison bottles or insect stings.||0.2||No||+1 TOX, +1 BRUTE. 25% chance of decaying into up to 10 units of histamine.<br><br>20+ UNITS: +2 TOX and +2 BRUTE (total, not additionally)<br>40+ UNITS: 4% chance of gibbing the victim outright||||||||Some of the unfriendly insectoid critters can inject you with this. Fermids are a notable one.
|Venom||N/A. Poison bottles or insect stings.||0.2||No||+1 TOX, +1 BRUTE. 25% chance of decaying into up to 10 units of histamine.<br><br>20+ UNITS: +2 TOX and +2 BRUTE (total, not additionally)<br>40+ UNITS: 4% chance of gibbing the victim outright||||||||Some of the unfriendly insectoid critters can inject you with this. Fermids are a notable one.
|}
|}
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!class="unsortable" | Application effects
!class="unsortable" | Application effects
!class="unsortable" | Notes
!class="unsortable" | Notes
|-
|- id="Bee"
|Bee||N/A. [[Botanist#Bee-keeping|Space bee eggs]].||0.4||No||0.8||Infects the host with a space bee larva, which will eventually be coughed up (causing some TOX damage) unless removed surgically.||Not implicitly a deadly disease, this instead gives you a bee pet! Bees are quite protective of their owners and will come to the rescue when they're under attack if you show them some TLC. It can take either a moment or a while for the bee to emerge depending on the RNG.
|Bee||N/A. [[Botanist#Bee-keeping|Space bee eggs]].||0.4||No||0.8||Infects the host with a space bee larva, which will eventually be coughed up (causing some TOX damage) unless removed surgically.||Not implicitly a deadly disease, this instead gives you a bee pet! Bees are quite protective of their owners and will come to the rescue when they're under attack if you show them some TLC. It can take either a moment or a while for the bee to emerge depending on the RNG.
|-
|- id="Concentrated initropidril"
|Concentrated initropidril||N/A. Poison bottles.||0.4||No||4.9||100% chance to cause [[Doctoring#Cardiac arrest|cardiac arrest]].||Liquid heart attack! This reagent lets you skip cardiac failure (and thus its RNG) entirely for a faster death.
|Concentrated initropidril||N/A. Poison bottles.||0.4||No||4.9||100% chance to cause [[Doctoring#Cardiac arrest|cardiac arrest]].||Liquid heart attack! This reagent lets you skip cardiac failure (and thus its RNG) entirely for a faster death.
|-
|- id="E.Coli"
|E.Coli||Compost + Bacterial Medium||0.4||No||4.9||100% chance to cause [[Doctoring#Viruses|food poisoning]].||Food poisoning is annoying, but not very dangerous. You can sleep it off or drink some chicken soup.
|E.Coli||[[#Compost|Compost]] + Bacterial Medium||0.4||No||4.9||100% chance to cause [[Doctoring#Food Poisoning|food poisoning]].||Food poisoning is annoying, but not very dangerous. You can sleep it off or drink some chicken soup.
|-
|- id="Gibbis"
|Gibbis||N/A. Poison bottles.||0.4||No||2.9||Infects the victim with a non-contagious version of [[Virus#Known viruses|GBS]].||Another evil disease reagent. Unless countered quickly with cryoxadone, death is inevitable and permanent without a [[Medical Objects#Cloning Scanner|backup copy]] of the victim's DNA.
|Gibbis||N/A. Poison bottles.||0.4||No||2.9||Infects the victim with a non-contagious version of [[Virus#GBS|GBS]].||Another evil disease reagent. Unless countered quickly with cryoxadone, death is inevitable and permanent without a [[Medical Objects#Cloning Scanner|backup copy]] of the victim's DNA.
|-
|- id="Grave Dust"
|Grave dust||N/A. Find inside certain ???? pill bottles.||0.4.||No||2.9||Infects victim with [[Virus#Known viruses|grave fever]].||Stuns, suffocation, weakness, and toxin damage that just gets worse and worse with each stage. Incredibly deadly if they can't get someone to adminster spaceacillin (they'll likely be too weak/unable to get it themselves).
|Grave dust||N/A. Find inside certain ???? pill bottles.||0.4.||No||2.9||Infects victim with [[Virus#Grave Fever|grave fever]].||Stuns, suffocation, weakness, and toxin damage that just gets worse and worse with each stage. Incredibly deadly if they can't get someone to adminster spaceacillin (they'll likely be too weak/unable to get it themselves).
|-
|- id="HIV"
|HIV|| N/A. Rare find in artifact beakers. ||0.4||No||4.9||Infects the victim with [[Virus#Space AIDS|Space AIDS]]. || It's not the AIDS itself that kills; it's the chance of suddenly catching one of those [[Virus#Known virsues|nasty, incurable diseases.]] Technically, Space AIDS is curable, but only under some very rare and indeed very monstrous circumstances.
|HIV|| N/A. Rare find in artifact beakers. ||0.4||No||4.9||Infects the victim with [[Virus#Space AIDS|Space AIDS]]. || It's not the AIDS itself that kills; it's the chance of suddenly catching one of those [[Virus#Known virsues|nasty, incurable diseases.]] Technically, Space AIDS is curable, but only under some very rare and indeed very monstrous circumstances.
|-
|- id="Liquid Spacetime"
|Liquid spacetime||N/A||0.4||No||4.9||Infects the victim with [[Virus#Known viruses|teleportitis]].||Teleportitis repeatedly warps your character to random nearby tiles, so long as the target tile has flooring. It also causes sparks to fly from the destination, which can be very bad if you land on something ignitable.
|Liquid spacetime||N/A||0.4||No||4.9||Infects the victim with [[Virus#Teleportitis|teleportitis]].||Teleportitis repeatedly warps your character to random nearby tiles, so long as the target tile has flooring. It also causes sparks to fly from the destination, which can be very bad if you land on something ignitable.
|-
|- id="Loose Screws"
|Loose screws||N/A. Rare find in artifact beakers.||0.4||No||4.9||Inflicts victim with [[Virus#Known viruses|Space Madness]].||Space Madness can be quite annoying, especially if flips your view of the map when you least expect/want it, but it's otherwise completely harmless.  
|Loose screws||N/A. Rare find in artifact beakers.||0.4||No||4.9||Inflicts victim with [[Virus#Space Madness|Space Madness]].||Space Madness can be quite annoying, especially if flips your view of the map when you least expect/want it, but it's otherwise completely harmless.  
|-
|- id="Nanomachines"
|Nanomachines||N/A. Poison bottles and [[Foods and Drinks#Main course|roburgers]].||0.4||No||1.9||Infects the victim with [[Virus#Known viruses|robotics transformation]].||The transformation is obvious and a slow process. Rather tricky poison to use effectively, but an easy option for borging yourself.
|Nanomachines||N/A. Poison bottles and [[Foods and Drinks#Roburger|roburgers]].||0.4||No||1.9||Infects the victim with [[Virus#Robotics Transformation|robotics transformation]].||The transformation is obvious and a slow process. Rather tricky poison to use effectively, but an easy option for borging yourself.
|-
|- id="Painbow Fluid"
|Painbow fluid || N/A. Rare find in artifact beakers. || 0.4 || No || 4.9 || Infects victim with [[Virus#Known viruses|Cluwneing Around Disease]], a special version of Clowning Around, if they're not a [[Clown]]. || Victim slowly falls from [[Admin|grace]] as they become an extremely clusmy [[Cluwne]], mind and body. Fortunately,a Bible applied to the face by a [[Chaplain|holy one]] can cleanse the unholy cluwne spirits possessing the victim. Nonlethal, but highly annoying and actually debilitating.  
|Painbow fluid || N/A. Rare find in artifact beakers. || 0.4 || No || 4.9 || Infects victim with [[Virus#Cluwneing Around|Cluwneing Around Disease]], a special version of Clowning Around, if they're not a [[Clown]]. || Victim slowly falls from [[Admin|grace]] as they become an extremely clusmy [[Cluwne]], mind and body. Fortunately,a Bible applied to the face by a [[Chaplain|holy one]] can cleanse the unholy cluwne spirits possessing the victim. Nonlethal, but highly annoying and actually debilitating.  
|-
|- id="Prions"
|Prions||N/A. Poison bottles, brain burgers.||0.4||No||4.9||Infects the victim with [[Virus#Known viruses|kuru]].||Kuru is incurable and will paralyze somebody within seconds of injection. Death will follow within a couple of minutes.
|Prions||N/A. Poison bottles, brain burgers.||0.4||No||4.9||Infects the victim with [[Virus#Kuru|kuru]].||Kuru is incurable and will paralyze somebody within seconds of injection. Death will follow within a couple of minutes.
|-
|- id="Pure Bacon Grease"
|Pure bacon grease||N/A. Poison bottles.||0.4||No||4.9||100% chance to cause [[Doctoring#Cardiac failure|cardiac failure]].||Cardiac failure can be a very serious condition without easy access to epinephrine or another stimulant.
|Pure bacon grease||N/A. Poison bottles.||0.4||No||4.9||100% chance to cause [[Doctoring#Cardiac failure|cardiac failure]].||Cardiac failure can be a very serious condition without easy access to epinephrine or another stimulant.
|-
|- id="Rainbow Fluid"
|Rainbow fluid || N/A. Rare find in artifact beakers. || 0.4 || No || 4.9 || Infects victim with [[Virus#Known viruses|Clowning Around Disease]] if they're not a [[Clown]]. || Victim slowly becomes a clumsy [[Clown]], complete with clown gear (that constantly grows back if they can somehow can it off) and weird honking sounds. Nonlethal but permanent and fairly debilitating if the victim isn't very experienced at [[Clown|clowning]].  
|Rainbow fluid || N/A. Rare find in artifact beakers. || 0.4 || No || 4.9 || Infects victim with [[Virus#Clowning Around|Clowning Around Disease]] if they're not a [[Clown]]. || Victim slowly becomes a clumsy [[Clown]], complete with clown gear (that constantly grows back if they can somehow can it off) and weird honking sounds. Nonlethal but permanent and fairly debilitating if the victim isn't very experienced at [[Clown|clowning]].  
|-
|- id="Space Heartworms"
|Space heartworms||N/A. Poison bottles.||0.4||No||4.9||100% chance to cause [[Doctoring#Cardiac abscondment|cardiac abscondment]].||Generally lethal without an immediate heart transplant.
|Space heartworms||N/A. Poison bottles.||0.4||No||4.9||100% chance to cause [[Doctoring#Cardiac abscondment|cardiac abscondment]].||Generally lethal without an immediate heart transplant.
|-
|- id="Spider Eggs"
|Spider eggs||N/A. Poison bottles.||0.4||No||2.9||Infects the victim with parasites.||Each successful infection rips the host apart and spawns a couple of [[Critter|baby ice spiders]], which are extremely aggressive and will attack nearby humans and monkeys. By doing so, they in turn mature and become even more dangerous. This chain reaction can be devastating and quite often depopulates entire stations.
|Spider eggs||N/A. Poison bottles.||0.4||No||2.9||Infects the victim with parasites.||Each successful infection rips the host apart and spawns a couple of [[Critter|baby ice spiders]], which are extremely aggressive and will attack nearby humans and monkeys. By doing so, they in turn mature and become even more dangerous. This chain reaction can be devastating and quite often depopulates entire stations.
|-
|- id="Vampire Serum"
|Vampire serum|| N/A. [[Wizard|Farty Snott's Beans]], [[Artifact Research|artifact injectors.]]|| 0.4 ||No ||4.9 || Infects host with [[Virus#Known viruses|Draculaculiasis]]. || Slowly turns host in a [[Vampire]]. Blehh!
|Vampire serum|| N/A. [[Wizard|Farty Snott's Beans]], [[Artifact Research|artifacts.]]|| 0.4 ||No ||4.9 || Infects host with [[Virus#Draculaculiasis|Draculaculiasis]]. || Slowly turns host in a [[Vampire]]. Blehh!
|-
|- id="Werewolf Serum"
|Werewolf serum|| N/A. [[Wizard|Farty Snott's Beans]], [[Artifact Research|artifact injectors.]]|| 0.4 ||No ||4.9 || Infects host with [[Virus#Known viruses|lycanthropy]]. || Slooowly turns host in a [[Werewolf]]. Howl about it!  
|Werewolf serum|| N/A. [[Wizard|Farty Snott's Beans]], [[Artifact Research|artifacts.]]|| 0.4 ||No ||4.9 || Infects host with [[Virus#Lycanthropy|Lycanthropy]]. || Slooowly turns host in a [[Werewolf]]. Howl about it!
|- id="Rotting"
|Rotting||Secret!||0.4||No||4.9|| Infects host with [[Virus#Tissue Necrosis|Tissue Necrosis]]. || Gradually turns the infected into a spooky skeleton. This prevents them from being cloned (but not preventing [[Roboticist|borging]]), unless you have a special [[Medical Objects#NecroScan Upgrade|cloning module]].
|- id="Feather Fluid"
|Feather Fluid||Secret!||0.4||No||4.9|| Infects host with [[Virus#Avian Flu|Avian Flu]]. || Once stage 4 is complete, turns the infected into a [[Critter#Polymorphed_Critters|space bird]]. Spread your wings and... this is space, how would you fly?
|}
|}


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!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Notes
!class="unsortable" | Notes
|-
|- id="Acetic Acid"
|Acetic Acid||Acetaldehyde (1) + Oxygen (1) + Nitrogen (4)||0.4||No||||TOUCH - Does +5 BRUTE.<br>50+ UNITS: 75% chance of +15 BURN, +5 BRUTE and disfiguring the victim's face.<br><br>INGEST - 25+ UNITS: +2 BRUTE||+1 ACID||It's basically raw vinegar. Behaves like a much weaker sulfuric acid.
|Acetic Acid||[[#Acetaldehyde|Acetaldehyde]] (1) + Oxygen (1) + Nitrogen (4)||0.4||No||||TOUCH - Does +5 BRUTE.<br>50+ UNITS: 75% chance of +15 BURN, +5 BRUTE and disfiguring the victim's face.<br><br>INGEST - 25+ UNITS: +2 BRUTE||+1 ACID||It's basically raw vinegar. Behaves like a much weaker sulfuric acid.
|-
|- id="Fluorosulfuric Acid"
|Fluorosulfuric Acid||Sulfuric Acid + Fluorine + Hydrogen + Potassium @ 374 K||0.4||No||+1 TOX, +1 BURN||TOUCH - Up to +20 BURN, 100% chance of melting items<br>9+ UNITS: melts headgear, otherwise +75 BURN and disfigures the victim's face<br><br>INGEST - 5+ UNITS: Scales with dose, up to +75 BURN||+10 ACID, -5 GROWTH||The go-to acid if you want to melt items and faces.
|Fluorosulfuric Acid||[[#Sulfuric Acid|Sulfuric Acid]] + Fluorine + Hydrogen + Potassium @ 374 K||0.4||No||+1 TOX, +1 BURN||TOUCH - Up to +20 BURN, 100% chance of melting items<br>9+ UNITS: melts headgear, otherwise +75 BURN and disfigures the victim's face<br><br>INGEST - 5+ UNITS: Scales with dose, up to +75 BURN||+10 ACID, -5 GROWTH||The go-to acid if you want to melt items and faces.
|-
|- id="Hydrochloric Acid"
|Hydrochloric Acid||Hydrogen + Chlorine + Water||0.4||No||See notes.||||||Behaves exactly the same as sulfuric acid.
|Hydrochloric Acid||Hydrogen + Chlorine + Water||0.4||No||See notes.||||||Behaves exactly the same as sulfuric acid.
|-
|- id="Sulfuric Acid"
|Sulfuric Acid||Sulfur + Hydrogen + Oxygen||0.4||No||+1 BURN||TOUCH - Does +10 BURN and +5 BRUTE, 40% chance of melting items.<br>25+ UNITS: 75% chance of disfiguring the victim's face (blocked by headgear)<br><br>INGEST - 10+ UNITS: Scales with dose, up to +20 BURN||+5 ACID, -3 GROWTH||A precursor to many other chems.
|Sulfuric Acid||Sulfur + Hydrogen + Oxygen||0.4||No||+1 BURN||TOUCH - Does +10 BURN and +5 BRUTE, 40% chance of melting items.<br>25+ UNITS: 75% chance of disfiguring the victim's face (blocked by headgear)<br><br>INGEST - 10+ UNITS: Scales with dose, up to +20 BURN||+5 ACID, -3 GROWTH||A precursor to many other chems.
|}
|}
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!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Per plant cycle<br>(plant tray)
!class="unsortable" | Notes
!class="unsortable" | Notes
|-
|- id="Argine"
|Argine||N/A. [[Wizard|Magical beans]], [[Artifact Research|artifact beakers]].||0.4||No||272 K||Medium-sized explosion (4x4, high severity). Does not scale with volume.||||Cannot be applied to floor tiles.||||Explodes at low temperatures, for instance when mixed with cryostylane. When used in a mob, body temperature alone can be sufficient to set argine off.
|Argine||N/A. [[Wizard|Magical beans]], [[Artifact Research|artifact beakers]].||0.4||No||272 K||Medium-sized explosion (4x4, high severity). Does not scale with volume.||||Cannot be applied to floor tiles.||||Explodes at low temperatures, for instance when mixed with cryostylane. When used in a mob, body temperature alone can be sufficient to set argine off.
|-
|- id="Black Powder"
|Black Powder||Saltpetre + Charcoal + Sulfur||0.05||Yes||474 K||Sparks, then blows up a second or two later. Damage scales with volume.<br><br>< 160 UNITS: Minor explosion (up to 2x2, low severity)<br>161+ UNITS: Medium-sized explosion (6x6, medium severity)<br>301+ UNITS: large explosion (12x12, medium severity)||||5+ UNITS: Creates black powder residue when applied to floor tiles.||||A lot of it in one spot can be very deadly. Slow depletion means you can poison someone with it and then wait for then to encounter a heat source awhile later.
|Black Powder||[[#Saltpetre|Saltpetre]] + [[#Charcoal|Charcoal]] + Sulfur||0.05||Yes||474 K||Sparks, then blows up a second or two later. Damage scales with volume.<br><br>< 160 UNITS: Minor explosion (up to 2x2, low severity)<br>161+ UNITS: Medium-sized explosion (6x6, medium severity)<br>301+ UNITS: large explosion (12x12, medium severity)||||5+ UNITS: Creates black powder residue when applied to floor tiles.||||A lot of it in one spot can be very deadly. Slow depletion means you can poison someone with it and then wait for then to encounter a heat source awhile later.
|-
|- id="Chlorine Azide"
|Chlorine Azide||Secret!||N/A||N/A||Instant||Small explosion (4x4, low severity). Does not scale with volume.||||||||Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by stabilizing agent.
|Chlorine Azide||Secret!||N/A||N/A||Instant||Small explosion (4x4, low severity). Does not scale with volume.||||||||Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by [[#Stabilizing Agent|stabilizing agent]].
|-
|- id="Chlorine Trifluoride"
|Chlorine Trifluoride (CLF3)||Chlorine (1) + Fluorine (3) @ 424 K||4||No||N/A (with ff-foam: instant)||Makes a 1x1 fireball when it comes into existence.<br><br>When mixed with fire-fighting foam: small explosion (2x2, low severity). Does not scale with volume.||If already on fire: +5 BURNING.||Sets objects and turfs alight, even stuff that otherwise wouldn't burn. Has a chance of burning through floor tiles.<br><br>TOUCH / INGEST - Sets you alight, +50 BURNING.<br><br>INGEST - Scales with volume, up to +90 BURN.||||A very popular starting deathchem, but be careful when mixing.
|Chlorine Trifluoride (CLF3)||Chlorine (1) + Fluorine (3) @ 424 K||4||No||N/A (with [[#Carbon Tetrachloride|ff-foam]]: instant)||Makes a 1x1 fireball when it comes into existence.<br><br>When mixed with fire-fighting foam: small explosion (2x2, low severity). Does not scale with volume.||If already on fire: +5 BURNING.||Sets objects and turfs alight, even stuff that otherwise wouldn't burn. Has a chance of burning through floor tiles.<br><br>TOUCH / INGEST - Sets you alight, +50 BURNING.<br><br>INGEST - Scales with volume, up to +90 BURN.||||A very popular starting deathchem, but be careful when mixing.
|-
|- id="Cryostylane"
|Cryostylane||Water + Plasma + Nitrogen (+ Oxygen) or [[Guide to Botany#Chilly Pepper|chili mutation]].||0.4||No||Mix with oxygen||Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, cryostylane slowly cools all other reagents and objects on its tile down towards 0 K, regardless of current surface or container.||Reduces body temperature drastically.||3+ UNITS: Creates a layer of slippery ice when applied to floor tiles, reduces the temperature of plasma fires.<br><br>TOUCH - Sets BURNING to 0. Freezes anybody in a large block of ice, preventing any actions short of speaking or breaking out.||||While frozen in an ice cube, you are immune to most outside dangers, though you will still take damage from active poisons. You can break out if you move in random directions or if someone kicks your cube (they have to be on ''Harm'' intent) enough times. As a panic option, the quick freeze is also handy for immediately activating cryoxadone.  
|Cryostylane||Water + Plasma + Nitrogen (+ Oxygen) or [[Guide to Botany#Chilly Pepper|chili mutation]].||0.4||No||Mix with oxygen||Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, cryostylane slowly cools all other reagents and objects on its tile down towards 0 K, regardless of current surface or container.||Reduces body temperature drastically.||3+ UNITS: Creates a layer of slippery ice when applied to floor tiles, reduces the temperature of plasma fires.<br><br>TOUCH - Sets BURNING to 0. Freezes anybody in a large block of ice, preventing any actions short of speaking or breaking out.||||While frozen in an ice cube, you are immune to most outside dangers, though you will still take damage from active poisons. You can break out if you move in random directions or if someone kicks your cube (they have to be on ''Harm'' intent) enough times. As a panic option, the quick freeze is also handy for immediately activating cryoxadone.  
|-
|- id="Dioxygen Difluoride"
|Dioxygen Difluoride (FOOF)||N/A. Rare find in artifact beakers.|| 1.8 || No || N/A || N/A (oxidizer, breaks down and makes certain things ''instantly'' ignite when it's out of its container) || +50 BURNING ||Creates a super-hot fireball (up to 8x8, scales with volume) that ignites and melts through walls, floors, grilles, and windows alike.<br><br> TOUCH/INGEST: +90 BURNING <br><br> INGEST: Up to 90 BURN damage, scales with volume.|||| Horrifying and thankfully rare hellchem with a funny name.
|Dioxygen Difluoride (FOOF)||N/A. Rare find in artifact beakers.|| 1.8 || No || N/A || N/A (oxidizer, breaks down and makes certain things ''instantly'' ignite when it's out of its container) || +50 BURNING ||Creates a super-hot fireball (up to 8x8, scales with volume) that ignites and melts through walls, floors, grilles, and windows alike.<br><br> TOUCH/INGEST: +90 BURNING <br><br> INGEST: Up to 90 BURN damage, scales with volume.|||| Horrifying and thankfully rare hellchem with a funny name.
|-
|- id="Flash Powder"
|Flash Powder||Aluminium + Potassium + Chlorine + Sulfur (+ Stabilizing Agent)||0.4||Yes||Instant (stabilizer: 374 K)||Stuns anyone within five tiles of the source and causes blurred vision (blocked by sunglasses etc), stun amount relative to distance. Can cause permanent eye damage and blindness.||||||||[[Security Objects#Flashbang|Flashbangs]] contain this.
|Flash Powder||Aluminium + Potassium + Chlorine + Sulfur (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||Yes||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Stuns anyone within five tiles of the source and causes blurred vision (blocked by sunglasses etc), stun amount relative to distance. Can cause permanent eye damage and blindness.||||||||[[Security Objects#Flashbang|Flashbangs]] contain this.
|-
|- id="Fluorosurfactant"
|Fluorosurfactant||Fluorine + Carbon + Sulphuric Acid (+ Water)||0.4||No||Mix with water||Turns into foam when combined with water, causes people to slip on it if they're running. The amount of foam made (up to 7x7) depends on how much fluorosurfactant and water are used, but every tile is capped at 3 units (per reagent carried with the foam, not in total).||||||||When foam propagates, it drags all of the other reagents in the container with it, applying their TOUCH and (if they have it) Penetrates Skin effects to anyone that walks on it, or is standing in it as it finishes flowing away. Very, very deadly in the wrong hands.<br><br>'''Note:''' Most non-backbreaking methods of creating foam require you to do it by hand and thus be in the middle of the reaction, so unless you're trying to die, take appropriate measures to survive your own disaster.
|Fluorosurfactant||Fluorine + Carbon + [[#Sulfuric Acid|Sulfuric Acid]] (+ Water)||0.4||No||Mix with water||Turns into foam when combined with water, causes people to slip on it if they're running. The amount of foam made (up to 7x7) depends on how much fluorosurfactant and water are used, but every tile is capped at 3 units (per reagent carried with the foam, not in total).||||||||When foam propagates, it drags all of the other reagents in the container with it, applying their TOUCH and (if they have it) Penetrates Skin effects to anyone that walks on it, or is standing in it as it finishes flowing away. Very, very deadly in the wrong hands.<br><br>'''Note:''' Most non-backbreaking methods of creating foam require you to do it by hand and thus be in the middle of the reaction, so unless you're trying to die, take appropriate measures to survive your own disaster.
|-
|- id="Hootingium"
|Hootingium<br>(Sonic Powder)||Oxygen + Cola + Phosphorous (+ Stabilizing Agent)||0.4||Yes||Instant (stabilizer: 374 K)||Deafens and stuns within five tiles (blocked by earmuffs etc), causes confused movement. Can cause ear damage and permanent deafness.||70% chance of +1 BRAIN||||||[[Security Objects#Flashbang|Flashbangs]] contain this. Occasionally plays HOOT! instead of BANG!
|Hootingium<br>(Sonic Powder)||Oxygen + Cola + Phosphorous (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||Yes||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Deafens and stuns within five tiles (blocked by earmuffs etc), causes confused movement. Can cause ear damage and permanent deafness.||70% chance of +1 BRAIN||||||[[Security Objects#Flashbang|Flashbangs]] contain this. Occasionally plays HOOT! instead of BANG!
|-
|- id="Kerosene"
|Kerosene||Secret!||0.4||No||874 K||Small to large fireball, scales with volume (up to 8x8).||||||||Has a secret, unlisted property.
|Kerosene||Secret!||0.4||No||874 K||Small to large fireball, scales with volume (up to 8x8).||||||||Has a secret, unlisted property.
|-
|- id="Liquid Dark Matter"
|Liquid Dark Matter||Plasma + Radium + Carbon (+ Stabilizing Agent)||0.4||No||Instant (stabilizer: 474 K)||Sucks everything into the detonation point. Range (up to 4x4) and throw-force scale with volume.|||||25% chance of being applied to floor tiles.|||||Far more dangerous than you'd think, getting sucked in and hit by a hundred different objects can easily do crit-levels of BRUTE damage. Like CLF3, also a popular deathchem and commonly paired with it, devastating entire rooms if the RNG cooperates.
|Liquid Dark Matter||Plasma + Radium + Carbon (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||No||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sucks everything into the detonation point. Range (up to 4x4) and throw-force scale with volume.|||||25% chance of being applied to floor tiles.|||||Far more dangerous than you'd think, getting sucked in and hit by a hundred different objects can easily do crit-levels of BRUTE damage. Like CLF3, also a popular deathchem and commonly paired with it, devastating entire rooms if the RNG cooperates.
|-
|- id="Magnesium Explosion"
|Magnesium Explosion||Magnesium + Copper + Oxygen||N/A||N/A||Instant||Small explosion (1x1, low severity). Does not scale with volume.||||||||The explosion is not prevented by stabilizing agent.  
|Magnesium Explosion||Magnesium + Copper + Oxygen||N/A||N/A||Instant||Small explosion (1x1, low severity). Does not scale with volume.||||||||The explosion is not prevented by stabilizing agent.  
|-
|- id="Napalm"
|Napalm||Sugar + Welding Fuel + Ethanol||0.4||No||374 K||Small to large fireball, scales with volume (up to 8x8).||If already on fire: +10 BURNING.||TOUCH - If already on fire: +70 BURNING||+1 POISON|||Mostly harmless until a heat source is encountered.
|Napalm||Sugar + [[#Welding Fuel|Welding Fuel]] + Ethanol||0.4||No||374 K||Small to large fireball, scales with volume (up to 8x8).||If already on fire: +10 BURNING.||TOUCH - If already on fire: +70 BURNING||+1 POISON|||Mostly harmless until a heat source is encountered.
|-
|- id="Oil"
|Oil||Carbon + Hydrogen + Welding Fuel||0.4||No||474 K||Small to large fireball, scales with volume (up to 8x8). Yields 0.5 units of ash per 1 unit of oil.||||Creates a streak of slippery oil when applied to floor tiles.<br><br>TOUCH - Lubricates cyborg joints and temporarily make them move faster.||||Used as a stand-in for benzene, toulene, napthalene and a bunch of other heavier hydrocarbons for a ton of the organic chem recipes.
|Oil||Carbon + Hydrogen + [[#Welding Fuel|Welding Fuel]]||0.4||No||474 K||Small to large fireball, scales with volume (up to 8x8). Yields 0.5 units of ash per 1 unit of oil.||||Creates a streak of slippery oil when applied to floor tiles.<br><br>TOUCH - Lubricates cyborg joints and temporarily make them move faster.||||Used as a stand-in for benzene, toulene, napthalene and a bunch of other heavier hydrocarbons for a ton of the organic chem recipes.
|-
|- id="Phlogiston"
|Phlogiston||Phosphorous + Sulfuric Acid + Plasma (+ Stabilizing Agent) or [[Guide to Botany#Burning Commol|commol mutation]].||0.4||No||Instant (without stabilizer)||Small fireball (without stabilizer), scales with volume (up to 8x8).||If reagent temperature is above 224 K: +2 BURNING, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles (can burn through them all well), scales with volume.<br><br>TOUCH / INGEST (224+ K) - Does +33 BURNING, sets you alight.<br><br>INGEST - Scales with volume, up to +45 BURN.||+8 FIRE, -12 GROWTH||Don't be deceived by that meager +2, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot, and even then they can't prevent you from spontaneously igniting every cycle.
|Phlogiston||Phosphorous + [[#Sulfuric Acid|Sulfuric Acid]] + Plasma (+ [[#Stabilizing Agent|Stabilizing Agent]]) or [[Guide to Botany#Burning Commol|commol mutation]].||0.4||No||Instant (without [[#Stabilizing Agent|stabilizer]])||Small fireball (without [[#Stabilizing Agent|stabilizer]]), scales with volume (up to 8x8).||If reagent temperature is above 224 K: +2 BURNING, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles (can burn through them all well), scales with volume.<br><br>TOUCH / INGEST (224+ K) - Does +33 BURNING, sets you alight.<br><br>INGEST - Scales with volume, up to +45 BURN.||+8 FIRE, -12 GROWTH||Don't be deceived by that meager +2, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot, and even then they can't prevent you from spontaneously igniting every cycle.
|-
|- id="Phlogiston Dust"
|Phlogiston Dust||Phlogiston + Charcoal + Phosphorous + Sulfur||0.4||No||N/A||||If reagent temperature is above 224 K: +2 BURNING, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles, scales with volume.<br><br>TOUCH / INGEST (224+ K) - Does +15 BURNING, sets you alight.<br><br>INGEST - Scales with volume, up to +45 BURN.||+8 FIRE, -12 GROWTH||Burns less intensely than pure phlogiston and thus cannot melt floor tiles, but most other properties are similar.
|Phlogiston Dust||[[#Phlogiston|Phlogiston]] + [[#Charcoal|Charcoal]] + Phosphorous + Sulfur||0.4||No||N/A||||If reagent temperature is above 224 K: +2 BURNING, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles, scales with volume.<br><br>TOUCH / INGEST (224+ K) - Does +15 BURNING, sets you alight.<br><br>INGEST - Scales with volume, up to +45 BURN.||+8 FIRE, -12 GROWTH||Burns less intensely than pure phlogiston and thus cannot melt floor tiles, but most other properties are similar.
|-
|-
|Plasma||N/A||0.4||No||374 K||Small to large fireball, scales with volume (up to 8x8).||+1 TOX. Increases depletion rate of epinephrine by 2.||Cannot be applied to floor tiles.<br><br>TOUCH - If already on fire: +30 BURNING||+2 POISON||
|Plasma||N/A||0.4||No||374 K||Small to large fireball, scales with volume (up to 8x8).||+1 TOX. Increases depletion rate of epinephrine by 2.||Cannot be applied to floor tiles.<br><br>TOUCH - If already on fire: +30 BURNING||+2 POISON||
|-
|- id="Pyrosium"
|Pyrosium||Plasma + Radium + Phosphorous (+ Oxygen)||0.4||No||Mix with oxygen||Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, pyrosium slowly heats all other reagents and objects on its tile up towards 1000 K, regardless of current surface or container.||||||||Can make non-flammable things incredibly hot, but so can a welder or lighter. Not all hot things are good for you to stand around though, so using this for self-heating reactions can be fun if you can get the timing right.
|Pyrosium||Plasma + Radium + Phosphorous (+ Oxygen)||0.4||No||Mix with oxygen||Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, pyrosium slowly heats all other reagents and objects on its tile up towards 1000 K, regardless of current surface or container.||||||||Can make non-flammable things incredibly hot, but so can a welder or lighter. Not all hot things are good for you to stand around though, so using this for self-heating reactions can be fun if you can get the timing right.
|-
|- id="Silver Fulminate"
|Silver fulminate|| Secret! || 0.4 || No ||Instant||Plays a pop-like gunshot sound similar to a [[revolver]] firing, volume/loudness scales with volume.||||||||So unstable that it can detonate under its own weight. As in real life, make in small batches...or not.  
|Silver fulminate|| Secret! || 0.4 || No ||Instant||Plays a pop-like gunshot sound similar to a [[revolver]] firing, volume/loudness scales with volume.||||||||So unstable that it can detonate under its own weight. As in real life, make in small batches...or not.  
|-
|- id="Smoke Powder"
|Smoke Powder||Potassium + Phosphorous + Sugar (+ Stabilizing Agent)||0.4||No||Instant (stabilizer: 374 K)||Turns into smoke, the maximum size of which scales with the amount of powder, for example 5 units for 3x3 and 10 units for 5x5.||||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke. Even if an acid is employed in the smoke to destroy the active internals or gas mask, the victim still won't suck in anything from that specific cloud of smoke.
|Smoke Powder||Potassium + Phosphorous + Sugar (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||No||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Turns into smoke, the maximum size of which scales with the amount of powder, for example 5 units for 3x3 and 10 units for 5x5.||||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke. Even if an acid is employed in the smoke to destroy the active internals or gas mask, the victim still won't suck in anything from that specific cloud of smoke.
|-
|- id="Sorium"
|Sorium||Mercury + Oxygen + Nitrogen + Carbon (+ Stabilizing Agent)||0.4||No||Instant (stabilizer: 474 K)||Sends everything flying from the detonation point. Range (up to 3x3) and throw-force scale with volume.|||||25% chance of being applied to floor tiles.||||Pretty much the inverse of liquid dark matter, this knocks away anything that isn't bolted down. Ironically ''less'' deadly than its cousin, but lots of explosions going off at once can still be a huge pain.
|Sorium||Mercury + Oxygen + Nitrogen + Carbon (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||No||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sends everything flying from the detonation point. Range (up to 3x3) and throw-force scale with volume.|||||25% chance of being applied to floor tiles.||||Pretty much the inverse of liquid dark matter, this knocks away anything that isn't bolted down. Ironically ''less'' deadly than its cousin, but lots of explosions going off at once can still be a huge pain.
|-
|- id="Thermite"
|Thermite||Iron + Oxygen + Aluminium||0.4||No||374 K (floor/wall only)||Can burn through floor tiles as well (not guaranteed). <br><br>IF 15+ UNITS: 100% chance of burning through walls. ||||TOUCH - If already on fire: +100 BURNING||||You'll generally be using an [[Science Objects#Igniter|igniter]] or other heat source, and may have to heat the wall 5-10 times to ignite the thermite.
|Thermite||Iron + Oxygen + Aluminium||0.4||No||374 K (floor/wall only)||Can burn through floor tiles as well (not guaranteed). <br><br>IF 15+ UNITS: 100% chance of burning through walls. ||||TOUCH - If already on fire: +100 BURNING||||You'll generally be using an [[Science Objects#Igniter|igniter]] or other heat source, and may have to heat the wall 5-10 times to ignite the thermite.
|-
|- id="Welding Fuel"
|Welding Fuel||N/A. Fuel tanks found across the station.||0.4||No||474 K||Small to large fireball, scales with volume (up to 7x7).<br><br>IF 100+ UNITS: Small explosion (up to 4x4, low severity).||If already on fire: +2 BURNING||TOUCH - If already on fire: +30 BURNING||+1 POISON||Used as a stand-in for lighter hydrocarbons in a lot of the organic chem recipes.
|Welding Fuel||N/A. Fuel tanks found across the station.||0.4||No||474 K||Small to large fireball, scales with volume (up to 7x7).<br><br>IF 100+ UNITS: Small explosion (up to 4x4, low severity).||If already on fire: +2 BURNING||TOUCH - If already on fire: +30 BURNING||+1 POISON||Used as a stand-in for lighter hydrocarbons in a lot of the organic chem recipes.
|}
|}
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!Addiction probability<br>(INGEST)
!Addiction probability<br>(INGEST)
!class="unsortable" | Notes
!class="unsortable" | Notes
|-
|- id="Aranesp"
|Aranesp||Epinephrine + Atropine + Insulin||0.4||No||Major total stamina and regeneration buff. 90% chance of +1 TOX, 5% of a stun alongside +15 OXY and +1 LOSEBREATH||||||While aranesp grants a significant stamina bonus, it's also a danger to the user. There is no overdose threshold per se, however doses of 10+ units can be lethal due to escalating OXY and TOX damage.
|Aranesp||[[#Epinephrine|Epinephrine]] + [[#Atropine|Atropine]] + [[#Insulin|Insulin]]||0.4||No||Major total stamina and regeneration buff. 90% chance of +1 TOX, 5% of a stun alongside +15 OXY and +1 LOSEBREATH||||||While aranesp grants a significant stamina bonus, it's also a danger to the user. There is no overdose threshold per se, however doses of 10+ units can be lethal due to escalating OXY and TOX damage.
|-
|- id="Bath Salts"
|Bath Salts||???? + Monosodium Glutamate + Saltpetre + Mercury + Space Cleaner + Mugwort + Denatured Enzyme @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.6||No||Notable stamina regeneration buff, 60% chance of canceling out all stuns. 8-20% chances of bad side-effects: growing a tramp beard, confused movement, +5 BRUTE, up to 5 units of either meth/crank/neurotoxin, hallucinations and scary text messages.<br><br>OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, blurred vision, jitteriness, stuns, contracting non-contagious [[Virus|berserker]], extra +2 TOX, +1 BRAIN, +5 BRUTE.||INGEST - Does +5 RAD, +5 TOX, +10 BRAIN||80%||Dump all the [[Foods and Drinks#Snacks|Discount Dan's]] flavours into a bathtub and heat it with a welder, you'll probably find it. Makes you nearly impervious to stuns, but you'll be a nearly uncontrollable tramp-bearded raving lunatic. Overdose will likely kill you from a half dozen different types of escalating damage, even taking too many occasional doses can easily be lethal.
|Bath Salts||???? + [[#Monosodium Glutamate|Monosodium Glutamate]] + [[#Saltpetre|Saltpetre]] + Mercury + [[#Space Cleaner|Space Cleaner]] + [[#Mugwort|Mugwort]] + [[#Denatured Enzyme|Denatured Enzyme]] @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.6||No||Notable stamina regeneration buff, 60% chance of canceling out all stuns. 8-20% chances of bad side-effects: growing a tramp beard, confused movement, +5 BRUTE, up to 5 units of either meth/crank/neurotoxin, hallucinations and scary text messages.<br><br>OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, blurred vision, jitteriness, stuns, contracting non-contagious [[Virus#Berserker|berserker]], extra +2 TOX, +1 BRAIN, +5 BRUTE.||INGEST - Does +5 RAD, +5 TOX, +10 BRAIN||80%||Dump all the [[Foods and Drinks#Snacks|Discount Dan's]] flavours into a bathtub and heat it with a welder, you'll probably find it. Makes you nearly impervious to stuns, but you'll be a nearly uncontrollable tramp-bearded raving lunatic. Overdose will likely kill you from a half dozen different types of escalating damage, even taking too many occasional doses can easily be lethal.
|-
|- id="Cat Drugs"
|Cat Drugs||[[Guide to Botany#Catnip|Catonium]] + Psilocybin + Ammonia + Welding Fuel @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.4||No||Causes you to meow, hiss, and hallucinate. Amusing text messages.||||||Gimmick drug, good for laughs or confusing the hell out of people.
|Cat Drugs||[[#Catonium|Catonium]] + [[#Psilocybin|Psilocybin]] + [[#Ammonia|Ammonia]] + [[#Welding Fuel|Welding Fuel]] @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.4||No||Causes you to meow, hiss, and hallucinate. Amusing text messages.||||||Gimmick drug, good for laughs or confusing the hell out of people.
|-
|- id="Coffee"
|Coffee||N/A. Vending machines.||0.4||No||Minor stamina regeneration buff, 50% chance of 1x stun reduction. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness.||||5%||Safe and easy to obtain stimulant.
|Coffee||N/A. Vending machines.||0.4||No||Minor stamina regeneration buff, 50% chance of 1x stun reduction. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness.||||5%||Safe and easy to obtain stimulant.
|-
|- id="Crank"
|Crank||Diphenhydramine + Ammonia + Lithium + Sulfuric Acid + Welding Fuel @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.4||No||2x stun reduction. 8% chance of decaying into up to 2 units of meth, 6% of increasing body temperature, 4% of causing jitteriness and +1 TOX.<br><br>OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, jitteriness, stuns, contracting non-contagious [[Virus|berserker]], additional body temperature increase, up to extra +5 TOX, up to +8 BRAIN, +5 BRUTE.||||50%||Warms you up, makes you jittery as hell. Very addictive, but the stun reduction effect is pretty nice for fighting<br><br>'''Note:''' Mixing crank comes with an explosion (2x2, low severity), which cannot be prevented by stabilizing agent.
|Crank||[[#Diphenhydramine|Diphenhydramine]] + [[#Ammonia|Ammonia]] + Lithium + [[#Sulfuric Acid|Sulfuric Acid]] + [[#Welding Fuel|Welding Fuel]] @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.4||No||2x stun reduction. 8% chance of decaying into up to 2 units of meth, 6% of increasing body temperature, 4% of causing jitteriness and +1 TOX.<br><br>OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, jitteriness, stuns, contracting non-contagious [[Virus#Berserker|berserker]], additional body temperature increase, up to extra +5 TOX, up to +8 BRAIN, +5 BRUTE.||||50%||Warms you up, makes you jittery as hell. Very addictive, but the stun reduction effect is pretty nice for fighting<br><br>'''Note:''' Mixing crank comes with an explosion (2x2, low severity), which cannot be prevented by stabilizing agent.
|-
|- id="George Melonium"
|George Melonium||N/A. [[Guide to Botany#Rainbow Melon|Rainbow melons]].||0.4||No||||INGEST - Random effect, can be an explosion (1x1, low severity), spawning up to 40 units of random drugs or poisons, -30 of OXY/TOX/BRUTE/BURN/BRAIN or a long-duration stun.||||Surprisingly weaponizable.
|George Melonium||N/A. [[Guide to Botany#Rainbow Melon|Rainbow melons]].||0.4||No||||INGEST - Random effect, can be an explosion (1x1, low severity), spawning up to 40 units of random drugs or poisons, -30 of OXY/TOX/BRUTE/BURN/BRAIN or a long-duration stun.||||Surprisingly weaponizable.
|-
|- id="Jenkem"
|Jenkem||Urine + Compost||0.4||No||Causes dizziness. 10% chance of +1 TOX||||30%||Low-quality sewage drug. Mostly harmless, but the constant screen-shaking is irritating and makes it hard to click on objects.
|Jenkem||[[#Urine|Urine]] + [[#Compost|Compost]]||0.4||No||Causes dizziness. 10% chance of +1 TOX||||30%||Low-quality sewage drug. Mostly harmless, but the constant screen-shaking is irritating and makes it hard to click on objects.
|-
|- id="Krokodil"
|Krokodil||Diphenhydramine + Morphine + Space Cleaner + Potassium + Phosphorous + Welding Fuel @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.4||No||Reduces jitteriness. 25% of +1 BRAIN, 15% of reducing body temperature, 5% of short stun and +1 TOX, +1 BRAIN, 2% of +2 BRUTE.<br><br>OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be additional body temp reduction, stuns, up to extra +3 TOX, up to +3 BRAIN, up to +25 BRUTE. Can even make all your skin rot off.||||50%||Overdose can be very lethal and leave you looking like a half-rotten corpse, but can potentially heal back from that and just wander around being terrifying.
|Krokodil||[[#Diphenhydramine|Diphenhydramine]] + [[#Morphine|Morphine]] + [[#Space Cleaner|Space Cleaner]] + Potassium + Phosphorous + [[#Welding Fuel|Welding Fuel]] @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.4||No||Reduces jitteriness. 25% of +1 BRAIN, 15% of reducing body temperature, 5% of short stun and +1 TOX, +1 BRAIN, 2% of +2 BRUTE.<br><br>OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be additional body temp reduction, stuns, up to extra +3 TOX, up to +3 BRAIN, up to +25 BRUTE. Can even make all your skin rot off.||||50%||Overdose can be very lethal and leave you looking like a half-rotten corpse, but can potentially heal back from that and just wander around being terrifying.
|-
|- id="Lysergic Acid Diethylamide"
|Lysergic Acid Diethylamide (LSD)||Diethylamine + Space Fungus or [[Guide to Botany#Rainbow Weed|cannabis]] [[Guide to Botany#Omega Weed|mutation]].||0.4||No||Pretty lights and hallucinations. Imaginary monsters start chasing you around.||||||The [[Changeling#Powers|changeling]]'s hallucinogenic sting injects this.
|Lysergic Acid Diethylamide (LSD)||[[#Diethylamine|Diethylamine]] + [[#Space Fungus|Space Fungus]] or [[Guide to Botany#Rainbow Weed|cannabis]] [[Guide to Botany#Omega Weed|mutation]].||0.4||No||Pretty lights and hallucinations. Imaginary monsters start chasing you around.||||||The [[Changeling#Powers|changeling]]'s hallucinogenic sting injects this.
|-
|- id="Methamphetamine"
|Methamphetamine||Ephedrine + Iodine + Phosphorous + Hydrogen @ 374 K. [[Guide to Botany#Robust Asomna|Robust asomna]] or [[Guide to Botany#Omega Weed|omega weed]].||0.6||No||2.5x stun reduction, significant stamina regeneration buff, increases movement speed. Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN.<br><br>OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand.||||60%||Extremely addictive and overdose can make you flail around uncontrollably and drop your stuff, but it's the best thing short of stimulants or bath salts for shrugging off stuns, KOs and paralysis. People will have a hard time containing you.
|Methamphetamine||[[#Ephedrine|Ephedrine]] + Iodine + Phosphorous + Hydrogen @ 374 K. [[Guide to Botany#Robust Asomna|Robust asomna]] or [[Guide to Botany#Omega Weed|omega weed]].||0.6||No||2.5x stun reduction, significant stamina regeneration buff, increases movement speed. Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN.<br><br>OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand.||||60%||Extremely addictive and overdose can make you flail around uncontrollably and drop your stuff, but it's the best thing short of stimulants or bath salts for shrugging off stuns, KOs and paralysis. People will have a hard time containing you.
|-
|- id="Nicotine"
|Nicotine||N/A. Cigs, nicotine patches, [[Guide to Botany#Available Crops|eggplants]].||0.4||No||Slight stamina regeneration buff, 50% chance of 1x stun reduction and jitteriness.<br><br>OVERDOSE (35) - Does +1 TOX, 8% chance of extra +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, body temperature increase, jitteriness, up to +6 TOX (additional), up to +20 OXY.||||70%||Slapping a whole bunch of nicotine patches on someone can kill them with escalating TOX and OXY damage.
|Nicotine||N/A. Cigs, nicotine patches, [[Guide to Botany#Available Crops|eggplants]].||0.4||No||Slight stamina regeneration buff, 50% chance of 1x stun reduction and jitteriness.<br><br>OVERDOSE (35) - Does +1 TOX, 8% chance of extra +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, body temperature increase, jitteriness, up to +6 TOX (additional), up to +20 OXY.||||70%||Slapping a whole bunch of nicotine patches on someone can kill them with escalating TOX and OXY damage.
|-
|- id="Psilocybin"
|Psilocybin||N/A. [[Guide to Botany#Magic Mushroom|Mushroom]] and [[Guide to Botany#Omega Weed|cannabis mutation]].||0.4||No||Pretty lights and hallucinations, occasionally a short stun.||||||Can make you hallucinate stuff like gunshots and attack messages. Might freak someone out if they don't know what's going on.
|Psilocybin||N/A. [[Guide to Botany#Magic Mushroom|Mushroom]] and [[Guide to Botany#Omega Weed|cannabis mutation]].||0.4||No||Pretty lights and hallucinations, occasionally a short stun.||||||Can make you hallucinate stuff like gunshots and attack messages. Might freak someone out if they don't know what's going on.
|-
|- id="Space Drugs"
|Space Drugs||Mercury + Sugar + Lithium or [[Guide to Botany#Omega Weed|omega weed]].||0.2||No||Pretty lights, confused movement.||||65%||Heat it to create neurotoxin. Otherwise, it just makes the screen shift colors.
|Space Drugs||Mercury + Sugar + Lithium or [[Guide to Botany#Omega Weed|omega weed]].||0.2||No||Pretty lights, confused movement.||||65%||Heat it to create neurotoxin. Otherwise, it just makes the screen shift colors.
|-
|- id="Stimulants"
|Stimulants||N/A. [[Syndicate Items#Stimulants|Stimpack]].||0.4||No||IF 5+ UNITS: cancels out all stuns, extreme total stamina and regeneration buff. -5 OXY/TOX, -10 BRUTE/BURN. Reduces dizziness and drowsiness.<br><br>IF < 5 UNITS: +2 TOX, +1 BRUTE, 10% chance of medium-duration stun.||||||Only works while volume is greater than five units. As it wears off to under five units, it hits you with some nasty side-effects.
|Stimulants||N/A. [[Syndicate Items#Stimulants|Stimpack]].||0.4||No||IF 5+ UNITS: cancels out all stuns, extreme total stamina and regeneration buff. -5 OXY/TOX, -10 BRUTE/BURN. Reduces dizziness and drowsiness.<br><br>IF < 5 UNITS: +2 TOX, +1 BRUTE, 10% chance of medium-duration stun.||||||Only works while volume is greater than five units. As it wears off to under five units, it hits you with some nasty side-effects.
|-
|- id="Synaptizine"
|Synaptizine||N/A. [[Syndicate Items#Syndicate Donk Pockets|Syndicate donk pockets]], [[Foods and Drinks#Main course|spaghetti w/ meatballs and arrabbiata]].||0.4||No||1x stun reduction per cycle, slight stamina regeneration buff, reduces drowsiness. 50% chance of -1 BRAIN.<br><br>OVERDOSE (40) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be dizziness, stuns or extra +1 TOX.||||||Similar to ephedrine in regards to stun reduction and stamina benefits, but with less severe overdose effects.
|Synaptizine||N/A. [[Syndicate Items#Syndicate Donk Pockets|Syndicate donk pockets]], [[Foods and Drinks#Spaghetti with Meatballs|spaghetti w/ meatballs]] and [[Foods and Drinks#Oven-made Spaghetti Arrabiata|arrabbiata]].||0.4||No||1x stun reduction per cycle, slight stamina regeneration buff, reduces drowsiness. 50% chance of -1 BRAIN.<br><br>OVERDOSE (40) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be dizziness, stuns or extra +1 TOX.||||||Similar to ephedrine in regards to stun reduction and stamina benefits, but with less severe overdose effects.
|-
|- id="Tetrahydrocannabinol"
|Tetrahydrocannabinol (THC)||N/A. [[Guide to Botany#Cannabis|Cannabis]].||0.4||No||Giggling, stuttering, occasional drowsiness, 4% chance of causing confused movement.||||||Doesn't really do a whole lot, but people are usually pretty happy to smoke any joints you leave laying around.
|Tetrahydrocannabinol (THC)||N/A. [[Guide to Botany#Cannabis|Cannabis]].||0.4||No||Giggling, stuttering, occasional drowsiness, 4% chance of causing confused movement.||||||Doesn't really do a whole lot, but people are usually pretty happy to smoke any joints you leave laying around.
|}
|}
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!Addiction probability<br>(INGEST)
!Addiction probability<br>(INGEST)
!class="unsortable" | Notes
!class="unsortable" | Notes
|-
|- id="????"
|????||N/A. [[Guide to Botany#Out of this World|Purple goop]] or [[Foods and Drinks#Snacks|???? (food) / smoldering mess]].||0.4||No||||INGEST - Food poisoning, stuns the consumer briefly.||||||
|????||N/A. [[Guide to Botany#Out of this World|Purple goop]] or [[Foods and Drinks#Snacks|???? (food) / smoldering mess]].||0.4||No||||INGEST - Food poisoning, stuns the consumer briefly.||||||
|-
|- id="Beer"
|Beer||N/A. Find in [[Foods and Drinks#Drinks|beer bottles (duh)]], obtain from alcohol dispensers, or [[Foods and Drinks#Still|distill from wheat]].||0.4||No||||INGEST & Below 280K - Heals 5 TOX damage || || ||
|Beer||N/A. Find in [[Foods and Drinks#Beer|beer bottles (duh)]], obtain from alcohol dispensers, or [[Foods and Drinks#Still|distill from wheat]].||0.4||No||||INGEST & Below 280K - Heals 5 TOX damage || || || It only heals immediately after it's ingested, not when it's in your bloodstream, so an [[Medical Objects#Blood Bag|IV drip]] (which constantly supplies chems in small increments) of it is better than a pill (which supplies it all in one go).
|-
|- id="Beepskybräu Security Schwarzbier"
|Beepskybräu Security Schwarzbier||N/A. [[Foods and Drinks#Still|Distill from roboburgers]]||0.4||No||Decays into 4 units of ethanol. <br> <br> IF IN A [[Vehicles|VEHICLE]]: Stun, victim is ejected from vehicle. Drunk driving is a crime, you know!|| || || || The "shock" you get from attempting drunk driving with this can cure [[Virus#Known viruses|certain diseases]] and damage [[Roboticist#HeartCyber|cyberhearts]]. The reason it doesn't burn you is because it's coming straight from your liver.
|Beepskybräu Security Schwarzbier||N/A. [[Foods and Drinks#Still|Distill from roboburgers]]||0.4||No||Decays into 4 units of ethanol. <br> <br> IF IN A [[Vehicles|VEHICLE]]: Stun, victim is ejected from vehicle. Drunk driving is a crime, you know!|| || || || The "shock" you get from attempting drunk driving with this can cure [[Virus#Known viruses|certain diseases]] and damage [[Roboticist#HeartCyber|cyberhearts]]. The reason it doesn't burn you is because it's coming straight from your liver.
|-
|- id="Beff"
|Beff||Partially Hydrogenated Space-Soybean Oil + Meat Slurry + Plasma||0.4||No||8% chance of decaying into 0.8 units of either partially hydrogenated space-soybean oil/toxic slurry/synthflesh/changeling blood/corn syrup/porktonium. 5% chance of decaying into up to 3 units of cholesterol||||||||
|Beff||[[#Partially Hydrogenated Space-Soybean Oil|Partially Hydrogenated Space-Soybean Oil]] + [[#Meat Slurry|Meat Slurry]] + Plasma||0.4||No||8% chance of decaying into 0.8 units of either partially hydrogenated space-soybean oil/toxic slurry/synthflesh/changeling blood/corn syrup/porktonium. 5% chance of decaying into up to 3 units of cholesterol||||||||
|-
|- id="Blood"
|Blood||N/A. Draw blood from somebody with a syringe or [[Medical Objects#Blood Bag|IV drip]].||0.4||No||See [[Chemistry#Poisons and Toxic Shit|stable mutagen]].||5+ UNITS: Creates slippery blood stains when applied to floor tiles.<br><br>INGEST - Provides nourishment for [[vampire]]s.||If plant is [[Syndicate Items#Strange Seed|man-eater]]: +3 GROWTH||||[[Changeling]] blood reacts to heat (324 K), which can be used to identify them.
|Blood||N/A. Draw blood from somebody with a syringe or [[Medical Objects#Blood Bag|IV drip]].||0.4||No||See [[#Stable Mutagen|stable mutagen]].||5+ UNITS: Creates slippery blood stains when applied to floor tiles.<br><br>INGEST - Provides nourishment for [[vampire]]s.||If plant is [[Syndicate Items#Strange Seed|man-eater]]: +3 GROWTH||||[[Changeling]] blood reacts to heat (324 K), which can be used to identify them.
|-
|- id="Bread"
|Bread||N/A. Use a [[Foods and Drinks#Ingredient Processing|loaf or slice of bread]] (any type) on a beaker.||0.4||No||||5+ UNITS: Creates bread slices when applied to floor tiles.||||||
|Bread||N/A. Use a [[Foods and Drinks#Loaf of Bread|loaf or slice of bread]] (any type) on a beaker.||0.4||No||||5+ UNITS: Creates bread slices when applied to floor tiles.||||||
|-
|- id="Caledonium"
|Caledonium||N/A. Extract from [[Foods and Drinks#Main Course|haggis]].||0.4||No||Grants the "Scottish accent" mutation for exactly three minutes, giving you the peculiar vocabulary and accent of tartan-wearing highlanders. Effect is not cumulative.||TOUCH / INGEST - Same effect.||||||Basically a [[Traits|Scots]] trait you can turn on and off. Even the smallest doses will give you the accent for three minutes, so you only need a little bit at a time to get your accent back.
|Caledonium||N/A. Extract from [[Foods and Drinks#Haggis|haggis]].||0.4||No||Grants the "Scottish accent" mutation for exactly three minutes, giving you the peculiar vocabulary and accent of tartan-wearing highlanders. Effect is not cumulative.||TOUCH / INGEST - Same effect.||||||Basically a [[Traits|Scots]] trait you can turn on and off. Even the smallest doses will give you the accent for three minutes, so you only need a little bit at a time to get your accent back.
|-
|- id="Carbon Tetrachloride"
|Carbon Tetrachloride<br>(Firefighting Foam)||Carbon + Sulfur + Chlorine||0.4||No||See [[Chemistry#Pyrotechnic Chems|CLF3]].||TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.||||||
|Carbon Tetrachloride<br>(Firefighting Foam)||Carbon + Sulfur + Chlorine||0.4||No||See [[Chemistry#Pyrotechnic Chems|CLF3]].||TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.||||||
|-
|- id="Carpet"
|Carpet||Space Fungus + Blood||0.4||No||||5+ UNITS: Creates a dirty carpet when applied to floor tiles.||||||
|Carpet||[[#Space Fungus|Space Fungus]] + [[#Blood|Blood]]||0.4||No||||5+ UNITS: Creates a dirty carpet when applied to floor tiles.||||||
|- id="Catonium"
|Catonium||N/A. Extract from [[Guide to Botany#Catnip|Catnip/Nepeta cataria]]||0.4||No|||| || || ||A [[#Cat Drugs|cat drugs]] precursor that makes cats purr, roll about, and do weird cat things.
|-
|-
|Cheese Substitute||N/A. Extract from magical jelly beans and certain Discount Dan's burritos.||0.4||No||OVERDOSE (50) - 8% chance of 1 to 2 TOX damage.||||||10%||
|Cheese Substitute||N/A. Extract from magical jelly beans and certain Discount Dan's burritos.||0.4||No||OVERDOSE (50) - 8% chance of 1 to 2 TOX damage.||||||10%||
|-
|- id="Chocolate"
|Chocolate||N/A. Extract from [[Foods and Drinks#Main Course|Chocolate ice-cream, chocolate chip cookies]], [[Foods and Drinks#Drinks|chocolaty drinks]], [[Foods and Drinks#Snacks|Hetz Cups]], and chocolate bars. ||0.4||No||Raises body temperature very slightly. Decays into 0.8 units of sugar.||3+ UNITS: Creates a chocolate bar on the floor. Grody.|||||||
|Chocolate||N/A. Extract from [[Foods and Drinks#Ice Cream|Chocolate ice-cream]], [[Foods and Drinks#Chocolate-Chip Cookie|chocolate chip cookies]], [[Foods and Drinks#Happy Elf Hot Chocolate|chocolaty drinks]], [[Foods and Drinks#Hetz Cup|Hetz Cups]], and chocolate bars. ||0.4||No||Raises body temperature very slightly. Decays into 0.8 units of sugar.||3+ UNITS: Creates a chocolate bar on the floor. Grody.|||||||
|-
|- id="Colorful Reagent"
|Colorful Reagent||Plasma + Radium + Space Drugs + Cryoxadone + [[Foods and Drinks#Dispenser|Triple Citrus]] + Stabilizing Agent||0.4||No||||INGEST - Changes your blood to a random colour.<br><br>TOUCH - Paints almost everything it touches with a random colour.||||||Foaming or smoking this can be fun.
|Colorful Reagent||Plasma + Radium + [[#Space Drugs|Space Drugs]] + [[#Cryoxadone|Cryoxadone]] + [[#Triple Citrus|Triple Citrus]] + [[#Stabilizing Agent|Stabilizing Agent]]||0.4||No||||INGEST - Changes your blood to a random colour.<br><br>TOUCH - Paints almost everything it touches with a random colour.||||||Foaming or smoking this can be fun.
|-
|- id="Corn Starch"
|Corn Starch||N/A. Extract from [[Guide to Botany#Corn|corn]] and [[Foods and Drinks#Main Course|bee kibble]]. ||0.4||No||||||||||Corn-related precursor.
|Corn Starch||N/A. Extract from [[Guide to Botany#Corn|corn]] and [[Foods and Drinks#Bee Kibble|bee kibble]]. ||0.4||No||||||||||Corn-related precursor.
|-
|- id="Corn Syrup"
|Corn Syrup||Corn Starch + Sulfuric Acid @ 374 K||0.4||No||Decays into 1.2 units of sugar.||||||||A sufficiently high dose can easily lead to [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|Corn Syrup||[[#Corn Starch|Corn Starch]] + [[#Sulfuric Acid|Sulfuric Acid]] @ 374 K||0.4||No||Decays into 1.2 units of sugar.||||||||A sufficiently high dose can easily lead to [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|-
|- id="Denatured Enzyme"
|Denatured Enzyme||Booster Enzyme @ 424 K OR Extract from certain [[Foods and Drinks#Snacks|Discount Dan's products]]||0.4||No|| || || || ||An otherwise completely useless chem that's a precursor to many other chems, secret and non-secret.  
|Denatured Enzyme||Booster Enzyme @ 424 K OR Extract from certain [[Foods and Drinks#Snacks|Discount Dan's products]]||0.4||No|| || || || ||An otherwise completely useless chem that's a precursor to many other chems, secret and non-secret.  
|-
|- id="Diluted Fliptonium"
|Diluted Fliptonium||Fliptonium + Water||0.1||No||Makes you flip off nearby people.<br><br>OVERDOSE (30) - 8% chance of +1/+2 TOX.||||||5%||
|Diluted Fliptonium||[[#Fliptonium|Fliptonium]] + Water||0.1||No||Makes you flip off nearby people.<br><br>OVERDOSE (30) - 8% chance of +1/+2 TOX.||||||5%||
|-
|- id="Egg"
|Egg||N/A. [[Guide to Botany#Free-range Egg-Plant|Eggplant mutation]] or use an egg on a drinking glass.||0.4||No||8% chance of farting, 3% of decaying into up to 2 units of cholesterol.||||||||
|Egg||N/A. [[Guide to Botany#Free-range Egg-Plant|Eggplant mutation]] or use an egg on a drinking glass.||0.4||No||8% chance of farting, 3% of decaying into up to 2 units of cholesterol.||||||||
|-
|- id="Essence of Elvis"
|Essence of Elvis||N/A. Extract from [[Foods and Drinks#Ingredient Processing|foods containing Elvis bread]].||0.4||No||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-E|Elvis's accent]] for exactly three minutes. Effect is not cumulative.||TOUCH / INGEST - Same effect.||||||Elvis lives through the power of chemistry! The best part is that you only need a little bit of Elvis each time you want to extend the duration, since even the smallest of doses grant Elvis's accent for three minutes.   
|Essence of Elvis||N/A. Extract from [[Foods and Drinks#Ingredient Processing|foods containing Elvis bread]].||0.4||No||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-E|Elvis's accent]] for exactly three minutes. Effect is not cumulative.||TOUCH / INGEST - Same effect.||||||Elvis lives through the power of chemistry! The best part is that you only need a little bit of Elvis each time you want to extend the duration, since even the smallest of doses grant Elvis's accent for three minutes.   
|-
|- id="Fartonium"
|Fartonium||Refried Beans + Egg + ???? + Cheese Substitute or extract from [[Foods and Drinks#Main course|assburgers]]||0.4||No||66% chance of farting.<br><br>If simethicone is present: funny text messages, 5-25% chances of up to +4 BRUTE||||||||Non-stop farty party.
|Fartonium||[[#Refried Beans|Refried Beans]] + [[#Egg|Egg]] + [[#????|????]] + [[#Cheese Substitute|Cheese Substitute]] or extract from [[Foods and Drinks#Assburger|assburgers]]||0.4||No||66% chance of farting.<br><br>If simethicone is present: funny text messages, 5-25% chances of up to +4 BRUTE||||||||Non-stop farty party.
|-
|- id="Flaptonium"
|Flaptonium||Egg + Colorful Reagent + Chicken Soup + Strange Reagent + Blood @ 374 K||N/A||N/A|||||||||||Makes a parrot upon synthesis, similar to life. Squawk!
|Flaptonium||[[#Egg|Egg]] + [[#Colorful Reagent|Colorful Reagent]] + [[#Chicken Soup|Chicken Soup]] + [[#Strange Reagent|Strange Reagent]] + [[#Blood|Blood]] @ 374 K||N/A||N/A|||||||||||Makes a parrot upon synthesis, similar to life. Squawk!
|-
|- id="Fliptonium"
|Fliptonium||[[Foods and Drinks#Dispenser|Gin and Sonic]] + Liquid Dark Matter + Chocolate + Ephedrine||0.2||No||1.5x stun reduction, slight stamina regeneration buff. Spins your mob constantly. Causes jitteriness, reduces drowsiness.<br><br>OVERDOSE (15) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, drop items hold in either hand, jitteriness||||||10%||
|Fliptonium||[[Foods and Drinks#Dispenser|Gin and Sonic]] + [[#Liquid Dark Matter|Liquid Dark Matter]] + [[#Chocolate|Chocolate]] + [[#Ephedrine|Ephedrine]]||0.2||No||1.5x stun reduction, slight stamina regeneration buff. Spins your mob constantly. Causes jitteriness, reduces drowsiness.<br><br>OVERDOSE (15) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, drop items hold in either hand, jitteriness||||||10%||
|-
|- id="Foamed Metal"
|Foamed Metal||Fluorosurfactant + Sulfuric Acid + (Aluminium or Iron)||N/A||N/A||||||||||Reacts immediately upon mixing. After a short delay, the foam will turn into weak metal walls (and floors, if there isn't one on the tile), which can be destroyed with a few whacks of a blunt object.<br><br>A silly chem that can be as helpful or as harmful as you want it to be, you can either plug up holes in the station or inconvenience people with huge metal obstructions. Unlike other foams, this one can't be slipped on (since it doesn't use water).
|Foamed Metal||[[#Fluorosurfactant|Fluorosurfactant]] + [[#Sulfuric Acid|Sulfuric Acid]] + (Aluminium or Iron)||N/A||N/A||||||||||Reacts immediately upon mixing. After a short delay, the foam will turn into weak metal walls (and floors, if there isn't one on the tile), which can be destroyed with a few whacks of a blunt object.<br><br>A silly chem that can be as helpful or as harmful as you want it to be, you can either plug up holes in the station or inconvenience people with huge metal obstructions. Unlike other foams, this one can't be slipped on (since it doesn't use water).
|-
|- id="Holy Water"
|Holy Water||Water + Wine + Mercury or [[Guide to Botany#Garlic|garlic]].||0.4||No||||Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire. -10 BRAIN, 1% chance of curing diseases.<br><br>TOUCH/INGEST - If target is [[vampire]]: +1.25 BURN and -1.25 blood per unit applied.||||||Will be displayed as simply "water" in the chem dispenser and reagent scanner.
|Holy Water||Water + Wine + Mercury or [[Guide to Botany#Garlic|garlic]].||0.4||No||||Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire. -10 BRAIN, 1% chance of curing diseases.<br><br>TOUCH/INGEST - If target is [[vampire]]: +1.25 BURN and -1.25 blood per unit applied.||||||Will be displayed as simply "water" in the chem dispenser and reagent scanner.
|-
|- id="Honkfartium"
|Honkfartium||Fartonium + Simethicone @ 374 K||0.4||No||Changes your fart sounds into honking noises.||||||||Farty party clown style.
|Honkfartium||[[#Fartonium|Fartonium]] + [[#Simethicone|Simethicone]] @ 374 K||0.4||No||Changes your fart sounds into honking noises.||||||||Farty party clown style.
|-
|- id="Luminol"
|Luminol||Oxygen + Hydrogen + Nitrogen + Carbon||0.4||No||||5+ UNITS: Shows blood stains that might have been removed.||||||Highly useful for [[Detective]]s!
|Luminol||Oxygen + Hydrogen + Nitrogen + Carbon||0.4||No||||5+ UNITS: Shows blood stains that might have been removed.||||||Highly useful for [[Detective]]s!
|-
|- id="Ice"
|Ice||Water @ 273 K||0.4||No||||5+ UNITS: Creates a solid, non-slippery chunk of ice when applied to floor tiles.||||||The frozen state of water. The reagent turns to water when exposed to a temperature higher than 0° C.
|Ice||Water @ 273 K||0.4||No||||5+ UNITS: Creates a solid, non-slippery chunk of ice when applied to floor tiles.||||||The frozen state of water. The reagent turns to water when exposed to a temperature higher than 0° C.
|-
|- id="Life"
|Life||Strange Reagent + Synthflesh + Blood @ 374 K||N/A||N/A||||||||||Creates a random [[critter|NPC]] immediately upon synthesis for you to play with. Be careful though, not all of them are friendly! Note that you have to get the reagent numbers exactly right, otherwise you'll just produce a critter or meat cube.<br><br>'''Note:''' Spamming this in a public area as a non-antag isn't advised, as you could end up with a bunch of the violent mobs that will attack the crew.
|Life||[[#Strange Reagent|Strange Reagent]] + [[#Synthflesh|Synthflesh]] + [[#Blood|Blood]] @ 374 K||N/A||N/A||||||||||Creates a random [[critter|NPC]] immediately upon synthesis for you to play with. Be careful though, not all of them are friendly! Note that you have to get the reagent numbers exactly right, otherwise you'll just produce a critter or meat cube.<br><br>'''Note:''' Spamming this in a public area as a non-antag isn't advised, as you could end up with a bunch of the violent mobs that will attack the crew.
|-
|- id="Meat Slurry"
|Meat Slurry||Corn Starch + Blood||0.4||No||4% chance of decaying into up to 3 units of cholesterol.||5+ UNITS: 10% chance of creating slippery gibs when applied to floor tiles.||||||
|Meat Slurry||[[#Corn Starch|Corn Starch]] + [[#Blood|Blood]]||0.4||No||4% chance of decaying into up to 3 units of cholesterol.||5+ UNITS: 10% chance of creating slippery gibs when applied to floor tiles.||||||
|-
|- id="Mint"
|Mint||N/A. Extract from [[Guide to Botany#Mint|mint]].||0.4||No||Attempts to lower body temp to 0° C in 5 degree increments.||||||||An essential ingredient in [[Foods and Drinks#Dispenser|mint-based cocktails]].
|- id="Monosodium Glutamate"
|Monosodium glutamate (MSG)||N/A. Extract from most [[Foods and Drinks#Snacks|Discount Dan's products]]||0.2||No||BLOOD TYPE NOT A+: 10% chance of 2-4 TOX damage, 7% chance of short- to medium-duration stun<br><br>BLOOD TYPE A+: Same as above, but much less often.||INGEST: Messages about food tasting amazing.||||||The secret of Discount Dan's: migraine-inducing salt that discriminates by blood type!
|Monosodium glutamate (MSG)||N/A. Extract from most [[Foods and Drinks#Snacks|Discount Dan's products]]||0.2||No||BLOOD TYPE NOT A+: 10% chance of 2-4 TOX damage, 7% chance of short- to medium-duration stun<br><br>BLOOD TYPE A+: Same as above, but much less often.||INGEST: Messages about food tasting amazing.||||||The secret of Discount Dan's: migraine-inducing salt that discriminates by blood type!
|-
|- id="Paper"
|Paper||N/A. Use a [[General Objects#Paper|sheet of paper]] on a beaker.||0.4||No||||5+ UNITS: Creates ripped up paper when applied to floor tiles.||||||
|Paper||N/A. Use a [[General Objects#Paper|sheet of paper]] on a beaker.||0.4||No||||5+ UNITS: Creates ripped up paper when applied to floor tiles.||||||
|-
|- id="Partially Hydrogenated Space-Soybean Oil"
|Partially Hydrogenated Space-Soybean Oil||Space-Soybean Oil + Hydrogen @ 524 K||0.2 (75+ UNITS: 0.4)||No||15% chance of decaying into up to 3 units of cholesterol, 8% chance of decaying into 5 units of porktonium.<br><br>OVERDOSE (75) - 10% chance of +5 OXY, 5% of +25 OXY and a medium-duration stun||||||||Potentially, a sufficiently large dose of soybean oil could be used as a delayed stealth poison if the RNG cooperates.
|Partially Hydrogenated Space-Soybean Oil||[[#Space-Soybean Oil|Space-Soybean Oil]] + Hydrogen @ 524 K||0.2 (75+ UNITS: 0.4)||No||15% chance of decaying into up to 3 units of cholesterol, 8% chance of decaying into 5 units of porktonium.<br><br>OVERDOSE (75) - 10% chance of +5 OXY, 5% of +25 OXY and a medium-duration stun||||||||Potentially, a sufficiently large dose of soybean oil could be used as a delayed stealth poison if the RNG cooperates.
|-
|- id="Pepperoni"
|Pepperoni||Saltpetre + Beff + Synthflesh||0.4||No||||TOUCH - Funny text messages, 50% chance of +1 BRUTE (blocked by headgear).||||||
|Pepperoni||[[#Saltpetre|Saltpetre]] + [[#Beff|Beff]] + [[#Synthflesh|Synthflesh]]||0.4||No||||TOUCH - Funny text messages, 50% chance of +1 BRUTE (blocked by headgear).||||||
|-  
|- id="Refried Beans"
|Pure hugs||N/A. Hug an [[Botanist#Beekeeping|cute and adorable]] [[Robots#GuardBuddy|friend]] and get hugged back. || 0.4 || No || || || || || Dawwww.
|-
|Pure love||Chocolate + Pure hugs || 0.4 || No ||Sets your intent to HELP intent if you were on HARM intent, gives you feel-good messages, and makes you semi-awkwardly *hug people next to you.|| || || || See, there really is science in love.
|-
|Refried Beans||N/A. Extract from certain Discount Dan's products.||0.4||No||||10% chance to *fart.|| || ||  
|Refried Beans||N/A. Extract from certain Discount Dan's products.||0.4||No||||10% chance to *fart.|| || ||  
|-
|- id="Reversium"
|Reversium||Secret!||0.4||No||Grants the 'reversed speech' mutation for 3 min (not cumulative), making you say everything backwards.||TOUCH / INGEST - Same effect.||||||Harmless fun. The duration can't be extended by having excess reversium in your bloodstream, so you only need to consume a tiny quantity every three minutes.
|Reversium||Secret!||0.4||No||Grants the 'reversed speech' mutation for 3 min (not cumulative), making you say everything backwards.||TOUCH / INGEST - Same effect.||||||Harmless fun. The duration can't be extended by having excess reversium in your bloodstream, so you only need to consume a tiny quantity every three minutes.
|-
|- id="Sewage"
|Sewage|| N/A. Put Discount Dan's burritos in a [[Foods and Drinks#Still|still.]] || 0.4 || No || 7% chance of 1 TOX damage. || TOUCH/INGEST - Makes you vomit. Blarrgh.|| ||  || Of course it makes you vomit. What else were you expecting?
|Sewage|| N/A. Put Discount Dan's burritos in a [[Foods and Drinks#Still|still.]] || 0.4 || No || 7% chance of 1 TOX damage. || TOUCH/INGEST - Makes you vomit. Blarrgh.|| ||  || Of course it makes you vomit. What else were you expecting?
|-
|- id="Silicate"
|Silicate||Silicon + Oxygen + Aluminium||0.4||No||||Reinforces windows up to a maximum durability of 500. Every application makes the window twice as strong.||||||A standard reinforced window has about 80 durability.
|Silicate||Silicon + Oxygen + Aluminium||0.4||No||||Reinforces windows up to a maximum durability of 500. Every application makes the window twice as strong.||||||A standard reinforced window has about 80 durability.
|-
|- id="Space Fungus"
|Space Fungus||N/A. Fungi from [[Guide to Botany#Space Fungus|botany]] or patches growing on walls.||0.4||No||||INGEST - 50% chance of contracting [[Virus#Known viruses|food poisoning]], 10% of up to 5 units of toxin (reagent).||Up to +3 ENDURANCE||||Space fungus is acquired by scraping it off walls with your beaker. It mostly grows in maintenance tunnels, so you might need to request appropriate access to get at it.
|Space Fungus||N/A. Fungi from [[Guide to Botany#Space Fungus|botany]] or patches growing on walls.||0.4||No||||INGEST - 50% chance of contracting [[Virus#Food Poisoning|food poisoning]], 10% of up to 5 units of toxin (reagent).||Up to +3 ENDURANCE||||Space fungus is acquired by scraping it off walls with your beaker. It mostly grows in maintenance tunnels, so you might need to request appropriate access to get at it.
|-
|- id="Space Lube"
|Space Lube||Silicon + Oxygen + Water||0.4||No||Temporarily crates a very slippery surface when applied to floor tiles.||||||||Causes people to slip and fall regardless of running or walking. Anybody falling down will take BRUTE damage in the process.
|Space Lube||Silicon + Oxygen + Water||0.4||No||Temporarily crates a very slippery surface when applied to floor tiles.||||||||Causes people to slip and fall regardless of running or walking. Anybody falling down will take BRUTE damage in the process.
|-
|- id="Space-Soybean Oil"
|Space-Soybean Oil|| N/A. Extract from [[Guide to Botany#Soybean|soybeans]].||0.4||No||||8% chance to decay into 5 units of porktonium, separate 10% chance to decay into 1-3 units of cholesterol||||||
|Space-Soybean Oil|| N/A. Extract from [[Guide to Botany#Soybean|soybeans]].||0.4||No||||8% chance to decay into 5 units of porktonium, separate 10% chance to decay into 1-3 units of cholesterol||||||
|-
|- id="Strange Green Goop"
|Strange green goop|| N/A. Extract from ProPuff cigarettes. || 0.8||No||Let's you see [[Ghost|GHOSTS!]]|| || || ||
|Strange green goop|| N/A. Extract from ProPuff cigarettes, decays from [[Foods and Drinks#Ecto Cooler|Ecto Cooler]]. || 0.8||No||Let's you see [[Ghost|GHOSTS!]]|| || || ||
|-
|- id="Swedium"
|Swedium|| N/A. Extract from [[Foods and Drinks#Main Course|swedish meatballs]].||0.4||No||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-B|Swedish accent mutation]] for three minutes at any dose level.||TOUCH/INGEST - Same effect.|| || || As with reversium, the duration can't be extended by having excess swedium in your bloodstream.
|Swedium|| N/A. Extract from [[Foods and Drinks#Swedish Meatballs|swedish meatballs]].||0.4||No||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-B|Swedish accent mutation]] for three minutes at any dose level.||TOUCH/INGEST - Same effect.|| || || As with reversium, the duration can't be extended by having excess swedium in your bloodstream.
|-
|- id="Urine"
|Urine||N/A. Fill your stomach with water, then use the ''*piss'' emote or pee in a drinking glass or beaker.||0.4||No||||5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles.||||||
|Urine||N/A. Fill your stomach with water, then use the ''*piss'' emote or pee in a drinking glass or beaker.||0.4||No||||5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles.||||||
|-
|- id="Very-High-Fructose Corn Syrup"
|Very-High-Fructose Corn Syrup (VHFCS)||Corn Syrup + Denatured Enzyme (enzyme is not consumed). OR Find inside [[Foods and Drinks#Drinks|any soda that isn't Grones or Orange-Aid]]||0.4||No||Decays into 2.4 units of sugar.||||||||A more potent form of corn syrup that can more easily induce [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|Very-High-Fructose Corn Syrup (VHFCS)||[[#Corn Syrup|Corn Syrup]] + [[#Denatured Enzyme|Denatured Enzyme]] (enzyme is not consumed). OR Find inside [[Foods and Drinks#Drinks|any soda that isn't Grones or Orange-Aid]]||0.4||No||Decays into 2.4 units of sugar.||||||||A more potent form of corn syrup that can more easily induce [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|-
|- id="Vomit"
|Vomit||N/A. Get drunk and puke all over the floor. OR take sewage or space ipecac.||0.4||No||||5+ UNITS: Creates slippery pools of vomit when applied to floor tiles.||||||There's also a green variant of vomit, which can be scooped in a beaker to make others vomit.
|Vomit||N/A. Get drunk and puke all over the floor. OR ingest [[#sewage|sewage]] or space ipecac.||0.4||No||||5+ UNITS: Creates slippery pools of vomit when applied to floor tiles.||||||There's also a green variant of vomit, which can be scooped in a beaker to make others vomit.
|}
|}


