Difference between revisions of "Beepsky's House"

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(Update Cog2's image, add location and maint info, mention the blood stain)
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{{Location
{{Location
|Function=Where '''''THE LAW''''' never sleeps
|Function=Where '''''THE LAW''''' never sleeps
|Picture=ClarionBeepskysHouse.png
|Picture=ClarionBeepskysHouseV2.png
|Access=Everyone who knows how to get past plastic flaps}}
|Access=Everyone who knows how to get past plastic flaps}}


This is Beepsky's House, because Beepsky is so important that he gets his own room, with its own APC, separate from the rest of Security for some reason. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck.  
This is '''Beepsky's House''', because Beepsky is so important that he gets his own room, with its own APC, separate from the rest of Security for some reason. It's located in a dark corner of [[maintenance]] below [[Security (place)#Clarion|Security]] and above [[Mechanics Workshop#Clarion|Mechanics]], as if emulating the homes of hard-boiled heroes in noir movies. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck.  


There's also a crate of Beepsky's stuff in there, including his private journal (?) and relics of a [[Elite Security|bygone era]].
There's also a crate of Beepsky's stuff in there, including his private journal (?) and relics of a [[Elite Security|bygone era]].
==Maintenance Information==
There is no vent. No time to breath when you're busy serving up '''''JUSTICE'''''.
The APC for this..."room" is on the top wall.
That APC gets its power from a wire that runs under the wall and in the nearby [[maintenance]] area.
</tab>
</tab>


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<tab name="Oshan">
<tab name="Oshan">
{{Location
|Function=Where '''''THE LAW''''' never sleeps
|Picture=OshanBeepskyHouseV2.png
|Access=Security. And everyone who knows how to get past plastic flaps}}
[[Robots#Securitron|Officer Beespky]] never sleeps, but that doesn't mean he doesn't have a place he calls home! In fact, he has a house of sorts, called '''Beepsky's House''', just right of the [[Brig#Oshan|Brig]], and it's pretty nice.
Inside is a bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), with a [[Security Objects#RP-3 Micro Phaser|RP-3 micro phaser]] tucked inside it, an old-school (and therefore good, according to Beepsky) [[Security Objects#Security Cameras|camera monitor]], and two crates. One is a sort of memento box that contains his private journal (?) and relics of his [[Elite Security|role models]], while the other is tool crate of sort that has a [[multitool]] and [[Engineering Objects#Mechanical Toolbox|toolbox]]. On the wall is a wall charger! What could that be for...
==Maintenance Information==
There is no vent. When you're '''''THE LAW''''' human needs like air are a distant secondary need to dispensing '''''JUSTICE'''''.
The APC for this room is on the left wall, near the bed.
This room gets its power from two wires, one that goes under the south-facing door with the [[Security Objects#Security Scanner|Security scanner]] and one that goes under the east-facing door leading into the [[Brig#Oshan|Brig]], which is marked "Processing Room".
</tab>
<tab name="Manta">
{{Location
|Function=Where '''''THE LAW''''' never sleeps
|Picture=MantaBeepskyHouse.png
|Access=Everyone who knows how to get past plastic flaps}}
[[Robots#Securitron|Officer Beespky]] never sleeps, but that doesn't mean he doesn't have a place he calls home! In fact, he has a house of sorts, called '''Beepsky's House''', in maintenence behind the [[Head of Personnel's Office#Manta|Head of Personnel's Office]]. Inside is a bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), a security camera viewer, and his crate of personal effects, including his personal journal (don't read it!), a spare Nanotrasen beret, and photo album with pictures from his early days as a law enforcer.
==Maintenance Information==
There is no vent. Beepsky doesn't need air or sleep.
The APC for this room is on its southern wall.
The room gets power from a wire that goes under the flaps.
</tab>


<tab name="Kondaru">
{{Location
{{Location
|Function=Where '''''THE LAW''''' never sleeps
|Function=Where '''''THE LAW''''' never sleeps
|Picture=OshanBeepskyHouse.png
|Picture=KondaruBeepskyHouse.png
|Access=Security. And everyone who knows how to get past plastic flaps}}
|Access=Everyone who knows how to get past plastic flaps}}
Kondaru has one of the really small homes for [[Robots#Securitron|Officer Beespky]], found in the maintenance tunnel just east of security. This tiny iteration of '''Beepsky's House''', has his bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), a security television, and his crate of Beepsky's stuff. Don't touch it, or he may get pretty upset at you!
 
==Maintenance Information==
There is no vent. Beepsky vents his bad vibes by dedicating himself to his work.


[[Robots#Securitron|Officer Beespky]] never sleeps, but that doesn't mean he doesn't have a place he calls home! In fact, he has a house of sorts, called '''Beepsky's House''', just right of the [[Brig#Oshan|Brig]]. Inside is a bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), his private journal (?), and relics of his [[Elite Security|role models]].
The APC for this room is on the east wall, behind the crate.


That APC gets its power a wire that runs under the plastic flaps into this room. You can get through if you have a [[vehicle]] or enter REST mode to start crawling.
</tab>
</tab>
</tabs>
</tabs>



Latest revision as of 05:27, 10 April 2024

Beepsky's House
Location

Cogmap2BeepskyHouseV2.png

Where THE LAW never sleeps

Access

Security Officer, Detective, Head of Security


This is Beepsky's House, because Beepsky is so important that he gets his own room in top right of the general Security area with a separate APC from the rest of Sec for some reason. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck. Just don't ask where the blood stain below the chair came from...

There's also a crate of Beepsky's stuff in there, including his private journal (?) and relics of a bygone era.

Maintenance Information

There is no vent. Beepsky doesn't need air.

The APC for this area is on the topmost area.

Power for this area comes from a wire that goes under the right set of plastic flaps.

Beepsky's House
Location

CogmapBeepskyHouse.png

Where THE LAW never sleeps

Access

Security Officer, Detective, Head of Security


This is Beepsky's House, because Beepsky is so important that he gets his own room with a separate APC from the rest of Security for some reason. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck.

There's also a crate of Beepsky's stuff in there, including his private journal (?) and relics of a bygone era.

Beepsky's House
Location

DestinyBeepskyHouse.png

Where THE LAW never sleeps

Access

Security Officer, Detective, Head of Security


This is Beepsky's House, because Beepsky is so important that he gets his own room with a separate APC from the rest of Security for some reason. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck.

There's also a crate of Beepsky's stuff in there, including his private journal (?) and relics of a bygone era.

Beepsky's House
Location

ClarionBeepskysHouseV2.png

Where THE LAW never sleeps

Access

Everyone who knows how to get past plastic flaps


This is Beepsky's House, because Beepsky is so important that he gets his own room, with its own APC, separate from the rest of Security for some reason. It's located in a dark corner of maintenance below Security and above Mechanics, as if emulating the homes of hard-boiled heroes in noir movies. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck.

There's also a crate of Beepsky's stuff in there, including his private journal (?) and relics of a bygone era.

Maintenance Information

There is no vent. No time to breath when you're busy serving up JUSTICE.

The APC for this..."room" is on the top wall.

That APC gets its power from a wire that runs under the wall and in the nearby maintenance area.

Beepsky still has his own little room, located in the Courtroom, but unlike newer stations, it's doesn't have its own APC. Not that it needs one; it's just a bed and a crate with his personal affects. Poor Beepsky.


Beepsky's House
Location

ChironBeepskyCave.png

Where THE LAW never sleeps

Access

Everyone who knows how to get past plastic flaps


Officer Beespky never sleeps, but that doesn't mean he doesn't have a place he calls home! In fact, he makes residence in the general southeast of the station, in a quiet corner of the maintenance tunnel around Mechanics. Inside is a bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), his private journal (?), and relics of his role models.

Beepsky's House
Location

OshanBeepskyHouseV2.png

Where THE LAW never sleeps

Access

Security. And everyone who knows how to get past plastic flaps


Officer Beespky never sleeps, but that doesn't mean he doesn't have a place he calls home! In fact, he has a house of sorts, called Beepsky's House, just right of the Brig, and it's pretty nice.

Inside is a bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), with a RP-3 micro phaser tucked inside it, an old-school (and therefore good, according to Beepsky) camera monitor, and two crates. One is a sort of memento box that contains his private journal (?) and relics of his role models, while the other is tool crate of sort that has a multitool and toolbox. On the wall is a wall charger! What could that be for...

Maintenance Information

There is no vent. When you're THE LAW human needs like air are a distant secondary need to dispensing JUSTICE.

The APC for this room is on the left wall, near the bed.

This room gets its power from two wires, one that goes under the south-facing door with the Security scanner and one that goes under the east-facing door leading into the Brig, which is marked "Processing Room".

Beepsky's House
Location

MantaBeepskyHouse.png

Where THE LAW never sleeps

Access

Everyone who knows how to get past plastic flaps


Officer Beespky never sleeps, but that doesn't mean he doesn't have a place he calls home! In fact, he has a house of sorts, called Beepsky's House, in maintenence behind the Head of Personnel's Office. Inside is a bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), a security camera viewer, and his crate of personal effects, including his personal journal (don't read it!), a spare Nanotrasen beret, and photo album with pictures from his early days as a law enforcer.

Maintenance Information

There is no vent. Beepsky doesn't need air or sleep.

The APC for this room is on its southern wall.

The room gets power from a wire that goes under the flaps.

Beepsky's House
Location

KondaruBeepskyHouse.png

Where THE LAW never sleeps

Access

Everyone who knows how to get past plastic flaps


Kondaru has one of the really small homes for Officer Beespky, found in the maintenance tunnel just east of security. This tiny iteration of Beepsky's House, has his bed (no one knows why he has a bed instead of a charging station, but peculiarities like these can be excused in Beepsky's case), a security television, and his crate of Beepsky's stuff. Don't touch it, or he may get pretty upset at you!

Maintenance Information

There is no vent. Beepsky vents his bad vibes by dedicating himself to his work.

The APC for this room is on the east wall, behind the crate.

That APC gets its power a wire that runs under the plastic flaps into this room. You can get through if you have a vehicle or enter REST mode to start crawling.

Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality