https://wiki.ss13.co/api.php?action=feedcontributions&user=H3half&feedformat=atomSpace Station 13 Wiki - User contributions [en]2024-03-29T05:48:02ZUser contributionsMediaWiki 1.36.3https://wiki.ss13.co/index.php?title=Damage&diff=3359Damage2013-01-23T15:04:44Z<p>H3half: /* Sources */</p>
<hr />
<div>'''Damage''' is inflicted upon entities in the game world from various sources, and is split into four categories - Brute, Toxic, Fire, and Suffocation. Humans have a scale that runs from -100% to 100% which counts all damage taken - using a [[Medical Objects#Health Analyzer|Health Analyzer]] on someone will display their condition within this system. Once a human falls below 0 damage, they will become unconscious. Certain bodily processes, such as the automatic healing of minor burn damage over time, will continue, potentially bringing the person out of critical. Different races may react differently to various stimuli.<br />
<br />
==Brute Damage==<br />
Brute Damage is physical injury or damage inflicted upon an entity. It is likely the most common type of damage you will encounter, after Suffocation.<br />
====Sources====<br />
* Being punched, bitten or slashed<br />
* Being attacked with a held object<br />
* Being struck by a thrown object<br />
* Getting shot by projectile weapons<br />
* Explosions<br />
* Certain [[Virus|Viruses]]<br />
* Certain Reagents<br />
* Certain [[Guide_to_Genetics|genetic disabilities]]<br />
<br />
====Remedies====<br />
* Healing Patches (Humans, [[Monkey|Monkeys]])<br />
* Bicaridine Humans<br />
* [[Food]] (Humans, [[Monkey|Monkeys]])<br />
* Welding ([[Cyborg|Cyborgs]])<br />
==Toxic Damage==<br />
Toxic damage relates to poison, hazardous chemicals, disease, and so forth. Mechanical beings are immune to this kind of damage.<br> <br />
====Sources====<br />
* Breathing Plasma Gas (Aliens are immune to this)<br />
* Radiation<br />
* Certain [[Chemistry|chemicals]]<br />
* Certain [[Virus|Viruses]]<br />
====Remedies====<br />
* Dylovene (Humans)<br />
* Certain kinds of [[Food|Food or Drink]] (Humans, [[Monkey|Monkeys]])<br />
==Burn Damage==<br />
Burn damage relates to various kinds of burns, but also occurs from exposure to [[Space|extreme cold]].<br />
====Sources====<br />
* [[Fire|Fire]]<br />
* [[Chemistry|Acid]]<br />
* Electrical Shocks<br />
* Bomb explosions<br />
* Being struck with certain items (most notably Welders)<br />
* Being shot with an energy weapon<br />
* Exposure to extremely high or low temperatures<br />
<br />
====Remedies====<br />
* Burn Patches (Humans, [[Monkey|Monkeys]])<br />
* Kelotane (Humans)<br />
* [[Food]] (Humans, [[Monkey|Monkeys]])<br />
* Cable Coil ([[Cyborg|Cyborgs]])<br />
<br />
==Suffocation Damage==<br />
Suffocation damage is caused by things that need to breathe being unable to do so. It heals on its own if they return to an oxygenated area. Mechanical beings require electricity and will suffocate if they are without it. Changelings are immune to suffocation. <br><br />
====Sources====<br />
* Lack of air<br />
* Breathing bad gases<br />
* Cessation of breathing (0 damage or lower, will not heal on its own)<br />
====Remedies====<br />
* Returning to an oxygenated area<br />
* CPR<br />
* Dexalin (Humans)<br />
* Lexorin(Prevents the user from taking suffocation damage but will not actually heal damage already taken)<br />
[[Category:Reference]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Damage&diff=3358Damage2013-01-23T15:03:12Z<p>H3half: Removed links to pages that don't exist because it looks dumb. Also formatted a bit</p>
<hr />
<div>'''Damage''' is inflicted upon entities in the game world from various sources, and is split into four categories - Brute, Toxic, Fire, and Suffocation. Humans have a scale that runs from -100% to 100% which counts all damage taken - using a [[Medical Objects#Health Analyzer|Health Analyzer]] on someone will display their condition within this system. Once a human falls below 0 damage, they will become unconscious. Certain bodily processes, such as the automatic healing of minor burn damage over time, will continue, potentially bringing the person out of critical. Different races may react differently to various stimuli.<br />
<br />
==Brute Damage==<br />
Brute Damage is physical injury or damage inflicted upon an entity. It is likely the most common type of damage you will encounter, after Suffocation.<br />
====Sources====<br />
* Being punched, bitten or slashed<br />
* Being attacked with a held object<br />
* Being struck by a thrown object<br />
* Getting shot by projectile weapons<br />
* Explosions<br />
* Certain [[Virus|Viruses]]<br />
* Certain Reagents<br />
* Certain [[Guide_to_Genetics|genetic disabilities]]<br />
<br />
====Remedies====<br />
* Healing Patches (Humans, [[Monkey|Monkeys]])<br />
* Bicaridine Humans<br />
* [[Food]] (Humans, [[Monkey|Monkeys]])<br />
* Welding ([[Cyborg|Cyborgs]])<br />
==Toxic Damage==<br />
Toxic damage relates to poison, hazardous chemicals, disease, and so forth. Mechanical beings are immune to this kind of damage.<br> <br />
====Sources====<br />
* Breathing Plasma Gas (Aliens are immune to this)<br />
* Radiation<br />
* Certain [[Chemistry|chemicals]]<br />
* Certain [[Virus|Viruses]]<br />
====Remedies====<br />
* Dylovene (Humans)<br />
* Certain kinds of [[Food|Food or Drink]] (Humans, [[Monkey|Monkeys]])<br />
==Burn Damage==<br />
Burn damage relates to various kinds of burns, but also occurs from exposure to [[Space|extreme cold]].<br />
====Sources====<br />
* Fire<br />
* [[Chemistry|Acid]]<br />
* Electrical Shocks<br />
* Bomb explosions<br />
* Being struck with certain items (Welders most notably)<br />
* Being shot with an energy weapon<br />
* Exposure to extremely high or low temperatures<br />
====Remedies====<br />
* Burn Patches (Humans, [[Monkey|Monkeys]])<br />
* Kelotane (Humans)<br />
* [[Food]] (Humans, [[Monkey|Monkeys]])<br />
* Cable Coil ([[Cyborg|Cyborgs]])<br />
<br />
==Suffocation Damage==<br />
Suffocation damage is caused by things that need to breathe being unable to do so. It heals on its own if they return to an oxygenated area. Mechanical beings require electricity and will suffocate if they are without it. Changelings are immune to suffocation. <br><br />
====Sources====<br />
* Lack of air<br />
* Breathing bad gases<br />
* Cessation of breathing (0 damage or lower, will not heal on its own)<br />
====Remedies====<br />
* Returning to an oxygenated area<br />
* CPR<br />
* Dexalin (Humans)<br />
* Lexorin(Prevents the user from taking suffocation damage but will not actually heal damage already taken)<br />
[[Category:Reference]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3357Calling the Escape Shuttle2013-01-23T14:56:17Z<p>H3half: /* I can't figure this out, I'll just build my own! */ Changed one big bullet point to two medium bullet points. ITS A BIG DEAL</p>
<hr />
<div>==Think everything is good? Try this first!==<br />
Go to the Bridge and find the Communications Computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==That didn't work! What's wrong?==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead(or trying to murder you), then you have Problems!<br />
<br />
==I can't figure this out, I'll just build my own!==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal with a wired connection to a commdish, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*If the station is too dangerous to build on without being attacked, or a hostile AI keeps breaking your computer and deleting everything, go to the backup communications room on the Mining Station and build there. That might be a good idea, anyway, since it already contains a frame and COMmaster disk, among other things.<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==Someone cut the wires! All hope is lost!==<br />
Not so! If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it yourself before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Game_Modes&diff=3341Game Modes2013-01-22T16:48:02Z<p>H3half: /* Wizard */</p>
<hr />
<div>==Current Game Modes==<br />
<br />
===[[Traitor]]===<br />
In this game Mode, a number of random crew members, based on current server population, will defect from Nanotransen and become [[traitor]]s with [[Traitor Objectives|varying objectives]]! They each get access to a bunch of cool and deadly [[Syndicate Items|gear]].<br />
<br />
===[[Changeling]]===<br />
A horrible organism (that is most certainly not a copy of ''The Thing'') has escaped from some private research facility and is preying on the crew members!<br />
<br />
Prepare for acid spitting, DNA sucking creatures who can disguise themselves as any crew member they have stolen the DNA from! Trust no one!<br />
<br />
===[[Wizard]]===<br />
Hark! A Technophobe wizard with a mighty beard hath appeared on the station, and he's out for blood! Beware his fireballs, golems, missiles and horrible [[cluwne]] curses! The round will end if the wizard achieves his objectives or the crew kills him.<br />
<br />
===Mixed===<br />
[[Traitor]]s, [[changeling]]s, [[wizard]]s, and [[Vampire]]s all in one gamemode? Oh my!<br />
<br />
In this mode, instead of there being one fixed antagonist type, there is a mix of various types all at once.<br />
<br />
===[[Spy]]===<br />
The game randomly assigns several players as [[spy]] masters, with the objective to kill all the other spy masters and be the only one to escape. Unlike traitors, spies do not know the identity of their targets and have to do some sleuthing. The spies get to forcibly recruit several other players as their hapless minions to turn the station into a cloak and dagger warzone.<br />
<br />
===Nuclear Emergency===<br />
Generally known as '''nuke'''. A team of [[Nuclear Operative|operatives]], whose number is based on the server population, are spawned on a small shuttle with a nuclear bomb inside of it. Their objective is to get Nuke Disk from the grubby hands of the [[Captain]]. The round will end if the syndicate successfully detonates the nuke, or all operatives are killed, brigged, or AWOL (lost in space).<br />
<br />
Rule update: 02/01/13 <br />
<br />
RE: The Syndicate Shuttle<br />
<br />
We generally prefer players do not board it. We would take a dim view of anyone boarding it without knowing that the disk is long gone and probably on the way there. Anyone seen camping the shuttle and waiting for syndis to return with the disk will likely be gibbed. Just be sensible with it, please, it's a very lame way to ruin a round for successful syndicate agents.<br />
<br />
===[[Gang]]===<br />
The station is caught in the middle of a war between groups of people with silly names! Will TUNNEL SNAKES be victorious over [[Admin|BADMIN]] BUSTAS? Play as a gang leader, a gang member, or some random guy who is not in a gang!<br />
<br />
===Secret===<br />
The default mode for both servers. The game will randomly choose from all available game modes to keep you on your toes!<br />
<br />
==Other Game Modes==<br />
===Extended===<br />
Extended is a round where nothing happens. There are no antagonists selected. Extended is only really used by admins to run custom game mode gimmicks.<br />
<br />
===Sandbox===<br />
Sandbox is a mode where all players can spawn more or less anything in the game through the "Sandbox Panel." In theory this is the mode you go to to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs. In practice this is the mode where everyone spawns cloaks and revolvers and gives themselves all the wizard spells.<br />
<br />
==Discontinued Gamemodes==<br />
<br />
===Blob===<br />
The Blob is a bright green jelly that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, a single Blob will be placed somewhere random on the station and immediately begin spreading outwards from that point. It will spread more quickly if it is in contact with gases like Oxygen, and has a strong vulnerability to fire - Welders, Flashbangs and actual Fire will damage and destroy the blob, a tile at a time. The AI must help the crew in fighting the blob, but it also has a key difference this round in that it must prevent anyone from leaving the station - the Quarantine law is added to the AI at the beginning of the round.<br />
<br />
The Blob now appears as a [[Random Events|Random Event]].<br />
<br />
===Meteor===<br />
In this Mode, the station was bombarded by wave upon wave of meteors. After about 30 mins or so, the shuttle would be auto called.<br />
It was quite a fun mode, but due to the awfulness of BYOND, it became horribly laggy and basically unplayable past the 20 minute mark.<br />
The goals of this gamemode are quite simple, escape on the shuttle, and you win the round.<br />
<br />
Meteors now appear as a [[Random Events|Random Event]].<br />
<br />
===Disaster===<br />
Basically admin-fuckery: the gamemode. It is also known as Meteor's big brother. the objective for everyone in this mode is simply to survive. This is complicated by the fact that minutes into the round quantum portals will begin to open at random and shit will get unbelievably chaotic. The portals can explode with electrical energy, a burst of stunning light, or just plain explode. Portals may also summon a variety of unhelpful robots that can stun or injure you. This inevitably leads to the AI being destroyed or corrupted, pretty much every area of the ship being exposed to vacumn and everyone on the station going deaf. After a set amount of time, the shuttle can be called. If you escape on it, congratulations, you survived! This game mode is not in the regular list but [[admin]]s occasionally bring it up.<br />
<br />
===Revolution===<br />
3 revolutionaries are given the power to recruit any non-Security member to their cause, with their objective being to kill all the Heads of Staff. The shuttle would refuse to arrive in this game mode, meaning it could only end if one side or the other was successful. Removed due to being unbalanced as fuck. Revolution was in theory a really great gamemode, but it never quite turned out as well as you would hope: the rounds always turned out to be chaotic as fuck, and more often than not, ended up with a battlefield, and dead assistants and security officers everywhere. Since at the time 60+ player rounds were not uncommon, the revs usually converted most of the crew and quickly killed all of the heads by swarming them. The only real defence was to hide, which made the round drag forever.<br />
Game ending conditions:<br />
*If all of the Command Staff die, the Revolution wins. (Head of Personnel, Head of Security, Research Director, Chief Engineer and Captain)<br />
*If all of the Revolution Leaders die, the crew wins.<br />
*Leaving the station zlevel, not being logged in and brigged all count as "Abandoned the station/Abandoned the Cause", in which they are treated as dead.<br />
<br />
===Deathmatch===<br />
Space Station 13: Black Ops 2. One of the few gamemodes that included every person on the server. Everyone would spawn as a death-commando. Last man Standing wins. Removed due to how SS13's <strike> horrible </strike> amazing combat system is.<br />
<br />
===Predator===<br />
A predator is spawned with the task of collecting X number of skulls as trophies. He is invisible and equipped with armor, thermal vision, an advanced laser gun, and hunting spear. In theory he roams the station and predates. In practice he stands around for five minutes trying to figure out what to do before immediately losing his spear to an assistant and then dying horribly to the first passing crew member with thermals.<br />
<br />
===Monkey===<br />
Came in two flavours: Monkey, and Monkey Survival<br />
In Monkey mode, random player(s) where chosen to carry a virus that turned other players into a monkey when bitten.<br />
<br />
In Monkey survival, the crew where pitched against super fast, super robust NPC monkeys.<br />
<br />
===AI Malfunction===<br />
Basically, the AI's fucked and the crew has to fix whatever's ailing it. In theory, this is a game mode, but in actuality, this happens every round, so it's more or less redundant.<br />
<br />
===Restructuring===<br />
A horribly drawn-out team death match mode.<br />
A Player would be randomly chosen every 5 mins. All other players were tasked with killing this player. If he died or survived for 5 mins, another player was chosen. This continued till 1 player was left.<br />
<br />
===Alien===<br />
Aliens was a game mode where Player controlled Aliens attempted to turn the Station into a hive while killing the crew. The crew would need to work together to slay the aliens and stop them from breeding. This was discontinued because the Aliens would get themselves killed within seconds, while the crew would know exactly how to fight them.<br />
<br />
[[Category:Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3340Calling the Escape Shuttle2013-01-22T16:42:27Z<p>H3half: /* Someone cut the wires! All hope is lost! */</p>
<hr />
<div>==Think everything is good? Try this first!==<br />
Go to the Bridge and find the Communications Computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==That didn't work! What's wrong?==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==I can't figure this out, I'll just build my own!==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==Someone cut the wires! All hope is lost!==<br />
Not so! If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it yourself before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3339Calling the Escape Shuttle2013-01-22T16:40:13Z<p>H3half: /* I think the Communications Dish might be broken, how do I fix that? */</p>
<hr />
<div>==Think everything is good? Try this first!==<br />
Go to the Bridge and find the Communications Computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==That didn't work! What's wrong?==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==I can't figure this out, I'll just build my own!==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==Someone cut the wires! All hope is lost!==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3338Calling the Escape Shuttle2013-01-22T16:39:45Z<p>H3half: /* I think the Comms Dish might be broken, let's fix that */</p>
<hr />
<div>==Think everything is good? Try this first!==<br />
Go to the Bridge and find the Communications Computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==That didn't work! What's wrong?==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==I can't figure this out, I'll just build my own!==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==I think the Communications Dish might be broken, how do I fix that?==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3337Calling the Escape Shuttle2013-01-22T16:39:18Z<p>H3half: /* Fixing Wiring */</p>
<hr />
<div>==Think everything is good? Try this first!==<br />
Go to the Bridge and find the Communications Computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==That didn't work! What's wrong?==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==I can't figure this out, I'll just build my own!==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==I think the Comms Dish might be broken, let's fix that==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3336Calling the Escape Shuttle2013-01-22T16:37:18Z<p>H3half: /* Making a new Communications Computer */</p>
<hr />
<div>==Think everything is good? Try this first!==<br />
Go to the Bridge and find the Communications Computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==That didn't work! What's wrong?==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==I can't figure this out, I'll just build my own!==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==Fixing Wiring==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3335Calling the Escape Shuttle2013-01-22T16:36:43Z<p>H3half: /* Situation: Abnormal */</p>
<hr />
<div>==Think everything is good? Try this first!==<br />
Go to the Bridge and find the Communications Computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==That didn't work! What's wrong?==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new Communications Computer==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==Fixing Wiring==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3334Calling the Escape Shuttle2013-01-22T16:36:24Z<p>H3half: /* Situation: Normal */</p>
<hr />
<div>==Think everything is good? Try this first!==<br />
Go to the Bridge and find the Communications Computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Situation: Abnormal==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new Communications Computer==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==Fixing Wiring==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3333Calling the Escape Shuttle2013-01-22T16:34:24Z<p>H3half: /* Making a new computer */</p>
<hr />
<div>==Situation: Normal==<br />
Go to the Bridge and find the Communications Computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Situation: Abnormal==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new Communications Computer==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==Fixing Wiring==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3332Calling the Escape Shuttle2013-01-22T16:34:05Z<p>H3half: /* Situation: Normal */</p>
<hr />
<div>==Situation: Normal==<br />
Go to the Bridge and find the Communications Computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Situation: Abnormal==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new computer==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==Fixing Wiring==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3331Calling the Escape Shuttle2013-01-22T16:33:32Z<p>H3half: /* Problems! */</p>
<hr />
<div>==Situation: Normal==<br />
Go to the bridge and find the communications computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Situation: Abnormal==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new computer==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==Fixing Wiring==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3330Calling the Escape Shuttle2013-01-22T16:33:11Z<p>H3half: /* Calling the Shuttle */</p>
<hr />
<div>==Situation: Normal==<br />
Go to the bridge and find the communications computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Problems!==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new computer==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==Fixing Wiring==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3329Calling the Escape Shuttle2013-01-22T16:32:46Z<p>H3half: /* Ideally */</p>
<hr />
<div>==Calling the Shuttle==<br />
Go to the bridge and find the communications computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Problems!==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new computer==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==Fixing Wiring==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3328Calling the Escape Shuttle2013-01-22T16:32:01Z<p>H3half: /* Making a new computer */</p>
<hr />
<div>==Ideally==<br />
Go to the bridge and find the communications computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Problems!==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new computer==<br />
If the old computer is destroyed or otherwise inaccessible, you'll to build a new one before you can call the shuttle. You'll need a bunch of materials, such as: Metal, Glass, Wires, Wrench, Screwdriver, Hard Drive, Mainboard, ThinkDOS disk, COMMaster Disk, ID Scanner Nodule, Floppy Disk Module, Wired Network Card, and ''an ID that can access COMMaster!'' While anyone can build the computer and get it to run, you'll need an ID with the proper access to actually call the shuttle! There's not a specific "COMMaster" access level on the ID Computer, but if you have access to the Bridge you probably have COMMaster access.<br />
<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert the modules]]<br />
*Remember that you need a physical link to the disk, so try and build your computer as close to the dish as possible. There's already a spare frame set up near the Backup Communications Disk just north of Disposals, so use that computer if you can. Your computer will need to be on top of a Data Terminal, ''simply putting it on top of wires will not work.'' Data Terminals can be found underneath all computers already running ThinkDOS, in Tech Storage, and underneath the computer frame in the room north of Disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Type "'''login'''".<br />
*Type "'''dir'''". You'll see a list of all the files you have on your ThinkDOS disk - ThinkDOS itself, logs, and bin. <br />
*Type "'''copy thinkdos'''".<br />
*Type "'''drive'''", and a list of installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but it can vary. <br />
*Type "'''drive hd0'''". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive"; this is what you want.<br />
*Type "'''paste thinkdos'''". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with ThinkDOS.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
You're done! Good job adapting to the situation and building your own console!<br />
<br />
==Fixing Wiring==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3327Calling the Escape Shuttle2013-01-22T16:13:07Z<p>H3half: /* Fixing Wiring */</p>
<hr />
<div>==Ideally==<br />
Go to the bridge and find the communications computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Problems!==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new computer==<br />
If the old computer is blown up or broken or inaccessible for some other reason, you'll need to build a new one. <br />
Things you'll need: Metal, glass, wiring, wrench, screwdriver, hard drive, mainboard, ThinkDOS disk, Commaster disk, ID scanner module, floppy disk module, wired network card, '''An ID that can access COMMmaster!''' while anyone can get the computer working, you'll need an ID with the requisite access to actually call the shuttle! There's not any specific "commaster" access listed on the ID computers, but as far as I know anyone who can get into the bridge can call it.<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert your modules]]<br />
*Remember it must be wired to the dish, so try to build it as close as possible. There's a spare frame already set up near the backup comm dish so use it if you can. '''The computer must be built on top of a data terminal-- simply sticking it on wires isn't enough.''' Data terminals can be found beneath all the computers already running ThinkDOS, in Tech Storage, and in the small network room north of disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Login.<br />
*Type "dir". You'll see a listing of the files on your ThinkDOS disk - thinkdos itself, logs, and bin. <br />
*Type "copy thinkdos".<br />
*Type "drive", and a listing of the installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but I think it can vary. <br />
*Type "drive hd0". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive", this is what you want.<br />
*Type "paste thinkdos". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with thinkdos.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
*Luxuriate<br />
<br />
==Fixing Wiring==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the Communications Dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3326Calling the Escape Shuttle2013-01-22T16:12:41Z<p>H3half: /* Fixing Wiring */</p>
<hr />
<div>==Ideally==<br />
Go to the bridge and find the communications computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Problems!==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new computer==<br />
If the old computer is blown up or broken or inaccessible for some other reason, you'll need to build a new one. <br />
Things you'll need: Metal, glass, wiring, wrench, screwdriver, hard drive, mainboard, ThinkDOS disk, Commaster disk, ID scanner module, floppy disk module, wired network card, '''An ID that can access COMMmaster!''' while anyone can get the computer working, you'll need an ID with the requisite access to actually call the shuttle! There's not any specific "commaster" access listed on the ID computers, but as far as I know anyone who can get into the bridge can call it.<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert your modules]]<br />
*Remember it must be wired to the dish, so try to build it as close as possible. There's a spare frame already set up near the backup comm dish so use it if you can. '''The computer must be built on top of a data terminal-- simply sticking it on wires isn't enough.''' Data terminals can be found beneath all the computers already running ThinkDOS, in Tech Storage, and in the small network room north of disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Login.<br />
*Type "dir". You'll see a listing of the files on your ThinkDOS disk - thinkdos itself, logs, and bin. <br />
*Type "copy thinkdos".<br />
*Type "drive", and a listing of the installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but I think it can vary. <br />
*Type "drive hd0". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive", this is what you want.<br />
*Type "paste thinkdos". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with thinkdos.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
*Luxuriate<br />
<br />
==Fixing Wiring==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget a coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, the fix is very simple: just lay new wire from where it's broken all the way to the dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3325Calling the Escape Shuttle2013-01-22T16:11:48Z<p>H3half: /* Fixing Wiring */</p>
<hr />
<div>==Ideally==<br />
Go to the bridge and find the communications computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Problems!==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new computer==<br />
If the old computer is blown up or broken or inaccessible for some other reason, you'll need to build a new one. <br />
Things you'll need: Metal, glass, wiring, wrench, screwdriver, hard drive, mainboard, ThinkDOS disk, Commaster disk, ID scanner module, floppy disk module, wired network card, '''An ID that can access COMMmaster!''' while anyone can get the computer working, you'll need an ID with the requisite access to actually call the shuttle! There's not any specific "commaster" access listed on the ID computers, but as far as I know anyone who can get into the bridge can call it.<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert your modules]]<br />
*Remember it must be wired to the dish, so try to build it as close as possible. There's a spare frame already set up near the backup comm dish so use it if you can. '''The computer must be built on top of a data terminal-- simply sticking it on wires isn't enough.''' Data terminals can be found beneath all the computers already running ThinkDOS, in Tech Storage, and in the small network room north of disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Login.<br />
*Type "dir". You'll see a listing of the files on your ThinkDOS disk - thinkdos itself, logs, and bin. <br />
*Type "copy thinkdos".<br />
*Type "drive", and a listing of the installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but I think it can vary. <br />
*Type "drive hd0". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive", this is what you want.<br />
*Type "paste thinkdos". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with thinkdos.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
*Luxuriate<br />
<br />
==Fixing Wiring==<br />
If you see that someone cut the wires between the station and the Communications Dish, you'll have to fix it before the shuttle can be called. Head on over to EVA and grab some space gear: you're going outside. Don't forget your coil of wires!<br />
<br />
Once you're at the dish and safe inside your suit, fixing it is very simple. Just lay wire from where it's broken all the way to the dish. One thing that a lot of people don't realize is that the tile the dish is sitting on needs wire, too! It's easy to miss, but unless the dish's tile has wires nothing will be linked.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3324Calling the Escape Shuttle2013-01-22T16:05:43Z<p>H3half: /* Problems! */</p>
<hr />
<div>==Ideally==<br />
Go to the bridge and find the communications computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Problems!==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
Any of these will stop you from calling the shuttle from a console on the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new computer==<br />
If the old computer is blown up or broken or inaccessible for some other reason, you'll need to build a new one. <br />
Things you'll need: Metal, glass, wiring, wrench, screwdriver, hard drive, mainboard, ThinkDOS disk, Commaster disk, ID scanner module, floppy disk module, wired network card, '''An ID that can access COMMmaster!''' while anyone can get the computer working, you'll need an ID with the requisite access to actually call the shuttle! There's not any specific "commaster" access listed on the ID computers, but as far as I know anyone who can get into the bridge can call it.<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert your modules]]<br />
*Remember it must be wired to the dish, so try to build it as close as possible. There's a spare frame already set up near the backup comm dish so use it if you can. '''The computer must be built on top of a data terminal-- simply sticking it on wires isn't enough.''' Data terminals can be found beneath all the computers already running ThinkDOS, in Tech Storage, and in the small network room north of disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Login.<br />
*Type "dir". You'll see a listing of the files on your ThinkDOS disk - thinkdos itself, logs, and bin. <br />
*Type "copy thinkdos".<br />
*Type "drive", and a listing of the installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but I think it can vary. <br />
*Type "drive hd0". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive", this is what you want.<br />
*Type "paste thinkdos". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with thinkdos.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
*Luxuriate<br />
<br />
==Fixing Wiring==<br />
Pretty straightforward, grab some wire and use it to hook the communications dish into existing station wiring or a commaster computer. You need to have wiring on dish's actual tile, not just "next" to it! Usually if the wires are cut, you'll have to go into space to fix it so bring a space suit.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3323Calling the Escape Shuttle2013-01-22T16:05:15Z<p>H3half: /* Problems! */</p>
<hr />
<div>==Ideally==<br />
Go to the bridge and find the communications computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Problems!==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
All of these will stop you from calling it from the station; but never fear, you can always ask the AI to call the shuttle. If the AI is dead, then you have Problems!<br />
<br />
==Making a new computer==<br />
If the old computer is blown up or broken or inaccessible for some other reason, you'll need to build a new one. <br />
Things you'll need: Metal, glass, wiring, wrench, screwdriver, hard drive, mainboard, ThinkDOS disk, Commaster disk, ID scanner module, floppy disk module, wired network card, '''An ID that can access COMMmaster!''' while anyone can get the computer working, you'll need an ID with the requisite access to actually call the shuttle! There's not any specific "commaster" access listed on the ID computers, but as far as I know anyone who can get into the bridge can call it.<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert your modules]]<br />
*Remember it must be wired to the dish, so try to build it as close as possible. There's a spare frame already set up near the backup comm dish so use it if you can. '''The computer must be built on top of a data terminal-- simply sticking it on wires isn't enough.''' Data terminals can be found beneath all the computers already running ThinkDOS, in Tech Storage, and in the small network room north of disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Login.<br />
*Type "dir". You'll see a listing of the files on your ThinkDOS disk - thinkdos itself, logs, and bin. <br />
*Type "copy thinkdos".<br />
*Type "drive", and a listing of the installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but I think it can vary. <br />
*Type "drive hd0". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive", this is what you want.<br />
*Type "paste thinkdos". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with thinkdos.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
*Luxuriate<br />
<br />
==Fixing Wiring==<br />
Pretty straightforward, grab some wire and use it to hook the communications dish into existing station wiring or a commaster computer. You need to have wiring on dish's actual tile, not just "next" to it! Usually if the wires are cut, you'll have to go into space to fix it so bring a space suit.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Calling_the_Escape_Shuttle&diff=3322Calling the Escape Shuttle2013-01-22T16:03:43Z<p>H3half: </p>
<hr />
<div>==Ideally==<br />
Go to the bridge and find the communications computer (there's one in the Captain's Quarters and one in the south-west corner of the Bridge Lobby). To call the shuttle you should:<br />
*Insert your ID and type "'''login'''" to verify you have the correct access<br />
*Type "'''commaster'''" to run the communications program<br />
*Type "'''link'''" to verify the connection to the communications dish<br />
*Type "'''call'''" to send the shuttle from CentComm to the station<br />
<br />
The whole station will be alerted, everyone will see a countdown, and in ten minutes the Escape Shuttle will show up! Good job!<br />
<br />
Alternatively, if you're lazy, you can just tell the AI to call the shuttle.<br />
<br />
==Problems!==<br />
Several things have to be working in order for the above steps to work. <br />
*A physical (wiring) link between the communication terminal and the communications dish. <br />
*Functioning computer with commaster installed<br />
*Power to the computer<br />
If these are out, you can ask the AI. If the AI is dead, you have Problems!<br />
<br />
==Making a new computer==<br />
If the old computer is blown up or broken or inaccessible for some other reason, you'll need to build a new one. <br />
Things you'll need: Metal, glass, wiring, wrench, screwdriver, hard drive, mainboard, ThinkDOS disk, Commaster disk, ID scanner module, floppy disk module, wired network card, '''An ID that can access COMMmaster!''' while anyone can get the computer working, you'll need an ID with the requisite access to actually call the shuttle! There's not any specific "commaster" access listed on the ID computers, but as far as I know anyone who can get into the bridge can call it.<br />
*[[Construction#Computers|Build a '''heavy computer frame''' and insert your modules]]<br />
*Remember it must be wired to the dish, so try to build it as close as possible. There's a spare frame already set up near the backup comm dish so use it if you can. '''The computer must be built on top of a data terminal-- simply sticking it on wires isn't enough.''' Data terminals can be found beneath all the computers already running ThinkDOS, in Tech Storage, and in the small network room north of disposals.<br />
*Access the computer. Insert your ThinkDOS disk and your ID.<br />
*You'll see a message about not being able to boot from fixed disk, restart the computer.<br />
*It will restart and boot using the ThinkDOS floppy. Login.<br />
*Type "dir". You'll see a listing of the files on your ThinkDOS disk - thinkdos itself, logs, and bin. <br />
*Type "copy thinkdos".<br />
*Type "drive", and a listing of the installed drives will pop up. Typically hd0 (hard drive) and sd0 (floppy drive) but I think it can vary. <br />
*Type "drive hd0". Your drive name could differ but when you switch to the hard disk drive it will tell you that you have switched to "Storage Drive", this is what you want.<br />
*Type "paste thinkdos". <br />
*Eject the ThinkDOS disk and restart the computer.<br />
*If you did everything right, it'll start up and you can login!<br />
*Insert the Commaster disk and you can either run commaster straight from the disk or you can do the same copy-paste sequence you did with thinkdos.<br />
*Follow the steps listed above to run commaster and call the shuttle. <br />
*Luxuriate<br />
<br />
==Fixing Wiring==<br />
Pretty straightforward, grab some wire and use it to hook the communications dish into existing station wiring or a commaster computer. You need to have wiring on dish's actual tile, not just "next" to it! Usually if the wires are cut, you'll have to go into space to fix it so bring a space suit.<br />
<br />
[[Category: Tutorial]]</div>H3halfhttps://wiki.ss13.co/index.php?title=Cogmap1/Head%27s_Office&diff=2360Cogmap1/Head's Office2012-10-16T18:31:32Z<p>H3half: Too bad this office is useless.</p>
<hr />
<div>Used by the Head of Personnel as his personal office, this office holds nothing of interest or value.</div>H3halfhttps://wiki.ss13.co/index.php?title=User:H3half&diff=2359User:H3half2012-10-16T18:25:13Z<p>H3half: Created page with "Now my page exists!"</p>
<hr />
<div>Now my page exists!</div>H3halfhttps://wiki.ss13.co/index.php?title=SS13_Wiki:About&diff=2358SS13 Wiki:About2012-10-16T18:23:10Z<p>H3half: Grammar.</p>
<hr />
<div>Spergs describing how to sperg out in a game hosted and designed by spergs.</div>H3halfhttps://wiki.ss13.co/index.php?title=Space_wind&diff=2357Space wind2012-10-16T14:35:27Z<p>H3half: 'Tis a terrible curse.</p>
<hr />
<div>A terrible curse handed down onto us by the Server Wizards, meant to annoy and occasionally kill lost crewmen.<br />
<br />
Space wind is the mysterious powerful force that pushes you in any given direction while you're in space. Be careful, you may be pushed off the station!</div>H3halfhttps://wiki.ss13.co/index.php?title=SMES&diff=2343SMES2012-10-15T14:05:49Z<p>H3half: I wish I knew how these worked.</p>
<hr />
<div>SMES cells are large batteries that are charged by either Solar Panels, the Singularity Engine, or the Nuclear Engine.</div>H3halfhttps://wiki.ss13.co/index.php?title=SS13_Wiki:Privacy_policy&diff=2342SS13 Wiki:Privacy policy2012-10-15T13:44:06Z<p>H3half: What's a Privacy Policy?</p>
<hr />
<div>If you add things to this wiki it might be used by someone someday (there is a small chance) to play the game.</div>H3halfhttps://wiki.ss13.co/index.php?title=SS13_Wiki:General_disclaimer&diff=2341SS13 Wiki:General disclaimer2012-10-15T13:42:31Z<p>H3half: What's a disclaimer?</p>
<hr />
<div>Any information housed on this wiki may/may not be correct, and has been added to this site by players of the game. Use this wiki at your own risk.</div>H3half