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3 June 2024
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07:49 | Traits 3 changes history +7 [Studenterhue (3×)] | |||
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07:49 (cur | prev) +34 Studenterhue talk contribs →Job Traits: Note another aspect of Stowaway: no bank account | ||||
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07:38 (cur | prev) −62 Studenterhue talk contribs Move Stowaway down to Job Traits. When PR #19139 was merged, it made Stowaway into a latejoin role but reconfigured the trait as a sort of job trait | ||||
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07:12 (cur | prev) +35 Studenterhue talk contribs →Character Setup Traits: Now that PR #19173 is merged, you can in fact use sprint abilities with Slow Strider, so update Slow Strider description to match |
07:17 | Vampire diffhist +67 Studenterhue talk contribs →Powers: Now that PR #19173 is merged, Slow Strider makes Bat Form slower rather than disabling it. Adjust Bat Form description to reflect this. |
m 01:16 | MechComp diffhist −15 Thisismygoonaccount talk contribs |
2 June 2024
m 07:34 | Roboticist diffhist +140 Ilysen talk contribs →Lungs: Documents new synthlung behavior as of 6fb96a2 |
1 June 2024
13:41 | Nuclear Generator diffhist +42 Meaow589 talk contribs →Basic Startup Procedure |
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07:58 | Medals 2 changes history +203 [Studenterhue (2×)] | |||
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07:58 (cur | prev) −10 Studenterhue talk contribs →Non-Secret Medals: Cut a confusing series of words | |||
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07:57 (cur | prev) +213 Studenterhue talk contribs →Non-Secret Medals: Add Noah's Shuttle reward, the ability to make a golden pet carrier, introduced when PR #19109 was merged |
07:51 | General Objects diffhist +216 Studenterhue talk contribs →General Items (handheld): Mention golden carrier, added when PR #19109 was merged |
06:42 | Wizard diffhist +83 Studenterhue talk contribs →Enchantment: Add Soulguard icon, as added when PR #19099 was merged |
30 May 2024
15:46 | Construction diffhist −102 Meaow589 talk contribs →Spatial Interdictor |
28 May 2024
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13:26 | Arcfiend 9 changes history +2,865 [Ilysen (9×)] | |||
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13:26 (cur | prev) +110 Ilysen talk contribs →Abilities: minor update to SMES description | |||
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13:05 (cur | prev) +248 Ilysen talk contribs bit of proofreading while i'm wired on coffee after failing to sleep at all. i gotta sandbox this next time sdjfksjkdf | ||||
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10:37 (cur | prev) −1 Ilysen talk contribs →Abilities: typo | |||
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08:10 (cur | prev) +23 Ilysen talk contribs typo | |||
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07:49 (cur | prev) −288 Ilysen talk contribs cut down a bit on the hyperlinks for readability | |||
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07:43 (cur | prev) −1 Ilysen talk contribs their -> your | |||
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07:35 (cur | prev) +1,296 Ilysen talk contribs proofreading pass | |||
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07:09 (cur | prev) +1,359 Ilysen talk contribs pretty significant rewrite, with the goal of streamlining a bit, shuffling some information around to avoid redundancy, and trimming out some fluff. hopefully it's alright! | ||||
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04:48 (cur | prev) +119 Ilysen talk contribs →Powers: update Polarize description as of #19140 |
25 May 2024
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07:59 | Chaplain 3 changes history +234 [Studenterhue (3×)] | |||
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07:59 (cur | prev) +125 Studenterhue talk contribs →Chaplain XP: Add another way to gain XP, objectives (okay, just one objective in Chaplain's case), again from PR #18430 | ||||
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07:57 (cur | prev) +16 Studenterhue talk contribs →Crew Objectives: Update objective text | ||||
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07:57 (cur | prev) +93 Studenterhue talk contribs →Crew Objectives: Note objectives give XP, as introduced when PR #18430 was merged |
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07:24 | Traits 2 changes history +71 [Studenterhue (2×)] | |||
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07:24 (cur | prev) +16 Studenterhue talk contribs →Job Traits: Rewrite this joke, because you really do need Scientist Training to see "It appears to have a handle you can hold it by." | ||||
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07:21 (cur | prev) +55 Studenterhue talk contribs →Job Traits: Note some other jobs that have Scientist Training |
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06:12 | Detective 5 changes history +980 [Studenterhue (5×)] | |||
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06:12 (cur | prev) +111 Studenterhue talk contribs →Fingerprints: Add listing for kote | ||||
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05:57 (cur | prev) +163 Studenterhue talk contribs →Detective XP: Note job XP has no in-game effect but is sort of a soft job playtime indicator | ||||
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05:51 (cur | prev) +496 Studenterhue talk contribs →Detective XP: Now that PR #18430 is merged, there is in fact a way of earning Detective XP (via objectives), so update body of text and add in a table of ways to earn XP to reflect this. Also gives job rewards its own section. | ||||
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05:46 (cur | prev) +217 Studenterhue talk contribs →Crew Objectives: Note potential rewards for completing objectives | ||||
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05:43 (cur | prev) −7 Studenterhue talk contribs →Crew Objectives: Update objective text |
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04:02 | Clothing 2 changes history +36 [Studenterhue (2×)] | |||
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04:02 (cur | prev) +39 Studenterhue talk contribs →(Exo)Suit: Add link to info on armored nanotrasen jacket | |||
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03:56 (cur | prev) −3 Studenterhue talk contribs →Uniform: commit 92ae226 renamed "police uniform" to "guard uniform", so update police uniform description, ID, and header to reflect this |
03:54 | Staff Assistant diffhist −149 Studenterhue talk contribs →Crew Objectives: commit 92ae226 removed the police hat, so remove this note about not confusing it with the postmaster's hat |
02:00 | Syndicate Items diffhist +84 Kregle talk contribs →Surplus crate items |
24 May 2024
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06:52 | Captain 3 changes history +924 [Studenterhue (3×)] | |||
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06:52 (cur | prev) +232 Studenterhue talk contribs →Crew Objectives: Add usual blurb about rewards for objectives | ||||
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06:49 (cur | prev) +683 Studenterhue talk contribs Basically add section for Captain XP. Move the info about the one job reward there and add a table for methods of earning XP. With PR #18430 merged, it's now possible to earning Cap XP for objectives | ||||
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06:30 (cur | prev) +9 Studenterhue talk contribs →Crew Objectives: Update text of alcohol-related objective |
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06:28 | Head of Security 2 changes history +850 [Studenterhue (2×)] | |||
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06:28 (cur | prev) +242 Studenterhue talk contribs →Crew Objectives: Put the sort of boilerplate text about rewards for objectives | ||||
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06:23 (cur | prev) +608 Studenterhue talk contribs →Head of Security XP: Add methods for earning HoS XP, as PR #18430 being merged means doing objectives gives XP, and this applies to HoS. This also puts the job rewards table its own section to make things more organized |
23 May 2024
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09:04 | Traits 2 changes history +298 [Kregle; Studenterhue] | |||
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09:04 (cur | prev) +298 Kregle talk contribs →Job Traits | ||||
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06:22 (cur | prev) 0 Studenterhue talk contribs →Character Setup Traits: Update trip chance for Trippy, as that was decreased from 5% to 2% when PR #19089 was merged |
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06:55 | Gang 2 changes history +197 [Studenterhue (2×)] | |||
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06:55 (cur | prev) +116 Studenterhue talk contribs →Set Gang Base: Specify name of locker-moving ability, clarify some wording, tweak to second-person because the person reading this is probably the gang leader | ||||
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06:46 (cur | prev) +81 Studenterhue talk contribs →Score Table: Note foam dart weapons are also excluded |
05:16 | Security Officer diffhist −5 Studenterhue talk contribs →How to Deal with Threats: Switchblades aren't gang-exclusive anymore, since they can now appear in surplus crates (as a result of PR #19034 being merged), so use a different example of a gang weapon to reflect this |
22 May 2024
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06:35 | Syndicate Items 3 changes history +894 [Studenterhue (3×)] | |||
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06:35 (cur | prev) +9 Studenterhue talk contribs →Standard Items: Put description of SounDreamS PRO cartridge ringtones into a bullet list for readability | ||||
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06:31 (cur | prev) +400 Studenterhue talk contribs →Surplus crate items: Add Quickhack, from same PR. This one does have some mechanical differences | ||||
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06:23 (cur | prev) +485 Studenterhue talk contribs →Surplus crate items: Add switchblade, with a detail relevant to Syndicate operatives. Switchblades were added to surplus crate rotation when PR #19034 was merged. |
21 May 2024
20:43 | Guide to Botany diffhist +321 Lord earthfire talk contribs Changes from #18587 |