Difference between revisions of "Hydroponics"
Studenterhue (talk | contribs) (Cogmap image update + Linemap tab. Also, how did we forget about the space bees?) |
Studenterhue (talk | contribs) (Add Mushroom's Hydroponics) |
||
Line 147: | Line 147: | ||
The APC for this room is located just outside the northern door, in the maintenance tunnel above. | The APC for this room is located just outside the northern door, in the maintenance tunnel above. | ||
</tab> | |||
<tab name="Mushroom"> | |||
{{Location | |||
|Picture=MushroomBotany.png | |||
|Function=Weed factory. | |||
|Access=[[Botanist]], [[Vice Officer]]}} | |||
'''Hydroponics''', also known as botany, which for some reason connects to the main hallway via an empty featureless hall. This is where hippie [[Botanist|botanists]] bring back the Space 60s by lazing around growing 'shrooms and going on wicked trips. In another station, the [[Chef]] would be close to helpless, but not here. Since they have a switch in their [[Kitchen#Mushroom|Kitchen]] that lets them open and close [[Bar#Mushroom|the Cafeteria]] entrance into Hydro, they're free to grow <strike> some weed instead </strike> their own ingredients. | |||
Comes equipped with: | |||
* 16 hydroponic trays and a wrench to move them around | |||
* A compost bin and water cart | |||
* [[Botanist#Bee-keeping|Space bee]] cartons! | |||
* Seed dispensers just waiting to be [[Hacking#Vending_Machines_and_Autolathes|hacked]] | |||
* A plant gene manipulator | |||
* Vending machines stocked with standard gardening equipment | |||
* Various [[Chemistry]] supplies, such as beakers and Chemasters | |||
* A sizable patch of space grass and fresh (?) air | |||
* Last but not least, a couple of disgusting hippie sandwiches | |||
In the event one of the botanists finally escapes the horrific roguelike dungeon crawl monsters trying to beat the crap out of them, they have somes crates, [[Quartermaster#Cargo_Transporter|a cargo pad, and a cargo transporter]] for sending produce for the [[Quartermaster|QM]] to sell. | |||
If you want to know how to grow stuff, there is a whole guide to it over here! => [[Guide to Botany]] | |||
==Maintenance information== | |||
Neither the airlock/hallway leading into this room nor the actual growing space have no air vents. If anything gets breached, things are going to go like ''Silent Running''. | |||
The APC for the weird empty hallway is in the empty green floor tile room, with the two grey chutes. The APC for the space with all the windows, grass, and planting trays is in the little alcove to its right, with the PlantMaster and all the chemistry machines. | |||
</tab> | </tab> | ||
Revision as of 05:42, 22 March 2018
Hydroponics | |
Location | |
---|---|
Weed factory. | |
Hydroponics, also known as botany. This is where hippie botanists laze around growing rainbow weed in a THC-induced coma, oblivious to the Chef's desperate pleas for produce.
Comes equipped with:
- 19 hydroponic trays (16 in the dome, 3 more in the storage room)
- Compost bins and 2 water carts
- Seed dispensers just waiting to be hacked
- Plant gene manipulators
- Vending machines stocked with standard gardening equipment
- Pile of beakers and other various supplies
- A UV Lamp in the storage room
- A still for starting your own microbrewery
- Lots and lots of space grass and fresh (?) air
- Last but not least, a couple of disgusting hippie sandwiches
In the rare case that botany finally snaps out of their weed trance, one of the chutes leads directly to the kitchen. The kitchen access, the local pod bay and the conveyor belt system are all located in the Catering hallway just above hydroponics. The outer ring of the conveyor belt system can be used for deliveries to QM or chemistry, and hydroponics may also receive crates (typically honey production kits) on their cargo pad or M.U.L.E. beacon
If you want to know how to grow stuff, there is a whole guide to it over here! => Guide to Botany
Maintenance information
This room has no air vents. Better hope all them greens make you some...
The APC for this room is located in catering storage.
The power is supplied via a cable through port aft solar maintenance via catering storage.
Hydroponics | |
Location | |
---|---|
Weed factory. | |
Hydroponics, also known as botany. This is where hippie botanists laze around growing rainbow weed in a THC-induced coma, oblivious to the Chef's desperate pleas for produce.
Comes equipped with:
- 12 hydroponic trays
- Compost bins and water carts
- Space bee cartons!
- Seed dispensers just waiting to be hacked
- Plant gene manipulators
- Vending machines stocked with standard gardening equipment
- Pile of beakers and other various supplies
- A UV Lamp
- Lots and lots of space grass and fresh (?) air
- Last but not least, a couple of disgusting hippie sandwiches
In the rare case that botany finally snaps out of their weed trance, one of the chutes leads directly to the kitchen. The outer ring of the conveyor belt system can be used for deliveries to QM or chemistry. Hydroponics may also receive crates (typically honey production kits) on their cargo pad or M.U.L.E. beacon.
If you want to know how to grow stuff, there is a whole guide to it over here! => Guide to Botany
Hydroponics | |
Location | |
---|---|
Weed factory. | |
Hydroponics, also known as botany. This is where hippie botanists laze around growing rainbow weed in a THC-induced coma, oblivious to the Chef's desperate pleas for produce.
Comes equipped with:
- 10 hydroponic trays
- Compost bins and 2 water carts
- Space bee cartons!
- A seed dispenser just waiting to be hacked
- Plant gene manipulators
- A vending machine stocked with standard gardening equipment
- Various Chemistry supplies, such as beakers and Chemasters
- A still for starting your own microbrewery
- A UV Lamp and a Botanical Mister of some sort that probably (?) does nothing.
- Lots and lots of space grass and fresh (?) air
- Last but not least, a couple of disgusting hippie sandwiches
In the rare case that botany finally snaps out of their weed trance, there is a table where botanists can directly deal the good stuff give produce to the poor, poor Chef nearby. Hydroponics may also receive crates (typically honey production kits) on their cargo pad or M.U.L.E. beacon
If you want to know how to grow stuff, there is a whole guide to it over here! => Guide to Botany
Maintenance information
This room has no air vents. In fact, none of the rooms on the NSS Destiny have air vents, but at least all these greens could make you some. Or not.
The APC for this room is located in catering storage, in the maintenance room the door near the couch goes to.
Hydroponics | |
Location | |
---|---|
Weed factory. | |
Hydroponics, also known as botany. This is where hippie botanists laze around growing rainbow weed in a THC-induced coma, oblivious to the Chef's desperate pleas for produce.
Comes equipped with:
- 14 hydroponic trays, 4 of which are outside of this room like super-high-tech plant pots
- A compost bin and water cart
- Space bee cartons!
- A seed dispenser just waiting to be hacked
- Plant gene manipulators
- A vending machine stocked with standard gardening equipment
- Various Chemistry supplies, such as beakers and Chemasters
- A still for starting your own microbrewery
- A UV Lamp and a Botanical Mister of some sort that probably (?) does nothing.
- Lots and lots of space grass and fresh (?) air
- Last but not least, a couple of disgusting hippie sandwiches
In the rare case that botany finally snaps out of their weed trance, there is a table where botanists can directly deal the good stuff give produce to the poor, poor Chef nearby. Hydroponics may also receive crates (typically honey production kits) on their cargo pad or M.U.L.E. beacon
If you want to know how to grow stuff, there is a whole guide to it over here! => Guide to Botany
Maintenance information
This room has no air vents. In fact, none of the rooms on the NSS Clarion have air vents, but at least all these greens could make you some. Or not.
The APC for this room is located in the room with all the chemistry equipment, right outside the door.
Hydroponics | |
Location | |
---|---|
Weed factory. | |
Hydroponics, also known as botany. This is where hippie botanists laze around growing rainbow weed in a THC-induced coma, oblivious to the Chef's desperate pleas for produce.
Comes equipped with:
- 16 hydroponic trays and a wrench to move them around
- A compost bin and water cart
- Space bee cartons!
- A seed dispenser just waiting to be hacked
- A plant gene manipulator
- A vending machine stocked with standard gardening equipment
- Various Chemistry supplies, such as beakers and Chemasters
- A sizable patch of space grass and fresh (?) air
- Last but not least, a couple of disgusting hippie sandwiches
In the rare case that a Botanist finally snaps out of their weed trance and realizes that the world would be a much better place if everyone got to enjoy local, hand-raised produce, there is a table where botanists can directly deal the good stuff sell/distribute fresh fruits and vegetables to all the public, including the Chef, like a little farmer's market. Hydroponics may also receive crates (typically honey production kits) on their cargo pad or M.U.L.E. beacon.
If you want to know how to grow stuff, there is a whole guide to it over here! => Guide to Botany
Maintenance information
This room has no air vents. Better hope photosynthesis will give you the air.
The APC for this room is located just outside the northern door, in the maintenance tunnel above.
Hydroponics | |
Location | |
---|---|
Weed factory. | |
Hydroponics, also known as botany, which for some reason connects to the main hallway via an empty featureless hall. This is where hippie botanists bring back the Space 60s by lazing around growing 'shrooms and going on wicked trips. In another station, the Chef would be close to helpless, but not here. Since they have a switch in their Kitchen that lets them open and close the Cafeteria entrance into Hydro, they're free to grow some weed instead their own ingredients.
Comes equipped with:
- 16 hydroponic trays and a wrench to move them around
- A compost bin and water cart
- Space bee cartons!
- Seed dispensers just waiting to be hacked
- A plant gene manipulator
- Vending machines stocked with standard gardening equipment
- Various Chemistry supplies, such as beakers and Chemasters
- A sizable patch of space grass and fresh (?) air
- Last but not least, a couple of disgusting hippie sandwiches
In the event one of the botanists finally escapes the horrific roguelike dungeon crawl monsters trying to beat the crap out of them, they have somes crates, a cargo pad, and a cargo transporter for sending produce for the QM to sell.
If you want to know how to grow stuff, there is a whole guide to it over here! => Guide to Botany
Maintenance information
Neither the airlock/hallway leading into this room nor the actual growing space have no air vents. If anything gets breached, things are going to go like Silent Running.
The APC for the weird empty hallway is in the empty green floor tile room, with the two grey chutes. The APC for the space with all the windows, grass, and planting trays is in the little alcove to its right, with the PlantMaster and all the chemistry machines.