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!class="unsortable" | Notes
!class="unsortable" | Notes
|-
|-
|Ageinium||5||What reminds you of old people?||Easy||Gradually increases your age.||At the moment this only affects various sounds you make. How far can you go?
|Ageinium||5||What reminds you of old people?||Moderate||Gradually increases your age.||At the moment this only affects various sounds you make. How far can you go?
|-
|-
|Anima||5||What's happening to the objects? Take this into consideration.||Difficult||Brings inanimate objects to life to attack people, gives odd visions when injected.||The bigger the object you animate, the more health it has and damage it does, though smaller objects can be harder to click. What Anima actually affects is a bit all over the place, but if it can be dragged, assume it can be animated. The means for mixing this are nonstandard and guaranteed to be harmful, be advised!<br><br>'''Note:''' Fiddling around with this in small doses is fine, but for the love of God, ''don't throw it at everywhere and everything if you aren't a round antagonist''!
|Anima||5||What's happening to the objects? Take this into consideration.||Difficult||Brings inanimate objects to life to attack people, gives odd visions when injected.||The bigger the object you animate, the more health it has and damage it does, though smaller objects can be harder to click. What Anima actually affects is a bit all over the place, but if it can be dragged, assume it can be animated. The means for mixing this are nonstandard and guaranteed to be harmful, be advised!<br><br>'''Note:''' Fiddling around with this in small doses is fine, but for the love of God, ''don't throw it at everywhere and everything if you aren't a round antagonist''!
Line 753: Line 759:
|Freeze||5||Cold chems. What makes you freeze?||Average||Decays into ethanol. Lowers your body temperature and inflicts brief stuns and burn damage. Severe effect scales with volume: [0.1% * volume] chance of being turned into an ice statue.||Functionally the same as Dragon's Breath, but it freezes you to death instead of frying you. The [[Pathogen Symptoms & Mutations#Tier 5: Very Rare Symptoms|Arctic Chills]] pathogen symptom has a similar effect.
|Freeze||5||Cold chems. What makes you freeze?||Average||Decays into ethanol. Lowers your body temperature and inflicts brief stuns and burn damage. Severe effect scales with volume: [0.1% * volume] chance of being turned into an ice statue.||Functionally the same as Dragon's Breath, but it freezes you to death instead of frying you. The [[Pathogen Symptoms & Mutations#Tier 5: Very Rare Symptoms|Arctic Chills]] pathogen symptom has a similar effect.
|-
|-
|Glowing Fliptonium||5||Spoiler: one of the ingredients is fliptonium! The other four make it glow, make it more powerful, and a little bit trippy and spooky.||Difficult (Hopefully?)||Works like regular fliptonium, with the exception that it affects mobs, objects '''and turfs''' on application, as opposed to just mobs and objects. It also gives more stun resistance/stamina buff/etc than normal fliptonium.||The recipe is intended to be difficult to ''make'', not to figure out, really. The effect is pretty crazy and does far more to interrupt peoples' rounds than, say, colorful reagent or glitter.
|Glowing Fliptonium||4||Spoiler: one of the ingredients is fliptonium! The other three make it spooky, make it more powerful, and a little bit trippy.||Difficult (Hopefully?)||Works like regular fliptonium, with the exception that it affects mobs, objects '''and turfs''' on application, as opposed to just mobs and objects. It also gives more stun resistance/stamina buff/etc than normal fliptonium.||The recipe is intended to be difficult to ''make'', not to figure out, really. The effect is pretty crazy and does far more to interrupt peoples' rounds than, say, colorful reagent or glitter.
|-
|-
|Grog||11||Look up the Monkey Island Grog recipe, then find its equivalents in SS13.||Average||See [[Chemistry#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Another horrifying drink from barman territory, it ignores biosuits and will ''always'' captainize and do some BRUTE face-melting damage on TOUCH (though without destroying the Mask item, strangely). The amount of damage varies wildly depending on the delivery method. Ironically it's actually reasonably safe to drink, though you may want the [[Guide_to_Genetics#Mutations|alcohol resistance mutation]] before chugging it.
|Grog||11||Look up the Monkey Island Grog recipe, then find its equivalents in SS13.||Average||See [[Chemistry#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Another horrifying drink from barman territory, it ignores biosuits and will ''always'' captainize and do some BRUTE face-melting damage on TOUCH (though without destroying the Mask item, strangely). The amount of damage varies wildly depending on the delivery method. Ironically it's actually reasonably safe to drink, though you may want the [[Guide_to_Genetics#Mutations|alcohol resistance mutation]] before chugging it.
Line 763: Line 769:
|Initropidril||7||The biggest challenge. Only the most worldly spaceman should even attempt it. Requires triplepiss.||Heart-stopping.||See [[Chemistry#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||It can take a while to make, but it's worth the trouble since [[Syndicate Items#Poison Bottle|traitor poison bottles]] can be a crapshoot.
|Initropidril||7||The biggest challenge. Only the most worldly spaceman should even attempt it. Requires triplepiss.||Heart-stopping.||See [[Chemistry#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||It can take a while to make, but it's worth the trouble since [[Syndicate Items#Poison Bottle|traitor poison bottles]] can be a crapshoot.
|-
|-
|Kerosene||6||Do some research on part of the organic chemistry behind real-life kerosene.||Above-Average||Makes nice and pretty fireballs, like welding fuel, except without the "small explosion with enough fuel" bit. ||It's SS13 jet fuel. Has an...interesting (and rather memetic) reaction with certain alloys.
|Kerosene||6||Do some research on part of the organic chemistry behind real-life kerosene.||Difficult||Makes nice and pretty fireballs, like welding fuel, except without the "small explosion with enough fuel" bit. ||It's SS13 jet fuel. Has an...interesting (and rather memetic) reaction with certain alloys.
|-
|-
|Mutini||5||Keep in mind its effect and most of it should be straight forward.||Easy||Mutates you wildly and randomly, then reverses all those mutations - hopefully. Can even give you mutations that are otherwise impossible to get!||A cocktail for the aspiring mad scientist. Most of the time it's harmless, but be aware that weird interactions or pure bad luck can potentially leave the imbiber dead or trapped in another dimension.
|Mutini||5||Keep in mind its effect and most of it should be straight forward.||Easy||Mutates you wildly and randomly, then reverses all those mutations - hopefully. Can even give you mutations that are otherwise impossible to get!||A cocktail for the aspiring mad scientist. Most of the time it's harmless, but be aware that weird interactions or pure bad luck can potentially leave the imbiber dead or trapped in another dimension.
Line 775: Line 781:
|Reversium||4||One screws with your sprite, one screws with your DNA, one screws with your sprite ''and'' DNA, and one...is friendship?||Normal||See [[#Miscellanea|Miscellanea]]|| Highly confusing but ultimately harmless fun that lasts for three minutes. Have some mutadone handy if you want to end it early.
|Reversium||4||One screws with your sprite, one screws with your DNA, one screws with your sprite ''and'' DNA, and one...is friendship?||Normal||See [[#Miscellanea|Miscellanea]]|| Highly confusing but ultimately harmless fun that lasts for three minutes. Have some mutadone handy if you want to end it early.
|-
|-
|Rotting||4 ||Think of horrible food and something else unpleasant.||Difficult||Infects the victim with [[Virus#Known viruses|tissue necrosis.]]||Gradually turns you into a spooky skeleton, but is otherwise completely harmless. Good for... well, playing dead, if you want to use it that way.
|Rotting||4 ||Think of horrible food and something else unpleasant.||Difficult||Infects the victim with [[Virus#Tissue Necrosis|tissue necrosis.]]||Gradually turns you into a spooky skeleton, which makes you <b>unclonable</b> without a certain [[Medical Objects#NecroScan Upgrade|cloning module]]. Good for keeping people you want to keep down, down.
|-
|-
|Royal Initrobeedril||5||Again, the hint is in the name.||Difficult||See [[Chemistry#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Same mechanics as regular initrobeedril, with the caveat of the heart-bee being so huge that it gibs you upon emerging.
|Royal Initrobeedril||5||Again, the hint is in the name.||Difficult||See [[Chemistry#Poisons_and_Toxic_Shit|Poisons and Toxic Shit]].||Same mechanics as regular initrobeedril, with the caveat of the heart-bee being so huge that it gibs you upon emerging.
|-
|-
|Sarin||8||Consider the chemistry and history of sarin. But not too much.||Hard||Nasty poison gas that goes straight through gas masks if made into chemsmoke. It's not just the TOX-BURN-BRAIN damage triad that kills you, but the stuns too. || If you ever wanted to commit crimes against Space Humanity like the Nuclear Operatives do [[Nuclear Operative#Toys for big boys|when they break out the nerve agent grenades]], this is your chem. You can think of it as an souped-up Neurotoxin that depletes more slowly and can penetrate the skin but is majorly weak against atropine. <br><br> Oh, and,uh, try not to end up on some watchlist.
|Sarin||8||How is sarin actually deployed and made in real life?||Difficult||Nasty poison gas that goes straight through gas masks if made into chemsmoke. Its strength is the extreme debilitation; the unholy TOX-BURN-BRAIN trinity is the extra kick while you're down.|| If you ever wanted to commit crimes against Space Humanity like the Nuclear Operatives do when they break out [[Nuclear Operative#Toys for big boys|the nerve agent grenades]], this is your chem. You can think of it as an souped-up Neurotoxin that depletes more slowly and can penetrate the skin but is majorly weak against atropine. <br><br> Oh, and,uh, try not to end up on some watchlist.
|-
|-
|Silver fulminate||3||It's just like making silver fulminate in real life.||Easy||''Ridiculously'' sensitive gimmick chem that makes a gunshot-like pop when it's set off. It's even more sensitive than nitroglycerin; at least nitro doesn't explode under the weight of other nitro molecules. ||Like spiders, it's not quite a secret chem in of itself, but it uses many of the same precursors to one.
|Silver fulminate||3||It's just like making silver fulminate in real life.||Easy||''Ridiculously'' sensitive gimmick chem that makes a gunshot-like pop when it's set off. It's even more sensitive than nitroglycerin; at least nitro doesn't explode under the weight of other nitro molecules. ||Like spiders, it's not quite a secret chem in of itself, but it uses many of the same precursors to one.
Line 785: Line 791:
|Spiders||2||Spiders have even more arms to hug with.||Easy-Peasy||See [[Chemistry#Poisons and Toxic Shit|Poisons and Toxic Shit]].||Not a secret chem itself, but one of its ingredients is.
|Spiders||2||Spiders have even more arms to hug with.||Easy-Peasy||See [[Chemistry#Poisons and Toxic Shit|Poisons and Toxic Shit]].||Not a secret chem itself, but one of its ingredients is.
|-
|-
|Strychnine||7||Woodward could've taken some shortcuts.||Moderate||A rather quite unpleasant death.||Can be used as a performance enhancer!
|Strychnine||7||Robert Woodward could've taken some shortcuts.||Moderate||A rather quite unpleasant, crunchy death.||Can be used as a performance enhancer!
|-
|-
|Transparium||5||Can you see me? See through me?||Easy||Makes you pretty much invisible for a duration proportionate to the time it spends in your bloodstream.||This has an overdose threshold of 30 units. You might not wanna go over that!
|Transparium||5||Can you see me? See through me?||Easy||Makes you pretty much invisible for a duration proportionate to the time it spends in your bloodstream.||This has an overdose threshold of 30 units. You might not wanna go over that!

Revision as of 03:57, 29 December 2018

This is where scientists go to brew up chemicals. Gets set on fire every other twice a round.

Chemistry
Location

ChemistryLab.png

Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

CogmapChemistry.png

Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

DestinyChemistry.png

Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

ClarionChemistry.png

Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

LinemapChemistry.png

Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

MushroomChemistry.png

Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

Donut2Chemistry.png

Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.

Access

Research Director, Scientist


Chemistry
Location

OshanChemistry.png

Breeding ground for weapons of mass destruction and urine-infused smoke clouds alike.

Access

Research Director, Scientist


Oh boy I can't wait to melt my eyebrows off!

Here's a quick look at the devices scattered across the room.

Chem Dispenser: Dispenses a whole slew of chemicals. Use a beaker (or any liquid-bearing container) on it to insert it, then use the machine to pick chemicals. You can choose to remove unwanted chemicals (isolate removes all chemicals BUT the selected one). When you're done, eject the beaker from the menu.

You can also make pre-set chemical groups through the Group button, so that the chem dispenser dispenses certain reagents automatically when you click one of the Group buttons. An example reagent group:

water=1;chlorine=1;sodium=1

Notice: no spaces needed, no semi-colon at the end necessary. For fairly obvious reasons, you can't do things like sulfuric_acid=1; the chem dispenser simply doesn't dispense such reagents, just their ingredients. You must do hydrogen=1;oxygen=1;sulfur=1 instead.

Reagent Extractor: Converts certain items (usually food items or plants but not always) into chemical reagents that are stored into one of two internal tanks or an inserted container.

Heating/Cooling Unit: Used to chill or heat containers. Use the menu to set a target temperature (Tip: click the number itself to punch in a number instead of clicking + and - over and over again.), and press Activate to start the heating/cooling process.

CheMaster 3000: Used to turn chemicals into pills, medical patches, medicine bottles, or ampoules, though it can also isolate or remove reagents from the inserted beaker. If you need more information, click the Analyze option next to the reagent name, and the CheMaster will display a short summary. This may or may not actually describe their functions in a way that makes sense.

When creating pills, patches, or ampoules, you'll be prompted to choose how many units are in each one (multiple pill/patch options only), as well as the label (which will show up as "<what you wrote> pill/patch" or "ampoule(<what you wrote>)"). Pill bottles and patch boxes work slightly differently from other containers. To get a pill or patch, click on the bottle resp. box with an empty hand while it is in your other hand. Pill bottles can be emptied by clicking the bottle with the hand holding it, dumping all pills on the floor. Patch boxes have to be opened before you can manipulate the contents.

ChemiCompiler: See the section below.

Lab Counter: Can hold tons and tons and tons of beakers, bottles, pills, syringes, tools, and such in its table drawer. Click-drag its sprite onto yours to access it.

Beakers: Holds chemicals. Standard ones hold 50 units, large ones 100. Click on another beaker or similar while the beaker is in your hand to transfer up to 10 units of chems into it. Click-drag its sprite into another beaker or similar (neither have to be in your hand) to transfer as many reagents as possible into the receiving beaker.

  • Note: Generally, the exact contents of beakers and other reagent containers can't be examined directly. A pair of spectroscopic goggles or a reagent scanner (PDA or separate) are recommended.

Glass Recycler: Put glass shards and glassware into it to make other, bigger types of glassware. Most useful for creating large beakers.

ValuChimp: Dispenses monkeys, a valuable commodity for the modern scientist.

ChemiCompiler

Main article: ChemiCompiler

A complicated chemistry device, which uses a programming language derived from Brainfuck. It features 5 registers, 1024 bytes of RAM and 10 reagent reservoirs - to add beakers, click on the r[number] slots. It also has a pill generator, a vial generator and an ejection port.

Registers:

* ptr = data pointer (16-bit) (Data is 0-indexed.)
* iptr = instruction pointer (16-bit) (1-indexed.)
* sx = source register (8-bit) (Valid sources are 1-10 for the 1 through 10 reagent reservoirs.)
* tx = target register (16-bit) (Valid targets are reservoirs as above, or 11 for pill generator, 12 for vial generator, or 13 for ejection port.)
* ax = amount register (16-bit)

Commands:

* > = ++ptr
* < = --ptr
* + = ++*ptr
* - = --*ptr
* [ = while (*ptr) {
* ] = }
* { = mov *ptr sx
* } = mov sx *ptr
* ( = mov *ptr tx
* ) = mov tx *ptr
* ^ = mov *ptr ax
* ' = mov ax *ptr
* $ = Heat or cool reagent in sx to ((273 - tx) + ax) Kelvin.
* @ = Transfer ax units of reagent from reservoir sx to target tx.
* ~ = "Compile" the code, so it cannot be retrieved again via the load button.

Both the heating and transferring steps are delayed. Heating takes as long as the chemistry lab heater would take. Transferring reagents takes 1/4 * amount seconds. The machine generates a pill or vial if they are targeted, or sends reagents out the ejection port.

Note: The portable version of the ChemiCompiler only has 6 reagent reservoirs.

Ok so how do I make napalm?

Hold your horses, pyromaniacs. First things first, we need to discuss some important... *groan* safety tips:

  • Mix potentially-explosive chemicals in the Test Chamber. One is the tiny room in the page image and another is due north of the lab, both with reinforced floors and walls that can tank explosions better. Keeping other scientists and the mixing lab out of the collateral damage is one less reason for them to murder you leave you to fry from your own fireball for potentially ruining their round. And if you can't mix the explosive stuff in another room, at the very least warn your colleagues before you do it.
  • Always wear your standard-issue gas mask and a biosuit + bio hood from the closets. This can't be stressed enough; some chemicals are accompanied with a "The solution generates a strong vapor!" message upon successful mixing, giving everyone adjacent to the tile a big whiff of the chemical that was just mixed on it. The full gas mask/biosuit set immunizes you to this and most chemical smokes and TOUCH reactions, protecting you from your colleagues' shenanigans as well as your own. There is no reason not to do this unless you're trying to choke on your own poisons.
  • Pay attention to what other scientists are doing and don't get in their way. For example, if someone places a beaker into a reagent heater and runs away from it, he's probably anticipating a fireball or smoke of some degree and it's wise not to go look at, lest you get a face-full of it.
  • Make liberal use of stabilizing agent. If you see a recipe that mentions stabilizing agent, always use it when mixing the recipe in question so it doesn't literally blow up in your face. It's a good practice to do this for recipes you're unfamiliar with. Be wary, however, that stabilizing agent doesn't work with everything - these cases should be mixed in the aforementioned test chamber.
  • Test harmful or unknown chemicals on monkeys, NOT other people. This is why you have the ValuChimp. Monkeys are NPCs with damage counters just like that of a human's, so they'll provide an accurate representation of what would happen if you use that chemical mix on a human. This is doubly important if you're a round antagonist, as you will need to make sure your deathchems actually cause death instead of just provoking your target into toolboxing you.

Got all that? Good. Now we can get started with the pyromania.

A lot of recipes are very similar to their real-world counterparts. There are also many sci-fi concoctions to discover and experiment with. And, if all else fails, add plasma, since it'll usually make something happen.

Preliminary information that u need 2 know!!

Things that repeat in standard intervals are handled by loop controllers. The mob loop encapsulates most of the things that humans and cyborgs have for repeating code. One of the major things there is the life process. Life process runs in 2 second intervals governed by the mob loop.

So if a chemical does 2 toxin damage each time life is called, it'll do 2 damage every two seconds. With a depletion rate of 1, it'll deplete 1 unit every two seconds, and so on and so on. Chemicals will last longer if they have a lower depletion rate. Chems that reduce other chems will reduce the listed amount per cycle. If not explicitly stated, chems default to a depletion rate of 0.4 units per cycle.

Some chemicals have one or multiple special effects when applied to a mob, and the difference can be quite significant. You should always pay close attention to the unique properties of the reagent(s) you want to synthesize or use.

Plant-specific effects apply to everything growing in a hydroponics tray.

Base Elements

Not everything that comes out of the chem dispenser is inert, some have their own quirks that you should watch out for.

Reagent Depletion rate Penetrates skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Addiction probability
(INGEST)
Notes
Barium 0.4 No Explodes when mixed with water (1x1, low severity). Does not scale with volume. Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive.
Carbon 0.4 No 5+ UNITS: Creates dirt when applied to floor tiles.
Chlorine 0.4 Yes +1 BURN +3 POISON
Ethanol 0.05 No 100+ UNITS - 8% chance of +1/+2 TOX, slurred speech, dizziness, drowsiness, blurred vision and other effects.
300+ UNITS - 5% chance of extra +1/+2 TOX.
4% Every single brand of alcohol decays into this. The more potent the alcohol, the more ethanol it builds up in you. Higher amounts of ethanol have more severe consequences.
Fluorine 0.4 Yes +1 BURN, +1 TOX +3 POISON
Helium 0.4 No Does what you'd expect. Harmless. Can be obtained from helium tanks.
Iron 0.4 No Regenerates blood half a unit a time, 10% change of -1 OXY

OVERDOSE (50) Causes +1 TOX, 5% chance of vomiting, stun, and a further +10 TOX
Basically a shittier version of Filgrastim with more side effects.
Lithium 0.4 No Drooling and confused movement. Can also be extracted from omega weed.
Magnesium 0.4 No 10+ UNITS: Creates piles of magnesium when applied to floor tiles. Piles ignite when exposed to a temperature higher than 747 K, but the fire isn't hot enough to set alight non-flammable materials or burn through the floor. They do however also ignite nearby piles, so you could make a line of magnesium and use it as a fuse for other pyrotechnic reagents.
Mercury 0.2 Yes (0.2 per 1 unit splashed) 70% chance of +1 BRAIN Can also be extracted from omega weed.
Oxygen 0.4 No None None This might seem amazingly inert for a substance that is vital to your life, but think of it this way: What is the effect of this oxygen over the oxygen already in your Blood?
Phosphorus 0.4 No 66% chance of +1 GROWTH
Potassium 0.4 No Explodes when mixed with water (1x1, low severity). Does not scale with volume. 40% chance of +1 GROWTH, +1 HEALTH Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. Can also be extracted from bananas.
Radium 0.4 Yes (0.5 per 1 unit splashed) +4 RAD (capped at 8 Gy) Temporarily creates an eerie green glow when applied to floor tiles. 80% chance of +3 RAD, 16% of a random mutation Radiation is cumulative and depletes one per cycle. As it ramps up, it starts doing BURN + TOX in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects. A sleepy pen full of radium is pretty lethal over a few minutes.
Silver 0.4 No Dipping a pair of handcuffs in a container with at least 50 units of silver creates silver handcuffs. Dipping some ammo in a container with at least 20 units gives them a silver brand, granting them extra damage against werewolves.
Sugar 0.4 No Jitteriness, minor stamina regeneration buff. 50% chance of 1x stun reduction, 4% chance to produce a unit of epinephrine.

OVERDOSE (200) - hyperglycaemic shock, 8% chance of +1/+2 TOX.
Having a bit of sugar in you gives you a noticeable stun reduction and stamina buff. Can also be extracted from sugarcane.
Water 0.4 No Explodes when mixed with potassium (1x1, low severity). Does not scale with volume. 3+ UNITS: Temporarily creates a slippery surface when applied to floor tiles.

TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.
Essential for plant growth to occur at all. Freezes when cooled (0° C), boils away when heated (100 °C). Can also be extracted from melons.

Basic compounds

Basic starting recipes. Most are pointless on their own, but they're all ingredients in the vast majority of chemicals in the world of SS13, so it's good to memorize them.

Reagent Recipe Depletion rate Penetrates skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Notes
Acetone Oil + Welding Fuel + Oxygen 0.4 No +1.5 TOX Common ingredient in other recipes.
Ammonia Urine + Water @ 354 K OR Hydrogen + Nitrogen 0.4 No +4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray. Fertilizer, and an ingredient in a lot of other chems.
Ash Burn paper, collect the ash with a beaker. OR Paper @ 424K 0.4 No 80% chance of +1 HEALTH OR +1 GROWTH Fertilizer, and basic ingredient in a couple of recipes. You'll get 5 units of ash per 10 units of oil.
Compost Stuff produce into a compost tank. 0.4 No 66% chance of +1 HEALTH Fertilizer.
Diethylamine Ammonia + Ethanol @ 374 K 0.4 No 66% chance of +2 GROWTH Used for certain medical recipes and as fertilizer.
Phenol Water + Chlorine + Oil 0.4 No Used for certain medical recipes.
Potash Ash + Water @ 354 K OR Potassium + Chlorine + Sulfuric Acid 0.4 No 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS Fertilizer.
Salt Water + Chlorine + Sodium 0.4 No OVERDOSE (100) - 70% chance of +1 BRAIN, 8% of +1/+2 TOX. 10+ UNITS: Creates a salt pile when applied to floor tiles. Useful as a weapon against wraiths and as an easy poison.
Saltpetre Potash + Urine + Compost 0.4 No 80% chance of +3 HEALTH OR +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE Fertilizer.
Space Cleaner Ammonia + Ethanol + Water 0.4 No OVERDOSE (5) - 8% chance of +1/+2 TOX. TOUCH - Removes cleanable messes and forensic evidence when splashed onto people, objects or turfs. Cleans stuff.
Stabilizing Agent
(Stabilizer)
Iron + Oxygen + Hydrogen 0.4 No Keeps unstable chemicals stable. This does not work on everything.

Medical Chems

A malignant scientist is expected to hurt people. A benevolent one is expected to heal people. If you're the latter, then this chart is your best friend.

Reagent Recipe Depletion rate Penetrates skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Addiction probability
(INGEST)
Notes
Ammonium Bicarbonate
(Smelling Salts)
Ammonia + Carbon + Oxygen @ 374 K 0.4 No 30% chance of -1 RAD, 5% or +1 TOX

If below -5 to -30 health: -1 TOX, -1 BRUTE, -1 Burn
Moderate stamina regeneration boost Radiation is cumulative and causes TOX and BURN.
Antihol Ethanol + Charcoal 0.4 No Raises ethanol depletion rates by 8.

If below +25 health: -2 TOX
Sober someone up in a hurry. Nefarious people sometimes spike other poisons with ethanol or booze reagents to sabotage charcoal treatments.
Atropine Ethanol + Acetone + Diethylamine + Phenol + Sulfuric Acid. Venne mutation or omega weed. 0.2 No Dizziness, confused movement, minor total stamina buff, warms you up slightly when cold. Attempts to cap OXY at 65 and LOSEBREATH at 5. Rolls a chance to fix cardiac failure. Increases depletion rate of sarin by 20.

If below -25 health: -1 TOX, -3 BRUTE, -3 BURN
If above -25 health: +1 TOX

OVERDOSE (25) - 8% chance of +1/+2 TOX
Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Flushes sarin extremely rapidly. Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way.
Calomel Mercury + Chlorine @ 374 K 0.8 No Increases all depletion rates by 5.

If above +20 health: +5 TOX
Aggressive purgative. It'll do a lot of TOX damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long.

Blood tests without a reagent scanner: draw blood and analyze it with the CheMaster in the pharmacy.
Charcoal Ash + Salt @ 374 K or venne. 0.4 No -1.5 TOX. 50% chance of increasing the depletion rate of all other chems by 1 Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium) Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons.
Chicken Soup N/A. Vending machines. 0.2 No 10% chance each of curing the common cold, influenza, avian flu, and food poisoning Safe remedy for minor diseases.
Cryoxadone Cryostylane + Plasma + Acetone + Unstable Mutagen 0.4 No If body temp below 260 K: -10 OXY, -3 TOX, -12 BRUTE, -12 BURN Requires cooling the target before it kicks in, but heals incredibly well. The cryo tanks in medbay use this.

Note: Don't cool down someone who is currently on fire, put them out first. Due to the way BURN damage is handled, cooling a flaming person will make the fire worse and cause more damage than even the cryoxadone can keep up with.
Diphenhydramine
(Antihistamine)
Oil + Carbon + Bromine + Diethylamine + Ethanol 0.4 No Reduces jitteriness, significant stamina regeneration nerf. Increases depletion rates of histamine and itching powder by 3. 3% chance of stunning briefly and causing drowsiness. 10% Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder.
Ephedrine Sugar(2) + Oil(2) + Hydrogen(2) + Diethylamine(1) => Ephedrine (3). Asomna or omega weed. 0.3 No 1x stun reduction, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Attempts to cap LOSEBREATH at 3. Heals 1 OXY if OXY damage > 75.

If above 0 health: 33% chance of -1 BRUTE, -1 BURN. 8% of -1 TOX
If below 0 health: -1 BRUTE, -1 BURN. 25% of -1 TOX

OVERDOSE (35) - 8% chance of +1/+2 TOX, 15% of extra +1/+2 TOX. 5% of stunning briefly and causing dizziness.
25% It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects.
Epinephrine Phenol + Hydrogen + Oxygen + Chlorine + Acetone + Diethylamine 0.2 No 1x stun reduction, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Increases depletion rate of histamine by 15. Attempts to cap LOSEBREATH at 3 and OXY at 35. 5% chance of -1 BRAIN. Rolls a chance to fix cardiac failure.

If health is between -10 to -65, heals 1 TOX, 1 BRUTE, 1 BURN.

OVERDOSE (20) - 8% chance of +1/+2 TOX, 5% of stunning briefly and causing dizziness.
Can make you pretty sick in overdoses. Rapidly counters histamine / allergic reactions. Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead.
Ether Hydrochloric Acid + Ethanol + Oxygen 0.4 No See notes. Behaves almost exactly the same as morphine, minus the speed bonus.
Filgrastim Blood + Stable Mutagen + Spaceacillin + E.Coli 0.2 No +2u blood. A granulocyte colony stimulating factor analog, which helps the body create more blood.
Hairgrownium Carpet + Synthflesh + Ephedrine. Nureous mutation or omega weed. 0.4 Yes 10% chance of growing a full set of hair. Great cure for baldness.
Haloperidol Chlorine + Fluorine + Aluminium + Potassium Iodide + Oil or omega weed. 0.4 No Increases depletion rates for most stimulating/hallucinogenic drugs by 5. Reduces druggy effects and jitteriness. Severe stamina regeneration penalty, causes drowsiness. 20% chance of +1 BRAIN. 5% of curing space madness and berserker. Treat it like a general anti-psychotic. Useful for treating/neutralizing drugged-up maniacs.
Heparin Sugar + Meat Slurry + Phenol + Sulfuric Acid 0.4 No Will cause any bleeding to become worse, but will try to cure heart disease, dislodge blood clots, and will reduce the effects of hypertension. Removes 2u of cholesterol as well.

OVERDOSE (20) - you blood fall out
An anticoagulant.
Hunchback Bourbon + Cola + Tomato Juice 0.4 No Increases all depletion rates by 8. 10% chance of contracting food poisoning.

If above +10 health: +2 TOX
Flushes other chemicals more rapidly than calomel, but does so at significant risk to the consumer. Aside from constant and violent vomiting, the health cap and depletion rate are significantly lower.
Insulin N/A. Vendors and Pro Puffs. 0.4 No Raises sugar depletion rates by 5. Handles hyperglycaemic coma.
Lexorin N/A. Pro Puffs. 0.2 No +1 TOX, removes the need to breathe. A more dangerous version of perfluorodecalin that allows you to talk in space without using internals, but deals TOX damage over time.
Mannitol Sugar + Hydrogen + Water or venne mutation. 0.4 No -3 BRAIN Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc.
Menthol Mint + Ethanol @ 324 K or distilling mint. 0.1 No Tries to return high body temps towards normal, 55% chance of -2 BURN. Use for minor burn damage.
Morphine Extract from poppies. Vendors as well as QM can provide it. 0.4 No Dramatically counters movement reduction from severe injury, severe stamina regeneration penalty, reduces jitteriness. Will knock you out on 36th cycle.

OVERDOSE (20) - 8% chance of +1/+2 TOX.
50% Low doses are useful for the painkiller, but high doses can knock someone out for a while.
Mugwort N/A. Wizard shuttle. 0.4 No INGEST - If target is wizard: 85% chance of -1 LOSEBREATH. 45% chances for each of -1 OXY, -1 TOX, -6 BRUTE and -6 BURN. Can patch up minor injuries of magic users.
Mutadone Unstable Mutagen + Acetone + Bromine or venne mutation. 0.4 No Removes one genetic bioeffect. Some mutations cannot be cured by mutadone, however. 20% chance of -5 GROWTH. 50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day.
Oculine Atropine + Spaceacillin + Saline-Glucose Solution or venne mutation. 0.4 Yes 80% chance of reducing blurred vision as well as eye and ear damage by 1, 50% of curing nearsightedness, 30% of curing blindness

If ear damage is less than 25: 30% chance of healing deafness
Not typically needed unless some jerk is using a lot of flashbangs. It's a rare situation, but giving them oculine might be their saving grace.
Omnizine N/A. Extract from white weed and glowing fruits. Eat some warm donk pockets and/or spaghetti arrabbiata and draw out your blood. 0.2 No -2 BRUTE, -2 BURN, -1 TOX, -1 OXY. 50% chance of -1 LOSEBREATH, 33% of -1 BLEEDING.

OVERDOSE (30) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 TOX.
5% Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
Pentetic Acid Welding Fuel + Chlorine + Ammonia + Formaldehyde + Sodium + Cyanide 0.4 No -7 RAD, increases all depletion rates by 4. 75% chance of -4 TOX, 33% of +1 BRUTE, +1 BURN. Apex anti-tox/anti-rad treatment.
Perfluorodecalin Hydrogen + Fluorine + Oil @ 374 K 0.4 No -25 OXY, 33% chance of -1 BRUTE and -1 BURN. Increases LOSEBREATH to and caps it at 6. You can't talk, but it prevents any suffocation damage from racking up despite that. 20% Fantastic for criminal activity because it silences people. Also fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
Pickle juice N/A. Extract from pickles 0.4 No 15% chance to decay into antihol

Separate 15% chance to decay into charcoal
A poor man's antihol, courtesy of Hydroponics and the Chef.
Potassium Iodide Potassium + Iodine or nureous. 0.4 No 80% chance of -1 RAD Radiation is cumulative and causes TOX and BURN. Simple and weak, but can help counter radiation events and radium somewhat.
Proconvertin Blood + Stable Mutagen + Mannitol + Salt 0.3 No 5% chance of -1 BLEEDING. 2% chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots. A coagulant.
Robustissin Menthol + Morphine + Hydrogen + Acetone or Menthol + Oil + Antihistamine + Salicylic Acid 0.4 No Separate 25% chances of curing the 10% chance each of curing the common cold, both regular flu and avian flu, and food poisoning. Fun overdose effects!
Salbutamol Salicylic Acid + Lithium + Aluminium + Bromine + Ammonia or contusine mutation. 0.2 No -6 OXY, -4 LOSEBREATH Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health. Often underused emergency med that makes dealing with critical-health people a lot easier since OXY damage is usually what kills in-crit patients in the end.
Salicylic Acid
(Painkiller/Analgesic)
Sodium + Phenol + Carbon + Oxygen + Sulfuric Acid or contusine. 0.1 No Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well. 55% chance of -2 BRUTE.

OVERDOSE (25) - 8% chance of +1/+2 TOX.
Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile.
Saline-Glucose Solution Salt + Water + Sugar 0.15 Yes 33% chance of -2 BRUTE, -2 BURN. 33% chance of regenerating 1 unit of blood if blood level is less than 500 units . Rolls a chance to fix shock. Decent med for healing a respectable amount of BRUTE/BURN damage over time and for stabilizing low-crit patients.
Silver Sulfadiazine Ammonia + Silver + Sulfur + Oxygen + Chlorine or commol. 3 No -2 BURN TOUCH - Heals 1 BURN per unit applied.

INGEST - Causes 0.5 TOX per unit ingested.
The go-to BURN medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of TOX damage, so don't do that.
Simethicone Hydrogen + Chlorine+ Silicon + Oxygen 0.4 No Makes the victim unable to fart. Fiendish. Truly fiendish.
Spaceacillin Space Fungus + Ethanol 0.2 No Rolls a chance to cure some specific diseases, such as MRSA and grave fever. You probably won't use this much unless a random disease event hits. Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off walls with your beaker.
Strange Reagent Omnizine + Holy Water + Unstable Mutagen 0.2 No 10% chance of +2 BRUTE and +2 TOX INGEST - Can reanimate the dead. If the corpse is rotten or has more than 150 combined BRUTE+BURN, the body will be gibbed, and a corpse with too much BRAIN damage will immediately drop dead again.

TOUCH - Resurrects critters.
While SR can revive players, it will only heal their OXY damage upon successful revival. Actual doctoring is still necessary after they come back to life.
Styptic Powder Aluminium + Hydrogen + Oxygen + Sulfuric Acid 3 No -2 BRUTE TOUCH - Heals 1 BRUTE per unit applied. Can reduce BLEEDING by up to 5.

INGEST - Causes 0.5 TOX per unit ingested.
The BRUTE damage equivalent of silver sulfadizine, so the same application methods still apply: only go for topical doses.
Super Hairgrownium Iron + Methamphetamine + Hairgrownium 0.4 Yes Grows tremendous hair and a fake moustache that instantly regrows when removed.
Synthflesh Blood + Carbon + Styptic Powder 0.4 No 5+ UNITS: Creates slippery gibs when applied to floor tiles.

TOUCH - Heals 1.5 BRUTE and 1.5 BURN per unit applied. Instantly heals all BLEEDING.
An excellent fixer of BRUTE, BURN and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with patches full of this.
Teporone Silicon + Acetone + Plasma 0.4 No Attempts to return body temp to normal in ten degree increments. Causes jitteriness.

OVERDOSE (50) - 8% chance of +1/+2 TOX.
20% Not really ever used much, but spacewalking cocktails might need it.
Triple citrus Lemon juice + Lime juice + Orange juice 0.4 No INGEST - Heals 1-2 TOX damage A basic TOX-healer a Barman or clever Botanist could easily/readily make.
Yobihodazine N/A. Spaced rum. 0.4 No Attempts to return body temp to normal in ten degree increments. Prevents OXY damage (but not LOSEBREATH). 20% chance of +1 BRAIN. 20% Another legacy spacewalking chem.

Poisons and Toxic Shit

The bad stuff. This is where you'll learn the fine art of poisoning, and there is no shortage of poisons to use.

Reagent Recipe Depletion rate Penetrates skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Addiction probability
(INGEST)
Notes
Acetaldehyde Chromium + Oxygen + Copper + Ethanol @ 549 K 0.4 Yes +1 BURN +4 POISON Basic poison.
Aconitum Secret! OR Extract from aconite flowers. 0.4 No +2 TOX. 10% chance of stun and extra +2 TOX, 8% chance of +1 LOSEBREATH Toxic + suffocation, behaves like a weaker coniine.
Amanitin N/A. Syndicate sauce, poison bottles, mutant mushrooms. 0.4 No Delayed, dose-specific. On the last cycle that it's in you, it hits you with a stack of TOX damage based on elapsed cycles + rand(2,3). The more you use, the longer it takes before anything happens, but the harder it hits when it does. This is a stealth poison. With large doses your target can consume something poisoned, walk around for a few minutes minding their own business, and then abruptly die with no real warning. Very devious to use.
Ants N/A. It accumulates on floor tiles that foodstuffs have been left on, indicated with a animated sprite. 0.4 No +2 BRUTE TOUCH/INGEST - Does 4 BRUTE damage Use a beaker on the sprite to collect ants. In the blood stream, the victim takes BRUTE damage every cycle, so it can be slow and lethal if you have the patience to collect enough ants. A mostly harmless prank chem overall.
Atrazine
(Weedkiller)
Chlorine + Hydrogen + Nitrogen 0.4 No +2 TOX If plant species is weed: +2 POISON, -3 GROWTH Pretty much a generic toxin. Botany has a bunch of it right away.
Capulettium Neurotoxin + Chlorine + Hydrogen 0.4 No Causes blurred vision and drowsiness. Knocks the victim out and makes them appear dead on 11th cycle, up to a maximum duration of 2 min (not cumulative). A niche or gimmick reagent at best, but it might scare somebody if they don't know what's going on.
Capulettium plus Capulettium + Methamphetamine + Ephedrine 0.4 No Instant and ongoing vocal paralysis until chemical fully depletes, also prevents the use of all emotes. Makes the victim appear dead if they're laying down or sleeping. This essentially lets you play possum. You're unable to speak (excluding telepathy or machine talk), but you can make yourself appear dead in a pinch. Know someone is hunting you? Inject yourself with this just before they find you, lay down and they'll mistake you for a corpse! You retain full consciousness and control of your body, so you can back up and ambush them when they least suspect it.
Capsaicin N/A. Spaghetti arrabbiata. Extracted from any chili and omega cannabis leaves. 0.4 No Stuttering, increases body temperature slightly. 10% chance of stunning briefly.

20+ UNITS: 10% of up to +10 OXY.
TOUCH - Causes blurred vision, confused movement, short stun (blocked by masks). 50% chance of temporary blindness.

INGEST - Stuttering. 80+ UNITS: medium-duration stun
1% Crowd dispersal grenades contain this.
Cholesterol N/A. Extracted from many meat dishes. 0.4 No Minor total stamina penalty

OVERDOSE (25) - Scales with dose.
25+ UNITS: ~5% chance of up to +2 TOX
45+ UNITS: ~7% of up to +4 TOX
125+ UNITS: ~2% of medium-duration stun and cardiac failure
Turns a non-special blob tile into a lipid cell Not very dangerous in low quantities. A side-effect of consuming too many meaty dishes.
Coniine N/A. Poison bottles. 0.05 No +2 TOX, +5 LOSEBREATH A small dose can kill in under a minute. LOSEBREATH makes the victim unable to talk - they'll take suffocation rapid damage and be unable to say anything over the radio.
Curare N/A. Poison bottles or contusine mutation. 0.1 Yes +1 TOX, +1 OXY, blurred vision. Causes drowsiness and permastuns the victim on 11th cycle, 8% chance of +1 LOSEBREATH It won't knock them out, but it will make them unable to move. Could be used to kidnap people or just disable them and scare the hell out of them.
Cyanide Oil + Ammonia + Oxygen @ 374 K, poison bottles or deathweed. 0.1 Yes +1.5 TOX. 10% chance of +1 LOSEBREATH, 8% of stun and extra +2 TOX A couple of common chem recipes can produce this if poorly mixed, and production of cyanide will dose nearby people if they aren't wearing gas masks. Also a fairly easy poison. Balanced to be mostly a slow and scary killer, but if they get to medbay, it's not that hard to deal with. Suffocation damage can rack up faster than TOX depending on how the RNG rolls.
Dragon's Breath Secret! 1 No Decays into 5 units of ethanol. 50% chance of stunning briefly, 8% chances of various funny text messages.

Severe effects scale with volume: [0.2% * volume] chance of +99 BURNING if victim is already on fire, [0.1% * volume] chance of burning them up completely (fire-gibbed)
INGEST - If already on fire: 20% chance of +30 BURNING Neutralized by milk. Higher doses can be extremely lethal, ideal for use in a sleepy pen.
Formaldehyde
(Embalming Fluid)
Ethanol (1) + Oxygen (1) + Silver (1) @ 424K => Formaldehyde (2) 0.4 Yes +1 TOX, 10% chance of decaying into up to 15 units of histamine +4 POISON Inject into a corpse to prevent decomposition. The high chance of decaying into histamine makes it a really mean poison if you want to use it that way.
Glitter Silver + Itching Powder + Colorful Reagent + Paper 0.1 Yes Glitter particle effect. 10% chance of +1 BRUTE, 5% of +2 BRUTE. 1% of decaying into 1 unit of histamine 5+ UNITS: Creates glitter when applied to floor tiles. Makes your mob glitter. Occasional BRUTE damage from scratching, similar to itching powder.
Ghost Chili Juice N/A. Ghostlier chili. 0.4 No 50% chance of stunning briefly. 33% of throwing up, removing the remaining amount of GCJ from the bloodstream. 10% of setting the victim alight, 5% of burning them up completely (fire-gibbed) Neutralized by milk. Can be effective in a sleepy pen if the RNG is on your side.
Glowing Slurry N/A. Omega slurrypods. 0.4 No +2 RAD. 15% chance of bad mutation, 3% of good mutation TOUCH - 50% of bad mutation

INGEST - 100% of bad mutation
One random mutation, up to -2 GROWTH Scrambles your genes to hell and back.
Grog Secret! 0.4 No Decays into 20 units of ethanol. 15% chance of +1 TOX. Makes you a pirate captain complete with dreadlocks, full beard, eyepatch and matching name.

TOUCH - 75% chance of +25 BRUTE and disfiguring the victim's face, 25% of +5 BRUTE. 20% chance of melting items.
More of a gimmick chem than legitimately destructive.
Histamine N/A. Bee/wasp stings, Omega weed, byproduct of certain reagents. 0.2 No 10% chance of blurred vision OR +1 BRUTE, 5% of +2 BRUTE

OVERDOSE (40) - 8% chance of +1/+2 TOX. Scales with dose. Large doses have rapidly fatal effects simulating anaphylaxis and ramp up BRUTE, TOX and OXY damage across the board
Causes jitteriness

TOUCH - Transfer is capped at 10 units regardless of amount splashed
Dose-dependent, ranges from annoying to incredibly lethal. Epinephrine, methamphetamine and especially diphenhydamine will counteract it as targeted meds.
Initropidril Secret! Also poison bottles. 0.4 No Major stamina regeneration buff. 33% chance of medium-duration stun OR up to +25 TOX. 10% of +10 OXY and +1 LOSEBREATH OR immediate cardiac arrest. RNG-based poison, can either kill you ridiculously fast or agonizingly slowly.
Itching Powder Ammonia + Welding Fuel + Space Fungus or omega weed. 0.3 Yes Lots of annoying random effects like jitteriness and stuns. 2-15% chances of up to +5 BRUTE. 6% of decaying into up to 3 units of histamine. Prank chem but can be debilitating as hell in large doses. A source of histamine.
Ketamine N/A. Sleepy pens and poison bottles. 0.8 Yes Significant total stamina penalty. Causes blurred vision, KOs on 11th cycle. Sleepy pens and Snoozebuddies come pre-loaded with this. A typical dose from one should last 6-8 minutes.
Lipolicide Mercury + Ephedrine + Diethylamine 0.2 No +1 TOX unless the victim keeps eating food. 10% chance of healing obesity. Deals massive damage to blob lipid cells. Mostly just annoying, but easy to get from weight-loss shakes.
Neurotoxin Space Drugs @ 674 K 1 No Causes jitteriness, dizziness, drowsiness and confused movement. +1 TOX, +1 BRAIN if total brain damage is less than 80 (10% chance otherwise).

Delayed poison. Ill effects will not be felt until the 5th cycle, and completely KO the victim on the 14th cycle.
One of the most debilitating chems in the game due to applying brain damage, confusion and constant knockouts all at once. Someone given a large dose will be lucky to be able to do anything. Its delayed effects make it one of the quickest and stealthiest knockout chems around. It's also one of horrible things that changelings and queen bees can sting you with.
Pancuronium N/A. Poison bottles, Hacked Nanomeds, and derelict/emagged medibot injections. 0.2 No Severe total stamina penalty. Will permastun on 11th cycle.

If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH
A very nasty disabling poison for traitors to make use of, basically a much meaner curare. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
Polonium N/A. Poison bottles. 0.1 Yes +8 RAD 80% chance of +5 RAD, 25% of a random mutation Lasts a long time and ramps your cumulative radiation (causes TOX and BURN) way the hell up, very deadly.
Porktonium N/A. Extracted from everything that contains bacon. 0.2 No OVERDOSE (133) - 15% chance of metabolizing into up to 3 units of cholesterol, 8% of metabolizing into 15 units of radium and 10 units of cyanide Porktonium depletes fairly slowly and an overdose can be very lethal.
Rajaijah
(Madness toxin)
Secret! Also poison bottles. 0.1 No +0.5 BRAIN, jitteriness, drowsiness, major stamina regeneration buff. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages. You may be familiar with Syndicate NPCs, which can be summoned with telescience.(As of late, monkeys also use this AI, so be careful!) Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.

Note: Slapping a straight jacket on someone poisoned with rajaijah will neutralize them, letting you flush the poison safely.
Royal Initrobeedril Secret! Also poison bottles. 0.2 No +1 TOX, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 OXY. Gibs the victim on 26th cycle and leaves a queen bee behind. Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26.
Sarin Secret! Also poison bottles. Nuclear operatives start with a few grenades of this on the shuttle. 0.1 Yes +1 TOX, +1 BRAIN, +1 BURN. 5% chance of +1 LOSEBREATH, randomly causes stuns, blurred vision, jitteriness, confused movement and other effects. Permastuns on 60th cycle.

If permastunned: additional +5 LOSEBREATH, +1 BRAIN and +1 TOX

25+ UNITS: 8% chance of additional +1/+2 TOX
Bombards the victim with a lot of scary messages and can kill surprisingly quickly if left unchecked. Can be neutralized with atropine, or handled with wide-spectrum meds.
Sodium Thiopental N/A. Poison bottles. 0.7 No Major total stamina penalty, reduces jitteriness. Random stuns, confused movement, drowsiness. 10% chance of +1 BRAIN. KOs the victim on 6th cycle. Like an incredibly fast-acting ketamine, but with slightly slower depletion; it also doesn't knock out for nearly as long once the chem wears off. The secret of Safari Kit darts, and the other reason to run from derelict medibots, as they inject it along with the Pancuronium mentioned above, which is a death sentence if you're alone.
Spiders Ingest #ants + unstable mutagen and use the *dance emote OR see the recipe hint. 0.4 No 50% chance of +1 BRUTE. 10% chance of +2 BRUTE OR +5 BRUTE and brief stun OR 10% of +4 BRUTE and barfing up some spiders 5+ UNITS: Creates spiders when applied to floor tiles.

TOUCH/INGEST - You get spiders all over you! You also take +2 BRUTE.
Spider friends! Sometimes they're a bit grumpy, though.
Stable Mutagen Unstable Mutagen + Lithium + Bromine + Acetone OR Mutadone + Lithium 0.4 No If used in conjunction with blood, it will result in the person taking on the appearance and DNA of the blood's owner on the 10th cycle. 80% chance of up to -3 GROWTH, 16% of a random mutation The changeling's DNA sting works like this, for instance.
Sulfonal Acetone + Diethylamine + Sulfur 0.1 No +1 TOX. Minor total stamina penalty, drowsiness, reduces jitteriness. 20% chance of KO'ing the victim briefly after the 22th cycle. Puts someone out while slowly poisoning them to death. While it doesn't do a good job at keeping someone out until the chem has depleted, sulfonal is still very debilitating.
Toxic Slurry N/A. Slurrypods. 0.4 No 10% chance of up to 4 TOX, 7% of stunning briefly Mostly just annoying, but it can be deadly over time if the RNG cooperates.
Toxin N/A. Bee/wasp stings, rancid milk. 0.4 No +2 TOX +1 POISON The old generic toxin, still kicking around in few places.
Unstable Mutagen Radium + Plasma + Chlorine OR Epinephrine + Neurotoxin 0.3 No +2 RAD, 4% chance of a bad mutation TOUCH - 33% chance of a bad mutation

INGEST - 100% of a bad mutation
40% chance of -1 GROWTH, 24% of a random mutation Another solid, easy-level poison, though it's usually used as a precursor to other chems.
Uranium N/A 0.4 No +2 RAD +2 RAD, 24% chance of a random mutation Some vending machine junk contains this.
Venom N/A. Poison bottles or insect stings. 0.2 No +1 TOX, +1 BRUTE. 25% chance of decaying into up to 10 units of histamine.

20+ UNITS: +2 TOX and +2 BRUTE (total, not additionally)
40+ UNITS: 4% chance of gibbing the victim outright
Some of the unfriendly insectoid critters can inject you with this. Fermids are a notable one.

Disease Reagents

Nastier stuff than most chemical poisons, these will leave a medical condition behind even after they fully deplete. They require a certain amount of units to infect someone, and the depletion rate must also be taken into account when administering a dose. To this end, all entries have been adjusted accordingly for easy reference.

Example nanomachines: 1.5 (threshold) + 0.4 (depletion rate) = 1.9 (infection on the next life tick).

