Difference between revisions of "Changeling"

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When fighting a changeling, keep your distance and attack in numbers. With acid it can almost certainly disable one person, and with neurotoxin it can disable another if it gets in close. Attack in groups of 3 or more and try to knock it out. If you manage to knock it out, throw it into the disposal crusher so that it can't headspider you. Welders also work well, in a pinch. It can still use its powers even if stunned, but not if unconscious, so tasers and batons are of limited use.
When fighting a changeling, keep your distance and attack in numbers. With acid it can almost certainly disable one person, and with neurotoxin it can disable another if it gets in close. Attack in groups of 3 or more and try to knock it out. If you manage to knock it out, throw it into the disposal crusher so that it can't headspider you. Welders also work well, in a pinch. It can still use its powers even if stunned, but not if unconscious, so tasers and batons are of limited use.
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Revision as of 20:44, 17 September 2012

A shapeshifting monster that sucks the fluids out of people in order to take on their appearance. They are always tasked with absorbing a certain number of humans and then escaping on the shuttle.

Mechanics

The changeling role is randomly assigned to 1 or more players at the beginning of a round. The changeling usually looks just like a regular crewman. If it manages to get a human in a stranglehold, it can stab them with a proboscis and suck out all of their fluids, incorporating their DNA into itself and leaving nothing but a dried out husk. The changeling is capable of instantly taking on the appearance of any of the people it has absorbed, and has a number of powers it can use. Some of these powers use up DNA points. The changeling gets 10 points for every human it eats. Changelings also do not need to breathe and are immune to the freezing effects of space.

If you catch a changeling in the middle of a meal, it's obvious what it is. At all other times it is indistinguishable from normal humans, unless you can get a sample of its blood. Changeling blood reacts violently to direct heat, so take your sample and use a welder on it a few times. It will be obvious if it reacts.

Powers

Transform

Allows the changeling to select the appearance of any of its victims and change to it immediately.

Lesser Form

The changeling turns into a monkey. In this form the changeling's powers are quite limited, but it is useful for making a quick escape. This also destroys the changeling's current Identity, since whatever identity they were using when they changed will be replaced with the monkey in their transform list. If they hadn't absorbed anyone yet, they will be stuck in this form permanently, as they cannot achieve the stranglehold necessary for absorption while they are a monkey.

Acid Spit

Launches a bright green acid wad at a person. If it makes contact, they're instantly knocked unconscious for a short time.

Neurotoxin Sting

Injects an adjacent human with a large amount of dangerous chemicals which, after a short delay, will knock them unconscious for a long time and give them severe brain damage. Completely stealthy, giving no indication that the target has been stung. They receive an indication just before they go down, but it's usually too late by this point. Still, use with caution, as they may be able to shout for help if they catch on quickly.

Hallucinogenic Sting

Same as the Neurotoxin sting, but it injects them with powerful hallucinogens instead. They'll start seeing things and stumbling around, but they remain conscious and active so this is not nearly as useful. Still, if you're waiting for your spit and Neurotoxin to recharge, it's better than nothing.

Absorb DNA

Starts the DNA absorbing process.

Regenerative Stasis

The changeling appears to die, but in reality it is slowly repairing damage to itself, and will get up unharmed and active if left alone. Costs a little DNA.

Mimic Voice

Allows the changeling to speak with the voice of anyone, even those it hasn't absorbed. You can even use it to sound like someone who doesn't actually exist.

Horror Form

The Changeling turns into a Shambling Abomination. Doesn't cost DNA, but requires that you have a certain amount stored up.

Headspider

Passively activates on death if the changeling's body isn't destroyed and it has a small amount of DNA. Releases a small spider that will implant itself in the nearest human. If the human is not killed or given an operation quickly, the spider will take control of their body and the changeling will live again.


Shambling Abomination

When a changeling who has already absorbed several humans is threatened or exposed, they can resort to entering Horror Form. They become an enormous monster with a host of deadly powers. The only downside is their inability to wear clothes other than hats and backpacks and the complete abandonment of stealth that it requires. The Shambler gets its own set of special powers, most of which require DNA. It is also incredibly strong and its punches will do huge damage. It is still capable of using human weapons and equipment.

Screech

The abomination lets out a horrible screech, paralyzing all nearby humans. Takes a small amount of DNA.

Devour

The abomination quickly eats whoever they have grabbed whole, absorbing their DNA. Requires an aggressive grab. Be warned that this will destroy all of the victim's items that they had on them.

Speed Regenerate

The abomination uses up a large amount of DNA to immediately begin regenerating their wounds. They remain active during this time.

Stun Resist

The abomination uses a small amount of DNA to ignore stunning effects.

Revert

The abomination takes on a human form once more. This weakens it and leaves it temporarily stunned.


Fighting a Changeling

When fighting a changeling, keep your distance and attack in numbers. With acid it can almost certainly disable one person, and with neurotoxin it can disable another if it gets in close. Attack in groups of 3 or more and try to knock it out. If you manage to knock it out, throw it into the disposal crusher so that it can't headspider you. Welders also work well, in a pinch. It can still use its powers even if stunned, but not if unconscious, so tasers and batons are of limited use.


Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus