https://wiki.ss13.co/api.php?hidebots=1&days=7&limit=50&hidecategorization=1&target=Oshan_Laboratory&action=feedrecentchanges&feedformat=atomSpace Station 13 Wiki - Changes related to "Oshan Laboratory" [en]2024-03-28T11:34:41ZRelated changesMediaWiki 1.36.3https://wiki.ss13.co/index.php?title=Medical_Director&diff=62216&oldid=62214Medical Director2024-03-28T06:42:42Z<p><span dir="auto"><span class="autocomment">Herr Doktor: Antagonist Medical Director: </span> Add a section on traitor MDir. Mostly just a list of items, to be expanded later. Also bought back those interesting flavor sentences.</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Herr Doktor: Antagonist Medical Director ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Herr Doktor: Antagonist Medical Director ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>So, you are an [[antagonist]]? It's not unlike being an antag [[Medical Doctor]], but significantly more access and an aura of authority leave you with more options to get the dirty job done. As a head of staff, the AI will be more willing to open doors...or you could just lay in ambush on the [[Bridge|bridge]] and sedate the Captain. With a bit of persuasion, you can also arrange that your target doesn't receive medical treatment and conveniently forget about certain bodies in the morgue. Not to mention unusual methods of surgery - all in the name of medical research, of course!</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>So, you are an [[antagonist]]? It's not unlike being an antag [[Medical Doctor]], but significantly more access and an aura of authority leave you with more options to get the dirty job done. As a head of staff, the AI will be more willing to open doors...or you could just lay in ambush on the [[Bridge|bridge]] and sedate the Captain. With a bit of persuasion, you can also arrange that your target doesn't receive medical treatment and conveniently forget about certain bodies in the morgue. Not to mention unusual methods of surgery - all in the name of medical research, of course!</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Traitor Medical Director===</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">One of the perks of working for the Syndicate as a [[Traitor]] Medical Director is that you have a cool nine [[Syndicate Items#Job-Specific Items|job-specific items]] available for purchase, more than a regular...''[[Medical Doctor#Syndicate Shenanigans|contract]]'' doctor. Those items are: the [[Syndicate Items#AI Laser Upgrade Module|AI Laser Upgrade Module]], the [[Syndicate Items#Disguised AI Law Module|Disguised AI Law Module]], the [[Syndicate Items#Mindhack Cloning Module|mindhack cloning module]], the [[Syndicate Items#Mindhack Cloning Module - Deluxe Package|Mindhack Cloning Module - Deluxe Package]], the [[Syndicate Items#Poison Bottle|poison bottle]], the [[Syndicate Items#Poison Bottle Bundle|poison bottle bundle]], the [[Syndicate Items#Safari Kit|safari kit]], [[Syndicate Items#Stimulants|stimulants]], and the [[Syndicate Items#Syringe Gun|syringe gun]].</ins></div></td></tr>
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</table>Studenterhuehttps://wiki.ss13.co/index.php?title=Chief_Engineer&diff=62215&oldid=62213Chief Engineer2024-03-28T06:31:28Z<p><span dir="auto"><span class="autocomment">And The C Stands for Crime: Syndicate CE: </span> Add in a missing "can", because I am a dunce</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you like to subvert the [[AI]] and [[Cyborg]]s and watch them rain down cybernetic terror, [[Syndicate Items#AI Laser Upgrade Module|AI laser upgrade module]] might be up your alley. This unimposing-looking circuit board gives the [[AI]](s) the ability to fire lasers from its cameras. Just insert it into the law rack in the [[AI Upload]], and there you go. To make it harder to remove in case someone realizes that cameras normally don't shoot lasers, it'd a good idea to [[Engineering Objects#Screwdriver|screw]] it in and [[Engineering Objects#Welder|weld]] it into the rack. While you're there, you might also want to modify the AI and [[cyborg]] laws to allow them to murder people (consult [[AI Laws]]!)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you like to subvert the [[AI]] and [[Cyborg]]s and watch them rain down cybernetic terror, [[Syndicate Items#AI Laser Upgrade Module|AI laser upgrade module]] might be up your alley. This unimposing-looking circuit board gives the [[AI]](s) the ability to fire lasers from its cameras. Just insert it into the law rack in the [[AI Upload]], and there you go. To make it harder to remove in case someone realizes that cameras normally don't shoot lasers, it'd a good idea to [[Engineering Objects#Screwdriver|screw]] it in and [[Engineering Objects#Welder|weld]] it into the rack. While you're there, you might also want to modify the AI and [[cyborg]] laws to allow them to murder people (consult [[AI Laws]]!)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Finally, if you like tinkering with [[AI Laws]] in general and wish there were more [[AI Laws#AI modules|Freeform modules]] available so that you can make more complicated lawsets, the [[Syndicate Items#Disguised AI Law Module|Disguised AI Law Module]] is the item for you. This "AI Law Module - 'Disguised'" is color-coded green, so it looks like a standard Asimov law module, but it's actually a [[AI Laws#AI modules|Freeform module]], meaning you give it whatever law you want. Don't forget, you can order multiple of these, so you can create the lawset of your wildest dreams. It's great if you want to put said [[Syndicate Items#AI Laser Upgrade Module|AI laser upgrade module]] to good use or just want more options when subverting the silicons.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Finally, if you like tinkering with [[AI Laws]] in general and wish there were more [[AI Laws#AI modules|Freeform modules]] available so that you can make more complicated lawsets, the [[Syndicate Items#Disguised AI Law Module|Disguised AI Law Module]] is the item for you. This "AI Law Module - 'Disguised'" is color-coded green, so it looks like a standard Asimov law module, but it's actually a [[AI Laws#AI modules|Freeform module]], meaning you <ins style="font-weight: bold; text-decoration: none;">can </ins>give it whatever law you want. Don't forget, you can order multiple of these, so you can create the lawset of your wildest dreams. It's great if you want to put said [[Syndicate Items#AI Laser Upgrade Module|AI laser upgrade module]] to good use or just want more options when subverting the silicons.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Supplementary Video==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Supplementary Video==</div></td></tr>
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</table>Studenterhuehttps://wiki.ss13.co/index.php?title=Medical_Director&diff=62214&oldid=61444Medical Director2024-03-28T06:29:46Z<p><span dir="auto"><span class="autocomment">Herr Doktor: </span> Generalize to describing antag MDir rather than just traitor MDir. Don't worry, I've saved some of the interesting flavor intros</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once again, these are the same objectives another job gets, this time [[Medical Doctor#Crew Objectives|Medical Doctor]]. Same practices you would use for each as a [[Medical Doctor]] still apply when you're a Medical Director.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once again, these are the same objectives another job gets, this time [[Medical Doctor#Crew Objectives|Medical Doctor]]. Same practices you would use for each as a [[Medical Doctor]] still apply when you're a Medical Director.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==Herr Doktor==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Herr Doktor<ins style="font-weight: bold; text-decoration: none;">: Antagonist Medical Director </ins>==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>So, you <del style="font-weight: bold; text-decoration: none;">have been sent by the </del>[[<del style="font-weight: bold; text-decoration: none;">Traitor|Syndicate</del>]]? <del style="font-weight: bold; text-decoration: none;">Working for them isn</del>'<del style="font-weight: bold; text-decoration: none;">t </del>unlike <del style="font-weight: bold; text-decoration: none;">a regular ''</del>[[Medical Doctor<del style="font-weight: bold; text-decoration: none;">#Syndicate Shenanigans|contract</del>]]<del style="font-weight: bold; text-decoration: none;">'' doctor</del>, but significantly more access and an aura of authority leave you with more options to get the dirty job done. As a head of staff, the AI will be more willing to open doors...or you could just lay in ambush on the [[Bridge|bridge]] and sedate the Captain. With a bit of persuasion, you can also arrange that your target doesn't receive medical treatment and conveniently forget about certain bodies in the morgue. Not to mention unusual methods of surgery - all in the name of medical research, of course!</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>So, you <ins style="font-weight: bold; text-decoration: none;">are an </ins>[[<ins style="font-weight: bold; text-decoration: none;">antagonist</ins>]]? <ins style="font-weight: bold; text-decoration: none;">It</ins>'<ins style="font-weight: bold; text-decoration: none;">s not </ins>unlike <ins style="font-weight: bold; text-decoration: none;">being an antag </ins>[[Medical Doctor]], but significantly more access and an aura of authority leave you with more options to get the dirty job done. As a head of staff, the AI will be more willing to open doors...or you could just lay in ambush on the [[Bridge|bridge]] and sedate the Captain. With a bit of persuasion, you can also arrange that your target doesn't receive medical treatment and conveniently forget about certain bodies in the morgue. Not to mention unusual methods of surgery - all in the name of medical research, of course!</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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</table>Studenterhuehttps://wiki.ss13.co/index.php?title=Chief_Engineer&diff=62213&oldid=61056Chief Engineer2024-03-28T06:26:08Z<p><span dir="auto"><span class="autocomment">And The C Stands for Crime: Syndicate CE: </span> Talk about Disguised AI Module introduced when PR #18263 was merged</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Traitor]] Chief Engineers can order <del style="font-weight: bold; text-decoration: none;">four </del>job-specific items, most of which revolve around murdering people: [[Syndicate Items#Power Gloves|power gloves]], the [[Syndicate Items#Flyzapper Implant|flyzapper implant]], the [[Syndicate Items#Syndicate Cargo Transporter|syndicate cargo transporter]], <del style="font-weight: bold; text-decoration: none;">and </del>the [[Syndicate Items#AI Laser Upgrade Module|AI laser upgrade module]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Traitor]] Chief Engineers can order <ins style="font-weight: bold; text-decoration: none;">five </ins>job-specific items, most of which revolve around murdering people: [[Syndicate Items#Power Gloves|power gloves]], the [[Syndicate Items#Flyzapper Implant|flyzapper implant]], the [[Syndicate Items#Syndicate Cargo Transporter|syndicate cargo transporter]], the [[Syndicate Items#AI Laser Upgrade Module|AI laser upgrade module<ins style="font-weight: bold; text-decoration: none;">]], and the [[Syndicate Items#Disguised AI Law Module|Disguised AI Law Module</ins>]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Based on its name, you might be expecting [[Syndicate Items#Power Gloves|power gloves]] to be gauntlets that boost your punches or perhaps a curious gaming peripheral with horrible handling, but it's neither: instead, if you're standing over a wire, it lets you shoot lightning wherever you click! {{Disarm}} makes said lightning a non-lethal stun, and {{Harm}} makes it cause {{BURN}} as you might expect from lightning. The gloves get much more powerful the more electricity there is in the grid, so it also rewards you for being a good engineer too. Goes well with the otherwise rather niche [[Engineering Objects#T-Ray Scanner|T-Ray scanner]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Based on its name, you might be expecting [[Syndicate Items#Power Gloves|power gloves]] to be gauntlets that boost your punches or perhaps a curious gaming peripheral with horrible handling, but it's neither: instead, if you're standing over a wire, it lets you shoot lightning wherever you click! {{Disarm}} makes said lightning a non-lethal stun, and {{Harm}} makes it cause {{BURN}} as you might expect from lightning. The gloves get much more powerful the more electricity there is in the grid, so it also rewards you for being a good engineer too. Goes well with the otherwise rather niche [[Engineering Objects#T-Ray Scanner|T-Ray scanner]].</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In contrast, the [[Syndicate Items#Syndicate Cargo Transporter|syndicate cargo transporter]] can be both a tool and weapon. When used on a locker, crate, or similar large container, it welds it shut and sends it off to somewhere far away. It's technically possible to retrieve the container, but good luck finding it. In addition to the obvious use of stuffing someone into a locker and then teleporting them away to die, it also has various other applications. Have a dead body you need to dispose? Stuff 'em in a locker and watch it disappear. Need to get rid of some incriminating evidence? Send it away with the transporter. Just want to fuck with people? Teleport away random lockers and crates and see if people notice.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In contrast, the [[Syndicate Items#Syndicate Cargo Transporter|syndicate cargo transporter]] can be both a tool and weapon. When used on a locker, crate, or similar large container, it welds it shut and sends it off to somewhere far away. It's technically possible to retrieve the container, but good luck finding it. In addition to the obvious use of stuffing someone into a locker and then teleporting them away to die, it also has various other applications. Have a dead body you need to dispose? Stuff 'em in a locker and watch it disappear. Need to get rid of some incriminating evidence? Send it away with the transporter. Just want to fuck with people? Teleport away random lockers and crates and see if people notice.</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Finally</del>, <del style="font-weight: bold; text-decoration: none;">the </del>[[Syndicate Items#AI Laser Upgrade Module|AI laser upgrade module]] gives the [[AI]](s) the ability to fire lasers from its cameras. Just insert it into the law rack in the [[AI Upload]], and there you go. To make it harder to remove in case someone realizes that cameras normally don't shoot lasers, it'd a good idea to [[Engineering Objects#Screwdriver|screw]] it in and [[Engineering Objects#Welder|weld]] it into the rack. While you're there, you might also want to modify the AI and [[cyborg]] laws to allow them to murder people (consult [[AI Laws]]!)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">If you like to subvert the [[AI]] and [[Cyborg]]s and watch them rain down cybernetic terror</ins>, [[Syndicate Items#AI Laser Upgrade Module|AI laser upgrade module]] <ins style="font-weight: bold; text-decoration: none;">might be up your alley. This unimposing-looking circuit board </ins>gives the [[AI]](s) the ability to fire lasers from its cameras. Just insert it into the law rack in the [[AI Upload]], and there you go. To make it harder to remove in case someone realizes that cameras normally don't shoot lasers, it'd a good idea to [[Engineering Objects#Screwdriver|screw]] it in and [[Engineering Objects#Welder|weld]] it into the rack. While you're there, you might also want to modify the AI and [[cyborg]] laws to allow them to murder people (consult [[AI Laws]]!)</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Finally, if you like tinkering with [[AI Laws]] in general and wish there were more [[AI Laws#AI modules|Freeform modules]] available so that you can make more complicated lawsets, the [[Syndicate Items#Disguised AI Law Module|Disguised AI Law Module]] is the item for you. This "AI Law Module - 'Disguised'" is color-coded green, so it looks like a standard Asimov law module, but it's actually a [[AI Laws#AI modules|Freeform module]], meaning you give it whatever law you want. Don't forget, you can order multiple of these, so you can create the lawset of your wildest dreams. It's great if you want to put said [[Syndicate Items#AI Laser Upgrade Module|AI laser upgrade module]] to good use or just want more options when subverting the silicons.</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Supplementary Video==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Supplementary Video==</div></td></tr>
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</table>Studenterhuehttps://wiki.ss13.co/index.php?title=Research_Director&diff=62212&oldid=60944Research Director2024-03-28T06:03:07Z<p><span dir="auto"><span class="autocomment">Traitor RD: </span> Add in list of all job-specific syndicate items a Traitor RD can order. Tweak the starting sentence of the paragraph about the teleport gun to reflect this. Expanding to expand this later, because talking about all of them in detail would take quite some time</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:03, 28 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l105">Line 105:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you want to be extra-safe, keep him in a locker, so that he's protected from any explosions that reach your office, and make some [[Chemicals#Strange Reagent|strange reagent]], so you can resurrect Heisenbee if he does die. When the shuttle's about to dock, drag him to the shuttle, and keep him in the locker, in case someone bombs on the shuttle in transit.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you want to be extra-safe, keep him in a locker, so that he's protected from any explosions that reach your office, and make some [[Chemicals#Strange Reagent|strange reagent]], so you can resurrect Heisenbee if he does die. When the shuttle's about to dock, drag him to the shuttle, and keep him in the locker, in case someone bombs on the shuttle in transit.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== <del style="font-weight: bold; text-decoration: none;">Syndicate </del>RD ==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== <ins style="font-weight: bold; text-decoration: none;">Antagonist </ins>RD ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Truly, the only difficult part of being <del style="font-weight: bold; text-decoration: none;">a traitor </del>RD is choosing just one plan of action out of your dazzling array of [[Chemistry|horrific]] and [[Plasma Research|devastating]] options. In addition to the already wide array of things traitor [[Scientist]]s can do, you have control over the departments which dictate who lives and who dies, an army of loyal robot servants, and Head access. A competent RD who knows how to put all of these things together can put on one ''hell'' of a show.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Truly, the only difficult part of being <ins style="font-weight: bold; text-decoration: none;">an [[antag]] </ins>RD is choosing just one plan of action out of your dazzling array of [[Chemistry|horrific]] and [[Plasma Research|devastating]] options. In addition to the already wide array of things traitor [[Scientist]]s can do, you have control over the departments which dictate who lives and who dies, an army of loyal robot servants, and Head access. A competent RD who knows how to put all of these things together can put on one ''hell'' of a show.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">There's one particularly terrible implement that's unique to </del>the <del style="font-weight: bold; text-decoration: none;">RD</del>, <del style="font-weight: bold; text-decoration: none;">however</del>, and <del style="font-weight: bold; text-decoration: none;">that</del>'<del style="font-weight: bold; text-decoration: none;">s </del>the Teleport Gun. Once linked to a beacon from the Teleporter Room (notably ''not'' the Science Teleporter, but the one that works with your hand tele), each shot from said gun will warp the unlucky target to that beacon. Bring the beacon to any place you'd like to see your victim whisked away to and let loose - and the beacon can be anywhere, including the combustion chamber, deep space and even the [[Adventure Zone]]! Unleash your creativity to come up with interesting and unique traps!</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== Traitor RD ===</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">As a [[Traitor]] RD, you have an impressive 10 [[Syndicate Items#Job-Specific Items|job-specific syndicate items]] available for purchase: the [[Syndicate Items#AI Laser Upgrade Module|AI Laser Upgrade Module]], the [[Syndicate Items#Chem Grenade Starter Pouch|chemical grenade pouch kit]], the [[Syndicate Items#Disguised AI Law Module|Disguised AI Law Module]], the [[Syndicate Items#Guardbuddy Ammo Replicator|Guardbuddy ammo replicator]], the [[Syndicate Items#ChemiCompiler|handheld ChemiCompiler]], the [[Syndicate Items#Poison Bottle|poison bottle]], </ins>the <ins style="font-weight: bold; text-decoration: none;">[[Syndicate Items#Poison Bottle Bundle|poison bottle bundle]], [[Syndicate Items#Stimulants|stimulants]]</ins>, <ins style="font-weight: bold; text-decoration: none;">the [[Syndicate Items#Syringe Gun|syringe gun]]</ins>, and <ins style="font-weight: bold; text-decoration: none;">the [[Syndicate Items#Teleport Gun|teleport gun]]. And remember, this is all ''in addition'</ins>' <ins style="font-weight: bold; text-decoration: none;">to </ins>the <ins style="font-weight: bold; text-decoration: none;">[[Syndicate Items#Standard Items|standard itemlist]]. </ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The [[Syndicate Items#</ins>Teleport Gun<ins style="font-weight: bold; text-decoration: none;">|teleport gun]] is particularly evil</ins>. Once linked to a beacon from the Teleporter Room (notably ''not'' the Science Teleporter, but the one that works with your hand tele), each shot from said gun will warp the unlucky target to that beacon. Bring the beacon to any place you'd like to see your victim whisked away to and let loose - and the beacon can be anywhere, including the combustion chamber, deep space and even the [[Adventure Zone]]! Unleash your creativity to come up with interesting and unique traps!</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Supplementary Video ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Supplementary Video ==</div></td></tr>
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</table>Studenterhuehttps://wiki.ss13.co/index.php?title=Clothing&diff=62110&oldid=61946Clothing2024-03-26T04:50:51Z<p><span dir="auto"><span class="autocomment">Head: </span> Axe chaplain's wardrobe; not really necessary any more since we now have entries on the various chaplain hats, and I'd say those individual entries are more helpful than one gif about all of them</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| <center>[[File:MailmanHatV3-32x32.png]]</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| <center>[[File:MailmanHatV3-32x32.png]]</center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Also known as the "mailman's hat", its old name, and "mail courier's hat". Any self-respecting postal worker needs a postmaster's hat to show off how important their package is. Hence why it's standard garb for the [[Mail Courier]]. You can also find postmaster's hats in Quartermaster's lockers, logically located in the [[Cargo Bay]], and depending on the map, there may also be an extra postmaster's hat in either the [[Routing Depot]] or [[Disposals]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Also known as the "mailman's hat", its old name, and "mail courier's hat". Any self-respecting postal worker needs a postmaster's hat to show off how important their package is. Hence why it's standard garb for the [[Mail Courier]]. You can also find postmaster's hats in Quartermaster's lockers, logically located in the [[Cargo Bay]], and depending on the map, there may also be an extra postmaster's hat in either the [[Routing Depot]] or [[Disposals]].</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|- id="Chaplain's Wardrobe"</del></div></td><td colspan="2"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">! Chaplain's Wardrobe</del></div></td><td colspan="2"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| <center>[[Image:ChaplainHats.gif]]</center></del></div></td><td colspan="2"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| The [[chaplain]] can chose from a wide selection of hats.</del></div></td><td colspan="2"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- id="Nun Hood"</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- id="Nun Hood"</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| <center>[[File:NunHood.png]]</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| <center>[[File:NunHood.png]]</center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| A head garment traditionally associated with Christian nuns. Despite what you may expect from it being a nun ''hood'', this does not actually hide your hair, so it may poke out in a weird way depending on your choice of hairstyle. As the ''Examine'' text says, it also does not boost singing skills, so you're on your own if you want to re-enact ''Sister Act''. Found in the [[Chaplain]]'s [[Chaplain#Deus Ex Machina|Deus Ex Machina...machine]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| A head garment traditionally associated with Christian nuns. Despite what you may expect from it being a nun ''hood'', this does not actually hide your hair, so it may poke out in a weird way depending on your choice of hairstyle. As the ''Examine'' text says, it also does not boost singing skills, so you're on your own if you want to re-enact ''Sister Act''. Found in the [[Chaplain]]'s [[Chaplain#Deus Ex Machina|Deus Ex Machina...machine]].</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|- id="Turban"</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! Turban</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| <center>[[File:TurbanV2.png]]</center></ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| A simple cotton turban, which forms one half of the [[Chaplain]]'s imam outfit. Surprisingly protective; it offers 10% heat resistance and 15% cold resistance, which is better than a lot of headwear (though there are definitely better options if you want to really maximize those stats). Found in the [[Chaplain#Deus Ex Machina|Deus Ex Machina vendor]].</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|- id="Rabbi's Hat"</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! Rabbi's Hat</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| <center>[[File:RabbiHatV2.png]]</center></ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| A round-brimmed hat and peyois (or sidelocks) for stalwart practitioners of Orthodox Judaism. True to the ''Examine'' text's promise, the peyois on the rabbi's hat actually appear on your character's sprite when worn, which may or may not look quite goofy depending on your hairstyle. This is one half of the [[Chaplain]]'s rabbi outfit, which is why it spawns in their [[Chaplain#Deus Ex Machina|Deus Ex Machina vending machine]].</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|- id="Formal Turban"</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! Formal Turban</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| <center>[[File:Formal_turban.png]]</center></ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| A simple but elegant yellow ''dastār'' (or turban) with a green jewel, perfect for followers of Sikhism. It's actually moderately functional too; it provides 10% heat resistance and 15% cold resistance, which is better than all other [[Chaplain]] hats save the [[#Turban|(not-so-formal) turban]] (which has equal stats). The formal turban is part of the [[Chaplain]]'s guru (in the religious sense) outfit, which is why it spawns in the religious-themed [[Chaplain#Deus Ex Machina|Deus Ex Machina vending machine]]. </ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|- id="Witchfinder General's Hat"</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! Witchfinder General's Hat</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| <center>[[File:WitchfinderGeneralHatV2.png]]</center></ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| A dark-colored capotain, for those pretending to be 17th century witch-hunters or those pretending to be Vincent Price pretending to be a 17th century witch-hunter. It's just a costume piece, though, so it doesn't help you detect [[wizard]]s or anything. The witchfinder general's hat is part of the [[Chaplain]]'s witchfinder ensemble, which is why it appears in the [[Chaplain#Deux Ex Machina|Deus Ex Machina vending machine]], bundled with other witchfinder clothing in a "Witchfinder's equipment" box.</ins></div></td></tr>
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</table>Studenterhuehttps://wiki.ss13.co/index.php?title=Armory&diff=62014&oldid=61646Armory2024-03-23T06:40:29Z<p>Use more up-to-date image for Cog1's Armory</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:40, 23 March 2024</td>
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</table>Studenterhuehttps://wiki.ss13.co/index.php?title=Cogmap1&diff=62012&oldid=58189Cogmap12024-03-23T06:37:35Z<p><span dir="auto"><span class="autocomment">Security Headquarters (Northwest): </span> Remember file extension this time</span></p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>File:CogmapArmory-<del style="font-weight: bold; text-decoration: none;">5</del>-<del style="font-weight: bold; text-decoration: none;">11</del>-<del style="font-weight: bold; text-decoration: none;">2019</del>.png | [[Armory#Cogmap1|Armory]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>File:CogmapArmory-<ins style="font-weight: bold; text-decoration: none;">3</ins>-<ins style="font-weight: bold; text-decoration: none;">23</ins>-<ins style="font-weight: bold; text-decoration: none;">2024</ins>.png | [[Armory#Cogmap1|Armory]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:CogmapSecurityPodbay.png | [[Pod Bay#Cogmap1|Security Pod Bay]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:CogmapSecurityPodbay.png | [[Pod Bay#Cogmap1|Security Pod Bay]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:CogmapSecurityRouter.png | [[Quartermaster#Belt Hell|Security Router]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:CogmapSecurityRouter.png | [[Quartermaster#Belt Hell|Security Router]]</div></td></tr>
</table>Studenterhuehttps://wiki.ss13.co/index.php?title=Clothing&diff=61946&oldid=61905Clothing2024-03-22T04:13:29Z<p><span dir="auto"><span class="autocomment">Shoes: </span> Elaborate on kick bonus for cleats, since it was upped from 4 to 6 when PR #7048 was merged</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:13, 22 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! Cleats</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! Cleats</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| <center>[[Image:CleatsNew.png]]</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| <center>[[Image:CleatsNew.png]]</center></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| Expensive-looking boots worn by [[Syndicate Items#Space American Football Kit|evil American football players]]. Has spikes on the bottom <del style="font-weight: bold; text-decoration: none;">for </del>extra <del style="font-weight: bold; text-decoration: none;">hurt when kicking</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| Expensive-looking boots worn by [[Syndicate Items#Space American Football Kit|evil American football players]]. Has spikes on the bottom <ins style="font-weight: bold; text-decoration: none;">that give [[Guide to Being Robust#Kick|kicks]] and [[Guide to Being Robust#Slide|dive kicks]] 6 </ins>extra <ins style="font-weight: bold; text-decoration: none;">damage, so kicks now do 8-15 {{BRUTE}} and dive kicks 7-12 {{BRUTE}}</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- id="Boom Boots"</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- id="Boom Boots"</div></td></tr>
</table>Studenterhuehttps://wiki.ss13.co/index.php?title=Ore_Processing&diff=61945&oldid=61890Ore Processing2024-03-22T04:02:14Z<p><span dir="auto"><span class="autocomment">The Nano-Fabricator (Refining): </span> Update kick bonus program for shoes, since it was changed from (density*hardness)/2500 to (density*hardness)/1500 when PR #7048 was merged</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:02, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l158">Line 158:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Armored gloves || <center>[[Image:Glovesw.png]]</center> ||Clothing||(2) Cloth or Organic||Custom armored gloves. Inherits physical properties like toughness and hardness.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Armored gloves || <center>[[Image:Glovesw.png]]</center> ||Clothing||(2) Cloth or Organic||Custom armored gloves. Inherits physical properties like toughness and hardness.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| Shoes || <center>[[Image:WhiteShoes-32x32.png]]</center> || Clothing || (2) Cloth or Organic or Rubber, (2) Material, (2) Optional Materials ||Generic shoes. Material chosen for Sole (and optional Toe Tip) are just for style, but material for Upper Part influences certain properties; it can give an extra bonus to kicking attacks ([[Guide to Being Robust#Unarmed Combat|regular kicks and dive kicks]]) based on <code>(density * hardness)/<del style="font-weight: bold; text-decoration: none;">2500</del></code>, the shoes can protect you from protect you from <code>1.65 * (100 - thermal conductivity)</code> and give you <code>0.1 * (100 - thermal conductivity)</code> heat and cold resistance. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| Shoes || <center>[[Image:WhiteShoes-32x32.png]]</center> || Clothing || (2) Cloth or Organic or Rubber, (2) Material, (2) Optional Materials ||Generic shoes. Material chosen for Sole (and optional Toe Tip) are just for style, but material for Upper Part influences certain properties; it can give an extra bonus to kicking attacks ([[Guide to Being Robust#Unarmed Combat|regular kicks and dive kicks]]) based on <code>(density * hardness)/<ins style="font-weight: bold; text-decoration: none;">1500</ins></code>, the shoes can protect you from protect you from <code>1.65 * (100 - thermal conductivity)</code> and give you <code>0.1 * (100 - thermal conductivity)</code> heat and cold resistance. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Flashlight || <center>[[Image:FlashlightOffV2-32x32.png]]</center> ||Lights ||(1) Metal<br>(1) Lens||A simple flashlight. Light color is affected by lens color.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Flashlight || <center>[[Image:FlashlightOffV2-32x32.png]]</center> ||Lights ||(1) Metal<br>(1) Lens||A simple flashlight. Light color is affected by lens color.</div></td></tr>
</table>Studenterhue