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The 'bad guy' for a given round. They are exempt from the rules about griefing and murdering and come with a set of special objectives. Most are purely optional and really more of a suggestion, with exception of the ones for Nuclear Operative (which shows them where they must plant their bomb to win) and Revolutionary (which shows the Heads of Staff they must kill to win).

When you spawn in as an antag, you'll get a special pop-up that offers a basic overview of your powers and abilities. If you want to see it again, you can just use the Open antag popup command.

Am I an Antagonist?

How do you know if you're an antagonist? Mechanics-wise, the game usually makes it pretty obvious. If the game makes you one, it'll send you a huge red message in the chat and a big ol' popup telling you that you're one of the antags listed below. There's usually also some sort letter icon in the top right corner of your character's sprite/model; this is different from the icons used by SecHUD vision, which puts them in the upper left.

If you're unsure though (e.g. your game crashed when you spawned and you couldn't see if there was an antag popup), you can always ask via adminhelp; the hotkey for that is F1. Don't be shy. It's actually a pretty common question, and it takes just a few seconds for an admin to check if you're an antag, so you're not inconveniencing them at all.

A common misconception, particularly among those coming from other SS13 codebases/branches, is that if you have objectives, you are an antagonist. That's incorrect; non-antagonists get objectives too, so it's not a reliable means of ascertaining if you're an antag.

Current Antagonists

Name Requires at least 5 rounds played? Has Own Game Mode? Can Appear at Round Start? Can Be Late-Join Antag? Can Be Random Event Antag? Spawns in Mixed (Action) at Round Start? Spawns in Mixed (Mild) at Round Start? Other Spawn Conditions?
Traitor Yes Yes Yes Yes Yes
Wizard Yes Yes Yes Yes
Nuclear Operative Yes Yes Yes
Blob Yes Yes Yes Yes
Gang Yes Yes Yes
Revolutionary Yes Yes Yes
Conspirator Yes Yes Yes
Spy Thief Yes Yes Yes Yes Yes
Changeling Yes Yes Yes Yes Yes Yes
Vampire Yes Yes Yes Yes Yes Yes
Wraith Yes Yes Yes
Werewolf Yes Yes Yes
Wrestler Yes Yes Yes Yes Yes
Hunter Yes
Krampus Yes
Grinch Yes Yes Yes
Sleeper Agent Yes
Gimmick antag roles Yes

Antagonists can also recruit lackeys in the form of mindslaves and Syndicate cyborgs, or subvert the AI and its regular Cyborgs. Vampires may also convert the dead into ghouls/zombies. Wraiths can transform ghosts into poltergeists. Changelings can turn their own body parts in eyespider, handspider, legworm, and buttcrab minions. Sometimes, hostile antag critters appear through random events. Emagged cyborgs are renegades bound to no one!

Admins can also spawn a unique array array of antags, often with unique abilities seen nowhere else. There is also Flockmind, an entire type of antag still in development.

Antag Selection

Roundstart Antagonist Selection

Player selection for antagonist is purely random. Basically, the game creates a certain number of antagonist slots based the amount of people who readied up, with different ratios and types of antags depending on the game mode, and then for each slot, randomly selects from the group of people who have that antag type enabled.

Antagonist selection happens before job selection. Thus, as a certain Tip of the Round will tell you, it is entirely possible to end up the round antagonist even if you have Security Officer or Head of Security on Favorite, in which case the game picks a job based on your preferences for other station jobs and available job slots.

Latejoin Antagonist Selection

Players can also be selected for antagonist when they join after the round has started, if the game mode supports such. Each latejoining player has a simple random chance of being selected for antagonist. If all the antagonists are dead, the more likely they are to selected. The process ignores preferences. Players who join as Head of Security, Security Officer, or Security Assistant cannot spawn as latejoin antagonists.

Random Event Antagonist Selection

Main articles: Random Events#Intruder Alert, Random Events#Hostile Critter

Partway through a round, random events usually trigger. One such event, the intruder alert event, either creates an AI Blob or asks eligible ghosts if they want to be respawned as a random antagonist, randomly decided from among several different antag choices, ranging from Vampire to Wraith to Wrestledoodle. There's a similar event that also picks from ghosts, but instead creates a malevolent spider, gunbot, or fire elemental. These events cannot occur if the game mode type doesn't allow for latejoin antags.

To be eligible either of these, a ghost must not have...

  • logged out.
  • set DNR.

Antag Tokens

Antag tokens are basically compensation vouchers for a chance to play as the round's antagonist. They're not in-game items in the way Discount Dan's tickets are vouchers; rather, they're purely out-of-game, and, more importantly, "bestowed" by an Admin. The "bestowed" part is in quotes, because there are four main reasons an admin might give you a token:

  • The server crashed during your antagonist round.
  • A game-breaking bug ruined your antagonist round (e.g. not being able to exit a help/tutorial mode).
  • Your antagonist round was ruined/significantly impaired by Admin fuckery (often goes in hand with both of the above).
  • The antag token previously given for one of the above four reasons did not actually give you the antag's associated abilities or uplink.

An admin might also give you one as a gift for doing something funny/entertaining/interesting, but this is extremely, extremely rare, and like with a lot of gifts, deliberately trying to earn one usually doesn't work. In this sense, they're more like compensation money you'd get for a defective product than an actual prize or gift.

The choice to redeem these will appear when you join the server during the pre-round lobby, and can be used any time before the round starts. Antag tokens ignore antag preferences, so you can't become a Wraith by configuring your preferences to only accept being a Wraith and then using a token. As the prompt says, if using that token would make you into an Antagonist that isn't supported by the round type, you'll get the token back.

Jobs on Space Station 13
Command &
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Mechanic · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Mime · Barber · Mailman · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Conspirator · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus