Difference between revisions of "Security Checkpoints"
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On weekdays, on certain times of the day, there may be an space bee of unusual sassyness and grumpiness manning this outpost. Do not be afraid. Despite its unwelcoming countenance, it loves hugs and bee treats as much as any other greater domestic space bee, especially [[Syndicate Items|certain fine delicacies]]. | On weekdays, on certain times of the day, there may be an space bee of unusual sassyness and grumpiness manning this outpost. Do not be afraid. Despite its unwelcoming countenance, it loves hugs and bee treats as much as any other greater domestic space bee, especially [[Syndicate Items|certain fine delicacies]]. | ||
</tab> | |||
<tab name="Chiron"> | |||
{{Location | |||
|Function=[[Security Officer|Officers']] naptime corner | |||
|Picture=ChironSupplyDepotCheckpoint.png | |||
|Access=[[Head of Security]], [[Security Officer]], [[Detective]] }} | |||
'''Supply Depot Checkpoint''' is a little place in, obviously, the Supply Depot that really should be named '''Supply Depot ''Outpost'' '''. It's never really used like a regular checkpoint (though, on a small station like Chiron, the idea could work); most [[Security Officer|officers]] prefer to go on patrol rather than do guard duty here. | |||
That's not to say it isn't useful though. Sometimes it's nice to be able to use a [[Security Objects#Recharger|recharger]] without having to go all the way back to [[Security (place)#Chiron|Security]]; same for the extra locker of Sec gear. The brig chute's great too; being able to send someone to the [[Brig#Chiron|Brig]] without having to escort them the whole way there makes things so much more secure and so much easier. And it's great to have a miniature backup version of the [[Brig#Chiron|Brig]] in case the regular one's been broken into/destroyed/rendered unusable for whatever reason. | |||
==Maintenance Information== | |||
There is no vent. | |||
The APC for this room is on the right wall, behind the locker of Security equiment. | |||
</tab> | </tab> | ||
Revision as of 23:01, 23 May 2018
Security Checkpoints | |
Location | |
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A place to sit while traitors run rampant across the station. | |
Security |
Security Checkpoints are small guardposts where traitors with electromagnetic cards can loot sec gear with various amenities important to the boys in red. Each checkpoint has a desk with a chair to to help you converse with the public in relative safety, a printer, an intercom panel tuned to the security channel, a Security equipment locker or SecVend, and a recharger.
There are checkpoints located at the following locations:
- Arrivals: A basic checkpoint with just a chair, a Security Equipment locker, a mail chute, an intercom, and a table with a recharger and printer.
- Escape: Another basic checkpoint just like the Arrivals one, located in the upper arm.
- Public Garden: A moderately-sized outpost, intended for safely and securely processing arrested criminals. In addition to the standard amenities, there's a Security Records computer for updating Security Records, a SecVendor with spare handcuffs and flashes, a chute straight to the Security, and a computer for making your very own Wanted posters.
- Public Market: A moderately-sized outpost just like the one in Public Garden, but outside the Cargo Bay
- Main Hangar: The most well-equipped checkpoint in the station. Not only does it have both a SecVend AND a Security Equipment locker, it also has an ID computer, so the Head of Personnel can work here when Customs is blown up, as well as a Security Records computer, a Security Cameras computer, and another one of those computers that can make Wanted posters. There are also shutter switches in case working next to a giant laser beam isn't working out too well.
Security Checkpoints | |
Location | |
---|---|
A place to sit while traitors run rampant across the station. | |
Security |
Security Checkpoints are small guard outposts in the station, each stocked with a locker of Sec gear, a recharger, and a Security records computer. There are two, one near Cargo, and the other in Arrivals. Customs is technically a third one, but there really isn't anything for Security there.
Arrivals's also checkpoint has an ID Computer. Security Officers won't get much mileage out of it besides the manifest printout (which they already have as a PDA app), but the Head of Security can use to upgrade their and anyone else's ID access. Also, a very big space bee sometimes works here, which means it's instantly better than anything else on the station.
Meanwhile, the one in Cargo has a Mini-Brig. Not as cool as an big bee, but it can be useful, and it's much more secure than the main one.
Maintenance Information
Neither of these checkpoints have vents.
The APCs for both of these checkpoints are on the eastern wall.
Security Checkpoints | |
Location | |
---|---|
A place to sit while traitors run rampant across the station. | |
Security |
This Security Checkpoint is a small guard outpost where traitors with electromagnetic cards can loot sec gear with various amenities important to the boys in red. It features:
- A desk with a chair to to help you converse with the public in relative safety
- An intercom panel tuned to the security channel
- A SecVend with spare handcuffs and flashes
- A Security equipment locker, loaded with essential gear.
- A recharger for your taser and other energy weapons
- A brig chute for ease of prisoner transport halfway across the ship
- A Security Records computer for changing the records when you're far from the main department.
Maintenance Information
There is no vent.
The APC for this room is in the maintenance room above it.
Security Checkpoints | |
Location | |
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Space TSA Checkpoint | |
Security |
This Security Checkpoint is a small guard outpost where traitors with electromagnetic cards can loot sec gear where the boys in red can play Space TSA and do some last minute customs duty before the shuttle arrives. It features:
- Some sort of guardroom, where you can
snooze while looking like you're doing your jobcomfortably sit and watch over Escape in safety. - A Security equipment locker, loaded with essential gear.
- A Security Records computer for changing the records when you're far from the main department.
- A computer hooked up to the Security Camera network for being a Big Brother for all the crew.
- Various papers and stamps for pretend passports and other migration papers. Re-enact your favorite dystopian immigration inspection officer simulator!
Security Checkpoints | |
Location | |
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Officers' naptime corner | |
Security |
Security Checkpoints are small guard outposts in the station, supposedly for Security Officers to man. Each stocked with a locker of Sec gear, a recharger, and a Security records computer. There are two, one near Engineering, and one in Arrivals.
The Arrivals Checkpoint comes with an ID console, mostly so that the Head of Personnel and/or Head of Security can change people's access levels. Meanwhile, the Cargo Checkpoint comes with miniature version of the Brig, complete with a chute for ejecting prisoners.
Security Checkpoints | |
Location | |
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Officers' naptime corner | |
Security |
This Arrivals Security Checkpoint is a small guard outpost in the Shuttle Bay where Security Officers go to keep watch on whoever's coming in and out of the station hangar. Or spy on the rest of the station via the cameras. Because of the ID Computer here, HoPs sometimes use this as their Customs station.
On weekdays, on certain times of the day, there may be an space bee of unusual sassyness and grumpiness manning this outpost. Do not be afraid. Despite its unwelcoming countenance, it loves hugs and bee treats as much as any other greater domestic space bee, especially certain fine delicacies.
Security Checkpoints | |
Location | |
---|---|
Officers' naptime corner | |
Supply Depot Checkpoint is a little place in, obviously, the Supply Depot that really should be named Supply Depot Outpost . It's never really used like a regular checkpoint (though, on a small station like Chiron, the idea could work); most officers prefer to go on patrol rather than do guard duty here.
That's not to say it isn't useful though. Sometimes it's nice to be able to use a recharger without having to go all the way back to Security; same for the extra locker of Sec gear. The brig chute's great too; being able to send someone to the Brig without having to escort them the whole way there makes things so much more secure and so much easier. And it's great to have a miniature backup version of the Brig in case the regular one's been broken into/destroyed/rendered unusable for whatever reason.
Maintenance Information
There is no vent.
The APC for this room is on the right wall, behind the locker of Security equiment.