Difference between revisions of "Bridge"

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(New image for Cog1's Bridge)
(Completely rewrite Cog2's tab to focus on the room called the Bridge, update its image, add maint info)
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{{Location
{{Location
|Function=Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands, and shuttle recall tug-of-wars.
|Function=Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands, and shuttle recall tug-of-wars.
|Picture=Bridge3.png
|Picture=Cogmap2Bridge.png
|Access=[[Heads of staff]]}}
|Access=[[Heads of staff]]}}


The easternmost area of the station, jutting out from across [[Security#Cogmap2|security]]. Department heads have [[Jobs#Gimmick Jobs|(almost)]] exclusive access. Although only the two of the three [[Captain|somewhat]] [[Head of Personnel|important]] [[Head of Security|ones]] have their own offices here, the [[Chief Engineer|other]] [[Research Director|department]] [[Medical Director|heads]] are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the [[Computers#Communications Console|communications console]], which is used to [[ThinkDOS#COMMaster|call or recall]] the [[Escape Arm|emergency shuttle]] in the absence of a cooperative or functioning [[AI]]. In addition, there's also a spare AI 'Reset' module and a [[Computers#AI Upload|AI Upload]] and [[Computers#Robotics Control Computer|Robotics Control Computer]] circuit board for when some [[Traitor|scumbag]] decides to subvert the AI. There's also an array of department-specific intercoms, which could be used in theory to rally [[Security Officer|security forces]] or an [[Engineer|emergency repair squad]], but nobody gives a shit about light blue messages anyway.
The '''Bridge''' is the roughly easternmost area of the station, connected to the [[Customs#Cogmap2|Customs]] area jutting out from across the hall from [[Security#Cogmap2|security]]. It's headquarters for the station's [[Heads of Staff]] and is also sandwiched between two of their quarters, the [[Head of Personnel's Office#Cogmap2|HoP's Office]] and [[Captain's Quarters#Cogmap2|Cap's Quarters]]. As an example of the "amenities" and "perks" of such "high-end" and "desirable" positions, it has a number of different items and machines of varying importance and usefulness. Of particular interest:
*A [[Computers#Communications Console|communications console]], used to [[Calling the Escape Shuttle|call or recall the emergency shuttle]].  
*A spare AI 'Reset' module and a [[Computers#AI Upload|AI Upload]] and [[Computers#Robotics Control Computer|Robotics Control Computer]] circuit board, for when some [[Traitor|scumbag]] decides to subvert the AI.  
*The station's [[Computers#Mainframe|mainframe]], center of its [[ThinkDOS]] network, enveloped in reinforced glass. The glass isn't [[Construction#Windows|particularly hard to break or dismantle]], nor [[Advanced Guide to ThinkDOS|is the network]].
*An array of department-specific intercoms, which could be used in theory to rally [[Security Officer|security forces]] or an [[Engineer|emergency repair squad]].
*A [[General Objects#Phone|phone]], in forest green because that's the color of the [[Captain]], head of the Heads. Could be used for discreet messages...or prank calls.
*The [[Computers#Announcement Computer|Arrivals Announcement Computer]]. Could be used to announce important events...or throw insults like monkeys in a zoo. Maybe worse than, actually.
*Booze. [[Foods and Drinks#Champagne|Champagne]] and [[Foods and Drinks#2010 Vintage|"vintage wine"]] of course, plus an "industrial" (that totally means it can handle big volume drinkers, not that it's unsafe for human consumption) alcohol dispenser for refills.  


The intercom right next to the captain's office door is an easily missed secure hotline straight to the [[AI]]. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency.  
In case of emergencies, like a mob of [[Revolution|revolutionaries]] or a rampager, people (not necessarily the Heads) can press a button near the doors into [[Customs#Cogmap2|Customs]] to pull down mostly-indestructible (assuming you don't have an [[Engineering Objects#RCD|RCD]]) emergency shutters over all the entrances to Bridge.


The Captain and the Head of Personnel spawn at the start of the round in their [[Captains Quarters|respective]] [[Head's Office|offices]], containing all the [[Security Objects|gear]] they need to run the station. The Captain and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to shady maintenance areas where [[Traitor|bad people]] might lurk.
==Maintenance Information==
 
There is no vent. Lack of it is actually luxury, because it means people can't poison their asses with poisonous gases.
The main doors lead into [[Customs#Cogmap2|Customs]], where [[Staff Assistant|crewmembers]] beg to have their IDs replaced.  


The APC for this room is on the left wall, by the doors into [[Customs#Cogmap2|Customs]].
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Revision as of 02:26, 20 May 2019

Bridge
Location

Cogmap2Bridge.png

Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands, and shuttle recall tug-of-wars.

Access

Heads of staff


The Bridge is the roughly easternmost area of the station, connected to the Customs area jutting out from across the hall from security. It's headquarters for the station's Heads of Staff and is also sandwiched between two of their quarters, the HoP's Office and Cap's Quarters. As an example of the "amenities" and "perks" of such "high-end" and "desirable" positions, it has a number of different items and machines of varying importance and usefulness. Of particular interest:

In case of emergencies, like a mob of revolutionaries or a rampager, people (not necessarily the Heads) can press a button near the doors into Customs to pull down mostly-indestructible (assuming you don't have an RCD) emergency shutters over all the entrances to Bridge.

Maintenance Information

There is no vent. Lack of it is actually luxury, because it means people can't poison their asses with poisonous gases.

The APC for this room is on the left wall, by the doors into Customs.

Bridge
Location

CogmapBridgeNew.png

Losing golden ID cards to routine break-ins, hosting wine-fueled bacchanals, last stands, and shuttle recall tug-of-wars.

Access

Heads of staff


The westernmost (Aft) area of the station, jutting out from between the Market and security. Department heads have (almost) exclusive access. Although only the three actually important ones have their own offices here, the lesser ones are also welcome to rub elbows and get drunk when they get sick of their underlings shooting themselves in the head. It has several useful items and computers, most importantly being the communications console, which is used to call or recall the emergency shuttle in the absence of a cooperative or functioning AI. There's also an array of department-specific intercoms, which could be used in theory to rally security forces or an emergency repair squad, but nobody gives a shit about light blue messages anyway.

The intercom right next to the security head's office door is an easily missed secure hotline straight to the AI. The switch right next to the captain's cabin door lowers the blast shields over the windows in both the captain's quarters and all doors leading into the bridge in case of an emergency.

The captain, Head of Personnel, and the Head of Security all spawn at the start of the round in their respective offices, containing all the gear they need to run the station. The Head of Security and Head of Personnel get two doors in each of their offices, with one leading into the bridge and the other leading straight to their respective workplaces, being customs for the Head of Personnel and security for the Head of Security.

The main doors lead into the courtroom, where public executions trials are (rarely) held.

Maintenance Information

Air for this room can be supplied via a connector port in the Emergency Air Hookup above.

The APC for this room is in the maintenance tunnel above, where the West/Aft Solars are kept.

Bridge
Location

DestinyBridge.png

For re-enacting your favorite Star Trek episode

Access

Heads of staff


The Bridge is the command center of the NSS Destiny and is appropriately located smack dab in the middle of the ship. Here, the Captain and other heads of staff can get together and coordinate the crew members using the aid the vast arrays of department intercoms and computers available. Most importantly, this room also contains a Communications Console to call or recall the shuttle so the crew can evacuate the ship when the AI next door is nonexistent or uncooperative.

Maintenance Information

The APC for this room is located in the north end of the room, near the poster and the Security cameras computer. You pretty much have to be the Chief Engineer (or maybe not) to get to it.

Bridge
Location

ClarionBridge.png

Trekking across the stars in luxurious comfort

Access

Heads of staff


The Bridge is the command center of the NSS Clarion and is appropriately located smack dab in the middle of the ship. Here, the Captain and other heads of staff can get together and coordinate the crew members using the aid the vast arrays of department intercoms and computers available, strategically laid so the person manning them can feel like they're really doing something besides guzzling champagne and performing incredibly inscrutable pop culture references. Most importantly, this room also contains a Communications Console to call or recall the shuttle so the crew can evacuate the ship when the AI next door is nonexistent or uncooperative.

There's also a Ship Alert Button here. It's protected by glass, so you'll have to get the tiny little hammer for it somewhere before you start sending an emergency announcement that sounds disturbingly close to a "Nuke Armed" alert.

Bridge
Location

LinemapBridge.png

The center of the station.

Access

Heads of staff


Unlike in the Space Navy, nothing is really commanded or maneuvered in this Bridge, but all the weird ship directions on Linemap are based on this room being the "forward" section of the station, and it's where the line that gives Linemap its name begins. The Heads of Staff have their headquarters here, which is why there's intercoms for all the department-wide channels on the walls and various trinkets and dookickeys apparently related to their departments on the table.

There's also a number of strange-looking computers here, but the one everyone really cares about is the Communications Console, because it's the computer that lets people (eventually) start up a new round when the current one's gone to hell. It's one of the three places where the escape shuttle can be easily and readily called. When this place loses power, people will do anything to restore it.

Maintenance Information

The air in this room can be restored by a vent, or rather an air injector, in the middle of wooden table. It feeds from a Emergency Air Hookup room below Medbay.

The APC for this room is in the middle of the eastern wall, near the door into the Captain's room.

Bridge
Location

MushroomBridge.png

Shuttle call battleground.

Access

Heads of staff


Because the Space Navy got naming privileges before the Space Air Force or Space Army could, the command room of all stations in general and Mushroom Station is called the Bridge. This wide expanse on the southernmost end of the station features a variety of weird doodads, odd gizmos, and gaudy furnishings with purposes yet to discovered by leading researchers, but the most important of these is the Communications Console, used for calling the escape shuttle.

The importance of the Communications Console cannot be understated. Without the privilege of being one of the three places where a shuttle can be easily and readily called, this area is no more than an undersized cat house for Jones and [Amusing Punny Cat Name].

Maintenance Information

There is no vent. Blame this on the Space Navy for not outfitting Space Things with ventilation.

The APC for this room is towards the northeast corner, near the Security door.

Bridge
Location

Donut2Bridge.png

Sitting around and looking important.

Access

Heads of staff


The Bridge is where the people in charge of certain inmates of the asylum are apparently supposed to hold meetings and coordinate day-to-day operations. Hence, all the weird doodads on the big ol' table, the impractically-spaced departmental computers (and the random empty computer frame), and the misplaced bottles of wines. It's evidently pretty important, given that this room takes up a huuuge part of fore/east side, but, in practice, it's rarely ever used for that.

That said, this room still matters, because it's one of the few places with a Communications Console all set up and ready to call in the escape shuttle. When the shift starts, you can bet your ass that at least a quarter of the inmates want to get their ass outta this station. When the station is filled with holes/dead bodies/sentient jelly/supernatural crap, you can bet your ass that three-quarters them want out of here and are clamoring for the AI or a Head to call the shuttle.

Also, not only can you block the doors into here by pressing the Bridge Lockdown button just outside the sliding window-doors, but you can also block the little hallway section in front of them too, via the Blast Door Control switch in the little booth below the main entrance. That's pretty much the only purpose of that inexplicable side room. No one really knows the switch needs its own little room (which, by the way, used to just have a window, not reinforced tables) that's open to the hallway and has a Security Cameras computer.

Maintenance Information

There is no vent. The architects set aside all this space...and didn't put a vent. Maybe they expected to be so big that it didn't need a vent.

The APC for this room is near the exit/entrance doors.

Bridge
Location

ChironBridge.png

One-man Trekkie convention.

Access

Heads of staff


Welcome, space ladies and gentlemen, to the smallest Bridge ever built. All of Chiron Outposts day-to-day operations, projects, and initiatives are commanded from this tiny, roughly 5 x 7, area in the general southwest of the outpost--or at least in theory. In reality, most of the Heads of Staff (especially the Head of Security) are simply not the kind of people who to laze around here and deliver orders over radio from afar. Only the Captain gets much mileage out of this room, who mostly uses it to re-enact their favorite Star Trek episode, but with farts and only one actor. (Being on a miserable space rock in the middle of nowhere will do that to you.)

That's not to say this room is important. It's one of the few places with a Communications Console, a special little computer people who are sick of Chiron Outpost use to call in an escape shuttle that'll get them the hell out there. And there are plenty of people who'd love to get off that miserable space rock, especially when it's full of holes/dead bodies/sentient mold/fucking supernatural crap.

Maintenance Information

There is no vent. Try not to break a window here, folks.

The APC for this room is off in the southwest corner.

Bridge
Location

OshanBridge.png

Being an actual Bridge

Access

Heads of staff


The Space Navy gets a lot of flack from the Space Army and Space Coast Guard for mandating that every command center be called a bridge, even for things that aren't remotely ship or naval-related. However, in this case, there's a pretty good case for calling this big blue room in the southern half of the station the Bridge, given that, despite what a few conspiracy nutjobs may tell, this station is actually set underwater.

Why does the Space Navy insist this room in particular should be called the Bridge and not some other room, you may ask? Because commands are issued from here. Not a lot, mind you, but still a few. The most important involve the Communications Console in the top right of the lower room, which is used to request an escape pod from Central Command in event of major disaster. In addition, there's a Ship Alert Button for declaring and ending emergency alerts.

Beyond that and all the other random computers crammed into the lower, though, this room is really more of an officers' club. The main attraction is the huge sprawling ballroom above it and its luxurious carpeting, private soda dispenser, oodles of champagne and wine, and other random useful doodads housed within. Also, pay special attention to the row of intercoms, color-coded by department, and the single green recliner among five wooden chairs. As you can probably guess, this is the Captain's chair, because the Captain is basically like Captain Hank Murphy from Sealab 2021, except with a perchant for neon green instead of peacock blue.

Maintenance Information

There is no vent. Good thing this place is double-hulled, so if one miscreant breaks a window, the entire place stays dry.

The APC for this room is in the top right corner of the upper room, near the table of yellow gloves.

Bridge
Location

AtlasBridge.png

In variety, unity!

Access

Heads of staff


On the very right end (or "north" according to the ship) of Atlas, past a rectangular patch of greenery, stands the Bridge, the headquarters of United Command. Though the international/regional group was initially set up to direct the efforts and advance the affairs of all of Atlas, most of its members have split away from each other to pursue their own countries' agendas. In many ways, Bridge is less an edifice driving the future of Atlas and more of a memorial to its past splendor and glory.

In middle of this area, after a plain and rather dull hallway, is a small office area for the Head of Personnel, who, through somewhat unilateral agreements, has been granted control of the job development and finances of all citizens in the region. Here, they can demote, promote, and transfer personnel between countries through the ID Computer and manage regional and personal financial affairs through the Bank Records.

In addition, in the same room, they have a cabinet of security records for performing background checks and a machine for printing ID cards, access implants, and clothing. Also, the HoP can lockdown their office and, by extension, the entirety of Bridge through by pushing a button in the bottom right to pull down the Bridge shutters.

After this room, on the very right end, stands the bridge proper, that is, the regional command center. United Command performs most of its current duties through various computers in this area, and there are not very many duties:

In addition, engraved on the topmost wall, by the stairs, is a plaque commemorating Atlas's beginnings and its original mission as a cartography vessel:

NCS Atlas, Nanotrasen, "Man always kills the thing he loves, and so we the pioneers have killed our wilderness. Some say we had to. Be that as it may, I am glad I shall never be young without wild country to be young in. Of what avail are forty freedoms without a blank spot on the map? - Aldo Leopold"

Maintenance Information

There is no vent. Vents have always been a touchy issue in United Command talks.

The APC for this room is in the top middle of the rightmost, by the ship alert button.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality