Difference between revisions of "Antagonist"

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(its or their man)
(I guess some bits about antag selection ought to go here. Quoting Wire here.)
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The 'bad guy' for a given round. They are exempt from the rules about griefing and murdering, and come with a set of objectives to complete before the end of the round. Current antagonist types include:
The 'bad guy' for a given round. They are exempt from the rules about griefing and murdering, and come with a set of objectives to complete before the end of the round. Player selection for antagonist is weighted; it is based on how many previous plays as that antag type a player has had before. The more times someone's been selected as a certain type before, the less likely they will be selected for that type in a later round. However, there still remains a low chance to ignore weighting for an antag pick and just select any old schmuck. Current antagonist types include:


Common:
Common:

Revision as of 01:36, 19 December 2017

The 'bad guy' for a given round. They are exempt from the rules about griefing and murdering, and come with a set of objectives to complete before the end of the round. Player selection for antagonist is weighted; it is based on how many previous plays as that antag type a player has had before. The more times someone's been selected as a certain type before, the less likely they will be selected for that type in a later round. However, there still remains a low chance to ignore weighting for an antag pick and just select any old schmuck. Current antagonist types include:

Common:

Rare:

Antagonists can also recruit lackeys in the form of mindslaves and Syndicate cyborgs, or subverted the AI and its regular cyborgs. Vampires may also convert people to loyal thralls. Changelings can turn their own body parts in eyespider, handspider, and legworm minions. Emagged cyborgs are renegades bound to no one!