Reagent Recipe Depletion rate Penetrates skin? Units to infect
(adjusted)
Application effects Notes
Bee N/A. Space bee eggs. 0.4 No 0.8 Infects the host with a space bee larva, which will eventually be coughed up (causing some TOX damage) unless removed surgically. Not implicitly a deadly disease, this instead gives you a bee pet! Bees are quite protective of their owners and will come to the rescue when they're under attack if you show them some TLC. It can take either a moment or a while for the bee to emerge depending on the RNG.
Concentrated initropidril N/A. Poison bottles. 0.4 No 4.9 100% chance to cause cardiac arrest. Liquid heart attack! This reagent lets you skip cardiac failure (and thus its RNG) entirely for a faster death.
E.Coli Compost + Bacterial Medium 0.4 No 4.9 100% chance to cause food poisoning. Food poisoning is annoying, but not very dangerous. You can sleep it off or drink some chicken soup.
Gibbis N/A. Poison bottles. 0.4 No 2.9 Infects the victim with a non-contagious version of GBS. Another evil disease reagent. Unless countered quickly with cryoxadone, death is inevitable and permanent without a backup copy of the victim's DNA.
Grave dust N/A. Find inside certain ???? pill bottles. 0.4. No 2.9 Infects victim with grave fever. Stuns, suffocation, weakness, and toxin damage that just gets worse and worse with each stage. Incredibly deadly if they can't get someone to adminster spaceacillin (they'll likely be too weak/unable to get it themselves).
HIV N/A. Rare find in artifact beakers. 0.4 No 4.9 Infects the victim with Space AIDS. It's not the AIDS itself that kills; it's the chance of suddenly catching one of those nasty, incurable diseases. Technically, Space AIDS is curable, but only under some very rare and indeed very monstrous circumstances.
Liquid spacetime N/A 0.4 No 4.9 Infects the victim with teleportitis. Teleportitis repeatedly warps your character to random nearby tiles, so long as the target tile has flooring. It also causes sparks to fly from the destination, which can be very bad if you land on something ignitable.
Loose screws N/A. Rare find in artifact beakers. 0.4 No 4.9 Inflicts victim with Space Madness. Space Madness can be quite annoying, especially if flips your view of the map when you least expect/want it, but it's otherwise completely harmless.
Nanomachines N/A. Poison bottles and roburgers. 0.4 No 1.9 Infects the victim with robotics transformation. The transformation is obvious and a slow process. Rather tricky poison to use effectively, but an easy option for borging yourself.
Painbow fluid N/A. Rare find in artifact beakers. 0.4 No 4.9 Infects victim with Cluwneing Around Disease, a special version of Clowning Around, if they're not a Clown. Victim slowly falls from grace as they become an extremely clusmy Cluwne, mind and body. Fortunately,a Bible applied to the face by a holy one can cleanse the unholy cluwne spirits possessing the victim. Nonlethal, but highly annoying and actually debilitating.
Prions N/A. Poison bottles, brain burgers. 0.4 No 4.9 Infects the victim with kuru. Kuru is incurable and will paralyze somebody within seconds of injection. Death will follow within a couple of minutes.
Pure bacon grease N/A. Poison bottles. 0.4 No 4.9 100% chance to cause cardiac failure. Cardiac failure can be a very serious condition without easy access to epinephrine or another stimulant.
Rainbow fluid N/A. Rare find in artifact beakers. 0.4 No 4.9 Infects victim with Clowning Around Disease if they're not a Clown. Victim slowly becomes a clumsy Clown, complete with clown gear (that constantly grows back if they can somehow can it off) and weird honking sounds. Nonlethal but permanent and fairly debilitating if the victim isn't very experienced at clowning.
Space heartworms N/A. Poison bottles. 0.4 No 4.9 100% chance to cause cardiac abscondment. Generally lethal without an immediate heart transplant.
Spider eggs N/A. Poison bottles. 0.4 No 2.9 Infects the victim with parasites. Each successful infection rips the host apart and spawns a couple of baby ice spiders, which are extremely aggressive and will attack nearby humans and monkeys. By doing so, they in turn mature and become even more dangerous. This chain reaction can be devastating and quite often depopulates entire stations.
Vampire serum N/A. Farty Snott's Beans, artifacts. 0.4 No 4.9 Infects host with Draculaculiasis. Slowly turns host in a Vampire. Blehh!
Werewolf serum N/A. Farty Snott's Beans, artifacts. 0.4 No 4.9 Infects host with Lycanthropy. Slooowly turns host in a Werewolf. Howl about it!
Rotting Secret! 0.4 No 4.9 Infects host with Tissue Necrosis. Gradually turns the infected into a spooky skeleton. This prevents them from being cloned (but not preventing borging), unless you have a special cloning module.
Feather Fluid Secret! 0.4 No 4.9 Infects host with Avian Flu. Once stage 4 is complete, turns the infected into a space bird. Spread your wings and... this is space, how would you fly?

Acids

Good old acid. Primarily used to destroy items for good.

Reagent Recipe Depletion rate Penetrates skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Notes
Acetic Acid Acetaldehyde (1) + Oxygen (1) + Nitrogen (4) 0.4 No TOUCH - Does +5 BRUTE.
50+ UNITS: 75% chance of +15 BURN, +5 BRUTE and disfiguring the victim's face.

INGEST - 25+ UNITS: +2 BRUTE
+1 ACID It's basically raw vinegar. Behaves like a much weaker sulfuric acid.
Fluorosulfuric Acid Sulfuric Acid + Fluorine + Hydrogen + Potassium @ 374 K 0.4 No +1 TOX, +1 BURN TOUCH - Up to +20 BURN, 100% chance of melting items
9+ UNITS: melts headgear, otherwise +75 BURN and disfigures the victim's face

INGEST - 5+ UNITS: Scales with dose, up to +75 BURN
+10 ACID, -5 GROWTH The go-to acid if you want to melt items and faces.
Hydrochloric Acid Hydrogen + Chlorine + Water 0.4 No See notes. Behaves exactly the same as sulfuric acid.
Sulfuric Acid Sulfur + Hydrogen + Oxygen 0.4 No +1 BURN TOUCH - Does +10 BURN and +5 BRUTE, 40% chance of melting items.
25+ UNITS: 75% chance of disfiguring the victim's face (blocked by headgear)

INGEST - 10+ UNITS: Scales with dose, up to +20 BURN
+5 ACID, -3 GROWTH A precursor to many other chems.

Pyrotechnic Chems

The flashy stuff. If you have a hankering for fire and explosions, this is the section for you. Reagents that increase a mob's BURNING var also have an effect on BURN damage - the longer the duration and intensity of the fire, the more BURN damage you will take per cycle.

Reagent Recipe Depletion rate Penetrates skin? Ignition temp Ignition effect Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Notes
Argine N/A. Magical beans, artifact beakers. 0.4 No 272 K Medium-sized explosion (4x4, high severity). Does not scale with volume. Cannot be applied to floor tiles. Explodes at low temperatures, for instance when mixed with cryostylane. When used in a mob, body temperature alone can be sufficient to set argine off.
Black Powder Saltpetre + Charcoal + Sulfur 0.05 Yes 474 K Sparks, then blows up a second or two later. Damage scales with volume.

< 160 UNITS: Minor explosion (up to 2x2, low severity)
161+ UNITS: Medium-sized explosion (6x6, medium severity)
301+ UNITS: large explosion (12x12, medium severity)
5+ UNITS: Creates black powder residue when applied to floor tiles. A lot of it in one spot can be very deadly. Slow depletion means you can poison someone with it and then wait for then to encounter a heat source awhile later.
Chlorine Azide Secret! N/A N/A Instant Small explosion (4x4, low severity). Does not scale with volume. Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by stabilizing agent.
Chlorine Trifluoride (CLF3) Chlorine (1) + Fluorine (3) @ 424 K 4 No N/A (with ff-foam: instant) Makes a 1x1 fireball when it comes into existence.

When mixed with fire-fighting foam: small explosion (2x2, low severity). Does not scale with volume.
If already on fire: +5 BURNING. Sets objects and turfs alight, even stuff that otherwise wouldn't burn. Has a chance of burning through floor tiles.

TOUCH / INGEST - Sets you alight, +50 BURNING.

INGEST - Scales with volume, up to +90 BURN.
A very popular starting deathchem, but be careful when mixing.
Cryostylane Water + Plasma + Nitrogen (+ Oxygen) or chili mutation. 0.4 No Mix with oxygen Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, cryostylane slowly cools all other reagents and objects on its tile down towards 0 K, regardless of current surface or container. Reduces body temperature drastically. 3+ UNITS: Creates a layer of slippery ice when applied to floor tiles, reduces the temperature of plasma fires.

TOUCH - Sets BURNING to 0. Freezes anybody in a large block of ice, preventing any actions short of speaking or breaking out.
While frozen in an ice cube, you are immune to most outside dangers, though you will still take damage from active poisons. You can break out if you move in random directions or if someone kicks your cube (they have to be on Harm intent) enough times. As a panic option, the quick freeze is also handy for immediately activating cryoxadone.
Dioxygen Difluoride (FOOF) N/A. Rare find in artifact beakers. 1.8 No N/A N/A (oxidizer, breaks down and makes certain things instantly ignite when it's out of its container) +50 BURNING Creates a super-hot fireball (up to 8x8, scales with volume) that ignites and melts through walls, floors, grilles, and windows alike.

TOUCH/INGEST: +90 BURNING

INGEST: Up to 90 BURN damage, scales with volume.
Horrifying and thankfully rare hellchem with a funny name.
Flash Powder Aluminium + Potassium + Chlorine + Sulfur (+ Stabilizing Agent) 0.4 Yes Instant (stabilizer: 374 K) Stuns anyone within five tiles of the source and causes blurred vision (blocked by sunglasses etc), stun amount relative to distance. Can cause permanent eye damage and blindness. Flashbangs contain this.
Fluorosurfactant Fluorine + Carbon + Sulfuric Acid (+ Water) 0.4 No Mix with water Turns into foam when combined with water, causes people to slip on it if they're running. The amount of foam made (up to 7x7) depends on how much fluorosurfactant and water are used, but every tile is capped at 3 units (per reagent carried with the foam, not in total). When foam propagates, it drags all of the other reagents in the container with it, applying their TOUCH and (if they have it) Penetrates Skin effects to anyone that walks on it, or is standing in it as it finishes flowing away. Very, very deadly in the wrong hands.

Note: Most non-backbreaking methods of creating foam require you to do it by hand and thus be in the middle of the reaction, so unless you're trying to die, take appropriate measures to survive your own disaster.
Hootingium
(Sonic Powder)
Oxygen + Cola + Phosphorous (+ Stabilizing Agent) 0.4 Yes Instant (stabilizer: 374 K) Deafens and stuns within five tiles (blocked by earmuffs etc), causes confused movement. Can cause ear damage and permanent deafness. 70% chance of +1 BRAIN Flashbangs contain this. Occasionally plays HOOT! instead of BANG!
Kerosene Secret! 0.4 No 874 K Small to large fireball, scales with volume (up to 8x8). Has a secret, unlisted property.
Liquid Dark Matter Plasma + Radium + Carbon (+ Stabilizing Agent) 0.4 No Instant (stabilizer: 474 K) Sucks everything into the detonation point. Range (up to 4x4) and throw-force scale with volume. 25% chance of being applied to floor tiles. Far more dangerous than you'd think, getting sucked in and hit by a hundred different objects can easily do crit-levels of BRUTE damage. Like CLF3, also a popular deathchem and commonly paired with it, devastating entire rooms if the RNG cooperates.
Magnesium Explosion Magnesium + Copper + Oxygen N/A N/A Instant Small explosion (1x1, low severity). Does not scale with volume. The explosion is not prevented by stabilizing agent.
Napalm Sugar + Welding Fuel + Ethanol 0.4 No 374 K Small to large fireball, scales with volume (up to 8x8). If already on fire: +10 BURNING. TOUCH - If already on fire: +70 BURNING +1 POISON Mostly harmless until a heat source is encountered.
Oil Carbon + Hydrogen + Welding Fuel 0.4 No 474 K Small to large fireball, scales with volume (up to 8x8). Yields 0.5 units of ash per 1 unit of oil. Creates a streak of slippery oil when applied to floor tiles.

TOUCH - Lubricates cyborg joints and temporarily make them move faster.
Used as a stand-in for benzene, toulene, napthalene and a bunch of other heavier hydrocarbons for a ton of the organic chem recipes.
Phlogiston Phosphorous + Sulfuric Acid + Plasma (+ Stabilizing Agent) or commol mutation. 0.4 No Instant (without stabilizer) Small fireball (without stabilizer), scales with volume (up to 8x8). If reagent temperature is above 224 K: +2 BURNING, sets you alight. If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles (can burn through them all well), scales with volume.

TOUCH / INGEST (224+ K) - Does +33 BURNING, sets you alight.

INGEST - Scales with volume, up to +45 BURN.
+8 FIRE, -12 GROWTH Don't be deceived by that meager +2, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot, and even then they can't prevent you from spontaneously igniting every cycle.
Phlogiston Dust Phlogiston + Charcoal + Phosphorous + Sulfur 0.4 No N/A If reagent temperature is above 224 K: +2 BURNING, sets you alight. If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles, scales with volume.

TOUCH / INGEST (224+ K) - Does +15 BURNING, sets you alight.

INGEST - Scales with volume, up to +45 BURN.
+8 FIRE, -12 GROWTH Burns less intensely than pure phlogiston and thus cannot melt floor tiles, but most other properties are similar.
Plasma N/A 0.4 No 374 K Small to large fireball, scales with volume (up to 8x8). +1 TOX. Increases depletion rate of epinephrine by 2. Cannot be applied to floor tiles.

TOUCH - If already on fire: +30 BURNING
+2 POISON
Pyrosium Plasma + Radium + Phosphorous (+ Oxygen) 0.4 No Mix with oxygen Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, pyrosium slowly heats all other reagents and objects on its tile up towards 1000 K, regardless of current surface or container. Can make non-flammable things incredibly hot, but so can a welder or lighter. Not all hot things are good for you to stand around though, so using this for self-heating reactions can be fun if you can get the timing right.
Silver fulminate Secret! 0.4 No Instant Plays a pop-like gunshot sound similar to a revolver firing, volume/loudness scales with volume. So unstable that it can detonate under its own weight. As in real life, make in small batches...or not.
Smoke Powder Potassium + Phosphorous + Sugar (+ Stabilizing Agent) 0.4 No Instant (stabilizer: 374 K) Turns into smoke, the maximum size of which scales with the amount of powder, for example 5 units for 3x3 and 10 units for 5x5. Applies the TOUCH reaction of all the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.

Note: Wearing active internals or a gas mask will prevent you from inhaling chemical smoke. Even if an acid is employed in the smoke to destroy the active internals or gas mask, the victim still won't suck in anything from that specific cloud of smoke.
Sorium Mercury + Oxygen + Nitrogen + Carbon (+ Stabilizing Agent) 0.4 No Instant (stabilizer: 474 K) Sends everything flying from the detonation point. Range (up to 3x3) and throw-force scale with volume. 25% chance of being applied to floor tiles. Pretty much the inverse of liquid dark matter, this knocks away anything that isn't bolted down. Ironically less deadly than its cousin, but lots of explosions going off at once can still be a huge pain.
Thermite Iron + Oxygen + Aluminium 0.4 No 374 K (floor/wall only) Can burn through floor tiles as well (not guaranteed).

IF 15+ UNITS: 100% chance of burning through walls.
TOUCH - If already on fire: +100 BURNING You'll generally be using an igniter or other heat source, and may have to heat the wall 5-10 times to ignite the thermite.
Welding Fuel N/A. Fuel tanks found across the station. 0.4 No 474 K Small to large fireball, scales with volume (up to 7x7).

IF 100+ UNITS: Small explosion (up to 4x4, low severity).
If already on fire: +2 BURNING TOUCH - If already on fire: +30 BURNING +1 POISON Used as a stand-in for lighter hydrocarbons in a lot of the organic chem recipes.

Drugs

420 smoke weed errydayy

Reagent Recipe Depletion rate Penetrates skin? Per life cycle Immediate effect upon application Addiction probability
(INGEST)
Notes
Aranesp Epinephrine + Atropine + Insulin 0.4 No Major total stamina and regeneration buff. 90% chance of +1 TOX, 5% of a stun alongside +15 OXY and +1 LOSEBREATH While aranesp grants a significant stamina bonus, it's also a danger to the user. There is no overdose threshold per se, however doses of 10+ units can be lethal due to escalating OXY and TOX damage.
Bath Salts ???? + Monosodium Glutamate + Saltpetre + Mercury + Space Cleaner + Mugwort + Denatured Enzyme @ 374 K or omega weed. 0.6 No Notable stamina regeneration buff, 60% chance of canceling out all stuns. 8-20% chances of bad side-effects: growing a tramp beard, confused movement, +5 BRUTE, up to 5 units of either meth/crank/neurotoxin, hallucinations and scary text messages.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, blurred vision, jitteriness, stuns, contracting non-contagious berserker, extra +2 TOX, +1 BRAIN, +5 BRUTE.
INGEST - Does +5 RAD, +5 TOX, +10 BRAIN 80% Dump all the Discount Dan's flavours into a bathtub and heat it with a welder, you'll probably find it. Makes you nearly impervious to stuns, but you'll be a nearly uncontrollable tramp-bearded raving lunatic. Overdose will likely kill you from a half dozen different types of escalating damage, even taking too many occasional doses can easily be lethal.
Cat Drugs Catonium + Psilocybin + Ammonia + Welding Fuel @ 374 K or omega weed. 0.4 No Causes you to meow, hiss, and hallucinate. Amusing text messages. Gimmick drug, good for laughs or confusing the hell out of people.
Coffee N/A. Vending machines. 0.4 No Minor stamina regeneration buff, 50% chance of 1x stun reduction. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness. 5% Safe and easy to obtain stimulant.
Crank Diphenhydramine + Ammonia + Lithium + Sulfuric Acid + Welding Fuel @ 374 K or omega weed. 0.4 No 2x stun reduction. 8% chance of decaying into up to 2 units of meth, 6% of increasing body temperature, 4% of causing jitteriness and +1 TOX.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, jitteriness, stuns, contracting non-contagious berserker, additional body temperature increase, up to extra +5 TOX, up to +8 BRAIN, +5 BRUTE.
50% Warms you up, makes you jittery as hell. Very addictive, but the stun reduction effect is pretty nice for fighting

Note: Mixing crank comes with an explosion (2x2, low severity), which cannot be prevented by stabilizing agent.
George Melonium N/A. Rainbow melons. 0.4 No INGEST - Random effect, can be an explosion (1x1, low severity), spawning up to 40 units of random drugs or poisons, -30 of OXY/TOX/BRUTE/BURN/BRAIN or a long-duration stun. Surprisingly weaponizable.
Jenkem Urine + Compost 0.4 No Causes dizziness. 10% chance of +1 TOX 30% Low-quality sewage drug. Mostly harmless, but the constant screen-shaking is irritating and makes it hard to click on objects.
Krokodil Diphenhydramine + Morphine + Space Cleaner + Potassium + Phosphorous + Welding Fuel @ 374 K or omega weed. 0.4 No Reduces jitteriness. 25% of +1 BRAIN, 15% of reducing body temperature, 5% of short stun and +1 TOX, +1 BRAIN, 2% of +2 BRUTE.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be additional body temp reduction, stuns, up to extra +3 TOX, up to +3 BRAIN, up to +25 BRUTE. Can even make all your skin rot off.
50% Overdose can be very lethal and leave you looking like a half-rotten corpse, but can potentially heal back from that and just wander around being terrifying.
Lysergic Acid Diethylamide (LSD) Diethylamine + Space Fungus or cannabis mutation. 0.4 No Pretty lights and hallucinations. Imaginary monsters start chasing you around. The changeling's hallucinogenic sting injects this.
Methamphetamine Ephedrine + Iodine + Phosphorous + Hydrogen @ 374 K. Robust asomna or omega weed. 0.6 No 2.5x stun reduction, significant stamina regeneration buff, increases movement speed. Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand.
60% Extremely addictive and overdose can make you flail around uncontrollably and drop your stuff, but it's the best thing short of stimulants or bath salts for shrugging off stuns, KOs and paralysis. People will have a hard time containing you.
Nicotine N/A. Cigs, nicotine patches, eggplants. 0.4 No Slight stamina regeneration buff, 50% chance of 1x stun reduction and jitteriness.

OVERDOSE (35) - Does +1 TOX, 8% chance of extra +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, body temperature increase, jitteriness, up to +6 TOX (additional), up to +20 OXY.
70% Slapping a whole bunch of nicotine patches on someone can kill them with escalating TOX and OXY damage.
Psilocybin N/A. Mushroom and cannabis mutation. 0.4 No Pretty lights and hallucinations, occasionally a short stun. Can make you hallucinate stuff like gunshots and attack messages. Might freak someone out if they don't know what's going on.
Space Drugs Mercury + Sugar + Lithium or omega weed. 0.2 No Pretty lights, confused movement. 65% Heat it to create neurotoxin. Otherwise, it just makes the screen shift colors.
Stimulants N/A. Stimpack. 0.4 No IF 5+ UNITS: cancels out all stuns, extreme total stamina and regeneration buff. -5 OXY/TOX, -10 BRUTE/BURN. Reduces dizziness and drowsiness.

IF < 5 UNITS: +2 TOX, +1 BRUTE, 10% chance of medium-duration stun.
Only works while volume is greater than five units. As it wears off to under five units, it hits you with some nasty side-effects.
Synaptizine N/A. Syndicate donk pockets, spaghetti w/ meatballs and arrabbiata. 0.4 No 1x stun reduction per cycle, slight stamina regeneration buff, reduces drowsiness. 50% chance of -1 BRAIN.

OVERDOSE (40) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be dizziness, stuns or extra +1 TOX.
Similar to ephedrine in regards to stun reduction and stamina benefits, but with less severe overdose effects.
Tetrahydrocannabinol (THC) N/A. Cannabis. 0.4 No Giggling, stuttering, occasional drowsiness, 4% chance of causing confused movement. Doesn't really do a whole lot, but people are usually pretty happy to smoke any joints you leave laying around.

Miscellanea

A section for the stranger chems in the game that are hard to classify anywhere else.

Reagent Recipe Depletion rate Penetrates skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Addiction probability
(INGEST)
Notes
???? N/A. Purple goop or ???? (food) / smoldering mess. 0.4 No INGEST - Food poisoning, stuns the consumer briefly.
Beer N/A. Find in beer bottles (duh), obtain from alcohol dispensers, or distill from wheat. 0.4 No INGEST & Below 280K - Heals 5 TOX damage It only heals immediately after it's ingested, not when it's in your bloodstream, so an IV drip (which constantly supplies chems in small increments) of it is better than a pill (which supplies it all in one go).
Beepskybräu Security Schwarzbier N/A. Distill from roboburgers 0.4 No Decays into 4 units of ethanol.

IF IN A VEHICLE: Stun, victim is ejected from vehicle. Drunk driving is a crime, you know!
The "shock" you get from attempting drunk driving with this can cure certain diseases and damage cyberhearts. The reason it doesn't burn you is because it's coming straight from your liver.
Beff Partially Hydrogenated Space-Soybean Oil + Meat Slurry + Plasma 0.4 No 8% chance of decaying into 0.8 units of either partially hydrogenated space-soybean oil/toxic slurry/synthflesh/changeling blood/corn syrup/porktonium. 5% chance of decaying into up to 3 units of cholesterol
Blood N/A. Draw blood from somebody with a syringe or IV drip. 0.4 No See stable mutagen. 5+ UNITS: Creates slippery blood stains when applied to floor tiles.

