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- 04:06, 19 May 2019 diff hist +82 N File:Cogmap2Morgue.png Cogmap2's Morgue, where bodies are left to rot. Now with new door and APC sprites.
- 04:02, 19 May 2019 diff hist +84 N File:Cogmap2MDOffice.png The office of Cogmap2's Medical Director, now with an medical announcement computer.
- 04:00, 19 May 2019 diff hist +139 N File:Cogmap2MedicalStorage.png Where much of the reserve beakers, medical carts, and medical fabricator are kept on Cogmap2's Medbay, unofficially called Medical Storage.
- 03:55, 19 May 2019 diff hist +333 N File:Cogmap2MedbayStaffArea.png A colorful little room in Cogmap2's Medbay, unofficially called the Medbay Staff Area after similar sections on other maps, where docs can change uniform and eat and drink stuff they wouldn't recommend to their patients. Surprisingly not different from...
- 03:50, 19 May 2019 diff hist +196 N File:Cogmap2PatientBedding.png Where patients in Cogmap2's Medbay are sent to recover...and never leave. Not what it's called on the map, but it's worth highlighting for the Port-a-Medbay, wheelchairs, and blood bags kept here.
- 03:40, 19 May 2019 diff hist +201 N File:Cogmap2CryoV2.png A place in Cogmap2's Medbay for icing people...so they can live. Not too different from the previous version aside from a new oxygen tank sprite and an additional water tank instead of a Port-a-Medbay.
- 03:37, 19 May 2019 diff hist +52 N File:Cogmap2MedbayOperatingTheater.png A section of Cogmap2's Medbay for harvesting organs.
- 03:36, 19 May 2019 diff hist +112 N File:Cogmap2Pharmacy.png A section of Cogmap2's Medbay for offering "medicinal drugs" to the public. Now with a phone for easier pushing.
- 03:26, 19 May 2019 diff hist +308 N File:Cogmap2MedbayLobby.png The lobby of Cogmap2's Medbay, where they prepare you for the malpractice to come. Now with a snack machine with food 6 out of 5 doctors recommend against, glass tables to slam into, a coffee machine, and lots of other interesting goodies. They also re...
- 03:22, 19 May 2019 diff hist +283 N File:Cogmap2Medbay.png Cogmap2's Medbay, more than 3 years after the old image grim sleeper uploaded. Lots of things of been replaced or rearranged, and new things, like phones, drains, and wheelchairs have been added. Lots of sprites look different, but it's still the same...
- 03:18, 19 May 2019 diff hist +182 N File:Cogmap2GeneralPopulation.png A jail on Cogmap2 for people with no particular special security status or accommodations. Now with a French monkey, some drains, and an image that actually shows the visitor's area.
- 03:15, 19 May 2019 diff hist +129 N File:Cogmap2SecurityOffice.png The wide open expanse connecting Cogmap2's various Security-related areas together. Now with phones, more charges, and a MiniMed.
- 03:11, 19 May 2019 diff hist +106 N File:Cogmap2HoSOffice.png The office of Cogmap2's Reddest of All Redshirts, the Head of Security. Now with a fancy framed war medal!
- 03:10, 19 May 2019 diff hist +44 N File:Cogmap2SecurityRouter.png Where crates for Security end up on Cogmap2.
- 03:10, 19 May 2019 diff hist +100 N File:Cogmap2BeepskyHouseV2.png Beepsky's House (?) on Cogmap2, with a new APC sprite and some new stuff in the rooms surrounding it
- 03:08, 19 May 2019 diff hist +177 N File:Cogmap2SolitaryCells.png Solitary Confinement on Cogmap2, now without the weird air monitor. Not that different from the previous version, but this new pic should give a better idea of what's around it.
- 03:00, 19 May 2019 diff hist +82 N File:Cogmap2SecureDock.png Secure Dock on Cogmap2 and its respective beacon. Now with new pod weapon sprites.
- 01:53, 19 May 2019 diff hist +168 N File:Cogmap2SecurityV2.png Cogmap2's Security area in the east, after the addition of phones, a police wagon thing, a medal frame for the HoS, and probably some other goodies I've yet to mention.
- 01:37, 19 May 2019 diff hist +71 N File:Cogmap2Bridge.png Cogmap2's Bridge, the battleground for many shuttle call & recall wars.
- 01:36, 19 May 2019 diff hist +130 N File:Cogmap2EVA.png Cogmap2's EVA room, where the Heads of Staff keep their spess suits, spess helmets, spess jetpacks, spess tools, and other things.
