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Show new changes starting from 22:09, 27 September 2024
   
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27 September 2024

     05:05  Murder diffhist +9 Studenterhue talk contribs →‎List of Longarms: Change hunting rifle's ID and header to something closer to its in-game name
     05:02  Syndicate Items diffhist +4 Studenterhue talk contribs →‎Surplus crate items: Make Old Hunting Rifle's ID match its header/"buylist" entry name

26 September 2024

     16:07  MechComp diffhist +1,057 Knipje talk contribs →‎Your (Metaphorical) Toolbox: shuffles around some entries to make more sense, also adds two missing components to the list

25 September 2024

     06:30  Security Objects diffhist −14 Studenterhue talk contribs →‎AmmoTech: Update AmmoTech, as it got a recolor when PR #20837 was merged
     05:48  Murder‎‎ 3 changes history −2 [Studenterhue‎ (3×)]
     
05:48 (cur | prev) −2 Studenterhue talk contribs →‎List of Longarms: Same with Four Letter Word, another gun that uses birdshot by default.
     
05:40 (cur | prev) 0 Studenterhue talk contribs →‎List of Longarms: Mirror this on the Striker-7 entry, since it's loaded with birdshot by default
     
05:39 (cur | prev) 0 Studenterhue talk contribs →‎List of Longarms: Lower birdshot ammo damage, as it was reduced when PR #20845 was merged.

23 September 2024

     05:32  Quartermaster‎‎ 2 changes history −200 [Studenterhue‎ (2×)]
     
05:32 (cur | prev) +79 Studenterhue talk contribs →‎Josh: Add Wicked Spray Can purchase, added when PR #20769 was merged
     
05:26 (cur | prev) −279 Studenterhue talk contribs →‎Security Department: Remove the Anti-Biological Hazard Supplies crate listing. They were given the axe when PR #20325 was merged

22 September 2024

     05:23  Clothing diffhist −6 Studenterhue talk contribs →‎ID: Update Captain ID card image/try out image redirect, since this got a new one when PR #20530 was merged
N    05:21  File:GoldenIDCard.png diffhist +37 Studenterhue talk contribs Try out making a file redirect from scratch Tag: New redirect
     05:20 Upload log Studenterhue talk contribs uploaded File:GoldenIDCardV3.png(The item sprite for the golden ID card. Depending on your luck, this might be the Captain's spare ID or just a blank golden card ID. In either case, so shiny...and so much blood spilled over this thing. But it's so worth it... [https://github.com/goonstation/goonstation/pull/20530 Sprite by Lyy]. The color palette now matches the Captain PDA better, which implies it's made of actual gold. Category:Object Sprites)
     05:07  Mining Department‎‎ 2 changes history +308 [Studenterhue‎ (2×)]
     
05:07 (cur | prev) +176 Studenterhue talk contribs Likewise with Donut 2, Oshan, Atlas, and Kondaru
     
05:06 (cur | prev) +132 Studenterhue talk contribs Note that HoS and Security Officer can access Mining Department on Cog2, Cog1, and Clarion

21 September 2024

     06:09  Contraband‎‎ 2 changes history +134 [Studenterhue‎ (2×)]
     
06:09 (cur | prev) +127 Studenterhue talk contribs →‎Contraband Levels: Add Fulmar 1881 Coach Gun's contraband rating
     
06:00 (cur | prev) +7 Studenterhue talk contribs →‎Contraband Levels: Change "Pickpocket Gun" to "Super! Grapple Friend", as it was renamed when PR #20753 was merged. The uplink does call it "Pickpocket Gun" still, but this table uses the real name
     06:05  Syndicate Items diffhist +32 Studenterhue talk contribs →‎Standard Items: Mention pickpocket gun's real name. It got renamed to something different when PR #20753 was merged, but it's still called "Pickpocket Gun" in the uplink.
     05:56  Chemicals diffhist 0 Studenterhue talk contribs →‎Drugs: Change meth's color from ffffff to fafafa, which is closer to its actual color
     05:53  AI Laws‎‎ 2 changes history +490 [Studenterhue‎ (2×)]
     
05:53 (cur | prev) +160 Studenterhue talk contribs →‎AI modules: Add Historic module, from same PR
     
05:48 (cur | prev) +330 Studenterhue talk contribs →‎AI modules: Add info on corrupted module, introduced when PR #20656 was merged