INGEST - Provides nourishment for vampires.
If plant is man-eater: +3 GROWTH Changeling blood reacts to heat (324 K), which can be used to identify them.
Bread N/A. Use a loaf or slice of bread (any type) on a beaker. 0.4 No 5+ UNITS: Creates bread slices when applied to floor tiles.
Caledonium N/A. Extract from haggis. 0.4 No Grants the "Scottish accent" mutation for exactly three minutes, giving you the peculiar vocabulary and accent of tartan-wearing highlanders. Effect is not cumulative. TOUCH / INGEST - Same effect. Basically a Scots trait you can turn on and off. Even the smallest doses will give you the accent for three minutes, so you only need a little bit at a time to get your accent back.
Carbon Tetrachloride
(Firefighting Foam)
Carbon + Sulfur + Chlorine 0.4 No See CLF3. TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.
Carpet Space Fungus + Blood 0.4 No 5+ UNITS: Creates a dirty carpet when applied to floor tiles.
Catonium N/A. Extract from Catnip/Nepeta cataria 0.4 No A cat drugs precursor that makes cats purr, roll about, and do weird cat things.
Cheese Substitute N/A. Extract from magical jelly beans and certain Discount Dan's burritos. 0.4 No OVERDOSE (50) - 8% chance of 1 to 2 TOX damage. 10%
Chocolate N/A. Extract from Chocolate ice-cream, chocolate chip cookies, chocolaty drinks, Hetz Cups, and chocolate bars. 0.4 No Raises body temperature very slightly. Decays into 0.8 units of sugar. 3+ UNITS: Creates a chocolate bar on the floor. Grody.
Colorful Reagent Plasma + Radium + Space Drugs + Cryoxadone + Triple Citrus + Stabilizing Agent 0.4 No INGEST - Changes your blood to a random colour.

TOUCH - Paints almost everything it touches with a random colour.
Foaming or smoking this can be fun.
Corn Starch N/A. Extract from corn and bee kibble. 0.4 No Corn-related precursor.
Corn Syrup Corn Starch + Sulfuric Acid @ 374 K 0.4 No Decays into 1.2 units of sugar. A sufficiently high dose can easily lead to hyperglycaemic shock.
Denatured Enzyme Booster Enzyme @ 424 K OR Extract from certain Discount Dan's products 0.4 No An otherwise completely useless chem that's a precursor to many other chems, secret and non-secret.
Diluted Fliptonium Fliptonium + Water 0.1 No Makes you flip off nearby people.

OVERDOSE (30) - 8% chance of +1/+2 TOX.
5%
Egg N/A. Eggplant mutation or use an egg on a drinking glass. 0.4 No 8% chance of farting, 3% of decaying into up to 2 units of cholesterol.
Essence of Elvis N/A. Extract from foods containing Elvis bread. 0.4 No Grants the Elvis's accent for exactly three minutes. Effect is not cumulative. TOUCH / INGEST - Same effect. Elvis lives through the power of chemistry! The best part is that you only need a little bit of Elvis each time you want to extend the duration, since even the smallest of doses grant Elvis's accent for three minutes.
Fartonium Refried Beans + Egg + ???? + Cheese Substitute or extract from assburgers 0.4 No 66% chance of farting.

If simethicone is present: funny text messages, 5-25% chances of up to +4 BRUTE
Non-stop farty party.
Flaptonium Egg + Colorful Reagent + Chicken Soup + Strange Reagent + Blood @ 374 K N/A N/A Makes a parrot upon synthesis, similar to life. Squawk!
Fliptonium Gin and Sonic + Liquid Dark Matter + Chocolate + Ephedrine 0.2 No 1.5x stun reduction, slight stamina regeneration buff. Spins your mob constantly. Causes jitteriness, reduces drowsiness.

OVERDOSE (15) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, drop items hold in either hand, jitteriness
10%
Foamed Metal Fluorosurfactant + Sulfuric Acid + (Aluminium or Iron) N/A N/A Reacts immediately upon mixing. After a short delay, the foam will turn into weak metal walls (and floors, if there isn't one on the tile), which can be destroyed with a few whacks of a blunt object.

A silly chem that can be as helpful or as harmful as you want it to be, you can either plug up holes in the station or inconvenience people with huge metal obstructions. Unlike other foams, this one can't be slipped on (since it doesn't use water).
Holy Water Water + Wine + Mercury or garlic. 0.4 No Temporarily creates a slippery surface when applied to floor tiles.

TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire. -10 BRAIN, 1% chance of curing diseases.

TOUCH/INGEST - If target is vampire: +1.25 BURN and -1.25 blood per unit applied.
Will be displayed as simply "water" in the chem dispenser and reagent scanner.
Honkfartium Fartonium + Simethicone @ 374 K 0.4 No Changes your fart sounds into honking noises. Farty party clown style.
Luminol Oxygen + Hydrogen + Nitrogen + Carbon 0.4 No 5+ UNITS: Shows blood stains that might have been removed. Highly useful for Detectives!
Ice Water @ 273 K 0.4 No 5+ UNITS: Creates a solid, non-slippery chunk of ice when applied to floor tiles. The frozen state of water. The reagent turns to water when exposed to a temperature higher than 0° C.
Life Strange Reagent + Synthflesh + Blood @ 374 K N/A N/A Creates a random NPC immediately upon synthesis for you to play with. Be careful though, not all of them are friendly! Note that you have to get the reagent numbers exactly right, otherwise you'll just produce a critter or meat cube.

Note: Spamming this in a public area as a non-antag isn't advised, as you could end up with a bunch of the violent mobs that will attack the crew.
Meat Slurry Corn Starch + Blood 0.4 No 4% chance of decaying into up to 3 units of cholesterol. 5+ UNITS: 10% chance of creating slippery gibs when applied to floor tiles.
Mint N/A. Extract from mint. 0.4 No Attempts to lower body temp to 0° C in 5 degree increments. An essential ingredient in mint-based cocktails.
Monosodium glutamate (MSG) N/A. Extract from most Discount Dan's products 0.2 No BLOOD TYPE NOT A+: 10% chance of 2-4 TOX damage, 7% chance of short- to medium-duration stun

BLOOD TYPE A+: Same as above, but much less often.
INGEST: Messages about food tasting amazing. The secret of Discount Dan's: migraine-inducing salt that discriminates by blood type!
Paper N/A. Use a sheet of paper on a beaker. 0.4 No 5+ UNITS: Creates ripped up paper when applied to floor tiles.
Partially Hydrogenated Space-Soybean Oil Space-Soybean Oil + Hydrogen @ 524 K 0.2 (75+ UNITS: 0.4) No 15% chance of decaying into up to 3 units of cholesterol, 8% chance of decaying into 5 units of porktonium.

OVERDOSE (75) - 10% chance of +5 OXY, 5% of +25 OXY and a medium-duration stun
Potentially, a sufficiently large dose of soybean oil could be used as a delayed stealth poison if the RNG cooperates.
Pepperoni Saltpetre + Beff + Synthflesh 0.4 No TOUCH - Funny text messages, 50% chance of +1 BRUTE (blocked by headgear).
Refried Beans N/A. Extract from certain Discount Dan's products. 0.4 No 10% chance to *fart.
Reversium Secret! 0.4 No Grants the 'reversed speech' mutation for 3 min (not cumulative), making you say everything backwards. TOUCH / INGEST - Same effect. Harmless fun. The duration can't be extended by having excess reversium in your bloodstream, so you only need to consume a tiny quantity every three minutes.
Sewage N/A. Put Discount Dan's burritos in a still. 0.4 No 7% chance of 1 TOX damage. TOUCH/INGEST - Makes you vomit. Blarrgh. Of course it makes you vomit. What else were you expecting?
Silicate Silicon + Oxygen + Aluminium 0.4 No Reinforces windows up to a maximum durability of 500. Every application makes the window twice as strong. A standard reinforced window has about 80 durability.
Space Fungus N/A. Fungi from botany or patches growing on walls. 0.4 No INGEST - 50% chance of contracting food poisoning, 10% of up to 5 units of toxin (reagent). Up to +3 ENDURANCE Space fungus is acquired by scraping it off walls with your beaker. It mostly grows in maintenance tunnels, so you might need to request appropriate access to get at it.
Space Lube Silicon + Oxygen + Water 0.4 No Temporarily crates a very slippery surface when applied to floor tiles. Causes people to slip and fall regardless of running or walking. Anybody falling down will take BRUTE damage in the process.
Space-Soybean Oil N/A. Extract from soybeans. 0.4 No 8% chance to decay into 5 units of porktonium, separate 10% chance to decay into 1-3 units of cholesterol
Strange green goop N/A. Extract from ProPuff cigarettes, decays from Ecto Cooler. 0.8 No Let's you see GHOSTS!
Swedium N/A. Extract from swedish meatballs. 0.4 No Grants the Swedish accent mutation for three minutes at any dose level. TOUCH/INGEST - Same effect. As with reversium, the duration can't be extended by having excess swedium in your bloodstream.
Urine N/A. Fill your stomach with water, then use the *piss emote or pee in a drinking glass or beaker. 0.4 No 5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles.
Very-High-Fructose Corn Syrup (VHFCS) Corn Syrup + Denatured Enzyme (enzyme is not consumed). OR Find inside any soda that isn't Grones or Orange-Aid 0.4 No Decays into 2.4 units of sugar. A more potent form of corn syrup that can more easily induce hyperglycaemic shock.
Vomit N/A. Get drunk and puke all over the floor. OR ingest sewage or space ipecac. 0.4 No 5+ UNITS: Creates slippery pools of vomit when applied to floor tiles. There's also a green variant of vomit, which can be scooped in a beaker to make others vomit.

SECRET CHEMS

MechanicNew64.png This page is under construction.
The following information may be incomplete.
Requires hints for: Aconitum.

Let's get one thing straight, people. There are some recipes that are still more secret than secret. If you find out one of the recipes, you shouldn't even say the recipe in-game lest the ghosts hear you. Admins will get mad at you if you spread them. Keep this shit to yourselves.

Now with that out of the way: Welcome to the fun section! If you're a scientist who enjoys his job and does it often, then you've probably heard the names of these chemicals thrown around every so often. These are considered the final learning curve before being dubbed an A+ chemist, so if you want to become a true scientific force on the station, taking a stab at these mysteries is within your best interests. Don't be discouraged by their difficulty, you're not the only one! Be diligent, be patient, and use what you've learned from mixing the previous chems on this page.

Reagent Components Hint Difficulty Effect Notes
Ageinium 5 What reminds you of old people? Moderate Gradually increases your age. At the moment this only affects various sounds you make. How far can you go?
Anima 5 What's happening to the objects? Take this into consideration. Difficult Brings inanimate objects to life to attack people, gives odd visions when injected. The bigger the object you animate, the more health it has and damage it does, though smaller objects can be harder to click. What Anima actually affects is a bit all over the place, but if it can be dragged, assume it can be animated. The means for mixing this are nonstandard and guaranteed to be harmful, be advised!

Note: Fiddling around with this in small doses is fine, but for the love of God, don't throw it at everywhere and everything if you aren't a round antagonist!
Booster Enzyme 7 Do a little research on real life enzymes. Difficult Duplicates certain beneficial chemicals in your bloodstream. Each time booster enzyme decays, it will create 2 units of any beneficial medical chem that's already in your body up to a cap of 20 - note that this does not proc overdose thresholds of 20 or higher (but it will for lower thresholds!). A neat tool for farming rarer medicinal reagents, or for making you nigh-immortal with said reagents.
Chlorine Azide 6 How is chlorine azide basically made in real life? Elementary Explodes the moment it's created, stabilizing agent or not. It won't breach through the floor or blow down a wall, but it can certainly take out the chem dispenser. There's a reason the code for its recipe has the comment "death 2 chemists" (in the 2016 public release, at least). You might stumble upon it accidentally when mixing lots of random basic chems together.
Dragon's Breath 5 Hot chemicals. Easy See Poisons and Toxic Shit. This has a chance of rolling instant death for every cycle it's in your blood, yikes! And if the RNG spares you, you'll still be utterly wasted. This is technically a barman concoction, but it's dangerous enough to have been thrown into this list. The Dragon Fever pathogen symptom has a similar effect.
Energy Drink 3 If you can figure out voltagen, the remaining two ingredients should be quite obvious. Easy Stun reduction, minor stamina regeneration buff, speed boost, chance to cause jitteriness.
On depletion - slowed movement, dizziness, blurred vision, random chance to KO.
OVERDOSE - May cause cardiac failure.
Basically the energy drink from the future, with just as mean of a crash. Despite this it's a welcome alternative to methamphetamine since it has next-to-none of its cons... just don't overdose on it. Addictive.
Enriched MSG 12 Think of really tasty things. Difficult Heals 1 OXY/TOX/LOSEBREATH and 3 BRUTE/BURN per cycle. Pretty much super-omnizine, with more addiction and custom flavor texts if you overdose. Far and away the best healing chem in the game short of stimulants.
Feather Fluid 7 Amnesiac bird. Easy Infects you with the Avian Flu, which will eventually turn you into a bird. Don't overthink the recipe. What do you know already?

Note: Don't use this on other people unless you're an antag or they agree!
Fermid 4 Consider the name "fermid" and what a fermid looks like. Difficult Creates a hostile fermid at the point of reaction. Fermids are the nasty critters that plagued the (now removed) mining z-level, being stubbornly durable and injecting any human they see with harmful toxins; fortunately they cannot target cyborgs. The recipe used to be laughably easy, but after seeing the harm spontaneous fermid swarms could cause, it was wisely made more difficult and thrown into secrets section.

Note: PLEASE don't spam these as a non-antag. This is why the recipe was changed in the first place.
Freeze 5 Cold chems. What makes you freeze? Average Decays into ethanol. Lowers your body temperature and inflicts brief stuns and burn damage. Severe effect scales with volume: [0.1% * volume] chance of being turned into an ice statue. Functionally the same as Dragon's Breath, but it freezes you to death instead of frying you. The Arctic Chills pathogen symptom has a similar effect.
Glowing Fliptonium 4 Spoiler: one of the ingredients is fliptonium! The other three make it spooky, make it more powerful, and a little bit trippy. Difficult (Hopefully?) Works like regular fliptonium, with the exception that it affects mobs, objects and turfs on application, as opposed to just mobs and objects. It also gives more stun resistance/stamina buff/etc than normal fliptonium. The recipe is intended to be difficult to make, not to figure out, really. The effect is pretty crazy and does far more to interrupt peoples' rounds than, say, colorful reagent or glitter.
Grog 11 Look up the Monkey Island Grog recipe, then find its equivalents in SS13. Average See Poisons and Toxic Shit. Another horrifying drink from barman territory, it ignores biosuits and will always captainize and do some BRUTE face-melting damage on TOUCH (though without destroying the Mask item, strangely). The amount of damage varies wildly depending on the delivery method. Ironically it's actually reasonably safe to drink, though you may want the alcohol resistance mutation before chugging it.
Hootagen 6 / 6 Do some research on real owls... no, I'm just messing. Average / Difficult Has a stable and unstable variant. The stable one gives you an owl suit and mask that you can't take off yourself. The unstable one... well, it's a little more violent. The unstable variant has some utility as a pseudo-deathchem. Also, owl masks don't work as internals. Use that as you will.
Initrobeedril 4 The name is a strong hint in and of itself. Notably, this is not found in poison bottles like its bigger cousin. Average Turns your heart into a memorial bee and makes it fly away. You'll know if someone was hit by this if they start turning yellow. For the victim, they'll get big red messages of their heart fluttering in their chest. This is a disease reagent, so it only needs to be in you a certain amount of cycles to infect you, which will eventually lead to the heart-bee evicting itself from your body and leave you with cardiac abscondment.

Note: And no, you can't get it back into your body, despite what the examine message says. Get a replacement heart or you'll die.
Initropidril 7 The biggest challenge. Only the most worldly spaceman should even attempt it. Requires triplepiss. Heart-stopping. See Poisons and Toxic Shit. It can take a while to make, but it's worth the trouble since traitor poison bottles can be a crapshoot.
Kerosene 6 Do some research on part of the organic chemistry behind real-life kerosene. Difficult Makes nice and pretty fireballs, like welding fuel, except without the "small explosion with enough fuel" bit. It's SS13 jet fuel. Has an...interesting (and rather memetic) reaction with certain alloys.
Mutini 5 Keep in mind its effect and most of it should be straight forward. Easy Mutates you wildly and randomly, then reverses all those mutations - hopefully. Can even give you mutations that are otherwise impossible to get! A cocktail for the aspiring mad scientist. Most of the time it's harmless, but be aware that weird interactions or pure bad luck can potentially leave the imbiber dead or trapped in another dimension.
Nitroglycerin 3 Do some research on real nitroglycerin. Easy Liquid explosive with an incredibly foul temperament. The slightest jostle can set this stuff off, with its power ranging from minor to vicious depending on the reagent volume. Woe betide anyone who gets too much of it in their bloodstream, as any subsequent attack will instantly gib them in a violent blast! Don't try to use it in smoke or foam. Bad things happen.

Note: This is the successor to Nitrogen-Triiodide, which functioned similarly by spreading contact explosive dust all over the floor and could be used in smoke and foam. It turned out to be a bit too abusable though, and was axed and later replaced with nitro.
Quark-gluon Plasma ?? Ahaha, no. There will be no hints given for this abomination. You're on your own. Very Difficult Gibs any people it touches, destroys most items and critters it touches, deletes walls and floors on contact. Just to prove that there's no such thing as overkill in SS13. QGP is pure liquid destruction: it comes into existence as a massive sea of foam that obliterates anything in its path - people, Pods, critters, floors and walls, you name it.

Note: This is absolutely an antag-only chem in practical use. If you aren't an antag and aren't using QGP as an end-of-round party favor, then it has no place anywhere near the station.
Rajaijah
(Madness toxin)
8 Most of the ingredients are bad for your mind. Difficult See Poisons and Toxic Shit. Like initropidril, it can be worth learning how to synthesize rajaijah if you don't trust the RNG of the poison bottle.
Reversium 4 One screws with your sprite, one screws with your DNA, one screws with your sprite and DNA, and one...is friendship? Normal See Miscellanea Highly confusing but ultimately harmless fun that lasts for three minutes. Have some mutadone handy if you want to end it early.
Rotting 4 Think of horrible food and something else unpleasant. Difficult Infects the victim with tissue necrosis. Gradually turns you into a spooky skeleton, which makes you unclonable without a certain cloning module. Good for keeping people you want to keep down, down.
Royal Initrobeedril 5 Again, the hint is in the name. Difficult See Poisons and Toxic Shit. Same mechanics as regular initrobeedril, with the caveat of the heart-bee being so huge that it gibs you upon emerging.
Sarin 8 How is sarin actually deployed and made in real life? Difficult Nasty poison gas that goes straight through gas masks if made into chemsmoke. Its strength is the extreme debilitation; the unholy TOX-BURN-BRAIN trinity is the extra kick while you're down. If you ever wanted to commit crimes against Space Humanity like the Nuclear Operatives do when they break out the nerve agent grenades, this is your chem. You can think of it as an souped-up Neurotoxin that depletes more slowly and can penetrate the skin but is majorly weak against atropine.

Oh, and,uh, try not to end up on some watchlist.
Silver fulminate 3 It's just like making silver fulminate in real life. Easy Ridiculously sensitive gimmick chem that makes a gunshot-like pop when it's set off. It's even more sensitive than nitroglycerin; at least nitro doesn't explode under the weight of other nitro molecules. Like spiders, it's not quite a secret chem in of itself, but it uses many of the same precursors to one.
Spiders 2 Spiders have even more arms to hug with. Easy-Peasy See Poisons and Toxic Shit. Not a secret chem itself, but one of its ingredients is.
Strychnine 7 Robert Woodward could've taken some shortcuts. Moderate A rather quite unpleasant, crunchy death. Can be used as a performance enhancer!
Transparium 5 Can you see me? See through me? Easy Makes you pretty much invisible for a duration proportionate to the time it spends in your bloodstream. This has an overdose threshold of 30 units. You might not wanna go over that!
Triple Meth 1 Requires methamphetamine, obviously. The challenge is figuring out what to do with it. Easy Makes you unstunnable, very robust, and very dizzy. Taking this will cause your stamina regeneration to rise to obscene levels. The movement confusion can be limiting, but otherwise there is no better drug for laughing off stuns and stamina loss, and the added movement speed makes you pretty hard to click. Addictive. Has a secret use.
Voltagen (Liquid Electricity) 4 (+ Stabilizer) Think about stuff that could be used to produce power. Average Randomly targets nearby mobs with arc flashes when in the bloodstream (consuming every remaining unit) or instantly if mixed without stabilizing agent. Found in shock grenades and just as useful for crowd control. Arc flashes will stun and damage anyone who aren't wearing insulated gloves, so if you can nab a pair, popping a pill of this can give you a huge advantage when fighting another player.

These chemical words are big and hurt my brain.

Welcome to chemistry 101, numbnuts. Here you'll learn how to decipher these magic chemical moon runes so that you too can turn the chemistry department into a flaming inferno because someone stole your seat.

Textbooks and References

Discount Dan's Quik-Tips

  • Don't fucking expect anything. Just because the pharmacopia or an external article on a chemical says to wait for reaction, the game doesn't owe you shit. Continue along as if the chemical did react and if that doesn't work, you're doing it wrong.
  • Don't fucking over-think. Gunpowder isn't a hard recipe. What makes it hard for people is that they read that they need saltpeter (potassium nitrate) and consequently go on an epic quest to find the root of the gunpowder god's power.
  • Don't fucking start with deadly recipes. One of the primary benefits of learning the recipes for healing chemicals first is that when you DO start to learn harmful recipes, you'll be able to heal yourself when you fuck up.
  • Don't fucking randomly insert chemicals. This is the #1 cause of chemistry fires. You know what one of the easiest reactions to create is? The flash. You know what one of the most annoying reactions to create is? The flash. Your best bet to being a successful chemical griefer genius is to learn the NAME of a chemical first and THEN try to reverse engineer its synthesis.
  • Winners don't do drugs! you can find random drug bottles on the station! who knows what magically toxic treasures they contain!?

Chemical Warfare

Syndicate scientists are widely regarded as one of the most, if not THE most, dangerous threats in the game, and chemistry is the main reason for it. Burning the station to a crisp, spraying toxic goo everywhere, lethal injections... this is all just another day in the office for a regular chemist, so I'm sure you can imagine that a traitorous one is infinitely worse as it's a free ticket to do all those nasty things you couldn't do while you were an actual crew member!

Simply put, any and every method of applying chemicals to people is now a weapon. Spray bottles and emagged hyposprays are quick, quiet and painless (for you) chem application tools. Beakers and beaker assemblies make cheap-yet-fantastic gas bombs. The traitor-granted chemistry grenade kit allows you to construct devastating chemical bombs. Flamethrowers are even more horrible; they convert chemicals into a spray that lets all included reagents penetrate skin (up to a little over five injected per shot), ignore biosuits/internals/gas masks and can hit multiple targets at once if aimed carefully, and the flamethrower can activate most heat-reactant chems in the spray by turning its igniter on.

Of course, you're far from invincible, so stocking up on beneficial chems to use for yourself is highly recommended - throwing poison and fire all over the place will have an angry mob out for your blood rather quickly, you know! Once you learn how to jump over this hurdle, the only limit to the destruction you can cause (other than BYOND, of course) is your imagination.

Supplementary Video