- 01:33, 19 May 2019 diff hist +73 N File:Cogmap2MainHangar2.png The bottommost of Cogmap2's public pod bay, loaded with two big boy pods.
- 01:32, 19 May 2019 diff hist +78 N File:Cogmap2MainHangar1.png The topmost of Cogmap2's two public pod bays, stocked with two smol miniputts.
- 01:30, 19 May 2019 diff hist +60 N File:Cogmap2CommunicationsDish.png Cogmap2's main communications dish, located near the Bridge.
- 01:03, 19 May 2019 diff hist +390 Guide to Genetics Add Frontal Gyrus Alteration Type-F. Don't actually know too much about it save for the curse words and th->z conversion.
- 00:54, 19 May 2019 diff hist +140 Game Modes Some typical modes included in secret
- 00:50, 19 May 2019 diff hist +5 Antagonist What vampire thralls have been replaced with
- 00:39, 19 May 2019 diff hist +51 Wrestler New names for the mixed modes wrestler can appear in (I think)
- 00:37, 19 May 2019 diff hist +334 Antagonist Split the mixed column into two new columns for the new versions of mixed
- 00:25, 19 May 2019 diff hist +116 Jobs New names for the mixed modes antags can appear in
- 00:24, 19 May 2019 diff hist +17 Werewolf The new name for the mixed name werewolf appears in
- 00:23, 19 May 2019 diff hist +9 Wraith The new name for the mixed mode Wraith can appear in
- 00:15, 19 May 2019 diff hist +13 Game Modes Seems like mixed was also renamed to Mixed (Action)
- 00:14, 19 May 2019 diff hist +37 Game Modes Seems that Mixed RP was replaced with Mixed Mild?
- 18:59, 18 May 2019 diff hist +347 Changelog May 17th update
- 15:55, 18 May 2019 diff hist +16 Cogmap2 More modern names for some of the Engineering areas
- 05:12, 18 May 2019 diff hist −57 SS13 Wiki:Current events Got the contents of Combat Medic's new back and pouch items, just need the belt item now
- 05:11, 18 May 2019 diff hist −54 SS13 Wiki:Current events No, Bull's Charge doesn't have a new icon. Vampire on the other hand...
- 05:10, 18 May 2019 diff hist +32 Wizard what the heck bull's charge still uses the screech icon *scream
- 05:08, 18 May 2019 diff hist +224 Vampire First order of business: add a WIP warning that parts of this page are outdated, since there's so much to be checked and updated that a complete update will take a good while
- 05:04, 18 May 2019 diff hist +2 m Changelog wrong heading goofball
- 05:01, 18 May 2019 diff hist 0 Engineer Update Cog2's image
- 05:00, 18 May 2019 diff hist −76 Cogmap2 Most of Security Checkpoints are covered, removing this image representing all of them
- 04:58, 18 May 2019 diff hist +9 Chief Engineer Update Cog2 image
- 04:57, 18 May 2019 diff hist −5 Cogmap2 Believe it's just Engineering Pod Bay
- 04:56, 18 May 2019 diff hist +314 Cogmap2 Add Engine Router & Combustion Chamber, update Pod Bay Checkpoint and Engineering images and some names, give the engineering images their own gallery, rearrange them more sensibly.
- 04:55, 18 May 2019 diff hist +133 N File:Cogmap2PodBaySecurityCheckpoint.png The Security Checkpoint sandwiched between Cogmap2's Pod Bay#1 & Pod Bay #2. Must be pretty crazy working next to a giant laser beam.
- 04:49, 18 May 2019 diff hist +119 N File:Cogmap2EngineeringPodBay.png Cogmap2's Engineering Pod Bay, where Engineers go when the thermoelectric generator inevitably starts imitating Moloch.
- 04:46, 18 May 2019 diff hist +55 N File:Cogmap2EngineRouter.png Where crates sent to Cogmap2's engineering area end up.
- 04:46, 18 May 2019 diff hist +214 N File:Cogmap2EmergencyStorageA.png Cogmap2's Emergency Storage A, which is where the Engineering department keeps most of its supplies. Now with more medkits, more atmos stuff, and a general manufacturer, a real upgrade from the previous iterations.
- 04:42, 18 May 2019 diff hist +180 N File:Cogmap2ColdLoop.png The Cold Loop, where gases in one loop of Cog2's thermoelectric generator chill down into cool cats. Now with ABCUs instead of workbenches and lots more random tools and materials.